infernal veil 2 walkthrough

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Infernal Veil II Walkthrough Welcome to Infernal Veil II walkthrough. My name is Tom Biafra. I‟m from Indonesia. I am sorry for my poor English. Hmm, this walkthrough really need improvements here and there. There are a lot of aspects that I forget or lazy to write. E.g., in the boss battle, one of the boss‟ spell is multi attack and inflicting status effect. But I forgot which is which. Another example might be... is this walkthrough too much of a spoiler? If anyone is willing to improve this walkthrough, be my guest. Well, let‟s start, shall we? Last note: this is an RPG. So you should know the drill. Very last note: What if someone is new to playing this kind of stuff? Would anyone be kind enough to put on some guide for it? This is an RPG, level up system, character status, status effect, turn-based system,etc, etc. Walkthrough Watch the opening scene. You will have an opportunity to give a name to a rather rude, and impatient young treasure hunter. I will refer him to his default name, Ashem. After that, the game will offer you if you want to read the movement, and combat tutorial. Do so if you are not familiar with this kind of game. Maraude r Ruins Mons te r Exp Silnium Drop Lv1 Scowler 5 5 Potion of Cure Lv2 Corpsecur 31 106 Potion of Spirit Marauder Ruins F1 You are not able to go South (outside), yet. Before you continue, press the „X‟ or the „Escape‟ button, from the Menu choose System (confirm with „Z‟, „Spacebar‟, or „Enter‟ button). You can set the Auto-Dash form Walk to Dash, and Instant Text form Normal to Instant for you convenience. Or not. Whatever. And also, get yourself familiar with the menu and sub-menus. It is not that difficult. At the bottom left corner of your screen there is an encounter radar. Starting from blue/white. The closer it is to red, the closer you are encountering a monster. Now, head North until the 4-way intersection. First, head East, South, and West to 2 wooden box [Potion of Cure , Tonic of Purity]. Head back to the 4-way intersection. Now, head all the way West. At the fork, head South and East to a wooden box [Moist Balm]. Back at the fork, head North and East. You will come to a wall switch and a wooden box [Cold Balm]. Open the chest and flick the switch. Head back to the 4-way intersection once again. Now, head North, East, North, West. Ignore for the first path down you see. Continue West for a wooden box [Heat Balm]. Now, head down the path you ignored. Follow the path and the door should be unlocked now. Check the tombstone for a scene. You will get an Ancie nt Table t. You will end up in Teymar City. You can save you game at the glowing red orb (Record Conserver, RC). Now to explore this place. Head all the way West and enter the first building you see. Item Shop

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Page 1: Infernal Veil 2 Walkthrough

Infernal Veil II Walkthrough Welcome to Infernal Veil II walkthrough. My name is Tom Biafra. I‟m from Indonesia. I am sorry for my poor English. Hmm, this walkthrough really need improvements here and there. There are a lot of aspects that I forget or lazy to write. E.g., in the boss battle, one of the boss‟ spell is multi attack and inflicting status effect. But I forgot which is which. Another example might be... is this walkthrough too much of a spoiler? If anyone is willing to improve this walkthrough, be my guest. Well, let‟s start, shall we? Last note: this is an RPG. So you should know the drill. Very last note: What if someone is new to playing this kind of stuff? Would anyone be kind enough to put on some guide for it? This is an RPG, level up system, character status, status effect, turn-based system,etc, etc.

Walkthrough Watch the opening scene. You will have an opportunity to give a name to a rather rude, and impatient young treasure hunter. I will refer him to his default name, Ashem. After that, the game will offer you if you want to read the movement, and combat tutorial. Do so if you are not familiar with this kind of game.

Marauder Ruins

Monster Exp Silnium Drop

Lv1 Scowler 5 5 Potion of Cure Lv2 Corpsecur 31 106 Potion of Spirit

Marauder Ruins – F1 You are not able to go South (outside), yet. Before you continue, press the „X‟ or the „Escape‟ button, from the Menu choose System (confirm with „Z‟, „Spacebar‟, or „Enter‟ button). You can set the Auto-Dash form Walk to Dash, and Instant Text form Normal to Instant for you convenience. Or not. Whatever. And also, get yourself familiar with the menu and sub-menus. It is not that difficult. At the bottom left corner of your screen there is an encounter radar. Starting from blue/white. The closer it is to red, the closer you are encountering a monster. Now, head North until the 4-way intersection. First, head East, South, and West to 2 wooden box [Potion of

Cure , Tonic of Purity]. Head back to the 4-way intersection. Now, head all the way West. At the fork, head South and East to a wooden box [Moist Balm]. Back at the fork, head North and East. You will come to a wall switch and a wooden box [Cold Balm]. Open the chest and flick the switch. Head back to the 4-way intersection once again. Now, head North, East, North, West. Ignore for the first path down you see. Continue West for a wooden box [Heat Balm]. Now, head down the path you ignored. Follow the path and the door should be unlocked now. Check the tombstone for a scene. You will get an Ancient Tablet. You will end up in Teymar City. You can save you game at the glowing red orb (Record Conserver, RC). Now to explore this place. Head all the way West and enter the first building you see. Item Shop

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Item Price Description

Potion of Cure 50 Restores 500 HP for one ally. Potion of Spirit 300 Restores 200 SP for one ally.

Tonic of Revival 250 Revives a dead ally with 100 HP Tonic of Purity 30 Cures an ally of Poison.

In each building you enter in this game, there wll be a shining/glowing part in a cupboard, bookshelf, or anything. Like the one in this Item Shop, it yields a Potion of Cure . So, anytime you enter a building, house, look out for this kind of stuff. Get out of the shop and head to the house above it. Sparkling item: Rubber Balm. Next house above is the Pub/Inn (costs 200 Silnium a night). Sparkling Item: Dry Balm. Speak to the bartender to ask for an appraisal. Then, a young girl with a loud, energetic personality will come in. You will get to name her. I will call her Serworen (default). She is on her way to the Scholar in this place. His house is the second house on the right side of town. Serworen will join your party. The man to the right of the bartender is... he will have a role later. Leave him be. Outside, head East and enter the building with the shield symbol. Blacksmith

Item Price Buckler 500

Oak Shield 680 Cloth Cap 250

Student Cap 770 Stylish Cloak 250

Hide Armor 500 Iron Breastplate 1000

Sparkle: Moistbalm. Head out. The next building East is the... ehm... Desert Gem. Sparkle: Potion of Spirit. Skip the next building below. Head to the one beneath it. Trader

Item Price

Knife 300 Short Blade 600

Short Spear 600

Oak Shortbow 800 Leather Whip 900

Gladius 1000 Light Mace 1200

Sparkle: Dry Balm. Now, head back to the Record Conserver (RC). Head up the path. Beyond the fence, there is someone to your right. Merchant Accessories

Item Price Description ATK DEF INT RES DEX AGI

Flame Ring 8000 Protect from fire Frost Ring 8000 Protect from ice

Sky Ring 8000 Protect from lightning

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Grounding Ring 8000 Protect from earth

Oceanic Ring 8000 Protect from water Ventus Ring 8000 Protect from wind

Reflective Mirror 8000 Protect from light Depressing Skull 8000 Protect from dark

Focus Flute 8750 Prevents confusion +1 +1 +2 +2 Horn of Elation 5400 Prevents poison and stun +1 +1

Item

Item Price Description

Repel Herb 250 Prevents battles for 85 steps. Lure Herb 250 Increases battle encounter rate for 25 steps.

We are done exploring Teymar City. Now, head to the house we ignored before. The second house on the right side of town. Sparkle: Rubber Balm. Talk to the Scholar (blue hat) for a scene. When you have control, head back to the town entrance and talk to the proper speaking man, wearing a set of rusty armor in the middle. I will call him Delran (default). He will join your party. Head out of town to the overworld. To the east you will see a structure with a red circle and have a sparkle. This is your destination. While the other structures which do not have a sparkle, means you can not access them, yet. The sparkling structure to the South is the Marauder Ruins from the beginning. Head there for a while. Take the yellow flower at the left of the entrance (Desert Tuplic). You will need this for later.

Head back to our destination.

Desert Spectre Camp

Monster Exp Silnium Drop

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Lv1 Scowler 5 5 Potion of Cure

Lv2 Corpsecur 31 106 Potion of Spirit Lv2 Desert Spectre 39 109 Potion of Cure II

Fight the Desert Spectre guarding the entrance. Enemy : Lv2 Desert Spectre Exp : 39 Gold : 109 Out here, the encounter is visible, while inside a building, it is back to random encounter. It is advised to level up here, racking up Silnium so you can upgrade you equipment and buy restorative items. From the entrance head Northeast to a building. On your way there, look at near the body of water in this place. Pick up the flower.

Desert Spectre Camp – Insides 1 Inside, follow the linear path, open any wooden box you see. Flick the red switch at the end. Head back to the entrance of this camp. Now, head Northwest to a bulding. Desert Spectre Camp- Insides 1 Inside, head left a bit for a wooden box [Potion of Cure ]. Back to the entrance, head North. Through the narrow path. There is a wooden box [Strong Balm] at the South and a switch to flick at the North. Head out of this building. Head North to the upper part of this camp. Enter the building here. Desert Spectre Camp – F1 Head North until the intersection. Head West and South to 2 wooden boxs [Rubber Balm, Heat Balm]. Back to the intersection, head East this time. Continue South. Get the wooden box [Tonic of Revival] to your right before going further South. Head in to the door to the next screen. Desert Spectre Camp – F2 Head West and South. At the first intersection, head into the West room for a wooden box [Dry Balm]. And then, the East room also has a wooden box [Heat Balm]. Back to the intersection, head South to the next intersection. The West room holds 2 wooden boxs [Rubber Balm, Tonic of Revival]. Head into the East door and enter the door at the end to the next screen.

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Desert Spectre Camp – F3 Head West, North, East, and take the first path down. The West room has 2 wooden boxes [Strong Balm, Cold Balm]. The East room also has 2 wooden boxes [Tonic of Revival, Cold Balm]. Head East and South. There is a Desert Spectre between you and the door. She is just like the one at the entrance. Enter the door. Desert Spectre Camp – Leader’s Room You can camp out before you move forward. You will be able to save you game, too. If anything goes wrong, you can load from this point. Talk to leader in the middle. Enemy : Lv6 Desert Spectre Leader, Lv2 Desert Spectre x2 Exp : 225 Gold : 732 After the fight, you will get the Ancient Tablet back. Head back out of this Camp entirely. Head back to Teymar to talk to Scholar Kyle. Head out to the overworld and head to the structure nearby.

Temple of Hurt

Monster Exp Silnium Drop

Lv1 Scowler 5 5 Potion of Cure

Lv2 Corpsecur 31 106 Potion of Spirit Lv6 Boiling Growth 137 512 Tonic of Purity

Every now and then, this guy, Chris, will always be right outside the dungeons you are about to explore. He will give hints about the current dungeon. E.g., this dungeons have damage tiles, so, you can walk diagonally to avoid them. Temple of Hurt – F1 Head North to the intersection. Form here, head West adn North to 2 wooden boxs [Tonic of Revival, Cold

Balm]. Back to the intersection. Head East this time. The North path is empty. Head East and South and go down the stairs. Temple of Hurt – F2 Here you will see the damage tiles. You can move diagonally by simultaneously pressing 2 direction arrows. „Up‟ + „Right‟ = move Northeast „Up‟ + „Left‟ = move Northwest „Down‟ + „Right‟ = move Southeast „Down‟ + „Left‟ = move Southwest Head South, West, North, West and South to the first fork. Head East first for a wooden box [Tonic of

Revival]. Back to the fork, and continue South, East, North, East, South. The wooden box [Heat Balm]. The brown chest [Confusor]. Head South to the next screen. Temple of Hurt – F3 Head South to a fork. Head West first for a wooden box [Strong Balm]. Back to the fork, head South to another fork. Take the West path first for a wooden box [Dry Balm]. Back to the fork, head East and North. Before going down the stairs to the next screen, open the wooden box [Moist Balm] and the brown chest [Chaos Bomb]. Temple of Hurt – F4 At this intersection, head South first. Athe fork, the West path leads to a woden chest [Potion of Cure]. The East path leads to 2 brown chests [Confusor, Sanity]. Back to the start of F4, head North, East, and South. The steel chest [Disbelief Balm]. Confront the door guard.

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Enemy : Lv9 Guardian of Hurt Exp : 257 Gold : 822 Enter the door. Temple of Hurt – Prayer Chamber Move forward and watch the scene. Get ready to fight. Enemy : Lv8 Dark Man Exp : 181 Gold : 710 Drop: : Short Blade Another scene will ensue. You will end up in the inn in Teymar. A rather clumsy dark wizard will join you. I will call him Thomas (default). Head back to Scholar Kyle. Your next destionation is Kurum. Before we advance the story, let‟s get back to the Prayer Chamber of the Temple of Hurt. There is a steel chest waiting for us there. From the overworld, head Northeast to the structure near the water.

East Border Head through. When you are out on the other side, head all the way South to Kurum Port Town. The town with ships outside.

Kurum Port Town Raid the town for sparkles. The inn costs 500 Silnium a night. There is a man sulking in the inn. Remember him for later. In the East part of town, in the second house from the bottom there is a granny inside. Remember her for later. Item Shop

Item Price Description

Potion of Cure 50 Restores 500 HP for one ally. Potion of Cure II 150 Restore 2500 HP for one ally.

Potion of Spirit 300 Restores 200 SP for one ally.

Tonic of Revival 250 Revives a dead ally with 100 HP Tonic of Purity 30 Cures an ally of Poison.

Herb of Cleansing 90 Cures an ally of many status ailments. Blacksmith

Item Price

Oak Shield 680 Student Cap 770

Iron Helmet 2800

Stylish Cloak 250 Hide Armor 500

Iron Breastplate 1000 Cloak of Movement 2000

In the house above the Blacksmith, take the map from the wall for a Sea Chart.

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Trader

Item Price Trident 2000

Falchion 2500 Longbow 3000

Handaxe 3250 Bastard Sword 3750

Halberd 4000

Flail 4000 Katana 4700

Light Crossbow 6000 Morningstar 7800

Now, head to the West part of town to the next screen.

Visionary Helm Talk to the guard. IT SEEMS YOU ARE NOT ALLOWED INSIDE, CITIZEN. Head back to the inn and talk to the gloomy, sulking guy. Simon want you to find his son, Simon II. If you succeedm you will be able to meet the Visionary leader, Bishop Kristoff. Head back out to the overworld. Head North and enter the first forest-like structure to the left.

Marsh of the Lost

Monster Exp Silnium Drop Lv7 Bloodfly 186 617 Potion of Spirit

Lv11 Marschild 315 1025 Cold Balm Marsh of the Lost – East Head West. At the intersection, head North a bit for a wooden box [Moist Balm]. Continue West. At some ways, there will be a small path down. Follow it West to a wooden box [Moist Balm]. Continue West to the next screen. Marsh of the Lost – Center At this intersection, either path connects. So, either path is okay. Head all the way South, East, and North to a wooden box [Rubber Balm]. Head back South, and head all the way West and North. When it branches, head North. Ignore the path to the West for now. Head all the way North, picking the wooden box on the

Page 8: Infernal Veil 2 Walkthrough

way [Heat Balm]. Head East, and take the first path down to a wooden box [Potion of Spirit]. Now, head back to the branch we ignored, as further East will only lead us to the start of this Center part. You will be arrive at... Marsh of the Lost – West Head West. At the fork, take the lower path for a wooden box [Potion of Spirit]. Continue West on the upper path. At the next fork, head Southeast first to a wooden box [Potion of Cure ]. Back to the fork, continue West and North to the next screen. Marsh of the Lost – Marshchild Dungeon Head North, at the fork, head South for a wooden box [Cold Balm]. Continue North. At the next fork, head West and South to a wooden box [Cold Balm]. Heal up and save. Continue North. You will eventually found Simon II. Boss fight time! Enemy : Lv11 Marshchild x2 Exp : 630 Gold : 2050 Drop: : Cold Balm Head back out of this marsh. However, at the entrance... Enemy : Lv11 Marshchild x2, Lv16 Marshmama Exp : 1089 Gold : 3582 Drop: : Cold Balm, Moist Balm Head back to Kurum. Head to the inn. Afther the scene, head to the Visionary Helm.

Visionary Helm There are 2 sparkles here. Head North and spek to Kristoff. After the scene, head back out. Buy items, upgrade equipments. When you are ready, go out to the overworld. Head North and enter the first structure to your right.

Temple of Pain

Monster Exp Silnium Drop Lv8 Toxic Growth 244 722 Potion of Cure

Lv9 Defected Druid 365 826 Potion of Spirit Temple of Pain – F1 Head North. At the fork, head West. At the next fork, head South and East to a wooden box [Moist Balm]. Back to the previous fork, head North for a wooden box [Rubber Balm]. Now, head back to the first fork. Head North. Head East. At the fork, head South first for a wooden box [Strong Balm]. Bak to the fork, head North and West to a ladder to the next screen. Temple of Pain – F2 Head South. Either path lead to the same way. Continue East. At the next fork, continue East for a wooden box [Potion of Cure]. Back to the fork, head North, East. Take the first path down for a wooden box [Tonic

of Purity]. Continue East, South, West, and South to the next screen. Temple of Pain – F3 Follow the path. Take the brown chest [Divine Protection]. Continue North. At the fork, head West for 2 brown chests [Retain, Divine Protection]. Back to the fork, head North and follow the path. Open the brown chest along the way [Ice Bomb]. Temple of Pain – F4

Page 9: Infernal Veil 2 Walkthrough

At this main intersection, head West and South to a wooden box [Tonic of Revival]. Continue all the way East, ignore the path up you see. Head North and take the 2 brown chests you see [Vaccine , Sonic Song]. Now, head back to the path you ignored. Heal up and save. When you are ready, head North ot the next screen. Temple of Pain – Prayer Chamber Enemy : Lv17 Guardian of Pain & Lv9 Defected Druid Exp : 853 (488 & 365) Gold : 2460 (1634 & 826) Drop: : Moist Balm After the fight, head back into the Prayer Chamber and open the steel chest. The item is likely random. I reload once, and I get different item/ Head back to Kurum, to talk with Bishop Kristoff. Note: There is one thing in the Visionary Helm that keeps bothering me. When you enter the Visionary Helm, you head West and take the first path down. When you talk to the Visionary here, he keeps repeating the same line over and over again: “Sorry, but no one is permitted to enter the dungeons.” Every time I visited this spot, after every major plot in the game, I still can not get to enter it. Have I missed something? Or is it just a teaser? After the scene with Bishop Kristoff, head out to the overworld. Head all the way North and enter the desert to the East. North Desert

Monster Exp Silnium Drop Lv13 Bush Spirit 510 1620 Magic Charm

Lv14 Bush Whacker 617 1890 Health Charm North Desert – West Head mainly East. North Desert – East Before following the path North, head East a bit to pick up a flower.

When you arrive at another fork, head North to the narrow path. And continue East. The exit is to the Northeast.

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North Desert – Beastfolk Encampment Enter the first house to your right. Watch the scene. Your task is to find 3 specific flowers; which is already in our possession, right? Check this walkthrough if have not picked them yet. If you do, talk to Pola again. Head out of this house. Near the house is an RC. Left of the RC is the inn (costs 200 Silnium). Clean this town of the sparkles. Now, head to the North exit of this place.

Temple of Memories

No random encounter

Temple of Memories – F1 Brought back some nasty memories. Keep that in mind. Head Nort to the first fork. Head West first for 2 wooden boxes [Moist Balm, Rubber Balm]. Head back to the fork, and take the East path tot he next screen. Temple of Memories – F2 Before heading to the intersection, heal up and save. First up is from Delran‟s Memory. Enemy : Lv20 Lost Memory Exp : 576 Gold : 1938 Drop: : Moist Balm West holds a wooden box [Moist Balm]. East holds a brown chest [Retain]. Head North to the next screen. Temple of Memories – F3 Before heading to the intersection, heal up and save. Next up is from Serworen‟s Memory. Enemy : Lv20 Lost Memory Exp : 575 Gold : 1938 Drop: : Moist Balm West holds a brown chest [Herb of Cleansing]. East holds a wooden box [Moist Balm]. Head North to the next screen. Temple of Memories – F4 Before heading to the intersection, heal up and save. Next up is from Thomas‟ Memory. Enemy : Lv20 Lost Memory Exp : 575 Gold : 1938 Drop: : Moist Balm West holds a wooden box [Strong Balm]. East holds a brown chest [Shiny Balm]. Head North to the next screen. Temple of Memories – F5 Before heading to the intersection, heal up and save. Next up is from Ashem‟s and Pola‟s Memory. Enemy : Lv24 Memory Woman Exp : 588 Gold : 2322 Drop: : ???

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This game starts to hate me. I restarted SEVEN times, only to find out what item she drops. Maybe someone can fill it up for me. West path holds a wooden box [Potion of Cure ]. East path holds a brown chest [Shiny Balm]. Heal up and cave. Head North to the next screen. Temple of Memories – Prayer Chamber Watch the scene. His element is Water. I got electricity! Enemy : Lv30 Necromancer Blue Exp : 864 Gold : 2953 Drop: : ??? I ALSO restarted SEVEN times, only to find out what is his drop; to no avail. Head back into the Prayer Chamber. Open the steel chest. I got Shell Aptitude . Maybe it will be different for you. Now, head back to Bishop Kristoff. After that, head back to Teymar and speak with Scholar Kyle. You next task is to find a boat. Remember the old lady in the Southeast house in Kurum? Let‟s pay her a visit, shall we? After you speak with her, she will give you the speak. Now, head to the docks (inside the town). Take the second one. If you head down the tiny ladder, there will be 4 options available to you. Choose Jungle Isle. You will be sailing, and arrive at the Jungle Isle shortly. Head to the second shining spot.

Paranum Jungle

Monster Exp Silnium Drop

Lv13 Bush Spirit 510 1620 Magic Charm

Lv14 Bush Gillaman 481 1338 Herb of Cleansing Lv14 Bush Whacker 617 1890 Health Charm

Paranum Jungle – Entrance Watch the scene. Head East form the entrance. At the first fork, head North for a wooden box [Strong Balm]. Back to the fork, and continue East. At the next fork, head North for a wooden box [Moist Balm]. Back to the fork, continue East to the next screen. Paranum Jungle – Thicket Watch the scene when you enter this screen. At this fork, take the South path and follow it to the end for a brown chest [Fire Bomb]. Back to the fork, take the North path this time. Head to the first East path you see for a wooden box [Rubber Balm]. Now, continue North, East. Take the first South path you see for 2 brown chests [Insomnia, Tonic of Revival]. Head back jup, and continue East to enter the Elven Camp. Paranum Jungle – Elven Camp

The first building below houses a man in bed. Remember this for later. The building straight North from it is the weapon shop.

Item Price

Redrock Lance 9900 Redrock Blade 12000

Enchanted Staff 16000 Redrock Waraxe 15000

Heavy Crossbow 20000

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The building to the right of the weapon shop is the inn (costs 200 shiny rocks). The house right below this one, the guarded one, is Elder Dizane House. He needs you to do a task for him first before allowing you to enter the Temple of Anger. Note from Thomas: I am simply being realistic, girl. We can not start to delude the truth with such useless feelings such as hope. Your task is to kill the beast to the South. Now, if you head there straight away, there is a huge chance you will be lost; it is the Lost Jungle, after all. Now, head to the house with the man in bed. Talk to him. Mark his word: go in every direction except north five times. If you go south, east, and west five times... then kill her friends... she will appear. Head South to the Lost Jungle. Paranum Jungle – Lost Jungle

Monster Exp Silnium Drop

Lv13 Bush Spirit 510 1620 Magic Charm Lv14 Bush Gillaman 481 1338 Herb of Cleansing

Lv14 Bush Whacker 617 1890 Health Charm Head South five times. There will be a visible monster. It is a Bush Spirit. Douse it. Now, head East five times. There will be a visible monster. It is a Bush Whacker. Put it six feet under. Now, head West five times. There will be a visible monster. It is a Bush Gillaman. Before you kill it, heal up and save. Now, confront it. After that, a scene ensues. You will be thrown in a boss fight. Ice them. Note from Thomas: I am a bad person for having a differing view point than you, and do not easily agree with your way if thinking. You have far too many generic, copy and pasted ideas that make you no different than anyone else in the entire world. Optimism is just a way of disappointing yourself repeatedly, and it takes a completely absent minded individual such as yourself to not see that. Note from Delran: The world is neither light nor dark. One must exist in a balance of both trust and mistrust. Life is about balance, not optimism or pessimism. Enemy : Lv27 Demonic Beast, Lv13 Stolen Spirit Exp : 1797 (777 + 1020) Gold : 5889 (2649 + 2140) Drop: : Redrock Blade How can I restart with a fight and a scene inbetween? Fortunately, I got lucky in my first restart. After the fight, you will obtain a Beast Horn. Head North to the Elven Camp. First, speak to Dizane. He will give you a Redrock Waraxe. Next, back to the man in bed for a word of encouragement. When you are ready, head to the Northeastern portion of this camp. On the overworld, head to the next shining spot.

Temple of Anger

Monster Exp Silnium Drop

Lv13 Bush Spirit 510 1620 Magic Charm

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Lv13 Spirit of Annoyance 510 1620 Magic Charm

Lv13 Stolen Spirit 510 1620 Magic Charm Temple of Anger – F1 Head North to the main intersection. Head East and take the North and South paths for 2 wooden boxes [Dry

Balm, Potion of Spirit]. Head back to the intersection. Head West. Ignore the first path down. Continue West and take both paths for 2 wooden boxes [Cold Balm, Potion of Spirit]. Now, head down to the path you ignored before. Head down the stair to the next screen. Temple of Anger – F2 Watch the scene. After thar, head North. At the fork, both paths lead to the same place. Open the brown chest you see [Fire Bomb]. Continue North. The next brown chest [Tonic of Revival]. Take the stairs to the next screen. Temple of Anger – F3 Both paths lead to the same place. The East path holds 2 brown chests [Tempo, Confusor]. The West path holds 2 brown chests [Durable , Ice Bomb]. Head down the stairs. Temple of Anger – F4 East and West path each holds a brown chest [Shiny Balm, Divine Protection]. Head North. There is 2 brown chests here [Disbelief Balm, Chaos Bomb]. Heal up and save. When you are ready, head into the door. Enemy : Lv27 Demonic Beast, Lv13 Stolen Spirit, Lv13 Bush Spirit, Lv13 Spirit of Annoyance Exp : 2307 (777 + 1530) Gold : 7509 (2649 + 4860) Drop: : Redrock Blade Head up and save, again. Head into the door. Temple of Anger – Prayer Chamber Watch the scene. Get ready for a boss fight. You have Air? We have Earth! Enemy : Lv35 Necromancer Green Exp : 1008 Gold : 3461 Drop: : Strong Balm, Heavy Crossbow After the fight and the scene, head back into the Prayer Chamber and open the steel chest [Shiny Balm]. Head back to the Elven Camp, and head back to your boat. Interact with the shiny spot to get back to Kurum. Back to the boat, head to Necro Isle.

Necron Village Watch the scene. The first guilding to your right is the armor shop.

Item Price

Cold Shield 2800 Redrock Shield 6000

Graduate Cap 5500 Redrock Helmet 8700

Enchanted Tunic 3000 Iron Full-Plate 6200

Cloak of Protection 9900 Redrock Breastplate 15000

Warrior Gauntlet 10000 Wizard Ring 10000

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Rogue Bracelets 10000

The first building to the left is the inn (costs 200 Silnium). Your destination is the middle house in North. Speak to Joseph. After the scene, head to the West exit.

Necron Manor

Monster Exp Silnium Drop Lv15 Unreasonable Corpse 656 2020 Potion Of Spirit

Lv14 Contemplative Corpse 617 1890 Potion of Cure Necron Manor – F1 Head North to the first 4-way intersection. Head East for a brown chest [Potion of Cure II]. Head back to the intersection, and take the West path for a brown chest [Tonic of Revival]. Head back to the intersection again, head North this time. At this second 4-way intersection, head West first for a brown chest [Insomnia]. Head back to the intersection, head East this time. At the fork, head North. Necron Manor – F2 Head West and South. Check the Southmost door. Back to F1 and take the Southern door. Necron Manor – B1 At the fork, head South for 2 brown chests [Acuity, Disbelief Balm]. Back to the fork, head East for a brown chest [Dark Cloud] and a red wall switch. Flick the switch. Head back to F1. Necron Manor – F1 Head back to the entrance, check to shining statue. Head to the kitchen (Southwest F1), check the shining cupboard. Head back to F2. Necron Manor – F2 Head West, South and into the second door. Check the shining table. Head out, head South and East, ignore the door for the moment. Head North the path up. Check the piano. Head back South, East, North and into the second door up. Check the shining chest. When you head out of the room, Ashem should say: A door somewhere opened. Head back to the door we ignored. Headl up and save. Head through the door. Necron Manor – Attic Get ready for a boss fight. Enemy : Lv35 Necromancer Blue Exp : 864 Gold : 2953 Drop: : Moist Balm Got lucky this time. After the fight, head back to the Attic and open the steel chest [Potion of Cure II]. Now, head back to the village and talk to Joseph. After the scene, head to the North exit.

Temple of Sin

Monster Exp Silnium Drop

Lv25 Scared Corpse 1000 3228 Bent Cross Potion of Cure

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Temple of Sin – F1 Head North to the intersection. The West and East path each holds a wooden box [Potion of Cure , Cold

Balm]. The key to the door is obtained from the random encounter here. You can walk back and forth (took a while) or you can use a Lure Herb. When you have it, open the door and head North to the next screen. (Note: you will need about 10-11 of those Crosses). Temple of Sin – F2 Head North/ Open the brown chest [Volt Bomb]. Head through the door and open the next brown chest [Potion of Spirit]. Head through the next door and open the brown chest [Vaccine]. Head through the next door and open the brown chest [Tempo]. Head through the next door and open the brown chest [Sonic Song]. Head through the last door and head to the next screen. Temple of Sin – F3 The West and East door each hold a steel chest [Tonic of Revival, Magic Aptitude ]. Heal up and save before heading to the next screen. Temple of Sin – Prayer Chamber Watch the scene. Get ready for a boss fight. He absorbs Air, so his element is Air and his weakness is Earth. Enemy : Lv35 Necromancer Blonde Exp : 1008 Gold : 3461 Drop: : Rubber Balm, Evoker Staff After the fight, head back into the Prayer Chamber and open the steel chest [Life Aptitude , Soul Aptitude]. Now, head back out ot this temple. Make your way back to Teymar to speak with Scholar Kyle. Check the place where Kyle is used to be. Prepare youserlf. When you are ready, head out to the overworld, and head South to the Marauder Ruin; the place we visited with Ashem at the beginning of this game. Marauder Ruins

Monster Exp Silnium Drop Lv1 Scowler 5 5 Potion of Cure

Lv2 Corpsecur 31 106 Potion of Spirit Lv14 Contemplative Corpse 617 1890 Potion of Cure

Lv14 Unreasonable Corpse 656 2020 Potion of Spirit Marauder Ruins – F1 Head back to the last place you visited here. There will be a new staircase. Take it tot he next screen. Marauder Ruins – F2 At the first intersection, the West doors holds 2 brown chests [Retain, Chaos Bomb]. The East doors holds 2 brown chests [Herb of Cleansing, Insomnia]. Head back to the inersection, head South to the next one. The West doors holds 3 brown chests [Potion of Spirit, Volt Bomb, Divine Protection]. The first East door holds a brown chest [Dark Cloud]. The most East door takes you to the next screen. Marauder Ruins – F3 At this 3-way intersection, head North first and flick the switch.Head back Wouth and take the West path. Go North and flick the switch here. Back to the intersection, take the East path. Go North for a steel chest [Tonic of Revival]. Now, head back to the middle path and head North to the next screen. Marauder Ruins – F4 Head North to the main intersection. Flick the 3 switches. Head to the second door from the West, head North for a brown chest [Tempo]. Head back down, take the West most door. Head North for a wooden chest [Strong Balm] and a switch. Flick the switch. Head back to the main intersection, flick the East most

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switch again. Head North to the path next to it (left) for a steel chest [Glass Charm] and a switch. Flick the switch. Head back South and take the East most path. Heal up and save. After you are ready, take the door to the next screen. Enemy : Lv38 Necromancer Crimson Exp : 1095 Gold : 3765 Drop: : Evoker Staff After the fight, you have 2 choices. First, head back into the Marauder Ruins to open the 2 steel chests [Tonic of Revival, Magic Aptitude]. Second, head to Kurum, take the boat to Necro Isle to speak with Joseph. He has found a way. Yes, he does. After the scene, head back to Kurum and speak with Bishop Kristoff. After that, head back to the Desert Spectre Camp. Note: this task is optional. It is okay if you are not doing it right now. If you are, you can do it after the next part, the visit to the Beastfolk Encampment. Your choice.

Desert Spectre Camp Face the enemy at the gates. Perhaps, their level is mimicking your level. I am 99. Enemy : Lv99 Desert Spectre Elite Exp : 4491 Gold : 13725 Drop: : Head to the North most building. Face the guard. Enemy : Lv98 Desert Spectre Elite Exp : 4446 Gold : 13587 Drop: : Head to the boss area. On your way, you will face... Enemy : Lv98 Desert Spectre Elite, Lv99 Desert Spectre Elite Exp : 8937 Gold : 27312 Drop: : Next up... Enemy : Lv97 Desert Spectre Elite, Lv99 Desert Spectre Elite x2 Exp : 13384 Gold : 40900 Drop: : At the boss room... Enemy : Lv98 Desert Spectre Elite, Lv40 Desert Spectre Leader, Lv99 Desert Spectre Elite Exp : 10001 Gold : 31266 Drop: : Rogue Knife After the fight, speak to the leader. Haha.

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Enemy : Lv99 Desert Spectre Elite x2, Lv40 Desert Spectre Leader Exp : 10046 Gold : 31404 Drop: : Rogue Knife Head back to the overworld. Now, head back to the Beastfolk Encampment. Along the way, take notice of a new cave.

Beastfolk Encampment When you enter this place, you will see a man under a tree. He is a merchant.

Item Price

Heavy Gauntlet 2800 Student Cap 770

Iron Helmet 2800 Cloack of Protection 9900

Thickweave Cloak 5000 Enter the house near him. Speak to Pola. Now, head back to that cave you saw.

North Desert Cavern

Monster Exp Silnium Drop

Lv99 Tattered Warrior 5276 14824 Lv99 Aura Lupus 4962 14196

Perhaps, their level is mimicking your level. Note: You could Repel Herb this area to the end. Get the Lightcore, and then head to the Elven Camp in the Jungle Isle. The blacksmith will forge some nice weapons. Maybe then, you can tackle this dungeon. North Desert – Cavern F1 Follow the path North. At the first fork, head South for a steel chest [Potion of Spirit]. Back to the fork, continue North. At the next fork, take the left path first for a steel chest [Shell Aptitude]. Back at the fork, take the right path to continue to the next screen. North Desert – Cavern F2 Head North. At the fork, head left first for a steel chest [Heavy Charm]. Back to the fork, head North. At the next fork, right path holds a steel chest [Disbelief Balm]. Continue North. At the last fork in this map, head South for a steel chest [Divine Protection]. Heal up and save. Continue North to the next screen. Desert Cavern – F3 Enemy : Lv40 Cavern Guardian Exp : 2756 Gold : 6640 Drop: : Ancient Staff After the scene, everbody suggest that you visit all the places you visited before. Now, head back out of this cavern. Head back to the overworld. Head to Kurum. Sail to the Jungle Isle. Head to the Elven Camp and talk to Dizane. Head to the blacksmith. Since you have the Lightcore, he will make new equipments for you.

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Item Price

Lightforge Spear 24000 Lightforge Katana 3000

The Katana have crazy stat boost. Now, head South through the Lost Jungle, and you will arrive at a new area.

Redemption Ruin

Monster Exp Silnium Drop Lv8 Toxic Growth 244 722 Potion of Cure

Lv9 Defected Druid 365 826 Potion of Spirit Lv13 Bush Spirit 510 1620 Magic Charm

Lv14 Bush Gillaman 481 1338 Herb of Cleansing Lv14 Bush Whacker 617 1890 Health Charm

Redemption Shrine Head North. Notice the unaccessible the to the West and East. When you reach the fork, head South to each path for a blue chest [Badge of Achievement] and a green chest [Badge of Clean Health]. Heal up and save. Head North at the narrow path for a scene. Enemy : Lv45 Past, Lv45 Sin Exp : 2594 Gold : 8952 Drop: : Frosthold, Elven Spirit Bow You will obtain the Redemption Blade, Carver. Make your way back to Kurum. Now, sail to Necro Isle. Head to the armor shop. With the Lightcore in you possession, he will forge new armors.

Item Price Lightforge Shield 12000

Lightforge Helmet 18000 Lightforge Mail 27000

With this items, and the Badge of Achievement (doubles all EXP gain from enemies), maybe you can start your own EXP grind fest. Well, when you are prepared, head to Kurum, to the boat, choose to sail to Dragon Isle. Enter the only building in this island.

Temple of the Dragon

Monster Exp Silnium Drop

Lv13 Spirit of Annoyance 510 1620 Magic Charm Lv13 Bush Spirit 510 1620 Magic Charm

Lv13 Stolen Spirit 510 1620 Magic Charm Lv14 Contemplative Corpse 617 1890 Potion of Cure

Lv14 Unreasonable Corpse 656 2020 Potion of Spirit Temple of the Dragon – F1 Head North to the intersection. Take the West path. At the fork, both paths each holds a steel chest [Speed

Aptitude , Shell Aptitude ]. Back tot he intersection, take the East path this time. Jusg ignore the path up you see. At the fork, both paths each holds a steel chest [Shiny Balm, Potion of Cure II]. Now, take the path up you ignored to the next screen.

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Temple of the Dragon – F2 Watch out for the damage tiles. Tread you path carefully here. There are some tiles that can not be avoided, so keep your HP checked. Open first steel chest [Mind Charm]. The second one [Spirit Charm]. Head to the next screen. Temple of the Dragon – F3 The damage tiles is replaced by poison tiles. The poison is stronger, so it will take larger chunk of you HP than the damage tiles before. When you step on one, immediately cure the poison status. Every step you take on the poison status, will take about 10% of your HP. It will not kill you. If left untreated, it will leave with 1 HP. I believe you will not enjoy the challenge of fighting monsters with only 1 HP. Open the steel chest on the narrow path heading North [Power Aptitude]. The next chest [Speed Charm]. The next one [Foot

Charm]. Heal up and save. Challenge the monster guarding the door. Enemy : Lv27 Demonic Beast Exp : 777 Gold : 2649 Drop: : Redrock Blade Temple of the Dragon – F4 Head North to the intersection. Do not speak to the woman, yet. Take the West and East paths for 2 steel chests [Foot Charm, Power Aptitude ]. Now, heal up and save. Confront her. Enemy : Lv99 Young Memory Woman Exp : 2497 Gold : 9878 Drop: : ??? Maybe she, in fact, really has no drop. Hwad North to the next screen. Temple of the Dragon – F5 Reminds you of the Temple of Anger? Good. The encounter rate is the same, also. Consider Repel Herbs. Head North. At the first fork, the West and East paths each holds a steel chest [Herb of Cleansing, Shiny

Balm]. Temple of the Dragon – F6 In here, you will the Bent Cross. You could get it from the rather light encounter rate. Good luck. You will need three of them. Open the first steel chest [Focus Aptitude]. The second one before the door [Shiny Balm]. Heal up and save. Head to the next screen. Temple of the Dragon – F7 Watch the scene. Get ready for a boss fight. Enemy : Lv35 Necromancer Green, Lv35 Necromancer Blonde, Lv38 Necromancer Crimson Exp : 3111 Gold : 10687 Drop: : Heavy Crossbow I thought they said, Red was ahead. And, where is Blue? Oh, well. After the fight, you can save before heading to the next screen. Temple of the Dragon – F8 Watch the scene with Cinder. Taste the full power of fire elemental! We will douse you, uhm, girl! Enemy : Lv48 Cinder Exp : 121925 Gold : 246200

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Drop: : She has a lot of HP. And, the cut scene is too long for having a reload. Head back out to the entrance. When you reach the end of F1, there will be a short dialogue. Head back outside and head out to the overworld. There will be a short dialogue again. This your final chance to heal save, recheck your equipment, visit other places, etc, etc. You can save here, just in case you need to reload. When you are ready, head to the shiny spot North ot the Temple of the Dragon. This the final battle!!! *drum rolls* Select Yes to enter the final battle. Follow the scene. Enemy : Lv50 Dragon Demon of Discord Exp : 209975 Gold : 422400 Drop: : - Watch the scene. Congratulations! You have just finished Infernal Veil II.