gt 05 testing fundamentals 1

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    GAM

    ETESTING

    05 |Testing Fundamentals (1)Eriq Muhammad Adams J | [email protected]

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    GAM

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    Test Phases

    Pre-production Kickoff

    Alpha

    Beta Gold

    Release

    Post-Release

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    GAM

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    Pre-production

    Determine the Scope of Testing theProject Will Require. Example

    Assign a Lead Tester

    Leader, communicator, team player, diplomat Determine Phase Acceptance Criteria

    write a specification for the Alpha, Beta, and

    Gold (release) versions of the game

    Participate in Game Design Reviews

    Set up the Defect Tracking Database

    http://localhost/var/www/apps/conversion/tmp/scratch_1/MEMORANDUM.pdfhttp://localhost/var/www/apps/conversion/tmp/scratch_1/MEMORANDUM.pdf
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    GAM

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    Pre-production (cont.)

    Draft Test Plan and Design Tests test casedescribes an individual test that is to

    be performed by a tester or testers.

    test suiteis a collection of related test cases

    that are described in further detail.

    http://localhost/var/www/apps/conversion/tmp/scratch_1/Test%20Plan.pdfhttp://localhost/var/www/apps/conversion/tmp/scratch_1/Test%20Suite.pdfhttp://localhost/var/www/apps/conversion/tmp/scratch_1/Test%20Suite.pdfhttp://localhost/var/www/apps/conversion/tmp/scratch_1/Test%20Plan.pdf
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    Kickoff

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    Alpha

    Alpha Entry Criteria : All major game features exist and can be

    tested

    A tester can navigate the game along some

    path from start to finish

    The code passes at least 50% of platform TRC

    Basic interface is complete and preliminary

    documentation is available to QA The game is compatible with most specified

    hardware and software configurations

    Level scripting is implemented

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    Alpha (cont.)

    First-party controllers and memory cards

    work

    Final or placeholder art is in for all areas of

    the game

    Online multiplayer can be tested

    Placeholder audio is implemented

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    Beta

    Beta Phase Criteria All features and options are implemented.

    The code passes at least 100% of platform

    TRC.

    The game can be navigated on all paths. Any

    bugs that may have closed off portions of the

    game are eliminated.

    The entire user interface is final. The game is compatible with all specified

    hardware and software configurations.

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    Beta (cont.)

    The game logic and AI is final. All controllers

    work.

    Final artwork is implemented.

    Final audio is implemented.

    All online modes are complete and testable.

    All language version text is implemented and

    ready for simultaneous release.

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    Gold

    Typical Release (GMC/RC) Guidelines All known Severity 1 bugs (crashes, hangs, major

    function failures) are fixed.

    Greater than 90% of all known Severity 2 bugs are

    fixed. Greater than 85% of all known Severity 3 bugs are

    fixed.

    Any known open issues have a workaround that has

    been communicated to Technical Support (ordocumented in the README.TXT file, in the case of

    PC games).

    Release-level performance has been achieved (60-fps

    frame rate).

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    Release

    Release Certification A clean GMC is sent to the platform

    manufacturer for final certification once the

    project team has finished Gold testing.

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    Post-Release

    Software updates, orpatches