ice hockey basic rules by hemal jhaveri

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ICE HOCKEY BASIC RULES REFEREE SIGNALS OFFSIDES & ICING

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Page 1: Ice hockey basic rules by hemal jhaveri

ICE HOCKEYBASIC RULES

REFEREE SIGNALSOFFSIDES & ICING

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Ice Hockey,Worlds Fastest Team Sport

To help you comprehend some of what is going on and not have to ask the query too often, we have put this information together to clarify some of the more widespread situations and guidelines of the experience.

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THE RINK

Defending Zone Neutral Zone Attacking Zone

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THE RINK

You will see that the ice surface place is noticeable with a variety of collections and sectors. There is a red range that is the center range. Either part of this is red collections, which split the ice into three.

The place between the red collections is known as the Fairly neutral Area (nothing to do with Celebrity Trek) and the other areas are the fighting and Protecting Zones. Normally, one team’s fighting zone is the other team’s defending zone.

There is also a slim red range that extends across the ice at each end that goes through the head of the objective and types the objective range. It is also used to find out when Frosting has happened as described in the following webpages.

There are 5 sectors on the ice and 2 red spots near each red range. The sectors are known as face-off sectors. The Red spots near the red collections and the face-off sectors are where most of the face-offs will happen during the activity.

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Referee and LinespersonIf there are 3 authorities on the ice, only operate with the Red armbands is the Umpire and only he will contact charge infringements. The other 2 authorities are linesman and there job is to contact offside and frosting infringements and to perform face-offs. Linesperson do not contact charges.

If there are only 2 authorities on the ice, they are both Referees and both can contact charges against gamers.

Please remember that the authorities are all volunteers. It is very challenging job to observe 12 gamers shifting at high-speed, create immediate choices about whether a concept has been breached, whether it satisfies the requirements for contacting a charge, and if so, how seriously do you implement the concept. All that while staying in touch with the activity and trying to keep out of the way of the puck and gamers.

Often the Umpire cannot see all the gamers as some may be behind him or may be hidden from perspective by other gamers. Viewers will often see factors that the Umpire did no see for these factors and unless the Umpire actually recognizes an violation, he cannot refer to it as. Please assistance these volunteers for without them we wouldn’t have the game! The job is enough without individuals annoying and destroying them.

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Stoppage of playThere are two primary guidelines that you will see that will

cause a blockage of perform are

Offside

And

Icings.

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Offside Put simply, Offside develops when an fighting group gamer passes across over nowhere

range nearest to the objective he is fighting before the puck does. Sometimes you will see a linesperson put up its arm but not strike its whistle when a gamer passes across the road before the puck. This is to give the group the opportunity to keep the fighting area to terminate the offside, and is called wait offside. This must be done without playing the puck.

In the same way, if the puck simply leaves the fighting area traversing over nowhere range returning to the Fairly neutral Zone, then the fighting group is now offside and must all keep the fighting area and turn into outside nowhere range until the puck returns in.

There is of course more to offside than that but this should help with most circumstances.

The identifying aspects in determining an offside are players’ skates’ position. Player

is offside when both skates are completely passes across the fighting red range before the puck.

An deliberate offside is made with the objective of resulting in a blockage of play and the prepare for battle will result during the groups protecting area prepare for battle dot

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Offside Situations

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Linesperson’s Signals Offside

450 Offside Contact The Formal shall first strike the whistle, increase his arm and then increase the arm side to side directing along the red line with the non-whistle side.

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Delayed Offside 451 Delayed Offside If an fighting gamer comes before the puck into the fighting area, but a protecting gamer is able to try out the puck, the linesperson shall increase his arm to indication a “Delayed Offside”, except if the puck has been taken on objective resulting in the goalie to try out the puck.

The Linesperson shall fall his arm to nullify the offside breach and allow the perform to continue: if1 The protecting group either goes or provides the puck into the fairly neutral area.2 Or, all fighting gamers instantly clear the fighting area by making skate contact with the red line.

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IcingFrosting happens when a group launches the puck from their own part of the center range and the puck passes across the far objective range, which expands in a range right across the rink using the objective front part.When this happens, the puck will be reclaimed down the ice to the protecting area of the group that triggered the icing. This concept inhibits the activity from becoming like a sport of ping-pong.There are exclusions to the concept however, as follows.

• If the puck goes into the objective – the objective is permitted.• If the group is query has few gamers on the ice than the resistance,

due to a penalty(s), then they are able to ice the puck.• If the puck is moved by, hits, or could have been performed by a gamer

from the resistance group, on the far part of the center range.• The puck is ice cold straight from a player playing a face-off.• Once the goalie results in his objective wrinkle or when the goalie is

outside his objective wrinkle during frosting situation and goes in the direction of the puck.

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Icing the Puck

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Linesperson’s Signals Icing The Puck

460 Icing The Puck The rear again Linesperson (or Umpire in the Two Formal System) indication a possible frosting, by fully increasing either arm over his head. The arm shall remain brought up until the top side Linesperson or Umpire, either strikes the whistle to indicate an frosting, or until the frosting is pale. Once the frosting has been finished, the returning linesperson or Umpire shall first combination his hands right in front side on stomach area and then shall point to the appropriate face-off spot and skateboarding to it.

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Other Rules or PenaltiesSome of the more common charges you may see known as during a game consist of Stumbling, Cutting, Connecting, Asking for, Disturbance and Toughing.

• Tripping is much as suggested by its name, where the gamer is introduced down using the body or keep.

• Slashing is where a gamer is hit or could have been hit by a purposeful strike from a keep. Usually used to being hit on the side, side or feet.

• Hooking is where the knife of the keep is converted in and used to slowly or unbalance a gamer. A gamer usually restricts or looks for to prevent the improvement of a rival.

• Charging is where a gamer assessments, runs or leaps another gamer strongly.

• Interference is where a gamer who intervenes or restricts the improvement of an challenger who is not in ownership of the puck.

• Roughing is known as for unnecessarily difficult perform, and is often known as in scuffles and minimal altercations.

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Other Rules or Penalties

In most circumstances, a charge will only be known as if the Umpire is happy that one of the following circumstances has occurred;

• A gamer has had a reviewing chance declined him by the violation.• A player is injured or may have been injured.• A loss of puck possession occurs• It was blatant breach of the rules.• OBI – Obvious, hit from behind, Injury

Gamers who make a charge can be sent to the charge box for different periods based upon of the penalty(s) and the degree of the offence and in some scenario may be thrown from the activity.

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Table of PenaltiesPenalty Player Goalkeepers Remarks

Player out for

Served on the penalty bench by

Goalkeeper out for

Served on the penalty bench by

Recorded on game sheet

Observations Coincidental-penalties

MINOR 2 Minutes Offender - Player on the Ice

2 Minutes May expire on a goal

May apply

BENCH MINOR

2 Minutes Any player Not applicable

- 2 Minutes May expire on a goal

May apply

MAJOR Balance of the game

Any player except the offender for 5 minutes

Balance of the game

Player on the ice for 5 minutes

5 Minutes - May apply

MIS-CONDUCT

10 Minutes Offender - Player on the ice

10 Minutes - -

GAME MIS-CONDUCT

Balance of the game

None Balance of the game

None 20 Minutes Report -

MATCH Balance of the game

Any player except the offender for 5 minutes

Balance of the game

Player on the ice for 5 minutes

25 Minutes Report May apply

PENALTY SHOT

- - - - Penalty shot - -

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Referee SignalsAs well as vocally contacting out what charge has been dedicated, the Referees also use side alerts to share the charge or violation to gamers, trainers and other authorities.

The following webpages display these alerts. This should help you adhere to what is going on even when you cannot listen to what is being known as.

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Referee Signals and Rule Explanations

520 Boarding When a player body assessments, arms, expenses or visits a rival in such a manner that if causes the challenger to be tossed strongly in it's.

521 Butt-Ending A gamer who efforts or who butt-ends an challenger.

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Referee Signals and Rule Explanations

522 Charging A gamer who operates, leaps or expenses a rival or who operates, leaps or expenses the opposing goalie in it wrinkle. Charging shall mean the action of a gamer who, as a result of distance visited strongly checks a rival.

523 Check From Behind A from behind is a analyze offered on a player who is not ware of the future hit and is not able to secure him self and get hold of is made on the back of one's entire body system.

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Referee Signals and Rule Explanations

524 Clipping Is the act of tossing the human body across or below your legs of an challenger, asking for or galling into your legs of an challenger after nearing him behind, part or front part.

525 Cross-Checking A cross-check is a examine provided with both practical the keep and no aspect of the keep is on the ice.

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Referee Signals and Rule Explanations

526 Elbowing A player who uses his elbow to foul an opponent.

527 Excessive Roughing Any gamer who commits an activity not allowed by the guidelines that may cause or causes an accident to a rival, to an organization or game formal.

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Referee Signals and Rule Explanations

528 Roughing Players who is guilty of unnecessary roughness or fisticuffs.

529 Head-Butting Any gamer who tries to or purposely head-butts an challenger.

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Referee Signals and Rule Explanations

530 High Sticking When a gamer who provides or keeps his keep or any part of it above the size of his shoulder area that creates exposure to a rival.

531 Holding A gamer who keeps an challenger with arms or keep or in any other way.

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Referee Signals and Rule Explanations

532 Holding A Stick A gamer who keeps a rival keep with his side or in any other way.

533 Hooking When a gamer who restricts or looks for to prevent the improvement of a rival by connecting him with the keep.

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Referee Signals and Rule Explanations

534 Interference Any individual disturbance or restricts the improvement of an challenger who is not in ownership of the puck.

535 Kicking Any gamer who sneakers or efforts to punch another gamer.

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Referee Signals and Rule Explanations

536 Kneeing Any gamer who uses his joint to nasty challenger.

537 Slashing Any gamer who restricts or looks for to prevent the improvement of an challenger by cutting.

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Referee Signals and Rule Explanations

538 Spearing Any gamer who efforts to spear an challenger. Spearing is the activity of stabbing an challenger with the factor of the keep knife, whether or not the keep is being taken with one or both of your arms.

539 Tripping Any gamer who shall position its keep, feet feet, arm, side, or shoulder in such a way that is shall cause his challenger to journey or drop.

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Referee Signals and Rule Explanations

540 Checking To The Head and Neck Area Any gamer who guides a check or strike, with any part of his body, to the go and neck area of an opposite gamer or “drives” or “forces” the go of an opposite gamer into the safety glass on forums.

541 Women Body-Checking In women’s ice tennis, if a gamer creates a immediate body-check.

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Referee Signals and Rule Explanations

576 Diving Any gamer who, at the attention of the Umpire, flagrantly mimics a drop, a response, or feigns an damage in an make an effort to attract a problem. (No Signal)

412 Change of Players Procedure During Stoppage of Play The Umpire allows a five second interval to the going to group to make a player(s) modify. After the five a few moments, the Umpire shall increase his arm which indicates that the going to group shall no more modify any gamer and the house group has five a few moments to modify players

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Referee Signals and Rule Explanations

422 Time Out Each group shall be allowed one 30 second time-out during the course of frequent time or during additional time.

514 Calling Of Penalties Referee delaying contacting of charge and contacting of charge.

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Referee Signals and Rule Explanations

470 Definition Of A Goal Puck in the Net, Goal scored.

490 Hand Pass A gamer shall be able to quit or bat the puck in the air with the side or force it along the ice with his side, unless in the viewpoint of the Umpire, the gamer has purposely instructed the puck to a team-mate in the fairly neutral area or fighting zone.

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Referee Signals and Rule Explanations

504, 505, 550 & 551 Misconduct Penalties or Game Misconduct Penalties When a gamer is evaluated a Minimal or Significant Charge and a Wrong doings penalty at the same time, the punished team shall immediately put an alternative gamer on the penalty regular to serve the Minimal or Significant Charge with change. If a sport Wrong doings penalty is evaluated, the gamer is removed from the activity.

507 Match Penalty Any gamer, such as the goalie, shall be decided off the ice and requested to the putting on a costume room for the total amount of the game.

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Referee Signals and Rule Explanations

508 Penalty Shot Any nasty upon which the Charge Taken is centered happened during real enjoying time. The group can have any non-penalized gamer who shall take the shot.

Wash Out By the Umpire to indication “no goal”, “no side pass”, and “no great adhering the puck”. By the Linesperson to indication “no icing” and, in certain circumstances, “no icing”.

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Linesperson’s Signals

573 Too Many Players On The Ice Any moment during the perform a group has more than the variety of gamers on the ice to which they are eligible.

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Fair Play and Respect

Between all Game Officials, Players, Coaches and Spectators.

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For Further Information

For further information of the International Ice Hockey Rule Book, the rule book may be purchased from the office of Ice Hockey Australia [email protected] or www.iihf.com/education/rulebook.htm.

If you would like to become part of Ice Tennis Sydney, for further details as a gamer, trainer, authorities or offer, Please speak to your local State or Area Ice Tennis Organization on how to be become part of the Planets Quickest Group Game or get in touch with Ice Tennis Sydney at [email protected] for further details.

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