gamification: future or fail?

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DESCRIPTION

This deck is based on a paper we wrote for the SAMRA 2011 conference. It's a short introduction to some of the ideas underlying the concept of "gamification". It also details the results from a simple experiment we conducted to measure the effectiveness of gamifying an online community. We were restricted by a tight deadline and the existing capabilities of the online platform we partnered with, but the results are still pretty clear (although small base sizes makes it difficult to draw solid conclusions). To follow up these tantalising results, we are writing another paper for ESOMAR Congress that collects more numbers describing the effectivness of gamification. I had a lot of fun illustrating the deck. Hope you enjoy reading it.

TRANSCRIPT

Page 1: Gamification: Future or Fail?
Page 2: Gamification: Future or Fail?

LEVEL 1What it’s not

Page 3: Gamification: Future or Fail?

LEVEL 1: What it’s not

Video games

Page 4: Gamification: Future or Fail?

LEVEL 2What it is

Page 5: Gamification: Future or Fail?

LEVEL 1: What is it?Definition

“The integration of the mechanics that make games fun and absorbing into non-game platforms and experiences in order to improve engagement and participation”~ The Authors

Page 6: Gamification: Future or Fail?

LEVEL 1: What is it?Example mechanics

Appointment dynamic

Achievement

Community collaboration

Page 7: Gamification: Future or Fail?

Cybernetics

LEVEL 1: What is it?Haven’t we seen this all before?

Behavioural economics

Control theory

Behavioural theories

Behaviour change

Page 8: Gamification: Future or Fail?

LEVEL 1: What is it?What’s in a name?

Game mechanics

Gaming

dyna

mics

Game theory

Serious games

Badgification

Game design

Pooh

Page 9: Gamification: Future or Fail?

LEVEL 1: What is it?Hijacking the brain, or, “How does it work?”

Experience systems

Short- and long-term goals

Rapid, frequent feedback

Other people

Rewards for effort

Uncertainty

Page 10: Gamification: Future or Fail?

LEVEL 1: What is it?“Facebook Addiction Disorder (FAD)”

Page 11: Gamification: Future or Fail?

LEVEL 1: What is it?Types of rewards/incentives

Status

Access

Power

Stuff

Page 12: Gamification: Future or Fail?

LEVEL 1: What is it?Incentives and rewards make the world go round

Page 13: Gamification: Future or Fail?

LEVEL 1: What is it?Flow

Page 14: Gamification: Future or Fail?

LEVEL 1: What is it?User/gamer types

Achievers (10%)

Killers (1%)

Socializers (80%)

Explorers (9%)

Page 15: Gamification: Future or Fail?

BOSS BATTLE!Pitfalls

Page 16: Gamification: Future or Fail?

It’s difficult to engage everyone

Page 17: Gamification: Future or Fail?

Rewards are not equivalent to achievement

Page 18: Gamification: Future or Fail?

Limited participation bandwidth

Page 19: Gamification: Future or Fail?

Unintended consequences / Gaming the system

Page 20: Gamification: Future or Fail?

Undermining intrinsic values and…

…interfering with social norms

Page 21: Gamification: Future or Fail?

CONGRATULATIONS!!!You defeated the Pitfall Boss!

Page 22: Gamification: Future or Fail?

BONUS LEVELExamples

Page 23: Gamification: Future or Fail?

BONUS LEVELFarmville

Page 24: Gamification: Future or Fail?

BONUS LEVELFoursquare

Page 25: Gamification: Future or Fail?

BONUS LEVELKlout

Page 26: Gamification: Future or Fail?

LEVEL 3Experiment

Page 27: Gamification: Future or Fail?

LEVEL 3Experiment Overview

Page 28: Gamification: Future or Fail?

LEVEL 3Experiment Design

1. A virtual currency

2. Parallel goals

3. Badges

4. Progress bar

5. Appointment dynamic

Game mechanics included:

Page 29: Gamification: Future or Fail?

LEVEL 3Experiment

Control Experiment

Results: Discussion content

Page 30: Gamification: Future or Fail?

LEVEL 3Experiment Results: Number of

posts

Number of posts(average)

Ave. number posts

1.5

2.3

Control Experiment

Page 31: Gamification: Future or Fail?

LEVEL 3Experiment Results: User

participation

Control Experiment

83%

17%

Contributing Dormant

68%

32%

Contributing Dormant n=25 n=30

Page 32: Gamification: Future or Fail?

LEVEL 3Experiment Results: Community

interaction

Control Experiment

63%

37%

Answers Comments

97%

3%

Answers Comments n=37 n=68

Page 33: Gamification: Future or Fail?

MARKET RESEARCH CONSIDERATIONS

Interference with data integrity

Unsolicited responses

Surveys too complex for mobile execution

Page 34: Gamification: Future or Fail?

Gamification appears to work

…it’s something we’ve always done to some degree

Now we’ve just articulated it, giving us a powerful tool

CONCLUSIONS

Its more subtle that just making something look like a video game, and…

Page 35: Gamification: Future or Fail?

CONGRATS!!! You defeated the Final Boss

Page 36: Gamification: Future or Fail?