ics3211 lecture01
TRANSCRIPT
ICS3211 - Intelligent Interfaces II
Combining design with technology for effective human-computer interaction
Study Unit AimsAt the end of this unit you should be able to:
• Reason about explicit and implicit user models, take into account ethics, and evaluate them;
• Design systems that adapt to different users and contexts;
• Evaluate systems that maintain an interaction with the user using smart and innovative technologies;
Learning Outcomes• Identify different user models for specific contexts;
• Apply and justify the use of a specific model, adapted to a particular situation;
• Discuss how AI techniques can contribute to a system optimisation for a more effective HCI;
• Design and test user interfaces for different purposes;
Course Syllabus • Week 1: Intelligent Interfaces; overview &
perspectives
• Week 2: Theoretical frameworks in HCI
• Week 3: Choices & Decisions
• Week 4: Computers in HCI; input technologies & AI
• Week 5: Designing devices
• Week 6: Visual design for user interfaces
• Week 7: Multimodal interfaces
• Week 8: Interface design I
• Week 9: Interface design II
• Week 10: Testing & Evaluation
• Week 11: Case Studies: Healthcare
• Week 12: Case Studies: Games
Study Unit Modality
• A Blended model using face-to-face lectures and online interactive sessions
• 2 hours on Monday 9-11 am (face-to-face)
• 2-3 hours online study (available for online chats on Thursdays 9-10 am)
Study Unit Assessment• Project (60%) - group
• Work in small groups to design, implement and evaluate a user interface through an iterative design process with a series of graded milestones (T01-T06)
• Online postings (30%) - individual
• Use the UoM Moodle VLE to view weekly readings, and participate in class discussions
• Presentation (10%) - group
• Recorded 5 minute presentation (can use multiple modalities) tracing the development of your project
The Project
• Contains 6 gradable tasks (T01-T06);
• Milestones will be announced via VLE calendar;
• Milestones will be spread across the semester;
• Online discussions will also involve your project design & development;
• T01: Project Proposal & Analysis;
• T02: Designs;
• T03: Paper Prototyping;
• T04: Computer Prototyping;
• T05: Implementation;
• T06: User Testing;
T01: Project Proposal & Analysis
• Groups should be no bigger than 3;
• Choose your own project: either web, desktop or mobile
• Carry out (a) user analysis, (b) task analysis, (c) domain analysis
• Hand in a form of a web page for the project
T02: Designs
• Write and present scenario;
• Generate 3 different storyboard designs (preliminary)
• Combine text with sketches for your storyboard and explain how each works in the scenario
• Subsections on web page will include (a) scenario and (b) designs
T03: Paper Prototyping
• Prototype building (hand sketching can work);
• Draw static background, menu, and decide on the dynamic parts of the interface;
• Prototype testing will include: user debriefing, three tasks for your users to carry out, practice paper prototype;
• Subsections on web page will include (a) prototype photos/videos,(b) briefing, (c) scenario tasks and (d) observations;
T04: Computer Prototype
• Your prototype should be:
• High fidelity in Look
• Medium fidelity in Feel
• Low fidelity in Breadth & Depth;
• This prototype will be distributed amongst your class mates so that they can do a heuristic evaluation. Therefore make sure that your prototype can run on Windows, Mac or Linux;
• On your project webpage, include a subsection called computer prototype with (a) platform, (b) brief instructions, (c) which parts are shallow, and (d) prototype link downloaded in a single file;
T05: Implementation
• Due by presentation (end of semester);
• Brief on application purpose and user population;
• Walk through of interface;
• Answer questions about your design decisions and development process;
T06: User Testing
• At least 3 representative users from your population;
• Prepare briefing and tasks;
• Provide a formative evaluation including : (a) briefing, (b) tasks and (c) observation;
• On your website make sure you have the following: (a) final design (including screenshots), (b) implementation, (c) evaluation and (d) reflection;
Online Postings
• A combination of discussions on selected papers & publications as well as project discussions;
• In project discussions, you are expected to participate in forum discussion boards to highlight challenges and share strategies with other groups and collaborators;
Online Sessions• Week 1: Project discussion
• Week 2: Readings + discussion tasks [T01]
• Week 3: Project discussion
• Week 4: Readings + discussion tasks [T02]
• Week 5: Project discussion
• Week 6: Readings + discussion tasks [T03]
• Week 7: Project Discussion
• Week 8: Project Discussion
• Week 9: Project Discussion [T04]
• Week 10: Readings + Discussion Task
• Week 11: Project Discussion [T06]
• Week 12: Readings + Discussion Task [T05 to be presented in class]
The Presentation
• To be delivered after the end of the last exam (or as agreed amongst ourselves);
• Presentation should feature a 5 min run through of application as well as possible 5 mins briefing + questions as per T05;
• The human side of the human-computer interaction changes very slowly;
• Much of what was learned about our perceptual, cognitive, social and emotional processes when we interacted with the older technologies applies to our interaction with the emerging technologies;
HCI vs. CHI• HCI covers research areas of:
• human factors & ergonomics
• information systems
• computer science
• library & information systems
• CHI is narrower with a specific focus on computer science
Origins of H & I (19th century)
• Taylor (1911) - improve work practices by reducing performance time;
• Gilbreth (1914) - efficiency & worker experience as a founder of human factors;
• World Wars I & II prompted human engineering, human factors & ergonomics;
Origins of H & I (19th century)
• Late nineteenth century - the evolution of technologies & practices for compressing, distributing & organising information;
• Photography used for documentation;
• Library services & management in the US took precedence over technology;
• Otlet implemented UDC in Belgium - financed in 1919 to fund the Mundaneum;
• HCI has evolved from the memex, vacuum tubes, and early computing, to new systemic research based on vision and computer graphics, interconnectedness, and information science.
• More recent evolution of computer science, AI, & computer graphics and the Internet era