human computer interaction: the design of everyday things (user centered design – chapter 7)

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User Centered Design The Design of Every Day Things

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Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

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Page 1: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

User Centered DesignThe Design of Every Day Things

Page 2: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

• User can figure out what to do.

• The user can tell what is going on

Design must be in a way that:

Page 3: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

• General knowledge• Past Experience• Tradition, rules• Hints or signs• Others experience• and so on..

Page 4: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Mental Model

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Mental Model

The design model

The system image

The user’s model

Page 5: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Mental Model

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Mental Model

The design model

The system image

The user’s model

Conceptualization that the designer has in mind.

What the user develops to explain the operation of the system

Communication between designer or design and user

Page 6: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

• Psychology of a person/user

• Make task as simple as possible

• Change the nature of the task

• Hints or signs• Automate but keep the

task same

Page 7: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize• Make all the things visible• Interact with user using visual

appearances.

Page 8: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Page 9: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Described well in the slide “knowing what to do”

Page 10: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Page 11: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Page 12: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Page 13: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Page 14: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Seven Principals

Simplify StructureVisibility

Mapping Right

Power of Constraint

Design the Error

Use knowledge from world +

head

Standardize

Above all ensure the standardization.

Page 15: Human Computer Interaction: The Design of Everyday Things (User Centered Design – Chapter 7)

Thank You!