how games teach

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How Video Games Teach @LlewellynFalco

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Page 1: How Games Teach

How Video Games Teach@LlewellynFalco

Page 2: How Games Teach

TeachingKidsProgramming.orgGithub.com/TeachingKidsProgramming

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ADD TO MEMORY

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CREATE NEW SYNAPSES

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OCCURRING TOGETHER

= NEW PATHWAYS

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FPS(FIRST PERSON SHOOTERS )

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PART 1

FPS

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EYESIGHT

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DAPHNE BAVELIER: YOUR BRAIN ON VIDEO GAMESHTTP://WWW.TED.COM/TALKS/DAPHNE_BAVELIER_YOUR_BRAIN_ON_VIDEO_GAMES.HTML

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UNOPLAYMOREVIDEO

GAMES

THEN YOU CAN NOT READ THIS

20/20

GAMER

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REPETITION / PRACTICE

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FOLLOW THE

LEADER

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ONETWO

THREEFOUR

ILOVE

SCI- -ENCE

GAMES

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Page 15: How Games Teach
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OCCURRING TOGETHER

= NEW PATHWAYS

Page 17: How Games Teach

PART 1

FPS

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?100

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EXPLORATION

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PART 1

MINECRAFT

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VIDEO: MINECRAFT TIMELAPSE, EPISODE 4 : DJAMILA, CITÉ ORIENTALEHTTP://WWW.YOUTUBE.COM/WATCH?V=FTQV58CBHXW

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?100

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!100

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FORCED EXPLORATION

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PORTAL

VIDEO: PORTAL 2 PLAYTHROUGH - PART 1HTTP://WWW.YOUTUBE.COM/WATCH?V=PLBQCFTSGVE

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LEVELINGFORCED EXPLORATION

FEEDBACK

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LIMBOWTF IS... - LIMBO –HTTP://WWW.YOUTUBE.COM/WATCH?V=M109LVKEPFK

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1) MOVE RIGHT

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1) MOVE RIGHT2) JUMP OVER SPIKES

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1) MOVE RIGHT2) JUMP OVER SPIKES3) DEATH/RELOAD

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1) MOVE RIGHT2) JUMP OVER SPIKES3) DEATH/RELOAD4) PULL OBJECTS

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1) MOVE RIGHT2) JUMP OVER SPIKES3) DEATH/RELOAD4) PULL OBJECTS5) CLIMB ROPE

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SETTLERS OF CATAN

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EDUCATION

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DRAGON BOX

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1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE

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2) YOU CAN REMOVE THE NOTHING SPIRALS

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3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD

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4) SIMPLIFY THE OTHER SIDE

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5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES)

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6) YOU CAN ADD OPPOSITE CARDS

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7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE

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8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD

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9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS)

Page 47: How Games Teach

1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE2) YOU CAN REMOVE THE NOTHING SPIRALS3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD4) SIMPLIFY THE OTHER SIDE5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES)6) YOU CAN ADD OPPOSITE CARDS7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS)10) YOU CAN PLACE A CARD INTO A GROUP (BUT MUST DO IT FOR ALL GROUPS)

Page 48: How Games Teach

1) SOLVE WHAT’S IN THE BOX BY GETTING IT ALONE2) YOU CAN REMOVE THE NOTHING SPIRALS3) A CARD COMBINED WITH ITS OPPOSITE BECOMES A NOTHING CARD4) SIMPLIFY THE OTHER SIDE5) YOU CAN ADD A CARD (BUT MUST ADD TO BOTH SIDES)6) YOU CAN ADD OPPOSITE CARDS7) YOU CAN CANCEL THE SAME CARD ON TOP OF A DIVED LINE8) A CARD NEXT TO A 1 REDUCES TO JUST THE CARD9) YOU CAN PLACE A CARD UNDER A CARD GROUP (BUT MUST DO FOR ALL GROUPS)10) YOU CAN PLACE A CARD INTO A GROUP (BUT MUST DO IT FOR ALL GROUPS)

Page 49: How Games Teach

1) SOLVE X BY GETTING IT ALONE2) YOU CAN REMOVE ZERO’S3) A VALUE COMBINED WITH IT’S NEGATIVE BECOMES ZERO4) SIMPLIFY THE OTHER SIDE5) YOU CAN ADD A VALUE(BUT MUST ADD TO BOTH SIDES)6) YOU CAN ADD NEGATIVE VALUES7) YOU CAN CANCEL THE SAME VALUE ON TOP OF A DIVED LINE8) A VALUE TIMES 1 REDUCES TO JUST THE VALUE9) YOU CAN DIVE BOTH SIDES BY ANY VALUE10) YOU CAN MULTIPLY BOTH SIDES BY ANY VALUE

Page 50: How Games Teach

1) SOLVE X BY GETTING IT ALONE2) YOU CAN REMOVE ZERO’S3) A VALUE COMBINED WITH IT’S NEGATIVE BECOMES ZERO4) SIMPLIFY THE OTHER SIDE5) YOU CAN ADD A VALUE(BUT MUST ADD TO BOTH SIDES)6) YOU CAN ADD NEGATIVE VALUES7) YOU CAN CANCEL THE SAME VALUE ON TOP OF A DIVED LINE8) A VALUE TIMES 1 REDUCES TO JUST THE VALUE9) YOU CAN DIVE BOTH SIDES BY ANY VALUE10) YOU CAN MULTIPLY BOTH SIDES BY ANY VALUE

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NOTICE GAMES

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TEACH LIKE A GAME

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THANK YOU