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A comprehensive reference guide to the best-selling fantasy novel series by G EORGE R.R. M ARTIN A comprehensive reference guide to the best-selling fantasy novel series by G EORGE R.R. M ARTIN A comprehensive reference guide to the best-selling fantasy novel series by GEORGE R.R. MARTIN A GAME OF THRONES ™ and © 2005 George R. R. Martin. Produced under license. Product No. $49.95 US #WW08345 STANDARD OGL EDITION Sample file

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Page 1: george rr martin george rr martin george rr martin

Role-Playing Game and Resource BookRole-Playing Game and Resource BookRole-Playing Game and Resource Book

A comprehensive reference guide to thebest-selling fantasy novel series by

GEORGE R.R. MARTIN

A comprehensive reference guide to thebest-selling fantasy novel series by

GEORGE R.R. MARTIN

A comprehensive reference guide to thebest-selling fantasy novel series by

GEORGE R.R. MARTIN

D e l u x e L i m i t e d E d i t i o nD e l u x e L i m i t e d E d i t i o nD e l u x e L i m i t e d E d i t i o n

A GAME OFA GAME OFA GAME OF

A GAME OF THRONES ™ and © 2005 George R. R. Martin. Produced under license.

Product No. $49.95 US#WW08345

STANDARD OGL EDITION

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Z CHAPTER 1 z

INTRODUCTION

Line Developing ByJesse Scoble

Written ByElissa Carey, Jonathon Cassie, Simone Cooper, Chris Desmarais, Jason Durall, Debbie

Gallagher, Sam Johnson, David Lyons, Wil Upchurch, Jeremy “Bolthy” Zimmerman.

Additional Writing ByJesse Scoble, Ian Sturrock

Special Thanks ToElio M. Garcia, Jr. and Linda Antonsson of www.westeros.org for special support,

writing, and consultation.Michael Siciliano for his interview with George R. R. Martin.Troy Duffy, Andy Fix, David de Jong, and Paul Jackson for phase II playtesting above

and beyond the call of duty.Joe Saul, who started this whole ball rolling.Ryan Dancey, for always picking up the phone when it rang.

Editing ByMichelle Lyons and Mark C. MacKinnon

Additional Copyediting And Proofing ByBrian Barnhill, Andy Fix, Paul Jackson, Doug Justice, Matt Keeley, Jason Kottler,

Vincent Lefavrais, Lisa Leutheuser, Gary London, David McCaman, Karen A. McLarney, Dylan Pritchard, Rich Spainhour, Paul Tucker, Christopher Young

Art Direction and Graphic Production ByJeff Mackintosh

Final Graphic Production ByAdam Jury

Cover Artwork ByMike S. Miller

Map ByKeith Curtis

Interior Artwork ByRoman “Amok” Papsuev (Character Portraits), Nate Barnes (308-309), Dennis Calero (72-73, 378-

379), Shane Coppage (214-215, 440-441), Thomas Denmark (18-19, 44-45, 62-63, 106-107, 118-119, 184-185, 276-277, 288-289), Chris Dien (94-95, 242-243), Jason Engle (172-173), Mark Evans (36-37, 136-137, 162-163, 362-363), Jon Hodgson (150-151), Veronica Jones (328-329), Travis Moore (252-253, 262-263), Lee Moyer (7-8, 224-225), William O’Conner (320-321), Chris Seaman (84-85, 126-127), Andrew Trabbold (232-233), Beth Trott (53-54), Udon Studio (298-299, Character Classes, Shields)

Playtesting ByNathaniel Bennett, Drew Bergstrom, Robin Boles, John Bryan, Jason Castle, Michelle Klein Castle,

Stephen Cool, Troy Duffy, Dave van Es, Andy Fix, Peter Flanagan, Paul Frazier, Scott Garibay, Kenneth Gatt, Xavi Gracia, Brian Houston, Maarten Hulshoff, Paul Jackson, David de Jong, Thijs Kreukels, David McCaman, Jan Oliehoek, Dylan Pritchard, Bret Smilyk, Mysti Sothen, Robert Stein, Devinder Thiara, George Thompson, Michel van Heijningen, Lorena Wolfe

Contributing SupportersMatthew Andrews, David Banuelos, Frank Bohnsack, Timothy Carter, Rod Currie, Nagy David,

Cyril Demaegd, Dianne Descoteaux, Tod Detre, Herman Duyker, Mark Eggert, Eric Fouvez, Robert French, Dan Fritz, Javier Gracia, Martin Heidemann, Matthew Hoffman, Andrea Keller, Sebastien Malangeau, Hans Manhave, Scott Martin, Darren Miguez, Shawn Moore, Eden Rabatsch, Jeff Rasar, Susan Ray, Darren Richley, K.C. Saniga, Pierre-Alexandre Sicart, Brian Sniffen, Rich Spainhour, Daniel Stanke, Robert Stehwien, Valerie Tatro, Stephen Tihor, Paul Tucker, Chris Young

ResourcesWESTEROS.ORG

The concordance at www.westeros.org was a tremendous help in putting this book together. The organisation of the world section (Chapter 15) is based on their listings, and used with their permission.

BROTHERHOOD WITHOUT BANNERS

The Brotherhood Without Banners — www.bwbfanclub.com — is an official GRRM fan club.

A GAME OF THRONES D20-BASED OPEN GAMING RPG

© 2005 GUARDIANS OF ORDER, INC. All Rights Reserved. GUARDIANS OF ORDER is a trademark of GUARDIANS OF ORDER, INC.

A Game of Thrones and “A Song of Ice and Fire” © 2005 GEORGE R.R. MARTIN. All rights reserved.Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved.Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means, without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews.

PDF Version 1.0 (August 2005) • Print Edition: ISBN 1-58846-942-5 • Production Number WW08345Created and designed by Guardians Of Order, Inc. • [email protected] • http://www.guardiansorder.com

Published and distributed by White Wolf Publishing, Inc./Sword & Sorcery Studios • http://www.swordsorcery.com

Final Thanks ToGeorge R. R. Martin, for creating Westeros in the first place.

CREDITSZ PAGE 1 z

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Winter...The end of 2004 seemed to bring the words of House Stark home to the offi ces of Guardians Of Order. Winter certainly seemed to have arrived. The falling American dollar, the slump

in the RPG industry, and other factors beyond our control threatened to bury us in that cold darkness.November of 2004 marked my second full year on the project, and the prospect of abandoning it when the end was “just in sight” fi lled me with despair.Guardians Of Order met as a team and planned a course forward. We would put our all into fi nishing this book, come hell or ... well ... endless winter, I suppose. Mark would make it his top priority to help me put the pieces into place. Jeff would refi ne his layout and continue to whip his team of artists to make this as pretty a book as a southron

garden. I kept jabbing several writers with hot pokers, constantly asking for just a few more words about poisons or NPC write-ups or the Targaryen succession. And Adam went beyond the call of duty — for this was never directly his project — to hammer out tremendous web support, and help Mark design the Enlightened Self-Interest campaign.

Which is where our friends, and GRRM’s fans, came aboard. Our ESI campaign in January 2005 found tremendous support, patience, and understanding. Many of you were instrumental in helping us cross that dark time, and make this book happen.

It is roughly two-and-a-half years since this project commenced. Guardians Of Order — Mark, Jeff, Adam, David (whose work on BESM 3e was instrumental to the AGOT Tri-Stat rules, available in the deluxe edition and a separate Tri-Stat edition), and myself — have made a lot of sacrifi ces to craft this book.

More than that, the entire list of writers, editors, and artists made this happen. It was, overall, a monstrous project. Never would I have imagined we’d burn through (and burn out, in some cases) 17 writers, 2 editors, 2 copyeditors, and 20 artists.

Not quite herding cats (or training dragons), but close.

What you hold here is our testament to the epic world that GRRM has created. The world of Westeros (and the queer East) is a noble, amazing, exotic, terrible, deadly, sad, and also joyous place. We wanted to write more than a simple game adaptation, but also make a packed resource book for all of us who have fallen in love with ASOIAF.

It’s a strange time for all of us at Guardians Of Order. Most of us have moved or are moving on, as life’s courses take each on his own way. But no matter how much, or how little, we continue to work for Mark and GoO, I feel quite privileged to have led this crew, and have my stamp upon this tome.

And it goes without saying that it was hellishly exciting to work with George himself, but there, I’ve just said it. It was an honour.Thus, it is my great pleasure to end this, and welcome you to A Game of Th rones d20. Remember, it’s all about knights, knights, knights (and dragons)!

Jesse ScobleSummer 2005

DESIGNER’S NOTE:ACCURACY OF NUMBERS

The estimations for the strength of armies and the number of swords any house commands was derived from consultation with www.westeros.org. George Martin has allowed us to keep them in, because they benefi t role-playing campaigns signifi cantly. He refuses to confi rm or deny the numbers, however, and suggests that medieval historians, scholars, and presumably maesters often disagree about the facts.

Similarly, prices and values of items are given a “best estimate.” The relationship of coins (a penny to a groat to a stag to a dragon) is accurate, but the prices for items may vary wildly between two regions, between different seasons, and between the RPG and the novels.

Z zFOREWORD

FOREWORDZ PAGE 3 z

DESIGNER’S NOTE:CAVEAT: APPROVAL VS. CANON

Although George R.R. Martin himself approved and authorised all the material concerning the Seven Kingdoms, including certain grey areas, the only offi cial canon is what appears directly in the novels. Everything else — from place names to knights’ shields to house words — may be changed as the story progresses. Therefore please take anything “new” here with that in mind — it is true, unless George decides to change it.

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Table of ContentsChapter 1: Introducing a Game of Thrones 8

Summary: Book One. . .. . . .. . . .. . . .9

What is a Game of Thrones RPG? 14

Example of Game Play . .. . . .. . . .. . . 16

History of Fantasy. .. . . .. . . .. . . .. . .20

Chapter 2: Character Creation Basics . .. . .38

Character Creation Summary Chart 39

Background Points .. . . .. . . .. . . .. . .39

Step 1: Discussion . .. . . .. . . .. . . .. . .40

Step 2: Character Outline . . .. . . .. . .42

Chapter 3: Ability Scores.. . . .. . . .. . . .. . . 47

Step 3: Generate Ability Scores . .. . . 47

Chapter 4: Backgrounds . .. . . .. . . .. . . .. . .54

Step 4: Select Background . .. . . .. . .54Dorne . . .. . . .. . . .. . . .. . . .. . .56The Dothraki Sea .. . . .. . . .. . . 57The Free Cities . . .. . . .. . . .. . .58The Iron Islands . .. . . .. . . .. . 60King’s Landing . . .. . . .. . . .. . . 61The North . . .. . . .. . . .. . . .. . .64The Reach . . .. . . .. . . .. . . .. . .65The Riverlands . . . .. . . .. . . .. . 66The Stormlands. . .. . . .. . . .. . .67The Vale of Arryn .. . . .. . . .. . 68The Westerlands . .. . . .. . . .. . 69The Wild.. . . .. . . .. . . .. . . .. . .70

Chapter 5: House Affi liations .. . . .. . . .. . . 74

Step 5: Select House Affi liation . .. . . 74Arryn . . .. . . .. . . .. . . .. . . .. . . 77Baratheon . . . .. . . .. . . .. . . .. . .78Greyjoy . .. . . .. . . .. . . .. . . .. . .79Lannister .. . . .. . . .. . . .. . . .. . 80Martell . .. . . .. . . .. . . .. . . .. . . 81Stark . . . .. . . .. . . .. . . .. . . .. . .82Targaryen.. . . .. . . .. . . .. . . .. . .83

Tully.. . . .. . . .. . . .. . . .. . . .. . 86Tyrell . . . .. . . .. . . .. . . .. . . .. . .87Frey .. . . .. . . .. . . .. . . .. . . .. . 88Umber . .. . . .. . . .. . . .. . . .. . 88No House . . .. . . .. . . .. . . .. . 89Social Status .. . . .. . . .. . . .. . 90

Chapter 6: Character Class . . .. . . .. . . .. . .93

Step 6: Select Class . . . .. . . .. . . .. . .93

Class Descriptions .. . . .. . . .. . . .. . 98Artisan . .. . . .. . . .. . . .. . . .. . 100Godsworn . . .. . . .. . . .. . . .. . 103Hunter . .. . . .. . . .. . . .. . . .. . 108Knave . . .. . . .. . . .. . . .. . . .. . 110Maester . .. . . .. . . .. . . .. . . .. . 113Man-at-arms . .. . . .. . . .. . . .. . 116Noble . . .. . . .. . . .. . . .. . . .. . 120Raider . . .. . . .. . . .. . . .. . . .. . 122

Prestige Classes . . .. . . .. . . .. . . .. . 128Bloodrider . . .. . . .. . . .. . . .. . 128Brother of the Kingsguard . .. . 131Commander . .. . . .. . . .. . . .. . 132Knight . .. . . .. . . .. . . .. . . .. . 134Night’s Watch Ranger. .. . . .. . 138Night’s Watch Steward.. . . .. . 140Spy .. . . .. . . .. . . .. . . .. . . .. . 142Water Dancer .. . . .. . . .. . . .. . 144

Chapter 7: Skills . . . .. . . .. . . .. . . .. . . .. . 147

Step 7: Select Skills . . . .. . . .. . . .. . 147

Chapter 8: Feats.. . . .. . . .. . . .. . . .. . . .. . 161

Step 8: Select Feats.. . . .. . . .. . . .. . 161Background Feats .. . . .. . . .. . 166General Feats .. . . .. . . .. . . .. . 171Legendary Feats . . .. . . .. . . .. . 183

Chapter 9: Reputation and Infl uence . . .. . 187

Step 9:

Assign Reputation and Infl uence . .. . 187

Reputation . . .. . . .. . . .. . . .. . 187Infl uence .. . . .. . . .. . . .. . . .. . 189

Chapter 10: Character Defects .. . . .. . . .. . 195

Step 10: Select Character Defects .. . 195

Chapter 11: Equipment . . .. . . .. . . .. . . .. .203

Introduction . . .. . . .. . . .. . . .. . . .. .203Starting Equipment . . .. . . .. .203Highborn and Wealth. .. . . .. .203Lowborn and Wealth . .. . . .. .204

Wealth and Money .. . . .. . . .. . . .. .205Trade Goods .. . . .. . . .. . . .. .205

Weapons . .. . . .. . . .. . . .. . . .. . . .. 206

Armour . . .. . . .. . . .. . . .. . . .. . . .. . 211

Goods and Services . . . .. . . .. . . .. . 216Special and Superior Items .. . 218

Breaking Objects . .. . . .. . . .. . . .. .220

Poisons . . .. . . .. . . .. . . .. . . .. . . .. . 221

Chapter 12: Game Mechanics .. . . .. . . .. .226

Introduction . . .. . . .. . . .. . . .. . . .. .226

Time .. . . .. . . .. . . .. . . .. . . .. . . .. .226

Taking Action .. . . .. . . .. . . .. . . .. .228Ability Checks . . .. . . .. . . .. .229Skill Checks .. . . .. . . .. . . .. .229Opposed Checks. .. . . .. . . .. .229

Combat . .. . . .. . . .. . . .. . . .. . . .. .234Combat Flowchart . . . .. . . .. .234Initiative .. . . .. . . .. . . .. . . .. .235Actions in Combat . . . .. . . .. .236Attack Options . . .. . . .. . . .. . 241Defence . .. . . .. . . .. . . .. . . .. .249Damage. .. . . .. . . .. . . .. . . .. . 251Tournaments .. . . .. . . .. . . .. .258Example of Combat . . .. . . .. .259

Using Reputation and Infl uence . .. . 261

TABLE OF CONTENTSZ PAGE 4 z

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Chapter 13:Playing in the Seven Kingdoms . . .. . . .. . 271

Introduction . . .. . . .. . . .. . . .. . . .. . 271

Creating a Hero . . .. . . .. . . .. . . .. .273

Living in the Seven Kingdoms . . .. . 281Play Style: Noble House . . .. . 281Play Style: Game of Thrones 283Play Style: Band of Heroes .. .285

Contributions .. . . .. . . .. . . .. . . .. 286Player Advice Summary . . . .. .287

Chapter 14: GMing the Seven Kingdoms .. .290

Introduction . . .. . . .. . . .. . . .. . . .. .290Themes of the Seven Kingdoms . 292Fantastic Elements.. . . .. . . .. .293

Defining the Game .. . . .. . . .. . . .. .294

Creating the Game .. . . .. . . .. . . .. 300Defining the Experience . . . .. 300Designing Campaigns. .. . . .. .303Designing Convention Games 306Keeping the Players Interested 307

Mechanics: Game Mastering Basics 311

Advice Summary for the GM . . . .. . 313

A GM’s Miscellany .. . . .. . . .. . . .. . 314

Classes for NPCs . .. . . .. . . .. . . .. . 314Commoner . .. . . .. . . .. . . .. . 315Godswife of the Great Shepherd 315Night’s Watch Builder .. . . .. . 317Maegi . . .. . . .. . . .. . . .. . . .. . 318

Magic . . . .. . . .. . . .. . . .. . . .. . . .. .322

Translating Fantasy d20 Characters 327

Character Advancement .. . . .. . . .. .330

Bestiary. . .. . . .. . . .. . . .. . . .. . . .. .333

Chapter 15:

The World of A Game of Thrones .. . . .. . . 344

Introduction . . .. . . .. . . .. . . .. . . .. .344

Recent History of the Seven Kingdoms 346

King’s Landing.. . . .. . . .. . . .. . . .. .355

Dragonstone. . .. . . .. . . .. . . .. . . .. .358

The North . . . .. . . .. . . .. . . .. . . .. 360

Iron Islands . . .. . . .. . . .. . . .. . . .. 369

Riverlands .. . . .. . . .. . . .. . . .. . . .. .372

Mountains of the Moon .. . . .. . . .. .375

Westerlands . . .. . . .. . . .. . . .. . . .. 380

The Reach .. . . .. . . .. . . .. . . .. . . .. .382

Stormlands . . .. . . .. . . .. . . .. . . .. .384

Dorne . . . .. . . .. . . .. . . .. . . .. . . .. 386

The East . .. . . .. . . .. . . .. . . .. . . .. 388Chapter 16:Characters from A Game of Thrones . .. . 391

Major Characters . .. . . .. . . .. . . .. .392

Minor Characters . .. . . .. . . .. . . .. . 414

d20 Character Sheets . . .. . . .. . . .. .442

Sample NPCs .. . . .. . . .. . . .. . . .. .459

A Game of Thrones Character Glossary . . 472

Glossary of d20 Game Terms .. . . .. . . .. .483

Blank Character Sheet . . .. . . .. . . .. . . .. 496

Z zTABLE OF CONTENTS

TABLE OF CONTENTSZ PAGE 5 z

Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the

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15. Copyright Notice

Open Game Licenses v1.0a Copyright 2000, Wizards of the Coast, Inc.

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Designation OfProduct IdentityThe following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all GUARDIANS OF ORDER names, logos, identifying marks, and trade dress; all character and place names; all examples; all artwork, symbols, designs, depictions, illustrations, likenesses, poses, symbols, and graphic designs; all stories, storylines, plots, thematic elements, and dialogue; pages 1-5; Chapter 1; Chapter 13; pages 290-314; Chapter 15; pages 391-439; pages 472-482; pages 486-496.

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