fat fish games presentation 20 nov 13
TRANSCRIPT
About Us
• Formed the business in 2004.
• Formed with friends from university.
• Wanted to work for ourselves
• Getting into games
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Funding your idea
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• Cash flow. • Start up money/Seed funding.
• Investors • Loans & grants.
Your team
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• Who do you start a business with?
• Should you get a partner? • Working with family & friends. • Hiring & firing.
The billion dollar idea
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?
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• Most apps go unnoticed
• Paid vs. viral growth
• Know your target audience
• Measure your marketing success
Promo, promo, promo
Concept
• Using your instincts
• Current Trends / Me too Apps
• Competition, USP
• Niche / Gap on the Market
• Passion vs. Logic
• Short Term vs. Long Strategy
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Decisions, Decisions, Decisions
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• Designing your App
• What platforms to develop for • Time / Cost Management.
• Unified Free App, and UI
Software Design Cycle
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• Your Team, Sub Teams
• High Level Design of Your App
• Published case studies
• AB Testing
Rinse and Repeat
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• Event Tracking and User Behaviour
• Compare, Optimise, Repeat
• Your App is never finished
• Product Development Strategies
• Scrum, iterative and incremental
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• Goals and defining success
• Making your App successful
• A great App is not enough
• What have you learned?
And the rest…
www.FatFishGames.com@FatFishGames
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Questions?