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  • Gamified Solutions in Healthcare

    Dr Mika Luimula,

    Head of Game Lab, Turku University of Applied Sciences

    Board Member at GoodLife Technology Ltd

  • Background

    GSH_videot/finland_vids_Oouchi.m4vGSH_videot/finland_vids_Oouchi.m4v

  • Background

    [1] Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, pp. 139-144.[2] Nakai, A., Pyae, A., Luimula, M., Hongo, S., Vuola, H., and Smed, J. Investigating theEffects of Motion-based Kinect Game System on the Users Cognition, An International Journal on Multimodal User Interfaces, online first, August, 2015, pp. 1-9.

    videot/finland_vids_Oouchi.m4vvideot/finland_vids_Oouchi.m4v

  • Gamified Solutions in Healthcare

    Focus: new services and effective activity solutions to elderly people through gamification

    Objectives: offers more options for the elderlys self care and eases the healthcare professionals work load

    Period: 1.1.2014 31.8.2015

    Budget: 760 000

    Research Institutes: TUAS and University of Turku

    Other partners: Tekes, Attendo Finland, Puuha Group, Serious Games Finland, City of Turku

    International Cooperation: Singapore Polytechnic, Tohoku University, Sendai National College of Technology, WasedaUniversity, Sendai Finland Wellbeing Center

  • Field Tests: Modified SportWall

    Testing commercial games and modified SportWall game

    GSH_videot/SportWall_low.mp4GSH_videot/SportWall_low.mp4

  • Field Tests: Modified SportWall

    Testing commercial games and modified SportWall game

    [3] Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients Motivation for Motivation-Driven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014, pp. 99-111.[4] Pyae, A., Luimula, M., and Smed, J. Rehabilitative Games for Stroke Patients, EAI Endorsed Transactions on Pervasive Games, Vol. 1/4, July 2015, e2, 11 p.[5] Pyae, A., Luimula, M., and Smed, J. Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study, In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015, pp. 185-194.[6] Pyae, A., Raitoharju, R., Luimula, M., Pitkkangas, P., and Smed, J. Serious Games and Active Healthy Ageing: A Pilot Usability Testing of Existing Games, An International Journal of Networking and Virtual Organisations, (accepted)

    https://drive.google.com/open?id=0B0VvXhj6vfBDZEdBa0JrVWotbkEhttps://drive.google.com/open?id=0B0VvXhj6vfBDZEdBa0JrVWotbkE

  • Field Tests: SkiingGame

    SkiingGame tested in Finland and in Japan (spring 2016 Singapore?)

    GSH_videot/Hiihtoretki_low.mp4

  • Field Tests: SkiingGame

    SkiingGame tested in Finland and in Japan (spring 2016 Singapore?)

    [7] Pyae, A., Luimula, M., Saarenp, T., and Smed, J. When Japanese Elderly Play Finnish Exergames: A Cross-Cultural Study, An International Journal of Usability Studies, (submitted)

    Videot/Hiihtoretki_low.mp4

  • SkiingGame in SFWC Booth

    SkiingGame demonstrated in H.C.R. 2015 in Tokyo

    Videot/WP_20151007_16_02_29_Pro.mp4Videot/WP_20151008_13_53_23_Pro.mp4Videot/WP_20151007_11_33_33_Pro.mp4

  • Field Tests: Sendai Broadcasting TV

    Japanese memory games were tested with 46 elderly people Dec 1-4, 2015

  • Upcoming Field Tests: HikingGame

    HikingGame will be tested in Finland but also maybe in Japan and Singapore (spring 2016?)

    Videot/demoreel_05-11-2015.m2v

  • Towards Commercialization?

    Interpreting physical therapy movements based on Microsoft Kinect for Xbox One

    https://www.youtube.com/watch?v=HnMCTI6jpOEhttps://www.youtube.com/watch?v=HnMCTI6jpOE

  • Contacts

    Dr. Mika Luimula

    Turku University of Applied Sciences

    Principal Lecturer, Head of Turku Game Lab

    Email: mika.luimula@turkuamk.fi

    mailto:mika.luimula@turkuamk.fi