ikrpg unleashed fetish sheet

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    BONE GRI

    NAME EFFECT

    Arcane Relic

    AlexipharmicOintment

    When smeared over the fesh o a character withthe Bone Grinder ability, this substance grants thecharacter ! on rolls to resist poison and diseasesor d" # hours or until washed o$, but its horri%csmell causes the character to su$er &! on non'(ntimidation social rolls until it is cleaned o$)

     *his talisman is made rom the desiccated feshandbones o an arcanist, a sorcerer, a warbeast, awarloc+, or another innately arcane creature) anyarcane relics are maderom a creature-s limbs or petri%ed heart) *he bonegrinder can call upon the power o the relic toextend his own arcane powers)

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    Bone .etish

    .eral /harm

    0and o Glory

    A character with the Bone Grinder ability can tap itsessence with a 1uic+ action, enabling him to castthat warbeast-s animus a spell) /asting the animusas a spell does not re1uire an additional 1uic+

    action but doesdestroy this etish) 2ote the character must still paythe /O3* o the animus to cast it as a spell) Acharacter with the Bone Grinder ability can identiythebeast the etish was made rom and the animuscontained within it with a successul (2* 4ore5extraordinary 6oology7 roll against a target numbero 89 ater a ew moments o examination) ( the rollails the character cannot identiy the etish)

    A character with the Bone Grinder ability inpossession o this etish gains 8 to /limbing,:etection, ;umping, 3nea+, 3wimming, and *rac+ings+ill rolls)

    Once per round during his activation, whileit is lit acharacter with the Bone Grinder ability holding thisetish can target a living character within "< as a1uic+ action) *he target character mustimmediately ma+e a Willpower roll against a targetnumber e1ual to 8= the Bone Grinder-s AR/) (the roll succeeds, nothing happens) ( the roll ails,the target becomes stationary or one round)4ighting the hand o glory isa 1uic+ action)

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    >urulent *otem

    3pea+er?s *ongue

    >hylactery o@enom

    A character with the Bone Grinder ability can spenda 1uic+ action to consume this etish) *his etish isdestroyed, but the character gains immunity romthe poisono the creature it was ashioned rom or

    d" " hours) :uring this time, the character-s biteand blood carry the e$ects o the creature-s venom

    A character with the Bone Grinder ability canspend a 1uic+ action to tap the power o this etish) *he bone grinder-s next melee attac+ gains anadditional die against living targets and the/orrosion continuous e$ect) Ater the attac+ isresolved, this etish is destroyed)

    A character with the Bone Grinder ability whoconsumes this item can spea+ and understand anylanguages +nown by the creature it was ashionedrom or d" hours) Because the e$ects o thisitem do not change the physicalarchitecture o the consuming character-s mouth orthroat, the character will be unable to spea+ alanguage i he lac+s the organs to do so but will still

    understand it)

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     *heriac o 0ealth

    Warding .lesh

    A character with the Bone Grinder ability can spenda 1uic+ action to consume this etish) *his etish isdestroyed when the character eats it, but thecharacter gains the Revitali6e ighty archetype

    bene%t 5see p) 8887 or d 8= minutes or theduration o one combat encounter, whichever isshorter)

    A character wearing this etish gains ! ARagainst cold, corrosion, electricity, or %re,depending on the creature it was ashioned rom5see below7) A character cannot bene%t rom thisetish i he is wearing more than one o theseetishes at the same time)

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      DER FETISHES

    CREATION

    /reating this ointment re1uires the at o a ormerly living creature with atleast >0 C) *he at must be used within twelve hours o the creature-s death)

    /reating the etish also re1uires three hours o labor) At the end o this time,the character must ma+e an (2* Alchemy s+ill roll or an (2* 4ore5extraordinary 6oology7 s+ill roll, whichever s+ill is lower,against a targetnumber o 8) ( the roll succeeds, the character creates the ointment) ( theroll ails, the at is spoiled)

    /reating this etish re1uires the fesh and bones o a rendered living orundead creature that was able to cast spells or had an animus and threehours o labor) At the end o this time, the character must ma+e an (2*

    Alchemy s+ill roll or an (2* 4ore 5extraordinary 6oology7 s+ill roll, whichevers+ill is lower, against a target number o 8#) ( the roll succeeds, the charactercreates the etish) ( the roll ails, the energies o the relic dissipate and thecharacter must %nd another creature and start again) Once created, this etishdeteriorates rapidly, losing its arcane properties completely ater d days)

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    /reating this etish re1uires some o the bones o a

    rendered living or undead warbeast and two hours o labor)At the end o this time, the character must ma+e an (2* Alchemy s+ill roll or an (2* 4ore 5extraordinary 6oology7s+ill roll, whichever is lower, against a target number o 8)( the roll succeeds, the character creates the etish) ( the rollails, the character can ma+e a new s+ill roll ater anotherhour o labor)

    /reating this etish re1uires the carcass o a onceliving wild carnivore and twohours o labor) At the end o this time, the character must ma+e an (2* Alchemy s+ill roll or an (2* 4ore 5extraordinary 6oology7 s+ill roll, whichevers+ill is lower, against a target number o 8#) ( the roll succeeds, the charactercreates the etish) ( the roll ails, the character can ma+e a new s+ill roll ateranother hour o labor) Once created, this etish deteriorates rapidly, losing itsarcane properties completely ater d" ! days)

    /reating this etish re1uires the hand o an intelligent creature that wasexecuted or otherwise ritually slain and two hours o labor) At the end o thistime, the character must ma+e an (2* Alchemy s+ill roll or an (2* 4ore5spirit7 s+ill roll, whichever s+ill is lower, against a target number o 8) ( theroll succeeds, the character creates the etish) ( the roll ails, the charactercan ma+e a new s+ill roll ater another hour o labor) Once created, this etishdeteriorates rapidly, losing its arcane properties completely ater d" " days)

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    /reating this etish re1uires the intestines, liver, and stomach o a ormerlyliving venomous or poisonous creature and two hours o labor) At the end othis time, the character must ma+e an (2* Alchemy s+ill roll or an (2* 4ore 5extraordinary 6oology7 s+ill roll, whichever s+ill is lower, against a targetnumber o 8#) ( the roll succeeds, the character creates the etish) ( the rollails, the character can ma+e a new s+ill roll ater another hour o labor)

    /reating this etish re1uires the carcass o a diseased creature and two hourso labor) At the end o this time, the character must ma+e an (2* Alchemys+ill roll or an (2* 4ore 5extraordinary 6oology7 s+ill roll, whichever s+ill islower, against a target number o 89) ( the roll succeeds, the charactercreates the etish) ( the roll ails, the character can ma+e a new s+ill roll ateranother hour o labor) Once created, this etish deteriorates rapidly, losing itsarcane properties completely ater !d" days)

    /reating this item re1uires the vocal organs o a ormerly living intelligentcreature able to spea+ a language and two hours o labor) At the end o thistime, the character must ma+e an (2* Alchemy s+ill roll or an (2* 4ore5extraordinary 6oology7 s+ill roll, whichever s+ill is lower, against a targetnumber o 8#) ( the roll succeeds, the character creates the item) ( the rollails, he can ma+e a new s+ill roll ater another hour o labor)

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    /reating this etish re1uires the resh heart o a ormerly living creature withthe Regeneration ability or the Revitali6e ighty archetype bene%t and onehour o labor) At the end o this time, the character must ma+e an (2* Alchemy s+ill roll or an 4ore 5extraordinary 6oology7 s+ill roll, whichever s+ill islower, against a target number o 89) ( the roll succeeds, the character

    creates the etish) ( the roll ails, the character can ma+e a new s+ill roll ateranother hour o labor) A successully created etish must dry or a wee+ beoreit can be used)

     *o create an article o Warding .lesh, a bone grinder must %rst s+in a ormerlyliving creature with (mmunityD /old, (mmunityD /orrosion, (mmunityDElectricity, or (mmunityD .ire) *his re1uires thirty minutes o labor, ater whichthe character must ma+e a /rat 5s+inner7 s+ill roll against a target number o

    89) ( the roll succeeds, the character successully s+ins the creature) ( theroll ails, the character can ma+e a new s+ill roll ater another %teen minuteso labor)Once the beast has been s+inned, the character must preserve thes+in and crat it into a etish, which re1uires an additional our hours o labor)At the end o this time, the character must ma+e an (2* Alchemy s+ill roll oran 4ore 5extraordinary 6oology7 s+ill roll, whichever s+ill is lower, against atarget number o 8#) ( the roll succeeds, the character creates the etish) (the roll ails, the character can ma+e a new s+ill roll ater another hour olabor) Asuccessully created etish must dry or a wee+ beore it can be worn)

    Once created, this etish deteriorates slowly, losing its mystical propertiescompletely ater d" " wee+s)

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