frost & sullivan's top 14 ideas and innovations for 2014

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Frost & Sullivan’s Top 14 for 2014 Predicting the top 14 ideas and innovations that will shape your world in the coming year

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Frost & Sullivan’s Top 14 for 2014

Predicting the top 14 ideas and innovations thatwill shape your world in the coming year

Top 14 for 2014

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Digital wallets will move to become more digital, mobile and based on open source, peer-to-peer networks (such as bitcoin). Marketing channels and retail strategies will in tandem become more interactive, fully digital and will be focussed on creating wholly immersive virtual experiences for the customer.

Wearable devices, or body-borne devices, will become particularly useful for applications such as healthcare. Products will evolve to a wider spectrum ranging from smart watches to even wearable clothing for new born babies that measures vital signs.

Rapid Advancement in M2M technology and artificial intelligence will further enhance the field of robotics—even making massive strides with domestic applications. Personal robots will fulfil many household tasks including cleaning, assisted living for the elderly and even window washing.

The list of products and services portfolios that can be offered using big data will become more customized and in real-time. This will define new working styles in 2014 as well as consumer applications, making everyday living more personalized, data-driven and analytics based.

With Amazon piloting Unmanned Aerial Vehicles for deliveries, we will soon see retailers and logistic service providers innovating in last mile delivery options to keep in tandem with growth in online retail. Delivery services will be a lot more personalized and 90 minute delivery windows will become shorter.

3D printing has become one of the premier disruptive technologies in transforming traditional industrial models. The prices of 3D printers will decrease making them more accessible, even for consumers.

VIRTUAL CURRENCY

WEARABLE DEVICES

PERSONAL ROBOTS

BIG DATA GETS BIGGER

LAST MILE INNOVATION: SHIPPING WARS

3D PRINTING

Top 14 for 2014

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Big data analytics will focus more on social analytics, enabling companies to develop more personalized and customized products and solutions. Integration of supply chain and retail strategies to social media platforms will enable development of products closer to individuals’ taste and preferences.

B2B retail will now see a shift to online retailing, enabling retailers to showcase the complete range of products and services to their customers. Combined with QR codes and augmented reality, B2B online retail will enable automated replenishment alerts and faster procurement cycles.

Increasing adoption of game-based mechanics such as leader boards, social plug-ins, virtual goods, rewards,etc. by businesses is expected to drive the global Gamification market to grow at a rate of nearly 100 percent every year, becoming an over $4-5 billion market by 2015.

Offices with advanced telecom and video-conferencing facilities will develop in city outskirts and in tech hubs to avoid long commute to city centers for workers. These offices will encourage more flexible styles of working and enable the concept of mobile offices for the future worker.

Apple recently announcing iBeacon is a testimony that AR will take a massive leap in 2014. AR shopping apps and in-store location technology will get a lot more sophisticated, even providing turn-by-turn directions as a customer shops within the store.

Future of consumer devices will focus heavily on connected health especially for those consumers who are fitness focussed. Web portals will enable health care agencies to remotely manage thousands of wireless health devices.

“ME” COMMERCE

ONLINE RETAIL HITS B2B

GAMIFICATION

RISE OF SMART WORK CENTERS

AUGMENTED REALITY TO BECOME A PERSONAL SHOPPER

HEALTH-CENTRIC DEVICES AND DIGITAL HEALTH

Top 14 for 2014

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Circular economy refers to an industrial economy, which contrary to the traditional linear economy, reclaims used materials and recycles them as secondary raw materials for new products. Key industries that will be impacted by this cradle-to-cradle concept include packaging, food and beverages, electronics and even clothing.

As apps become game-changers when bundled, we will find social TV evolving towards integrating services from multi-channel providers (such as AT&T, BT) to second screen technology players (Apple TV and Netflix), making TV-watching a unified entertainment experience in 2014.

About Frost & Sullivan

Frost & Sullivan, the Growth Partnership Company, works in

collaboration with clients to leverage visionary innovation that

addresses the global challenges and related growth opportunities that

will make or break today's market participants. For more than 50

years, we have been developing growth strategies for the Global 1000,

emerging businesses, the public sector and the investment community.

Is your organisation prepared for the next profound wave of industry

convergence, disruptive technologies, increasing competitive intensity,

Mega Trends, breakthrough best practices, changing customer dynamics

and emerging economies? Contact us: Start the discussion

Archana Amarnath

Visionary Innovation Research Group

Frost & Sullivan, London

+44 - (0) 2079157893

[email protected]

frost.com

CIRCULAR ECONOMY

SOCIAL TV: POWER TO THE PEOPLE