flash talk: building for emerging computing platforms
TRANSCRIPT
There are only five publicly traded tech companies created since 2000 that are now worth more than $10B.
Greylock backed four of them.
$10 Billion
4 5:
At Greylock, we partner with extraordinary founders building enduring, multi-billion dollar businesses.
Startups can ride (and shape) these waves early to become special companies.
PC Internet Cloud MobileSocial
Apps on flat 4.7” screens are a (powerful) imposed constraint, introduced by a single company.
Now, many companies working outside of those constraints.
Smartphone 3.3B
PC (55% Laptop) 1.5B
Some numbers to orient you WW Installed Base (2016)
Game Console
270MPC
Gaming 100M
VR ??
It will take time
estimates range from 1-5M HMDs in
‘16, (ymmv)
>2 orders of magnitude
less vs. smartphones
Biz. models for content on phones will not work for VR(in the short term)
~2B
And not all hardware adopted equally
Still not muchof a market Maybe the beginning
of a very big market LOL
Some things that change the curve
Positional tracking + sufficient fps on mobile
Compelling content w/ distribution not blocked by 1:1 hardware adoption
Capture/post-processing tech that improves UGC quality
Forming your view of adoptionASP matters. Dependencies matter. Real ASP of Rift/Vive = $600+$1,000 for PC Who will push/subsidize? Samsung giving away GearVR.
We are very early
API’s still fluidBetter hardware coming UX metaphors unclear
… Stay flexible
Don’t over-optimize
Be intellectually honest about quality of experience
Survive the adoption period (1/4)Modalities:Is it better with VR, or only with VR? Mobile web players? Can your content be experienced without hardware? How will it be consumed in shared spaces?
Survive the adoption period (2/4)Enterprise:Can you sell to motivated buyers at lower volumes?
Breaks piggy bank, buys cardboard to play 360 cat videos.
Recaptures $B of value in property discounts to remote buyers.
Survive the adoption period (3/4)
Partnerships:Cash-rich platforms seeking compelling experiences, want to show off new capabilities, and big publishers not yet investing
Brands are willing to pay for “agency” work — pros and cons, can be a trap
🤑🤑
Survive the adoption period (4/4)
CapitalPace of team growth/spend should match milestones
Venture funding? - What’s the case to invest now? Why not in 6-12m? - What’s the defensible land grab? - What are your adoption goals? Units —> Users —> $
Leverage “alternative” funding sources (partners, customers) — sometimes a boon, sometimes a trap
TL;DRThis is tricky. Too early, and you may run out of $. Too late, and you may miss some opportunities
Not all gloom and doom — consumer computing adoption cycles have been compressing
Apple drove smartphone adoption — several players focused on VR
2016/2017 pivotal year
Years to 40% Adoption
15
10
5
Source: MIT Tech Review
Thank you.
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