gotham city strategy game character...
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©2013 WizKids/NECA LLC. TM & © DC Comics (s13)
GOTHAM CITY STRATEGY GAME CHARACTER CARDS
Original Text
©2013 WizKids/NECA LLC. TM & © DC Comics (s13)
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©2013 WizKids/NECA LLC. TM & © DC Comics (s13)
Batman™, 4The Joker, 5Killer Croc, 7The Penguin, 8Two-Face, 6
TABLE OF CONTENTS
TM & © DC Comics. (s13)
BATMAN™Batman Family, Detective, Gotham City, Martial Artist
Knows the Terrain
Utility Belt At the beginning of the game, choose a standard attack or damage power that Batman does not possess somewhere on his dial; Batman can use that power this game.
THIS IS MY CITY (Running Shot)
CRIMINALS NEED TO LEARN (Flurry)
I WILL BECOME A SYMBOL (Leap/Climb)
Always Prepared Batman can use Incapacitate. If he has no action tokens, he can use it as a free action.
115
DC COMICS
POINT VALUE:
SYMBOLS CANNOT BE KILLED (Toughness)
I TRAINED FOR THIS (Combat Reflexes)
STICK TO THE SHADOWS (Perplex)
PLANS WITHIN PLANS (Probability Control)
THE BATMAN IS EVERYWHERE (Outwit)
REAL NAME: Bruce WayneSIGNIFICANT APPEARANCE: Detective Comics #27
© 2013 WIZKIDS/NECA, LLC.
001
Batman™
ARE YOU CONFUSED, BATS? (Perplex)
REAL NAME: UnknownSIGNIFICANT APPEARANCE: Batman #1
© 2013 WIZKIDS/NECA, LLC.
002
TM & © DC Comics. (s13)
THE JOKERArkham Asylum, Legion of Doom
Craziest in the Room Opposing characters within 4 squares can’t use Perplex.
ONCE A CRIMINAL (Stealth)
Joker Gas At the beginning of your turn, place a Joker Gas token on each adjacent opposing character’s character card, then each opposing character adjacent to The Joker at the beginning of your turn is dealt damage equal to the number of Joker Gas tokens now on its character card.
GLEEFULLY MANIACAL (Steal Energy)
DARE YOU TO HIT ME (Toughness)
I KNOW PEOPLE (Mastermind)
99
DC COMICS
POINT VALUE:
The Joker
REAL NAME: Harvey DentSIGNIFICANT APPEARANCE: Detective Comics #66
© 2013 WIZKIDS/NECA, LLC.
003
TM & © DC Comics. (s13)
TWO-FACEArkham Asylum, Gotham Underworld
Harvey or Two-Face? Opposing characters within 4 squares can’t use Stealth.
CRACK SHOT (Running Shot)
Heads I Win, Tails You Lose At the beginning of your turn roll a d6. On a result of - , Two-Face modifies his defense value by +2 until he makes an attack or until your next turn. On a result of - , Two-Face modifies his attack by +2 until your next turn.
OBSESSIVE (Willpower)
.22 SEMI-AUTOMATIC PISTOL (Ranged Combat Expert)
49
DC COMICS
POINT VALUE:
Two-Face
REPTILIAN HIDE (Toughness)
ENRAGED (Willpower)
REAL NAME: Waylon JonesSIGNIFICANT APPEARANCE: Batman #357
© 2013 WIZKIDS/NECA, LLC.
004
TM & © DC Comics. (s13)
KILLER CROCAnimal, Arkham Asylum, Brute
A Force To Be Reckoned With Opposing characters within 4 squares can’t use Willpower.
GO FOR THE JUGULAR (Charge)
Claw, Claw, Bite Killer Croc can use Flurry. When he does and one character takes damage from both close combat attacks, after actions resolve, he may be given a free action to make a close combat attack using Blades/Claws/Fangs against the same target.
BLOODLUST (Flurry)
REPTILIAN STRENGTH (Super Strength)
TOOTH AND NAIL (Blades/Claws/Fangs)
82
DC COMICS
POINT VALUE:
Killer Croc
TM & © DC Comics. (s13)
THE PENGUINArkham Asylum, Gotham Underworld
Penguin Automa-Bombs Give The Penguin a power action when there are no friendly Penguin Automa-bombs on the map, and place one on the map in a square adjacent to The Penguin. The Penguin Automa-bomb is a bystander token as described on this card.
Criminal Mastermind Opposing characters within 4 squares can’t use Outwit.
IMPACT UMBRELLA (Force Blast)
MACHINE GUN UMBRELLA (Energy Explosion)
UMBRELLA-MOUNTED BUZZSAW (Blades/Claws/Fangs)
UMBRELLA RELEASE (Quake)
70
DC COMICS
POINT VALUE:
BULLET-PROOF UMBRELLA (Energy Shield/Deflection)
Set to Blow Penguin Automa-bomb’s combat values can’t be modified.
WAH, WAH, WAH (Outwit)
BOOM!!!! Penguin Automa-bomb can use Pulse Wave. When it does, its damage value becomes 2 and is locked no matter how many targets are within range. After actions resolve, deal Penguin Automa-Bomb 1 unavoidable damage.
REAL NAME: Oswald CobblepotSIGNIFICANT APPEARANCE: Detective Comics #58
4
10
15
0
0
5
PENGUIN AUTOMA-BOMB
© 2013 WIZKIDS/NECA, LLC.
005
The Penguin