future vr input & ux solutions

Download Future vr input & ux solutions

Post on 16-Jan-2017




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  • Game Director / User Experience Designer / Technical Architect

  • VR is coming sooner than you think!!

  • We already have crossed the line

  • In 2016 there will be 5 consumer VR platforms on the market

  • Consumer VR Hardware 2016!!!!

  • What works well in VR?

  • VR / AR Convergence

  • What's Changed? Why now?

  • Tools

  • What works in VR?

  • http://www.youtube.com/watch?v=kY3r-O6JClI

  • PresenceThe single most important thing in every VR experience

  • Sight, look around you, visual exploration

  • Users should need and want to look around in the world

  • Closer items have more impact

  • There are many ways to use that impact

  • Many layers of depth can add to presence

  • http://www.youtube.com/watch?v=fSzA6hWCcvo

  • What does not work in VR?

  • Dont mess with the inner ear

    When our senses dedicated to presence disagree the body responds by attempting to remove any potential toxins we me may have swallowed

  • If you do break the rules, break them wisely

  • http://www.youtube.com/watch?v=iqgKSxZbzWo

  • Alternate Approaches

  • Plan for a range of input possibilities

  • So many options...

  • Mapping user intent

  • Give the user a way to project their intentions

  • How do we express and interact in the real world

  • Gaze based interactions

  • Show user focus

  • Mapping user intent byonly show whats right

  • Tomato Presence!our focus become what we interact with

  • http://www.youtube.com/watch?v=Uhh4dA-V2os

  • Its even more important in social experiences

  • http://www.youtube.com/watch?v=TrPT7jy_1aA

  • What about user interfaces?

  • You need find somewhere to put itHint ( not your face )

  • Here is a lesson I learned the hard way

  • Dealing with depth can be tough

  • Really tough

  • It needs to be contextual

  • Simplifying interactions

  • Gestures usually suck

  • Computers look for single conditionsUsers explore whats possible

  • Needs to be obvious & reliable

  • Focus on user intent via oversimplification & automation

  • Design for the hardware

  • UI can reinforce the behavior

  • My advice

  • Test, Fail, Rebuild, Improve, Learn


  • TorontoVR is a monthly event for the VR community in Toronto where we can share, discuss, connect and explore the potential of Virtual Reality!

  • RSVP for the next event @ http://www.meetup.com/TorontoVR/

  • Thanks For Coming Out!