from research to ideation

36
From user research to ideation Workshop on fast paced, guerrilla user research, synthesis and ideation Maruša Novak & Damjan Obal @ blok_blok / Mladi.info / Mb, October 2012

Upload: damjan-obal

Post on 27-Jan-2015

118 views

Category:

Documents


0 download

DESCRIPTION

 

TRANSCRIPT

Page 1: From research to ideation

From user research to ideation

Workshop on fast paced, guerrilla user research, synthesis and ideation

Maruša Novak & Damjan Obal @ blok_blok / Mladi.info / Mb, October 2012

Page 2: From research to ideation

“The creation and synchronization of the elements that affect users’ experience with a particular company, with the intent of influencing their perception and behavior.”

Unger & Chandler

Page 3: From research to ideation

“The creation and synchronization of the elements that affect users’ experience with a particular company, with the intent of influencing their perception and behavior.”

Unger & Chandler

UX

Page 4: From research to ideation

Getting there

User-centered Design (UCD), Goal-directed Design, Double Diamond ...

http://colly.com

Page 5: From research to ideation

The Undercover Manifesto*★ Introducing UX from the ground up★ Change comes through small victories★ Delivery, not deliverables★ Good design today is better than great design

next year★ Working with people, not against them★ Action, not words

* Bowles & Box

Page 6: From research to ideation

The Undercover Manifesto*★ Introducing UX from the ground up★ Change comes through small victories★ Delivery, not deliverables★ Good design today is better than great design

next year★ Working with people, not against them★ Action, not words

* Bowles & Box

guerrilla

DIY

Page 7: From research to ideation
Page 8: From research to ideation

Why research, you ask...

Page 9: From research to ideation

Why research, you ask...

Research = insight =understanding = better UX

= :)

Page 10: From research to ideation

But research is...

Expensive! Long! Waste of time!We lack skills for it!

Page 11: From research to ideation

But research is...

Expensive! Long! Waste of time!We lack skills for it! is it?

Page 12: From research to ideation

Let’s see, shall we?

9:00-10:00 - User Research 10110:00 - 11:00 - Go-out-and-play11:00 - 11:30 - Research synthesis & Ideation11:30 - 13:00 - Define the damn thing13:00 - 14:00 - Lunch14:00 - 15:00 - Fill. Make. Sell.

Oy, and coffee?!?

Page 13: From research to ideation

User research (for today)

The topic: Youth unemployment.

Research in-the-wild:★ Observation★ Contextual inquiry & Interviews★ Focus on interviews & forget target groups★ Be a ninja but not a voyeur

Weapons of choice: notepad, video & photo (phone is more than enough)

Page 14: From research to ideation

Interviewing 101★ PLAN AHEAD!★ Interview where the interaction happens★ Ask open-ended questions (look for HOW & WHY)★ Avoid a fixed set of questions★ Avoid leading questions (eg. What’s wrong with

your existing mobile application?)★ Focus on goals instead of tasks★ Encourage storytelling★ Ask for show & tell★ Master your small talk & improvise

Page 15: From research to ideation

Observation 101★ Explore the broader context (how does it all fit

together? what channels, what touchpoints?)★ Look for challenges★ Discover “hacks” and shortcuts★ Consider edge cases and extreme users

Page 16: From research to ideation

Observation 101

feeling / thinking / doing

motivations framing behaviors

Page 17: From research to ideation

Your turn / Interview Exercise

Topic: What was your first working experience like?Time: 2 minute eachRoles: Interviewed / Interviewer / Observer

Page 18: From research to ideation

Your turn. Again.

Go out and play. Explore. Observe. Talk. Interact. Take notes. Discover. & be back by 11:00

Page 19: From research to ideation

Get it all out

Note all observations, challenges and findings in short form. Each on a post-it. Also look at the photos, videos from the field.

Start alone, then in group.

(5 min)

Page 20: From research to ideation

Gather meaning

Create an Affinity Map. Cluster notes. Now. (10 min)

Page 21: From research to ideation

Research synthesis

Synthesis = sense-making through an iterative process of refining gathered data*

★ Identify opportunities (generative, change we can envision. Opportunities = solutions)

★ Identify patterns★ Discover the stories

* borrowed from Steve Portigal. Thanks Steve :)

Page 22: From research to ideation

From findings(it is hard to get a job) to opportunities (improve the recruiting experience) to ideation questions (how can we improve...?) to strategies (connect youth with jobs) to solutions (mobile job board).

Only ideas - not refined yet!

Towards Ideation

Page 23: From research to ideation

Define:

From findings(it is hard to get a job) to opportunities (improve the recruiting experience) to ideation questions (how can we improve...?) to strategies (connect youth with jobs) to solutions (mobile job board).

(20 min)

Your turn. Ideate!

Page 24: From research to ideation

Tell stories. Part 1: The hero.

Persona - user model, a composite archetype based on research with real users.

★ Personifications, presented as a real person ★ Persona vs. Stereotype★ Distinct set of behavior patterns★ Can represent nonusers★ Persona types: Primary, secondary,

supplemental, customer, served, negative

Page 25: From research to ideation

A design tool that also helps resolve the issue of:

★ The elastic user★ Self-referential design★ Edge cases

Part 1: The hero. Persona.

Page 26: From research to ideation

Tell stories. Part 2: Goals.

Goals are drivers behind behaviors.

★ Motivate usage patterns★ Don’t ask for goals. Reconstruct them. ★ Each goal in a simple sentence.★ Three types of goals:

★ experience goals (have fun)★ end goals (find a job)★ life goals (be successful in...)

Page 27: From research to ideation

Tell stories. Part 3: Scenarios.

Narrative as a design tool.

Scenarios vs. Journey Map vs. Experience Map

★ Context scenario★ Key path scenario★ Validation scenario

Page 28: From research to ideation

Channel: A medium of interaction with users. (TV, Mobile, Internet, Newspaper)

Touchpoint: A point of interaction involving a specific human need in a specific time and place

Part 3: Scenarios. Touchpoints vs. Channels

Page 29: From research to ideation

Name: Eli RothAge: 5Hobbies: Chasing my tailDaily routine: Eat. Drink. Sleep.Likes: Foooood.Dislikes: Walks in the park.Goals: Live long and prosper. Find that darn bone. Have a blast.

(10 min)

Your turn. Design personas.

Page 30: From research to ideation

Your turn. Tell/sketch the story.

Pair context scenario with a storyboard and introduce your solution(s).

How is your persona tackling the everyday challenges of work, volunteering, education... with the help of your solution?

Sketch & combine.

(30 min)

Page 31: From research to ideation
Page 32: From research to ideation

not

Page 33: From research to ideation

Your turn. Wireframes & lo-fi prototypes

Add UI mockups/wireframes/screens of your lo-fi prototype, glue to existing scenario. (20 min)

Page 34: From research to ideation

Back at 14:00Lunch

Page 35: From research to ideation

Your turn. Design the Box.

Make your idea tangible. 1. Fill the box (names, users, features, functions...) 2. Make the box (tagline, for who, compelling features, design) 3. Sell the box (30 min)

http://www.gogamestorm.com

Page 36: From research to ideation

Fun?Maruša Novak / @marusanovakDamjan Obal / @damjanobalblok_blok