how online business models are driving growth
TRANSCRIPT
Avatar 3. How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Assassins Creed Brotherhood
2010 Ubisoft
Against Rome 2004
JoWooD Productions
Avatar 3. How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth Vision & Facts
Rome Total War
2006 Activision
Avatar 3. How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Romance of Rome 2009
Awem Studio
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Assassins Creed Brotherhood
2010 Ubisoft
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
September 2010: “Now celebrating over
100-million paid downloads on mobile! Discover why millions of players around the world have made the TETRIS® game one of the biggest blockbusters in mobile gaming history.”
Avatar 3. How online business models are driving growth Vision & Facts Avatar 3.
How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
Avatar 3. How online business models are driving growth - Vision & Facts Peter Warman, MD Newzoo / Gamesindustry.com 4 December 2010, IVDC 2010, Rome (IT)
1. Introduction Facts & vision on 2. Game Popularity 3. Game Spending 4. Conversion
5. Conclusion, News & Tips
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How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
1. Introduction
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
1. Introduction |New Who?
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
1. Introduction |New Who?
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
international partners business decisions
consumer market data B2B marketing tools
1. Introduction |New Who?
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
1. Introduction |Black Book
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
1. Introduction |Consumer Data
Clients include:
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
2. Game Popularity
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
UK Games Market | Popularity of platforms
Consoles incl handheld consoles DS/DSi & PSP
0 5M 15M 10M 20M 25M
MMOs incl F2P & P2P
PC/Mac (boxed) games that are installed from CD/DVD
PC/Mac (digital) direct downloads
Online casual game portals
Social networks e.g. Facebook, MySpace and local networks
Mobile devices mobile phones, iPod Touch & iPad
23% 2009: 10%
41%
36%
43% 2009: 32%
42% 2009: n.a.
48% 2009: 19%
32M 24M
Gamers per Platform absolute and as share (%) of the (online) population*
*Base: total population of 10yrs and up (with internet access)
Conversion Gamers to Spenders Ranking of platforms on ratio spenders/gamers
1. Consoles
2. PC/Mac (boxed)
3. PC/Mac (digital)
4. Online casual
5. MMOs
6. Mobile devices
7. Social networks
78% (2009: 73%)
57%
Gam
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Sp
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All Gamers and Spenders absolute and share (%) of the (online)
population*
2009: 35%
62% 2009: 55%
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Game “platforms”
casual game portals social networks
consoles MMOs
mobile devices PC & Mac
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Game “platforms”
casual game portals social networks
consoles MMOs
mobile devices PC & Mac
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
UK Games Market | Popularity of platforms
Consoles incl handheld consoles DS/DSi & PSP
0 5M 15M 10M 20M 25M
MMOs incl F2P & P2P
PC/Mac (boxed) games that are installed from CD/DVD
PC/Mac (digital) direct downloads
Online casual game portals
Social networks e.g. Facebook, MySpace and local networks
Mobile devices mobile phones, iPod Touch & iPad
23% 2009: 10%
41%
36%
43% 2009: 32%
42% 2009: n.a.
48% 2009: 19%
32M 24M
Gamers per Platform absolute and as share (%) of the (online) population*
*Base: total population of 10yrs and up (with internet access)
Conversion Gamers to Spenders Ranking of platforms on ratio spenders/gamers
1. Consoles
2. PC/Mac (boxed)
3. PC/Mac (digital)
4. Online casual
5. MMOs
6. Mobile devices
7. Social networks
78% (2009: 73%)
57%
Gam
ers
p
layin
g g
am
es
Sp
en
ders
p
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g t
o p
lay g
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All Gamers and Spenders absolute and share (%) of the (online)
population*
2009: 35%
62% 2009: 55%
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
Consoles PC/Mac Game portals
2005
Free Paid Paid
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
MMOs Consoles PC/Mac Game portals Mobile Social
2005-2010: new platforms
Free Paid Paid Free Free Paid
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
MMOs Consoles PC/Mac Game portals Mobile Social
2005-2010: new genres
Free Paid Paid Free Free Paid
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
MMOs Consoles PC/Mac Game portals Mobile Social
2005-2010: new interfaces
Free Paid Paid Free Free Paid
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
MMOs Consoles PC/Mac Game portals Mobile Social
2005-2010: new business models
Paid/Free Paid/Free Paid/Free Paid/Free Paid/Free Paid/Free
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
MMOs Consoles PC/Mac Game portals Mobile Social
2005-2010: new business models
Paid/Free Paid/Free Paid/Free Paid/Free Paid/Free Paid/Free
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
8-12 13-19 20-34 35-50 50+ 8-12 13-19 20-34 35-50 50+
MMOs Consoles PC/Mac Game portals Mobile Social
Everyone plays games
Paid/Free Paid/Free Paid/Free Paid/Free Paid/Free Paid/Free
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Gamer Types | Target groups
Everyone plays games like
Everyone goes to the cinema
Do we call them “cinema-go-ers”?
What about “gamers”?
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
US Games Market | Popularity of platforms
Consoles incl handheld consoles DS/DSi & PSP
0 20M 60M 80M 40M 100M 120M
MMOs incl F2P & P2P
PC/Mac (boxed) games that are installed from CD/DVD
PC/Mac (digital) direct downloads
Online casual game portals
Social networks e.g. Facebook, MySpace and local networks
Mobile devices mobile phones, iPod Touch & iPad
24%
38%
34%
53%
41%
36%
56%
54%
160M 115M
75%
All Gamers and Spenders absolute and share (%) of the (online)
population*
Gamers per Platform absolute and share (%) of the (online) population*
*Base: total population of 10yrs and up (with internet access)
Conversion Gamers to Spenders Ranking of platforms on ratio spenders/gamers
1. Consoles
2. PC/Mac (boxed)
3. MMOs
4. PC/Mac (digital)
5. Online casual
6. Mobile devices
7. Social networks
Gam
ers
p
layin
g g
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Sp
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p
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lay g
am
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How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
US Games Market | Popularity of platforms
Consoles incl handheld consoles DS/DSi & PSP
0 20M 60M 80M 40M 100M 120M
MMOs F2P/P2P
PC/Mac (boxed) installed from CD/DVD
PC/Mac (dig.) direct downloads
Online casual game portals
Social networks e.g. Facebook, MySpace
Mobile devices phones, iPod T. & iPad
24%
38%
34%
53%
41%
36%
56%
54%
160M 115M
75%
All Gamers and Spenders absolute and share (%) of the (online)
population*
Gamers per Platform absolute and share (%) of the (online) population*
*Base: total population of 10yrs and up (with internet access)
Conversion Gamers to Spenders Ranking of platforms on ratio spenders/gamers
1. Consoles
2. PC/Mac (boxed)
3. MMOs
4. PC/Mac (digital)
5. Online casual
6. Mobile devices
7. Social networks
Gam
ers
p
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Sp
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p
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Th
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A
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18
%
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
time place
social need
theme
physical
variables
phsychological
variables
personal
preferences
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Game “platforms”
casual game portals social networks
consoles MMOs
mobile devices PC & Mac
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Choice of Genre or Platform | Determined By
BE
NL
FR
GER
UK
US
0 5M 10M 15M 20M 25M 30M 35M 40M 45M
Sony PlayStation Portable (PSP)
Nintendo DS/DSi
Apple iOS (iPhone, iPodTouch, iPad)
Number of people (aged 10yrs and up) playing games on portable platforms
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Hardcore casual gaming
RIFT by TrionWorlds (US)
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
RIFT by TrionWorlds (US)
Hardcore casual gaming
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
3. Game Spending
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
11%
9%
38% 7%
11%
17%
7%
PC Games downloads
PC Games boxed
Console games
Mobile games
MMO games
Game portals
Social networks
US | Total Consumer Spend 2010
Total spend
$22,300,000,000 vs. ‘09: -2% Players: 160,000,000 Payers: 115,000,000
$8,5bn vs. ‘09: -30%
$3,8bn vs. ‘09: +34%
$1,6bn vs. ‘09: +66%
$2,5bn vs. ‘09: +60%
$2,0bn vs. ‘09: -27%
$2,5bn vs. ‘09: +28
$1,6bn vs. ‘09: +46%
2010
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
NL Games Market | Mobile Games Spend 2010
€ 10.000.000
€ 14.500.000
€ 4.500.000
revenues 2009 revenues 2010 delta (2010 - 2009)
€ 4,90
€ 2,45
€ -2,45
2009 2010 2010 - 2009
1.300.000
3.510.000
2.210.000
156.000 491.400 335.400
10% 27% 12% 14%
players2009
players2010
difference2010 - 2009
payers2009
payers2010
difference2010 - 1009
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
MMO Games | The best is yet to come
STELLAR DAWN by Jagex (UK)
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
MMO Games | The best is yet to come
TERA by Frogster (GER), BlueHole (S.KOREA)
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
MMO Games | The best is yet to come RIFT by TrionWorlds (US)
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Social Games | The best is yet to come RIFT by TrionWorlds (US)
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Social Games | The best is yet to come Angry Birds by Rovio
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
3. Conversion
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
4. Conversion | Will people pay?
F2P revenues
54% F2P gamers
9.7M P2P gamers
2.2M Paying F2P
3.8M 40%
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
All platforms are Free-to-Play (in some way)
casual game portals social networks
consoles MMOs
mobile devices PC & Mac
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Business model needs to be part of the game!
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
And then sell your stuff outside the game…
“Free-to-play” virtual currency going mass market
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
And then sell your stuff outside the game…
“Free-to-play” virtual currency going mass market
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
4. Conclusions, News & Tips
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Conclusions
■ The terminology “Gamers” no longer applies ■ Casual-Core segmentation of people no longer applies ■ Choice of game depends on
■ Time of day ■ Place of play ■ Social setting ■ Need to be met (driver/mood) ■ Personal theme preferences
■ All platforms are Free-to-Play platforms ■ Total wallet is flat through recession with major shift to online ■ Business models are part of game development
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
Tips
■ Have a 99c strategy ■ Gifting rules ■ Mac is huge ■ Retail is back ■ Think all platforms ■ Keep your IP ■ Extend your IP ■ Visit newzoo.com, get the newsletter
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
News In addition to Newzoo’s existing portfolio of
National Surveys in US, UK, Germany, France, Netherlands and Belgium
Newzoo and GlobalCollect are happy to announce
National Surveys in
Brazil, Mexico, Russia, Spain, China in Q1 & Q2 2011
As well as
………………..
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
News Italiand spend
€1-3bn on games.
We need to know more.
We are seeking local and international launch clients!
ITALIA!!!!!!
How online business models are driving growth - Vision & Facts | Peter Warman | IVDC 2010
I’ll be back. Until then: [email protected]