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  • 8/13/2019 Footprints No 10

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    Issue Number 10

    April 2007

    Contents

    % In Lair....................................................................................................................................... 1The Arcane Knight by Mike Riley............................................................................................. 2Complete Attack and Saing Thro! Table by Antonio "le#teri........................................... $eath &rom Aboe' a mini(mod#le by Michael )a*kell.....................................................12Tordell+* ,onder-#l Road o- Tran*-ig#ration by Alphon*o ,arden.....................................1/eginning Magic(0*er Spell Table by oel /i*hop...............................................................1$aining 3on(,eapon 4ro-iciency Slot* by Cyr#* Ayer*.....................................................25Stat Thi* Mon*ter Conte*t'....................................................................................................... 21ark )#nt*men by ohn A. T#rcotte...................................................................................... 26Caraan*7 Co*t and #arding by aid )aard................................................................. 28The 3ight*talker* by aid "dnie........................................................................................... 29,all o- /one*:,ae o- &atig#e by St#art Mar*hall...............................................................2Create &ood ; rink................................................................................................................ 2$

    The StaffPublisher Steve Yates

    Chief Editor John A. Turcotte

    Associate Editors Michael Haskell and Scott Sutherland

    Cover Art Joe Calkins

    Title Graphics Ji !assiter

    "nterior Art Sir Clarence# $rant $ollan# and El i%abeth Ste&art

    !a'out Chris Gonneran

    &ootprint*is published three ties a 'ear b' dra(onsfoot.or(. "t is available at the )ra(onsfoot &ebsitefor do&nload* visit http+,,&&&.dra(onsfoot.or(,fp, to do&nload other issues. To be kept up the date&ith -ootprints ne&s# (o to http+,,&&&.dra(onsfoot.or(,ne&sletter, and si(n up for the -ootprintsne&sletter. The ri(hts to all aterial published herein revert to the authors/ of said &ork upon release ofthis issue. Articles a' be subitted b' eail to footprints0dra(onsfoot.or( please# don1t subitarticles b' Private Messa(e in the forus/. )on1t for(et to include 'our 2b'line#3 i.e. ho& 'ou &ish to becredited.

    )un(eons 4 )ra(ons# Advanced )un(eons and )ra(ons# )4) and A)4) are o&ned b' 5i%ards of theCoast and their use here is not intended as a challen(e to their o&nership of that cop'ri(ht. Allaterials are used here &ithout their perission.

    All other aterial cop'ri(hted to the listed author or artist# and used b' perission.

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    % in Lair

    5elcoe to the tenth issue of -ootprints. "t sees incredible to e no& that

    fort' onths a(o# the idea of a 2$est of )ra(onsfoot3 e6%ine &as first bandied

    about. Here &e are &ith another issue chock6full of aterial for 'our old6school

    (ae. 5e have a odule fro Michael Haskell# ne& spells fro Stuart Marshall

    and discussions of non6&eapon proficiencies# caravans# a ne& 7PC class and

    the &inners of )ra(onsfoot8s 2Stat that Monster3 copetition.

    "t should (o &ithout sa'in( at this 9uncture# but the ::P (ain( counit'

    could not survive but for the tireless contributions of (aers like 'ourselves.

    Please keep the subissions coin(.

    Gae on and (ae ℓ

    &ootprint* (( 4age 1 (( 3#mber 15

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    The Arcane KnightA 7e& Class b' Mike perience point

    bonus a&arded b' the )un(eon Master.

    Arcane =ni(hts are an elite fi(htin( class fro

    a far a&a' and relativel' unkno&n area of

    an' capai(n &orld. The Arcane =ni(ht is a

    kni(ht &ho has the abilit' to cast a liited

    nuber of spells. "n their hoe kin(do#

    a(ical abilit' is coonplace &ith ost

    peasants kno&in( ho& to cast siple non6

    a((ressive spells.

    The :rders of the Arcane =ni(hts for thecore of the =in(do8s ared forces. The'

    &ere fored to (uard the citi%ens fro an

    abuse of a(ic and to protect the interests of

    the Ma(e =in(. There are t&o official :rders

    of Arcane =ni(hts+ the :rder of the Arcane

    and the :rder of the Phantas. The :rder of

    the Arcane can cast a(ic6user spells &hile

    the :rder of the Phantas utili%es illusionist

    spells. nofficiall'# there are ruours of

    rene(ade kni(hts &ho have rebelled a(ainst

    the Ma(e =in( and fored their o&n dark

    order of =ni(hts# the :rder of the7ecroancer# &ho cast necroancer spells

    see )ra(onsfoot8s MA7A!:-Pperience points at 23 level and ?d K ? hit

    points. The suire becoes a Prefect at ID

    e>perience points and (ains a further ?d K ?

    hit points. pon reachin( e>perience

    points# the character becoes a ?st !evel

    Arcane =ni(ht and (ains full ebership of

    one of the orders and obtains another d K ?

    of hit points and an' constitution/ bonus to

    their total.

    The Arcane =ni(hts are all !a&ful both the

    official and unofficial orders/ in ali(nentand prefer uniforit' and order. As such#

    the' are liited to the follo&in( &eapons+

    lance# lon( s&ord# broad s&ord# bastard

    s&ord# short s&ord# horsean8s ace#

    horsean8s flail# horsean8s ilitar' pick#

    da((er and sciitar. The Arcane =ni(ht &ill

    not use an' other &eapons as it calls their

    personal honour into uestion. perience as far as attacks per round

    are concerned# e.(.# a rd level Arcane =ni(ht

    can attack ties ever' @ rounds# as

    opposed to ? per round &ith other &eapons.

    At ?Lth level and above# the Arcane =ni(ht

    can attack ties per round &ith such a

    &eapon.An Arcane =ni(ht can parr' ore effectivel'

    &ith their &eapon of choice than ordinar'

    fi(hters. The' a' use their attacks to parr'

    an attack fro an opponent* e.(.# an Arcane

    =ni(ht &ith @ attacks per round can parr' t&o

    &ootprint* (( 4age 2 (( 3#mber 15

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    attacks per round. Should the =ni(ht have

    ore attacks per round than their opponent#

    the' a' parr' an attack and then return a

    blo&. A successful 2to hit3 roll a(ainst the

    opponent8s arour class ust be ade to

    parr' an attack. The parr' is used to cobat

    ph'sical attacks* the kni(ht &ill use the parr'attack to deflect the opponent8s s&ord#

    cla&s# etc.# b' usin( either their &eapon or

    shield. 2Area of effect3 spells and attacks

    a' not be parried in this anner.

    All Arcane =ni(hts are virtuall' born in the

    saddle and as such are DF unlikel' to be

    thro&n fro their horse. This chance

    increases b' ?F per level above first. The

    =ni(ht8s horseanship iproves &ith level

    and their abilities are as follo&s+

    At

    rd

    level# the Arcane =ni(ht canvault into the saddle &ith bulk'

    arour.

    At Dthlevel# the Arcane =ni(ht can

    ur(e their ount to a char(e. This

    char(e is ade &hen assaultin(

    ene' lines. The Arcane =ni(ht

    &ill cause additional daa(e

    eual to their level &hen usin( a

    lance# e.(.# a Dthlevel character

    &ould have a KD bonus &hen

    char(in( &ith the lance.

    At thlevel# the Arcane =ni(ht can

    suon a phantom *teedas therdlevel illusionist spell. This abilit' is

    eant to assist the Arcane =ni(ht if

    their livin( horse is killed. The

    duration of the spell is one turn per

    level of the =ni(ht.

    At ??thlevel# the Arcane =ni(ht can

    ride a (riffon or siilar creature as

    a steed.

    At ?Lth!evel# the Arcane =ni(ht

    can ride a dra(on as a steed if the

    dra(on is &illin(.

    The follo&in( restrictions appl' to Arcane

    =ni(hts+

    ?. The' can never retain ore than ?F of

    their treasure. A andator' BF tithe is

    ade to the Ma(e =in(8s coffers to pa'

    for their trainin( and upkeep.

    @. The' ust &ear the ost presti(ious

    arour available# even if it eans usin(

    noral plate ail above *plint mail

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    &ill be e>pelled fro the :rders. "f# ho&ever#

    the =ni(ht is still !a&ful inali(nent# there is a

    sall chance the' &ill be noticed b' the

    :rder of the 7ecroancer.

    Arcane Knight Table I

    "=perience 4oint*"=p. Leel

    15(*ided dice -orAcc#m#lated )it ice Leel title

    -1500--500 0 1d4 + 1 S>#ire-500--1 0 2d4 + 2 Prefect

    6@#D ? 3d4 + 3 "nitiate of the :rder

    @#D?6D#D @ d K Assistant of the :rder

    D#D?6?@# Dd K D :rdained of the :rder

    ?@#?6@# Ld K L -ield "nitiate

    @#?6D# D d K -ield :rdained

    D#?6BD# L Nd K N -ield Captain

    BD#?6?D# Bd K B Phanto "nitiate

    ?D#?6D# N ?d K ? Phanto :rdained

    D#?6# B ??d K ?? Phanto lieutenant

    #?6?#D# ? ?@ d K ?@ Arcane =ni(ht

    ?#D#?6?## ?? ?d K ? Arcane =ni(ht D

    th

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    Ma(e =in(8s capitol and helps oversee the

    !ord Arcane =ni(ht8s stron(holds. The !ord

    Hi(h Arcane =ni(hts have responsibilities in

    ties of civil unrest and &ar to defend the

    kin(do &ith their skill at ars and strate(ic

    trainin(. There are currentl' t&o !ord Hi(h

    Arcane =ni(hts. The' are responsible for five

    stron(holds. Should a pla'er reach this level#

    the Ma(e =in( &ould either call a private

    tournaent and the loser &ould be deoted

    or elect a ne& stron(hold and redistribute the

    responsibilit' evenl'.

    The

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    Arcane Knight Table III

    Spell failure table

    Sphere % "--ect -or Iron Armo#r

    Ab9uration @D Spell altered to be opposite to noral

    Alteration @D Spell altered to be opposite to noral.

    Con9uration,Suonin( D The character suons an ene' "ron Gole

    )ivination ? The character for(ets all about &hat the' are

    divinin(

    Enchantent,Char @ Character becoes chared b' reflections

    Evocation @D -ailure

    "llusion,Phantas @D Character believes the spell &orked

    3ote* on Table III

    The chance of stran(e effect occurrin( is reduced b' @F per level of the caster to a iniu

    level of DF.

    4er*onal )ono#r

    A character be(ins &ith the euipent he is

    (iven# &orth appro>iatel' BF of their

    be(innin( onetar' &ealth# &hich is based

    on the 2Startin( Mone' and Euipent for

    Cavaliers3 table in 7EA

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    Arcane Knight Table I@

    Personal Honour (uidelines.

    )ono#r /on#* e*cription

    K? Minor acts of charit'

    K@ Ma9or acts of charit'

    K@ Copletion of a inor adventure or task ?

    st

    I

    th

    /KD Copletion of an adventure or task NthI ?th/

    K? Copletion of a a9or adventure or task ?thK/

    KD Sin(le handed defeat of a a9or onster# E.(. Giant# )ra(on#

    )eon !ord

    K )efeat of a a9or onster as part of a tea

    K@ 5ell acuittal in battle a(ainst an ene'

    K@ Protection of the :rder8s honour

    KD Tithin( a a(ical ite to the :rder

    6@

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    Table @

    Personal Honour reuisitions.

    )ono#r Re>#i*ition

    7othin( I treel'

    po&erful character class.

    &ootprint* (( 4age (( 3#mber 15

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    The Complete Attack and Saing Thro! Table$' Antonio Eleuteri

    This article introduces a hopefull' useful;/

    (ae aid+ all attack and savin( thro& tables

    of the A)4) (ae condensed onto one

    pa(e. Man' )un(eon Masters do not find thetables in the )un(eon Masters Guide )MG/

    to be ver' user6friendl'* the' are spread over

    three pa(es# and these pa(es are not even

    conti(uous# resultin( in anno'in( pa(e

    flippin(. The )un(eon Masters Screen helps

    alleviate the situation# but even there# the

    tables are on different panels. -urtherore#

    searchin( on the tables a' be tie6

    consuin(# and a' disrupt the flo& of the

    action.

    So# is there a &a' to have all the inforation

    all in one place The ans&er is 'es# but soe2t&eakin(3 of the inforation in the )MG is

    reuired. Precisel'# the ke' to the

    copression lies in the 2To Hit Aror Class 3

    THAC/ nuber. A roll of ?d@# plus odifier#

    plus tar(et Aror Class ust eual or e>ceed

    the THAC for an attack to be successful. The

    THAC can be easil' read at the crossin( of

    the ro& correspondin( to AC and the

    colun of character level on the attack

    atrices.

    So# at least in principle# this &ould (ive a

    siple ean to replace the attack atrices.

    nfortunatel'# and contrar' to &hat happens

    in the second edition A)4)# the attack

    atrices ): 7:T ipleent a linear

    pro(ression of THACs. "n fact# an attack

    score i.e. ?d@ roll plus odifiers/ of @

    corresponds a ran(e of ACs. Thin(s are further

    coplicated b' the fact that# in soe

    instances# a penalt' on the attack scores

    ust be taken into account# nael'+ level

    huans and halflin(s# creatures &ith ?6? hit

    die# lo&6level thieves and a(ic6users.

    The 2trick3 is then to take into account all of

    these factors. This can be easil' done b'

    reportin(# as a function of level,hit die# not

    onl' the THAC# but also therangeof ACs hit

    &ith an attack score of @ &hich " call the

    2@ hit ran(e3/. The Coplete Attack and

    Savin( Thro& table sho&s precisel' this

    inforation. "ts use is siple+ &hen attackin(#sipl' use the THAC echanics# &ithout

    usin( the table at all and notin( that thieves#

    a(ic6users etc. ust subtract ? fro their

    attack scores/. 5hen an attack score of @ is

    obtained# there is no need to copare to the

    THAC# since b' sipl' lookin( at the 2@ hit

    ran(e3 one (ets the ACs hit. 5hen the attack

    score is lar(er than @# each point of e>cess

    be'ond @ hits ? point of AC be'ond the 2@

    hit ran(e3.

    Eample+ A ?th level fi(hter has a THAC of

    ?@. "f he rolls an attack score of @ he hits ACs6N to 6?. Since 6? is the a>iu AC

    possible# attack scores be'ond @ al&a's hit

    6?.

    $esides the condensed attack atrices# there

    &as plent' of space to include the savin(

    thro& atrices. Thus# these have been placed

    to the ri(ht of the THAC and 2@ hit ran(e3

    coluns# so that for each character class &e

    have all the relevant inforation in one

    place. "t should be noted that the

    or(ani%ation of the tables has been re&orked#

    since in soe cases in particular for the

    Monk/ advanceent in THAC does not

    correspond to advanceent in savin( thro&s.

    -urtherore# the coluns of the savin( thro&s

    are no& disposed in order of precedenceof

    the save# fro left to ri(ht# so that if ore than

    one cate(or' applies# the first fro the left

    takes precedence e.(. a save vs. pol!morph

    "and is done on the "and colun# not on

    the pol!morphcolun./

    #ote$ %an! pla!ers and &%s ob'ect that the

    ()*0 is not part of the *&,& game andthat it "as introd.ced "ith the second

    edition of the game/ *ct.all! this is notentirel! tr.e since it "as .sed in the &%

    namel! in *ppendi E$ *lphabetical %onsteristing/

    &ootprint* (( 4age $ (( 3#mber 15

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    &ootprint* (( 4age 15 (( 3#mber 15

    e ve l TH AC 0 20 H it RangeRod, Staff or

    W andPetrification or

    PolymorphParalyzation,

    Poion, !eath" agic #reath W eapon Spe ll

    Thieve, Acro$at and Aain%&' 20( % to &' %' %2 %) %* %++&, %- &% to &* %2 %% %2 %+ %)

    -&%2 %* &' to &- %0 %0 %% %' %%

    %)&%* %' &* to &%0 , - %0 %) -

    %.&20 %2 &, to &%0 * , - %2 .

    2%/ %2 &, to &%0 ' . , %% +

    "agic&er and 1l lionit%&+ 20( % to &' %% %) %' %+ %2*&%0 %- &% to &* - %% %) %) %0

    %%&%+ %* &' to &- . - %% %% ,

    %*&20 %) &. to &%0 + . %0 - *

    2%/ %% &- to &%0 ) + , . '

    3ighter, Paladin, Ranger, #ard, #ar$arian, Caval ier and 0&level Hm an and H alf l ing40 20( % to &' %, %. %* 20 %-

    %&2 20 0 to &+ %* %+ %' %. %.

    )&' %, &2 to &. %+ %' %) %* %*

    +&* %* &' to &- %) %2 %% %) %'

    .&, %' &* to &%0 %2 %% %0 %2 %)

    -&%0 %2 &, to &%0 %0 - , - %%

    %%&%2 %0 &%0 - , . , %0%)&%' , &%0 . * + + ,

    %+&%* * &%0 * + ' ' .

    %./ ' &%0 + ' ) ' *

    Cleric and !rid%&) 20 0 to &+ %' %) %0 %* %+

    '&* %, &2 to &. %) %2 - %+ %'

    .&- %* &' to &- %% %0 . %) %2

    %0&%2 %' &* to &%0 %0 - * %2 %%

    %)&%+ %2 &, to &%0 - , + %% %0

    %*&%, %0 &%0 , . ' %0 -

    %-/ - &%0 * + 2 , .

    "on5%&) 20 0 to &+ %' %2 %) %* %+

    ' %, &2 to &. %' %2 %) %* %+

    +&* %, &2 to &. %2 %% %2 %+ %)

    .&, %* &' to &- %2 %% %2 %+ %)

    - %* &' to &- %0 %0 %% %' %%

    %0&%2 %' &* to &%0 %0 %0 %% %' %%

    %)&%+ %2 &, to &%0 , - %0 %) -

    %* %0 &%0 , - %0 %) -

    %.&%, %0 &%0 * , - %2 .

    %-&20 - &%0 * , - %2 .

    2%/ - &%0 ' . , %% +

    "onter 6inclding hmanoid and 7PC ha lf&orc8p to %&% 20( % to &'

    %&% 20 0 to &+

    % %- &% to &*

    %/ %, &2 to &.

    2&)/ %* &' to &-

    '&+/ %+ &+ to &%0

    *&./ %) &. to &%0

    ,&-/ %2 &, to &%0

    %0&%%/ %0 &%0

    %2&%)/ - &%0%'&%+/ , &%0

    %*&%./ . &%0

    %,&%-/ + &%0

    20&2%/ ' &%0

    22&2)/ ) &%0

    2'&2+/ 2 &%0

    2*/ % &%0

    ( frther &% penalty for attac 5 core le tha n 204 half&elve, elve, d9arve and gnome are never le than firt level

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    eath -rom Aboe'Q Michael Haskell

    An A)4) Mini6Module for IL Characters# !evels LIB

    Two cloud giants, brothers linked by their evil intelligence anddepraved joys, fly their cloud castle high above the civilized

    lands. Brave adventurers must stop them before they bring red

    ruin to the realms of men!

    "n this ini6odule# the PCs ust ount a darin(

    raid on the fl'in( castle of a pair of cloud (iants

    to destro' the before the' can attack the lands

    belo&. Ho& the PCs reach the castle of the cloud

    (iants is left to the )un(eon Master and the needs

    of his capai(n. Possibilities include bein( ferried

    b' friendl' pe(asi or other fl'in( ounts# use of

    potions of fl'in(# or a teleport spell fro a court

    a(ic6user. The safest place to land on the cloud

    island on &hich the castle sits is Area A on the

    )un(eon !evel# as it can be approached fro

    belo& &ithout risk of bein( seen or detected b'

    the (iants8 alar s'ste see belo&/. "t is possible

    to attept to land in the castle8s court'ard# but the cloud (iants &ill be &arned of an'

    approach to this area and &ill take defensive actions. "n cases of (reat need# the' can brin(

    their 2pets3 fro the lo&er )un(eon !evel up to the castle itself. Alternativel'# the' a' sipl'

    retreat to the )un(eon !evel and a&ait the coin( of the adventurers &herever the' choose.

    "t &ill be ipossible for the PCs to affect the fli(ht of the castle itself# thou(h the' a' not learn

    this until the' have tried; The (iants theselves can (uide its fli(ht fro an'&here on the cloud

    island# thou(h the' cannot steer e>cept fro the court'ard or to&ers.

    K"B T T)" CL0 IA3T+S LAIR

    #ngeon Leel

    A. The stone castle rests on a thick island of

    cloud that flickers &ith li(htnin( as it races

    throu(h the sk'. The (ra' clouds see to roil

    and shift constantl'# but the castle and its

    (rounds sit on it as solidl' as if the' rested on

    the firest earth. :ne corner of the castle8s

    foundation fors a cut6out at the rear of the

    lo&er area# akin( a platfor that is

    bounded on t&o sides b' sheer stone &alls

    and on t&o sides b' the ept' sk'. 5hatever

    eldritch uarr' provided the stone for this

    fl'in( castle is be'ond noral ken. The stone

    is predoinantl' black# shot throu(h veins of

    (old that see to pulse and shift# soeties

    su((estin( the fors of anials# en# and

    onsters beneath the surface of the stone.

    Hi(h above the platfor at A# one of t&o

    he>a(onal to&ers fors one corner of the

    castle8s outer &all. :n the platfor8s interior

    side are closed @D16tall double doors of solid

    black &ood bound in a stran(e etal.

    The assive portals are barred fro the

    inside. "f not forced open b' e>ceptional

    stren(th or a(ic# an' blade lon(er than ashort s&ord can be inserted beneath the bar#

    soe B1 above the (round. A character &ith

    a ST< of at least ?L can then lever the bar

    up&ard to open the door 6 provided he can

    reach the correct hei(ht. A thief &ho

    inspects the doors at this hei(ht has his

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    noral find traps percenta(e to deduce this

    ethod. The blade so used ust ake a save

    vs. crushin( blo& at I@ on the die or be

    broken &hen the bar is reoved.

    Hall&a's and chabers on the )un(eon

    !evel are all 1 to D1 tall# and doors are @D1

    tall# unless other&ise noted. The secret doors

    in this hall and the )un(eon !evel8s ain

    corridor are detectable as noral. The' are

    operated b' catches hidden in &horls of

    color ?D1 fro the floor. 5hen a secret door is

    activated# an entire section of &all# ?1 or @1

    &ide# &ill sink into the cloud floor for ? full turn.

    At the end of this tie# it &ill slo&l' rise back

    into position.

    The chaber be'ond the door is uite bare*

    its &alls# floor# and ceilin( ade of the sae

    shiftin( stone as the castle &alls. "t is unlit#thou(h a di radiance sees to eanate

    fro the stone# enou(h to allo& vision &ithin

    D1 if there is no other source of li(ht. The

    double doors fro this chaber into the

    hall&a' s&in( open uite easil'# thou(h the'

    are also @D1 tall. The hall be'ond is @1 &ide

    and floored &ith cloud. The vapors roll and

    shift# and flashes of li(htnin( soeties flare

    &ithin the# but an'one &alkin( on this

    surface &ill find it is perfectl' hard# level# and

    sooth. "t can be traversed &ithout dan(er.

    Ho&ever# a(ical fire &ill carve it out#

    creatin( a hole in an area atchin( thespell8s area of effect. An' hole @1 or (reater

    in depth &ill reach a level of cloud that is not

    enchanted to support &ei(ht* at D1# open sk'

    is visible.

    1. Each of the double doors into this

    chaber is decorated &ith an elon(ate#

    serrated &hite trian(le. The &ood of the

    doors is cold to the touch. The doors open

    in&ard to the chaber be'ond.

    This D1 R ?1 chaber is the kennel of D

    &inter &olves AC D* M+ ?N* H) L* HP+ # #@L# @# @* UATT+ ?* )M+ @IN* SA+ -rost breath

    once,turn for LI@ save for half daa(e/*

    S)+ "une to cold* "7T+ Av(* A!+ 7E* S"VE+ !*

    RP+ @D K D,h.p./ T&o al&a's &ait silentl'

    &ithin ?1 of the doors and surprise an'one

    burstin( throu(h on a out of L chance. The

    other three &olves &ander throu(h the

    chaber# (na&in( on the fro%en and

    cracked bones of those huans and dei6

    huans that have served as their eals.

    Stran(e fors of ice clin( to the &alls# as if the

    shado&' fors of ni(htare had been

    elted and refro%en b' the horrid breath ofthe &inter &olves. Ju>taposed a(ainst the

    black and (old stone# these evil shapes see

    to loo above the vie&er. The (iants have

    not fed their hounds in a &hile# and the' &ill

    hun(ril' attack an'one &ho enters their

    kennel# &eavin( and ho&lin( throu(h the

    hoar'# t&isted condensations of their o&n

    breath. Each &olf has onl' a F chance of

    pursuin( PCs do&n the corridor. The' cannot

    open the doors once closed.

    7ote that each pelt could be &orth D# (.p.

    if it is intact# thou(h daa(e fro cobatand spells a' lessen this value.

    2. This N1 R N1 roo is the barracks of t&ent'

    ice trolls# the cloud (iants8 assault troops AC+

    N* M+ B* H)+ @* HP+ ?L# ?D# ?# ? >@/# ??>@/#

    ? >/# N >@/# # L >/# D# * UATT+ @* )M+ ?IN,?I

    N* S)+

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    across fro the door &ill 9oin the follo&in(

    round. The trolls &ill not pursue an'one out of

    this roo. 7ote that do&ned trolls and parts

    of do&ned trolls can ove up to 1 to find

    &ater for re(eneration.

    The area of &all bet&een the chabers on

    the &all to the left of the door is the trolls8

    larder. Huan bod' parts are 9aed into

    the ice here# arred b' si(ns of recent

    (na&in(.

    6. The secret door slides do&n&ard into the

    cloud floor to reveal a ?1 R ?D1 roo

    floored and &alled in the shiftin( black stone

    of the castle8s e>terior. Across fro the secret

    portal# assive double doors of black &ood

    stand closed and forbiddin(. A hu(e

    creature pro&ls throu(h this roo# its bod'

    like a lion ?1 tall at the shoulder but &ith thebeak of a vulture. "ts assive forepa&s end in

    cruel talons. This is a vulture lion AC+ @* M+

    ?D* H)+ ?D* HP+ * UATT+ * )M+ I@,I@,I

    ?N* S)+ "une to fear* M

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    The t&o cloud (iants &ho occup' the castle

    are t&in brothers# evil# intelli(ent# corrupt# and

    stran(e. The' keep huan# huanoid and

    dei6huan slaves# &ho the' torture until

    the' are totall' subissive and brain&ashed.

    These slaves tend the (ardens and orchards#

    serve the fe' (iants their ve(etarian eals#and are periodicall' fed to the onsters

    belo& the castle. The (iants often a(ree to

    serve in soe evil alliance in e>chan(e for a

    stead' suppl' of pre6trained slaves# and it is

    one of these alliances that has the castle

    hurtlin( to&ard soe civili%ed area even no&.

    There are currentl' t&elve huan slaves in

    the castle# thou(h the (iants e>pect fresh

    ones soon.

    Keep. The double doors into the castle open

    easil'. "f the PCs have coe up throu(h the

    )un(eon !evel and the (iants have not beenalerted to their presence# the' &ill be at table

    &hen the PCs enter the keep# eatin( assive

    ve(etable crouettes fro iense silver

    platters AC+ @* M+ ?D* H)+ ?@K* HP+ LD# DN*

    UATT+ ?* )M+ LIL* SA+ Hurl rocks for I@* S)+

    Surprised onl' on a ?* leitateself K @# (.p.

    &ei(ht* "7T+ er'* A!+ 7E* S"VE+ ! ?N1 tall/* RP+

    D#BB# D#NN/. -our slaves stand a(ainst the far

    &all# behind the table. The other ei(ht are

    variousl' occupied in the kitchen# the pantr'#

    and their o&n uarters.

    All of the keep8s &alls# interior and e>terior#are ade of the eldritch black stone. "n

    sunli(ht and in shado stran(e fors see to

    &rithe across the in sickl' (old. "n the li(ht

    of the (iants8 hearths# shado&s pace the &all

    that are cast b' no ob9ect &ithin the roos.

    These see to (ather especiall' thickl' in the

    torture roo &hen the (iants are about their

    horrid pleasures.

    Each of the keep8s to&ers has t&o levels and

    a flat6topped roof protected b' erlons*

    each interior level has @D16hi(h ceilin(s.

    Access to either roof fro inside a to&er isdifficult even after the trapdoor in the ceilin(

    is attained# as the' are secured b' a thick bar

    and a hi(h6ualit' lock. The bar is siple to

    reove# but the onl' ke's to the lock are on

    the persons of the cloud (iants. An' PCs

    atteptin( to (ain entr' to the to&ers fro

    the roof outside ust soeho& overcoe

    both defenses# thou(h# and each reuires a

    separate knock spell or successful open doors

    roll b' a character &ith a ST< of at least ?N,B?

    .v. P!AYE

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    "f the PCs enter the keep throu(h the front

    door# the (iants &ill initiall' assue the' are

    ne& slaves# bearin( (ifts fro their forer

    asters. :ne (iant &ill order the to (o into

    the torture roo# strip# and be silent until the

    (iants coe to the. "f the PCs do not

    iediatel' enter the torture roo 6&hetherthe' advance# attack# speak# or even

    hesitate6 the (iants &ill bark out# in coon#

    2Slaves# do&n;3 The huan slaves# 9ust visible

    behind the assive table# &ill iediatel'

    drop to their knees and press their heads

    a(ainst the (round. "f the PCs do not also do

    this# the (iants &ill iediatel' kno& the' are

    under attack.

    )urin( an' cobat in the keep# the (iants &ill

    flip over their ?16&ide table and stand behind

    it# &here the' have access to N boulders#

    receive a bonus of K on their AC and savesfor all spells and frontal attacks fro issile

    &eapons. The' &ill be effectivel' iune to

    elee attacks fro the front* &ould6be

    attackers ust ove around the tables unless

    the' possess &eapons (reater than ?8 in

    len(th. 5hile the' &ill never surrender# if

    badl' hurt# the cloud (iants i(ht attept to

    flee# b' either clibin( to the top of one of

    to&ers or runnin( out into the court'ard and

    then usin( their levitation abilit' to rise above

    the castle and let its oentu carr' it a&a'

    fro the. The' could also leap do&n theportal to the )un(eon !evel# either enterin(

    that level or proceedin( do&n&ard throu(h

    the cloud in Area and then levitatin( once

    the' are in the open air.

    7ote that the four huan slaves &ill not ove

    at all durin( cobat# aintainin( their

    prostrate positions. The' &ill passivel' allo&

    theselves to be cut do&n or destro'ed b'

    spells aied at the (iants.

    The (iants8 treasure is scattered throu(hout

    their keep and on their persons# at the )M8s

    discretion. Soe should be kept on the#thou(h as the' have no real use for the

    a(ic ites the' possess# these are ore

    likel' to furnish decorations soe&here.

    Soe roos# especiall' the parlor# the

    bedroo# and the reflectin( roo# &ill also

    contain lar(e nubers of nonvaluable and

    nona(ical ob9ects. -indin( the real treasure

    in all of this i(ht be uite a challen(e even

    after the PCs have bested the (iants; This is

    iportant because the PCs have absolutel'

    no &a'# short of a "ish# of influencin( the

    fli(ht of the castle once the (iants are deador fled# and the (iants theselves &ill never

    take directions fro the PCs on ho& to direct

    their castle# even on threat of death. An'

    reuest alon( these lines to a charmed(iant

    &ill allo& for an iediate savin( thro& &ith

    K@ on the die. This eans that the castle &ill

    still be hurtlin( throu(h the sk'# possibl'

    to&ard the ver' to&n the PCs &ere asked to

    defend# althou(h &ithout direction fro the

    (iants it &ill not land there or even slacken its

    pace. "ndeed# if not controlled# the castle &ill

    eternall' circle the earth 6or fl' off into space

    &hen it reaches the ed(e of the 5orld )isc#

    or be consued b' the Great Morkoth that

    rolls the &orld throu(h its lab'rinth# or eer(e

    throu(h the nictitatin( ebrane of the

    Great God8s :nl' E'e# dependin( on 'our

    (ae &orld8s cosolo(';

    "f the PCs have not arran(ed for soe eans

    of rescue# the' ust fi(ure out a &a' to (et

    do&n to the (round &ith &hatever treasure

    the' find and an' slaves the' a' &ish to

    rescue. 7ote that these slaves &ill be entirel'

    passive in the atter of their rescue until eachhas received a heal spell or a c.re serio.s

    "o.nds and a c.re disease spell# or a full

    'ear of rest and recuperation has elapsed#

    thou(h if the' reain on the castle (rounds#

    the' &ill continue to plant and harvest and

    cook# should the PCs so desire the to. "f left

    on the castle# the' &ill continue to perfor

    these tasks until soe other fate finds the...

    The (iants8 treasure consists of the follo&in(+

    W Je&elr'+ :ne (old torue set &ith

    oonstones N# (.p./# t&o 9ade arbands

    @#L (.p. each/# and one platinu circletset &ith pearls # (.p./.

    W Ges+ T&o auaarines ? (.p. each/#

    seven %ircons D (.p. each/# t&o blue uart%

    ? (.p. each/# one violet (arnet &orth D

    (.p. note that these (es i(ht be &orked

    &ootprint* (( 4age 18 (( 3#mber 15

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    into settin(s on an' nuber of surfaces in the

    keep/.

    W The silver dinner service on &hich the (iants

    eat# four plates# t&o (oblets# and cutler'

    &orth a total of L# (.p. and encuberin(

    for a like aount.

    W potion o- claira#dience

    W potion o- leitation

    W broad*!ord o- dancing

    W !and o- ill#mination

    W a(ic6user scroll of si> spells+ legend lore

    %ordenkainens faithf.l ho.nd #!st.ls

    m!stic a.ra shield transm.te rock to m.d"all of iron/

    )ere end* "AT) &RM A/@"'

    &ootprint* (( 4age 19 (( 3#mber 15

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    &ootprint* (( 4age 1 (( 3#mber 15

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    Tordell+* ,onder-#l Rod o- Tran*-ig#ration$' Alphonso 5arden

    "n the real kno&n as Malador# on a planet

    called Terra# there once lived a an naed

    Tordell &ho had devoted all of his life to the

    stud' of the inner &orkin(s of that ostesoteric of sub9ects+ a(ic. Even at the ripe

    old a(e of t&ent'6five# and b' this tie he

    had assued the (rand and elouent title of

    Arch Ma(e# Tordell8s po&er had (ro&n so

    (reat that he &as often consulted b' the

    lie(e of Malador in atters concernin( the

    protection of the kin(do. He &as able to

    erect a vast estate as a result of the kin(8s

    (enerous patrona(e# one alost rivalin( the

    palace of his benefactor in both si%e and

    (randeur.

    Alas# Tordell8s &a>in( le(end attracted an'

    rival practitioners of the a(ical arts. :ne

    such &oan &as the Arch Ma(e fro the

    rival real of Caltri>. er' fe& ever had had

    dealin(s &ith the istress of a(ic kno&n as

    Shandrala# and even fe&er had lived to tell of

    the. You see# Shandrala seldo concerned

    herself &ith atters of oralit' in her

    unendin( uest for arcane lore.

    :ne fall da' Shandrala cae to call on

    Tordell# secretl' &ishin( to secure his vast

    cache of rare a(ical devices and &ritin(s.

    Maskin( her true appearance &ith po&erful

    d&eoer# she cae to the Arch Ma(e8s

    anse as a novice spellcaster in need of

    tutela(e. :ver the ne>t fe& onths# Tordell

    found hiself fallin( in love &ith his beautiful

    student# and she &ith hi# or so he presued.

    And then one ni(ht she snuck into his stud'

    &hile he &as bus' at &ork researchin( a ne&

    spell# and struck at his back &ith a da((er

    ensorcelled &ith vile necroantic a(ics. To

    her horror# ho&ever# the da((er &as unable

    to penetrate Tordell8s flesh# for# unbekno&nst

    to her# he al&a's had potent protectived&eoers in effect on his person at all ties.

    2-oul usurperess;3 shouted Tordell# the acrid

    tears of betra'al runnin( do&n his cheeks#

    2You &ill pa' ost dearl' for this outra(e;3 He

    then thre& his hands to the sk'# outhin( the

    alost incoprehensible s'llables of a(ic.

    Moents later# Shandrala found herself

    rooted to the (round &here she stood# all

    bodil' sensation (one. Tordell then a(icall'raised her fro the (round and (uided her to

    one of the holdin( cells beneath his estate.

    Months passed as Tordell &orked to e>act a

    ost terrible reven(e on the one &ho had

    betra'ed his heart. The foul d&eoercraefter

    reained in her holdin( cell all the &hile#

    subsistin( on nothin( ore than old6ridden

    bread and brackish &ater.

    2At lon( last it is copleted;3 screaed

    Tordell in e>altation. He then rushed to&ards

    Shandala8s prison cell to allo& her to lookupon his triuphant creation# &hich he

    christened 2Tordell8s Marvelous

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    fro the anse at (reat speed# shoutin(

    curses as she &ent.

    Tordell then chanted soe harsh &ords of

    a(ic# causin( the end&eoered rod to

    open. 5hen he peered inside# the perfectl'

    preserved libs of his forer lover (reeted his

    e'es. Tordell hoped that soe da'

    Shandrala &ould see the error of her &a's

    and seek atoneent for her cries a(ainst

    hi. Then# perhaps# he &ould coand the

    i(ht' a(ical ite to reverse the

    diseberent# for such &as its po&er. "n

    the interi# he &ould devote his life to the

    desi(n of his a(nu opus of a(ic# the

    Cosic Gate&a'. This a(ical achine

    &ould one da' allo& Tordell to visit &orlds farreoved fro his o&n# but that is a tale 'et to

    be recounted.

    /eginning Magic 0*er Spell TableIncl#ding *pell* -rom the 0nearthed Arcana

    --en*ie Spell* e-en*ie Spell* Mi*cellaneo#* Spell*?. $urnin( Hands

    @. Char Person

    . Enlar(e. -ire&ater

    D. -riends

    L. Grease

    . !i(ht

    N. Ma(ic Missile

    B. Melt

    ?. Push

    ??. Shockin( Grasp

    ?@. Sleep

    ?. Taunt

    ?. Affect 7oral -ires

    @. Alar

    . Aror . )ancin( !i(hts

    D. -eather -all

    L. Hold Person

    . Jup

    N. Mount

    B. Protection fro Evil

    ?.

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    aining 3on(,eapon 4ro-iciency Slot*$' C'rus A'ers

    Herein is contained a ne& s'ste to deterine ho& an' 75P slots a Pla'er Character (ains

    and &hen the' are to be (ained. se the PC8s "ntelli(ence score to find the appropriate o"

    %odifier# then (o to the ro& &ith the character8s race and ad9ust b' that aount. 7:TE+

    !an(ua(e slots are for lan(ua(es onl'; A pla'er a' spend standard 75P slots as lan(ua(eslots if the )M allo&s it. This ethod inte(rates 75P (ain into level advanceent and

    (enerall' indicates ore 75Ps than &hat the )7GE:7 MASTEaples of usin( the tables+

    ERAMP!E ?+ ?st level Halflin( Thief &ith an

    "ntelli(ence of ?. Start on ro& H for bein(

    Halflin(# no ro& od for "ntelli(ence. 7uber

    of e>tra lan(ua(e slots+ . tra lan(ua(e slots+ D.

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    Stat Thi* Mon*ter Conte*t ,inner*

    5e received this dra&in( as a subission to one of )ra(onsfoot8s publications. nfortunatel'#

    the artist didn1t reali%e that# in -irst Edition at least# 7a(as have no ars. $ut it1s such a cool

    piece# &e proposed instead to have a contest+ Stat Thi* Mon*ter.

    The follo&in( are the t&o contest &inners*their authors each a recipient of the

    hi(hl'6desired -ootprints 7o6Pri%e. Thro&

    these baddies at 'our pla'ers to &atch

    the suir;

    &IRST 4LAC"

    MALCAR3A

    $' Matthe& -inch

    -ceptional

    A!"G7ME7T+ Chaotic evil

    S"VE+ ! L1 torso# ?D1 snake bod'/

    PS":7"C A$"!"TY+ 7il

    These horrible creatures are one of the an' possible teratoorphs that a' result fro

    huan con(ress &ith deons# ost coonl' an incubus. "n soe cases the' a' also be

    hatched fro clutches of e((s laid b' t'pe deons follo&in( events too hideous to

    conteplate. 5hen the' are born into an' but the ost depraved huan societies the' are

    usuall' killed at birth# so the' are seldo found upon the Prie Material Plane.

    Malcarnae (enerall' ar theselves &ith a shield and three &eapons# and can also attack

    &ith their lashin( tails for @IN points of daa(e. )espite the horrible shape of these creatures#

    the' are obscenel' beautiful* creatures of fe&er than hit dice cannot attack the# andopponents &ith or ore hit dice ust ake a savin( thro& vs. spells to succeed &ith an

    attepted ph'sical attack. The huan parenta(e of the alcarnae prevents the fro bein(

    turned b' a cleric.

    Soe alcarnae a' have clerical spell castin( abilit'.

    &ootprint* (( 4age 21 (( 3#mber 15

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    )escription+ Malcarnae are alost e>clusivel' feale# &ith a four6ared huan torso and the

    lo&er bod' of a (reat# &rithin( serpent.

    S"C3 4LAC"

    B0A3 TIE MASK" B3ARC)

    $' Stuart Marshall

    -/

    SPEC"A! ATTAC=S+ Spells* (a%e turns to stone

    SPEC"A! )E-E7CES+ 7one

    MAG"C

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    ark )#nt*men$' John Turcotte

    -ist. )ark huntsen appear to be noral huan fi(hters# &earin(

    fine chain shirts and bearin( bucklers and battle a>es. The' are dark of aspect# seldo speak#

    and each has a foul rune branded on its forehead. The' tend to be ale# but are not al&a's

    so. )ark huntsen al&a's travel in (roups of si>.

    The huntsen al&a's serve soe (reat evil po&er. "n cobat# the' initiall' fi(ht as Lth level

    fi(hters. Ho&ever# &henever a huntsan is killed# the survivin( huntsen in the (roup are

    ade stron(er. The )un(eon Master a' use the follo&in( chart to deterine the po&ers of

    the huntsen+

    7o. Huntsen

    Survivin(+ Statistics+

    L+ AC+ * Lth level fi(hters* HP+ L ea.* UAT+ ?* ST< $onus+ 6,K?

    D+ AC+ * th level fi(hters* HP+ @ ea.* UAT+ ,@* ST< $onus+ K?,K?

    + AC+ @* Nth level fi(hters* HP+ N ea.* UAT+ ,@* ST< $onus+ K?,K@

    + AC+ ?* Bth level fi(hters* HP+ D ea.* UAT+ @* ST< $onus+ K?,K

    @+ AC+ * ?th level fi(hters* HP+ L ea.* UAT+ @* ST< $onus+ K@,K

    ?+ AC+ Z?* ??th level fi(hter* HP+ LL* UAT+ D,@* ST< $onus+ K@,KD

    -or e>aple# cobat be(ins &ith all si> huntsen. Each is a Lth level fi(hter# &ith L hit points#

    an aror class of and a bonus of K? on daa(e. 5hen one is killed# all the reainin(huntsen no& fi(ht and save as th level fi(hters# &ith @ hit points or# if alread' &ounded#

    each &ounded huntsan (ains L hit points/# an aror class of # and a cobat bonus of K? to

    hit and K? on daa(e. "f a second huntsan is slain# the survivin( four huntsen fi(ht and

    save as Nth level fi(hters# (ain another L hit points# have an aror class of @# etc.

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    Each tie a huntsan is slain# the evil rune (lo&s &ith a&ful ener(' and the survivin( huntsen

    (ain in po&er.

    The huntsen seldo ake use of ounts. The' can run at full speed for ei(ht hours a da'.

    The' a' track as ran(ers of the sae level. The' never use issile &eapons. The' have never

    been kno&n to deviate fro the task set b' their dark asters. The' can pass theselves off as

    noral huans &hen their ission so deands# thou(h the' reain aloof. Anials can sense

    their supernatural nature# ho&ever# and respond &ith fear and a((ression.

    )ark huntsen speak all huan ton(ues. The' are iune to death a(ic and fear. The' are

    considered onsters for purposes of deterinin( their attacks a(ainst creatures onl' struck b'

    a(ical &eapons# althou(h their euipent is not a(ical in nature.

    &ootprint* (( 4age 2? (( 3#mber 15

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    Caraan*E Co*t*E and #arding$' )avid Havard

    A caravan is defined as a iniu of ?D

    people travell in( to(ether under the

    protection of a hired (uard detail that is led

    and or(anised b' a 2Captain.3 The Captain&ill usuall' or(anise and run the caravan

    hiself# althou(h he &ill soeties be

    eplo'ed b' an a(enc'.

    suall' there &ill be at least three (uards#

    based on a ratio of one (uard to five other

    travellers. There &ill also usuall' be a nuber

    of &a(ons in the part' to carr' trade (oods#

    passen(ers# and lu((a(e. The &a(ons are

    usuall' o&ned b' the individual

    &a(oner,drover# or o&ned b' the a(enc'

    sponsorin( the caravan. 5a(oners are

    responsible for the upkeep of the &a(onsand the feedin( and health of their ules or

    horses.

    Each &a(on contains L 2places3* each place

    costs Dsp per da'.

    Each passen(er is liable to pa'# per da'# the

    follo&in(+

    ? (p for protection

    D sp for a place on the &a(on

    D sp for each place on the &a(on

    taken up &ith lu((a(e or (oods.

    Each passen(er pa's for his o&n food and

    lod(in( at an' inns.

    The total protection one' is pa'able in

    advance to the Captain# based on his

    estiated duration of 9ourne'. He &ill keep

    @DF of this# and# at his discretion# divide the

    rest bet&een the &a(oners and the (uards.

    As an e>aple# consider the follo&in(+

    . @ people usin( a further @ places for

    their lu((a(e are takin( a 9ourne'

    estiated at ? da's

    D. The @ people &ill reuire (uards ?+Dratio/# plus the Captain# akin( @ people

    K @ lu((a(e spaces K Guards K ?

    Captain [ D places

    L. So at L places per &a(on# there &ill be N

    &a(ons

    . Each person pa's# per da'# ? (p

    protection K D sp per seat K D sp perlu((a(e space. Total [ ? (p ? sp. Total

    each for ? da's [ ?D (p.

    N. The total paid in advance to the Captain

    is @ people R ?D (p K (p

    B. :f the @ (p protection one'# the

    Captain keeps @DF D (p/ and divides

    the other ?D (p bet&een the (uards.

    ?. :f the ? (p place one'# the Captain

    keeps @F @ (p/ and divides the other

    N (p bet&een the &a(oners.

    Clearl' it can be seen that the lon(er the

    9ourne' and the lar(er the caravan the ore

    profit there is to be ade b' the Captain.

    Ho&ever# he is responsible for ever'thin( on

    the 9ourne'# and on lar(er caravans of ?

    people or ore# he a' have to hire

    !ieutenants at a hi(her rate than (uards out

    of his o&n pocket.

    Escortin( caravans can becoe a &a' of life

    for an'# but fe& have the leadership

    ualities to ake a successful Captain.

    "t should be reebered that all one' (oes

    ori(inall' to the Captain# and he &ill pa' the(uards as he sees fit. 7oncobatant helpers

    such as cooks# healers# a(es# clerics# etc.

    can often be paid a lo&er rate or even 9ust

    travel for free.

    "f an' (uard has proved his &orth he is usuall'

    (iven a sall device scroll# talisan# ribbon

    etc./ as a reference. Siilar appropriate

    devices can be (iven to &a(oners and other

    travellin( helpers. "n this &a' a &orth' (uard

    can al&a's find &ork on caravans# a &a' of

    life &hich is honourable and proud.

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    T)" 3I)TSTALK"RS3e! 3ecromantic Magic Item* -or A;$' )avid Ednie

    !on( a(o# a(es and clerics dedicated to

    the (od of death banded to(ether to better

    deal &ith the forces of (ood# &hich &ereforever causin( the distress and

    endan(erin( their e>istence. The' called

    theselves the 7i(htstalkers and built to&ers

    of bone and sine& in dark s&aps.

    Here the' raised sall aries of undead# and

    created an' foul ites of a(ic. The

    leader of the 7i(htstalkers &as a &i%ard

    kno&n as V%askin. He &as responsible for the

    eans to raise the to&ers of bone# and

    created uch of the sect8s a(ic. He

    collaborated &ith the hi(h priestess of the

    sect# a foul &oan naed ='neth of the)ead E'e. She provided soe of the spells

    that &ere barred to the i(ht' 7ecroancer.

    The 7i(htstalkers &ere eventuall' brou(ht

    do&n b' a sall ar' of &arriors# led b' the

    adventurin( (roup kno&n as The tra necroantic spell per

    level. A 7ecroancer or specialt' priest of a

    death (od &ho &ears this ask a' also castanimate deadonce per da' at the th6level

    of abilit'.

    The ead "ye6 A uniue ite# the )ead E'e is

    said to have been created b' ='neth herself#

    &hile others claied that she sle& a rival

    priest and stole it fro his corpse. 5hatever

    the truth# it elevated ='neth to the head of

    her order# for none dared oppose her rise

    thereafter.

    The E'e is a ilk'6&hite (estone @ in

    diaeter &ith the ia(e of a bloodshot e'e

    painted on one side# &ith a sall skull in

    place of the pupil. The E'e allo&s an' priest

    possessin( it to cast the follo&in( spells# each

    once a da'# all at the th6level of abilit'*

    inisibilit! to .ndead# animate dead# and

    ca.se blindness. The E'e also has t&o other

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    po&ers. :ne is to fire a dark (re' bea fro

    the e'e to a ran(e of 1. An' livin( creature

    struck b' the bea save vs death a(ic to

    ne(ate/ is instantl' killed and transfored into

    a 9u69u %obie under the o&ner8s control. This

    can be done once ever' ? da's. The other

    po&er is to float above the o&ner8s head#providin( the possessor &ith the abilit' to

    detect invisible creatures to a distance of L1.

    This po&er can be activated at an'tie#

    ho&ever it cannot be used &hile an' of the

    other abilities are functionin(# includin( usin(

    the e'e to control a 9u69u %obie. sin( an'

    of the e'e8s po&ers e>cept the detection and

    inisibilit! to .ndeadis considered an evil act.

    ,ing* o- arkne** 6 These a(ical &in(s

    spirited a&a' the evil priestess ='neth in the

    cliatic battle bet&een the cult and The cept b' tr.e

    seeing# a gem of seeing# or siilar a(ic.

    Secondl'# the' have stron( ties to the dei6

    plane of shado (ivin( the &in(s an AC of @#and (rantin( the &earer a rear AC of the

    sae. The' do have disadvanta(es. The'

    a' not be used &hile the sun is in the sk'. "f

    the' are in use &hen the sun rises# the

    iediatel' fold# droppin( the user to the

    earth. As &ell# the' a' onl' be used once

    ever' other ni(ht# for a duration of t&o hours

    or less. This duration a' be broken into as

    an' as four periods on the sae ni(ht. The

    &in(s can support up to D lbs# &hile

    aintainin( a speed of @. The' have a

    aneuverabilit' class of C.The M#mmy /lade 6 This &as a lon( s&ord#

    crafted of steel# and for(ed in the fire fro

    the corpse of a u'. "t is easil' identified

    b' the rotten banda(es &rapped around the

    hilt# and the black opal set into the poel.

    The Mu' $lade is a K? lon( s&ord# &hich

    (ives the possessor iunit' to that

    creature8s rottin( touch# &hile inflictin( its

    effects upon his foes &ith a successful hit#

    unless the victi akes a save vs death

    a(ic. The victi8s skin becoes scabrous

    and infected# the disease bein( fatal in oneto si> onths. -or each onth that the victi

    is diseased# she peranentl' loses t&o points

    of Charisa. This can onl' be cured b' a

    c.re disease spell# and null ifies all c.re

    "o.ndsspells cast on the victi. Additionall'#

    the victi onl' heals at ?F of the noral

    rate ie+ one hit point ever' @ hours of rest#

    or ? ever' @ hours if attended b' soeone

    &ith the healin( proficienc'/.

    The ark /lade o- raining6 A lon( s&ord of a

    dull# lusterless etal# this blade sported a hilt

    carved fro the bone of a dracolich. "t &ascarved to reseble a half6rotted corpse# &ith

    thin# &ithered libs.

    The s&ord has si> char(es &hen created. "t is

    of K@ a(ic# and &hen all the char(es are

    used up# &ill becoe K?. 5hen a char(e is

    used on a successful hit# the victi ust save

    vs death a(ic# or have one of his libs

    peranentl' &ithered. This uses a char(e

    re(ardless of &hether the save is successful.

    This effect is identical to that of a staff of

    "ithering# and the affected lib is

    deterined b' rollin( a d# nuberin( thelibs one to four. "f the victi has ore than

    four libs# use a die appropriate to the

    nuber of libs. The onl' &a' to reove the

    &itherin( is &ith either a "ishor a restoration

    spell.

    4otion o- Many eath* 6 This potion (ives the

    ibiber the abilit' to die ultiple ties. Each

    tie the' die# the' peranentl' lose four

    points of constitution# and are restored to life.

    A person so restored is able to think and act

    norall' in the round follo&in( their revival#

    althou(h spellcasters lose all eori%edspells. The potion ust be drunk before the

    first death occurs# and if the duration e>pires

    &ithout the ibiber d'in(# the' peranentl'

    lose one point of constitution. "f a revival

    &ould lo&er the ibibers8 constitution belo&

    &ootprint* (( 4age 2 (( 3#mber 15

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    ?# the' do not coe to life# and are

    peranentl' dead. This ite &as norall'

    (iven to hard' &arriors# and those posted as

    (uards for the spellcasters. This potion has a

    duration of @d turns.

    4otion o- ho#l To#ch 6 This potion# &hen

    drank# (ives the ibiber the abilit' to affect

    other huanoids as if he &ere a (houl. The

    victi ust be struck &ith the ibiber8s hand

    thin leather or cloth (loves do not stop the

    effect# but (auntlets do/. 5hen struck# the

    victi ust save vs paral'%ation or becoe

    ri(id and unable to ove for ?dLK@ rounds# or

    until ne(ated b' a remoe paral!sis spell.

    Elves are not affected b' this touch. Thepotion has a duration of ?dK? rounds.

    3e! Spell*$' Stuart Marshall

    ,all o- /one*on'.ration#ecromanc!

    !evel+ Ma(ic6user

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    Create &ood ; rink

    /LI3 R44I3Saka sausa(e balls/$' $isuick/

    ?o% of shredded sharp cheddar cheese

    Cobine all in(redients &ith clean hands. Shape into sall balls. $ake at D de(rees

    for ?D to @ inutes or until (olden bro&n.

    M3 /RA3B$' "shtar

    "n(redients+

    ? \ pounds dried apricots

    ? ] cups su(ar

    ? uart vodka

    Place do not i>/ in(redients in a one ?/ (allon flat6topped (lass 9ar. Cover the 9ar

    ti(htl'. Turn the 9ar t&ice a da'# allo&in( the 9ar to rest on its flat top for half the da'.