gps based search coupons on map view ios, android mobile application

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GPS based coupon, offers redemption, renewable membership application for iOS and android mobiles with social media integration, map view and location finder services

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Page 1: Gps based search coupons on map view   ios, android mobile application

Case StudyMobile-based Deals & Coupons Management

System

Page 2: Gps based search coupons on map view   ios, android mobile application

This mobile application is the client server platform which provides an opportunity to its users to stay informed about the daily deals in their city. It allows one to see all the daily deals of a specified area (using location-based services) from phone or a website. On the other side, it will help the merchants as users can redeem their coupons while making a purchase and authenticate through a remote phone.

It is a web and iPhone-based mobile app which works primarily on Coupons, Offers Redemption and Location Finder services through a mobile function. Client’s website allows users to create their accounts. For better feasibility of this application, user needs to download a mobile app from client’s website and can start using multiple features on his iPhone device.

Application has been divided in two variants: User Login and Merchant Login. Registered members can login by using User Login Section whereas Merchant Login is specifically designed for Shop Owners who provide the Coupons and Deals for the user. Merchant Account Owners can view the lists of coupons redeemed by the users and also he/she can add or update new deals available in their product list to be offered. Registration is FREE for any user. User Registration is only applicable from client’s website and other features can be utilized in mobile app. The website’s Web Section also gives track records of coupon redemption activities and available listings. Login Screen also allows users to get authenticated with Facebook Account. With the help of Facebook account, user will be able to access the application’s coupon transactions.

IPAD Application: It has a search bar to search the nearby locations and their offers. When you define the preferred location in your mobile device, the system automatically intimates you by highlighting the desired available coupons which require redemption. The system will prompt an indicator about the number of coupons active for redemption in the predefined locations. Coupon Main Section Module assists with image listings. All the respective daily coupons of a restaurant/shop will be displayed with images and location.

Map View: On the top of the same screen, a map option will be provided that will take the user to map view where he can see all the coupons on a Google map with a pin. Requirement: Latitude and Longitude is required for places or stores to be shown on the map.

Search: There will be a search option provided on the top of the screen where users can search by category, zip code, distance etc. or they can just be shown nearby offers on a Google map with a pin. Requirement: Database needs to be created keeping category, zip code, distance etc. in mind.

Detail View: When tapped on a particular coupon of interest the user will be provided with thedetail view of that particular coupon.

Special Feature: It has a search bar to search nearby locations or offers. List of Coupon Books available in user’s account can be redeemed.

Near By: User can view the results in two ways: via Google Map or Grid List which will display the lists of coupon offered from the nearby specified directions.

Settings (Preferences): Sync Books refresh on a single tap and fetch recent updated coupons available in the database directory. It also includes Near By Range feature which can be defined according to the user’s preferred locations.

Social Media Integration: Application or website seamlessly integrates with Facebook, Twitter, LinkedIn etc.

Client Requirement

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Technologies Used

Operating System & Server Management

iOS (Mobile), Red Hat Linux OS (Web), Multi-Server Architecture with Staging & Production Environment through Version Controlling releases, Server Optimization, Security & SSL Implementation, Scheduler for Back-ups, Alert Monitoring System Integration, Server Performance Tuning at regular intervals, Software Firewall Configuration & Maintenance

Development Tools & Environments

Xignite, Stock Editor, JSON, PHP5+, JavaScript, Objective C, Flash, iOS SDK, Xcode etc.

Database MYSQL Database Server, DB Clustering, DB Optimization, Master Slave Replication, Query Optimization, Scheduler for Backups

Project Challenges

Team faced the following challenges:

Allowing the site to handle millions of users at the same time without slowing down.

Incorporating web usability principles while developing numerous features designed for enhancing the users’ community networking experience.

Harmonizing the simultaneous execution of various integrated features and options while maintaining consistent load balance.

Synchronization with Web Account, Database Servers and Mobile Tablet evolving the huge range of categories.

Coupons had to be redeemed from mobile devices at any dealer or retailer which has to be synchronized with database, account transaction ID’s, web server, administrative records etc. that requires being updated during the runtime of each transaction activities.

Location Finder, Traceability of Coupon Locater/Dealer, Device Notification, Displaying of Map and Grid View for all users’ viewing and usability experience. All commencement at the same server reproduces the application needs for user and system.

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Manpower

Planning

The following development approach was adopted to equip the site with numerous features and functionality mentioned below:

Planned for the proper synchronization of the connectivity and interaction between the web server, database a server-where the images are being placed.

Research and analysis has been scheduled in respect to get the actual level of output of data which is in the form of different verticals and business logics.

Coupon Finder ensures that each device within the specified range works on GPS/WiFi mobility functions. Also, it is checked as a session to the server. Users can set a reminder with effects on the application.

The User Interface layer performs as a Graphical User Interface of the website and Mobile Application.

Architecture Event Handling Cycle

After the UI Application, main function initializes the application. It starts the infrastructure needed to manage the application’s event and drawing cycle which is depicted in the following figure. As the user interacts with a device, iPhone/iPad OS detects touch events and places them in the application’s event queue. The event-handling infrastructure of the UI Application object takes eachevent off the top of this queue and delivers it to the object that best suited to handle it. For example, a touch event occurring in a button would be delivered to the corresponding button object. Events can also be delivered to controller objects and other objects indirectly responsible for handling touch events in the application.

Project Leader 1

Developers 2

Designers 1

Quality Assurance Testers 1

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Figure: The event and drawing cycle

In the iPhone OS Multi-Touch event model, touch data is encapsulated in a single event object (Event). To track individual touches, the event object contains touch objects (each finger that is touching the screen. As the user places fingers on the screen, moves them around and finally removes them from the screen, the system reports the changes for each finger in the corresponding touch object.

When it launches an application, the system creates both a process and a single thread for that application. This initial thread becomes the application’s main thread and is where the Application object sets up the Main Run Loocode. Figure shows the relationship of the eventsent by the system are queued until they can be processed by the application’s main run loop.

Figure: Processing events in the main run loop

Touch event model, touch data is encapsulated in a single event object (). To track individual touches, the event object contains touch objects (UI

each finger that is touching the screen. As the user places fingers on the screen, moves them and finally removes them from the screen, the system reports the changes for each finger

When it launches an application, the system creates both a process and a single thread for that comes the application’s main thread and is where the

Main Run Loop and configures the application’s eventcode. Figure shows the relationship of the event-handling code to the main run loop. Touch events sent by the system are queued until they can be processed by the application’s main run loop.

events in the main run loop

Touch event model, touch data is encapsulated in a single event object (UITouch) one for

each finger that is touching the screen. As the user places fingers on the screen, moves them and finally removes them from the screen, the system reports the changes for each finger

When it launches an application, the system creates both a process and a single thread for that comes the application’s main thread and is where the UI

and configures the application’s event-handling handling code to the main run loop. Touch events

sent by the system are queued until they can be processed by the application’s main run loop.