innovation and future thinking @ ied 2017

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  1. IED Barcelona Innovation & Future Thinking Summer Course 17th - 29th July 2016
  2. INNOVATION & FUTURE THINKING #iedift #IEDsummer17
  3. @willsh @nd_kane @noyo_ja John V Willshire Natalie D Kane John Arboleda
  4. Smithery, 2011
  5. Strategic Design bridges disciplines and departments, roles and responsibilities. It is concerned with the factors around a thing, not just the thing itself.
  6. Design Prototype Culture Strategy
  7. Natalie D Kane Natalie is a curator, writer and researcher at the intersection of culture, design and futures. Curator at FutureEverything in Manchester, an innovation for digital culture and festival. Consultant and Researcher at Changeist, a post-global lab that helps companies, individuals and organisations navigate complex futures. Co-founder of Haunted Machines, a curatorial project that analyses the use of magical narrative and analogy in technology.
  8. John Arboleda Founder and owner of Notonyourown (NOYO) S.L., a specialized higher education and stakeholder engagement consultancy that applies human-centered innovation Developed specialized methodologies and service-design tools tailored for the higher education sector A track record not only in stakeholder engagement & user experience models but also in human capital development and internal analysis of institutions John graduated from the University of California at Los Angeles (UCLA) and is a graduate of the Coro Fellows Program in Leadership and Public Aairs (USA).
  9. Innovation & Future Thinking @ IED
  10. Who are you? And whos your mundane superhero?
  11. Metamechanics What are the underlying mechanics of here?
  12. let's start with this
  13. Jean Tinguely 1925-1991
  14. If you stare long enough, you see how it works http://www.vernissage.tv
  15. If you stare long enough, you see how it works
  16. What are the underlying mechanics?
  17. Mechanics the behavior of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment Wikipedia
  18. Mechanics: What happens to things when things happen to them?
  19. Movement Maps Loops Layers Metamechanics
  20. Manifesto for a Ludic Century Media and culture in the Ludic Century is increasingly systemic, modular, customizable, and participatory Eric Zimmerman
  21. Movement Maps Loops Layers Metamechanics
  22. A Unied Theory of the Web, David Weinberger, 2002 Small pieces, loosely joined
  23. Once its published, no one can change it except the original publisher David Weinberger The Document
  24. Work with this, not against it
  25. Artefact Cards
  26. Deal Shue Order Stack Turn Spread Rearrange
  27. a transitional object, between the body, the self, and an abstract concept Seymour Papert
  28. A long, deep cultural language Jon Seidman - https://ic.kr/p/b6NEqB
  29. Content: whats on the cards Design Fiction Kit: Near Future Laboratory
  30. Mechanics: that they are cards Design Fiction Kit: Near Future Laboratory
  31. Card Mechanics
  32. https://www.youtube.com/watch?feature=player_embedded&v=9dIQOrVhM5E - Prof. John Wood, TED, on Synergies The Creative Quartet - Prof. John Wood 1 2 3 45 6
  33. Game #1 Moveable Feast
  34. MOVEMENTis generously generative
  35. Movement Maps Loops Layers Metamechanics
  36. What makes these things dierent? What makes these things the same?
  37. Rene Descartes
  38. Hans Ulrich Obrist, 2014
  39. Tim Berners Lees map Tim Berners-Lee
  40. Bruce Sterlings map Bruce Sterling
  41. BIG SMALL COLD HOT
  42. The multiplicity of mapping
  43. Its not just about the things you can see
  44. Dmitri Mendeleev
  45. Maps help us see things we havent yet seen
  46. Maps help us explore and present
  47. The map is not the territory Alfred Korzybski
  48. I thought I was prepared. I knew the theory. Realitys dierent Dr Amelia Brand, Interstellar
  49. Game #2 The Map Of You
  50. Finding a vision and work to it, provoke the rest of the group into thinking and feeling differently about the world Searching for the big, fundamental truths, to express the laws that govern this world, proof to support those laws, and ways to express them in their simplest form Honing in on the people at the heart of this, looking for the problems that the user is fed up with, and solving them as quickly and cleanly as you can. Looking at the fundamental workings how it is wired, working out what else it can do, and why that solves the problem in a completely different way. Origin: Rich Gold, The Plentitude Evolved for IED IFT course 2017
  51. Movement Maps Loops Layers Metamechanics
  52. Laseaus Funnel
  53. Double Diamond, British Design Council
  54. time
  55. Linear processes are built for comfort
  56. The roadmap is complicit dishonesty
  57. manoeuvrability > speed
  58. manoeuvrability > speed ?
  59. OODA Loops Observe Orient Decide Act
  60. OBSERVE DECIDE ACTORIENT outside world implicit guidance & control REPEAT
  61. OBSERVE DECIDE ACTORIENT outside world implicit guidance & control New information about changing environment Form a hypothesis Test it REPEAT
  62. OBSERVE DECIDE ACTORIENT outside world implicit guidance & control How do you orient yourself?
  63. Orient To align yourself with relation to surroundings, circumstances, and facts
  64. New information Analysis & synthesis Previous experience Cultural traditions SOURCE: JOHN BOYD
  65. New information Analysis & synthesis Previous experience Cultural traditions SOURCE: JOHN BOYD PRESENT} PATTERNS}
  66. The pattern problem An example becomes a lesson A lesson becomes a method A method becomes a practice A practice becomes a doctrine A doctrine becomes death
  67. We cant get caught waiting for things to happen again
  68. Bruce Lee The highest technique is to have no technique
  69. Jeet Kune Do
  70. Bruce Lee it is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back
  71. Charlie Munger Eighty or ninety important models will carry about 90% of the freight in making you a worldlywise person.
  72. Loops help (re)make our models in response to reality
  73. Game #3 Popular Thing For Broken Thing
  74. Popular Thing For Broken Thing Popular thing Broken thing Popular thing Broken thing
  75. Take FOUR cards
  76. Popular thing Popular thing On the COLOURED SIDE of the rst two cards TWO things you love (products, services, experiences) AND the reason you love them
  77. FOURSQUARE Because nobody really uses it, its a great weird city guide for new places DROPBOX It now has a scanner that allows me to take a picture of something which becomes a PDF For example
  78. Broken thing Broken thing On the WHITE SIDE of the other cards TWO things that are BROKEN about the food you eat
  79. INSTAFOOD When more care is taken in how something looks than how it tastes. Stunts over substance. TV DINNERS Per week, the average person* spends 5 hours watching cooking shows, and only hour hours cooking. For example *UK adults - source: New Philosopher
  80. You now should have four cards FOURSQUARE Because nobody really uses it, its a great weird city guide for new places DROPBOX It now has a scanner that allows me to take a picture of something which becomes a PDF TV DINNERS Per week, the average person* spends 5 hours watching cooking shows, and only hour hours cooking INSTAFOOD When more care is taken in how something looks than how it tastes. Stunts over substance.
  81. In teams of 4, lay out each of your cards one at a time, explaining each Think, Make, Place, Say* Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing *Je Patton
  82. Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Popular thing Broken thing Now use the Popular Things to solve the Broken Things
  83. Pair up with someone not from your group
  84. Movement Maps Loops Layers Metamechanics
  85. but this year
  86. 1994 1995 1996 1997 1998 1999
  87. - Stewart Brand The quick processes provide originality and challenge, while the slow provide continuity and restraint
  88. SLOW FAST FAST SLOW
  89. THE GEARBOX
  90. THE GEARBOX
  91. SLOWFAST PEOPLE
  92. SLOWFAST PEOPLE FRIENDS FAMILY KIDS TEAM FUNDRAISERS PARTIES PARENT HELPERS COMMUNITY PROGRAMMES LOCAL TEAMS HERITAGE OFFICIAL LEAGUES GRASSROOTS MATCH OFFICIALS GOVERNING BODIES TOURNAMENT INTERNATIONAL TEAMS EUROPEAN COMPETITION SUPPORTERS CLUBS TELEVISION COVERAGE
  93. SLOWFAST SPACE
  94. SLOWFAST SPACE GRAFFITI CHALKING FLYPOSTING STREET ART STICKERS ADVERTISING PUBLIC NOTICE BOARDS SHOP SIGNS STREET SIGNS COUNCIL NOTICES TRAFFIC DIVERSIONS FOUNTAINS MOSAICS PUBLIC AMENITIES MURALS SCULPTURES STREET FURNITURE
  95. Photo Credit: @traceyurq
  96. SLOWFAST PEOPLE SLOWFAST SPACE
  97. - Stewart Brand All durable, dynamic systems have this sort of structure; its what makes them dynamic and robust
  98. dynam ic and robust
  99. What happens here?
  100. What happens when a gear jumps?
  101. small, nimble groups of people vs. slow, regulated, built-up space
  102. instant changes in the space vs. large groups of people with shared