ig1 task 2 analysis work sheet halo reach

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Mass Effect 3 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the start sounds of maybe a space ship flying by with addition to maybe wind blowing in the background, concluding that the cutscene is based most likely outside and no one is talking showing that main protagonist might just be waiting for something . Most of the sounds that you can here are most likely created digitally using software and even foley artistry. Mood During this scene the music that can be heard gives out a feeling of hope and that this may be his/hers last fight, so this may tell you that what is about to happen is the final event and maybe a showdown is about to go down. The music used for creating the mood would most likely created using musical instruments such as violins and pianos, (such as an orchestra) Game genre The main genre of this game will possibly be sci-fi/shooter as some of the sounds that can be heard are space based such as space ships flying around. Foley artistry was most likely used to record the sound of the ships and wind and was then further edited to add a futuristic effect.. Narrative In this scene all that can be heard are ships flying past and wind in the background there are no narrations There is no dialogue in this scene meaning that no studios were

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Page 1: Ig1 task 2 analysis work sheet halo reach

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Mass Effect 3

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting At the start sounds of maybe a space ship flying by with addition to maybe wind blowing in the background, concluding that the cutscene is based most likely outside and no one is talking showing that main protagonist might just be waiting for something .

Most of the sounds that you can here are most likely created digitally using software and even foley artistry.

Mood During this scene the music that can be heard gives out a feeling of hope and that this may be his/hers last fight, so this may tell you that what is about to happen is the final event and maybe a showdown is about to go down.

The music used for creating the mood would most likely created using musical instruments such as violins and pianos, (such as an orchestra)

Game genre The main genre of this game will possibly be sci-fi/shooter as some of the sounds that can be heard are space based such as space ships flying around.

Foley artistry was most likely used to record the sound of the ships and wind and was then further edited to add a futuristic effect..

Narrative In this scene all that can be heard are ships flying past and wind in the background there are no narrations meaning that the main character is just waiting for something to happen.

There is no dialogue in this scene meaning that no studios were required to record but software was probably used to add suspense to the scene