get educated on education apps

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Get Educated on Education Apps September 19, 2014

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Mobile is quickly becoming the new technology platform for learning. Android is becoming one of the platforms of choice for education. The need for high-quality apps has never been greater, so don’t miss this session as we provide guidance around the important parameters, considerations and potential partnerships for the education segment. Susan Silveira will be moderating this panel discussion. Watch this presentation on YouTube: https://www.youtube.com/watch?v=Tqe4vz3xEXg&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=8 Learn more about mobile learning: https://www.qualcomm.com/education

TRANSCRIPT

Page 1: Get Educated on Education Apps

Get Educated on Education Apps

September 19, 2014

Page 2: Get Educated on Education Apps

How many education apps are there in the Google Play store?

a) 20K b) 30K c) 50K d) 70K

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a b c

d) All of the above

For example …

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45%

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On the flipside

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With so many apps and sites, it’s hard to quickly separate the wheat from the chaff.

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And so few lesson plans that integrate technology.

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Persona 1: Tech-forward classroom teacher

Identifiers • Pioneer • ELA • 6th grade

Desires • Cutting-edge products • Connections to standards • Ideas for practice

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Persona 2: Instructional technology coach

Identifiers • Go-to • Cross-domain • PD leader

Desires • Breadth • Lesson plans • Integration models

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Persona 3: District instructional tech leader

Identifiers • Approver • Outcomes driven • Creates systems

Desires • Best practice • Privacy and efficacy • District reputation

Beatriz A. Houston Independent School District District-level Sr. Manager, IT

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Philip C. is looking for …

Subject-specific Content-agnostic

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If it’s for ELA, what does it cover?

Reading? • Phonics • Comprehension • Vocabulary

Writing? • Structure • Tone • Fluency

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And to what end?

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Most important, is it any good?

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What does good for learning mean?

Engaging • Is it engrossing? • Is it high-quality (graphics, no bugs)? • Would students want to play again?

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What does good for learning mean?

It builds conceptual understanding.

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What does good for learning mean? It encourages critical thinking.

Does it build conceptual understanding?

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What does good for learning mean?

It’s relevant to students’ lives.

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What does good for learning mean?

It challenges them.

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What does good for learning mean?

Learning is integral, not an add-on.

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What does good for learning mean?

Has supports • Supports for different learners • Tutorials and hints if students get stuck • Resources for teachers

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Quiz apps can be OK, too.

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School and district-level administrators

Privacy Efficacy

Outcomes

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Major opportunity for you

89% of teachers believe edtech can improve student outcomes

But only 18% of teachers use edtech

at least once per week

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54% of teachers spend an hour or more per

week researching products

72% of teachers find rating and review concept appealing

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Meet Common Sense’s Graphite

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Graphite has:

Reviews

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App Flows tie products to practice

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Missing pieces

People • Middle school • High school • ELL/ESL

Subjects • Writing • Social studies • World languages • Biology, chemistry

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Tips for making your beta product

better

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1. Think like a teacher.

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2. Make products that stress experiential, constructivist learning.

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3. Respond to students with constructive feedback, advice, and helpful hints.

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4. Provide teachers clear, actionable data on student performance.

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5. Support a diverse range of learners.

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6. Cover the right amount of learning content – without sacrificing depth.

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7. Encourage kids' collaborative and collective learning.

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8. Balance kids' privacy/safety with teachers' need for relevant assessment data.

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9. Meet different kids right at their level.

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10. Represent diversity -- gender, race, and culture -- without bias or stereotype.

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11. Deliver a kid-friendly experience that promotes distraction-free learning.

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12. Innovate and go deep to make your product essential.

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Pitch us Erin Wilkey Oh, Apps [email protected] Jeff Knutson, Websites [email protected] Tanner Higgin, Games [email protected] Shira Lee Katz, Editorial broadly [email protected]

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Questions