increasing productivity and efficient communication through mobile tech; jessica deluca, repfiles,...
DESCRIPTION
Today, people are always on the go; however, many neglect to recognize this when it comes to their content distribution strategy and how they communicate with people. As mobile usage and technology continue to grow and evolve, it is important that we start thinking “mobile-friendly” and take advantage of the available tools that increase productivity. This session will provide insights into how companies and individuals can enhance their use of mobile technology to work smarter, faster, and more efficiently. Attendees will receive examples of mobile apps that increase productivity, mobile communication tips, ways to optimize content for mobile devices, and recommendations for company apps.TRANSCRIPT
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
h#ps://www.youtube.com/watch?v=NjYTzvAVozo
“Life Simplified with Connected Devices”
Published January 2014
by The Connected Devices
Laboratory at Brigham Young
University
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Increasing Produc>vity and Efficient Communica>on Through
Mobile Technology
Presented by Jessica DeLuca, MarkeHng & Business Development Manager, RepFiles, LLC
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Booth #2 in Tech Center Exhibit Hall
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Millennials (aka “Genera>on Y”) – Born early 1980s to early 2000s
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Why Do They MaKer to Businesses? • Make up approx. 75 million of U.S. populaHon1
• 86 million millennials will be in the workplace by 2020, represenHng 40% of total working populaHon2 (75% by 2025)3
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
What Do Millennials Want From Their Workplace?2
• 88% – “Work-‐life integraHon” • 74% – Flexible work schedules • 72% – Be their own boss • 64% – Make the world a be#er place
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Millennials Love Technology • 83% – Sleep with their smartphones4
• 43 – Number of Hmes they touch a cell per day5
• 53% – Would rather lose their sense of smell than their technology6
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
“Genera>on Z” – Born mid to late 1990s or from mid 2000s to the present day
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Why Start Thinking Mobile First? Present & Future Trends, Increase of Usage
What are the Benefits? Increase ProducHvity & Efficient CommunicaHon for Individual Professionals, Employees & Customers
How to Start Thinking Mobile First? Content, Email, Social Media, Website, Apps & More
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Increase in Mobile Device Ownership & Usage • More people own a mobile device than a toothbrush6
• 65% of Americans own a smartphone (up from 44% in 2011); more common than digital cable (54%)7
• 29% of Americans own a tablet (up from 5% in 2011)7 • Americans spent an average of 34 hours per month using mobile apps & browsers in 2013 (Hme on desktops – 27 hours)7
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Increase in Mobile Device Ownership & Usage • By end of 2014, 1.76 billion people expected to own smartphones (just under ¼ of world populaHon) – up more than 25% over 20139
• 295.2 million smartphones shipped for sale in Q2 2014 (Android accounted for 85%; iOS for 12%)8
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Sage 2014 Survey on Mobile Technology: Manufacturing/Distribu>on12
• What devices have posiHve impact on organizaHonal producHvity? – 70% – Smartphones – 47% – Tablets
• Only 26% have mobile budget
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Sage 2014 Construc>on IT Survey13
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
NAED 2013 Technology Benchmarking Survey10
• 16% – Offer apps for internal company use
• 11% – Offer apps for customers
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
NAED 2013 Technology Benchmarking Survey10
• Important Technology Issues: – Approx. 45% – Develop mobile-‐friendly website – Approx. 30% – Create apps for mobile devices
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
NAED Fall 2012 Electrical Contractors Technology Benchmarking Survey11
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Hot Mobile Topics: UHlity Apps
Mobile Payments Big Data Wearables
IoT
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
U>lity Apps
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Mobile Payments
• Worldwide mobile payments reached $235.4 billion in 2013 ($163.1 billion in 2012)16
• Users age 18-‐34 account for 55% (age 35-‐54 = 35%)16
• 40% of mobile wallet users say mobile is now their primary mode of payment16
• 69% will convert if receive discounts/rewards program17
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Big Data • 2.5 quinHllion bytes of data created everyday17 • Data comes from climate sensors, posts on social media sites, digital photos/videos, transacHons, cell phone GPS signals, etc.
• Mobile allows data collecHon throughout the day, not just when sisng in front of desktops
• Challenge is for companies to provide contextual value in the “mobile moment”
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Wearables
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Internet of Things (IoT) • Expect 75 billion devices connected to the IoT by 2020; 9.4 devices per person18
• $14-‐trillion industry18 • By 2017, 87% of Internet connected device sales will be smartphones & tablets19
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
How to Start Thinking Mobile First
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
• Focus has shited from the web to mobile – requires different way of thinking about how to interact with people (more than just responsive web design)
• Requires people/businesses to evolve • Mobile-‐first does not mean mobile-‐only • OrganizaHonal commitment, not just within the markeHng department
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
General Content Guidelines • Think about audiences working in the moment • Break large amount of product info into micro content • Easy to digest (use visuals) • Quickly accessible • Relevant • Move from long shelf-‐life content to quick hits of bite-‐sized content
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Social Media • More than 90% of all social interacHons are now conducted via the mobile phone20
• Facebook is most popular app in U.S.22
• 60% of Tweeters are mobile only23
• Americans watch more video on mobile devices than on PCs15 (YouTube is fourth most popular app 22)
• Users more likely to create content & engage on mobile21
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Social Media Guidelines • Post oten (content should be of the moment) • Be visual rather than text-‐heavy
– Image tweets receive 91% more retweets & favorites22 – FB photos are liked two Hmes more than text updates22 – Test images for mobile devices
• Messaging should be clear, concise & personable – Keep capHons to less than 100 characters
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
• 185,751 FB likes • 20.5K Twi#er followers • 2,220 Instagram followers • 2,932 YouTube subscribers
Social Media Case Study: Freightliner Trucks
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Email • 70% of email users check email on mobile device (48% Android; 38% iOS)24
• 66% of all email opens happen on a mobile device15
• 67% of email users turn on push noHficaHons24
• Easy to digest; clickable links (include phone number in email signature); relevant
• Test emails with graphics on mulHple devices
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
In-‐Person/Print • Pen and paper are sHll okay! • UHlize Evernote to take photos of hand-‐wri#en
notes, printed meeHng agendas, business cards, etc. – All text is searchable – Organize notes by notebooks; tag – Sync to desktop
• Think about when people will see printed material & what they will be doing – Close to mobile phone or desktop? – Sisng down, standing, walking, driving? h#p://www.booqbags.com/
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Website • Consumers are researching product before contacHng sales rep; sales personal are involved later in process
• 74% of consumers use mobile search when shopping15 • 40% of consumers abandon a website that takes more than 3 seconds to load25
• 79% of shoppers do not return to a site once they have had a bad experience25
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Things to Consider • Define users • Give good first impression • Make consistent experience across plaxorms & easy to finish converHng on another device
• Create a path of least resistance for engagement • Allow easy and convenient exit
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Responsive Design vs. Dedicated Mobile Site • Responsive design
– Same site as desktop with graphics/text adjusHng based on screen size
– Good for content consumpHon
• Dedicated mobile site – Mobile version of desktop site stripped down to basics – Good for users looking to make purchases – Content can be tailored to device
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Company App • Nearly 80% of mobile apps are abandoned ater their first use26
• “The corollary for marketers is to think about what mobile app or experience their brand can offer that will provide a superhero power for users.” – Loni Stark, Director of Product and Industry MarkeHng, Adobe
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Company App Recommenda>ons • Know your audience (what content will engage them? what is their preferred communicaHon channels?)
• Provide a personalized user experience & true interacHvity
• Focus on “mobile acHviHes” to eliminate fricHon • CompaHble with iOS and Android & across devices • Provide offline use
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Things to Consider • Cost of development, deployment & maintenance
– By 2017, the Chief MarkeHng Officer will spend more dollars on technology than the Chief InformaHon Officer19
• Requires agile team that can deliver results in weeks (someHmes days)
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
U>lizing Exis>ng Apps for Business • Manage projects • Boost collaboraHon between field & office personnel • Complete admin work (i.e. expense reports, sign contracts, etc.) on-‐the-‐go rather than returning back to office
• Access files from anywhere, anyHme • Quicken response Hme • Organize emails • Stay on top of industry news
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Recommended Apps: Project Management
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Recommended Apps: Accessing Files
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Recommended Apps: Miscellaneous
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
How to Encourage Colleagues to Get Onboard • Incremental learning • Encourage team to research & suggest new apps • If handing out tablets or smartphones, provide training & make them download something
• Bring in guest speakers/experts • Have fun with it!
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Takeaways • Change Perspec>ve: Start thinking mobile first & get to know your mobile users
• Evolve: Look at your exisHng content & communicaHon methods & create path of least resistance for mobile users
• Implement: Explore & uHlize apps that will increase producHvity for yourself & your team
• Innovate: Consider ways your company can provide value to mobile users in the “mobile moment”
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Contact Info
Jessica DeLuca RepFiles, LLC 216.245.8257
@jess_deluca14 RepFiles, RepFiles NEMRA EdiHon
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Resources 1. h#p://fortune.com/2014/08/29/millennial-‐car-‐buying/ 2. h#p://www.forbes.com/sites/robasghar/2014/01/13/what-‐millennials-‐want-‐in-‐the-‐workplace-‐and-‐why-‐you-‐should-‐start-‐giving-‐it-‐to-‐them/ 3. h#p://www.entrepreneur.com/arHcle/234190 4. h#p://www.nielsen.com/us/en/insights/news/2014/millennials-‐technology-‐social-‐connecHon.html 5. h#p://www.dmnews.com/millennials-‐just-‐wont-‐let-‐go-‐of-‐the-‐phone/arHcle/360764/ 6. h#p://mashable.com/2014/04/23/social-‐media-‐markeHng-‐facts/?utm_cid=mash-‐prod-‐email-‐
topstories&utm_emailalert=daily&utm_source=newsle#er&utm_medium=email&utm_campaign=daily 7. h#p://www.engadget.com/2014/02/11/two-‐thirds-‐of-‐americans-‐now-‐have-‐smartphones/h#p://www.engadget.com/2014/02/11/two-‐thirds-‐of-‐americans-‐now-‐
have-‐smartphones/ 8. h#p://techcrunch.com/2014/07/30/the-‐one-‐horse-‐race-‐android-‐represented-‐85-‐of-‐the-‐300m-‐smartphones-‐shipped-‐in-‐q2/?
ncid=rss&utm_content=buffer16844&utm_medium=social&utm_source=twi#er.com&utm_campaign=buffer 9. h#p://www.emarketer.com/ArHcle/Worldwide-‐Smartphone-‐Usage-‐Grow-‐25-‐2014/1010920 10. h#p://www.naed.org/uploadedFiles/NAED/NAED_Site_Home/Resources/Business_Tools/2013_Technology_Benchmarking_Survey_121013.pdf 11. h#p://www.naed.org/uploadedFiles/NAED/NAED_Site_Home/Resources/Business_Tools/TechSurveyResults.pdf 12. h#p://na.sage.com/~/media/site/sagena/responsive/docs/summary%20report/mobile-‐mfg-‐wholesale 13. h#p://sage-‐job-‐ready.com/IT/assets/2014-‐construcHon-‐IT-‐survey-‐infographic.pdf 14. h#p://www.electricaltrends.com/2014/07/electrical-‐buyer-‐influencer-‐mobility-‐usage.html 15. h#p://media.dmnews.com/documents/82/2014_mobile_ebook_final_20385.pdf?DCMP=EMC-‐
DMN_iMkHngNewsDaily&spMailingID=9302746&spUserID=MTMyOTk4MDMxMTU5S0&spJobID=362318035&spReportId=MzYyMzE4MDM1S0 16. h#p://www.forbes.com/sites/thesba/2014/07/17/mobile-‐payments-‐on-‐the-‐rise/?
utm_content=buffer7e344&utm_medium=social&utm_source=twi#er.com&utm_campaign=buffer 17. h#p://www-‐01.ibm.com/sotware/data/bigdata/what-‐is-‐big-‐data.html 18. h#p://readwrite.com/2013/09/30/how-‐big-‐the-‐internet-‐of-‐things-‐could-‐become#feed=%2Finfrastructure&awesm=~oj3jHsZI8rJE6c 19. h#ps://smallbusiness.yahoo.com/advisor/5-‐b2b-‐markeHng-‐trends-‐watch-‐2014-‐174719650.html 20. h#p://www.clickz.com/clickz/column/2345381/mobile-‐industry-‐trends-‐revealed-‐at-‐gmic-‐2014
FULL STEAM AHEAD: MOVING FORWARD TOGETHER © Copyright 2014. All Rights Reserved.
Resources 21. h#p://blogs.forrester.com/thomas_husson/14-‐07-‐23-‐the_social_users_marketers_want_to_reach_are_on_mobile?cm_mmc=RSS-‐_-‐MS-‐_-‐76-‐_-‐
blog_2317&utm_content=bufferac770&utm_medium=social&utm_source=twi#er.com&utm_campaign=buffer 22. h#p://mashable.com/2014/04/03/popular-‐apps-‐chart/ 23. h#p://www.business2community.com/social-‐media/mobile-‐new-‐black-‐make-‐social-‐media-‐mobile-‐friendly-‐0691417#!bPL2H8 24. h#p://www.mobilemarkeHngwatch.com/infographic-‐understanding-‐consumer-‐email-‐behavior-‐43374/ 25. h#p://www.internetretailer.com/commentary/2014/07/31/mobile-‐sites-‐be#er-‐responsive-‐design-‐shopping 26. h#p://www.cio.com/arHcle/2453985/mobile-‐appsow-‐cios-‐can-‐boost-‐mobile-‐app-‐adopHon/mobile-‐apps/how-‐cios-‐can-‐boost-‐mobile-‐app-‐adopHon.html • h#p://www2.deloi#e.com/content/dam/Deloi#e/global/Documents/Technology-‐Media-‐TelecommunicaHons/gx-‐tmt-‐predicHons-‐2014.pdf • h#p://www.dmnews.com/the-‐inconvenient-‐truth-‐about-‐mobile-‐apps-‐for-‐b2b-‐sales-‐markeHng/arHcle/342013/ • h#p://www.huffingtonpost.com/2013/02/04/oreos-‐super-‐bowl-‐tweet-‐dunk-‐dark_n_2615333.html
Addi>onal Graphics • h#p://www.transformaHonaltrend.com/finding-‐purpose-‐on-‐the-‐job-‐moHvaHng-‐the-‐millennial-‐workforce/ • h#p://blog.capterra.com/3-‐big-‐ideas-‐church-‐connect-‐millennials/ • h#p://blog.ringcentral.com/2014/06/5-‐brands-‐that-‐put-‐uHlity-‐at-‐the-‐heart-‐of-‐their-‐markeHng/ • h#p://www.dmnews.com/this-‐really-‐is-‐the-‐year-‐of-‐mobile-‐seriously/arHcle/359207 • h#p://venturebeat.com/2014/09/09/apple-‐launches-‐apple-‐pay-‐its-‐new-‐digital-‐wallet/