[ieee 2013 ieee virtual reality (vr) - lake buena vista, fl (2013.3.18-2013.3.20)] 2013 ieee virtual...

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An Interactive Virtual Reality System for On-Orbit Servicing Mikel Sagardia * German Aerospace Center Robotics and Mechatronics Center Katharina Hertkorn German Aerospace Center Robotics and Mechatronics Center Thomas Hulin German Aerospace Center Robotics and Mechatronics Center Robin Wolff § German Aerospace Center Simulation and Software Technology Johannes Hummel German Aerospace Center Simulation and Software Technology Janki Dodiya k German Aerospace Center Simulation and Software Technology Andreas Gerndt ** German Aerospace Center Simulation and Software Technology Figure 1: Virtual on-orbit satellite (left) being repaired with the DLR bimanual haptic interface (right). ABSTRACT The growth of space debris is becoming a serious problem. There is an urgent need for mitigation measures based on maintenance, repair and de-orbiting technologies. Our video presents a virtual reality framework in which robotic maintenance tasks of satellites can be simulated interactively. The two key components of this framework are a realistic virtual reality simulation and an immer- sive interaction device. The peculiarity of the virtual reality simu- lation is the combination of a physics engine based on Bullet with an extremely efficient haptic rendering algorithm inspired by an enhanced version of the Voxmap-Pointshell Algorithm. A central logic module controls all states and objects in the virtual world. To enable the human operator an optimal immersion into the virtual en- vironment, the DLR bimanual haptic device is used as interaction device. Equipped with two light-weight robot arms, this device is able to provide realistic haptic feedback at both human hands, while covering the major part of human operator’s workspace. The ap- plicability of this system is enhanced by additional force sensors, active hand interfaces with an additional degree of freedom, smart safety technologies and intuitive robot data augmentation. Our plat- * e-mail: [email protected] e-mail: [email protected] e-mail: [email protected] § e-mail: [email protected] e-mail: [email protected] k e-mail: [email protected] ** e-mail: [email protected] form can be used for verification or training purposes of robotic systems interacting in space environments. ACKNOWLEDGEMENTS The authors wish to thank Carsten Preusche, Christoph Borst and Dr. Neil Lii for their great support. REFERENCES [1] Bullet physics engine. URL: http://bulletphysics.org/wordpress/, 2012. [2] J. Barbiˇ c and D. James. Six-dof haptic rendering of contact between geometrically complex reduced deformable models. IEEE Transactions on Haptics, 1(1):39 –52, jan.-june 2008. [3] M. F´ edou. Virtual reality with haptic feedback for satellite on-orbit ser- vicing simulations. Master’s thesis, Technische Universit¨ at M¨ unchen and German Aerospace Center, 2011. [4] T. Hulin, K. Hertkorn, P. Kremer, S. Sch¨ atzle, J. Artigas, M. Sagardia, F. Zacharias, and C. Preusche. The dlr bimanual haptic device with optimized workspace. In IEEE International Conference on Robotics and Automation (ICRA), 2011. [5] T. Hulin, K. Hertkorn, and C. Preusche. Interactive features for robot viewers. In International Conference on Intelligent Robotics and Ap- plications (ICIRA), 2012. [6] W. A. McNeely, K. D. Puterbaugh, and J. J. Troy. Voxel-based 6-dof haptic rendering improvements. Haptics-e: The Electronic Journal of Haptics Research, 3, 2006. [7] M. Sagardia, T. Hulin, C. Preusche, and G. Hirzinger. Improvements of the voxmap-pointshell algorithm - fast generation of haptic data- structures. In 53. Internationales Wissenschaftliches Kolloquium - Technische Universit¨ at Ilmenau, 2008. [8] R. Wolff, C. Preusche, and A. Gerndt. A modular architecture for an interactive real-time simulation and training environment for satellite on orbit servicing. In 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011.

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Page 1: [IEEE 2013 IEEE Virtual Reality (VR) - Lake Buena Vista, FL (2013.3.18-2013.3.20)] 2013 IEEE Virtual Reality (VR) - An interactive virtual reality system for on-orbit servicing

An Interactive Virtual Reality System for On-Orbit ServicingMikel Sagardia∗

German Aerospace CenterRobotics and Mechatronics

Center

Katharina Hertkorn†

German Aerospace CenterRobotics and Mechatronics

Center

Thomas Hulin‡

German Aerospace CenterRobotics and Mechatronics

Center

Robin Wolff§German Aerospace Center

Simulation and SoftwareTechnology

Johannes Hummel¶German Aerospace Center

Simulation and SoftwareTechnology

Janki Dodiya‖German Aerospace Center

Simulation and SoftwareTechnology

Andreas Gerndt∗∗German Aerospace Center

Simulation and SoftwareTechnology

Figure 1: Virtual on-orbit satellite (left) being repaired with the DLR bimanual haptic interface (right).

ABSTRACT

The growth of space debris is becoming a serious problem. Thereis an urgent need for mitigation measures based on maintenance,repair and de-orbiting technologies. Our video presents a virtualreality framework in which robotic maintenance tasks of satellitescan be simulated interactively. The two key components of thisframework are a realistic virtual reality simulation and an immer-sive interaction device. The peculiarity of the virtual reality simu-lation is the combination of a physics engine based on Bullet withan extremely efficient haptic rendering algorithm inspired by anenhanced version of the Voxmap-Pointshell Algorithm. A centrallogic module controls all states and objects in the virtual world. Toenable the human operator an optimal immersion into the virtual en-vironment, the DLR bimanual haptic device is used as interactiondevice. Equipped with two light-weight robot arms, this device isable to provide realistic haptic feedback at both human hands, whilecovering the major part of human operator’s workspace. The ap-plicability of this system is enhanced by additional force sensors,active hand interfaces with an additional degree of freedom, smartsafety technologies and intuitive robot data augmentation. Our plat-

∗e-mail: [email protected]†e-mail: [email protected]‡e-mail: [email protected]§e-mail: [email protected]¶e-mail: [email protected]‖e-mail: [email protected]∗∗e-mail: [email protected]

form can be used for verification or training purposes of roboticsystems interacting in space environments.

ACKNOWLEDGEMENTS

The authors wish to thank Carsten Preusche, Christoph Borst andDr. Neil Lii for their great support.

REFERENCES

[1] Bullet physics engine. URL: http://bulletphysics.org/wordpress/, 2012.[2] J. Barbic and D. James. Six-dof haptic rendering of contact between

geometrically complex reduced deformable models. IEEE Transactionson Haptics, 1(1):39 –52, jan.-june 2008.

[3] M. Fedou. Virtual reality with haptic feedback for satellite on-orbit ser-vicing simulations. Master’s thesis, Technische Universitat Munchenand German Aerospace Center, 2011.

[4] T. Hulin, K. Hertkorn, P. Kremer, S. Schatzle, J. Artigas, M. Sagardia,F. Zacharias, and C. Preusche. The dlr bimanual haptic device withoptimized workspace. In IEEE International Conference on Roboticsand Automation (ICRA), 2011.

[5] T. Hulin, K. Hertkorn, and C. Preusche. Interactive features for robotviewers. In International Conference on Intelligent Robotics and Ap-plications (ICIRA), 2012.

[6] W. A. McNeely, K. D. Puterbaugh, and J. J. Troy. Voxel-based 6-dofhaptic rendering improvements. Haptics-e: The Electronic Journal ofHaptics Research, 3, 2006.

[7] M. Sagardia, T. Hulin, C. Preusche, and G. Hirzinger. Improvementsof the voxmap-pointshell algorithm - fast generation of haptic data-structures. In 53. Internationales Wissenschaftliches Kolloquium -Technische Universitat Ilmenau, 2008.

[8] R. Wolff, C. Preusche, and A. Gerndt. A modular architecture for aninteractive real-time simulation and training environment for satelliteon orbit servicing. In 15th IEEE/ACM International Symposium onDistributed Simulation and Real Time Applications, 2011.