flames of war uk gt - · pdf file1 welcome to the flames of war uk gt 2016, a late war flames...
TRANSCRIPT
1
Welcome to the Flames of War UK GT 2016, a Late War Flames of
War open event. This will be a five game competition over the
weekend of October 29th and 30th. The format will be swiss and
open book. Everyone will play the same missions and the players
with the highest score at the end of each round will play the next
highest player, regardless of faction or nation. The winner of the
weekend will be crowned the winner of the Flames of War UK Grand
Tournament, surely the finest general to have graced this fine land.
Tournament System
The event will use the rules from the 3rd Edition of Flames of War
using the Know Your Enemy errata. You will need a 1420 point army
from any current V3 official Late War briefing. You will be scored
using the Flames of War 7-0 system with some slight tweaks to allow
us to score your performance in each game.
The Tables
We will provide the majority of the scenery and all the tables, the
scenery will be pre-set for the table and we will endeavour to make
sure you only play on each table once. We will provide rulings for the
terrain on each table if you are unable to agree with your opponent,
we suggest checking the front of the V3 rulebook as most terrain
types are detailed. We welcome players who wish to bring their own
terrain, though we do ask that you contact us before hand and that
you bring a themed table and not just random
terrain.
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Missing Opponent
If your opponent does not turn up on time they will be given a 30-
minute grace period, after that (without serious mitigation) you will
be awarded a maximum win.
Referees
There will be three umpires at this event, we would ask that if you
have a disagreement you come to a conclusion between you, if an
umpire is called to adjudicate, their decision, right or wrong is final.
The umpires are Lee McColl, Alex Billing and Tommy Brown. Do not
ask for another player’s interpretation and unsolicited umpiring will
be strongly frowned upon.
Game Duration
Each game lasts two and a half hours; we will give out frequent
timings and when final time is called you will have a chance to even
up turns.
Playing 6 Turns
We expect everyone to play at least 6 turns and if you are unable to
do so your score in defensive battle missions may be adjusted. In a
defender auto win mission, if 6 turns have not been played, the
maximum score the defender can achieve is a 4-3. If the attacker is
contesting an objective and would have won on
their next turn yet the game timed out with less
than 6 turns played, the attacker will score a 4-3
victory.
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Gaming Etiquette
We would like all players to provide a copy of their army list to their
opponents before play and to clearly indicate which platoons are in
reserve and which platoons have been designated for the ambush.
Teams from platoons should be clearly marked to avoid your
opponent’s confusion when intermingled, we also ask that for your
opponents benefit you use counters to indicate such states as
pinned, bailed out, bogged, dug in and gone to ground.
Food
Battlefield Hobbies will be providing the food for the event and your
lunch for each day is included in your ticket price. Battlefield
Hobbies will also offer liquid refreshment throughout the day.
Allowed lists
You will need a 1420 point army from any current official V3 Late
War briefing. All lists to be submitted no later than Saturday 15th
October 2016.
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Timetable for the weekend
Saturday, Day 1
Registration 08:30 – 09:30
Game One 09:30 – 12:00
Lunch 12:00 – 13:00
Game Two 13:00 – 15:30
Game Three 16:00 – 18:30
Sunday, Day 2
Game Four 09:30 – 12:00
Lunch 12:00 – 13:00
Game Five 13:00 – 15:30
Presentation 16:00
Missions
The missions to be played over this weekend will be randomly drawn
each round from any of the official V3 missions.
Soft Scores
There will be a prize for most sporting player, there will be no
additional soft scores and most sporting will have no impact on the
overall winner. We do insist that all armies be painted and whilst we
will not award points for painted armies we will deduct them for
unpainted figures. We will deduct 2 competition points for each unit
that includes unpainted figures.
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Trophies
The player with the highest overall score will be awarded first place.
There will also be a prize for second, third, fourth, 5th and sixth place
along with a prize for best player supplied terrain and most sporting.
We will also award trophies to the winner of each Iron Cross
category.
Entering the event
This event will cost £42 for the weekend; you can pay via PayPal or
cheque. Please make payment to the following email address:
Cheques must be made out to M Rood and posted to
Mick Rood
49, Brisbane Drive,
Heronridge,
Nottingham
NG5 9LB
Your army list must be submitted no later than Saturday 15thst
October 2016 and must be posted to the above address or emailed
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Scoring
For the Winner
Attacker Wins’ & Winning a Fair Fight Table
Work out your normal Flames of War score and then multiply it by 3.
For example, a 4 – 3 becomes a 12 – 9.
Then add just one bonus, whichever is the highest
FoW Score
Competition
7 – 0 21 – 0
6 – 1 18 – 3
5 – 2 15 – 6
4 – 3 12 – 9
Bonus points
I broke my opponent’s army. +2
I destroyed more than a 1/3 of their platoons.
+1
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Defender Wins Table
Work out your normal Flames of War score and then multiply it by 3.
For example, a 4 – 3 becomes a 12 – 9.
Then add just one bonus, whichever is the highest
FoW Score
Competition
7 – 0 21 – 0
6 – 1 18 – 3
5 – 2 15 – 6
4 – 3 12 – 9
Bonus points
I broke my opponent’s army. +2
None of my objectives where contested.
+1
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Scoring
For the Defeated
Defeat as the Defender
Work out your normal Flames of War score and then multiply it by 3.
For example, a 4 – 3 becomes a 12 – 9.
Then add just one bonus, whichever is the highest
FoW Score
Competition
0 - 7 0 – 21
1 – 6 3 – 18
2 – 5 6 – 15
3 – 4 9 – 12
Bonus points
My Army was broken. -2
More than one 1/3 of my platoons where destroyed.
-1
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Defeat as the Attacker
Work out your normal Flames of War score and then multiply it by 3.
For example, a 4 – 3 becomes a 12 – 9.
Then add just one bonus, whichever is the highest
FoW Score
Competition
0 - 7 0 – 21
1 – 6 3 – 18
2 – 5 6 – 15
3 – 4 9 – 12
Bonus points
My Army was broken. -2
I am not contesting any objectives -1
10
Scoring
No one won the fair fight mission
Incomplete fair fight
Work out your normal Flames of War score and then multiply it by 3.
For example, a 4 – 3 becomes a 12 – 9.
Then add just one bonus, whichever is the highest
FoW Score
Competition
3 8
1 5
1 2
Bonus points
Two enemy objectives
Contested.
+2
One enemy objective
contested
+1
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IRON CROSS PAINTING
RULES
1. All entries must contain nothing but Battlefront Miniatures.
2. Participants may enter as many categories as they want.
3. Participants may not enter more than one entry per category. 4.
Entries must be appropriately based and any excess basing or
displays will be ignored for purposes of judging.
5. All entries must remain with the judges until all judging has been
completed.
6. Iron Cross painting competition is an open competition for anyone
who wishes to enter. You must be competing in the GT to submit
entries.
8. All entries must be approved by the judges prior to displaying.
CATEGORIES
Best Platoon, must contain at least 3 teams. Must be a legal platoon
according to the Intelligence Handbook or Army List chosen from.
Must be based on the appropriate sized bases.
Best Tank Team, must be rated as a tank team with a top armour
rating of at least 1.
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Best Infantry Team, must be rated as an infantry team. Must be
mounted on a medium sized base. Must contain at least 4
miniatures.
Best Objective Marker, must be mounted on a large base.
The judges will objectively review each entry and will use the
following categories to assist in the decision making process.
Cleanliness, Historical accuracy, Highlighting and Shading, Basing,
Details (Unit markings, weathering, damage, camouflage, etc.) and
Model preparation.
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Getting there
17 Brunel Close
Daventry
Northants
NN11 8RB
01327 702001