game theory, part 1

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Game Theory, Part 1 Game theory applies to more than just games. Corporations use it to influence business decisions, and militaries use it to guide their strategies. In fact, game theory grew in popularity and acceptance during WWII.

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Game Theory, Part 1. Game theory applies to more than just games. Corporations use it to influence business decisions, and militaries use it to guide their strategies. In fact, game theory grew in popularity and acceptance during WWII. Game Theory, Part 1. - PowerPoint PPT Presentation

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Page 1: Game Theory, Part 1

Game Theory, Part 1

Game theory applies to more than just games.

Corporations use it to influence business decisions, and militaries use it to guide their

strategies.

In fact, game theory grew in popularity and acceptance during WWII.

Page 2: Game Theory, Part 1

Game Theory, Part 1

In essence, the goal of game theory is to determine the best strategy for a participant in

any sort of competition to use.

Page 3: Game Theory, Part 1

Game Theory, Part 1

How do we determine the best strategy for each competitor?

Begin with constructing a payoff matrix.

Page 4: Game Theory, Part 1

Game Theory, Part 1

How do we determine the best strategy for each competitor?

Begin with constructing a payoff matrix.

The payoff matrix shows the outcome for each possible combination of strategies by each

competitor.

Page 5: Game Theory, Part 1

Game Theory, Part 1

We will consider only competitions that are limited to two participants.

The rows of the payoff matrix will represent the actions of one competitor, the columns will

represent the options for the other competitor.

Page 6: Game Theory, Part 1

Game Theory, Part 1

Very important:

The values in the payoff matrix represent the payoff for the row competitor.

Page 7: Game Theory, Part 1

Game Theory, Part 1

Very important:

The values in the payoff matrix represent the payoff for the row competitor.

Those values represent exactly the opposite payoff for the column competitor.

Page 8: Game Theory, Part 1

Game Theory, Part 1

Example: Sol and Tina play a game where they each choose to display either heads or tails on a coin. They reveal their coins at the same time, and have the following payoff matrix.

3 1

1 2

H TTina

HT

Sol

Page 9: Game Theory, Part 1

Game Theory, Part 1

Remember that the values in the matrix show the payoff for Sol.

3 1

1 2

H THT

Tina

Sol

If Sol and Tina each play heads, Sol wins 3 pennies. This means, of course, that Tina loses 3 pennies.

Page 10: Game Theory, Part 1

Game Theory, Part 1

Remember that the values in the matrix show the payoff for Sol.

3 1

1 2

H THT

Tina

Sol

If Sol plays heads and Tina plays tails, then Sol loses 1 penny; Tina gains 1 penny—exactly opposite of Sol.

Page 11: Game Theory, Part 1

Game Theory, Part 1

Remember that the values in the matrix show the payoff for Sol.

3 1

1 2

H THT

Tina

Sol

What strategy should each player follow?

Page 12: Game Theory, Part 1

Game Theory, Part 1

One method of choosing a strategy is to try to minimize the potential damage or loss. In other words, choose the least of all evils.

Page 13: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

For Sol, look at the rows. If Sol plays heads, the possible outcomes are to win 3 pennies, or to lose 1 penny.

Page 14: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

If Sol plays heads, the worst that can happen is that he will lose 1 penny. This is the row minimum for row 1.

-1

Page 15: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

In order to minimize Sol’s losses, he should choose the maximum value of all the row minimums.

-1

-2

Page 16: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

This value is called the maximin—the maximum of the row minimums—which in this case is –1.

-1

-2

Page 17: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

Now consider Tina. Remember that the values in the payoff matrix are exactly the opposite for her. In other words, large positive numbers mean she loses money.

-1

-2

Page 18: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

Because of this, we find the worst-case scenario for her by searching for the largest numbers in each column.

-1

3-2

Page 19: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

If Tina plays heads, the worst thing that can happen is that she’ll lose 3 pennies, as opposed to possibly winning 1 penny.

-1

3-2

Page 20: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

If she plays tails, the worst thing that can happen is that she’ll win 1 penny, rather than 2.

-1

3-2

-1

Page 21: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

In order to minimize her losses, we want to choose the minimum of the column maximums, called the minimax.

-1

3-2

-1

Page 22: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

Notice that Sol’s maximin is the same as Tina’s minimax. This suggests that the outcome of the game will be the same every time—Tina will win 1 penny.

-1

3-2

-1

Page 23: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

This is an example of a strictly determined game, where the maximin and the minimax are the same.

-1

3-2

-1

Page 24: Game Theory, Part 1

Game Theory, Part 1

Consider the worst-case scenario for each player, for each option.

3 1

1 2

H THT

Tina

Sol

That value for the maximin and minimax is called the saddle point of the game. It shows the outcome each game for the row player.

-1

3-2

-1

Page 25: Game Theory, Part 1

Game Theory, Part 1

Consider another game where each player displays a card with the letter A, B, C, or D. This game has the following payoff matrix:

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Page 26: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Sol took a close look at his options, represented in the rows, and noticed something interesting.

Page 27: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Regardless of what Tina does, row A never provides a better outcome for Sol than row D.

Page 28: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Row D is said to dominate row A. Because it can never outdo row D, Sol can simply eliminate A as an option.

Page 29: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Likewise, Tina can compare her options in the columns of the payoff matrix. Remember, though, that she wants the smallest (most negative) numbers, as those represent more money won.

Page 30: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Column C always outperforms column A, regardless of what Sol does. So Tina can eliminate column A.

Page 31: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

Now that Sol and Tina have both eliminated A as an option, we really only need to worry about a 3x3 payoff matrix. Evaluate the maximin and minimax.

Page 32: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

The maximin is –2, which occurs for strategy D.

-3

-5

-2

Page 33: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

This suggests that Sol should play D, and Tina should play D. In such an event, Sol will win 2 pennies.

-3

-5

-2

3 4 2

Page 34: Game Theory, Part 1

Game Theory, Part 1

4 2 3 1

2 1 3 1

1 3 5 2

5 2 4 2

A B C D

A

B

C

D

Sol

Tina

How long do you think Tina will play this game?

-3

-5

-2

3 4 2