games & simulations for learning eldc2011 nick floro

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Games & Simulations Taking the next step in learning: [email protected] Twitter: @NickFloro Are you on Twitter? Why not? Join today and participate in the conference backchannel #eldc2011

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Presented at ELDC2011 in Utah 2011.

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Page 1: Games & Simulations for Learning eldc2011 nick floro

Games & SimulationsTaking the next step in learning:

[email protected]: @NickFloro

Are you on Twitter? Why not?Join today and participate in the conference backchannel #eldc2011

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Who is a gamer?

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GamersBorn ≥ 1980

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GamersBorn ≥ 1980

‣ 8-10 1+ hour/day

‣ teens 13+ hours week

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GamersBorn ≥ 1980

‣ 43% females

‣ 5 hours a week

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Gamers

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Gamers • Anyone born after 1980Over 10,000 hours played...

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A look back...

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1980’s

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Welcome to Adventure!! Would you like instructions?

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Some e-learning is underachieving...

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Next

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NextNext

NextNext

NextNext

NextNext

NextNext

NextNext

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Take the TestRead it

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experiencesDesigning

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How should we

Design?

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Focus on the

Audience1

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is the keyContent

2

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Transparent

Interface3

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What makes a game

Work?

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Goal-oriented

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storytelling

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Challenging

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Contextual

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interactive

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Engagement

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If you have good content, they will come.

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The most effective learning experience is an engaging one.

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Casual Games • Designed to play over and over again, simple to learn, short playing time, relatively inexpensive to build

• Addictive

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Games & Simulations

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A look back...

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Sims• Pick a Character• Roles• Time• Mission• Results• Fun

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An Idea

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Games

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Select an Assistant

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Overview

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Patient File

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Overview

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Character Development

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Mission

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Text MessagingSMS Integration

Would you like to sell, hold or buy?

1. Sell

2. Buy

3. Hold

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Defining the Game

What are the learning objectives?

Who is the audience?

What is the timetable?

Current technology or solution?

What is the budget?

Who is responsible for community building?

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Selecting the Tools

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Participation

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Collaboration

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Nick

Rich

John

MichaelEmily

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A C

R

O

P Twww.seeknspell.com

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C

R

O

P Twww.seeknspell.com

A

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Gamification

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Teach how to solve

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Teach how to be creative

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Resources

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Resources • Designing for the social web• Joshua Porter

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Screencasts 101 Mini-Session

www.jingproject.com

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Games1. Play

2. Watch others play

3. Experiment

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www.launchcycle.com

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NickFloro.com

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Thank You

Nick [email protected]/NickFloro

Download the Presentation at:http://www.slideshare.net/nickfloro