hazmat game

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Hazmat Game Will Ryan Design Document

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Hazmat Game. Design Document. Will Ryan. Outline. Overview of what I was working on What is done What needs more work Getting materials to virtual heroes (from my end). Overview. Complement the other design components Scenario: specific chemical, specific accident, specific map - PowerPoint PPT Presentation

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Hazmat Game

Will Ryan

Design Document

Outline• Overview of what I was working on

• What is done

• What needs more work

• Getting materials to virtual heroes

(from my end)

Overview• Complement the other design components

– Scenario: specific chemical, specific accident, specific map

– Design Document: general discussions of interaction between players, chemicals, and environment

• Sketch out major components of environment

Grand Scheme of Design

General Approach

Map

Scenario

Application by Virtual Heroes

What is done?

Components of the Game• Environment

– Layout– Physics– Interaction– Lighting– Sound

• Objects– Chemicals– Equipment– Containers– Cargo &

Freight– Other

• Actors– Player

Characters– NPCs

• Gameplay

Components of the Game• Environment

– Layout– Physics– Interaction– Lighting– Sound

• Objects– Chemicals– Equipment– Containers– Cargo &

Freight– Other

• Actors– Player

Characters– NPCs

• Gameplay

Environment• Main structure of game

• Major Section: Layout– Given certain constraints

provides an example map– first approximation of actual

map– Further iterations needed to

draw the map closer to what Virtual Heroes will get

Environment• Other sub-sections

– Physics• Movements of players, vehicles, and chemicals.

– Methods of Interaction• How and with what do players interact with things

in the environment

– Lighting & Sounds• Types and locations of lighting & sounds in the

environment

Objects• Things put in the game

• Major Section: Chemicals– Non-exhaustive list of

chemicals and major properties

• Flash point• Liquid Viscosity, Gas Density• Physical Properties• Hazardous Properties

Objects• Other sub-sections

– Equipment• Personal Protective Equipment (PPE) and hazard

detectors

– Containers & Cargo and Freight• Containers used for storing and transporting

hazardous materials, the leaks they are susceptible to, and how they can be fixed

– Other• Several other miscellaneous objects that can be

found in environment

Actors• Avatars who can affect change in the

environment

• Major Section: Player Character– Interface that player sees– Ways of interacting with environment (using

crosshairs)– Communication with other players and people in

the space

Objects• Other sub-section

– NPCs• Will describe their roles in the environment• Will describe how players interact with them

Gameplay• Things to do in the environment• Describes the basic breakdown of a

scenario– Identifying the chemical– Identifying hazards in the environment– Containing the chemical– Organize the clean-up zones– Decontamination– Post-cleanup

What needs to be done?

Remaining Design Issues• From the perspective of the general

overview:– Sections mentioned before (Map layout,

equipment, NPCs, and gameplay)– Scenario editor– Process of replay (After Action Review)– Roles other than player such as classmate

spectator, instructor, and external observer

What to send to Virtual Heroes?

• Send design document or not– If sent, more information means we will

be more on the same page, but may be too much info

– Otherwise they get more focused, more concise information, but may miss broader picture

• If design document is sent– Need to at the least update map layout

and gameplay and complete the equipment section

Deliverables to VH