global media consumption: the digital reality
DESCRIPTION
Analysis of global media consumptionTRANSCRIPT
Global Media Consumption: The Digital Reality
March 2013
INTRODUCTION
• Introduction to the GlobalWebIndex
• How do we measure time spent across different media?
• Analysis of global media consumption
• Wrap up and key insights
METHODOLOGY: QUESTION FORMAT
The majority of the data in this report comes from the sub-category “Cross Media Consumption” and question series “Time Spent”. The core time spend question is designed as follows:
Watching TV
Reading Physical Press
Listening to Radio
Online via PC/Laptop/Tablet
Watching Online TV
Reading Online Print / Press
Listening to Online Radio
Social Networking
Micro-Blogging
Blogging
“How many hours do you spend doing X on a typical day?”
Online via Mobile
Playing Games Consoles
Less than 30 minutes
30 minutes to 1 Hour
1 to 2 Hours
2 to 3 Hours
3 to 4 Hours
4 to 6 Hours
6 to 10 Hours
More that 10 Hours
Do not use
Time Spent on Other Online Activities = Total Time Spent
Online -Watching Online TV
Reading Online Print / Press
Listening to Online Radio
Social Networking
Micro-BloggingBlogging
Combined consumption time of:
METHODOLOGY: CALCULATING AVERAGES
Less than 30 minutes
30 minutes to 1 Hour
1 to 2 Hours
2 to 3 Hours
3 to 4 Hours
4 to 6 Hours
6 to 10 Hours
More that 10 Hours
Do not use
We use this data to create averages based on time multiples calculated at a respondent level and then aggregated. This provides clear, comparable data and enables an estimation of total media day across a total market or consumer segment
0.25 hours
0.45 hours
1.5 hours
2.5 hours
3.5 hours
5 hours
8 hours
10 hours
0 hours
=
C R O S S P L AT F O R M T I M E
March 2013
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”
GLOBAL TIME SPENT: Digital is 57% of daily media time I Social 48% of online.
42%
12%
23%
11%
5%6%
Online PC Online Mobile TV Radio
Physical Print Games Consoles
9%
9%
10%
27%12%
9%
24%
Online TV Online RadioOnline News Social NetworkingMicro-Blogging Blogging Other
10.7 hours of MEDIA TIME per day 5.6 hours of DIGITAL TIME per day
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by share of online.
TRADITIONAL VS ONLINE TIME SHARE: 23 out of 31 markets have higher digital share
Nethe
rland
s
Germ
any
Franc
e
Poland UK
USA
Argen
tina
Austra
lia
Sweden
Canad
aSpa
inIta
ly
Japa
n
Turke
yBra
zil
Hong
Kong
Russia
Thaila
nd
South
Kor
ea
South
Afri
ca
Saudi
Arabia
Taiwan
Indo
nesia
Mex
icoIn
dia
Singap
ore
Philipp
ines
Vietna
m
Mala
ysia
China
UAE0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
Offline Online
Online share greater than traditional
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
TOTAL MEDIA TIME: Emerging markets spend more time with media - Traditional & digital
Japa
n
South
Kor
ea
Germ
any
China
Franc
e
Sweden
Austra
lia
Canad
aIn
dia
Nethe
rland
s
Taiwan UK
Spain
Russia Ita
ly
Singa
pore
Turke
y
Hong
Kong
Vietn
amUAE
Polan
d
Mex
icoUSA
Saudi
Ara
bia
Indo
nesia
South
Afri
ca
Brazil
Philip
pine
s
Thaila
nd
Mal
aysia
Argen
tina
0.0
2.0
4.0
6.0
8.0
10.0
12.0
14.0
TV Radio Physical Print Games Consoles Online PC Online Mobile
Ave
rage
Hou
rs P
er D
ay
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
TOTAL MEDIA TIME SHARE: In China only 35% of the media time is spent in traditional media
Japa
n
South
Kor
ea
Germ
any
China
Franc
e
Sweden
Austra
lia
Canad
aIn
dia
Nethe
rland
s
Taiwan UK
Spain
Russia Ita
ly
Singa
pore
Turke
y
Hong
Kong
Vietn
am UAE
Polan
d
Mex
icoUSA
Saudi
Ara
bia
Indo
nesia
South
Afri
ca
Brazil
Philip
pine
s
Thaila
nd
Mal
aysia
Argen
tina
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
TV Radio Physical Print Games Consoles Online PC Online Mobile
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total media time.
INTERNET SHARE: In some markets, mobile makes up over 30% of internet time
Japa
n
South
Kor
ea
Germ
any
China
Franc
e
Sweden
Austra
lia
Canad
aIn
dia
Nethe
rland
s
Taiwan UK
Spain
Russia Ita
ly
Singa
pore
Turke
y
Hong
Kong
Vietn
am UAE
Polan
d
Mex
icoUSA
Saudi
Ara
bia
Indo
nesia
South
Afri
ca
Brazil
Philip
pine
s
Thaila
nd
Mal
aysia
Argen
tina
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Online PC Online Mobile
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total online time.
“Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
TOTAL ONLINE TIME: Huge variation in behaviour patterns by market
Japa
n
Germ
any
Nethe
rland
s
Franc
e
Austra
lia
Sweden UK
South
Kor
ea
Canad
a
Spain
Italy
Russia
Polan
d
Turke
y
Hong
Kong
Taiwan
Indi
aUSA
China
Singa
pore
Vietn
amBra
zil
Argen
tina
South
Afri
ca
Saudi
Ara
bia
Mex
ico
Thaila
nd
Indo
nesia
UAE
Philip
pine
s
Mal
aysia
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
Online TV Online Radio Social Networking Micro-Blogging Blogging Online News Other
Ave
rage
Hou
rs P
er D
ay
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”. Ranked by total online time.
“Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
TOTAL ONLINE TIME: Social increasingly dominates internet time in most markets
Japa
n
Germ
any
Nethe
rland
s
Franc
e
Austra
lia
Sweden UK
South
Kor
ea
Canad
a
Spain
Italy
Russia
Polan
d
Turke
y
Hong
Kong
Taiwan
Indi
aUSA
China
Singa
pore
Vietn
amBra
zil
Argen
tina
South
Afri
ca
Saudi
Ara
bia
Mex
ico
Thaila
nd
Indo
nesia
UAE
Philip
pine
s
Mal
aysia
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Online TV Online Radio Social Networking Micro-Blogging Blogging Online News Other
GlobalWebIndex Q4 2012
SEB VS TIME SPENT ONLINE: Direct relationship between the two
20 30 40 50 60 70 80 90 1003
3.5
4
4.5
5
5.5
6
France
Germany
Italy
Netherlands
Poland
Russia
SpainSweden
UK
Argentina
Brazil
Canada
China
Hong Kong
India
Indonesia
Japan
Malaysia
Mexico
Philippines
Saudi Arabia
Singapore
South Africa
South Korea
Taiwan
Thailand
Turkey
UAEUSA
SOCIAL ENGAGEMENT BENCHMARK
AV
ER
AG
E T
IME
SP
EN
T O
NL
INE
VIA
AN
Y D
EV
ICE
PE
R D
AY
(H
OU
RS
)
Average Time Online V Social Engagement Benchmark (SEB Score)
More Socially Engaged
GlobalWebIndex GWI.8 Q4 2012: Global Data – 31 Markets. Question: “How many hours do you spend doing X on a typical day”.
“Other” is a calculated time variable: (“Online via PC” OR “Online via Mobile”) – (All Online behaviours combined)
EXPLORING DEMOGRAPHICS MEDIA TIME: Young groups rejecting TV
16 to 24 25 to 34 35 to 44 45 to 54 55 to 640.00
2.00
4.00
6.00
8.00
10.00
12.00
Average Time
RadioGames ConsolesPhysical PressTVOnline on mobileOnline on PC/Tablet/Laptop
16 to 24 25 to 34 35 to 44 45 to 54 55 to 640%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Time Share
RadioGames ConsolesPhysical PressTVOnline on mobileOnline on PC/Tablet/Laptop
S U M M A RY A N D I M PA C T S
March 2013
KEY LEARNINGS AND IMPACTS FOR BRANDS
• Digital increasingly dominates time, and online marketing must gain a bigger share of the advertising pie, not just in mature, high-penetration markets but in every market;
• Social media dominates many internet markets and should be the central component of a brand’s digital strategy, especially due to its increasing effects on other parts of the digital journey such as search marketing and brand websites. This is even more compelling in fast-growth internet markets such as Brazil, China and Indonesia;
• Traditional media is not dead; it exists in parallel, and this points to the need for holistic, integrated communications strategy. Increasingly, however, this strategy needs to be digital first;
• Mobile makes up over 30% of internet time in leading mobile internet markets. We can no longer just think of the internet as a browser on a PC;
This means going beyond banners and micro-sites to develop mobile first content and apps
It also means employing multi-platform measurement, content and buying strategies
• There is a clear path for the digitisation of content with news being followed by radio and now TV. It is clear that the internet will be the primary.