ghost in the shell d20 rpg character sheet 2.0

2
___________________________________________ ___________________________________________ Character Name Player Name _____________________ _____________________ ___________________________________________ Class Character Level Starting Occupation _____(___/___/___) Male Female ___ft___in ______lbs _____________ ______________ ______________ Age (DOB) Height Weight Eyes Hair Skin This character sheet is suitable for the D20 Modern adaptation of Ghost in the Shell by Chris Dias (www.serenadawn.com/GhostintheShellRPG.htm). Character Sheet layout by Gershom Reese Wetzel ([email protected]). ABILITIES STR STRENGTH DEX DEXTERITY CON CONSTITUTION INT INTELLIGENCE WIS WISDOM CHA CHARISMA ABILITY ABILITY TEMPORARY TEMPORARY SCORE MODIFIER SCORE MODIFIER HP HIT POINTS DEFENSE TOTAL CURRENT HP TOTAL CLASS EQUIPMENT DEX SIZE MISC ARMOR BONUS BONUS MODIFIER MODIFIER BONUS PENALTY = 10 + + + + + INITIATIVE MODIFIER BASE ATTACK BONUS SPEED TOTAL = + DEX MISC MODIFIER MODIFIER SKILLS MAX RANKS / KEY SKILL ABILITY MISC ABILITY MODIFIER MODIFIER MODIFIER SKILL NAME RANKS Balance Bluff Climb Computer Use Concentration Craft (_____________) Craft (_____________) Craft (_____________) Craft (_____________) Decipher Script Demolitions Diplomacy Disable Device Disguise Drive Escape Artist Forgery Gamble Gather Information Hackcraft Handle Animal Hide Intimidate Investigate Jump Knowledge (_____________) Knowledge (_____________) Knowledge (_____________) Knowledge (_____________) Listen Move Silently Navigate Perform (_____________) Perform (_____________) Perform (_____________) Perform (_____________) Pilot Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair Research Ride Search Sense Motive Sleight of Hand Speak Language (____________) Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ___________________ ___________________ ___________________ Dex Cha Str Int Con Int Int Int Int Int Int Cha Int Cha Dex Dex* Int Wis Cha Int Cha Dex* Cha Int Str* Int Int Int Int Wis Dex* Int Cha Cha Cha Cha Dex Wis ----- ----- ----- ----- Int Int Dex Int Wis Dex ----- ----- ----- ----- Wis Wis Str* Wis Dex* ___ ___ ___ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ _______ = _______ + _______ + _______ Skills marked with a cannot be used untrained. *ARMOR PENALTY, if any, applies. SAVING THROWS FORTITUDE (CONSTITUTION) REFLEX (DEXTERITY) WILL (WISDOM) TOTAL BASE ABILITY MISC SAVE MODIFIER MODIFIER = + + = + + = + + ATTACKS MELEE ATTACK BONUS RANGED ATTACK BONUS TOTAL STR SIZE MISC MODIFIER MODIFIER MODIFIER + + + + TOTAL = = + + BASE ATTACK BONUS BASE ATTACK BONUS DEX SIZE MISC MODIFIER MODIFIER MODIFIER WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ARMOR TYPE EQUIPMENT BONUS PROFICIENT? ARMOR PENALTY WEIGHT SPEED SIZE MAX DEX SPECIAL PROPERTIES Yes No CROSS-CLASS BARRIER BARRIER DEFENSE TYPE LEVEL: MAZE/ATTACK RANK / SURFACE: GHOST: BOOSTER + % to Wis VARIABLE - LEVEL: + / rounds BARRIER BARRIER DEFENSE TYPE LEVEL: MAZE/ATTACK RANK / SURFACE: GHOST: BOOSTER + % to Wis VARIABLE - LEVEL: + / rounds P.I.R.** (remaining) : indicates cybernetic enhancement (A.I.R.***) Head:____(____) Neck/Spine:____(____) Torso:____(____) Right Arm:____(____) Right Hand:____(____) Left Arm:____(____) Left Hand:____(____) Right Leg:____(____) Right Foot:____(____) Left Leg:____(____) Left Foot:____(____) **Physical Integrity Rating (optional) ***Armor Integrity Rating (optional; =100 P.I.R. points) Character Portrait REPUTATION ACTION POINTS WEALTH BONUS CYBERBRAIN MODEL CYBERBODY MODEL

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Page 1: Ghost in the Shell D20 RPG Character Sheet 2.0

___________________________________________ ___________________________________________ Character Name Player Name _____________________ _____________________ ___________________________________________ Class Character Level Starting Occupation _____(___/___/___) Male Female ___ft___in ______lbs _____________ ______________ ______________ Age (DOB) Height Weight Eyes Hair Skin

This character sheet is suitable for the D20 Modern adaptation of Ghost in the Shell by Chris Dias (www.serenadawn.com/GhostintheShellRPG.htm). Character Sheet layout by Gershom Reese Wetzel ([email protected]).

ABILITIES

STR STRENGTH

DEX DEXTERITY

CON CONSTITUTION

INT INTELLIGENCE

WIS WISDOM

CHA CHARISMA

ABILITY ABILITY TEMPORARY TEMPORARYSCORE MODIFIER SCORE MODIFIER

HP HIT POINTS

DEFENSE

TOTAL CURRENT HP

TOTAL CLASS EQUIPMENT DEX SIZE MISC ARMOR BONUS BONUS MODIFIER MODIFIER BONUS PENALTY

= 10 + + + + +

INITIATIVE MODIFIER

BASE ATTACK BONUS

SPEED

TOTAL

= +

DEX MISC MODIFIER MODIFIER

SKILLS MAX RANKS /

KEY SKILL ABILITY MISC ABILITY MODIFIER MODIFIER MODIFIERSKILL NAME RANKS

Balance Bluff Climb Computer Use Concentration Craft (_____________) Craft (_____________) Craft (_____________) Craft (_____________) Decipher Script Demolitions Diplomacy Disable Device Disguise Drive Escape Artist Forgery Gamble Gather Information Hackcraft Handle Animal Hide Intimidate Investigate Jump Knowledge (_____________) Knowledge (_____________) Knowledge (_____________) Knowledge (_____________) Listen Move Silently Navigate Perform (_____________) Perform (_____________) Perform (_____________) Perform (_____________) Pilot Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair Research Ride Search Sense Motive Sleight of Hand Speak Language (____________) Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ___________________ ___________________ ___________________

DexChaStrIntConIntIntIntIntIntIntChaIntChaDexDex*IntWisChaIntChaDex*ChaIntStr*IntIntIntIntWisDex*IntChaChaChaChaDexWis--------------------IntIntDexIntWisDex--------------------WisWisStr*WisDex*_________

_______ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + ______________ = _______ + _______ + _______

Skills marked with a cannot be used untrained. *ARMOR PENALTY, if any, applies.

SAVING THROWS

FORTITUDE (CONSTITUTION)

REFLEX (DEXTERITY)

WILL (WISDOM)

TOTAL

BASE ABILITY MISC SAVE MODIFIER MODIFIER

= + +

= + +

= + +

ATTACKS

MELEE ATTACK BONUS

RANGED ATTACK BONUS

TOTAL

STR SIZE MISC MODIFIER MODIFIER MODIFIER

+ +

+ + TOTAL

=

=

+

+

BASE ATTACK BONUS

BASE ATTACK BONUS DEX SIZE MISC MODIFIER MODIFIER MODIFIER

WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

ARMOR

TYPE

EQUIPMENT BONUS PROFICIENT?

ARMOR PENALTY WEIGHT SPEED

SIZE MAX DEX SPECIAL PROPERTIES

Yes No

CR

OS

S-C

LA

SS

BARRIER BARRIER DEFENSE

TYPE

LEVEL:

MAZE/ATTACK RANK

/

SURFACE:

GHOST:

BOOSTER

+ % to Wis VARIABLE - LEVEL:

+ / rounds

BARRIER BARRIER DEFENSE

TYPE

LEVEL:

MAZE/ATTACK RANK

/

SURFACE:

GHOST:

BOOSTER

+ % to Wis VARIABLE - LEVEL:

+ / rounds

P.I.R.**(remaining): indicates cybernetic enhancement (A.I.R.***)

Head:____(____) Neck/Spine:____(____)

Torso:____(____)

Right Arm:____(____) Right Hand:____(____)

Left Arm:____(____) Left Hand:____(____)

Right Leg:____(____) Right Foot:____(____)

Left Leg:____(____) Left Foot:____(____)

PLAYER NAME:__________________________________CHARACTER NAME:__________________________________________

Alignment:______________________________________Disposition:____________________________________________________________________________Race:______________________________________Land of Origin:______________________________________ ATTRIBUTES:I.Q. _____ +_____% to all skills (one-time) M.E. _____ +_____save vs. insanity M.A. _____ _____% trust/intimidate/persuadeP.S. _____ +_____ hand-to-hand damagelift=P.S.x15lbs; carry=P.S.x7lbs

P.P. _____ +_____parry +____dodge +_____strikeP.E. _____ +_____% save vs. coma/death +_____save vs. poisonP.B. _____ _____% charm/impressSpd. _____ x20=______yd(m) run/minute

WEAPON PROFICIENCIES (■ indicates selected proficiency; *refer to book):ANCIENT: MODERN: □Blunt +1 to strike, +1 to parry* _______________ □Revolver +4 aimed strike, +1 burst/repeating □Energy Pistol +3 aimed strike, +1 burst/repeating

□Chain +1 to strike* _________ □Automatic Pistol +3 aimed strike, +1 burst/repeating □Energy Rifle +3 aimed strike, +1 burst/repeating

□Knife +1 to strike, +1 to parry* _________ □Rifle (all) +3 aimed strike, +1 burst/repeating □M-95A1 Rifle +3 aimed strike, +1 burst/repeating

□Staff +1 to strike, +1 to parry* _________ □SubMachinegun +3 aimed strike, +1 burst □Endo Heavy +2 aimed strike, +1 burst/repeating

□Sword+1 to strike, +1 to parry* _________ □Heavy +3 aimed strike, +1 burst/repeating □Other ___________+3 aimed strike, +1 burst/repeating

□Other ___________+1 to strike, +1 to parry □Other ___________+3 aimed strike, +1 burst/repeating □Other ___________+3 aimed strike, +1 burst/repeating

□Other ___________+1 to strike, +1 to parry □Other ___________+3 aimed strike, +1 burst/repeating □Other ___________+3 aimed strike, +1 burst/repeating

PERSONAL HAND-TO-HAND COMBAT SKILLS:Type:____________________________________________ Attacks/Melee:___ Initiative: +___ Damage: +___ Strike: +___Parry: +___ Dodge :+___ Roll with punch/fall/impact: +___ Punch:______+damage Kick:______+damage Crush/Squeeze:______+damage

Jump Kick:______+damage Body Throw/Flip:______+damage Body Block/Tackle:______+damage □ Paired Weapons/Ambidextrous□Pin/Incapacitate: roll 18, 19, or 20 □ Knock Out/Stun: roll 18, 19, or 20 □ Critical Strike: roll 18, 19, or 20 □ Deathblow: roll Natural 20___________________________________________________________________________________________________________

REACTION PROFILE ((■ indicates general reaction/attitude toward): charm=ch* impress=im* persuade=per intimidate=int* *action n/a

action (+/- to % roll): +3 ch/im/per -1 ch/im, +1 Int -2 ch/im -4 ch/im, -3 per, +1 int -5 ch/im/per, +3 int

Human (opposite sex) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Human (civilian) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Human (military) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Human (traitor) □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Non-Humanoid)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Endo-Skeleton)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Infiltrator)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Metal (Reprogrammed)* □Respectful/Sympathetic □Indifferent/Suspicious □Fearful □Hostile (verbal) □Hostile/Aggressive Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ EQUIPMENT, and SUPPLIES:Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Weapon:______________ Damage:_______ Range:___ft(___m) Ammo:___ ___________________________________________Armor:______________________ □MDC:___ Weight:___lbs(___kg) ___________________________________________Armor:______________________ □A.R.:___/SDC:___ Weight:___lbs(___kg) ___________________________________________

BIO: ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________

Height:___ft_____in(___._____m) Weight:________lbs (________kg) Age (DOB):______(_____/____/_______) Sex:__________________Birth Order:_______________________________________________O.C.C.:_________________________________________________________Experience Level:_____ Points:______________Military Rank:_________________________________________________________

Hit Points:_____ Coma Hours (= to P.E.):_____

S.D.C.: Head:_____ Neck/Spine:_____ Torso:_____ Right Arm:_____ Right Hand:_____ Left Arm:_____ Left Hand:_____ Right Leg:_____ Right Foot:_____ Left Leg:_____ Left Foot:_____

terminator rpg player character sheet

PLAYER NAME:__________________________________CHARACTER NAME:__________________________________________

ATTRIBUTES:A.I.Q. 40 +30% to all acquired skills (one-time) M.A. 20 60% trust/intimidate/persuade 80% intimidate (skinless)P.S. 40 +25 hand-to-hand damagelift=P.S.x100lbs; carry=P.S.x75lbs

P.P. 20 +3 parry +3 dodge +4 strikeP.E. 40* *does not fatigue unless power supply is damaged

P.B.* _____ _____% charm/impress (*skinned)Spd. □20T-800/T-888x20= 400yd(m) run/minute

□22TOK715 x20= 440yd(m) run/minute

WEAPON PROFICIENCIES (■ indicates proficiency; bonuses applied from the Infiltrator’s targeting computer):ANCIENT: MODERN: ■Blunt +2 to strike, +2 to parry _______________ ■Revolver +5 single strike, +2 burst/repeating ■Energy Pistol +4 single strike, +2 burst/repeating

■Chain +2 to strike _________ ■Automatic Pistol +4 single strike, +2 burst/repeating ■Energy Rifle +4 single strike, +2 burst/repeating

■Knife +2 to strike, +2 to parry _________ ■Rifle (all) +4 single strike, +2 burst/repeating ■M-95A1 Rifle +4 single strike, +2 burst/repeating

■Staff +2 to strike, +2 to parry _________ ■SubMachinegun +4 single strike, +2 burst ■Endo Heavy +3 single strike, +2 burst/repeating

■Sword+2 to strike, +2 to parry _________ ■Heavy +4 single strike, +2 burst/repeating □Other ___________+4 single strike, +2 burst/repeating

□Other ___________+2 to strike, +2 to parry □Other ___________+4 single strike, +2 burst/repeating □Other ___________+4 single strike, +2 burst/repeating

□Other ___________+2 to strike, +2 to parry □Other ___________+4 single strike, +2 burst/repeating □Other ___________+4 single strike, +2 burst/repeating

PERSONAL HAND-TO-HAND COMBAT SKILLS:Type: Terminator Hand-to-Hand Combat Attacks/Melee: 5 Initiative: +3 Damage: +25 Strike: +4 Parry: +3 Dodge : +3 Roll with punch/fall/impact: +3 Punch: 3D6+damage Kick: 2D12+damage Crush/Squeeze: 2D6+damage Jump Kick: 3D12+damage Body Throw/Flip: 2D8+damage Body Block/Tackle: 2D6+damage ■Paired Weapons/Ambidextrous ■Pin/Incapacitate: roll 18, 19, or 20 ■Knock Out/Stun: roll 18, 19, or 20 ■Critical Strike: roll 18, 19, or 20 ■Deathblow: roll Natural 20___________________________________________________________________________________________________________

MISSION PROFILE ((■ indicates mission behavior toward): charm=ch* impress=im* persuade=per intimidate=int* *action n/a

action (+/- to % roll): +3 ch/im/per -1 ch/im, +1 Int -5 ch/im/per, +3 int

Human (specific target) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Human (civilian) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Human (child) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Human (military) □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Non-Humanoid)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Endo-Skeleton)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Infiltrator)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Metal (Reprogrammed)* □Protect/Rescue/Co-Align □Passive/Zero Threat □Active/Terminate Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ EQUIPMENT, and SUPPLIES:Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Weapon:______________ Damage:_______□SDC □MDC Range:___ft(___m) Ammo:___ ___________________________________Armor:______________________ □MDC:___ Weight:___lbs(___kg) ___________________________________Armor:______________________ □A.R.:___/SDC:___ Weight:___lbs(___kg) ___________________________________

MISSION LOG: ____________________________________________________________________________________________________ ____________________________________________________________________________________________________ ____________________________________________________________________________________________________

S.D.C.: Skin*:(300)_____1D4 SDC/ 2 days regeneration Hit Points: Skin: (30)___C.P.U. Shock Cover: A.R.: 18 S.D.C.:(50)___ C.P.U. S.D.C.:(10)___Height:___ft_____in(___._____m) Weight:________lbs (________kg) Series: □800 □888 □TOK715 Model:______ Sex: _____________Physical Description of Skin Model:___________________________________________________Hair Color:________________ Eye Color:_________________Mission Profile: □Terminate □Protect □Guard □InfiltrateMission Target: □Human Resistance □Skynet □Specific Target:_________________________________________________________

Function (Hit) Points:(100)_____M.D.C. of Hyper-Alloy Combat Chassis: Head:(10)_____ Right Eye:(1)_____ Left Eye:(1)_____ Neck/Spine:(□15T-800; □20T-888; □15TOK-715)_____ Torso:(□50T-800; □45T-888; □40TOK-715)_____ Right Arm:(20)_____ Right Hand:(5)_____ Left Arm:(20)_____ Left Hand:(5)_____ Right Leg:(25)_____ Right Foot:(10)_____ Left Leg:(25)_____ Left Foot:(10)_____

terminator rpg player infiltrator sheet

Optic Functions:■Infrared/Nightvision Image Spectrum■2 Independent Targeting Computers w.p. bonuses to strike applies to each■Target Profiles/Identity Verification■Magnification (x2)■Passive and Active Scanning Range: Visual

Audio Functions:■Scan/maginification (x50) -50% prowl to all individuals in audio range Range: 1 mile

Vocal Functions:■Multi-lingual comprehension and literacy■Voice emulation of sampled vocal patterns

Communication Functions:■Wireless direct Skynet/Internet link■Wireless communication to HKs and other Terminators

Female

**Physical Integrity Rating(optional) ***Armor Integrity Rating(optional; =100 P.I.R. points)

Character Portrait

REPUTATION

ACTION POINTS

WEALTH BONUS

CYBERBRAIN MODEL

CYBERBODY MODEL

Page 2: Ghost in the Shell D20 RPG Character Sheet 2.0

Acrobatic Action Boost Aircraft Operation* Alertness Animal Affinity Archaic Weapons Proficiency Armor Proficiency (light) Armor Proficiency (medium) Armor Proficiency (heavy) Armor Proficiency (powered) Athletic Attentive Blind-Fight Back Hack Improved Back Hack Brawl Improved Brawl Knockout Punch Improved Knockout Punch Streetfighting Improved Feint Builder Cautious Chain Hack Chain Hack Radius Combat Expertise Improved Disarm Improved Trip Whirlwind Attack Combat Martial Arts Improved Combat Martial Arts Advanced Combat Martial Arts Combat Reflexes Confident Cooperative Hack Craft Cybernetics Creative Cyberbrain Specialization Deceptive Defensive Martial Arts Combat Throw Improved Combat Throw Elusive Target Unbalance Opponent Dodge Agile Riposte Mobility Spring Attack Drive-By Attack Educated* Empower Hack Endurance Extend Hack Extra Barrier Exotic Melee Weapon Proficiency* Far Shot Dead Aim Focused Frightful Presence Gearhead Great Fortitude Guide Hack Attack Increase** Hack Focus* Advanced Hack Focus

Hack Mastery Hack Penetration Advanced Hack Penetration Hacking Aptitude Heroic Surge Improved Damage Threshold** Improved Initiative Iron Will Jack of All Trades Lightning Reflexes Low Profile Mastercrafter Maximize Hack Medical Expert Meticulous Nimble Personal Firearms Proficiency Advanced Firearms Proficiency Burst Fire Exotic Firearms Proficiency* Strafe Point Blank Shot Double Tap Precise Shot Shot on the Run Skip Shot Power Attack Cleave Great Cleave Improved Bull Rush Sunder Quick Draw Quick Reload Quicken Hack Rapid Hack Renown Run Salvage Simple Weapons Proficiency Speed Reprogram Stealthy Studious Surface Vehicle Operation* Surgery Cyberneti Surgery The Gift Toughness** Track Trustworthy Two-Weapon Fighting Improved Two-Weapon Fighting Advanced Two-Weapon Fighting Supreme Two-Weapon Fighting Ultra Immune System Urban Tracking Vehicle Expert Force Stop Vehicle Dodge Weapon Finess* Weapon Focus* Advanced Weapon Focus Windfall** ___________________________________ ___________________________________ ___________________________________

FEATS

GEAR

ALLEGIANCES

LANGUAGES

TALENTS/SPECIAL ABILITIES/ADVANTAGES/DISADVANTAGES

*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.**You can gain this feat multiple times. Its effects stack.

__________________________________________________ Campaign

CYBERNETIC ENHANCEMENT

TYPE CAPABILITIES SLOTS REST

TOTAL CARRIED WEIGHT:

ITEM WEIGHT ITEM WEIGHT

Speak Read Write Speak Read Write

Speak Read Write Speak Read Write

Speak Read Write Speak Read Write

Speak Read Write Speak Read Write

Space/Reach: _____ft x_____ft Prestige Class:

Challenge Rating: Career Path:

# of Hack Attacks 14 18 22 26 30 34 38 42 46