game design for teachers

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Game Design for Teachers Origins 2008 Ian Schreiber

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Game Design for Teachers. Origins 2008 Ian Schreiber. Why We’re Here. Why We’re Here. Just reached Level 60 in World of Warcraft. Why We’re Here. Just reached Level 60 in World of Warcraft. Creating new characters for their D&D campaign. Why We’re Here. Just reached Level 60 - PowerPoint PPT Presentation

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Page 1: Game Design for Teachers

Game Design for Teachers

Origins 2008

Ian Schreiber

Page 3: Game Design for Teachers

Why We’re Here

Page 4: Game Design for Teachers

Why We’re Here

Just reached Level 60 in World of Warcraft.

Page 5: Game Design for Teachers

Why We’re Here

Just reached Level 60 in World of Warcraft.

Creating new charactersfor their D&D campaign.

Page 6: Game Design for Teachers

Why We’re Here

Just reached Level 60 in World of Warcraft.

Creating new charactersfor their D&D campaign.

Thinking of building anew Magic deck.

Page 7: Game Design for Teachers

What makes games FUN ?

Page 8: Game Design for Teachers

What makes games FUN ?

more than school

Page 9: Game Design for Teachers

But first, some incentive…

Page 10: Game Design for Teachers
Page 12: Game Design for Teachers

Theory of Game Design

"In theory, there is no difference between theory and practice. But, in practice, there is."

Jan L. A. van de Snepscheut

Page 13: Game Design for Teachers

Mihály Csíkszentmihályi

Page 14: Game Design for Teachers

Raph Koster

Page 15: Game Design for Teachers

Soft Skills

Page 16: Game Design for Teachers

Pacing

Start Here

Page 17: Game Design for Teachers

Pacing

As the player gets better…

Page 18: Game Design for Teachers

Pacing

The game gets harder!

Page 19: Game Design for Teachers

Robin Hunicke, Marc LeBlanc, Robert Zubek

Page 20: Game Design for Teachers

Some Kinds of Fun

• Exploration

Page 21: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

Page 22: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

Page 23: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

Page 24: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

Page 25: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

Page 26: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Page 27: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Settlers of Catan

Final Fantasy XII

Soccer

Page 28: Game Design for Teachers

Some Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Settlers of Catan

Final Fantasy XII

Soccer

Page 29: Game Design for Teachers

Applying Game Design to the Classroom

“A good game is a series of interesting choices.”

Sid Meier

Page 30: Game Design for Teachers

Three Ways to Use Games:

Page 31: Game Design for Teachers

Three Ways to Use Games:

• Play games in class!

Page 32: Game Design for Teachers

Three Ways to Use Games:

• Play games in class!

• Discuss games the class is

familiar with.

=

Page 33: Game Design for Teachers

Three Ways to Use Games:

• Play games in class!

• Discuss games the class is

familiar with.

• Modify your

teaching to be

more “game-like”.

=

Page 34: Game Design for Teachers

This is not the only game that exists in the world.(And there aren’t even many interesting

decisions!)

Page 35: Game Design for Teachers

Multiple Difficulty Levels

Normal

DifficultEasy

Page 36: Game Design for Teachers

Design for the players…

Page 37: Game Design for Teachers

Design for the players…

…not for yourself.

Page 38: Game Design for Teachers

Design for the players…

…not for yourself.

…and not for the content, either.

Page 39: Game Design for Teachers

Edutainment

+

Page 40: Game Design for Teachers

Examples of PvE(Player versus Environment)

World of Warcraft

Scotland Yard

Dungeons & Dragons

Page 41: Game Design for Teachers

Review of Goals

Page 42: Game Design for Teachers

Review of Goals

• Interesting decisions

Page 43: Game Design for Teachers

Review of Goals

• Interesting decisions

• Scaled difficulty

Page 44: Game Design for Teachers

Review of Goals

• Interesting decisions

• Scaled difficulty

• Student-centric course design

Page 45: Game Design for Teachers

Review of Goals

• Interesting decisions

• Scaled difficulty

• Student-centric course design

• Many kinds of fun

Page 46: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

Page 47: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

Page 48: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

Page 49: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

Page 50: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

Page 51: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

Page 52: Game Design for Teachers

Review of Goals: Kinds of Fun

• Exploration

• Social Experience

• Collection

• Physical Sensation

• Puzzle Solving

• Advancement

• Competition

Page 53: Game Design for Teachers

Closing Remarks

“Those who make a distinction between education and entertainment don’t know the first thing about either.”

Marshall McLuhan

Page 54: Game Design for Teachers

Contacting Me

• Ian Schreiber

[email protected]

• http://teachingdesign.blogspot.com

Page 55: Game Design for Teachers

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