feel the fear: learning design in affective places and online spaces

73
Welcome :) Feal the Fear Learning Design in Affective Places and Online Spaces Will start in just a moment.

Upload: anitra-nottingham

Post on 06-May-2015

454 views

Category:

Education


1 download

DESCRIPTION

Presentation for DRS Cumulus 2013

TRANSCRIPT

  • 1.Welcome :)Feal the FearLearning Design in Affective Placesand Online SpacesWill start in just a moment.

2. HELLOmy name is 3. HELLOmy name isI AM A 4. HELLOmy name isI AM A 5. Feel the Fear:Learning Design in Affective Placesand Online Spaces 6. MethodologyIll start with a story 7. Is fear important to design learning,and can you actually catch it froma hallway? 8. af.fect (noun): to impress the mind or move the feelings of a person. 9. Graphic design teachers seek to develop a design eye in their students,a feel for design. This is a kind of informed taste and once establishedis tacit, a form of embodied knowledge. 10. Places and things are complicit in this process in particular: hallways. 11. If affect (and fear) and seeing the exemplar work of others, is importantto the development of design students, then student bodies, andlearning placesvirtual or physicaltake more importancethan we may expect. 12. Methodology 13. ANT does not distinguish between human and non human, materialor cultural (Arnseth, 2011). The social emerges from the myriad relationsbetween human and non-human actors, no agency is given a priori. 14. In ANT a hallway has agency, but not intentionality. 15. ANT draws our attention to the associations: the work of translation,negotiation, and enrolment of actantsobjects, people, and ideascoming together (or not) in webs of relations termed actor-networks,or assemblages. 16. ANT allows us to analyze how the materiality of learning environmentsis implicated in the development of design students. 17. Non-Representational Theories focus on spaces, bodies, objects,activities and practices and affectsthe background hum ofeveryday life (Anderson & Harrison, 2010). 18. Our habits, dispositions, our ways of being in the world emergefrom the multiple interactionsincluding affectthat make upthe world we inhabit (Nigel Thrift 2007). 19. There are many kinds of affects possible, many kinds of interactions,and many kinds of outcomes, and the material world has affordancesthat enable some, and prevent (or restricts) others (Thrift 2007). 20. Design education is socio-material, an assemblage of people, objects,ideas and spaces, combining (or not) in ways that produce effects:like a design eye. 21. Just describe Bruno Latour (2005) 22. Literature 23. Affect is a slippery concept, often described using terms suchas forces or energies, intensities and shimmers (Greggand Seigworth 2010, 1) 24. forces/intensities 25. shimmers 26. Psychobiological reading: affect is an object, human centeredable to leap between bodies, it is contagious and capableof being caught (Ahmed 2010, 39). 27. Post-structuralist notion: affect as contingent, but not necessarilyconnected with emotion within human bodies. Affect is capable ofcirculating around and through objects, spaces, ideas and people. 28. Bodies can also participate in affective relations with non-humanthings to produce learning. 29. Bodies can coexist with objects set-up for pedagogic purpose,that have the capability to affect them, and attune them hithertoundetectable differences (Latour 2004, 209). 30. Bodies and affect have a role in how we form tasteour likesand dislikes. 31. We move closer to the things we like and further awayfrom the things we dont like. 32. Affect can both circulate and stick to bodies and places(Gregg and Seigworth 2010, 1). 33. Touching can connect us to an object, this is preserved through hab-it (Ahmed 2010). To be affected by something is to evaluate that thing(Ahmed 2010, 31) 34. The more time and interaction with an object the more chance thereis that affect sticks to it and that we will begin to evaluate and passjudgment on it (Ahmed 2010, 29). 35. But why the fear exactly? 36. Signature pedagogy (Shulman 2005) like graphic design pedagogy(Shreeve 2011), practice benchmarking which forces students tomeasure themselves against others (Shulman 2005). 37. Benchmarking encounters are commonly affective encounters(Shulman 2005) 38. Affect leaks (Massumi 2002), by means of exemplar student work 39. The hallway is an affective benchmarking experience.Affect is the crucial ingredient helping students to catch(Mulcahy 2011) the design eye. 40. Assembling Affect 41. We rely on others to form our taste (Hennion 2007). The Digital Walldoes not allow the visitor to stand alongside others and be seen to belooking; it does not allow for the formation of taste in the presenceof others. 42. Liking demonstrates the possibilities inherent in online spacesto enable powerful connective experiences, leading to potentiallygenerative learning. 43. Implications for Practice 44. The material world matters to learning design, and students need tosee good work, and the work of their peers as much as possible. 45. To instil a design eye online may be a matter of engaging onlinestudents in a regular series of affective relations by making digitaldisplays of student exemplar work sticky. 46. An online space must allow students to experience the virtualgaze of others, to form their taste in the presence of peers,professionals and teachers. 47. Thanks for Listening!Any Questions? 48. [email protected]@anitranotpinterest.com/anitranot/