gamestorming ux london

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Gamestorming and Graphic Facilitation 1/2 day workshop slides from UX London 2011.

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#gamestorming

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© concept by Dan Roam

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austinkleon.com

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PERSONAL ASSESSMENT

1 = I do this very well.

2 = I do this slowly or

hesitantly, but I can do this.

3 = I’m not yet able

to do this.

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PERSONAL ASSESSMENT(continued)

• Draw basic lines and shapes.

• Support text with imagery.

• See objects clearly in your mind’s eye.

• Draw representational objects.

• Write legibly.

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austinkleon.com

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PRACTICE!

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GRAPHIC JAM(at your tables)

• Coffee cup

• Experience

• The London Eye

• Idiotic customer

• Navigation

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GRAPHIC JAM(standing at a wall space)

• Project

• Design

• Cupcake

• Water buffalo

• Mistake

• To lose

• Completion

• Irrelevant

• To mother

• Complexities

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THE 6 FUNDAMENTALS

9

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PRACTICE!

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That is Visual Language in a nutshell...

...now let’s apply that to meetings.

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drawn by Dave Gray

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drawn by Dave Gray

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drawn by Dave Gray

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drawn by Dave Gray

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drawn by Dave Gray

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drawn by Dave Gray

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We just need structure.

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A collection of game structures that make meetings work.

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To design an effective meeting...

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drawn by Dave Gray

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PRACTICE!

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3.12.3 BRAINSTORM(OPENING & EXPLORING)

Topic: The vacation of the FUTURE

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PRESENTATIONS

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THE ANTI-PROBLEM(EXPLORING another angle)

Topic: How to make sure the vacation of the

FUTURE goes horribly wrong

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