interactive reflection unit 6 presentation
TRANSCRIPT
FINAL PROJECT REFLECTION
Connie S. DarrHE 547March 21, 2015
mLearning
eLearning
Current Environment of Learner-Centric Instruction
Digital Citizenship
Table 2. Respect, Educate and Protect (REPs)
Respect Your Self/Respect Others- Etiquette- Access- Law
Educate Your Self/Connect with Others- Communication- Literacy- Commerce
Protect Your Self/Protect Others-Rights and Responsibility- Safety (Security)- Health and Welfare
Table 2 Source: Ribble, M. (2015). Nine Themes of Digital Citizenship Retrieved from http://www.digitalcitizenship.net/Nine_Elements.html
Table 1: Nine Themes of Digital Citizenship
1. Digital Access
2. Digital Commerce
3. Digital Communication
4. Digital Literacy
5. Digital Etiquette
7. Digital Rights & Responsibilities
8. Digital Health & Wellness
9. Digital Security (self-protection)
7. Digital Rights & Responsibilities
Table 1 Source: Ribble, M. (2015). Nine Themes of Digital Citizenship Retrieved from http://www.digitalcitizenship.net/Nine_Elements.html
Backward Design Stages of Curriculum/Unit
Planning
Ask the Right Questions, Ensure Alignment & Appropriate Assessment
1. Identify the Desired Results2. Determine Acceptable Evidence3. Plan Learning Experiences
(Wiggins & McTighe, n.d. p. 3)
Social ConstructivismSocial constructivism is not a method…it is a view of learning that provides a theoretical base for making decisions about pedagogy and curriculum.It emphasizes
• the role and nature of interaction with others
• to challenge what is known, • to enhance connections with
existing knowledge• and build new pathways for
additional ideas
(Bryant & Bates, 2015, p. 17).
Collaborative Learning
Strategies and Skill Set Foundational Elements
Create a Social & Active Learning Community
Enrich my Skill Development for Working in a Team
Demonstrate Leadership Value Seamless Technology
Over Communicate Impart Purpose & Clear Instructions
Resolve Conflict Exhibit the Presence of a Leader
Monitor Student Progress & Provide Feedback
Source: Morrison, D. (2014b).
Enhance Social Presence
Source: Morrison, D. (2014a).
People are active sense-makers who engage in active cognitive processing during learning Attending to relevant information Mentally organizing it into a coherent structure Integrating it with what they already know
Goal of effective instruction = present information + encourage learner engagement in appropriate cognitive processing using multimedia to reduce extraneous processing.
Provide opportunities for deep learning interaction with others collaborative group work
Cognitive Theory of Multimedia Learning
Source: Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia instruction (3rd ed.). San Francisco, CA: Pfeiffer
Remember the Principles, Less is More!
Use Evidence-Based Research
Cognitive Presence learners’ ability to construct & confirm meaning through sustained reflection & discourse
Social presence learners’ ability to identify and communicate in a trusting environment
Teaching Presence the design, facilitation & direction of cognitive & social processes = personally meaningful & worthwhile learning outcomes
Source: Garrison, R., Cleveland-Innes, M. & Vaughan, N. (n.d.) CoI model. Retrieved from https://coi.athabascau.ca/coi-model/
An educational Community of Inquiry is a group of individuals
who collaboratively engage in purposeful critical discourse and
reflection to construct personal meaning and confirm mutual
understanding
Bloom’s Taxonomy & Web 2.0 Tools
Source: Harris, T. (2012, February 10). Web 2.0 Tools and Bloom’s Taxonomy. How do they stack up? [Blog post]. Retrieved from
http://www.tracystechytidbits.com/2012/02/web-20-tools-and-blooms-taxonomy-how-do.html
Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia instruction (3rd ed.). San Francisco, CA: Pfeiffer
Bryant, J. & Bates, A. (2015). Creating a constructivist online instructional environment. TechTrends 59(2), 17-22.
CAST (2011). Universal design for learning guidelines version 2.0. Wakeeld, MA: Author.
Garrison, R., Cleveland-Innes, M. & Vaughan, N. (n.d.) CoI model. Retrieved from https://coi.athabascau.ca/coi-model/
Harris, T. (2012, February 10). Web 2.0 Tools and Bloom’s Taxonomy. How do they stack up? [Blog post]. Retrieved from http://www.tracystechytidbits.com/2012/02/web-20-tools-and-blooms-taxonomy-how-do.html
Morrison, D. (2014a, February 10). Five elements that promote learner collaboration and group work in online courses [Blog post]. Retrieved from http://onlinelearninginsights.wordpress.com/2014/02/10/five-elements-that-promote-learner-collaboration-and-group-work-in-online-courses/
Morrison, D. (2014b, February 17). Five essential skills instructors need to facilitate online group work & collaboration [Blog post]. Retrieved from https://onlinelearninginsights.wordpress.com/2014/02/17/five-vital-skills-instructors-need-to-facilitate-online-group-work-collaboration/
Ribble, M. (2015). Nine Themes of Digital Citizenship. Retrieved from http://www.digitalcitizenship.net/Nine_Elements.html
Wiggins, G. & McTighe, J. (n.d.). Understanding by Design, Chapter 1. What is Backward Design? Retrieved from https://www.fitnyc.edu/files/pdfs/Backward_design.pdf
References