gamestorming ux london
DESCRIPTION
Gamestorming and Graphic Facilitation 1/2 day workshop slides from UX London 2011.TRANSCRIPT
#gamestorming
© concept by Dan Roam
austinkleon.com
PERSONAL ASSESSMENT
1 = I do this very well.
2 = I do this slowly or
hesitantly, but I can do this.
3 = I’m not yet able
to do this.
PERSONAL ASSESSMENT(continued)
• Draw basic lines and shapes.
• Support text with imagery.
• See objects clearly in your mind’s eye.
• Draw representational objects.
• Write legibly.
austinkleon.com
PRACTICE!
GRAPHIC JAM(at your tables)
• Coffee cup
• Experience
• The London Eye
• Idiotic customer
• Navigation
GRAPHIC JAM(standing at a wall space)
• Project
• Design
• Cupcake
• Water buffalo
• Mistake
• To lose
• Completion
• Irrelevant
• To mother
• Complexities
THE 6 FUNDAMENTALS
9
PRACTICE!
That is Visual Language in a nutshell...
...now let’s apply that to meetings.
drawn by Dave Gray
drawn by Dave Gray
drawn by Dave Gray
drawn by Dave Gray
drawn by Dave Gray
drawn by Dave Gray
We just need structure.
A collection of game structures that make meetings work.
To design an effective meeting...
drawn by Dave Gray
PRACTICE!
3.12.3 BRAINSTORM(OPENING & EXPLORING)
Topic: The vacation of the FUTURE
PRESENTATIONS
THE ANTI-PROBLEM(EXPLORING another angle)
Topic: How to make sure the vacation of the
FUTURE goes horribly wrong