How to hug educational design and make meaningful learning experiences

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A quick guide to help you connect dots and build meaningful learning for your teams.

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<ul><li> 1. E-LEARNING /BLENDED LEARNING / Dear TECHNICAL TRAINING /EDUCATIONAL DESIGN /INSTRUCTIONAL DESIGN /MOBILE LEARNING / How do I hug you? A quick guide to help you connect dots and build meaningful learning for your teams. by Arturo Pelayo @mexiwi</li></ul> <p> 2. FIRST OFF. ... This is provided for educational purposes only. If you think your business can benefit from my insights,be honest and Contact me. Otherwise,bad karma and thousands of years of solitude wont be fun*. * Learning youve used it without consent will only provide fun and nourishment to my lawyer whod be happy meeting you. 3. What will we do? Explore options you can utilize to build better training &amp; learning materials. Whats inside? A quick guide to navigate and understand learning needs &amp; chart desired outcomes. 4. KNOWSo here you are,a client that needs to train people on something . ..quickly!cheap! You have an idea of what to do and think of what the solution might look like but you are in uncharted territory. Lets explore what your needs are to tailor an effective training solution.You might just find out that there are better options available (other than the quick and dirty path). 5. KNEW H WLets first look at the general variables that make up any training solution be it video,multimedia,mobile apps or plain paper. The core value of Design lies inunderstanding the learner and their behaviors. 6. Ask yourself: Do they have to do it? &lt; , -mI'Il91I. lL, ~-Il'/ 7. Ask yourself: Do they have to do it?or is it good to know? &lt; , -m'I'I1'gII. lt; -I'A'/fllfl! ilVlf 8. Ask yourself: Are they learning a concept? theoretical 9. Ask yourself: &lt; , -m'i'i1'giI. lt; i-I'A'/&lt; fllfl, -llVlfAre they learning a concept?Or can the concept/ topic be better understood with equipment or an experience? &lt; lil7i-1'17-IH9l= .ll &lt; T)I1'9XT-1'? -lilnill 10. Ask yourself: &lt; , -m'i'i1'giI. lt; i-I'A'/&lt; fllfl, -llVlf&lt; lil7i-1'17-IH9l= .ll &lt; T)I1'9XT-1'? -lilnillIs there static IT_mm_) infrastructure that if i' can be used? 11. Ask yourself: ( , -m'i'iI'gII. lt-, ~'isI'| '/ &lt; Tvllfvllrlllfw&lt; lilf-l! l'lfvin! l=. ll &lt; T-)I1'9Xfvl'f-l'IIrl= .llCan an experience be __mm_) provided on a portable format? &lt; iiioifokra 12. Ask yourself: Do they need to do it at the same time? aviiidiiisiiislib 13. Ask yourself: Do they need to do it at the same time?or could they learn on their own time? ~, 1V[Il! l iivsiiisiii-D -. i;1u'ii, -l I1'l! )'| l!l! !-, r 14. Ask yourself: 1/ &lt; ~1u'ii, -li1'm'iiuI. i: -. i., ~1u'ii, oli1'ni'ii9II_i-, ~r,Can a person learn this on their &lt; In-: nvn-:1-. i-. .iI own? 15. Ask yourself: Can a person learn this on their collaborative own?or would they learn better in a group activity? 16. Ask yourself: collaborativeDo they have to be present in the facetoface same physical space? 17. Ask yourself: collaborative Do they have to be present in the same physical space?or could they learn over the internet? 18. KNWThe questions weve shared are a tiny fragment of what is in the mind of a Designer. This is part of what happens in the Needs Analysis Phase. The Needs Analysis definesl tailors a solution that is fitting (in scope) to your specific audience (the learners). 19. KNWSome other questions to consider: What if they have prior learning on the topic?(How might we harness them as a resource for peer mentoring? )Could you guarantee the same quality of experience for everyone in any device? Would people appreciate sunshine and fresh air? 20. AHOY! lts time to chart a destination!H W Lets explore how each variablecan create a solution that isN W tailored to your needs. 21. individual . collaborativetheoretical A 1 experientialface to face A E desktop 22. compulsory A blended learning for induction 5* individual 1 collaborative theoretical experiential face to face desktop 23. Design variables: asynchronous electiveindividual collaborative theoretical experientialface to face desktop 24. Design variables: video podcastasynchronous electiveindividual collaborative theoretical experientialface to face desktop 25. Design variables: asynchronous electiveindividual collaborative theoretical experientialface to face desktop 26. Design variables: asynchronous compulsory traditionale-learning module(lms)collaborative theoretical experientialface to face 27. Design variables: asynchronous compulsorycollaborative theoretical experiential: &gt;electronic assessment or learning checkface to face 28. compulsory 1 collaborative theoretical experiential individualTassessment * (passlfail) : . face to face desktop 29. compulsory traditional1 facilitated 1 "workshop 5* individualcollaborative theoretical experiential face to face desktop 30. Design variables: compulsoryindividual collaborative theoretical experientialface to face desktop 31. compulsoryrecurring/phased learning1 collaborative theoretical experiential individual face to face desktop 32. Design variables: asynchronous compulsoryindividual collaborative theoretical experientialface to face desktop mobile app 33. Design variables: asynchronous electiveindividual collaborative theoretical experientialface to face desktop 34. Design variables: asynchronous curatedcollaborative theoretical experiential knowledge bases quickface to face desktop refresher 35. Design variables: asynchronous curatedcollaborative theoretical experiential knowledge basesperformanceface to face desktop support 36. Design variables: think of user-generated co-created Wikipedia-style platformsasynchronousExample:collaborative theoretical experiential A p| atform | ikeHonolulu Answers crowd- sourcedknowledge baseface to face desktop 37. Design variables: synchronousindividualface to faceasynchronouscollaborativetheoreticaldesktopelectiveexperiential massively multiplayer online role-playing game 38. Design variables: asynchronousaugmented realitycollaborative experiential think ofgoogle glass theoretical desktoP 39. Design variables: asynchronous electiveindividual collaborative theoretical experientialface to face desktop 40. Have you connected the dots? I hope this visual guide has helped you better understand the different ways in which content can be packaged into a viable learning solution. Now lets delight your learners and build meaningful learning for your teams. 41. KNWIf you think your business can benefit from my insights,Contact me: arturo. pelayo @ gmail. com 42. KNFAIR USAGE NOTICE:CC-BY-NCRemember that this information deck is presented for educational purposes only.Otherwise,bad karma and thousands of years of solitude wont be fun*. * Learning youve used it without | icensing/explicit consent sent in triplicate by carrier pigeon will only provide fun and nourishment to my lawyer whod be happy meeting you.</p>