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Gambling and the Millennial Generation Don Feeney Minnesota Lottery

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Page 1: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style

Gambling and the Millennial Generation

Don FeeneyMinnesota Lottery

Page 2: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style
Page 3: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style
Page 4: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style
Page 5: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style
Page 6: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style

The Millennials

• The “Connected” generation• Born 1982 – 2004• Also known as

– Generation Y– Generation C– Generation Me– Generation 9/11– Peter Pan Generation

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THEY ARE DIVERSE

8

73 7065

48

37

0

10

20

30

40

50

60

70

80

Gen Z Millennials Gen X Boomers Silent

2014 Diversity Index

Page 9: Gambling and the Millennial Generation - D. Feeney · Sony Play Station, or Microsoft Xbox 360 Played puzzle-type games such as word games or board games on the internet Played arcade-style

THEY FACE ECONOMIC UNCERTAINTY

• No expectation of lifetime employment

• January 2015 unemployment rate for 18-29 year olds was 10%• The average US student loan debt is estimated at $28,000

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AND ARE RISK-AVERSE

10

“They’ve become the Ben Franklin Generation” – Adam Hanft in the Huffington Post

“I have things I enjoy that are sure bets.”

“What happens if you win $100? Are you going to get the bug that I could win more?”

“I feel guilty spending my money on a long shot.”

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ENTITLEMENT AND BIG EXPECTATIONS

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THEY LIVE IN THE MOMENT

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Food29%

Entertainment14%

Clothing17%

Auto14%

Alcohol10%

Personal5%

Misc3%

Food & Alcohol8%

Discretionary Purchases “I’m conscious of budgeting, but I don’t want to miss out on

something just because of the financial side. It doesn’t really matter to me right now. I can make money

later. What’s 10 bucks today?” –Luke, 22

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THEY DON’T WANT TO BE ENTERTAINED

13

THEY WANT TO BE THE ENTERTAINMENT

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THEY WANT IT THEIR WAY

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THEY LOOK FOR COMPANIES THAT CARE

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“I’d like to support music education because they cut that at my high school and it’s important to me.” –

Melissa, 22

“If a cause is more local, I tend to believe in it more.

Like a kid from my high school had brain cancer and

the local Culver’s did something and the whole town came out—I really

believed in that.” –Pete, 23

“Sometimes ignorance is bliss, but I wouldn’t buy any products that are related to violence.” –

Pete, 23

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BUT DEMAND THAT YOU WALK THE TALK

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• “I guess I’m not very trusting. And unfortunately it’s that seeing it yourself or hearing about it from someone or that proof factor

that’s important.”

–Susan, 25

AND DON’T OFTEN ACTIVELY CONTRIBUTE

• “My values should tell me it’s the cause, but when it comes down to it, it’s the price that matters.”

–Tori, 22

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THEY ARE TECH-SAVVY

17

TECH-DEPENDENT

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THEY ARE CONNECTED

Ipsos Gaming with Millennials Syndicated Study, 2014

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Lack of privacy, social

pressure, need to be informed

Constant communication

Access to information

Instant gratification

“Text me, facebook me, tweet @ me, im me if you wanna reach me.”

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DO YOU HAVE A PROFILE ON A SOCIAL NETWORKING SITE?

6%

30%

50%

75%

0% 10% 20% 30% 40% 50% 60% 70% 80%

Silent

Boomer

Gen X

Millennial

Source: Pew Research Center

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80%

55%

38%

29%

22%

19%

73%

66%

48%

43%

34%

33%

29%

2011 2014

SOCIAL NETWORKING SITES% Registered

Ipsos Gaming with Millennials Syndicated Study, 2014

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AVERAGE NUMBER OF TEXT MESSAGES SENT IN A WEEK – U.S.

Ipsos Gaming with Millennials Syndicated Study, 2014

21

426.4457.8

57.8

2014 National (n=948) MN 18 to 34 (n=778) MN 35+ (n=257)

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THEY DISTRUST INSTITUTIONS

50%

39% 37%32%

0%

10%

20%

30%

40%

50%

60%

Source: 2014 Pew Research Center poll of 1821 U.S. adults

% Politically Independent

29%

21%

16%

9%

0%

5%

10%

15%

20%

25%

30%

35%

% Religiously Unaffiliated

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… AND PEOPLE

19%

31%

40%37%

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

Millennials Gen X Boomers Silent

Percent agreeing that most people can be trusted

Source: Pew Research Center, 2012 23

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THEY ARE STRESSED

• 24/7 lifestyle can be exhausting• Nearly half feel their stress level is “very

high” or “high”• Facebook depression “Instead of

connecting, some become more isolated than ever.”

Source: Indiana Education, “The Millennial Generation”24

“I like being by myself, but sometimes I feel like that’s hard to articulate. Like if

you don’t want to hang out with people, you always have to have an excuse. You can’t just be like ‘I want to chill out and read.’ I

feel like it’s almost not socially acceptable. I know it’s weird.” –Tori, 22

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GAMBLING BEHAVIOR

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GENERATIONAL ATTITUDES THAT AFFECT GAMBLING BEHAVIOR

• Economy• Would rather exchange skills/control for monetary risks (e.g., bet on a sports team

they’re knowledgeable about)

• Want immediate tangible or emotional takeaway for time/money spent

• Not strongly motivated by money

• Risk-averse

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GENERATIONAL ATTITUDES THAT AFFECT GAMBLING BEHAVIOR

• Spaces & Places• Value social experiences

• Do not believe they frequent gambling venues

• Comfortable with use of technology, but don’t require it

• They distrust institutions

• Rituals & Ceremonies• Rarely carry cash

• Spend entertainment money when with others

• Customize the experience!

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MINNESOTA PAST YEAR GAMBLING BY AGE

83%88%

80%74%

78%

54%

65%75%

81%78%

69%65%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

18-24 25-34 35-44 45-54 55-64 65+

19952015

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Source: MN Gambling Survey

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GAMBLING AT ALL, ON ANY GAME, FOR ALL STUDENTS, AND FOR BOYS AND GIRLS

0102030405060708090

1992 1995 1998 2001 2004 2007 2010

All Students Boys Girls

Source: Stinchfield (2011)

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GAMBLING AT ALL BY GAME9TH GRADE BOYS

0

10

20

30

40

50

60

70

1992 1995 1998 2001 2004 2007 2010

Lottery

Cards

Skill games

Sports

Source: Stinchfield (2011)

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2014 MILLENNIAL GAMBLING PARTICIPATION% Participated in past year

Source: Ipsos Gaming with Millennials Syndicated Study, 2014

58%

31%

30%

28%

25%

22%

19%

18%

17%

Lottery

Bingo

Played card games such as Poker or Hold'emPoker outside of a casino or card club (played…

Raffles

Fantasy sports

Sports pools

Purchased pull-tabs or break opens

Purchased lottery tickets for real money on theInternet

Bet on live horse or dog racing

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2014 MINNESOTA GAMBLING PARTICIPATION% Participated in past year

Source: Ipsos Gaming with Millennials Syndicated Study, 2014

63%

23%

15%

29%

13%

14%

27%

12%

56%

41%

32%

32%

31%

26%

35%

17%

Lottery

Bingo

Played card games such as Poker or Hold'emPoker outside of a casino or card club (played

in-person, not on the Internet)

Raffles

Fantasy sports

Sports pools

Purchased pull-tabs or break opens

Bet on live horse or dog racing

35+18-34

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2014 PAST YEAR LOTTERY PARTICIPATION

58%

46%

43%

28%

31%

27%

Any Game (Net)

Multi-state

Scratch Games

Pick 6 Lotto

Cash Lotto

Daily Game

Source: Ipsos Gaming with Millennials Syndicated Study, 2014

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TRACKING PARTICIPATION IN GAMING ACTIVITIES AT CASINO

81%

53%

48%

30%

20%

15%

12%

8%

Any gaming activity

Play slots

Any table game

Play Blackjack

Play Roulette

Play other table games

Play Craps

Play Baccarat

continued…Source: Ipsos Gaming with Millennials Syndicated Study, 2014

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PARTICIPATION IN GAMING ACTIVITIES AT CASINO

MINNESOTA

84%

62%

48%

92%

80%

33%

Any gaming activity

Played slots

Any table gameMN 18 to 34

MN 35+

Source: Ipsos Gaming with Millennials Syndicated Study, 2014

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• Games more likely to be played by younger adults than older adults– Bingo– Card games– Sports pools– Fantasy sports– Pull tabs

• Games less likely to be played by younger adults than older adults– Lottery– Raffles

• No difference– Casinos– Racing

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E-SPORTS

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INTERNET GAMBLING PARTICIPATION

4

B4a. Overall in the past year, have you played any of the following games on the Internet for money?

Base: All respondents

Any game (Net)

Played skill games and card games

Played games online through your mobile device

Played Poker

Played slot machines or spinning wheel games

Played Bingo against other players or versus a computer

Played Blackjack

Entered fantasy sports pools

Entered sports pools

Wagering on the outcome of events (such as the outcome of

elections or reality shows)

Played Roulette or Craps

Placed sports wagers or bet on sports outcomes

Played games like Caribbean Stud or Pai Gow

Bet on horse or dog racing

For Fun For Money

58%

31%

27%

19%

19%

17%

16%

9%

6%

6%

6%

5%

4%

3%

National (n=1001)

21%

5%

5%

8%

6%

5%

5%

4%

5%

3%

4%

3%

2%

3%

B4. Overall in the past year, have you played any of the following games on the Internet for fun without betting money?

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ONLINE GAMBLING SPENDING

AVERAGE spend in a typical session:

2011: $109.502014: $222.70

Source: Ipsos Gaming with Millennials Syndicated Study, 2014

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U.S. ONLINE AND CONSOLE GAMING PARTICIPATION

4

Played video games such

as Nintendo, Wii, Sony Play Station, or

Microsoft Xbox 360

Played puzzle-type games such as word

games or board games on the internet

Played arcade-style games such as pinball

or Pac-Man on the Internet

Played massive multiplayer online

games like World of Warcraft, Dark Age of

Camelot, Everquest, or Guild Wars on the

InternetPlayed multiple player

actions games such as Grand Theft Auto or

Moto GP 09/10 on the Internet

% Participated

73%

51%

37%

26%

24%

Source: Ipsos Gaming with Millennials Syndicated Study, 2014

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SO … HOW DO WE REACH THEM?

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THINGS TO KEEP IN MIND …

•There is no “mass” media

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THERE IS NO “MASS” MEDIA

0% 20% 40% 60% 80%

25-34

45-54

65+

% reading a daily newspaper yesterday

20131999

0% 50% 100%

Real time

Streamed

Recorded

Downloaded

% of total TV time by method

18-3435+

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THINGS TO KEEP IN MIND …

•There is no mass media•They distrust institutions•They are social•They don’t shock easily

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THANK YOU!DON FEENEY – [email protected]

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