gamification what is it, and what it is in moodle?
TRANSCRIPT
Teaching & Learning ForumBy Moodlerooms
Gamification – what is it?
Gavin HenrickLearning Technology Services
What is Gamification?
“Gamification is the use of game thinking and game mechanics to engage users in solving problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and processes to improve user engagement, return on investment, data
quality, timeliness, and learning”Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
“The use of game elements and game design techniques in non-game contexts.”
Werbach, Kevin – Gamification MOOC 2012
What is Gamification?
“Gamification is the use of game thinking and game mechanics to engage users in solving problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and processes to improve user engagement, return on investment, data quality,
timeliness, and learning”Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
The use of game elements and game design techniques in non-game contexts.
Werbach, Kevin – Gamification MOOC 2012
What is Gamification?
“Gamification is the use of game thinking and game mechanics to engage users in solving problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and
learning”Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
The use of game elements and game design techniques in non-game contexts.
Werbach, Kevin – Gamification MOOC 2012
Some Game Elements
• Avatars
• Badges
• Levels
• Points
• Progression
• Quests
• Resource Collection
• Rewards
Contexts
• Crowdsourcing
• Customer Engagement
• Career
• Education
• Finance
• Health
• Marketing
• Sales
Gamification is not …
• Simulations
• Serious games in business
• Chess
• World of Warcraft
• Game based learning
Gamification …
You want your players to
• Choose to play the game
• Choose to keep on playing
• Feel the are in control
• Have fun
Motivation
• Intrinsic– Autonomy– Believe they can achieve it– Interested in topic
• Extrinsic– Money– Grades– Failure– Competition
What motivates you…
• To participate in a forum discussion
• To complete a quiz/exam
• To read extra materials
• To watch a video
• To transcribe a video
• To help another student
Healthmonth.com
Health improvement rules
Life pointsDifficulty BracketsTeams & Social interaction
Game elements
Social networking
Behaviour Change
http://healthmonth.com/
BBVA Outcomes
• In 6 months – 100,000 new users of the online system
• Video Watched 15 times more than before
• Time spent in the site increased significantly
• The number of Fans increased by five times in social media
• Improved the perception of the bank
learnmoodle
Badge Rewards
• Start and End
• Not competitive
• Engagement-contingent
• Completion-contingent
learnmoodle
Mechanics
• Challenge
• Cooperation
• Feedback
• Rewards
• Turns (weeks)
• Win State
Components
• Achievement
• Avatar
• Badges
• Collections
• Points
• Quests
Gamification Toolkit
• Groups
• Progress Bar
• Checklist
• Certificate
• Activity Completion
• Conditional Access
• Badges
Moodle.org Groups
• Groups can have icons
• ICONS show up on forum posts
• Example - Moodle.org “Particularly Helpful Moodler”
Progress Bar
• Set up the tracking
• Graphical progress bar to completion
• Indicators for completion, late and incomplete
Certificates
• Award a PDF certificate for download
• Can be linked using conditional access to– completion of activities – grades
How they work in Moodle
• Award graphical badges based on criteria
• Finishing a course, completing your profile, completing an activity in a course, ad-hoc assignment by teacher
• Learner can download or export badge to Badge Backpack
• Badge holds metadata for verificationSee http://www.somerandomthoughts.com/blog/2013/05/06/open-badges-and-moodle/
Activity Completion
• Activities and Resources have completion status
• Students can manually complete
• Automatically complete by action such as a forum post or view
• Displays tick-box on course overview page
• Uses Cron to process some actions
Conditional Access
• Restrict access to resource/activity/section
• Can restrict based on – Time– Grade– Profile field– Activity
• Can show / hide the requirements for accessing the activity to students
Contact Info
Gavin Henrick
Email: [email protected]
Blog: http://www.somerandomthoughts.com
Twitter: http://twitter.com/ghenrick