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Fashion Illustration Book.

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Page 1: Fashion illustration for designers
Page 2: Fashion illustration for designers

Fashion Illustrationfor Designers

Second Edition

Kathryn HagenOtis College of Art and Design

Prentice HallBoston Columbus Indianapolis New York San Francisco Upper Saddle River

Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montreal TorontoDelhi Mexico City Sao Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo

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Editor in Chief: Vernon AnthonyEditorial Assistant: Doug GreiveDirector of Marketing: David GesellMarketing Manager: Kara ClarkSenior Marketing Coordinator: Alicia WozniakMarketing Assistant: Les RobertsSenior Managing Editor: JoEllen GohrAssociate Managing Editor: Alexandrina Benedicto WolfSenior Operations Supervisor: Pat TonnemanOperations Specialist: Deidra Skahill

Art Director: Diane ErnsbergerCover Design: Candace RowleyCover Art: Kathryn HagenAV Project Manager: Janet PortischLead Media Project Manager: Karen BretzFull-Service Project Management: Linda Zuk, Wordcraft, LLCComposition: Aptara®, Inc.Printer/Binder: R.R. Donnelly & SonsCover Printer: Lehigh-Phoenix ColorText Font: 45 Helvetica Light

Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook appear on appropriate pagewithin text. Unless otherwise stated, all artwork has been provided by the author.

Copyright © 2011, 2005 Pearson Education, Inc., publishing as Prentice Hall, Upper Saddle River, New Jersey 07458. All rights reserved.Manufactured in the United States of America. This publication is protected by Copyright, and permission should be obtained from the publisherprior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying,recording, or likewise. To obtain permission(s) to use material from this work, please submit a written request to Pearson Education, Inc., PermissionsDepartment, Prentice Hall, One Lake Street, Upper Saddle River, New Jersey 07458.

Many of the designations by manufacturers and seller to distinguish their products are claimed as trademarks. Where those designations appear inthis book, and the publisher was aware of a trademark claim, the designations have been printed in initial caps or all caps.

Library of Congress Cataloging-in-Publication DataHagen, Kathryn.

Fashion illustration for designers/Kathryn Hagen. —2nd ed.p. cm.

Includes index.ISBN 0-13-501557-X (978-0-13-501557-5) 1. Fashion drawing. I. Title. TT509.H16 2011741.6�72—dc22 2009046665

10 9 8 7 6 5 4 3 2 1

ISBN-13: 978-0-13-501557-5ISBN-10: 0-13-501557-X

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To my dear Otis family, and to my hard-working students,

who inspire me always.

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Preface xi

Acknowledgments xiii

Chapter 1 Hand Tools 2

Objectives 3Introduction to Hand Tools 3Design Illustrations 4What Are the Tools of the Trade in the Fashion

World? 5How to Begin 5Drawing Tools 6Erasing Tools 8Tracing Paper: The Smart Drawing Surface 9Rendering Tools 10Paint Tools 13Rendering Papers 15Support Tools 16Buying Tips 17Organizing Your Workspace 18Summary 19Exercises 20

Chapter 2 Photoshop Tools 26

Objectives 27Introduction to Computer Tools 27Backgrounds 28How to Begin 29Computer Terms: Learn to Speak the Language 29Scanning 30Photoshop 31How to Do Basic Stuff 36Creating Compositions 44Rendering in Photoshop 46Summary 47

Collecting Your Work 47Exercises 48

Chapter 3 Fashion Flats 52

Objectives 53Introduction to Fashion Flats 53Women’s Swimwear Flat Templates 54How to Begin 55Construction Details 56Basic Seams 59Gathers, Folds, and Drapes 60Pleat Variations 62Drawing Ruffles 63Drawing Technical Flats 64Swimwear Templates 65Men’s Casual Flats 74Flats: Final Points 76Relating Flats to Design Illustrations 77Summary 78Exercises 79

Chapter 4 Fashion Heads 82

Objectives 83Introduction to Fashion Heads 83How to Begin 85Overview of Fashion Heads 86Fashion Eyes 88Fashion Noses 90Fashion Mouths 92Skeletal Facial Structure 94Drawing Front View Fashion Heads 95Three-Quarter Heads 98Profiles 100Alternative Angles 102

ImageSettingScreenFormatEnlarge

ColorOverlayEraseBrowserHistory

ScanMergeLayersClipWand

v

Contents

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Cool Fashion Hair 104Sunglasses 109Hats 110Draw a Variety of Ethnicities 114Approaches to Stylization 116Summary 117Exercises 118

Chapter 5 Fashion Figures 122

Objectives 123Introduction to Fashion Figures 123How to Begin 125Male Proportions 126Female Proportions 127Skeletal Overview 128The Torso 129Arm Structure 135Fashion Legs 143Summary 154Exercises 154

Chapter 6 Develop YourFashion Pose 158

Objectives 159Introduction 159Developing a Figure 160How to Begin 161Fashion Gestures 161Essence Gestures 162Structural Gestures 163Refined Gestures 163Focus on Weight Leg 164Working from Tearsheets 165Fashion Attitude 166Adapting a Pose 167Female Front View Figures 168Front View Fashion Guys 172Develop a Front View Pose 173One-Point Perspective 175Female Back Views 176Male Back Views 178Action Poses 180Dynamic Movement 181Subtle Action 182

Stylized Figures 183Summary 185How to Develop Your Fashion Pose 185Exercises 186

Chapter 7 Swim and Surf 188

Objectives 189Introduction to Swim and Surf 189How to Begin 191Why Stretch Fabrics? 191Historical Overview 192Men’s Swimwear 193Swimsuits for Junior Girls 194Surf Culture 196Creating Your Own Graphics 199Sophisticated Men 200Jetsetters 201Waders and Paraders 204Swimwear Poses 205Swimwear Layout 209Summary 211Exercises 211

Chapter 8 Trousers and Jeans 214

Objectives 215Introduction to Trousers and Jeans 215Research 216Trouser Timeline 217How to Begin 217Styles and Fabrics 218Men’s Tailored Trousers 226Men’s Sporty Silhouettes 228The Denim Jean 231Dropped-Crotch Trousers 234Rendering Black 235Drawing Trousers 237Rendering Techniques 242Summary 245Exercises 245

The curve under thehips always turns up.

Most of the folds areat the knees and ankles.

Male fly is on the left.

Shadows help us see theshape and movement ofthe legs.

The roundness of the legis reflected in the shape ofthe boot top and the cuffs.

C F

vi contents

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Chapter 9 Shirts, Blouses, and Tops 246

Objectives 247Introduction to Shirts, Blouses, and Tops 247Historical Research 248How to Begin 249Basic Bodices 250Collars and Necklines 252Cowls 255Summer Fabrics and Details 256Sleeves 257Fall Fabrics 259Embellishments 260Design Methods for Tops 262Women’s Tailored Woven Shirts 263Tunics 264Shirts for Guys 266Jacket Sleeves 270Light-Weight Sweaters and

Jackets 271Hoodies 272T-Shirts and Graphics 273Summary 274Exercises 274

Chapter 10 Skirts and Dresses 278

Objectives 279Introduction to Skirts and Dresses 279Dress and Skirt Timeline 280How to Begin 281Hemlines 281Elements of Complex Clothing 282Drawing Skirts 283Understanding Drape 288Dress Silhouettes and Vocabulary 290Drawing Layers: Step by Step 291Casual Summer Dresses with

Drape 292Drawing Dress Fabrics 293Dress Poses 295Creating a Well-Merchandised Dress

Group 298Summary 299Exercises 300

Chapter 11 Sports and Activewear 302

Objectives 303Introduction to Sports and Activewear 303High-Tech Sports Gear 304How to Begin 305Women’s Running Gear 306Runner Figures 307Dynamic Figures 308Research Your Sport 309Skateboarding: Ten Steps to a Dynamic

Illustration 310Snowboard Gear 312Skiing 314Cycling 315More Sporty Poses 316Dimensional Flats 317Focus: Putting Graphics into Perspective 318Exercise and Dance Wear 319Yoga 321Activewear-Influenced Separates 322Summary 323Exercises 323

Chapter 12 Streetwear 326

Objectives 327Introduction to Streetwear 327Moody Poses 328How to Begin 329Skater Fashion and Culture 330Drawing Layers 332Young Guy Looks 333Activewear Influence 334Boys “in the Hood” 336Military Influence 338Fifties Influence 340Casual Layers 342Pushing Proportion and Contrast 343Urban Street 344Rendering Black Leather Step by

Step 345Punk Influence 346Street Girl Poses 350Street Guy Poses 351

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Street Back View Poses 352Composing Your Group 354Summary 355Exercises 356

Chapter 13 Chic Separates 358

Objectives 359Introduction to Chic Separates 359How to Begin 361Fashion and the Haute Couture 362Brief History of Tailoring 364Drawing Tailored Clothing 365Female Flat Templates 367Sophisticated Female Proportion 368Chic Design Illustrations 369Patterned Wool Suits 370Chic Leather 372Create a Subtle Pose 373Male Flat Templates 374Ten-Head Male Proportion 375Classic Suits 376Hipster Suits 378Quilting and Hoodies 380Cool Guy Layers 381Spring Sweaters 382Deconstruction 383Spring-Summer Layers 384Casual Chic 386Illustrating Your Tailored Group 389Summary 390Exercises 391

Chapter 14 Fall Layers 392

Objectives 393Introduction to Fall Layers 393How to Begin 395Adding Volume 397Designer Sweaters 398Bulky Sweaters 399Rendering Corduroy 400Chic Leather 401Designer Coats 402Coat and Jacket Templates 403

Women’s Coat Silhouettes 404Bulky Designer Coats 405Fall Textures 406Coat Fabrics 407Fall Accessories 409Fall Men 410Adding Garments with Volume 412Casual Chic 413Men’s Classic Coats 414Fall Details 416Summary 417Exercises 418

Chapter 15 Eveningwear,Lingerie, and Costumes 420

Objectives 421Introduction to Eveningwear, Lingerie, and Costumes 421How to Begin 423Eveningwear Flat Templates 424Drawing Elaborate Drape: Step by Step 431Lingerie/Loungewear 446Costumes 450Summary 454Exercises 455

Chapter 16 Kids, Kids, Kids 458

Objectives 459Introduction to Kidswear 459How to Begin 461Kid Proportions 462Head Proportions 463Clothing Differences 464Drawing Clothes on Kids 465Infants and Babies 466Toddlers: One to Three Years Old 470Kids: Three to Five 473Kids: Six to Nine 476Tweens: Ten to Twelve 480Teenagers (Juniors) 482Summary 484Exercises 484

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Chapter 17 Color, Wonderful Color 486

Objectives 487Introduction to Color 487Color Families 488How to Begin 489Use Your Hand Tools 490Photoshop Color 494Rendering Fashion Heads 498Rendering the Figure 506

Swim and Surf 512Computer Collage 521Tops: Rendering Embellishments and Details 524Skirts and Dresses 526Runners 528Street Culture 530Chic Separates 534Fall Rendering 540Eveningwear 550Gang Kids 558Summary 567Exercises 568

Index 571

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Designers are wonderful, creative beings who envision fascinating new waysto create identity through clothing. Drawing is the tool that facilitates commu-nication between fashion visionaries and their support team of patternmakers,production people, sales force, and executives. Drawing also engages thosewho can help introduce and market design ideas to the world, namely thepress, store buyers, backers, and so on. On the other hand, a poor drawingcan generate problems all down these lines of communication. Designersmay know their idea is great, but, without good drawing, no one else canvisualize it.

Designers who have the power to communicate visually have an enor-mous advantage in the work world. Helping students to develop these skillshas been my job in the classroom for the last twenty-five years. I havetaught and also learned from a continuous line of hard-working and talentedstudents.

Because I am passionate about drawing the human figure, I love passingon the excitement and success that comes with a strong skill-set. As seasonsand trends come and go, the changing look of the figure, makeup and hair-styles remains critical to creating a cutting-edge presentation. Consequently,this text addresses not only drawing issues but also styling elements that canupdate a look.

Beyond the surface appearance of recycled trends, fashion is also a cul-tural production that both reflects and affects society. Awareness of thisdeeper significance can enhance the design process and raise the sophistica-tion level of visual critique. Included in these chapters are some brief historicalinsights and time lines that will encourage the positioning of clothing in thatlarger context.

Students often worry about not being able to learn to draw effectively.From my experience, I can reassure them that any serious, hard-working indi-vidual can learn to see and form a connection between their mind and theirhand that enables them to express their vision with style and accuracy. Thisprocess is the basis of good drawing. Studying the physical and structuralmakeup of the body leads to a good understanding of visual information todevelop; continued practice and hard work will result in a more individualstyle.

In fact, my teaching approach is based on the belief that every studenthas a unique creative makeup that can blossom, given the correct exposureand feedback. This means that there is no one right answer to any problem,and everyone must seek his or her ideal pathway to expression. In otherwords, what works, works. Exposure to all kinds of drawing tools and ap-proaches allows every “seeker” to discover his or her best visual language.Working structurally, anatomically, and graphically opens different doors ofperception that give visual learners significant choices.

I also believe that clothing construction, garment design, and fashiondrawing are inextricably connected and build on each other. Knowledge ofconstruction will enhance both your design and drawing skills, and drawingdecisions arise from the design elements that you are utilizing. Therefore, allthree are addressed in this text in tandem. And because the computerdominates the field in so many ways, the chapter on Photoshop is greatly

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Preface

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expanded, and some of its most dramatic tools are also demonstrated onthe DVD.

Creative people are busy people. My wish is that this book will help youget your ideas down efficiently and effectively, and wow others with your ver-satile toolbag of amazing and useful skills.

It is my hope that the usefulness of this book will last far beyond oneclass. It is intended as a complete fashion reference that can provide answersto most design illustration dilemmas. Although the drawing chapters offer verybasic approaches to beginning illustrators, there is also a chapter devoted toadvanced design projects and presentations.

NEW TO THIS EDITION• Male and female figures are now taught in the same chapters to pro-

vide more basis of comparison.

• Although kids continue to have their own chapter, children’s figures arealso introduced in earlier chapters, also to encourage comparisons.

• More computer exercises are presented throughout the text. Chapter 2,Photoshop Tools, is greatly expanded.

• Student examples are included as an important part of the learningprocess (learning from one’s peers).

• Practice exercises are provided at the end of each chapter, alongwith visual references. Optional exercises at the end of each chapterreview and build on the chapter lessons. A few worksheets that havebeen helpful to my students for rendering practice are also included.These exercises may be photocopied on ordinary computer paper,which works pretty well for marker practice.

• Stylization is emphasized more in general, and more suggestions andexamples are provided on how to achieve it.

• Clothing is introduced through subculture categories such as sportand street, as well as garment categories such as trousers and skirts.

• Additional emphasis is placed on garment flats and different ways toapproach them.

• More information about costume illustration is provided.

• Drawing and rendering of various fabrics, as well as embellishmentsof all kinds, are addressed.

• Other helpful tools such as flat templates, proportion sheets, andpresentation principles, are included.

• Chapter 17, Color, Wonderful Color, has been expanded and showsmany rendering techniques.

• Two DVDs demonstrate these and other skills. The new DVD placesspecial emphasis on distressed fabrics and novelty treatments.These DVDs can be a great support system for students when theywork at home without an instructor to advise them.

Happy drawing!

xii preface

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Thank you Alex Wolf for your kind, patient, and effective oversight of this verycomplex and challenging project.

Thanks also to Janet Portisch and Linda Zuk for their patience and hardwork, dealing with too many images and a lot of complicated issues. A spe-cial thanks to Becky Bobb for her fine editing work, and especially her help inreorganizing the material for greater clarity.

Thanks to Vern Anthony and Pearson for always supporting me creatively,in spite of my challenging work methods.

Thank you to Jackie Doyle, Pat Stiles, Mitra Rajabi, Farnaz Harouni, andAaron Paule for their ongoing friendship, encouragement, and positive feed-back on my project.

Special thanks to Julie Hollinger for sharing her time, beautiful images,and a valuable design viewpoint of my text and drawings.

Thank you to Sumi Lee for her wonderful flats and her willingness to haveme include them in this book.

Thank you to the talented and generous Otis alumni who graciously al-lowed me to use their exciting images in my book.

Thank you to Kevin Kelly for his wonderful filming and editing efforts onthe demonstration DVDs.

Thanks to the reviewers of this new edition for their helpful comments andsuggestions: Mary K. Brand-Njoku, Los Angeles Trade-Technical College;Hanna Hall, Kent State University; Steven Miller, The School of the Art Instituteof Chicago; Keslie Spottsville, Johnson County Community College; andMadeline Coreas, Los Angeles Trade-Technical College.

A special thank you to Helen Armstrong for her friendship, for introducingme to Prentice Hall, and for allowing me to use images drawn for her definitivepatternmaking textbook.

Finally, thanks especially to my loving fiancé, John Charles Love, for hissound advice and endless support and tolerance.

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Acknowledgments

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Fashion Illustration for Designers

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2

Hand Tools

Chapter 1

The creative mind plays with the objects it loves.Carl Jung, 1921

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hand tools 3

O b j e c t i v e s• Learn about the choices in drawing and rendering tools and what they

can do for your creative process.

• Understand how hand tools and computer software tools form a greatpartnership.

• Learn the vocabulary of a variety of tools.

• Discover the essential tools that are best suited to your aesthetic.

• Practice techniques to increase your skill level with your essential tool set.

Introduction to Hand ToolsTruly creative people tend to be passionate about their work. Fashion designersare no exception. Their jobs are often mentally and physically demanding be-cause a company’s welfare depends on their vision. But because they lovewhat they do, they find the time to travel and research the market, shop for fab-rics and trims, meet with buyers and salespeople, obsess about production,and oversee sample makers. They also find time to put their design ideas onpaper for the next season. Good tools enhance that process; poor quality or in-appropriate tools undermine it. Choosing and maintaining the correct tools arekeys to success and you want to develop those habits now. This chapter canhelp you begin the process.

The world is full of all types of people and they all wear clothing. To be agood designer, you must be a problem solver who understands the customeryou are designing for and takes that individual’s passions and priorities intoconsideration.

NOTE: We will be looking at hand tools in this chapter, and you will find supporting pages of color skillsin the final chapter on color (Chapter 17). This formula will follow for all the chapters, so periodic cross-referencing with the color information should be part of your study process.

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4 chapter 1

Design illustrations and technical flats are key communi-cation tools in the fashion industry. The end result of aseries of croquis or “quick sketches,” these more fin-ished illustrations of student designs are ready for pre-sentation.

Illustration byBita Rad

Illustration by Aimee SantosAIMEE SANTOS

Design WorkbyOtis AlumnaBita Rad.

ColonialContender

Design Illustrations

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What Are the Tools of the Trade in the Fashion World?

1. The Designer Mind: This is the most important tool you have. A good de-signer is constantly “cool-hunting,” looking for what is new and differentand exciting. The visually adept mind analyzes and records that informationand transforms it into a personal aesthetic. All other tools support thisinteraction between the creative brain and the visual world.

2. Design Sketches and Illustrations: Design illustrations such as the onebelow have multiple functions. They communicate design ideas in theclassroom and workplace, become part of an exciting portfolio to attracthigh-level jobs, stand out in press kits to attract publicity, and enhancepresentations to buyers or design directors.

3. Hand Tools and Computer Tools: The hand tools that create thesesketches are the primary focus of this chapter. Experimenting with a vari-ety of tools is an important part of the learning process. We’ll begin bychecking out the latest drawing and rendering tools; Chapter 2 will look atsome of the amazing things Photoshop can do for our work. Key skill-building Exercises at the end of each chapter will encourage experimenta-tion with tools through a step-by-step skill-building process. So let’s begin!

hand tools 5

HOW TO BEGIN1. Start researching now. Join Style.com (it’s free) and look at it regularly.

Purchase subscriptions to fashion magazines and industry newspaperslike Women’s Wear Daily or California Apparel News. Generally schoolswill have access to group purchase prices, and you can also share with afriend. Tear out pages that turn you on and save them. We will talk moreabout organizing your visual materials in a later chapter. (See the discus-sion of tearsheet files in Chapter 7.)

2. Though it may seem boring to read about tools, you can save a lot of timeand money if you know what you need before you shop. Art supplies canbe very addictive, and all of us tend to make impulsive purchases. Shop-ping online at Blick Art or other supply stores can save you time andmoney. So do read this chapter before you buy.

3. Take time to experiment with your tools. If you get in the habit of simplyrushing to finish class assignments without additional experimentation, itwill likely take you longer to develop personal style and “killer” visual skills.

4. Organize your tools and your space. Throughout this chapter are sugges-tions for the best ways to do that.

5. Begin developing a fearless attitude and a thick skin. If you don’t takechances in your work because you can’t stand criticism, you will likelystunt your skill-growth. Critique is a key part of the educational process,and it will continue when you are in the profession, so try to see it as apositive force for growth. The ability to give constructive criticism is anequally important skill to practice, so don’t patronize your peers. Be kindbut honest.

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Drawing ToolsGood drawing is the foundation of effective illustration. Nothing is more frus-trating than having a wonderful idea that your skill level cannot communicate.A tool cannot draw for you, but it can be an extension of your talent and yourwill to create beautiful figures wearing your unique designs. These are thetools that I favor to help you excel.

Drawing Tool Briefs1. Prismapencils: These waxy colored pencils are, combined with markers,

my number-one tool. Manufactured by Strathmore, they come in a widevariety of colors and blend wonderfully with alcohol-based markers. Wewill be discussing and demonstrating their wonderful qualities throughoutthis textbook.

2. Graphite Drawing Pencils: Though these are not a tool that I use gener-ally, so many artists love them that I must include them in the list. Thereare many varieties of leads (soft to hard) and they can give you a wide va-riety of precise lines. I avoid them because, unlike Prismacolor pencils,they do not blend well with markers. However, the erasers on the inex-pensive #2s are great for precision corrections.

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1. Prismacolor pencil2. Graphite drawing pencil3. Caran d’Ache pastel pencil4. Mechanical pencil5. Pencil extender on Verithin

pencil6. Fine-line pen7. Gel pen8. Tombo brush pen

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hand tools 7

3. Pastel Pencils: These pencils have the texture of chalk andwill smear if they are not sprayed with fixative. There areseveral brands, including Conte de Paris and Caran d’Ache.They are best suited to model or life drawing, but they canalso be used for certain soft textures in illustrations, such asvelvet or corduroy. Because they do not blend well with markersand need to be sprayed with fixative, I use them very sparingly.

4. Mechanical Pencils: Mechanical pencils are very precise refillablepencils that come with extra lead, and in two widths, 0.3 mm and0.5 mm. They are great for precise line and fine detail and are there-fore perfectly suited to doing technical flats. They also work well indrawing features on illustrations, and some of my more heavy-handed students use them for general drawing. However, it isharder to get good line quality from such a delicate point.

5. Verithin Pencils: This pencil, like the Prismacolor pencil, comes fromSanford. It has a harder, less waxy lead that produces a more delicateline and holds its point better. Though the line may have less “person-ality,” this pencil is very handy for detail work and for those with aheavy hand.

Note: The photo also shows the handy “pencil extender”made by Sanford (there are other brands as well) that allows youto use your expensive pencils almost to the nub. It is worth it tohave a couple of these in your kit.

6. Micro or Fine-Line Marker Pens: These pens are very precise andreally great for even the tiniest details and adding visual empha-sis to your pencil lines in key places. The line can stand out evenon your darkest renderings. The Sharpie brand is my favoritebecause the ink flows well, lasts a long time, and is permanent.Try to test new brands at the stores before you buy them.

Note: Some brands seem to run out of ink quickly, and theflow is not consistent. This is especially true of some of the moreexpensive pens that come in different line weights. Also, they cansmear, so be careful until the ink is dry.

7. Gel Pens: Gel pens are great for adding fine dimensional detailslike stitching, sequins, or texture. They can substitute forgouache when you are in a hurry. White is generally the mostuseful, but other colors can be handy as well for accents.There are also metallic pens that are great for buttons,beading, and so on. The Milky Gel pen is a good brand asit holds its color. Some of the cheaper brands fade quickly.

8. Tombo Brush Pens: These versatile pens work well formodel drawing as well as illustration and last a long time.They have two handy tips: a brush tip and a fine-line tip that isthicker than the micro pens. The black Tombo is especially use-ful because it is a very deep black that stands out from markerinks, and it’s great for rendering black hair and accessories.

Note: Tombo ink is not permanent. Marker or water willsmear it, so always use it last.

Your Very Best Friend: The Electric Pencil SharpenerThis boxlike lifesaver will sharpen your pencils to an incredibly fine point inseconds generally making drawings look much better. Do not try to illustratewithout this lifesaver. Buy them at office supply stores, where they are quitereasonable ($12 to $20). When you draw, you need to sharpen often to keepa good point, so this tool speeds up the process considerably.

Tools: Tombo Brush Pen and CopicBrush Marker

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8 chapter 1

Care:

• Dump out the shavings regularly.• Do not sharpen charcoal pencils,

as the dust will gum up the works.• Hint: If a Prismacolor pencil tip

gets caught in the sharpener,push a graphite pencil in hard andthe mechanism will start again.

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NOTE: I do not recommend battery-operatedsharpeners. New batteries are expensive, and oncethe charge gets low, the sharpener works poorly andslowly. However, many students do use them be-cause they are easy to carry.

Erasing ToolsDesigners generally need to be perfectionists, so erasing tools are important.If you can keep your work clean, that’s great, but not all of us are naturallyneat. Hint: Try keeping a paper towel under your hand as you work, and itmay help you not to smear your line.

Handheld Erasing ToolsThese are inexpensive and last forever—a great bargain all around. But doyour erasing on preliminary drawings only.

1. Magic Rub: The most commonly used eraser, Magic Rub works well onall papers, though not as well with waxy Prismacolor pencils.

2. Pink Pearl: This works especially well with Prismacolor pencils, probablybecause it’s made by Sanford. Their Color Erase pencils have the sameeraser in small form, and that can be very handy for small details.

3. Soft Brush: No matter what kind of eraser you use, you will have lots ofresidue. A soft brush is very handy to clean off your workspace.

4. Eraser Sticks or Holders: An eraser stick is shaped like a fat mechanicalpencil and dispenses a white eraser stick. It is convenient and effective fordetail work, but the tip breaks when too much pressure is applied.

Power Erasers5. Battery-Powered Eraser: This tool is handy and portable, but when the

battery gets weaker, so does the erasing level. (Cost: $35 to $45.) Notrecommended.

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hand tools 9

6. Electric Eraser: An electric eraser plugs in and erases quickly, thoroughly,and precisely. Refill eraser sticks are available, so they last practically for-ever. (Cost: $75�.) I use this about half the time—and the other half, justsimple pencil erasers, which are also precise and very convenient.

Tracing Paper: The Smart Drawing SurfaceTracing paper is a semi-transparent, somewhat slick paper used for drawingand for tracing images. It comes in pads and rolls. Either one provides an ex-cellent surface for drawing, though the pads are generally a sturdier, higherquality paper. Tracing paper is also more economical than drawing paper.When our local supply store has a sale on pads, I always stock up on tracingpaper, as it is what I use most.

Advantages: Tracing paper is really a “win-win” product with almost noflaws. Cheap tracing paper can curl as you use it, and can also be so thin thatyour sharp pencil will cut the surface, so it pays to get a decent quality. Buteven quality pads are reasonably priced. Strathmore is good, but most knownbrands are comparable.

Because design illustrations must be clean and clear, designers cannotafford to make mistakes that take time to correct. Erasing on your final render-ing surface can cause your work to look overworked and muddy. Therefore, itis just good sense to work out all preliminary issues on tracing paper beforetransferring your completed work to a rendering surface.

Remember: Just as writing is rewriting, drawing is often redrawing. You mayrequire many sheets of tracing paper, one over the other, until you get it right.Good drawing often leads to good rendering, but good rendering cannot save abad drawing.

Use Tracing Paper to:

• Analyze poses and create figures.• “Push” or exaggerate a pose.• Draw preliminary flats.• Put a sheet over your figures to draw clothing.• Experiment with alternative accessories before you render.• Work out layouts of figures.

Note: For best results, draw each layer of your outfits separately, using tracingpaper over the previously drawn layer.

If you want to be a good illustrator, buy plenty of tracing paper.

About Tracing and StyleMost creative people are eager to develop their own style. This is a healthydesire, but true personal style cannot be forced. It takes time, practice, gutsyexperimentation, and honest self-criticism. For those in a hurry, the tempta-tion arises to trace the style of more accomplished artists and make it theirown. This practice can be satisfying in the short term, but it may well preventdiscovering an aesthetic that is unique.

On the other hand, tracing can be a very handy learning tool. Tracing thestructure of a figure or face can be very helpful before you draw. If flats are dif-ficult for you, get some good professional line sheets and trace several ofthem. If you admire an illustrator’s line quality, trace over that as well. You will

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A former student, Soojin Lim, tracedthis motorcycle onto clear acetateand placed it over her figure. Themood was very high-tech and modern. If she hadsimply sketched the bike, I don’tthink it would have been as interesting.

understand more than you would by just looking at or copying the line. Aftertracing the drawing, immediately redraw one of your own figures and it is likelyyour line will improve.

Another Tracing UseAt times you may want to add something high-tech to your background or asan accessory for your figure. An example would be putting your muse on amotorcycle, or drawing your street kid with headphones or an iPod. Such el-ements, drawn photorealistically, create an interesting contrast to the looser-drawn figure. Tracing and rendering the object is a good approach toaccomplish this look. ( You can also collage or scan the actual photo of theitem).

Rendering Tools

Rendering FabricThe raw material of fashion design is fabric or textiles, terms that denote amultiplicity of beautiful yarns, fibers, colors, textures, smart synthetics, knits,organic cottons, and so on. Once your drawing accurately depicts the silhou-ette of your design, rendering is the means by which you can convey informa-tion about the exciting fabric choices that help to make an outfit unique.Taking the time to accurately match color, capture texture, convey light andshadow, and display drape and important design details will produce a ren-dered illustration that is effective and visually compelling. The tools you use forthis important task are key.

Markers are the most versatile and effective media for rendering fashion il-lustrations. They are clean, portable, and efficient to use, and therefore are thechoice for most designers at work. Quality brand markers dispense an alcohol-based ink that is wonderfully intense but nontoxic. You can render anything

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with markers, but they work especially well when combined with othermedia. They can even go over printer toner without smudging, or on topof gouache to add shadow or other details. The main choices you needto make are what brand, or brands, and what colors you want to pur-chase. Note: The good marker brands are all compatible with each other.

Marker Product LinesIf you like markers, the choice of amazing and versatile products is increasingall the time. Copic, Tria, and Prismacolor are all good, nontoxic brands. I useCopic exclusively at this time.

Copic Refills and MarkersThe Copic system from Japan is especially user-friendly because it is well la-beled by name and number (which indicates saturation), and is organized in“color families.” There are 310 great colors, including multiple skin tones ofvarying shades, and four different “systems” of grays. All the colors come inrefillable markers and color refills, and the refills do not leak if the cap is ontight. The caps on both refills and markers indicate the color, and a gray linetells you which nib is their wonderful brush tip, which is all I ever use. A varietyof replacable tips is available. The markers are comfortable to hold and do notdeteriorate. Though not inexpensive, they cost less than Tria, which is a com-parable brand.

Tria MarkersThis system is also good with many features similar to Copic, including about300 colors, refillable markers and color refills, and additional brush tips. Theyalso have multiple tips in each marker, one hidden under the other. On the

1. Copic marker refill2. Copic marker3. Tria marker4. Prismacolor marker5. White gouache

Tools: Prismacolor Pencil Gouache Markerand Brush Pen

1

2

3

4

5

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negative side, their prices are the highest of any marker line, their refills can leakeven when the tops are on correctly, the marker is not as easy to hold and useas the plastic Copic marker, and the colors are categorized only by numbers.

Prismacolor MarkersThese markers win in terms of price. They have good usable colors and evena handy set that is all skin tones. They are less expensive by several dollars,and they can be quite long-lasting. The downside is they have no refills and nobrush or replacable tips. The colors are categorized by name only.

White GouacheThough not a marker product, white gouache is our “magic bullet” in markerrendering. Adding gouache highlights to almost any drawing or rendering willadd dimension and drama. The only disadvantages are that gouache is fairlyexpensive and will dry up over time. You also need to buy several decent verysmall brushes in sizes 00 and/or 000. (I like the white nylon, which is less ex-pensive than real hair and is quite durable.)

More About MarkersSkin TonesSome artists like peach-toned skin colors, but for fashion they generally are toostrong with children being the possible exception. The most difficult to find skintones are the very pale neutrals that do not compete with your clothing colors.

• For the Copic line try Eggshell, Pale Fruit Pink, Skin White, and Silk. Mark-ers E-11–E17 offer a good range of darker skin tones, which can also beshadows for the lighter shades.

• Tria marker numbers 479–482 provide a versatile range of neutral skin-tone colors (not too peachy or red), but they can look a bit gray. Blendthem with a bit of Terra Cotta Prismapencil, which works well for outlines.

• Tria marker numbers 9219–9221 are a really nice base-tone series forlight skin.

• Prismacolor Buff and Light Walnut are good shades for pale skin tones.Check out their set of skin tones for other options.

• Note: Other skin-tone options can be seen in the color section of this book.

Care of Markers• If you leave the cap off, any marker will dry out. Alcohol evaporates quite

rapidly, so replace the cap immediately when you have finished with acolor, and make sure that the cap is on tight (there is a little click). Theycome off easily otherwise.

• Tria refill bottles can leak, which creates a terrible sticky mess. If I’m with-out a good container, I carry the refills separately in plastic bags. Copic re-fills do not seem to leak.

• When a marker runs out of ink, put it in a separate place until you havetime to deal with refilling it.

• Copic provides a refill syringe for its markers. You can also just squirt therefill ink on the tip, or stand the marker up in a plastic cup of the ink. It willgradually soak up the color.

• If you buy your markers separately, sort them by color and keep them ingood plastic containers. You can use food storage containers or getboxes designed for the purpose at your local art supply.

Marker AirbrushesBoth Copic and Tria make marker airbrushes, which are a lot of fun to use,but challenging in the beginning in terms of control and not wasting the

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pressurized air. The cans are rather pricey and go quickly. You can evenbuy a small generator if you are really into this. To use the airbrush, slip yourmarker into the plastic holder, and it shoots out the color. Control it by exertingpressure on the trigger. You probably will want to mask off the areas of yourillustration that do not need color so the brush stays in the lines.

Paint ToolsSome designers and students who are excellent painters continue to use wetmedia exclusively, or to combine it with other media. Although less conven-ient in the workplace, paint will always have a place in the rendering of fash-ion drawings.

GouacheGouache is a versatile water-based paint that can be used either in transparentform (like watercolor) or opaque, like acrylic or tempera. Chiffon, for example,would be rendered as a wash, whereas wool could be rendered with thickerpaint. It is the most commonly used paint for illustration, and if you mix colorswell, you can match almost any fabric texture and shade with just a few tubesof paint. Learning to paint is challenging but it can greatly “up” your skill-level inany other media.

The difficulty with gouache is that the paper used must be compatiblewith wet media (for example, Arches 90 lb. or 140 lb. hot press watercolorpaper), which means it is too thick to see through without a light table. Theprice has also increased steadily and the tubes can dry up rather quickly, es-pecially if the top is not put on tightly.

WatercolorsWatercolors are transparent, water-based paints that are a less expensive al-ternative to gouache. They are particularly handy for skin tones. (CotmanBurnt Sienna, made by Winsor Newman, makes a good all-around tan skintone without mixing.) Combining them with gouache gives them moresubstance, but they are still not ideal.

InksThere are intense-colored inks that can be used alone or mixed withgouache. Dr. Martin’s and Luma Dyes are the two major brands. Theirfluorescent colors are more intense than gouache, so they can begreat for spot-rendering on a swimsuit or something similar. The disad-vantage is that they are essentially unforgiving and more difficult to paintwith, especially big areas. Markers are easier to deal with, and thecolors are similar.

AcrylicsAcrylics are water-based paints with a thick plastic textureand look. My most experimental students occasionally useacrylic to paint a thick sweater or other strong textures.Whatever you paint will look more dimensional.

Tools: Gouache and Pencil

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On the negative side, it is hard to achieve subtleties or paint loosely withacrylic in a small space like that of a figure.

Paint BrushesBrushes come in many sizes, shapes, and price ranges.

• The most expensive are usually sable; the least, synthetic.• Flats (square brushes) work for laying in washes, but rounds (with hairs

that have a rounded bottom, then come to a point) are better for mostapplications.

• Use the #00 brushes to add fine details, particularly with white gouache.• Other useful sizes are #3, #5, #7, or #8, and for large washes, a #10 to

#12.• A good #7 or #8 brush with an intact point can do almost anything, in-

cluding small details and fairly big washes.• Winsor Newton or Grumbacher are reliable brands.• It is a good idea to have some cheap brushes handy for when you want

to “scrub” a texture on with a dry brush.

Brush Care• Never leave brushes standing in the water cup. It will ruin the tip.• Wash brushes out well every time you use them, and form the hairs into a

point.• You can put a little baby oil on them if the hairs get dry.• Never carry them in a bag with other things; the tips may get damaged.

Invest in a brush carrier of some kind. (I like the fabric ones that roll upand tie.)

• Good brushes can last a lifetime.• If you don’t rinse carefully between mixing or painting, you can muddy

your colors.

Mixing Palette• Good plastic mixing palettes with indented areas allow you to mix paint in

puddles for washes and other rendering.• Make sure you buy one that has some bigger mixing spaces (square, not

round) because if you run out of a mixed color in the middle of painting,you will find it difficult to duplicate the shade exactly.

• Mixing color efficiently is an important part of rendering. Trying to get agood puddle of accurate color in a bottle cap or a palette that is too smallis almost impossible.

• Palettes are a pain to clean. Don’t wait too long. If you really hate cleaningthem yourself, stick the palette in the dishwasher and run the cycle (with-out dishes).

Mixing Skin Tones• For a one-step solution, you can use Cotman’s Water Color Burnt

Sienna straight from the tube with a lot of water for a decent tannishskin tone.

• For darker shades, try adding a bit of purple, and maybe some Umber.(For really dark shades, I prefer marker or inks.)

• For more complex and varied skin tones, start with Naples Yellow (beaware it has white in it, so use plenty of water or it will look pasty), thenadd a little Burnt Sienna plus a bit of another red shade and a blue shade(For example, Naples � Burnt Sienna � Spectrum Red � Cerulean Blue).

00 3 5 12

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Rendering Papers

Marker Paper PadsMarker pads are great as they are made especially for marker rendering.Marker paper is my favorite “beginner’s rendering paper.” The pads are fairlyinexpensive, allowing for ample experimentation. The smooth, thin surface al-lows you to work without a lightbox, and it is lovely to draw and render on.The primary disadvantages are that it comes only in white and its flimsy sur-face is not ideal for presentation. We generally use a reusable sheet of Bristolbehind it for board critiques.

Brands:

• Bordon and Riley makes my favorite pad (100% pure rag marker paper),which also has a smooth, lovely surface and is thin enough to seethrough easily. The right side of the paper is, unlike most marker pads,facing up. (Some people like to work with markers from the back side,but, except for specific renderings like transparencies, I don’t really seethe point.) It is also less expensive than other pads, though perhapsharder to find.

• Canson makes a slightly thicker paper with the wrong side facing up. I donot find the surface as appealing or forgiving.

• Strathmore paper is similar to Canson.

Bristol PadsBristol paper (or board) provides a stiff, strong surface to work on without theneed for mounting. Pads come in various weights and finishes. Bristol gener-ally describes drawing paper that is pasted together to form multi-ply sheets.Vellum bristol has a slightly rougher surface. Both are sturdy enough for pres-entation purposes. I personally do not like rendering on Bristol because thesurface is shiny and the marker ink sits more on top of the page. It is easy foryour work to get muddy if you do multiple layers. It does work well for verygraphic, shape-oriented work.

Brands:

• Bordon and Riley make a smooth, hard-surfaced paper called ParisPaper that a lot of my students use and appreciate. It is less expensivethan most Bristol board and is bleed-proof. Each pad contains 40 sheets.

• Strathmore makes four different Bristol papers. Try them all if you can. Itcomes only in white.

Canson PaperAvailable at most good art supply stores or online, Canson paper is a moreexpensive art paper (sold in 18 by 24-inch individual sheets for about $2.50 inart stores, but Blick has it for half the online price). It comes in a number ofneutral shades and is wonderful for finished illustration work. It has a rough,“toothier” side and a smooth side, which is the side I recommend using forrendering. It does soak up a lot of marker ink, but it’s sturdy enough to behung for display, and the soft colors make a great background for rich fabricrenderings or presentation elements. You can use flesh-related shades toeliminate elaborate skin-tone rendering. Choose lighter shades because theycan be used on the lightbox. We use this paper more and more for our final

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project presentations and computer artwork. (You can print computer draw-ings onto Canson Paper.)

NOTE ON PAPERS: I have seen students do beautiful projects on brown paper bags as well as expen-sive art papers. My rule is, as always, if it works, it works. So experiment and be open to new possibili-ties. But make sure your paper/ground is never more visually interesting than the work you do on it.

Support Tools

• Scissors Have a decent pair of paper-cuttingscissors, as you will probably have to do someprecise cutting. You will use them for a millionthings.

• Clear Tape Again, you will use tape for so manythings. Have it handy, and keep an extra roll. It isvery helpful to keep instructor or personal notes anddrawings organized.

• Binder Clips Paper clips are okay, but these reallyhold. It is so beneficial for time management if youcan stay organized, and you will collect a lot of dif-ferent paper reference materials.

• Ruler Indispensable tool for making borders, forplanning layouts, and so on. Have a couple smallplastic ones as well, as they are very handy for detailwork.

More Support Tools• X-Acto Knife An X-Acto knife comes in handy for all kinds of precise

cutting jobs. You can even make corrections by cutting a mistake outof a painted illustration and pasting a corrected version underneaththe page.

• Spray Fixative This will keep your drawings from smearing, especially ifyou use soft graphite, charcoal, or pastels. Hairspray will also work in apinch and is actually less noxious.

• Spray Mount This spray acts as a glue to mount your images on abackground. There are different strengths, so be careful that it does notget out of your control. If your figure gets stuck together, you may not beable to pull it apart.

• Masking Fluid You can use this fluid (Winsor Newton makes a goodone) to mask areas that you don’t want to paint or render.

• Lamination You can laminate (coat with plastic) all kinds of things atmost copy centers, which can be great for presentations. One of ourstudents designed a chic lingerie line, then laminated all her flats andhung them on little wire hangers. You could also laminate rendered fig-ures, then mount them on foam core so they look dimensional againstthe background.

• Water-Soluble Varnish Another way to make things look shiny (likeraincoat fabric) is to coat your rendering with clear nail polish or water-soluble varnish.

• Metallic Powders These can look great rubbed into your renderings fora subtle metallic or aged/distressed effect.

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Buying Tips

Prismapencils• Buy the largest set of pencils that you can afford, and keep them organ-

ized so you can find the colors you need. Watch for sales.• Some people keep their pencils in the original box, but you may want to

check out other options at art supply stores.• Don’t buy an inferior brand of colored pencil; it will undermine your success.• You will want to supplement your set with extra neutrals. The most impor-

tant for my use are black, white, dark brown, terra cotta, Tuscan red, anda variety of grays.

Markers• Collecting markers can be expensive and rendering with them frustrating

if you do not have colors that work well together. When buying markers,get two or three close shades of the same color family that will blend wellwith each other.

• Think twice before you buy standard marker sets, because many of thosecolors will likely be very bright shades that you might not use much fordesigning clothing. Look for the more subtle shades that you would like towear. There are standard sets of related gray tones that can be very use-ful. Copic has four different gray sets: warm, cool, neutral and tonal.Other neutrals, like tans and browns, are also very versatile. The Copicsystem, with categories by color family (such as BG � a blue-green) isvery helpful in identifying compatible shades.

• Purchase a range of gray markers. Remember to get two or three in closerange, such as Cool Gray 3, 5, and 7. You can use the pale grays asblenders and to add shadows to marker illustrations or flats.

• Both Copic and Tria sell extra nibs in case yours wears out. Copic hasnine different weights and styles of nibs. Tria has three.

• Lighter tones are generally easier to use and more suitable for fashion ingeneral. You do need a dark denim color, blacks and grays, and a fewother deep shades. Though I have markers from several systems, I gravi-tate to my favorite and generally stay with those markers and refills. Theywork well together, and I do not have to think about adjusting to a differ-ent brand’s idiosyncrasies.

• Sample all marker systems before choosing your favorite.• Buy good containers or cases and keep your markers organized so you

can carry them with you when necessary.• Buy marker refills for your favorite skin tones and light grays, as these will

run out most quickly. There are charts available that show all the colorsavailable for each brand. Although these are useful, it is not always easyto tell exactly how a color will look. It is better to test the colors when youbuy them. Most art stores will provide a pad for you to do so.

NOTE: You may not find all these products at your local art store, but you can order everything youneed from Websites like DickBlick.com, shopthertstore.com, and copicmarker.com.

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Organizing Your WorkspaceGood tools are not much use if you don’t have a workable space in which touse them. Your furniture does not have to be fancy, but it should be comfort-able and efficient.

• Organize and take care of your tools. Everyone has a personal system,which is fine. But you don’t want to have to hunt for tools in the middle ofthe creative process—or before a big deadline.

• A decent drawing table and a comfortable padded chair that raises andlowers are essentials.

• You really need two comfortable chairs: one for your drawing table that ishigher, and one for your computer table that is at normal height. Bothshould have wheels.

• An ideal space allows you to spread out bit, so you can get back fromyour work.

• Put a bulletin board on the wall so you can put up your work in progressand look at it. Bulletin boards are also great for collecting good inspirationimagery.

• Put in good lighting that is as close as possible to the lighting where yourwork will be critiqued.

• If space allows, purchase a sturdy work table that is at a good height foryou. Cutting and pasting on the floor is hard on your back, knees, andgeneral morale.

• You also need a table space for your computer equipment, especially ifyou have a larger scanner. You want to have room for some papers aswell as your equipment, and it pays to keep computer paper close by.

• Try to have your drawing table and your computer/scanner in close prox-imity so you can move fluidly from one to the other.

• Keep your drawing table as clear as possible so you have room to workefficiently.

• Creative people should have a good collection of reference books: onfashion, art, different cultures, textiles, drawing styles, etc. Start collectingnow, and have a bookshelf to organize them so you can find what youneed.

• If you work well listening to music, make sure you keep a few favorite CDson hand to play on your computer or stereo. This can also help keep youalert and awake when you have to “pull an all-nighter.”

• Either have your phone right by you, or put on an answering machine.You can’t afford to get up constantly. (Of course, in the age of cell phonesthis is less a problem.)

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Summary

What tools are best for you? As we have seen, the choice in creativehand tools today is extensive and complex; and the next chapter willcover the plethora of options in just one software program. This excitingarray of tools is a wonderful advantage, but it can also be overwhelming.Hopefully this chapter has given you some direction to make wisechoices. But remember that the perfect set of tools for me is not neces-sarily the same for you. In taking a “big picture” view of your work, you willwant to determine what media will showcase your particular ideas andtalents most effectively. By adopting an attitude of disciplined experimen-tation, which is part of a professional practice, you can discover whatmethods and tools will best serve you. Some practical ways to developthis disciplined experimentation follow.

• When you have the opportunity to watch a demonstration, takenotes on what tools are used, in what order, and how they are used.Even if you have an excellent memory, you may forget key details.

• Get a copy of demo examples if they are available. Save them in anotebook with the appropriate notes for easy reference.

• Take time to explore and develop each skill set. One project may notbe enough to show you are great at marker rendering, or not wellsuited to acrylic paints.

• Avoid adopting a set style too early. Putting a halt to experimenta-tion can severely hamper your creative growth.

• Think versatility. You may be great at hand rendering, but there arealso intriguing ways to combine that talent with computer tech-niques that may make your work look more current.

• Look carefully at artwork that inspires you and try to determine whattools were used to create it. This can lead to new ways to approachyour work.

But why, in this computer age, do we continue to work with handtools? Why not just use the software that provides figures and clothingtemplates and other “quick-fix” tools? That may indeed be the answerfor those in a hurry, and there are definitely designers who work exclu-sively on their Mac or PC. But I believe that a beautiful pencil drawingenhanced by a cool marker rendering is still the best starting point formost design work, and that developing those skills can take creativity toanother level—including any work we do with computer software. Youmay or may not come to the same conclusion. Let’s move on toChapter 2 to see what we can do in Photoshop.

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Essential Line Quality

A pencil, like a musical instrument,is a versatile tool that is only asgood as the person wielding it. Toomany students use pencils withoutaquainting themselves with all thepossibilities. As a result, their linequality never really develops. Thisexercise will help you achieve su-perior and varied line quality with avariety of tools.

1. Draw four boxes on separatepages.

2. Choose four different drawingtools, and use one for each box,trying to get an interesting varietyof line qualities from each one.

3. If you are not satisfied with theresults for a particular tool, re-peat the exercise until you feelmore successful.

4. Remember to hold your drawingtools in different ways: tight andloose, and in varied positions inyour hand.

5. Try both the right and left handas well.

6. Choose the best four and mountthem on a larger page for critique.

EXERCISES

The series of exercises on the fol-lowing pages explores the basicskills involved in illustration drawingand rendering. They offer an excel-lent structure to explore your tool setand assess your skill level. An accu-rate assessment is helpful because ittells you where you need to put yourprimary energies. If you are great atsewing but weak in design process,then your focus has to be on build-ing those important skill sets. Mean-while, keep in mind that everyone islearning and growing at his or herown rate. My experience is that stu-dents who start off on the low end ofthings can definitely, given time,work their way to the top. As clichédas it may sound, persistence, deter-mination, and the ability to simply“outwork” one’s peers does eventu-ally lead to some success. Tacklethese exercises with true focus, andthey will help you in the more com-plex chapters to come.

Prismacolor Pencil Tombo Brush Pen: Fine and Brush Points

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1 2

3

Contour Drawing

Contour drawing is a time-honoredtechnique for improving line qualityand awareness of details. It is also ahelpful strategy to pull yourself out ofa drawing slump.

1. Using a dark Prismapencil, tracea fashion figure, keeping thepencil on the page. Explore asmany contours as you can, in-cluding the wrinkles and lines ofthe clothing.

2. Using a Prismapencil or Tombo,trace a fashion figure, but findthe figure contours under andwithin the clothing.

3. Using a black micropen, traceover a fashion figure with a lot of

detail, preferably including pat-tern. Do not lift your pen from thepaper. Explore as many contoursand small details as you can.

4. Repeat each exercise threetimes.

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Contour and Silhouette

1. Find several interesting tear-sheet figures that have a strongattitude in their pose.

2. Trace as much of the first figureas you can, using varied lines.

3. Retrace or photocopy, then fillthe entire figure carefully withblack marker.

4. Repeat with at least two morefigures, using different drawingtools.

5. Mount your best three “duos”on one page for critique.

6. Pay attention to discovering themost interesting and effectiveplacement on the page.

Complex Prismapencil Drawing

1. The example to the left is adrawing with a black Prisma-color pencil. Note the differentweights of line used to createdetail and a dynamic mood.

2. Choose three poses from mag-azine tear sheets that have a lotof detail, as well as interestingattitude.

3. Draw or trace the figure to cap-ture the essential movement.Work on good tracing paper ormarker paper. Both have an ex-cellent surface for drawing.

4. Then take time to draw all thedetails, varying your line to suitthe subject. Consider delicate,even frenetic lines for fine de-tails; bold lines for larger shapesand shadow areas; and darkestpoints where two elements“meet.” Consider fading somelines out or editing them com-pletely. (Note the front of the leg,which is defined only by thebackground.)

5. Add borders to your drawings,cropping where it suits.

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Marker Rendering Skills

Follow these ten easy steps to de-velop basic marker skills in threeshades of gray.

1. Create a drawing of or trace agarment, using a fashion photofor reference.

2. Transfer your drawing to markeror copy paper.

3. Choose a light source (left orright) based on your photo. Ifthere seems to be more thanone light source in the photo,choose the strongest one.

4. Choose three compatible graymarkers that are more light thandark. (For example, Cool Gray1, Cool Gray 3, and Cool Gray5 or 6.)

5. Begin with the lightest shadeand fill most of your garment,leaving highlights if you wish,according to your photo refer-ence. You can always fill thesein later if you change your mind.

6. Using your medium tone, addshadows to the side oppositethe light source, filling aboutone-third of your garment. Usethis same tone to add pull linesand folds as well.

7. Use your deepest shade to addthe darkest shadows, especiallyto pull out details like pocketsand seams. Keep these to aminimum.

8. Reinforce key lines with a darkPrismapencil or fine-line marker. If

you use pencil, you can blend abit of it with your darkest markerto make an even darker shadowin your most shadowed areas.

9. Add details like texture, stitching,and buttons with a sharp Verithin,micropen, or Prismapencil.

10. Use white gouache and a 00brush to add highlights in keyplaces like buttons or stitching.Use very little water and a freshglob of paint. Once the paint hasdried, it can be restored withwater for mixing with other col-ors, but is not good for highlights.

Marker Rendering Tips

• If you are using marker paper,make sure you know which is theright side of the paper. The wrongside will not absorb well and willlook streaky if you render on it.

• Put your marker paper in yourprinter, and print drawings onthat. Marker will not affect theprinter inks.

• Try rendering certain things fromthe wrong side of the markerpaper, with the main renderingon the right side. For example,render the skin tones on a figurewearing a transparent garment,for a smooth and subtle effect.

• Photocopy your line drawingsso you can practice renderingon inexpensive paper and with anumber of different approaches.

Test your colors on the samepaper that you will render on.

• If your markers bleed, scribblewith them on scrap paper untilthe color flows more slowly. Youcan change a color just by layer-ing it, or blending it with coloredpencil. If your color is stillstreaky, it is probably time to re-fill your marker.

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Traced Garment Flat Marker Wash

Three Shades of Gray White Coat Rendering

24 chapter 1

Laying Marker Washes

1. Make several copies of this coattracing, and practice laying inflat marker “washes” with differ-ent shades of gray. (Get in thehabit of leaving a tiny bit ofspace between your line andyour shading, at least in places.)

2. Trace three other garments withsimple lines, and lay washes onthem as well.

3. When you feel comfortable withlaying in washes, use your sec-ond tone to add shadow. Makesure you are clear as to whichdirection your light source iscoming from. Note that severallayers of the same marker willcreate a darker shade.

4. Use your third tone, or black, tofill in details. Leave some high-lights as shown.

5. Use a clean copy and your light-est shade of gray to lay in softshadows for a “white coat” effect.

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Advanced Rendering: Leather Jacket

1. Make several copies of the firstjacket. You can enlarge it if youlike to work larger.

2. Taking it step by step, renderthe jacket using three shades ofgray (preferably cool grays) plusblack.

3. Use white gouache to add finalhighlights.

4. Observe that some parts of therendering are left white for amore subtle sheen.

1 2 3

1 2

3 4

Advanced Rendering:Tweed Bubble Skirt

1. Render as you did in the leatherjacket exercise with three shadesof gray. Note: Use the darkestshade sparingly.

2. Add some weave texture andtweed dots with your Prismapen-cil until you are happy with theeffect. Do not put them on tooevenly.

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Photoshop Tools

Chapter 2

ImageSettingScreenFormatEnlarge

ColorOverlayEraseBrowserHistory

ScanMergeLayersClipWand

For art to exist, for any sort of aesthetic activity or perception to exist, a certain physiological precondition is indispensable: Intoxication.

—Nietzsche, Twilight of the Idols

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Introduction to Computer ToolsA computer is potentially every tool we have talked about wrapped up intoone amazing high-tech unit. The only limits on any of its capabilities are thequality of the software programs and our knowledge and ability to make useof them. We can draw in the computer with any number of instruments, ren-der with a seemingly endless range of colors and brushes, create back-grounds and graphic shapes almost instantaneously, combine images,compose layouts, create textures and patterns, and so on. Even better, if wehave a scanner, we can combine our hand drawings and/or renderings withthe computer tools, and that, in my opinion, is the best of both worlds.

When it comes to computer tools, the shock of the new is not just aclever book title. Our high-tech, high-speed world is transforming our experi-ence every day. Because the computer world is so complex, covering all thechoices available to students and professionals in this brief chapter is impos-sible. My computer skills are largely self-taught and limited to what can bedone quickly and easily to speed up and enhance the illustration process.Those “essential” skills in Adobe Photoshop are what we will briefly cover inthis chapter and in additional examples throughout the book. Adobe Illustra-tor is also an important program for students or designers to learn to createcomputer-generated technical flats. This is a desirable skill in the design in-dustry that should be taught in every fashion program; but the process is toocomplex to be addressed here. If you try some of these techniques and enjoythe experience, I hope it will encourage you to take a class in Photoshopand/or Illustrator to build on this introductory information.

O b j e c t i v e s• Gain a beginning vocabulary in “computerese.”

• Become familiar with the most useful Photoshop toolsand workspace.

• See examples of some of the cool things Photoshop cando for your images.

• Experience the ideal partnership of hand tools and greatsoftware.

• Complete fun and informative exercises that will build yourPhotoshop skills.

Changing opacity is easy in Photoshop.

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28 chapter 2

BackgroundsPlacing figures in interesting backgrounds is just one of the many fun thingswe can do in Photoshop. You can create your own backgrounds or findimages from many Websites, both free and for sale. You can also make use ofcool special effects like drop shadows and glow tools that help your figure tostand out from the background images. Of course, color is a wonderful toolfor separating a figure from a neutral ground.

The shadow shown here was created with Color Overlay and Transform.

The Invert command will convert yourfigure to its opposite in terms of lightsand darks.

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HOW TO BEGINEven if you have access to a computer lab at school or work, you will probably want to get your own home equipmentas soon as you can. Thanks to technological advances, this is a less expensive proposition all the time. Shopping fordeals and perhaps not buying the very latest models can lead to substantial savings.

Before you buy, talk to teachers and knowledgeable computer salespeople, and peruse a few computer magazines. Ifyou can, test run the different brands.

In general, Macs are thought to be more suited to image functions, but I know there are artists out there who workwell on a PC-based setup. So do experiment before purchasing, if at all possible. You will likely have an intimate rela-tionship with your computer, so it might as well be a happy one.

Take a class in Photoshop if you have the time, money, and access. You will probably progress much faster in yourskill-building efforts.

background The first layer of any image. (It can beconverted to a “floating layer.”)CD-Rs Recordable discs. Each disc holds about 700megabytes of images or text. A CD burner engraves theimages permanently on the disc.computer The motor and the brain of your computingtechnology.disc drive Attachment to a computer that allows youto transfer and store information.drawing tablet (Wacom) A plastic tablet with a pres-sure-sensitive stylus (like a pencil) that functions likeboth a pencil and a mouse.external hard drive Plugs in to your computer to pro-vide additional memory and storage space. Acts as abackup to your primary hard drive.file browser Opens with a button in the Options bar.This window allows you to view your images efficientlyand open them easily; it’s really helpful when you have alot of stored images and a demanding schedule.full-screen mode Your document takes up the wholescreen.hard drive Computer storage space, measured inbytes, kilobytes, megabytes, and gigabytes. Make sure ifyou purchase a computer that you have plenty of harddrive (at least 32 gigabytes). Images use a lot of storagespace.hub Small mechanism that allows you to plug in anumber of attachments to your computer.

keyboard Allows you to type words into a documentor onto an image.keyboard shortcuts These are commands that use thekeyboard, rather than having to access the tool bar, to saveyou a lot of time. For example, “E” accesses the eraser, andthe bracket keys enlarge (right bracket) or reduce (leftbracket) the brushes. Photoshop CS allows you to edit andcreate your own shortcuts.memory (RAM) Displays programs and allows usageof programs. Some software requires a great deal ofmemory to function on your computer. You can purchaseadditional memory that is added through computer chips.menu Words at the top of your screen. When you clickon them they open to allow scrolling down to otheroptions.monitor The screen.mouse Small mechanism that allows you to movethings around the screen.navigation Moving around your image or from imageto image.printer Prints out your text documents or images.software Various programs (like Adobe Photoshop,Adobe Illustrator, Corel Draw, or Corel Paint) that gener-ally are loaded onto your computer with a purchased CDor DVD.resolution The number of pixels an image contains.tool bar Available tools on your desktop accessed bydouble-clicking with the mouse or stylus.

Computer Terms: Learn to Speak the LanguageThis list will get you started. There are many more terms that you will eventually absorb.

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ScanningMost of us are probably at least familiar with the concept of scanning. For those who are not, a scanner is a flat boxwith a “flap top.” Drawings are placed onto an input screen, much like a photocopier. Cables connect your scanner toyour computer, and this allows you to input your images into software programs like Photoshop and then manipulatethose images in hundreds of different ways. If you plan to do a lot of this kind of work, it is worth the relatively small in-vestment to have your own quality scanner. To have a computer without scanning is somewhat like using only half ofyour brain.

The only real negative of scanning images is that, over time, they can use a lot of memory. Disc drives are a way tostore a few images, but CDs or DVDs are a better long-term solution. However, any disc can get corrupted, so it’s wiseto back everything up on an external hard drive, also a good investment for anyone who values a collection of images.

Most computers will “burn” these storage discs internally, which is simple and wonderfully convenient. But you canalso purchase an external CD/DVD burner. If I need to revisit an image, I simply put the disc in the computer and movethe required image back onto my screen. I can then make changes as needed. Note: Any changes made must besaved to a new disc. Once an image is burned onto a CD, it is permanent and cannot be changed.

A scanner can be purchased at any electronics store or online. The cost ranges from about $100 for the basic smallerunits (approximately 8 x 12 inches) to thousands of dollars for professional-quality, large-sized models. My scanner wasabout $400 because it can scan to a high DPI and it can accommodate images up to 11 x 14 inches. The size was impor-tant because my work tends to be fairly large. It is possible, however, to scan work in sections and connect the sections inthe computer without too much trouble. If you plan to buy a scanner, talk to a knowledgeable salesperson or instructor abutyour needs.

30 chapter 2

Scanning StepsThese steps may vary from scanner to scanner.

1. Read the instructions. (I hate instruction books, but it is worth knowing what your equipment can do and the bestway to do it.)

2. Adjust the Preference settings on your scanner. You can choose different color settings (RGB, Grayscale, or CMYK)and DPI (dots per inch) settings, depending on what the images will be used for. Because my images are used inbooks, I scan at a relatively high range of 400–600 DPI. For general use, 150 DPI will be faster and take up less mem-ory in your computer.

3. Put your image face down on the scanner screen and close the top.

4. Open the image software program (Photoshop) on your computer. Under File, scroll down to Import and double-click. This will open the scanner screen on your computer.

5. Click Preview. The scanner will gradually bring your image onto the screen. Wait until it is completely in view.Make sure it looks the way you want it to. If you adjust anything, click Preview again to make sure the placementis correct.

6. On your preview screen there is an electronic line-box that can be used to frame your image for scanning. Youwant to scan only what is necessary, so that you don’t take up unnecessary memory. Use the mouse to box in theimage and then click on Scan. The image will disappear temporarily and you must wait patiently while it is scanned.When it is finished, it will appear like magic on your screen, where it is ready to be worked on in Photoshop or otherimage programs.

I suggest that you click on Save As right away (under Image). Give your image a name and save it in the formatthat you want to use. (I use Photoshop PDF or TIFF.) Then if something happens while you are working on it, at leastyou have your starting point. Note: You would be wise to save often as you work. It is very frustrating when you aredoing exciting work on an image to have your computer freeze. Anything that has not been saved up to that pointwill be lost.

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Photoshop

photoshop tools 31

We should all feel lucky to live in an age of wonderful tools like Photoshop. Thisamazing and complex program provides more fun and useful tools than oneperson can use in a lifetime. Computer software options open so many doors interms of what can be done with visual materials in really short amounts of time.Upgrades come every few years, and the capabilities grow exponentially.

Before Photoshop, commercial artists did everything by hand, and everyimage had to be perfect on the page. Unlikely I would have excelled in that envi-ronment. But with the tools in this chapter, mistakes are corrected in seconds,pale drawings gain impact, special effects and backgrounds add visual excite-ment, and the same figure can be garbed in five different outfits in a few clicks ofa mouse! To not take advantage of this wonderful tool is somewhat like driving acar with square wheels. You might get somewhere eventually, but boy, couldthose round wheels have made it faster, more comfortable, and lots more fun.

My exposure to Photoshop has come through my own experiments, sothere is still much I don’t know. But I have learned ways to use the varioustools specifically for design illustrations, so this chapter may be helpful for thatreason. If you have Photoshop on your computer, you can access tutorialsright in the program that can teach you all the subtle capabilities of this won-derful program. There are also wonderful books that make it all sound easy.And the truth is you can have a lot of fun and accomplish a lot by just experi-menting, as I have done, with a few good tips from friends and students alongthe way.

The tool charts provided in this chapter are for your reference as welook at the various applications. If you can establish mentally what certaintools do, the program in general will seem less complex and/or intimidat-ing. The depth of options is indeed vast, but you can go just as deep orshallow as you feel comfortable going.

Quite a few of the Photoshop tools are geared specifically to photo en-hancement and correction, so we will explore only operations that apply particu-larly to fashion figures and flats. And because most artists are visual learners, Ihave provided a lot of visual examples. Seeing what can be done to an image willhopefully inspire you to experiment with your own work. Patience is required toget through the initial confusion of a new program, but the time you spend willbenefit you for the rest of your life.

By takingBrightnessor Contrast“down,” youcreate a graytransparentlayer overyour drawing.

Using Contrast/Brightnessunder imagesallows you toincrease theimpact of yourdrawing a greatdeal.

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32 chapter 2

Photoshop Tool Bar: Left Side

1. MARQUEE You will use this tool constantly formany different applications. When you use theMarquee Tool to isolate an area of your image, thatspace becomes the only space that can be af-fected by your tools. Within that chosen space, youcan erase, render, change contrast or brightness,move that space with the Move Tool, and so on.When you are trying to use a different tool andnothing is happening, click the Marquee first. Note:You can still Merge Layers for the entire imagewhen the Marquee is on.

2. LASSO Though the Marquee Tool gives you anumber of shape options, the lasso does the samething but can conform to any shape. It is generallybetter not to move any more pixels than you haveto, because they often will interfere with other im-ages on your page.

3. ERASER The eraser is wonderful, because it canremove so many things from images that you don’twant or need. You have many brush sizes to use,so you can get incredibly fine applications, andthere is also a block shape for erasing an edge. Ifyou want to fade an area without erasing it, youcan adjust the opacity of the eraser to any percent-age, and this is extremely helpful.

4. MAGIC ERASER This tool is aptly named, be-cause it can do things that seem magical. Remov-ing all the extra pixels from around a figure allowsmany otherwise difficult or impossible applications,including all the fun things you can do in FX or Spe-cial Effects.

1 Marquee M

2 Lasso L

3 Eraser E4 Magic Eraser

Note: The initial below each box is the keyboardshortcut for that particular tool.

These two boxes representthe foreground (black box)and the background (whitebox). The color in theforeground is what comesthrough in the rendering toolslike the Bruch or Pencil. Thebackground is usually keptwhite, because it comesthrough the Eraser. You canclick on either one and achoice of color options willappear. Click on the arrowsand the two colors changeplaces.

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5

V

6

W

7

B

8

G

9

T

10

U

11

I

Note: Blue indicates the tools most used.

Photoshop Tool Bar: Right Side5. MOVE TOOL You will use this tool constantly,

because anytime you want to move an image,you will surround it with the Marquee and thenuse the Move Tool to “drive” it. This tool also con-nects you to the Bounding Box on the top toolbar.

6. MAGIC WAND This is a key tool that also takessome practice to use. It allows you to fill spaceswith any color and any opacity of that color, but thespace must have no “leaks,” meaning the line hasto be continuous or the color will leak into the restof your image. Finding and repairing minusculeholes in a drawing can be quite challenging.

7. BRUSH TOOL This is the tool I use for almost allmy rendering needs. I find the Pencil Tool almostuseless—awkward and inexact—but I have notworked at it very hard, so give it a try yourself.The Brush Tool has multiple settings includingOpacity and Flow, which are found at the top ofthe screen.

8. GRADIENT TOOL This tool allows you to lay ingraduated color. I don’t use it a lot, but it is handyfor ombre effects.

9. TYPE TOOL Type tools allow you to add text bothhorizontally and vertically, in any color. When youclick on the tool, the options for font, size, and styleappear at the top tool bar. You can also use theMove Tool to adjust your placement, and then re-click the Type Tool to return to the same text.

10. LINE TOOL This is an extremely handy tool foradding lines to any image. It will also show youwhen your line is truly perpendicular by a wavyquality that goes away when it is lined up correctly.However, for borders the Marquee Tool plus Stroke(under Edit) works much better. The other tools inthis set are for creating graphic shapes. Theyemerge in the foreground color.

11. EYEDROPPER This tool is also incredibly helpful. Itmatches any color on your screen instantly. (It be-comes the Foreground color.) When you aremoving from image to image but want color con-sistency, this works amazingly well. You just needto keep one image open for the tool to click on itand create a match.

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Top-of-Screen Tools

34 chapter 2

4

20

12

8

PreciseBorders

CMYKColor

GrayScale

PhotoshopSHOW BOUNDING BOX

New This will give you anew blank image.Open You can access any stored image with thiscommand.Browse This opens theImage Browser.Open Recent This is helpfulin finding something yousaved to the wrong place.Close This commandcloses your image withoutsaving it.Save For incrementalchanges. Save As Use this when you begin working on andwhen you finish an image.(You may want to rename it.)Import Accesses yourscanner.File Info Click on any imageor icon and it will give yousize, date, and so on.Print with Preview You can change certain thingsbefore you print.Print One Copy Savestime.

Undo This is key becauseit allows you to reverse any action instantly.

Step Back This allowsyou to reverse as manysteps as you want, but youcan also use the HistoryPalette if there are a lot.

Spell Check If you areusing text, you can checkspelling.

Free Transform and Trans-form See page 40 formore info on these funtoys.

Fill Key tool to fill spaceswith color or tone. Usewith Fill Tool.

Stroke Use with Marqueeto create precise borders.See top Tool Bar tochoose width.

Preset Manager You cancreate your own keyboardshortcut commands.

Mode You accesschoices for color (CMYK orRGB, etc.) and grayscale.Adjustments See page 40.Duplicate I use this allthe time to use an imagemultiple ways, or to makea correction on one copyand move it to another,where it becomes a sepa-rate, easily adjustablelayer.Image Size Adjusts pixelsize.Canvas Size Adjustsimage workspace.Rotate Canvas Easy, fastway to turn your image inthe right direction. Alsocan flip images, or do pre-cision turns. Use Arbitraryin the options.Crop Another key tool:Use Marquee to isolatewhat you want to keep ofyour image, and then cropthe rest.

Get to know yourBounding Box rightaway, as it will save you so much time andhassle!

Sometimes it is reallyhard to place an imageprecisely. You can usethe arrows on yourkeyboard to move one pixel at a time—wonderful precision,and so helpful.

File Edit Image

If you click on New, ablank image opens upand asks how many pixels or inches youwant.

The Browser allows you to look at all yourimages as large or assmall as you want to see them.

Apple+S (on a Mac) orControl+S (on a PC) alsosaves your work. Saveoften and put your im-ages away in organizedfiles, which you can create in File at the topof your regular computerscreen.

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Layer View

New This commandallows you to add severalnew layer options.

Duplicate Creates thesame layer again.

Delete Gets rid of theselected layer.

Layer Style See page 41for more info.

New Adjustment LayerSee page 39 for moreinfo.

Mask Options I have not explored the use ofmasks.

Merge Selected layermerges with the layerunderneath.

Merge LayersMerge VisibleFlatten Image These all merge all layers together.

Zoom In and Zoom OutThese come in very handy for looking at yourimage from differentvantage points.

Fit on Screen Your image goes to the largestsize it can be and still beseen in its entirety.

Screen Mode You canuse your full screen foryour image.

Rulers Add a measuringedge to your documents.

DocumentsWorkspace

✓ Tools✓ Options

File Browser

Navigator✓ Info

ColorSwatchesStyles

HistoryActionsTool Presets

✓ LayersChannelsPaths

Brushes

CharacterParagraph

Window

The Merge and Flatten optionstake a little getting used to. Whenyou click Merge, the active layerwill merge with the one below it.But you do not always have thisoption. If it says Merge Layers, alllayers will be merged. It is thesame with Merge Visible.

If you still see pattern on yourbackground you need to alsoclick Flatten.

You can save an image with lay-ers, but it will take up morememory.

When correcting images in Photoshop, it will always pay touse the Zoom tool for a closerview. Many mistakes have goneunnoticed in images because Ihave not been close enough tosee the finer details.

Zoom In

Zoom Closer

Zoom In

The tools that you click (shown witha checkmark) are the tools that yousee on your screen. By using thisoption, you create your own customworkspace that addresses what youfind useful.

Note: The last option on your upperscreen toolbar is Help, which connects you to an Internet Appleadvice website. I have not generallyfound this helpful, but you may havebetter luck.

▲▲

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How to Do Basic Stuff

Enlarge and Reduce Click on Image on the Photoshop tool bar and scroll down to Image Size. Double-click and ascreen will appear with your present image sizes in inches. Adjust as you wish. Note: If you change the width, thelength will change automatically and vice versa. You can change length-to-width proportion by clicking Canvas.

Clean It Up If your image has smudges or general dirtiness, you can go to Adjust, under Image, then scroll down toLevels. A screen will come up that allows you to adjust the dark/light factor and eliminate smudges, unwanted back-ground shading, and so on. You will see the effect on your image as you move the right-hand control, so you can ad-just it until you’re happy, then click OK. If you want more contrast, move the left-hand control toward the right and it willdarken your lines.

Darken the Lines After you use Levels, your image may look too pale. Scroll toBrightness/Contrast (also under Adjust) where you can increase the darkness of thelines. I love this setting because it gives my drawings more impact or punch. Blacksbecome blacker and light tones stand out more. You can also increase brightness atthe same time. Try both of them, until you are satisfied with the effect.

Make Color Adjustments In this same Adjust lineup, you can click on Color Bal-ance. This window allows you to push your image color to more blue, more red, andso on. This is great fun to play with.

Add Color You can partially or fully color an image in the computer. I use the air-brush or add gray tones to black and white images.

Duplicate Images You can use Duplicate (under Image) and have endless copiesof an image to try different renderings, corrections, and so on. You never have toworry about losing your original drawing. You can also print out duplicates and try dif-ferent hand renderings.

Organize Save each version, and create folders to organize them in. If you clickyour screen, a new Finder menu will appear at the top. Scroll under File to New Folderand click that. A folder will appear on your screen that you can label as you please.

Combine Images You can scan a number of images and use the Move Tool to com-bine them into one composition. This allows you to experiment with different combina-tions quickly and easily.

Create Multiple Images You can layer one or more images to create great visualeffects, and every layer can be adjusted to be more or less opaque. You can also re-turn to layers at any time to make corrections or delete.

Storage You can store all your images (though they will use up your hard drive) soeven if your hard copy drawings are lost or destroyed, you have backup.

Add Backgrounds You can scan in photo backgrounds and adjust these in bright-ness, opacity, and so on to work well with your figures, or you can find endless im-ages on the Internet.

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Filling Spaces in Photoshop

photoshop tools 37

TooPale

Filling spaces gives drawings a clean, graphiclook, and it is easy to do:

• Leave no gaps in the lines surrounding thefill space, or your fill will “leak.”

• Scan the drawing.• Use Brightness/Contrast.• Erase any flaws.• Choose an area. Click the foreground color

and adjust to the desired shade.• Access the Magic Wand and click on the

area. Note: If there is a line gap the fill willgo beyond the space.

• Correct any gaps; go to Edit and click onFill. Options will appear.

• Click on Foreground Color.• Adjust the opacity if desired.• Click OK and your space will fill.

Note: If the color is wrong, click Undo Fillunder Edit, then adjust your color and re-peat the steps.

Problem Solving with Photoshop

Brightness/Contrast Bounding Box:Pull to Lengthen

Flipfigure forcompositionpurposes

Figure Too Short

Same tool used to lengthen from the kneedown.

Duplicatefigure, then use Rotate to flip horizontally.

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History Palette: Worry-Free ExperimentationYou never really have to worry about making a fatal mistake withan image, because Photoshop allows you to return to any point inyour work process with the history palette. This little handy win-dow records your image at each new step you take, and all youhave to do is click on the last step you were okay with and yourimage will return to that state. For example, you add a lot of air-brush shadows to an image, realize it is now overworked, and de-cide to return to pre-airbrush form to try something else; now youhave a fresh start! The down side is that you may have added acouple other little touches along with the airbrush that workedwell, and those will be lost too. So you may occasionally have to“throw the baby out with the bath water,” but the peace of mindwhen experimenting is worth it.

Layers PaletteThe Layers Palette sits in the lower left corner ofmy screen, and it is one box that gets checkedand used constantly. It keeps track of all the lay-ers and what order they are in (what is closest tothe foreground; what is furthest into the back-ground?). It allows you to make a wide variety ofadjustments to any or all layers. You can Mergeone layer into the layer below it by clicking on thatlayer and clicking the command under Layer. OrMerge Layers, Merge Visible, or Flatten Image alldo similar things, bringing all your layers into one.Note: If your images are not merged and you tryto move one image to another canvas, only thetop layer will go.

Click on the arrow and itwill allow you to adjust theopacity of any layer (that isopen) except the lockedBackground.

You can move layersforward or backward onyour image by sliding themon the palette or going toArrange under Layer andclicking the desired option.

There are certain thingsyou cannot do with a lockedlayer. Convert it to a separatelayer in the layer window,under New.

Deletesthe layerthat is open.

Createsa newlayer.

AccessAdjustmentOptions

Key Windows/Palettes

38 chapter 2

When you first opena document, an imageis created in the historywindow.

You can click on any stepor move this marker toaccess a particular point.

Step where you are at thistime.

Shows both the old color and your new color choice so youcan compare the two.

This bar shows the range of colors from deep oranges at thebottom to deep reds at the top. When you click on a point,the range of shades for that color appears in the box. You canclick on a particular shade and it will appear in the ForegroundColor Box.

Every color has a number that you can write down and makeuse of—but the eyedropper does make it so easy to add color.

Color Picker

Click on whichever Color Box you want to change,and this palette will open up.

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Original

Color BalancePosterizeThreshold

Hue-saturationCurves

(At the top of your screen.)

LAYER ICON(At the lower left ofyour screen.)

Layer Menu

photoshop tools 39

Adjustment LayersThese windows show the two ways that you can access Adjustment Layer commands.

Adjustment Layer offers you all these options that you can try with your image butbecause you are working with separate layers, nothing changes on your original untilyou decide to Merge the layers.

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40 chapter 2

Threshold (Level 202)LOW-LEVEL

VARIATIONS

Equalize (Adjustments)

Threshold (Adjustments)

INVERT

SHADOWS/HIGHLIGHTS

These are exam-ples of the manyeffects that youcan get with thePhotoshop Filters.

RETRICULATION TEXTURIZER (FILTERS)

SPHERIZE

Image AdjustmentsThere are a number of help-ful options to explore underImage. The ones that I donot use are shaded.

LevelsAuto LevelsAuto ContrastAuto ColorCurvesColor BalanceBrightness/ContrastHue/SaturationDesaturateMatch ColorReplace ColorSelective ColorChannel MixerGradient MapPhoto FilterShadow/Highlight

InvertEqualizeThresholdPosterize

Variations

Filters

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photoshop tools 41

Layer Styles

DropShadow

InnerShadowOriginal

Note: Each of theLayer options hasmany other optionscontained in its“mini-program.”Experiment withthem to find out allthe ways they canaffect your image.If your image isjust a line drawingwithout any shadow,the effects will bevery different.

Enlarged

Options

Effect appears in Layers window

Option-double-click toremove the effect.

Double-click to returnto the effect.

Click to access Layer Style.

You can access the Layer Style windoweither through Layer Style under Layers,or by clicking FX at the bottom of theLayers window.

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More Layer Styles

42 chapter 2

Vivid LightInner Shadowwith Drop Shadow Inner BevelOuter Glow

Satin NormalSatin Dissolve

Satin Dissolve is onemethod to add tweedtexture to a garment.

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Color Overlay75% Opacity

Color Overlay100% Opacity

GradientNormal Mode

GradientHard Mix

Stroke

Textureoverlay tobackground

Layer Style Notes• Color Overlay at full opacity is a quick way to cre-

ate a silhouette from any drawing. You also cando it in any color, which is an intriguing prospect.

• Pattern Overlay offers several different palettes ofpatterns and textures, including nature patterns.These should be handy to add texture to fabrics.Any texture that can be added to your garment orfigure can also be added to your background, butthey must be separate layers.

• Stroke, as shown at left, adds as big or small aloose line to the outside (or inside) of your imageas you wish. If you have any specks in the back-ground, it will also circle them, so you need toclean up your image first.

• Remember that using effects that mask the gar-ments can be useful for certain presentation fig-ures, but you will want to also show the garmentsclearly on other figures or in flat form.

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Creating Compositions

44 chapter 2

Original figure

Note: Make sure that yourfigure and garments donot have any gaps in thelines, then use the MagicEraser to remove any ex-cess pixels when youmove them to your mainimage.

Composing Groups in PhotoshopOne figure can make a great composition (and show lots of gar-ments) in a very short time with the help of your handy computer.

• Draw the original figure. Consider the composition he or she willcreate when duplicated and overlapped.

• Use tracing paper over the figure to draw garments for thegroup.

• Scan the drawings, maintaining original size.• Create a blank page and move the figure (Move Tool) onto it as

many times as you want to repeat it. Erase negative space withthe Magic Eraser (ME) as you go.

• Preserve layers so you can adjust placement once the figuresare all “dressed.”

• Move the clothing onto the figures in the same way. You canadjust the transparency of each layer (Layers window) so youknow how to place it on the figure.

• Remember to go back to 100% before you merge layers. To re-visit a layer, just click on it in the layer box.

• When you’re happy with your composition, merge all the layers.• To add the graphic shape behind the figures, create a rectangle

on another blank and move the figure composition onto it, eras-ing negative space with the ME.

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Composition and Portfolio Layouts

photoshop tools 45

Taking the time to compose early can save manyheadaches later.

Template

MoodBoard

Fabrics Figures Figures Flats

Although we will be talking more about composition in later chapters, it is im-portant to mention the use of computers to work out complex problems deal-ing with the arrangement of figures. Even a small three-figure group can bearranged in a creative and interesting way by pulling figures back and forwardin space, or utilizing other elements, like backgrounds or geometric shapes,as in the grouping above.

One of my former students had literally a twelve-figure grouping that shewanted to do for her portfolio. Normally, I would discourage someone fromusing so many figures, but she brought her laptop to class to show five differ-ent compositions that she had created in about one hour the eveningbefore—and they looked great. We were able to focus on the subtleties, asshe already had solved her main composition issues. It’s doubtful that shecould have done the same quality of work involving so many figures withoutPhotoshop aid.

Composing flats is also an important part of a presentation that often isdone in a rush, without much planning. Scanning your flats allows you toclean them up, arrange them in a pleasing way that also makes sense, andadd tone, shadows, color, and so on. If you’d rather preserve the hand-drawnquality, then just scan them and compose in Photoshop so you know what todo when the time comes to assemble your group.

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Rendering in Photoshop

46 chapter 2

Checklist1. Your figures are arranged to

create interesting negativespace.

2. The perspective of your fig-ures in space is convincing.

3. Your figures project a spe-cific attitude, and the posessuit the clothes.

4. The look of the figures andthe accessories is consis-tent, and suits the designs.

5. Garments are separated byshadows, so the silhouettesare clearly delineated.

6. Details are clear, and looklike integral parts of the gar-ments.

7. A good balance of lightsand darks keeps your eyesmoving around the compo-sition.

8. The placement of shadowssuggests a convincing lightsource.

Rendering Step-by-Step1. Scan your figure drawings.2. Use the Marquee and Magic Wand to fill your

background shapes.3. Create your graphic logo to add to clothing,

either in Photoshop or scanned in separately.4. Add the first tonal layer with the Airbrush.5. Decide the light source and add shadows with

a darker shade of the same color or gray.6. Use the Move Tool to place your logo and the

Bounding Box to reduce the scale.7. Add shadows below the figures.8. Consider adding text: title, your name, etc.

BOYS WITH ATTITUDE

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Summary

photoshop tools 47

The purpose of this chapter has been to give you just a taste of the multitudeof advantages to computer software, even for those of us who love to drawby hand. You can learn so much by just “playing” with the various tools; afearless curiosity is the key to rapid progress. With the computer’s ability tosave all versions of your images that you value, you really do have nothing tolose. In fact, the more you know, the more valuable you will be to futureemployers.

In addition to Photoshop, my students also use Adobe Illustrator for theirmore technical drawings, especially technical flats. There are also special pro-grams for other aspects of the business, such as pattern making, specs, orcost sheets. Whatever job you eventually have in the industry, your employersmay ask you to learn software that they have adapted to their business. Abasic understanding of computer operations and software functions will giveyou the confidence to specialize.

Collecting Your Work

One key advantage to the computer that bears reiterating is the ability to savework digitally, where it will not get wrinkled, dirty, or lost. As a student or aworking designer, everything you do results in a unique creative product thatcan be used to obtain internships, and, eventually, for your portfolio. Don’ttrust employers or instructors to archive your work. Everything you do shouldremain in your possession in some form: original, color copy, digital photo, ordisc. Ideas and work leading up to the finished piece also should also be keptin organized files. Here are some suggestions to keep your work secured andup-to-date:

• Keep process materials. Save everything digitally (and if possible in itsoriginal form as well), from quick pencil sketches to layouts to detailedand rendered croquis, to finished illustrations. These stages of creativityare important to show potential employers how you think. You may alsowant to revisit and revise past work, and these elements can be valuablein aiding that process.

• Keep editable backups of computer files. Keep the original JPGs of yourscanned work, as well as your PDFs. You may want to change the dimen-sions later.

• Retrieve or color-copy your graded work. Between semester and sum-mer breaks and requests by faculty to borrow student work, studentpieces often get lost or thrown in the trash. Your school may have a writ-ten policy that the artwork you do in their classes belongs to them. If thisis the case, at least get color copies of the things they choose to keep. Ifthey want the work, it is probably really good.

• Request samples if you do freelance work, and try to have that conversa-tion before you start a job. Even if you are not retaining copyright, in mostsituations you’re entitled to add a sample to your portfolio.

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EXERCISES

Essential Photoshop Tools

1. Go to File and create a new Blank, 8 x 10 inches at 300 DPI.

2. Use your Marquee Tool to put abox around this scanned figureand use the Move Tool to transferher to your blank. (She will still beon this page as well.)

3. Again, put a Marquee around thefigure. Go to Edit (top of screen)and click on Stroke. Choose theforeground color that you wantand the width of your borderwhere it lists pixels at the top ofyour screen. (I use 4–8 pixels for anormal border.)

4. Fill: Now choose a different fore-ground color and use your MagicWand to click on the background.If the figure is affected, find theleaks and use the Line Tool toclose the gaps. When the wand isonly in the background, go to Editand click on Fill. Your backgroundshould fill up with color.

5. Bring another copy of the figure over to your canvas. Marquee andcorrect any known leaks. Use the Magic Eraser to erase the back-ground pixels, then go to Layer Style under Layer at the top of yourscreen.

6. Click on Drop Shadow and a box will come up that will give you anumber of options. Move the Size arrow to the right and a shadow willemerge. Try different Blend modes and Opacity to see what you likethe best. When you finalize your choices click OK.

7. Repeat steps 5 and 6 with more figures and other Layer Styles.

8. When you finish, you should have five to seven figures on your page.Use the Marquee and Move Tool to arrange them in a pleasing com-position. If possible, print out a copy.Note: Make sure you title and save your canvas at the beginning (Isuggest PDF format) and save throughout the process. This is a habityou want to form now.

48 chapter 2

DropShadow

As you see, my fill leaked intothe sleeve of the dress. I canUndo the fill under Edit andcorrect the leak, or I can simply render the cuff with mypaintbrush.

Use this figure or scan one of yourown.

Four Pixel Border

Fill

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Bounding Box and Transform

1. Scan in two or three figures (oryou can use these in a pinch).

2. Activate the Bounding Box bymarqueeing a figure, then hit theMove Tool. Check the BoundingBox in the upper left-hand cor-ner of your screen to activatethe tool. You will see the Mar-quee line change when this isdone.

3. Practice enlarging and reducingyour figure. Remember that todo either without changing theessential figure, you need to“pull” with your Move tool from acorner point and hold down theShift key.

4. Now try different distortions,pulling from any point withoutthe Shift key. Note: If you wantto save your work, create a sec-ond blank and move any figuresyou like to that other page.

5. Put your Move Tool on the out-side of the Marquee until thearrow takes on a curve. This ac-cesses the Rotate application.Practice turning your image todifferent angles, including up-side down.

6. Now access the Transform toolunder Edit at the top of yourscreen. You have different op-tions such as Perspective orSkew. Experiment with all ofthem to see the ways they cantransform your figure. Just re-member that whatever actionyou take with these tools, youhave to accept or reject the stepbefore you can do anything else.

photoshop tools 49

1 Figures

3 Reduce 4 Simple Distortions

5 Rotate 6 Complex Distortions

Skew Perspective Distort

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In order to fully take advantage ofthe marriage of good hand andcomputer skills, it makes sense toadd an additional layer—or even afew touches—of hand-rendering tocomputer printouts. This can giveyour work a more finished, three-dimensional quality that a printoutalone rarely has. However, if yourprintout is on very shiny paper, thisbecomes difficult. Gouache is prob-ably your only choice in that case,and even then, just minimal high-lights. Try to print on matte paper,or, ideally, a better paper like Can-son, which handles all the layersbeautifully.

1. Scan this figure and the threedresses, or create a similar setof your own. (The dresses were

drawn over this figure so theywill fit correctly.)

2. Create a new blank canvas andmove the figure three times tothe new space.

3. Move each of the garmentsonto one of the figures, until youhave three “dressed” figures.(Remember to “Magic Eraser”the background first.)

4. Arrange them in a pleasingcomposition. Remember, youcan pull them back and forwardin space.

5. Print out your page and renderthe skin tone of your figures.

6. Add stripes to the dresses indifferent colors, referring to the second DVD for more direc-tion on stripes.

50 chapter 2

Striped Dress Project

Basic Figure Dresses

Note: Because these arewoven dresses, the stripeswill stay the same distanceapart except when theyare gathered into a seam,as in the sleeve into thecuff. Stripes also need tofollow the folds and thecontours of the body whenfitted, as on the bodice.

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Creating Shadows

1. Make three duplicates of the same figure.2. Apply Color Overlay on two of them, leaving one opaque with color, and

the other gray and more transparent.3. Use Transform (Rotate and Perspective) to manipulate them into believ-

able shapes.

1. Imagine you are creating an adfor your design company.

2. Scan this jacket or your owndesign and create an invertedversion.

3. Using these images, create twocompositions using multiple

layers of both the positive andnegative versions. Remember toalso use Opacity to create morevariety.

4. Using an interesting Font, addtext of your name and the imag-inary name of your company.

photoshop tools 51

Cool Layouts

5. You can also use this jackettemplate to experiment withRendering, Pattern Overlay,adding graphics, and so on. Themore you experiment, the moreyou will know.Note: See Chapter 16 for moreexercises and information onrendering in Photoshop.

PLAYING WITH INVERT LAYERS

Hard Shadow Soft Shadow

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FashionFlats

Chapter 3

We are, it seems, characterized by our constant looking at ourselves, examining society and its foundations and undergo-ing a kind of mass cultural therapy.

—Melissa Richards, Key Moments in Fashion

52

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fashion flats 53

O b j e c t i v e s• Gain an understanding of the

purpose of technical flats.

• Look at a variety of elements ofgarment construction in prepa-ration for creating accurate flats.

• Provide a number of figure andgarment templates as tools forthe flatting process.

• Engender appreciation for flatsas an art form.

• Explore different approaches toflat stylization.

FEMALE FIGURE TEMPLATE: TEN HEADS TALL

Introduction to Fashion FlatsJust as architects draw two-dimensionalblueprints for the three-dimensionalbuildings they plan to construct, fashiondesigners begin their process on garment templatescalled flats. Of course, they may also sketch ideas onfigures as well (croquis), but since pattern makers haveto clearly understand the design in order to make a firstpattern, a flat generally is a more exacting way to conveyvisual information. Flats are also what eventually makeup line sheets, which inform in-house sales and produc-tion people, as well as store buyers, about a designfirm’s latest line.

Creating beautiful and accurate flats is a key skillthat every designer will want to master. The figure tem-plate on this page is one of the tools to help you in thatprocess. Its ten-head proportion (using the headlength as a unit of measurement) is an exaggeratedlength used by designers to visually idealize their de-signs. A more realistic figure template would be nineand one-half heads. Both will help you produce accu-rately proportioned flats, in terms of the fashion figureand each other. (The architect will never draw the blue-print of a house’s upper story in a different proportionthan the lower floor.) Though seemingly very technical,flats can also be just as artistic as the well-drawn figure.A beautiful flat:

1. Looks like the garment when it is laid flat.2. Is in correct proportion and symmetry.3. Shows all the style lines and details of the garment

in an accurate and aesthetically pleasing way.4. Has a variety of line weights.5. Captures the ideal silhouette of the garment.6. Conveys texture, pattern, and sometimes color information.

So gather your persistence and patience and get ready to drawflats.

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54 chapter 3

Back

Front

Side

Height Pedal

Mannequin Back, Front, and Side

FloorLength

Ankle

Keep in mind the relationshipbetween flats, figure, and thedraping mannequin.

Women’s Swimwear FlatTemplatesFlat templates are a tool to help designers createmore precise and accurate flats of their design con-cepts. Front, side, and back flats help us to thinkaround the form, so our designs ultimately makesense.

MANNEQUIN BACK, FRONT, AND SIDE

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fashion flats 55

HOW TO BEGINContinuing our architectural analogy, for someone to draw effective blueprints,the various building elements must be clearly understood. The same is true forclothing design. Many elements go into garment construction, and these mustbe reflected in your flats. Some lucky students have sewn all their lives, andknow construction intimately. But many fledgling designers have hardlythreaded a needle, and they will need to play catch-up. Most design schoolswill have classes in construction, but if you have access to fashion reports,study them regularly and your design awareness will increase exponentially.

But aside from such practical concerns, flats can also be a powerful toolfor deepening the content level of your design process. When we draw gar-ments on pretty fashion figures, it is easier to make a rather basic garmentlook good. But the clean perimeters of a flat template, as Jacket A showshere, make it clear when a design does not move beyond the obvious basicdesign. Certainly Jacket B, designed by Dolce and Gabbana (Fall 2008), goesway beyond the basics. You may or may not like deconstruction as a designconcept, but certainly it offers content that gives us plenty to talk about. I lovethe complexity of it because it is so much fun to draw.

But good design does not have to be so extreme. Often it is deceptivelysimple. It may be in a beautiful silhouette, a subtle pocket treatment and boldlining, a special stitch detail, and so on. There are many wonderful elementsthat can go into a designer’s “toolkit,” but it is up to you to discover them. If youoriginate your ideas on flats, it will likely accelerate your growth in that process.

This chapter offers a variety of flat templates that can help increase aware-ness of design content. Drawing over good flats is an important first step in thelearning process. Another connection you will want to keep in mind is the rela-tionship between the draping mannequin and the figure template. (See facingpage.) The tapes marking the style lines for draping reflect the same style lines onthe flat figure, and the lines of the human body. Keeping the 3-D form in mind willhelp you to think around the figure and create accurate front, side, and back flats.

A B

Artist’s Rendering

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56 chapter 3

Invisible Fly FrontLappedCentered

Study these details so youhave them in mind when youcreate your own design flats.

Covered Exposed

ZIPPER CLOSURE

Open Slit

Side Slit

Wrap

Overlapped(Kick Pleat)

SKIRT SLITS

Extended ShoulderWith Big Pad

Fitted ShoulderWithout Pad

JACKET DETAILSAll construction details on this page by Sumi Lee

Top Collar

Side Panel

Vent

Set-in Sleeve (2pcs)

Flap

Lapel

Roll Line

Gorge

Break Point

Construction DetailsBecause the primary function of flats is to convey accurate informa-tion about the construction details of garments, we will devote thenext few pages to reviewing the various options for clothing details.In design, as in all disciplines, knowledge is power.

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fashion flats 57

FrontScoopPocket

Welt Pocket

Welt pocketwith Flap

PatchPocket

PleatedPocketwith Bellows

POCKETS

Darts

Release Tucks

Fish-eye Dart

Pin Tucks

TUCKS AND DARTS

KeyHole

Self andBoundButtonhole

ShirtButtonhole

BUTTONHOLES

Loop Snap

Shirt Buttonhole

Keyhole

Bound Buttonhole

Crew Mock Turtle Turtle

STRETCH BAND NECKLINES

Shirt CuffLappedCuffs

Seam

Fitted Cuff French Cuff Rolled Cuff

Placket

SHIRT AND BLOUSE CUFFS

Flat Collar Rolled Collar Mandarin Collar

SHIRT COLLARS

Convertible

Collar Band

Drawings by Sumi Lee

BUTTON IN HIDDEN PLACKET

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58 chapter 3

Straight Grain On Bias

BIAS CUT

Semi-flare

Circular

FLARE SKIRT

Gathered

Straight

Circular

RUFFLES Cascade

S-curve

Control Line

Flounce

Drawings by Sumi Lee

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Basic SeamsFor those who sew, the fact that pattern pieces are attached together withseams is a very obvious fact. But for the rest of us, how seams function maybe a bit of a mystery. Of course, we know our jeans have an inseam, and aside seam, but that is about it. Seams are one of the tools that can add con-tent to your work, so understanding their versatility is a good thing. Study theflats shown in this section to understand the manytypes of seams and their uses. Notice that sideseams will not be shown on front and back flats.

fashion flats 59

Note: Any of these flats can be utilized as templates.

Flared Skirt Pencil Skirt

Gored Skirt Dirndl Skirt Godets

Flared Gored Skirt

Seams to Create Tiers

Many garmentshave CENTERFRONT SEAMS.

NOTE thatseams can be usedinstead of darts,which is often moreinteresting.

Seams for Fit

This seam isindicative of aside panel,which providesbetter fit andreplaces theside seam.

This skirt isgathered intothe waistbandseam.

Skirts divided into panels ofvarious numbers – this is aneight-gore skirt – are a classicuse of seaming.

Seams can be openedup to add extra fabriccalled GODETS.

A set-in sleeve followsclosely with the lineof the shoulder.

Most tailored shirtshave a separate seamfor a cuff.

A placket is usually sewn to thecenter front of the shirt or blouse.

These seams are shapedto add more volume.

Zippers arealways setinto seams.

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60 chapter 3

Gathers, Folds, and DrapesThe next tools we will want to add to our flat toolbox are gathers, folds, anddrape. The three are inextricably linked because gathering any cloth will resultin some kind of fold or some form of drape. The terms fold and drape aresometimes used interchangeably, but I use folds for more controlled shapes,as in the sleeve (see example A) and drape for fabric that falls into naturalfolds from fixed points as in the bodice. We will consider tucks to be a closecousin of gathering as the results are very similar.

There are some basic “structures” to folds and drape that it pays to beaware of. The first is called a half-lock drape, and we see a subtle example ofit in our bodice (A). When a drape folds over on itself, that can be called a half-lock. The Victorians loved to add a large quantity of various drapes to theirdresses and this one offers another example of half-lock.

Folds

Gathers

Drape

Tucks

A

COWL NECKLINE

Only certain verysoft fabrics likejersey or charmeusecould drape withsuch fine andgraceful folds.

B

1. HALF-LOCK DRAPE 2. COWL DRAPE

Our second basic structure is acowl drape. For a basic cowl, fabricis anchored at two points and thedrop in between creates multiplefolds. But as you see in our example(B), you can also anchor at manypoints and create more complexdrapes. This drape also is beautifulon the back of a garment, or any-where on a skirt.

Gathers: Fabric is pulled togetherat regular intervals by thread, gener-ally along a predetermined line.

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fashion flats 61fashion flats 61

3. PIPE DRAPE

Our third basic structure is the pipe drape,which drops from its anchor point orpoints to a series of rounded folds.

4. BIAS DRAPE OR CASCADE

This drape is extremely handy because itcan add a graceful look to all kinds of gar-ments and accessories.

5. ZIGZAG DRAPE

This is similar to the cowl drape, but they crisscross.

6. SPIRAL FOLDS

Spiral folds can wrap around an arm orleg as shown in this shirred sleeve, orthe fabric itself can be twisted into folds.

Note how thedrape originatesprimarily at twopoints.

MORE EXAMPLES OFELABORATE GATHERSAND DRAPE

More Basic andComplex Drapes

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Pleat VariationsPleats are a lovely, classic design detail that never go out of style.Familiarize yourself with all the variations, and take note when you seethem used by current designers to analyze how they make them looknew again.

62 chapter 3

ONE-WAY PLEATS(A box pleat is in the middle.)

ACCORDION PLEATS SUNBURST PLEATS

INVERTED PLEAT

SUNBURST PLEATPleats can be set in almost anywhere on a garment.

LOOSE PLEATSThe pleats are released fromthe seam and are notpressed flat.

BOX PLEATSCheerleaders costumes and school uni-forms for young girls often include a skirtwith box pleats.

Pleats can be used in unexpectedand dramatic ways.

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1

3

2

fashion flats 63

CRISP COTTONSOFT RAYON CIRCLE SKIRT(Partially on Bias) TIERED SKIRT

RUFFLED TRIM ELASTIC CASING(Creates ruffles.) SHREDDED MIXED FABRICS

AND UNEVEN LAYERS

Drawing RufflesAlthough there is a recognizable structure to rufflesin general, they are still complex to draw and shouldbe carefully studied, as there is quite a variety of“looks.” The kind of fabric makes a big difference, ofcourse. Ruffles of soft crepe de chine are “drapey”and unstructured; those of medium-weight woolhold their shape.

The Victorians lovedruffles, and usedthem rather freely, asdo the feminine Gothkids in Japan today.

RUFFLES: STEP-BY-STEP1. Establish your holding line.

2. Sketch in your ruffle shapes.

3. Connect them and makenecessary adjustments. Tryfor a pleasing “rhythm.”

4. It can work equally well toestablish the ruffle hem, thendraw the ruffles.

Note: Uneven ruffles still have toflow naturally from one to thenext.

MULTIPLE CASCADES

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64 chapter 3

bc

d

e

aCF

PT

Drawing Technical Flats

Using a Figure Template

The tools you will need to begin drawing technical flatsinclude several well-sharpened precise pencils (can bemechanical, #3 and #5), an eraser, tracing paper, and ameasuring tape or ruler.

FLATTING A WOMAN’S KNIT TANK TOP:

1. Spread the tank top flat on the table, or hang it flatagainst the wall.

2. Put tracing paper over the figure template torso, anddraw a dotted line down CF (center front).

3. Decide how much below the PT (pit of throat) yourneckline is and make a mark (a).

4. Determine how much space there is between the neckand the tank shoulder. Make another mark (b).

5. Carefully observe the shape of the neckline and drawthe curve, connecting your points.

6. Decide how wide the tank shoulder is and make amark (c). Do the same for the depth of the armhole (d).

7. Connect the two points, observing the shape of thearmhole.

BASIC TANK TOP

8. Determine the hem length and connect all points (e). Keep in mind thatwe are not drawing the garment as though it is on the figure, though wecan stylize to create that impression to a certain extent. Flats need to pro-vide certain technical information, and so long as they do that well, someartistic license and individual style is a good thing.

9. Add any inside details. You can use the same pencil but keep a lightertouch.

10. Analyze your work. Have you captured the shape and proportion of thegarment? If you feel satisfied, fold your tracing paper at the CF and tracethe other side of the flat. You now have a rough of the garment.

The level of finish you bring to your flats will probably depend on the project.If you want very crisp, clean flats, you may want to retrace your roughs withthe two mechanical pencils. Use the thicker lead (#3) for the outer contours,and the finer point (#5) for the inside details. A fine-line Sharpie or othermarker pen can also look great, but it is impossible to make any changes toink flats.

Because tank tops are generally made of knit fabrics, they can fit well withvery little inside construction. Knits stretch; most woven fabrics do not. Inorder to make woven fabrics fit close to the body, we generally need somekind of inside construction like darts or gathers.

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fashion flats 65

Center Tie Scoop Bottom

Tanktop Bra

Keyhole HalterShirred Side Overskirt

Low Waist Boy Cut

Overskirt Sewn Together

Flats by Sumi Lee

Swimwear Templates

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66 chapter 3

Tank

Camisole

Hoody

Tired Knit Skirt

Straight-Leg Jean

Tailored Shorts

Women’s Casual Flats

Any of these garments couldbe pulled on after a day atthe beach.

Using the Flat TemplatesWorking with tracing paper over the casual hoody in thisgroup of flats. I drew a more sporty, color-blocked version witha modified dolman sleeve. Because I already had a good baseto work over, it was easy and fast to make the adjustments Iwanted, and I did not have to stop to figure out how to draw ahood in flat form. Not having to reinvent the wheel so we canwork more efficiently is the goal. For most casual and tailoredgarments, I much prefer to work over garment templates,rather than the flat figures.

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fashion flats 67

COLOR-BLOCKED ASYMMETRICAL BATHING SUIT

Swimwear Design NotesDesigning and drawing swimwear has some of the same aspects as a math problem. As you go around the body, all theelements have to “add up” to a cohesive silhouette that makes sense from every angle. It’s fun for example, to draw bolddesigns with plunging necklines, but you also have to consider if your potential customer is going to fall out of the suit theminute she raises her arm. One of the best ways you can research swimwear design is to visit a good swim store or depart-ment and try on as many different suits as you can. If you’re a guy, get a friend to help you. Note the way the suit edges arefinished, and how they fit. Take notes of what works and doesn’t work, and review them before you do your own designs.

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68 chapter 3

If you want your flat to indicate a heavy textured fabric, then yourcontour should be rough and irregular.

Fall Texture

JUICY COUTUREWOOL TWEEDCOAT

The shape of the lines creates a sense of dimen-sion, and the unevenness of the line weight cre-ates a feeling of texture.

RIBKNITSWEATER

If a garment has a fine texture and clean design, the contourwill be smooth.

CARDIGANSWEATER

HeavyweightCotton FlannelLining

ContrastStitching

Do write notes on your flats to explainanything that is not clear. These are“blueprints” that need to communi-cate all relevant information.

PUFFY VEST

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fashion flats 69

MAXICOAT

Coat and JacketSilhouettesIt does not take long toadd some shadow and/orpattern and texture to flats,and, in some cases, flatscan replace the figure andstand on their own. Imag-ine, for example, a collec-tion of cool motocrossgear, rendered like theleather jacket on this page.Such a group presentationcould look really excitingand modern. It would alsowork to show that collec-tion of flats with one figurewearing the best outfit.

A common mistake of youngdesigners is to draw coat flatsthat are too small to fit overother layers. Remember to play“paper dolls” and check allyour layers on your figure tem-plate, one over the other, tosee that they work in propor-tion to each other.

LEATHER MOTORCYCLEJACKET (BALENCIAGA)

TRENCH

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70 chapter 3

ComputerRendering

BoundButtonhole

Gray LeatherFlower-printedMfine leatherWool Herringbone

Rendering Flats in PhotoshopIt’s fun to collage with scanned fabrics inPhotoshop. You can use the Transform toolto stretch a pattern over the flat, reduce theopacity, and trim it to fit. The skirt is renderedwith Color Overlay, and then I use the Air-brush to add highlights.

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fashion flats 71

Train

Eveningwearand Bridal TemplateUse this template to drawany elaborate dress de-sign flat.

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72 chapter 3

Front Back

MALE FLAT TEMPLATE: NINE HEADSBecause swimwear is casual, thisnine-head figure seemed the appropri-ate choice.

CottonKnitTrunks

Although clean, precise technical flats look great, not everyone is suitedto drawing in that manner. These board short flats are done in whatcould be called a more naturalistic style. After all, fabric rarely stays in aperfect straight line; in fact, much of the beauty lies in its irregularities, es-pecially in clothing for the “younger set.” Looking like mom ironed yourclothes is not the look most young people want. So creating flats thatplay up “wrinkled chic” may make them look more current—and cool.What is important is that you find a style that makes the flat process en-joyable, efficient, and fast.

Flat Checklist1. The male fly is always on the viewer’s right. The fly on women’s ca-

sual pants is also often on that side, but dressy pants for women stillgenerally have it on the left.

2. If you want two rows of stitching, then sharpen your pencil and drawtwo fine lines, or do one row of straight stitching and another of azigzag stitch. You can always do a “blow-up” of a particular sectionif you feel it’s not clear.

3. It just takes a minute to add a feeling of a pattern. It does not have tobe exact.

4. The board shorts are woven nylon or cotton, but the tight shortswimsuit must be a knit.

5. Board short lengths can go all the way from mid-thigh to mid-calf,but the styles stay similar. Surfwear has a definite tradition and look.

6. You will always want to show front and back view flats of any gar-ment you design. Draw the back flat over the front flat, both to savetime and to make them look like the same garment from differentviews.

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fashion flats 73

Classic Pant Flat

CompletedLinearFlat

TracingPaper

Checklist1. Rise is lower than the

classic pant.2. Belt loops and pockets

are placed differently.3. Legs are shaped, and

have a great deal of sur-face embellishment.

4. Pant length is shorterand the legs are wider.

5. General look is some-what rumpled.

Using Garment Templates: Step by Step

1. Begin with a classic men’s pant flat.

2. Put tracing paper over half of the flat, and begin to figure out whatyour design has in common with the template and what you want tobe different.

3. You may need several layers of tracing paper to get the right shapeand proportion.

4. When you are satisfied, fold your paper along the CF (center front)line and trace the other pant leg.

5. This shape may look completely different once you have both sides,and you may have to work through several more versions. Don’tstop until you have captured what was in your head.

6. This clean linear version may be perfect for your needs, but if yourdesign is, like this pant, all about texture and surface interest, youmay want to render your flat to a greater or lesser extent.

7. The final example shows the pant rendered. The right side was lightcolored, so darker shades were added. The left side was dark, solighter tones were used to pull out details, as well as some darkershadows.

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Winter Padded Jacketwith Knit Cuffs

Zipper-front FleeceTop with KangarooPocket

Men’s Casual FlatsAs you have seen, flats can be just flat drawings, or they canbe rendered to look more 3-D. If you want to do a group withjust flats, no figures, then the more elaborate style makessense. The vest to the right was hand rendered, then subtlehighlights were added in Photoshop with Airbrush at 50%opacity.

Nylon Rainjacket

CASUAL GUY FLATTEMPLATES

Nylon Puffy Vest

Leather BomberJacket

Flats by Sumi Lee.

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Knit Polo Shirt

Fitted Stretch T-shirt

Classic 5-pocket JeanStretch Slim-fit Pants

Shorts with Side Elastic

Flats by Sumi Lee

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Flats: Final Points

D

CF

HoldingLine Fill any interior space

with light gray marker.

A

B

C

1 You can also work directly on tracing paper with no templates. Just workwith a Center Front holding line, then fold and trace to the other side.

2 If you need toshow a detailmore closely,add a detail boxas shown.

3 The dotted lineshows interiorconstruction ofthe overlap ofthe jacket.

4 Even if your illustration figurehas a scarf, you need to takeit off to show the flat.

Yes

No

5 Do add notes if something onyour flat may not be clear.

Suede Patches

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Relating Flats to Design Illustrations

This very stylized design illustration by Otis College Alumna JessicaMead beautifully demonstrates the relationship between design flatsand illustration figures. The checklist chronicles the points that makethis layout a successful visual communication tool.Design Illustration by Jessica Mead

Flats Checklist1. If you have more than one figure on a

page, you may have to add an extensionto your paper to accommodate all theflats. For a group of three or more, youprobably want to line your flats up undereach figure in a logical order.

2. When you plan the layout of your illustra-tion, it is worth a little extra time to cut outyour tracing paper flats and play with thelayout on your page. Poor flat layout re-ally undermines both the look and clarityof the work.

3. Get in the habit of always doing front andback flats. Side views are generally op-tional, but are very important for certainkinds of designs.

4. Flats are arranged in a logical order nextto the figure. Whatever is worn on top inthe outfit is on top in the flats.

5. Although the flats may be slightly smallerthan the garments on the figure, they re-flect the correct proportions, and they arein proportion to each other.

6. Front and back flats are clearly aligned,so there is no confusion as to what goeswith what.

7. The illustration is treated as what it is—awork sketch—which means notes arewritten to clarify any issues that might beunclear from the drawings.

8. The jacket neckline is proportioned toaccommodate the underdress neckline,as are the sleeves.

9. The shapes are dramatic and work welltogether. The very thin, tight trousers area nice contrast to the rather full, flowingtop garments.

10. Though the line of the flats has a lot of“personality,” it is still very clear.

11. The holding line around the figure andflats helps to visually connect all theelements.

12. The outfit on the figure is treated almostlike a silhouette, which is very dramaticvisually.

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Summary

Flats are an extremely important part of a designer’s world. They serve as de-sign templates as well as a communication tool for an entire design firm. Al-most every task that takes place, from pattern making to production to sales,relates back to the line sheets of flats that display recent and past designs.Because you are choosing to be a designer who can draw—isn’t that whyyou have this book?—you can also choose to be someone who can createbeautiful, artistic flats. The skills you learn in doing this can also apply directlyto clothing on the figure, so you are accomplishing two goals at once. Andwhen you are ready to put together your portfolio to get that first job, yourbeautiful flats will enhance every page and stand out from the crowd.

1. Work out all your preliminary flats on tracing paper. Trying to draw themdirectly on a finished illustration is probably not going to produce yourbest results.

2. Be prepared to redraw a flat several times to get the right proportion andsilhouette.

3. Draw back flats over your completed front flats for accuracy andspeed.

4. Even if you are drawing a less technical, more naturalistic flat, your lineneeds to be clear and clean. Keep sharpening your pencil or use a me-chanical pencil that “sharpens” itself. If your line starts getting muddled, itmay pay to start fresh on a new piece of tracing paper.

5. Symmetry is important unless your garment is asymmetrical. Workingon a figure template does not guarantee symmetry, so check by foldingyour tracing paper, or in Photoshop by scanning and flipping yourimage.

6. Garment templates can save a lot of time, because some of your difficultelements, like lapels or pocket placement, are already worked out.

7. There are different styles for drawing top-stitching. One approach is a finesolid line that is thinner than your outside contour line, or seam lines. Afine broken line is also used, which looks particularly good if you are doingcontrast stitching and want to call attention to it. But a broken line can bemistaken for blanket-stitching (a heavy yarn in-and-out stitch), and wealso use the broken line for showing inside construction, so the solid ap-proach is probably preferable.

8. Flats do not have to be the same size as the garments on the figure, butthey need to reflect the correct proportions of those garments, and theyalso must be in proportion to each other.

9. When you put flats next to a figure, arrange them in an order that makessense. Generally, that means the garment on top of the figure (probablythe coat) goes at the top, and the others are spaced below it.

10. You can add a drop shadow on one side of your flats to make them standout on the page.

11. If you draw the design on the figure first, then keep checking to makesure your flat is consistent with your design. If the flat starts to look betterthan the croquis, then be flexible and make adjustments to your designon the figure.

12. If you love working on the computer, doing flats in Adobe Illustrator is agreat way to go, but you probably need to take a class, as it is a rathercomplex program.

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C

EXERCISES

Drawing Free-hand

1. Lay tracing paper over each ofthese flats and draw the missinghalf free-hand, taking your timeto duplicate the shapes and de-tails as accurately as possible.

2. Fold your tracing paper andtrace your drawing to the otherside.

3. Look at the entire flat, and makecorrections as needed.

Develop your line qualityand sense of proportion.

A

B

D

E

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MAN’S TAILORED SHIRT FLAT

A

C

B

Drawing Tailored Shirts

1. Trace this flat and complete the other side of the front view,adding a breast pocket and changing the position of theother sleeve to a straight front view.

2. Create a back flat for this shirt, adding any design detailsyou think appropriate.

3. Draw another shirt flat over this one that has a narrow, set-in sleeve, a shaped yoke, and a button-down collar.

4. Draw the back view of this flat as well.

5. Draw another flat over this one that is a fitted shirt with amandarin collar.

6. Complete the back flat for that shirt, then arrange your sixshirt flats on one page in a pleasing layout. Make sure alllines are clean and precise.

7. If you have not already done so, add light gray marker to in-terior spaces, and a drop shadow behind each flat.

Creating a Dress Group in Flats

1. Each of these woven dresses has been drawn on a figure.A and B have separate self-belts, meaning they are madefrom the same fabric as the dress.

2. Create front view flats of each of the dresses, removing thebelts and flatting those as well.

3. Create back view flats of each dress, considering how thewearer can get in and out of the dress.

4. Design two additional dresses so that the five could func-tion as a small dress group.

5. Make front and back flats of your designs.

6. Color your flats, adding a print from actual fabric or a printthat you have in your tearsheets.

7. Arrange on an appropriate background for presentation.

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A

MALE SWIM TEMPLATES

B

C

D

E

Female Swimwear Group in Flats

1. Find tearsheets of five women’s swimsuits with in-teresting silhouettes or details.

2. Use the templates for female swimwear found ear-lier in this chapter to create flats of the five suits.

3. Create back view flats for each of the suits. (Orfront views if your tearsheet shows the back.)

4. Choose your two favorite suits, and draw flats ofthree design variations of each one. Imagine thatyou are creating a group for your favorite “swimboutique.”

5. Render your six designs in color, and arrange on apage as if you were making a presentation.

Male SwimwearGroup in Flats

1. Imagine that the fivemen’s suits on thispage are a swim-wear group you aredesigning.

2. Choose three colorsof markers that gowell together andwould suit men’sswimwear. (They canbe all neutrals.)

3. Find a photo or sam-ple of an interestinggraphic.

4. Choose a patternthat would go withthese elements.

5. Create flat variationsof these garments,using color, thegraphic, and patternto color-block thedesigns and makethem your own.

6. Arrange on a pagefor presentation.

Young Girl’s Surfwear Flats (Photoshop Skills)

1. Create front and backflats of the two garmentsyou see on this figure.

2. Scan them into Photo-shop and arrange themcarefully on a blankdocument.

3. Collect two tropical printsand one surf-relatedgraphic from tearsheetsor from the Internet.

4. Duplicate your flats, andcollage the prints andgraphic on to your flats,creating three differentvariations.

5. Print and mount forpresentation.

Doing individual stitches (C and D) isa stylistic choice that is more time-consuming, but it can look good.

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Fashion Heads

Chapter 4

It is difficult, if not impossible, for most people to think otherwise than in the fashion of their own period.—George Bernard Shaw

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O b j e c t i v e s• Study and master individual features of males and females.

• Understand and draw the structure of the head from vari-ous angles.

• Envision and draw interesting hairstyles and makeup.

• Develop fashion heads with exciting attitudes.

• Understand how to differentiate age groups and ethnicities.

• Draw current accessories that work convincingly with thefashion head.

• Study various methods for stylizing the fashion head.

Introduction to Fashion HeadsAlthough garments should be the focus of design illustrations, capturing agreat look for the fashion face and hair is one of the more fun parts of theprocess. The look of the face—especially the attitude—can certainly make orbreak the look of the clothes. We know this is true because of the enormousfees that confident and beautiful supermodels are paid to wear designerclothing on the fashion runways. Designers want and need that special lookfor their vision to be fulfilled.

Therefore, choosing an exciting and appropriate “muse” for each projectis a key part of the design process. If your project is junior street wear for girls,the look of your muse will be very different from a contemporary sportswearfigure or “tween” swimwear figure. You need to be as specific as possiblewhen identifying your potential customer. There are those lucky people whocan pull great looks from their imaginations, but most of us need visual inspi-ration and structural reference, especially when learning the basics. Takingtime to find the right tearsheets is part of the key research you will do at thebeginning of any design project.

But having a great photo and capturing what attracted you in a drawingare two different steps. Getting exciting attitude into a tiny fashion head canbe hard in the beginning. Nor do we have time to do portraits. Chances are youmay use the same head a number of times, so the easier it is to draw, the fasteryou can get your ideas on paper. You may want to try drawing the heads for yourfigures separately, in a larger format, then reducing and tracing them for yourfinal figures.

We will be looking at both male and female faces in this chapter to betterunderstand the similarities and differences. You can choose to focus on oneat a time or work back and forth between the two genders. Ultimately suchversatility pays off in the work world, and you don’t want to be limited in yourdesign work by what you can draw well. Also note that kids have their ownchapter, so we will look at children’s fashion heads in those pages.

If you are new to design illustration, it will be worth your time to study allthe pages in this chapter and complete as many of the exercises as you can.The stylization you see on the next page is a key part of creating exciting atti-tude, but in order to stylize effectively, you first need to understand the truestructure of the face and features. If you practice the basics diligently, yourdrawings will reflect the depth of your knowledge. In other words, paying yourdues really pays off in your work. So collect your tearsheets and start drawing!

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1. Traced head with subtle fashionstylization

2. Stylized fashion head drawing

3. Rendered head with some Animeinfluence

4. Rendered head with strongAnime influence

STYLIZATION

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HOW TO BEGIN

Collect a variety of tearsheets from magazines showing heads ofmodels, male and female, that look exciting and current. Look for:

1. Full-page head photos for tracing features2. Varied model ethnicities and “types”3. Varied facial expressions4. Current hairstyles and makeup5. Different head angles6. Hats, scarves, and other interesting accessories

Drawing Notes• Some creative people can pull great looks from their imagina-

tion, but most of us benefit from good visual reference.• Don’t draw boring photos. Uninspired reference will produce

generic fashion heads.• Avoid Victoria’s Secret models, adorable kids, generic newspa-

per ads, and so on. They are not really fashion in the cool senseof the word.

• Always try to capture what intrigues you about the model’s look.• Draw your cool-looking friends as well.• Carry your camera and photograph unique faces.• Don’t be afraid to draw different kinds of people. Variety is the

spice of life!• Be versatile, and don’t get stuck in one style for too long.• Good drawings have definite attitude.• Facial expressions support body language.• Distortion, exaggeration, simplification, and direct tracing are

important illustration tools.

Variety is the spice of visual culture!

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TRACING

FINISHED DRAWING

Overview of Fashion HeadsThe structure of the human head is extremely com-plex, and there are infinite variations, depending on theface you are trying to capture. To have an accuratefoundation for your idealized fashion head, tracing awell-chosen photo can save a great deal of time andfrustration.

The danger in this is not that tracing can be seenas cheating, but rather the assumption that this firststep will solve all your drawing problems. A tracedhead is only the beginning of the process, and the styl-ization and rendering that follows is a complex skill re-quiring a great deal of practice. What is helpful abouttracing is that it gives you an accurate guide to theplacement of features, although even that can requireslight adjustments.

Drawing a face free-hand also has its advantages. Itmay well result in a looser and more expressive face,and may also be a means of achieving a more personalstyle.

If I am in a hurry, or if I want a more photorealisticlook for my muse, then tracing is a helpful tool. Practicingboth approaches is worthwhile.

Drawing Notes

• In the example on this page, you see a tracedphoto, and you can see that the nose is dominatingby virtue of its size. Reducing and simplifying thenose in my drawing is a key to an idealized face.Putting strong makeup on the eyes and mouth alsohelps those features stand out.

• Adding shadow to the cheekbones helps to narrowthe face, and shadow on the collar acts as an effec-tive frame for the face.

• The lips are rendered in soft tones, but with enoughlight and shadow contrast to create a feeling ofdimension.

• The hair is stylized enough to feel hair-salon styled,but with highlights to create a sense of shine.

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Understanding Gender DifferencesThe example above shows two fashion heads based on the same photo. Androgeny—gender sameness or blending—is rather chic these days, so young males and females don’t always mind if the lines get blurred. Women who look a lit-tle masculine and tough and males who have a certain feminine vibe can be very hip. But it is still easy in thesedrawings to tell which gender is which. Knowing how to keep the features distinctly masculine or feminine is whatmakes the look successful. Otherwise your viewer is simply confused, and that is less interesting. The photo was of theyoung guy, so to make the female look like a girl, certain subtle things were changed. Understanding those elementswill make you more successful at drawing both genders.

Masculine to Feminine Checklist1. Remove the angular male brow ridge to create a rounded forehead.

2. Lengthen the eyes, turn up the corners, and narrow the brows to add feminine glamour. Some feeling of eyemakeup is also useful.

3. Make the nose more delicate and de-emphasize the bridge.

4. Soften the cheekbone, chin, and jaw. Make the chin and jaw smaller and more delicate.

5. Make the ears smaller and the neck thinner.

6. Change the sideburns to soft strands. I also lengthened the bangs and “neck strands.”

7. Remove any indication of an Adam’s apple from the neck.

8. Change the hairline to a softer, more rounded shape.

9. Normally the lips would need to be fuller, but this young man has a very feminine mouth so I simply softened theshape.

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FEMALE EYES MALE EYES

Draw a footballshape.

1

Lift the outer corner.Add tear duct.

Flatten the curves.Add an iris and pupil.

Draw lashes topand bottom.

Add eyelid.

Add eyebrow, noting locationof arch peak.

2

3

4

5

6

STEP-BY-STEP: FRONT VIEW FEMALE EYES

Whereas female fashion eyes gener-ally are drawn to look glamorous,male eyes are more about intensityor sensuality.

1

2

3

4

5

STEP-BY-STEP:FRONT VIEW MALE EYES

Fashion Eyes1. Female brows generally arch more

over the eye.2. The male brow is thicker, usually

arches less than the female brow,and is set closer to the eye.

3. Female eyes can be more open andinnocent.

4. Only very young males have wide-open eyes or obvious lashes.

5. When the head turns, perspectivebecomes a factor and the eyeshapes are foreshortened.

6. Fashion eyes almost never showthe whole iris, as this gives ashocked look to the face.

7. Pupils should be large and round,not beady.

8. A carefully placed highlight bringslife to the eyes.

9. The eyelid casts a shadow, soshade the white of the eye.

10. Lashes can look hokey and aretough to pull off. Strong eyeliner andeye shadow are easier and adddrama.

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Alternative Angles

THREE-QUARTER EYES

This area of the browstays light.

The eyelid castsa shadow.

Female eyes turnup slightly foradditional glamour.

The foreshortenedeye is compressed,and the iris is an oval.

We see more of theeyelid and less of the eye.

The pupil is a verycompressed oval.

The three-dimensionalaspect of the eyelidis very clear from thisangle.

EYE STRUCTURE

The examples on this page are all female fashion eyes, butthe perspective principles will, of course, apply to bothgenders. The male eyebrow will be closer to the eye, withless arch, and the eyes will be more angular.

1. Eyes must look in the same direction.2. Eyebrows sit on the same arc that is the brow.3. The eye behind the nose must be slightly smaller due to

the effects of perspective.

Note the anglesof the essentialeye shapes.

There is alwayssome shadowaround the eyesocket.

Note how theeyelid wrapsaround the eye.

EXTREME THREE-QUARTER EYES

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Fashion NosesThe challenge of fashion noses is to depict correct structure without makingthe feature too prominent. This is especially true of female faces, where thenose can be as simply drawn as two nostrils. Male noses can be effective withmore detail, especially for a mature male fashion face (example A).

Example B shows a fairly elaborate female nose, but note that the bridgeof the nose is defined only on one side. That is generally as much as I woulddo, or the nose will “take over” the face.

A key aspect of fashion noses, as well as ears, is that they continue togrow throughout our lifetime. Therefore, a longer nose will generally read as amore mature person. If you want your muse to look younger, shortening andsoftening the nose structure is an important first step (example C).

A

B

C D

E

Note that all of these examples show adistinct under-plane of the nose, which in-cludes the nostril area and the lower part ofthe ball of the nose. Even a very simple nosedrawing will benefit from a bit of shadow inthis area.

Example D Shows arather dramatic femalemuse whose eyes andmouth clearly dominate.The bridge of the nose isnot even shadowed, andthe part of the nose that isdrawn is quite small andsoftly rendered.

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Alternative Angles

RENDERED THREE-QUARTER NOSE

Brow Ridge

Wing

Side PlaneBall

Bridge

THREE-QUARTER NOSE STRUCTURE

FEATURE PERSPECTIVE

Eyeball

Notes

• Accurate placement of the eyes in rela-tionship to the nose is probably the mostdifficult aspect of facial structure, and thisgets even more complicated with alterna-tive angles. Using a photo to establishthis placement saves time and frustration.

• Turning a nose to a three-quarter angleremoves the option of just drawing thenostrils. There has to also be some indi-cation of the ball of the nose.

• Note where the curve ofthe nose is in relationshipto the profile eye, and thatthe eye sits at an angle inrelationship to the nose.

• The profile nose is the easi-est angle because wedon’t have to deal muchwith perspective. Gettingthe curve of the noseplaced correctly is key(above the eyes). You willwant to turn the tip up.

• Three-quarter faces arefun but challenging, be-cause we also have todeal with perspective.Being aware that the fea-tures are going back intospace will help you to bemore accurate with yourproportions.

Nose tipis turned up.

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Fashion Mouths

Notes

• Mouths are tricky because they are very soft and have definiteplanes, but they have to show expression and blend with the rest ofthe face, especially at the corners.

• The younger the face, the closer the mouth will be to the nose.Leaving too much space or making lips that are too thin ages yourmuse.

• Male mouths are generally wider horizontally and narrower vertically,though some men do have quite feminine mouths. Lots of chin anda strong jaw will maintain the masculinity of the face (A).

• Never outline a male mouth completely, especially if there is no toneon the face.

• Female mouths are generally wider vertically than horizontally. Fullerlips are generally thought to be more desirable.

• The upper lip is slanted in such a way as to be largely in shadow,though the middle does catch some light. The lower lip has the mostlight on its middle plane (B).A

B

1

2

3

4

5

FRONT VIEW FEMALEMOUTH

A slightly open mouth canlook quite natural and sen-sual. Just try to avoid havingto draw teeth.

Begin with a football shape, widerhorizontally than vertically.Divide in half.

1

Shape the Center Line, adding a“cupid’s bow” at the center. Anglethe shapes as shown.

Add shading, paying attention tothe planes of the lips. The strongestshading is under the lower lip. Leavelight at the center of the upper lip.

2

3

FRONT VIEW MALE MOUTH

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1

2

3

4

FEMALE THREE-QUARTER MOUTH

MALE THREE-QUARTER MOUTH

1

Shape thecurve.

Upper lipis darker.

2

3

4

PROFILE FEMALE MOUTH

Alternative Angles

Keep in mind that the front planeof the face is round, not flat, so athree-quarter mouth is wrappingaround the plane, not sitting on astraight line.

Shape lips, notinghow lower lip dropsback.

Add shadow onlower planes.

2

3

Create a halffootball shape.

1

PROFILE MALE MOUTH

An open mouth canmake a male face moreexpressive as well. Aswith a female muse,avoid the necessity ofdrawing teeth.

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The male skull islarger and morerectangular.

The female skullis smaller andmore ovalshaped.

Skeletal Facial Structure

It is easy to see the moreprominent brow ridge of theadult male skull structure.

A

C

B

A

C

B

The relaxed neck willalways slant forward.

The angle of the featuressomewhat parallels theangle of the neck.

The back of the neck ishigher than the pit of thethroat.

Notes

• The skull is very close to the surface of the face.• The eyeball is centered in the eye socket.• The ear and nose structures are primarily cartilage, so the look

of both is softer and more malleable. Only the upper bridge ofthe nose is bone.

• A healthy young face is filled out with flesh, which gives it asofter look, especially through the cheeks and jaw.

• An older face will sink in and show the skeletal structure moreclearly.

• The above example shows clearly how the planes of the skullaffect the shading of the face.

• The eyebrows are situated above the eye socket in order toprotect the eyes from dust and dirt.

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Sketching the planes of the face will help in rendering.

Drawing FrontView FashionHeadsDrawing front view heads is, in theory,the easiest view because there are notricky perspective or foreshorteningproblems; if you can get one sideright, then you’re home free becausethe other side is just the same. Butthere is one problem: it is not thateasy to draw symmetrically. In fact, Ioften end up using the same drawingfor both right and left—thank good-ness for Photoshop! Folding yourtracing paper and tracing the otherside of your drawing will save you alot of time. Or you can use your trac-ing analysis to place your featurescorrectly.

The other downside of front viewheads is that our fashion poses areoften front views as well, and yourpose will generally look more dynamicif the head is facing a different direc-tion than the body. But you will proba-bly use this view most of the time, sotake the time to practice diligently.

A good drawing can always bereworked to look more

contemporary.

Checklist7. There are side planes on a front view face, and this

is where the shadow goes. But generally, you willwant to keep the lights and darks more subtle on afemale.

8. A young mouth, male or female, is fairly close tothe nose. The halfway point between the nose andthe chin is the bottom of the mouth, not the mid-dle. Note: Dropping the mouth too low is one of themost common mistakes my students make.

9. Don’t forget to show the angle of the jaw (also acommon mistake), but keep it soft for the feminineface.

10. Young faces have some fullness to them. Don’tmake your figures look ill.

1. Hair has to be designed very carefully from thefront, or it can easily look boring.

2. Don’t ignore the ears if they are showing. Badlydrawn ears can be very distracting.

3. Just when you get really good at drawing messyhair, neat hair will come back in style. Don’t ever gettoo comfortable, or fashion will throw you a curve.

4. Eyebrows are an important part of the attitude ofthe face, and they also can make a face glamorousor more boring. Take the time to get the expressionthat really works.

5. For female faces, emphasize only one side of thenose. For males, the nose can be more prominent.

6. Even nostrils can be drawn with a more glamorous,flared shape. A younger nose is shorter in length.

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Hai rline

Eyes

Nose

Bottomof Mouth

HAIRLINEDivide top half ofhead 1/3 down.

EYESDivide egg in halfvertically andhorizontally.

NOSE LINEDivide lower halfinto half (slightly lessspace on top).

MOUTH LINEDivide in half fromthe nose line down.

1. Begin with an egg-shaped oval(A little wider at the top). Divideinto sections as shown.

The mouth sitsabove this line.

Note: The neckis narrower thanthe jaw.

A

B

2. Shape the face: Shape cheekbones,jaw, and chin; add ears from A to B;and sketch in neck column.

3. Block in the features.Sketch the eyebrowline, eye shapes (oneeye apart), bottom ofnose, and mouthshape.

4. Add glamorous fashion features,thinking about makeup and propor-tion. Add hair, trying to achieve arhythm in the line quality.

5. Add tone as needed. You do not haveto put strong shadows on a female face (can be aging).

Step-by-Step Front View Fashion HeadsEven if you work primarily with tracing in the begin-ning, you will want to understand the facial propor-tions and keep them in mind as you work. It is easyfor drawings to become distorted if the basic struc-ture and feature placement is not recognized.

Note: These same proportions for feature placementapply to the male fashion face as well. Of course,proportions will vary slightly from face to face, andyou will be making adjustments even for faces thatlook perfect in the photo. The most common mis-take is to drop the mouth too low, so pay carefulattention to that placement.

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1. ORIGINAL PHOTO 2. TRACING ANALYSIS

Developing Front Views from TearsheetsWhen you are developing a head from atearsheet, any of the steps shown can beboth productive and helpful. The least Iwould do if I planned to draw free-handwould be the tracing analysis (2) becausethat process would reveal the hidden pit-falls of a photo. The slight angles, subtleturns, extreme contours, and so on,become pretty apparent and thus be-come helpful guidelines instead of frus-trating problems.

3. IDEALIZED TRACING

4. CONTOUR TRACING

Front View Notes

• (1) Choose a photo with at-titude. Front views can bepretty boring otherwise.

• Pay attention to the anglebetween the top of the earand the eyebrow. If the earis higher, you know thehead is slightly tilted down;lower, it’s tipped up.

• (3) This tracing could berendered and function wellon an illustration (5).

• (4) If your drewing seemsflat or stiff in terms of linequality, it pays to go througha contour exercise toloosen up and explore thedimensional forms of thehead and face.

• This graphic approach canbe done fairly quickly andcan work well for illustration(6). I lightened up the beardand made the hair morespiky. Remember, you arenot obligated to use a photoexactly as it is. Adapt it toyour needs.

5.6. TOMBO AND GRAY MARKER

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Three-Quarter HeadsAlthough a true three-quarter head is as shown in example A, I use theterm as a catch-all for any angle between a front view and a profile. Even aslight turn of the head (B) has a big effect on the features, and the subtletycan be difficult to capture. If the head is tilted up or down (C), your job be-comes even more difficult. So choose your tearsheets carefully, and use atracing analysis to identify any hidden perspective problems.

B

A

C

Drawing eyes that gaze at theviewer, especially from a three-quarter angle, creates a visual pull.

The moment we turn or tip thehead in any direction butstraight-on, it becomes abun-dantly clear that we are deal-ing with a circular form ratherthan a relatively flat plane.Contours become apparent,and that awareness will helpus make these more complexfashion heads convincing.

This head is drawn with astrong graphic approach.The turn is quite subtle andtherefore more difficult tocapture.

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Head Tipped Slightly UpFashion illustrators tend to like the upturned head be-cause it conveys a sense of glamour and drama. Italso can be very tricky to pull off, especially the moreextreme angles.

RoundedFemaleForehead

ZygomaticArch

Cheekbone

Cheek

Chin

Note: The rather complex contoursof the three-quarter face.

This diagram shows the planes of thethree-quarter faces. Note how the eye-ball sets in the socket and is encircledby the eyelid.

The dotted lines indicate the perspec-tive issues that come with turning thehead. All the features must sit on theseimaginary lines.

The eyebrows sit on anarc. The cheekbones curvetoward the corners of themouth. On a three-quarterview, we see the neckemerge from behind theear, which attaches at anangle to the head.

Facial Planes and PerspectiveStraight Three-Quarter HeadChecklist1. The eyes are looking in the same direction.2. The ball of the nose is indicated.3. The features are in perspective.

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Profiles

GuysThe classic male is a little older and more sophis-ticated. He may have a more prominent nose anda larger chin. The more conservative hairstyleadds to the classic mood.

The most important difference between themale profile and the female profile is that every-thing becomes angles, not curves. The browridge, especially, is a prominent angle. Even thelips and chin, which may appear rounded, are ac-tually angled subtly.

The contemporary male is young and hip (18to 25). His nose is shorter and more rounded andhis jaw is softer with a smaller chin. His haircut isvery current and edgy, and his expression mayhave a more aggressive attitude.

The graphic approach to the more stylizedguy emphasizes more extreme hair.

HEAD STRUCTURE AND CLASSIC MALE PROFILE

CONTEMPORARY MALE (LEFT) AND STYLIZED MALE

This young guy is 12 to 15 years old.His brow ridge is less developed,and his jawline is very soft androunded. His chin is smaller, as is hisneck. His eyes are more open andnot as deep-set.YOUNG MALE PROFILE

AFRICAN-AMERICANThe prominent lips alter the angleof the classic black profile.

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Female Profiles

SEMI-PROFILENote that this view is not a pure profile. You can recognizethis when the second eye is in view. The shaded area is theplane that would not be seen in a true profile. Also note thatthe very full upper lip is even with the nose.

A

B

Note: Center of skulllines up with the pitof the throat (A to B).

Slightly Lessthan 1/2

1/2 Bottom of Lower Lip

Nose

Eye 1/2

This is thekey angle forprofiles. Thefeatures mustdrop back orthe face will havea “lantern jaw.”

SkeletalStructure

Don’t be afraidto stylize! It willmake your work

unique.

1. Sketch head shapeand neck. Divide asshown.

2. Sketch features, using propor-tion guidelines. Note angles ofeye, nose to chin, and ear.

3. This diagram emphasizes thestrong curves between the fea-tures of a female face. If thespaces are more angular, theface becomes more masculine.

Profiles, Step by Step

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Head Tilted DownChecklist1. Contours tilt down with the

angle of the head.2. Features are placed on

these contours.3. Less neck is seen because

head is lowered.4. More top of head is seen.5. Ears are placed higher on

the head.

These alternative angles tend to be morechallenging. In order to draw them correctly,you must pay attention both to the contourchanges and the feature foreshortening.However, the use of such angles can makeyour work more visually exciting, and youcan feel good about mastering a new draw-ing skill.

This angle is close to a pro-file, but still showing a bit ofthe right plane.

BACK VIEWS

Note that when youdraw the face fromone of these angles,you first draw thestructure of thecheekbone-to-jawarea, then the fea-tures sit behind.

Alternative Angles

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AB

C

A.

B.

C.

The plane of the head closest to the viewer.

The side plane of the head.

The features “peek out” from behind theside plane.

BACK VIEW PERSPECTIVE

A

B

C

A.

B.

C.

The trapezius must be indicated curving outof the back of the neck.

The sternomastoid wraps from the back ofthe ear to the pit of the throat.

We see the underplane of the chin, and it isslightly rounded.

D

D. The space between the hairline and thefeatures is much smaller.

Trapezius

Back View StructureThe shape of the ears is very distinctive from behind. It iseasy to see where the trapezius muscle ends and theneck begins (See Chapter 5 for more information onmuscles.)

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Contemporaryhairstylesoften featuresome form ofasymmetry.

Though casualhair may fly in thewind, more ele-gant hair is almostalways about adefinite shape, either simple orelaborate.

Hair length for men seems just as flexible as forwomen these days. The style depends on thelook of the muse and the designs you are show-casing.

Fantasy haircan be part of adrawing style orsupport a spe-cific look.

Cool Fashion HairDrawing and rendering hair can be an intimidatingprospect because hair seems to be a complex andever-changing entity. It shimmers and shines, wavesand curls, changes color, and blows in the wind. Wehave a hard enough time styling our own hair, let aloneproducing a 3-D color image of the perfect fashion hair.

But the truth is that drawing great hair does nothave to be difficult, particularly because fashion is aboutstylization and often the simplest solution is also thebest solution. As a designer, you want the focus to beon the clothes, not on her hairdo.

On the other hand, hairdressers make a ton ofmoney in the fashion world because good hair (or lackthereof) is key to any look. A hairstyle that looks old-fashioned (not in a cool retro way) or does not supportthe mood of the outfit can really kill your designs.

Always save good hairstyle tearsheets when youfind them, and don’t settle for boring hair.

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HAIR WITH MOVEMENT

Fashion Hair Basics

MINIMAL HAIRSTYLE

Notes• Be hair aware! Know what

is happening in the coolestsalons.

• Think shape first. Capturethe mood through correctshape observation. (Toobig or too small can ruin it.)

• Simplify highlights. Putonly what you need tokeep the hair looking alive.

• Keep your rendering light,not heavy (except for avery graphic, flat look). Youcan even draw hair withPrismapencil and blendthe lines with marker. Thisapproach looks naturaland soft.

• Know what direction thehair is going, and render inthat direction only. Whenyou draw hair, indicate direction with a few lines.

Drawing hair is all about cap-turing the shape.

Remember to draw and ren-der in the direction the hair is going.

For hair with movement,diagram the shapes andhair direction first, thenadd only as many linesas you need before ren-dering. Try to capturethe “rhythm” of the hair.

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1

Secondary HighlightsPrimary Highlights

4

5

3

2

Step-by-Step

Basic Shapes

Placing HighlightsThese examples, thoughnot the latest hairstyles,should give you a goodidea of where to placedarks and highlights onalmost any rendered hair.On any object or hair-style that I am renderingto be shiny, there is a pri-mary and a secondaryhighlight. Where eachone falls depends on thedirection of the lightsource.

PROFILE BASIC HAIR SHAPES

1. Use the side of your pencil or bigger brush to form theessential shape of the hair. Naturally you would do thiseither on your head drawing or with tracing paper over it.

2. Define the shapes and sharpen the tips of the hair. (Thisis a “pointy and straight” hairstyle.)

3. Use the side of your Prismapencil to add tonal areas.Leave highlights in a halo shape.

4. Use a light marker (gray for black and white) to blend andstrengthen the tones. I used an electric eraser to addback stronger highlights.

5. Remember that hair casts shadow on the face. Normallyit will be very soft, but if your approach is very graphic itcan be quite dramatic.

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1

2

3

Look for strong, interesting shapes.

The “latest” curls will twist andturn, mimicking dreads, but thelook is softer.

This is a soft, simple rendering, withdarker tones just next to the face.

Note the curve of the hairaround the neck. This createsthe sense of form.

Rendering Curls, Step by Step

1. Use a light to medium-tonedmarker (depending on the hairshade) to lay in the shape of thecurls.

2. Add a deeper tone loosely, mak-ing it darkest next to the face.

3. Define certain curls, especiallythe edges, with dark Prisma-color pencil.

Hint: If this takes more than a fewminutes, you are probably overwork-ing the curls.

Creating Curls

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A

This is the classic long-haired guy look.

B

If you are going to see the hairlinefrom any angle of the head, thenyou need to get it right. This draw-ing has what is called a “widow’speak,” which comes to a point atthe center of the forehead. Not allhairlines are that shape. Even ayoung guy’s line shows where hishair will eventually recede.

Note: Though we call it a hairline,never draw an actual line. Rather,give the feeling of individual hairspulling out of the shape. E

The more wild the hair is, the more fun it is to draw, but be sureyour designs can still take precedence over your muse. Noticeas well that lots of hair around the face equals lots of shadow onthe face.

C

D

The most simple solution can alsobe the most effective.

Classic hairstyles tend to come backover and over, but usually in a slightlydifferent form. The mohawk (C), for example, would look a little different ifcompared to the original version of theEighties Punk movement. Short cutsare also stylish for young guys cur-rently (B) but the look is a little messyrather than neat.

Fashion Hair for Guys

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AUTOMATICCOOLATTITUDE

Sunglasses VISIBLE EYES

I try never to draw sunglasses withoutreference. Even better, I like to tracethem because they are tricky and taketoo much time to get right.

Checklist1. Both lenses sit on a consistent

plane. This is the most commonmistake: they are “skewed.”

2. If the head is turned, the glassesproject beyond the face.

3. They are more interesting if theyhave a distinctive current style.

4. They must look reflective, and if theeyes show they have to be blurred.

5. Glasses look like they are reallyon the ears and wrap around thebridge of the nose.

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Hats

110 chapter 4

Top Hat

Tweed HatHomburg

Trilby

BowlerFlat Tweed Cap

BeretBorsalino

FedoraStraw Hat

CLASSIC HATS (WESTERN EUROPE)

FLAT TWEED CAP

PANAMA HAT

Army Cap

CASUALHATS

Young guys do wear hats thesedays, but almost never for the pur-pose of being more formal. Themore classic, jet-setter male mightwear them for an elegant look.

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PROFILEFEDORA

The fedora is a classic hat worn by both men and women. It has a clean, rather tailored look thatmakes it generally a tasteful choice.

FEDORATILTED DOWN

VISOR

BRIMMED HATS

SOFT PLAID CAP

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Placing a Hat on a Front View Head1. Note that half the crown of the hat is resting on the head,

and the other half extends above the head. Two commonmistakes are failing to put the hat low enough on the skullor making the hat too flat on the head.

2. Note that a cloth cap has construction seams. Also notethat the underplane of the brim must be in deep shadow.

3. A brimmed hat will cast shadow on the face. Note that therounder shape of the face keeps her looking young.

4. I have placed the other half of the head in Photoshop, butit would also be easy to trace the left side on anotherpiece of paper, flip the image, and retrace onto yourdrawing.

1 2

43

B

A

FEDORA

PORK PIE HAT

ENGINEER’S CAPWIDE-BRIMMED HAT

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Young girls can wear almost any-thing on their heads and look cute.Hats are an important part of youngstyling, but placing the hat incor-rectly can ruin your drawing. Whenyou draw from reference, alwayslook at how much of the eyes isshowing under the hat, and makesure the hat looks big enough toaccommodate her head.

RIDING CAP

CROCHET CAP

COWGIRL HAT

TRUCKER HAT

The hat in thisdrawing was appro-priated from an oldphoto of Woody Allen. I changed the shapeslightly and added seamingand stitching in Photoshop.This is a good solution if you havetrouble placing hats on headscorrectly because you have anopportunity to “mess with” theplacement until it looks right. Thecontrast between drawing andphoto is also interesting to me.

OVERSIZED KNIT POORBOY CAP

The biggest mistake beginnersmake is not putting the hat far

enough down on the head. Notethat some hats almost cover

the eyes.

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African-American males tendto have very full lips and abroad nose. Ears are generally small, and the forehead may tend toward arounder shape. Eyes may beslightly wider than their Caucasian counterparts. Thehair is generally wiry and hasa lot of curl.

This young guy,with his full lipsand heavy facialhair, might besaid to haveArabic features.

Naturally light hair isoften a sign of north-ern Europeans suchas the Germans orScandinavians. Themouth tends to besmaller and the earsfairly large.

Hispanic males are distin-guished especially by theirdark eyes and hair, thoughthere are blonde, blue-eyed Latins as well,especially fromSouth America.

Asian facial structure isdistinctive in that the eyeliddoes not have a creaseand the bridge of the noseis generally less prominent,while the male cheekbonesare more chiseled.

Draw a Variety ofEthnicitiesHaving the ability to draw a varietyof muses will make your work moreexciting for you and for your audi-ence. I have tried to define whatcould be called the classic orstereotypical characteristics of vari-ous ethnicities. Today there are somany people of mixed backgroundsthat the lines between races arequite blurred, so chances are youwill simply be trying to capture thelook of interesting and varied faces.As usual, remember to save visuallycompelling tearsheets.

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MORE DIVERSITY

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116 chapter 4

PHOTOTRACING

GRAPHIC OR SHAPE-ORIENTEDFASHION HEADSThis approach can have great visualimpact, and tracing is an importantpart of getting a photorealistic lookto the shapes. But the shapes mustbe well designed, as poorly con-ceived silhouettes will stand out likethe proverbial sore thumb.

PHOTOPLAYEven if you draw beautifully, playingwith and utilizing photos in your work is just too much fun not to occasionally indulge in. Let’s face it,the look is very now, very “appropriated current cool.”

Strong color can also make agraphic statement.

If drawing faces is astruggle, don’t giveup—but do play withphotos as an alternativestrategy. If it makesyour designs lookgood, it can’t be bad.

Note: See Chapter 2on Photoshop for “howto’s.”

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Do make sure that the headyou draw reflects the attitude and body languageof your figure.

Do play with interesting and even dramaticaccessories.Allow yourself to be theatrical when it feelsappropriate.

Do be experimental—don’t settlefor obvious or boring solutions.

Summary

1. Effective fashion heads createvisual excitement, but the gar-ments must dominate.

2. Taking time to master the basicsof drawing faces and featureswill pay off in your work.

3. Choosing the right muse for aproject is a key part of the re-search and preparation.

4. Some creative people can pullgreat looks from their imagina-tion, but most of us benefit fromgood visual reference.

5. Good drawings have definiteattitude.

6. Facial expressions support bodylanguage.

7. We can draw and “dress” themost current and cutting-edgetop models for free.

8. Avoid boring faces, poses, hair-styles, or visual influences.

9. Distortion, exaggeration, simpli-fication, and direct tracing areimportant illustration tools.

10. Draw as many faces as you can.Don’t get stuck on one look.

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EXERCISES

A

B

D

C

E

The three-quarter earis slightlyforeshortened.Note longestpoint fromA to B, andwidest fromC to D.

Shadowscreate thefeeling ofdepth.

Note how theinner formoverlaps theouter rim (E).

The ear curvesin on itself likea seashell.Note the lobeas a distinctshape.

1

Note how the browarcs from behindthe eye.

Add shadingand lashes.

Place the ellipseof the iris, thenthe eyelid curvingaround the eyeball.

Draw a tiltedtriangle.

43

2

Eyes, Male and Female

This example shows a step-by-step ap-proach to drawing a profile eye.

1. Find tearsheets of five pairs of fashioneyes, both male and female.

2. Using this example and the ones fromyour tearsheets, sketch five pairs ofeyes from different angles. (Of course,the profile eye will be singular.)

3. Add tone with light gray marker, creat-ing a sense of dimension.

Mouths, Male and Female

Mouths are very complex to render because they have so manysmall planes that tend to be either in light or in shadow.

1. Collect tearsheets of eight mouths, male and female, from dif-ferent angles.

2. Sketch the shapes of the mouths loosely, taking perspectiveinto consideration.

3. Carefully observing light and shadow, render the planes of themouths with gray markers, getting as dimensional an effect aspossible. Remember to keep the corners of the lips soft.

4. For the female mouths you can experiment with adding softcolor over the grays in pale pinks or oranges. Sometimes oddcolors like yellow or violet can be interesting as well.

5. Repeat this exercise for male and female noses, omitting Step 4.

Ears, Male and Female

Ears are the neglected feature, andpoorly drawn ears often mar otherwiseexciting fashion heads.

1. Collect tearsheets of six fashionheads, male and female, thatclearly display one or both ears.

2. Using the steps shown in the ex-ample, sketch ears from differentangles, adding shadow with lightgray marker.

3. Add edgy or glamorous acces-sories like various styles of ear-rings. Render those with markeras well.

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Rendering Practice

1. Review Chapter 17 on color rendering of fashion heads.2. Make several copies of this page and render each head in color until you

are happy with the results.

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3. Put tracing paper over these practice heads and draw the same hair-styles (six different styles) from different angles.

4. Render your hair with light gray markers first,stroking in the direction of the hair. Then usea black marker or Tombo to render graphicshape, leaving subtle highlights. If the shapeis not pleasing, use another piece of tracingpaper to make adjustments. Keep goinguntil you have at least six hair shapes thathave a good look.

5. Repeat these same exercises for the malehead.

120 chapter 4

Hair: Drawing and Rendering

1. Recognizing the structure and movement of the hair is one of the hardestthings for beginning illustrators. Choose six to ten tearsheets of complexhairstyles, and practice analyzing the direction and shape of each one.

1

2

4

2. Put tracing paper over your hairstructure drawings and do loose,quick sketches of the hair. Focus oncapturing the shape and achieving alively line quality with some sense ofmovement.

3

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Stylization Influences: Comic Book or Manga Manga

1. Choose three interesting tearsheets of edgy fashionheads.

2. Sketch or trace the heads and create classic fashionfaces and hair.

3. Using more tracing paper and a Tombo brush penor black marker, change them into comic book–influenced drawings, as in example A.

Note: Ideally, you will look at more comic bookart before you start this assignment, to get a realfeeling of the genre.

4. Now do the same thing, converting them to anAnime-influenced look. Render with gray markers.

A B

Comic Book1. Stronger lights and darks.2. More angular lines and

shapes.3. Expression is often more

exaggerated.4. Rendered with a brush

pen instead of pencil.

Manga Manga1. Emphasis on very ex-

aggerated, large eyes.2. Heart-shaped face with

pointy chin.3. Younger look.4. Complex, stylized hair.5. Less-defined lips.6. Clothing often has mili-

tary influence.

Influence: Photorealism

1. Choose two interesting fashion photos (one with sunglasses) with strongcontrast of darks and lights.

2. Trace the photos, outlining the light and shadow areas.3. Using Prismapencil, black marker, and three to five shades of gray mark-

ers, render all the shadow carefully.4. Make sure your rendering has at least five different shades from light gray

to black, and that your sunglasses look reflective.5. Answer the following questions:

• Does it look “fashion”?• Does it look photorealistic?• Does it have attitude?• How could you use this technique when rendering clothing?

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FashionFigures

Chapter 5

A good model can advance fashion by ten years.—Yves St. Laurent

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O b j e c t i v e s• Learn essential aspects of the fashion form, includ-

ing anatomical, structural, and surface information.

• Study and practice drawing the various body partsin preparation for creating fashion poses.

• Compare the proportions and structural differencesbetween the male and female forms.

• Develop a basic understanding of how body partswork in opposition to each other to create attitudeand a sense of movement.

• See how clothing reflects the structure and per-spective of the human form.

• Practice drawing cool hand poses and convincingfashion feet and shoes.

• Develop an ability to exaggerate the body propor-tions without losing structure.

Introduction to Fashion FiguresNow that we have fashion heads “under our belts,” weare ready to take on the whole fashion figure. Drawing thehuman form is a wonderful but challenging exercise be-cause our bodies are highly complex mechanisms. Draw-ing fashion figures can be even more daunting: not onlydo our drawings need to be anatomically sound, but theyalso have to be very good looking and of unreal, lengthyproportions. Even when our figures are fully clothed, thebody movement and form must be visible and believable.These issues present unique problems that this chapter isdesigned to solve. Good illustration cannot be faked.

An important part of our study will be the skeletalstructure of the body. We see evidence of our skeletonin key points throughout the figure: the clavicle; thescapula; the elbows, knees, and ankles; and theribcage and spine, just to name a few of the areas.Without knowledge of ways to indicate this structure,our long fashion bodies become formless and uncon-vincing. I call them “pasta limbs” because they resem-ble soft noodles. In contrast, a figure with the bones inplace becomes dynamic and alive.

Although it is generally more polite to let the ladiesgo first, my students have an easier time learning mus-cular structure first from the more defined male figure.Therefore, it makes sense to lead with the male formsand follow with the females, allowing plenty of chancesfor careful comparison. Even if the female is your pri-mary interest for design, you will draw better if youhave a base in male anatomy. And versatility neverhurts in the fashion work world.

Working step by step, with lots of practice, will buildconfidence in your figure savvy. The goal is to be illustrat-ing your own designs in visually exciting presentations—so let’s get to it!

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MALE BACK FIGURE

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HOW TO BEGIN1. If you have had the opportunity to draw the figure

from life (without clothing), you probably have aworking knowledge of body structure. If not, youmay want to study a good anatomy book and dosome sketching of muscles and bones.

2. Although the human body is about six to eightheads tall, fashion illustration aesthetics generallyencourage an exaggerated length of nine and one-half to ten heads. Study the proportion charts onthese pages and become familiar with the variousidealized proportions.

3. Collecting good tearsheets is an important part ofthe learning process. Well-proportioned bodieswith less clothing are the ideal so you can see asmuch of the figure as possible. Body-building mag-azines can be somewhat helpful, but exaggeratedmusculature is ultimately not what we want in anormal fashion figure. Even the modern athletetends toward a more sleek, swimmer proportion.Try surfer magazines, swimwear ads, expensive lin-gerie catalogs, etc. Avoid cheap catalog or news-paper ads, which tend to inspire generic figures.

4. Collect front, back, and side poses for both genders.Poses should be standing, although an occasionalalternative pose can be fun. Action poses are alsogood practice to learn about body movement.

Realistic Proportion Fashion Proportion

HEADLENGTHS

NINE AND ONE-HALF HEAD MALEPROPORTION

1

2

3

4

7

6

5

1/29

8

TEN HEAD FASHION FIGURETEMPLATE

1

2

3

4

7

6

5

9

8

10

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Basic Male

1

2

3

4

7

6

5

9

8

This torso is four and one-half heads. Thelegs are about five heads.

Male ProportionsThere is no set rule for proportions in fashion illustration. For certainkinds of clothes and/or age groups, you may want to veer danger-ously close to reality; for others, you may want to exaggerate outra-geously. But these charts give you some basis for comparison, and astarting point when you are developing your first figures.

Male Figure Checklist1. Most beginners

make guy torsostoo short, and thisdoes not flattermost garments.

2. Long legs lookgood on males,but for a younger,street look thelegs should bekept in check.

3. Any figure propor-tion change willalso affect the gar-ment proportion,unless you are justdoing Speedos.

4. A too-small headproportion makeshim a “pinhead”—not a good look.

5. Hands and feetneed to be largeenough to lookmasculine. Thehand is the size ofthe face, the sideview foot is thesize of the head.

6. As you do with females, add themost leg lengthfrom the kneedown.

ProportionChart

1

2

3

4

7

6

5

9

8

10

This figure has a little less torso (four andone-third heads) and a little more leg (fiveand one-third heads.)

Note: As we will see in later chapters,younger guys will be closer to nine headsand elegant fashion guys may be morelike ten.

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Female Proportions

Costume illustrationFigure Proportion

Larger Sizes Proportion

Larger SizeFigureTemplate

PregnancyFigureTemplates

Although figures still reach extravagant lengthslike eleven or twelve heads, the recent trendseems to be toward a more realistic figure, es-pecially for sporty clothing and younger looks.Both the male charts on the facing page andthe female chart below show a more compactnine and one-half head proportion. As usualthere is no one right answer to any problem.Stay open and experiment constantly. Embracenew influences to stay current.

The charts to the right show some alter-native fashion proportions. Costume illustra-tors generally use a more realistic proportion,and large sizes are a growing consumersegment, and you may choose to design forthis customer. Two large-size proportions areoffered, so you can choose the look you want.Pregnancy is always in style, and these figuresprovide a base for you to design a maternitygroup.

NINE AND ONE-HALF HEADS

1

2

3

4

7

6

5

9

8

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Tibia

Pelvis

Radius

Rib Cage

Calcaneus

Patella

Sacrum

OlecranonProcess(Elbow)

Ulna

SeventhCervicalVertebra

Fibula

Femur

Scapula

Clavicle

Epicondyleof Humerus

Rib Cage

Iliac Crest

Femur

GreatTrochanter

OlecranonProcessof Ulna

Humerus

Scapula

SeventhCervicalVertebra

Pelvis

Sacrum

Femur

LumbarVertebrae

ThoracicVertebrae

Humerus

Radius

Ulna

128 chapter 5

Skeletal OverviewPeople have always been interested in skeletons. Skullsespecially appear everywhere from Day of the Dead cele-brations to fashion graphics and jewelry. Bones do have abeauty all their own, certainly, but they also play an impor-tant part in creating effective design illustrations.

Why Are Bones So Important in Design Illustration?

• Bones are the foundation ofthe figure. They support thegesture and function to cre-ate movement.

• Nearly all the bones show atsome point on the surface ofthe body. Understandingthese subtle details makesyour figures more convincing.

• Because we exaggerate thefashion figure, having accuratestructure becomes doubly im-portant or our appendages willlook like noodles.

• Accurate placement of bonesin fashion poses creates a

feeling of relaxed grace. The re-lationship of the rib cage to thepelvis is especially important.

• Without bones we would justbe piles of flesh—not a goodfashion look!

Impress your friends! Know the names of the bones and muscles, and study their

relationship to each other.

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A

D

C

B

BONES OF THE SPINE(A). Seven cervical vertebrae;(B). twelve thoracic vertebrae;(C). five lumbar vertebrae;(D). sacrum and coccyx.

Note: The neck always slants forwardfrom the curve of the back.

BrowRidge

Plane ofSternum

ProfileofScapula

SeventhCervicalVertebrae

Profile ofRib Cage

Clavicle

Hipbone

RibIndications Elbow

RadiusandUlna

Metacarpal

SKELETAL LANDMARKS

The TorsoMuch of the beautiful movement in fashionposes is created by the opposition of the twokey structural elements in the torso, the ribcage and the pelvis. You can see in our exam-ple figure the high shoulder (HS) and the highhip (HH), which reflect the opposing tilt of thesetwo dominant forms. But the flexibility of thetorso comes from the spine, and the forwardposition of the neck is dictated by the shape ofthe seven cervical vertebrae (A). The curve ofthe back and hip demonstrate the shape of thethoracic (B) and lumbar vertebrae (C), as wellas the sacrum and coccyx (D).

The front view of the torso is shaped by theribcage and the pelvis, as well as the muscula-ture that is supported by the bones. Somebones or parts of bones are just beneath theskin, and their shapes are visible on the surfaceof the body. (See Skeletal Landmarks, below.)

The more muscular development a physiqueis subjected to, the more the muscle definitionwill stand out. In contrast, a very young or thinphysique can be quite shapeless.

The SpineAs you can see, the spine has an S curvebuilt into its shape. And because it is flex-ible, we can stretch and compress in alldirections. Our torso can move forward,back, and sideways whenever we want.

Keep the shape of the spine in mindat all times, and be able to locate it inany pose. This is especially important forthe angle of the neck. I often see theneck angled incorrectly, which makesfigures look stiff and uncomfortable.

HS

HH

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Thehumerusconnectsinto thescapula. Clavicle

Theclavicleand thescapulamove in anarc, alongwith theupper arm.

Thescapulaand theclavicleconnecthere.

Humerus

Scapula

BONES AND MUSCLES OF THE TORSO

A BMale Female

Sternomastoid

PectoralisDeltoid

Trapezius

RectusAbdominus

Serratus

GluteusMedius

ExternalObliques

RectusAbdominus

The bones and muscles of thebody make a wonderful part-nership that keeps us uprightand moving with incredibleendurance. (We can outlastalmost any animal over a longdistance.) The muscle groupsof the front torso are fairly sim-ple. The trapezius wraps fromthe back and attaches intothe clavicle, as does thedeltoid. The pectoralis alsocomes out of the clavicle andthe sternum. The front planeis formed by the rectus ab-dominus; the side plane bythe serratus, obliques, andgluteus medius.

MAJOR MUSCLE GROUPSAnatomy may or may not be your thing, buthaving a working understanding of these keyelements can really inform your work and allowyou to progress to a different level.

Front View TorsoGender DifferencesAs you can see by examples A and B,the male torso is much longer andless curved than the female torso.The shoulders are wider, the waist isless defined, and the hips are nar-rower. Example B shows the simplegeometric forms of the two differenttorsos. Keeping these shapes in mindwill be very helpful when you createfigures.

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Trapezius

Deltoid

Curve ofthe Spine

GluteusMaximus

GluteusMedius

ExternalObliques

LatissimusDorsi

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Structure of the BackUnderstanding the planes and muscles of the back, along with the skeletal land-marks, is especially helpful when rendering your figures. The male back is abroad expanse and is hard to define without the anatomical subtleties to help.Overrendering does not work either. We want to understand where things arebut not be distracted by the details. Any three-quarter back must reflect thecurve of the spine. The trapezius, latissimus dorsi (Lats), and gluteus maximusare the primary muscle groups, and the deltoid wraps around and connects intothe scapula. The trapezius also connects into the upper rim of the scapula.

SCAPULA

Planes of the Male, Back View

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A

B

C

THREE-QUARTER VIEW BREASTS

MATURE FEMALE, FRONT VIEW

MALE CHESTThe male chest isformed by the pectoralis muscles,while the femalebreast sits on top ofthe muscle.

The clavicle is shapedlike the wing of a flyingbird. It blends into theline of the shoulder,but shows as a smallangular bump.

Showing the foldof the pectoralis isessential for the bustto look correct. Theshape changes whenthe arm is lifted higher.

Female TorsosFront View TorsoFront torsos can be hard to draw because getting the breasts to look both dimensionaland correct is not that easy. (It’s the rare fashion illustration that calls for very largebreasts.)

Even with smallish breasts, there is a lot of variety. In these three figures, A is the mostmature and full-busted, B is medium, and C is small and very high-chested.

For most elegant or sporty suits I would not emphasize cleavage, but generally thereshould be some fullness. (Not pancake flat, unless that is the look you want.)

Our example is the figure of a young girl, so the hips are extraslim. If I wanted her to look more sexy/womanly, there would beslightly more curve.

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A

B

C

Arcof thePelvis

Female Torso Notes• Breasts always sit on an up-

turned arc unless you are doingan inverted pose, in which caseit is the opposite.

• On a three-quarter pose, onebreast will project out from therib cage (A).

• Female hips are fuller than thoseof the males, but the female fig-ure still tends to have somewhatnarrow hips. My general rule isthat the hips are of less volumethan the ribcage.

• The curve of the female spinetends to be more exaggeratedthan that of the males.

• Note that when the rib cageprojects (B) out, the waist in-dents in (C). This is importantunless you want your figure tolook pregnant.

• The nipple is called the apex ofthe chest.

Never put a hard shadow outlining the curve of the

breasts.

Female Back TorsoNOTE the two V-shaped structuresin the back. The lower scapulae“rest” on one V (of course the anglecan change with the movement ofthe arm). The other V defines the tail-bone, which has some volume as in-dicated by the contour line.

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Opposition of shoulder angle to hipangle creates a graceful S curve.

The plane of the chest sits onan upward curve and reflectsthe angle of the shoulder.

The angle of the knees reflectsthe angle of the hips.

The side plane (SP) indicatesa slight three-quarter pose.The opposite side plane isalso visible.

The waist area is flexible.One side is compressedand one side is stretched.

The center front (CF) line must follow the contours of the body. SP

CF

INVERTED POSE

The ribcage andtorso areangled inthe oppositedirectionfrom whatcould be callednormal posture.

This pose wasespecially popularin the 1920s, but it isstill a part of the female body language.

This side viewpose illustrateswhat we call infashion drawing the“S curve”. Note: theflexibility of the torsois in the waist areaonly. The ribcage andpelvis aresolid forms.

Ribcage-PelvisOppositionAs we have said, the rela-tionship between the ribcage and the pelvis, alongwith the weight leg, is oneof the key conceptsneeded to create excitingand convincing fashionfigures. Study these examples, and keep thisrelationship in mind whenyou draw gestures. Payspecial attention to how thewaist functions by com-pressing and stretching toaccommodate the struc-tures placed in opposition.

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In

Out

In

In

In

In

Out

Out

Out

Out

Out

Out

fashion figures 135

The humerusattaches to thescapula, andthey move intandem.

We do not need to memorize all the forearm muscles. The key thing to observe is that half is muscle and rounded, and half is more tendons and ligaments, so it is angular.

Note how themuscles of theforearm weaveinto the upperarm.

Deltoid

The ulnabecomes theelbow at one end,and the “pinky”side of the wristat the other.

The radiusis the largerbone of thewrist on thethumb side.

Biceps

Brachialis

Triceps

Bone

Tendons

Ulna

Radius

OlecranonProcess

StyloidProcess ofthe Radius

FOREARM ROTATION

The diagonal lines mark the widestparts of the arm. Study these con-tours, and try to gain awareness ofwhich muscles or bones create theforms.

Arm StructureDrawing the fashion arm can bequite challenging, primarily becauseof the rotation of the forearm thatcreates changes both obvious andsubtle. On the other hand, masteringa few commonly used fashion posesdoes not have to be that difficult. Ifyou study the general structure ofthe arm and practice capturing theproportions of both the male andfemale arms, you should be reason-ably successful. Further practice canbuild on that success.

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Hands in pockets are always a handy pose.

Back of Deltoid

The male limbs can be substantially bigger in themuscle areas and relatively thin in bony areas likethe wrist and ankle. The female limbs tend to becloser in proportion unless your muse is an athlete.

Note: The elbow is inline with the center ofthe forearm.

Note the complexstructure of a bentmale elbow.

Front of Deltoid

The “point” of the deltoid is inthe front of the arm. The backwraps from the scapula forward.

Backviews

(B)

(A)

Male ArmChecklist1. You may or may not

want to draw verymuscular arms for yourmale fashion figures,but you will alwaysneed to indicate goodstructure and keymuscle groups.

2. Angles created by thebones are vital to thelook (A).

3. A feeling of integrationbetween the upperand lower arm is alsoparamount.

4. Note how the angledplanes of the wristseparate the handfrom the arm (B).

5. The gesture of thehand must be true tothe pose of the figure.

6. Classical drawingsmake excellent refer-ence for rendering ofmusculature.

ELBOW AND ARM STRUCTURE

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A

D C

B

Note that thehands alwaysare at an angleto the wrist.

Raised arms can look veryglamorous, but be waryof distorting yourgarment.

Female ArmsFemale arms should be slimmer and a bitless defined unless you are designing for theactivewear woman and want her to lookvery buff (A). But they still need to be care-fully shaped, and they need to work wellwith the hand position. Even arms tuckedbehind the back (B) need to look natural andrelaxed. Positions that do not cover up gar-ment details are always more useful (C).Hands that cut too much into the clothingcan be very distracting, although hands re-lating to belt loops and pockets can workwell at times (D).

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FORESHORTENED ARM CONTOURSIf an arm is going back in space, especially on a three-quarter or sideview pose, you will want to be awareof the changing contours that will affect how the sleeve is drawn on thearm. Even if you have no stripes, the folds still need to reflect the perspective.

This hand positionis especially useful,because it does notinterfere with garments (C).

Note that evenwhen an armseems straight,it is never reallystraight.

BACK VIEWS

FEMALE ARM POSITIONSThese are all useful fashionposes. If you practice untilyou master at least a cou-ple of classic hand poses, itwill save you a lot of timeand headaches.

A B

Although arm position B canwork, I prefer anarm that leavessome negativespace (A).

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Male HandsChecklist1. Male hands need, of course,

to look a little more angularand generally larger than fe-male hands.

2. They will have square nails andtips, while the female’s will bemore slender and pointy.

3. The wrist will be wider andmore angular.

4. Guys do not really have a waistper se, so they rest their handson their hip, not their waist.

5. A natural-looking walking posewill often have one handswinging back and one com-ing forward (A).

Note that tracing hands does notwork that well, as they will generallylook stiff, unnatural, and too small.This is one place that good drawingis a must.

Extreme perspective is always a great attention-grabber, but the hand has to bedrawn correctly, and the perspective hasto be convincing.

A

Radius

Male

This is the same relaxed pose for abackview.

Note: This hand pose is oneof the most useful, as you willoften want just a relaxed arm.

Female

USEFUL HAND POSES

Fashion HandsAs an illustrator, you have a great feelingof power when you can draw hands inany position. But hands are tricky, and ittakes a lot of work to master them. Poorhand drawings can really ruin the look. Istill struggle with certain poses, butgood tearsheets will usually get methrough. There are also hand shortcutsthat look good and are fast to do. If youlearn a few of those, you can always getby. And guys look great with their handsin their pockets, so that helps as well.

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StyloidProcessof theUlna

Note thatthe anglesof knucklesto fingerbends arenot straight.

Can you seehow key thebones are inthese handdrawings?

Phalanges

Metacarpals

BONE STRUCTUREWithout an awareness ofbones, your hands will inevitably lack conviction. Because the fleshly parts areprimarily on the palm side, thebones show through quiteclearly on the upper hand.

Hand Structure1. Study hand structure. When you tackle a new pose, break it

into structured shapes first.2. Sketch as many hands as you can, including your own. Trace

and sketch from tearsheets.3. Force yourself to use interesting (and challenging) hand poses,

and take the time to draw them correctly.4. Practice simplifying a few common fashion hand poses that

you can use all the time.

Block in shape, notinghand “arcs.”

Sketch structural forms,including knuckles.

Add subtle nailindications (optional)and tone to defineplanes.

Refine finger shapes,knuckle indications,and wrist structure.Note: Webbing betweenfingers.

DRAWING HANDS STEP BY STEP

Study the arcs that the fin-ger joints and tips follow.Getting the proportion ofthe thumb and the correctfinger “bends” are keys tohand success.

HAND GESTURE AND FINISHEDDRAWING

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Female Hands

Study the relationship of the hand to the wrist, which isactually a box-shaped form that creates its own angles,depending on the hand position.

This is another example showingthe arc pattern of the fingertipsand knuckles.

Back View

Note: These twoposes come in veryhandy for any relaxedarm position.

Front View

1 2

3

Above all, female hands need to look graceful.

Arc 1

Arc 2

Arc 3

Female Hands Checklist1. The pose has to look natural.2. The fingers should be long and well-

structured.3. The fingers need to be arranged in a

graceful manner—no paddle hands.4. Never show fewer than three fingers,

unless the body or a pocket is hidingpart of the hand. Otherwise you get the“claw.”

5. Separating the index finger from theother fingers often works well. Thethree “minor” fingers function well as agrouping.

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THREE-QUARTER BACK VIEW ARM

Fashion AccessoriesAccessories are a big deal in the fashionworld these days. The latest bag is an espe-cially sought-after treasure that womencompete for, so you might want to keep upon trends.

Adding accessories to your figures canmake them look more natural and also helpsin getting the arms away from the body with-out looking awkward.

GLOVED HAND ON HIP

A FEMININE LITTLE BAG(Good pose for getting the arm out ofthe way of the clothes.)

HOLDING A CLUTCH BAG

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Fashion LegsWhether male or female, most fashion models will havebeautiful leg structure and proportion. Although they willlook great on the runway or in photos, if we drew legs in theactual proportion of the human body, our figures would lookshort and stocky. Our idealized fashion leg is quite a bitlonger for both genders, but certainly the female is generallymore extreme.

Tibia

The fibula forms thelower outside anklebone.

The curve ofthe calf indicatesthe weight it isbearing.

The greattrochanterprojects on theweight-bearingleg and disappearson the relaxed leg.

The insideankle boneis alwaysthe higherankle bone.

Patella

GreatTrochanter

Femur

The hips will turnin the direction ofa turned-out knee.

BONE STRUCTURE OF FASHION LEGSAs with other parts of the fashion

Actual Proportion

Fashion Proportion

Patella

Fibula

Tibia

figure, the bones are the key to leg structure. Fortunately, there are onlyfour bones, including the small patella that forms the knee, but eachplays a part in shaping a beautiful fashion leg.

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GluteusMedius

Tibia

InnerThighMuscleGroup

Sartorius

Patella

ExtensorDigatorumLongus

Soleus

Richer’sBand

RectusFemoris

VastusMedialis

VastusLaterals

TensorFasciaLatae

TendonGroup

Patella

LEG STRUCTURENote how the patellaconnects with the thigh(it rests on the femurand the lower leg sits ata different angle.)

VastusMedialis

RectusFemorisVastus

Lateralis

QUADRICEPS MUSCLE GROUPThe quadriceps is the major mus-cle group of the front view thigh.Only three of the four muscles arevisible from the surface.

Male Legs and Feet

Checklist1. Even a thin male leg should have muscle definition.2. You can make a male fashion leg quite muscular

as long as you narrow it down through the kneeand ankle. Otherwise it becomes the tree-trunklook.

3. You cannot draw a straight line through the middleof a front view leg. The lower leg angles off andcurves.

4. Male feet are as large as his head, and men havelarger heads, so if anything exaggerate the footsize.

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Sacrum

Fibula

Calcaneus

Note: Theridge of thetibia is visiblewhere theankle joinsthe foot.

Tibia

PatellaThe patellarests on thefemur.

Femur

GreatTrochanter

Pelvis

Note:The fibulabecomes thelower outsideankle bone.

GluteusMedius

Calcaneus

TibialisAnterior

GreatTrochanter

Patella

PeroneusLongus

Note that theupper half ofthe lower leg isprimarily muscleand the lowerhalf is primarilyligaments andtendons.

Gastrocnemius

Richer’sBand

RectusFemoris

BicepsFemoris

VastusLateralis

TensorFasciaeLataeGluteus

Maximus

It is easy to see theS curve of the leg onthe side view. Noticehow the knee sits atan angle.

2

31

1

1

2

23

The calcaneus, or heel bone, proj-ects out strongly from the rest ofthe foot. Keep this in mind so youdo not flatten out the heel.

When you draw feet, think of three areas: 1. Front foot and toes. 2. Arch.3. Heel. For foreshortened feet, make sure that the lines of the part that is closest visually cross in front of the part behind.

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The outside ofthe foot is asmooth contourthat “clings” tothe floor.

The inner contourreveals:1. The padded area1. behind the toes.2. The arch of the2. foot.3. The heel of the3. foot.

The tibia becomes thehigh inside ankle bone,the fibula the loweroutside ankle bone.

In a natural stance, the feet aregenerally turned slightly out.

In general, men have bigger bonesthan women, so nothing should lookdelicate. Male hands and feet areangular and strong.

Cool tennis shoes are the footwear of choice for many young guys. They can costas much or more than a good dress shoe. Getting the contours of the sole correctis the key to success in drawing them.

Adding a bit of shadow under the shoecan help create the illusion of dimension.

1

2 3

Male Feet and ShoesShoes are challenging but so importantto complete any look. You can use trac-ing to help establish the shape and an-gles of shoes, but you will usually wantto enlarge them for your figures. Collag-ing in photos of shoes can also lookvery convincing and cool. Whatever youdo, don’t underestimate the importanceof the footwear for your work.

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BOOTS

Although men’s shoes don’t changeas much as women’s do, they stillcan be very fashionable and current.Keep an updated tearsheet file ofshoes for both genders.

DRESS SHOES

SANDALS

BACK VIEW

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Hipbone

Note: Thin legs will havenegative space betweeneven when the feet aretogether.

A

Crotch(Origin of Inner Leg Contour)

Great Trochanter(Origin of Outer Leg Contour)

KNEES

Male Female

Male Female

Female Legs and Feet

Checklist1. Female legs can look strong and shapely, but the

muscles are usually less defined.2. Less emphasis is put on the structure of the knee,

but the angularity must be there. Subtlety is thekey to a more feminine look.

3. A younger leg will have less structure.4. The curves of a leg are especially impor-

tant for your female figures. Long straightlegs are not pretty.

5. Leg gestures tell a lot about the muse,so be aware of the gesture and what itis saying.

6. You can exaggerate the smallness ofa female foot.

7. Pay attention to where the legsbegin on the outside and insidecontours (A). As usual, the originsare at an angle.

8. The most prominent curveis on the outside of thecalf (B).

Curve

Angle

B

The shape ofthe front lowerleg reflects theshape of the tibia.

Note: Thequadricepsforms theroundestarea of the female thigh.

Curve

Angle

A

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Front View LegsYou are likely to use primarily front view poses in yourwork. They generally show the outfits most effectively,and although it would be great to have a back and/orside view as well, time constraints may often preventthat from happening. Three-quarter poses also lookgreat and show well, but getting the clothing on themcorrectly is a little more challenging. In any case, drawingbeautiful front view legs is a key skill that you will want tomaster.

Note theS curveof thisfigure.

This versatile extreme three-quarterpose can function as both a front andside view. The sense of movementalso creates a more dynamic mood.

Fun stockingscomplementwell-drawnlegs.

Wedge

Wedge

Wedge

Round

Study these geometricshapes. If you can define theround and angular areas inyour leg drawings, you willimprove rapidly.

Simple easy poses are often the best for showing yourdesigns.

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Female Legs: Alternative ViewsEach view of legs has its own structural subtleties. Study thesediagrams, and sketch legs from photos and life until you feelconfident. Always save great leg tearsheets as they will never goout of style.

The leg startshigher at the frontthan the back.

S-Curve

B

A

SIDE VIEW LEGSSide view legs are particularly funto draw, because the S curve isso obvious and is fun to pusheven more.

The gluteus maximusor major “butt” musclewill be rounder and higheron the weight-leg sidebecause it is flexed.

The tendons of theknee connect into thetwo-headed calf muscle.

The top of the shoeheel always curvesup under the foot.

The calf (or gastrocnemius)connects to the largeachilles tendon, whichbecomes visible primarilyin the ankle area.

The widest points ofthe calf are at an angleto each other.

Wedge

Wedge

Wedge

Round

Round

BACK LEG STRUCTURE

Side View Legs Checklist1. The greater the ribcage–pelvis opposition in a pose, the more

extreme the S curve of the legs will be.2. The most extreme curves, and the best ones to emphasize, are

the front curve of the thigh (A) and the back curve of the lowerleg, which is the calf (B).

3. The more the leg S curve is pushed, the more extreme is thearch of the foot in a high heel. CLASSIC WEIGHT-LEG POSE

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Note the side plane of thefoot that visually convincesus that it is foreshortened.

Checklist1. Divide the feet into toes, arch,

and heel.2. All the toes turn toward the

second toe.3. The ends of the toes create a

plane.4. Note the fleshy part of the foot

behind the toes.5. The toes, like the fingers, form

an arc.

There are all sorts of wonder-fully eccentric shoes, and youshould take full advantage ofthat in your work. But makesure that your designs domi-nate rather than the shoes orany other accessories.

Feet and Shoes: Front Views

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Back View Shoes

Checklist1. The top of the heel (under the foot) always turns up.2. The heel of the shoe will be longer than the toe of the shoe because of the

foreshortened viewpoint.3. The style of the heel changes from season to season, just like clothing.

Observe and make use of the trends.

FEMALE SHOES: ANGLED BACK VIEW

WEDGEBOOT

FEMALE SHOES: STRAIGHT BACK VIEW

You can use thosesame contours to drawsandals, flat boots, orany flat shoe.

Even with this subtle back viewangle, the underplane of the shoe isvisible. Note how the shine followsthe contours of the foot.

Toes

HeelArch

Whether the shoe is flat or high-heeled, it is helpful to think of theforeshortened foot in three parts:the heel, the arch, and the toes.The more foreshortened theangle, the more extreme thecontour of the foot will be. Ofcourse, with flats, we do nothave to deal with the underplaneof the foot.

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NarrowestPoint ofAnkle

FEMALE FEET: THREE-QUARTER SIDE VIEW

LOW HEELS

LEATHER BOOT: SIDE VIEWRound, wavy folds, lacing,and a soft, shimmery shineall help convey the look ofa leather boot.

Espadrilles are extremely flat shoes.

A

WEDGE HEELS

PATENT LEATHER BOOTS

Checklist1. A full-length side view foot is

the same size as the head.2. Note that the toes often turn

slightly up.3. The heel projects quite a bit

back beyond the ankle.4. A wedge shoe still has a defi-

nite contour where it meetsthe ground (A).

5. Although they are the mostfun to draw (for me, at anyrate), not every outfit calls forvery high heels.

Side and Three-Quarter ViewShoes

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Summary

A fashion figure is only as good as its parts. Well-drawn heads com-plement carefully observed torsos, accurately placed weight-legssupport the movement, and arm and hand gestures add to the gen-eral mood and attitude of the figure. A beautiful fashion figure is funto look at and perfect for showing off your exciting designs. But ifthe hands look like paddles, or the figure is tipping over, the vieweris distracted and your work is undermined. How much more excit-ing it is to talk in class critiques about what makes the work look sogood, and the design so compelling. You do not want your timespent in reiterating the basic rules of structure and anatomy. Yourwillingness to work on a figure until it is right is the measure of howeffective your illustrations will be. And keep in mind that a well-drawn figure can serve you for the rest of your career.

Drawing Skeletal Structures

1. Choose six tearsheets of poses fromdifferent angles, both male and female.Lay tracing paper over each pose, andsketch in the ribcage and spine, payingcareful attention as well to the directionand placement of the sternum. Con-sider the proportion of the forms, de-pending on the gender and age of eachfigure.

2. Add a pelvis to each drawing, puttingemphasis on the ribcage–pelvis opposi-tion and the location of the weight-leggreat trochanter.

EXERCISES

FEMALE PELVIS

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Note: You will find these exercises easier ifyou copy and enlarge the images.

Body Work

1. Using tracing paper over these poses,sketch the skeletal structure of eachfigure.

2. Identify the major muscle groups of themale figure and sketch them on a sepa-rate sheet.

3. Create and add one or two additionalarm poses for each figure. Have at leastone pose where the figure is holding afashion bag. Add contours to the arms,making sure any foreshortening is care-fully thought out.

4. Sketch two new pairs of shoes for eachfigure, and render them in marker. (Youcan enlarge them for rendering.)

Leg Work

1. Sketch each pair of legs from two alter-native angles, testing your anatomicaland structural knowledge.

2. Draw different shoes on each view,using tearsheets for current ideas.

3. Add contours to each pair of legs, thendraw striped socks and/or stockings ofvarious lengths and patterns.

4. Draw a pair of over-the-knee leatherboots for one set of legs.

5. Draw three styles of striped bathing suitbottoms on these hips, making them as3-D as possible. Render your stripes.

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Arms and Hands

1. Find ten tearsheets of hands from all different angles. Sketch the handsand the bones from the direction of the pose, as shown.

2. Add some kind of an accessory—gloves, watches, jewelry, etc.—to six ofthe hands. Render with marker.

Sleeves and Gloves

1. Find tearsheets for six different sleeves, and draw them on this figure. Payspecial attention to the placement of folds and pull lines, and make sureyour line reflects the weight of the various fabrics.

2. Leaving the arm as is, sketch five different hands that work in this pose.

3. Research medieval armor, and design six gloves based on your research.Sketch them on tracing paper over this figure.

FIFTEENTH CENTURY ARMOR

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Shoes

1. Draw and render in color sixpairs of shoes for guys. Includepart of the legs or pants to showthe correct stance. Choose tearsheets from several different an-gles, including a back view. Also,make sure that you choose a va-riety of shoes. Compose themtogether for presentation.

2. Repeat this exercise with femaleshoes. Include flats and highheels.

Practice does make perfect.

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Develop YourFashion Pose

Chapter 6

Clothes make the man. Naked people have little or no influence on society.—Mark Twain

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develop your fashion pose 159

O b j e c t i v e s• Understand the issues involved in creating effective fashion poses.

• Develop an awareness of fashion proportion options.

• Develop poses, step by step.

• Study characteristics of poses from various angles.

• Practice the skills that go into creating fashion attitude.

• Look at a variety of active poses and the dynamic elements that generatevisual excitement.

• Study various methods to push unique stylization.

IntroductionAt last we are ready to assemble our well-drawn fashion “body parts” into visu-ally exciting fashion figures. Like models on a runway, our poses will comple-ment our designs with their beautiful look, cool attitude, and fashionable“accoutrement” (all the details of hair, make-up, accessories, and so on).There are, of course, step-by-step methods for creating good poses, and aneffective pose can be adapted to many different uses and essentially last alifetime. Practice makes perfect, so gather your tearsheets and let’s draw.

What Do Almost All Fashion Poses Have in Common?• Their primary purpose is to show the clothes. This

means that the models are not lying down or bendingover. A fashion pose does not cover up the garments.

• Almost all fashion poses will be standing, with arms andlegs in positions that do not cover up any key details.

• They convey a specific attitude. A pose withoutsome kind of attitude, whether it’s haughty anger,passive gawkiness, or seductive femininity, is proba-bly a boring pose.

• The attitude of the pose should fit the kind of gar-ment the figure is wearing.

• Generally, the pose is not too extreme, as this candistort the garments.

• The proportions are idealized in a way that is attrac-tive to prevailing tastes.

• The look of the figure reflects the tastes of the targetconsumer.

• To get some sense of movement in relatively simpleposes, a primary weight-leg pose is frequently used.

Often more than one figure is used to show gar-ments from different angles, to display a group, or tofocus in on details.

Some poses may be editorial, meaning they are usedmore for their atmosphere. Other poses or flats are usedto show the actual garments clearly.

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GestureAnalysis

First NineHead Figure

TenHeadFigure

Developing a Figure

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HOW TO BEGIN1. Collect good tearsheets of a variety of workable fashion poses. Ideally,

the models will be wearing a bathing suit, lingerie, or fitted clothing.2. With fashion poses, gestures are the basis of everything. Practice sketch-

ing the essence of your tearsheet poses, or poses with a live model.Energy and attitude are the visual goals.

3. Study the three types of gestures shown above: essence, structural, andrefined.

4. Working from tearsheets, practice drawing these three steps to createfinished poses.

5. As you complete a step, use tracing paper over your drawing to start thenext one.

6. Try to perfect your refined gesture before you attempt to draw any gar-ments on the figure.

Exaggeration is an important aspectof design illustration. This gestureand refined figure are examples ofextreme exaggeration.

Fashion GesturesMost fashion gestures will have opposing angles to the rib cage and pelvis,though they will generally be more subtle than this example. Most will alsohave the primary weight of the figure on one leg, while the other leg can relaxor “play.”

ContourGesture

The lines circling this figure arecalled contours. They indicate thethree-dimensional forms of thebody. Creating gestures with contours is a great way to practiceseeing around the body.

Rib Cage

Pelvis

WeightLeg

PlayLeg

Refined Gesture

Structural Gesture

Essence Gesture

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EssenceGesture

PlumbLine

MALE ESSENCE GESTURES

Keep the skele-tal structure inmind as youcreate essencegestures.

A good essence ges-ture is the basis for alively fashion pose.

FEMALE ESSENCE GESTURESNote that the rib cage always has morevolume than the hips.

Essence Gestures

Checklist1. Capture the tilt of the head.2. Record the neck angle accurately.3. Observe the angle of the shoulder.4. Achieve an accurate ribcage–pelvis relationship,

paying close attention to “compression.”5. Position the arms in relation to the torso, noting the

location of the elbow and the angle of wrist to hand.6. Find the strongest curve of the thigh to the knee

and place the knee accurately.7. Find the strongest curve from the knee to the

ankle and capture the angle/gesture of the feet.

These are especially fun to do with female figures be-cause they have more curves, and they wear highheels. The guy poses are more subtle, but it is really im-portant to be able to capture attitude in that subtlety.

Tracing tearsheet figures and building on thattracing is a workable system, but mastering

these gestures will teach you to “push the pose,”which means to exaggerate enough to get the full

impact from your drawing.

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HS

HH

develop your fashion pose 163

Structural GesturesThese gestures serve two primary purposes in developing fig-ures. The first is to work out any structural issues with a pose,making sure that your anatomy is correct and that the naturalflow of the pose is intact. The second purpose is to add structurelines to your drawing that mimic the tape lines on a draping man-nequin. These lines will help you position your clothing correctlyon the figure, and they also define the planes of the body.

Refined GesturesRefined gestures can really function as completed figures. Theface and hair are carefully drawn, and the anatomy problemshave been worked out. Leaving the structure lines in placemakes good sense when you use these poses in the designprocess. The shoulder and hip lines have been added to the fig-ure at right to emphasize the classic ribcage–pelvis opposition.They tilt in opposite ways, which means the high shoulder (HS)and high hip (HH) are almost always on opposite sides.

A lot of the problems in refined poses come from poorlyconceived hands and feet. Although they are smaller elements,the position and shape of these appendages are key to both thelook and attitude of the fashion figure. Putting hands in pocketsis a great device to create a relaxed attitude, but it will not workfor every pose. Practicing drawing hands, feet, and shoes iscritical to “pose success.” If a pose will be used for clothing,drawing a shoe shape may be more helpful than drawing abare foot.

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Focus on Weight LegOne of the key elements of fashion poses is, of course, the beautiful long legs.How those legs are positioned in your pose is critical to creating a sense ofmovement and attitude in your fashion figure. A majority of fashion poses willhave most or all of the weight on one leg, which is logically termed the weightleg. This shift in weight to one side of the body creates the opposition be-tween the rib cage and pelvis that we have already discussed. (Notice the in-dications of the high shoulder and high hip.)

The position of a true weight leg (holding all the weight) can be deter-mined by dropping a plumb line (perpendicular to the floor) from the pit of thethroat. This line will fall to the heel of a true weight leg. If a leg is holding onlypartial weight, the plumb will fall somewhere between the two legs. Our ex-ample A shows a pose that has a little weight held by what I call the play leg,which can be adjusted according to the needs of your design (B, C).

Example B shows a true weight-leg figure. All the weight is on her left leg,and the right leg is completely relaxed. This strong opposition creates themore extreme angles through the shoulders and hips.

A

HS

HH

PlumbLine

WeightLeg

PlumbLine

B

PlayLeg

WeightLeg

C

WeightLeg

GreatTrochanter

StretchedWaistArea

PlayLeg

The play leg adjusts to your designneeds.

TRUE WEIGHT LEG

CLASSIC WEIGHT LEG

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Working from TearsheetsSaving good photographs of poses is an importantpart of an illustrator’s process. The latest fashionspreads will keep us up to date on what is new andinteresting from couture to streetwear. It’s importantthat you look at a variety of resources, and the Internetis great for that.

Notes1. You have no commitment to the photo. Use what

works for you and change what does not.2. Don’t get too attached. Sometimes the things we

love do not serve us at the time.3. Save the photos even after the pose is drawn.

You may want to make changes later.4. Scan your pose into Photoshop. You can always

add a new head or play with special effects tomake something old look new.

Remember that catalog photos will generally inspire catalog-looking drawings.

Tracing AnalysisWhen you develop a pose from a photo, such as ex-ample A, you will save a lot of time by doing a tracing-paper analysis of the pose before you start sketchingyour figure (B). You can determine the position of theshoulders, hipbones, and weight leg, as well as theangle of the head and the arm gestures. You will alsoget a feeling of how well these aspects are working ina drawing and determine what, if any, changes youwill want to make.

Finished FiguresOnce you finish your analysis, I suggest you do someloose essence gestures to see how much you wantto push the pose (C). Next, you will want to re-estab-lish your structure lines, and then work toward refin-ing your figure. A good pose often requires a numberof layers of tracing paper to reach a high level of vi-sual appeal, so be patient with the process. Ofcourse, Photoshop offers shortcuts like the Transformtool. This tool is especially handy when you arepressed for time; you can stretch your analysis trac-ing and work from there.

C

A B

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Fashion AttitudeWe know that attitude is a key element of fashion poses, but where does itcome from? The answer, as you probably guess, is that a number of factorscreate attitude.

• The expression of the faces, of course, conveys attitude. How the head isheld or where the eyes are looking is also key.

• The stance of the figure can be passive or aggressive to varying degrees,or neutral. Toes turned in or out can make a big difference in mood, andalso convey age differences.

• Hand positions can convey a great variety of attitudes, from coy to angryto youthfully indifferent. Hand poses can also look more masculine, femi-nine, or gender-neutral.

• Hairstyles, makeup, and accessories say a lot about the figure, just asthey do about us in real life.

• Styling of the clothing is a big factor in conveying attitude. Knowing yourcustomers and what attitudes they will respond to is essential.

ACTIVE, SPORTYDecide what attitude you need,then find poses that epitomizethat look.

RELAXED, COMFORTABLE

AGGRESSIVE, CONFIDENT(If you want to design for the “manlyman.”)

YOUNG, PASSIVE(A hip, younger guy who’s notinto posing.)

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B

Straight-forward,Minimalist

Agressive,Self-confident

Relaxed,Confident

ReallyRelaxed

Toes Turned In

C

A

and C).

Softening the hair, accenting the waist,and adding over-the-knee stockings allpush the new version toward a femininelook that suits this design.

Subtle changes in leg positions can create different attitudes. Just be carefulwhen you make changes that your torso and leg combinations are structurallycorrect.

develop your fashion pose 167

Adapting a Pose

Be flexible. Make your poses work for you.

Effective design illustrators have the ability toadapt a pose to create the ideal attitude andlook to showcase their ideas. This may bedone as simply as changing the angle of an

arm (A), or it may be a more complexmakeover, replacing or adjusting

several elements (B and C).

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A B

C

Plumb Line

Very subtle poses are often the most sophisticated.

D

168 chapter 6

Female Front View FiguresFront view figures are the most commonly used because it is generally fasterand easier to draw your designs on a straightforward pose. The main chal-lenge with this view is to create a sense of dimension. This is done throughthe use of contours (the rounded neckline of the turtleneck, the curve of thetrouser waist and seams), and through correctly placed shadows. Three-quarter figures (B) are more obviously dimensional but also more tricky todress. Accurately placed structure lines will keep your garments from drift-ing off-center.

Hint: Several arm positions for the same figure makes the pose more ver-satile. You can use the same figure for both your design croquis and finishedillustrations, which assures that no proportion changes will mar your finishedwork.

Figure C has an attitude that lends it-self more to a junior type of muse. Herlong hair, pushed-out hip, and veryturned-in foot all read like a younger girl.A few adjustments could make the samefigure look much more sophisticated.Note also that the width between theknees of a pose will affect what style ofskirt will work well on that figure.

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Feminine and FlamboyantAll these poses are designed to show to advantage feminine, sexy, and/or elegant dresses or evening outfits.

Note that the poses themselvesare subtle. Most of the attitude isin facial expressions and handgestures

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Front View Walking PosesWalking poses can look very dynamic, very elegant, and sometimes both. If Iam using a walking pose in a group, generally all the poses will be walking,because it is hard for a static figure to compete. However, if you think of yourcomposition as a fashion show stage, you can arrange your figures so someare moving and one or two are posing.

Checklist1. One arm is forward, one is back.2. Hip is swinging in the direction of the weight leg.3. The garment is moving with the action.4. Hair is also reacting to movement if it is loose and

soft.

A walking pose can look slightly offbalance because the figure is“caught” mid-action.

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A

B C

A “normal” hemwill always sit onan ellipse.

develop your fashion pose 171

Walking Poses and Drape

Checklist1. Is your walking pose well-structured

and graceful? It is hard to drape on anawkward gesture.

2. Is the fabric draping enough that themovement would affect the shape? Thechiffon dress (A) is very light and full-skirted, with layers as well, so we see alot of movement in the folds. The knitskirt (B) has less fullness and is weightier,so the primary effect is of the body in-side the skirt. There is also a little swingto one side. The ruffled dress (C) is crispand heavy, but not fitted, so it shows lit-tle effect from the movement.

3. Do you correctly show the effect of theback leg on the skirt and hem?

When a model walks, a soft skirt willswing to one side, then the other,clinging to the body.

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A

E

DCB

Note how the hands can functionhooked into his belt or pockets, ordisappearing into the pockets.

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Front View Fashion Guys

Figure NotesYou see on this page a mix of proportions. Generally thelonger the proportion of the figure, the more sophisticatedand mature it looks. So figures A, B, and C are guys in theirtwenties, whereas the other figures are 16 to 20 years old.Figure E uses extreme foreshortening, which is a fun devicefor younger guy looks especially. Note that each of the headson these poses is turned in a different direction than thetorso, which generally makes for more visual interest.

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1 2 3

Try to capture thepose. The attitudeshould be there evenin this first step.

Sketching the formswill help to create moredimension when youdraw.

Adding the structure lineswill help in creating abalanced proportion, andespecially when you drawgarments over the figure.

I adapted this figure to a slightlyyounger, more “street wear” look.

develop your fashion pose 173

Develop a Front View Pose

Young Guy: 16 to 18 Years OldA very subtle, almost basic pose can still have attitude. There is aslight swing to his hip, and the tipped-up head helps. The expres-sion is slightly confrontational, which works on a young guy espe-cially. Putting guys’ hands in pockets almost always makes a poselook more natural.

You can use crossed arms when they are not hiding key de-tails, then change the arms for more complex outfits.

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Knee isturned tothe left.

A slighttwist addsmovement toa subtle pose.

Hip isturned tothe right.

RefinedGesture

StructuralGesture

EssenceGesture

The movement issubtle, but it showsthe clothes well. Theforeshortened leg is key. Front View

Walking Pose

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Sophisticated PosesFor illustrating more sophisticated clothing, more subtle poses are gener-ally better. (On the other hand, I have done active poses for suit designs,just to add interest and surprise.) Walking poses almost always work wellbecause they mimic the runway. Making the clothing look right is thehardest part, because the foreshortened leg can cause problems.

Checklist1. If the hem of the pant does not follow the extreme contour of the

foreshortened ankle, the illusion of depth goes away.2. The heel of the back foot has to look like it is behind the ankle.3. Generally the toes of the weight-leg foot turn slightly up.4. The folds in the pants at the joints have to follow the contour of the

body.5. If the hands are not in the pockets, one hand needs to be slightly

forward, and one slightly back.

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One-Point PerspectiveAs illustrators, we want to be aware of the fact that the fashion figure functionsin space, and therefore is subject to the rules of perspective. The exception tothis is the flat graphic figure that has no interest in appearing three-dimensional.Using one-point perspective with some accuracy can add drama and interestto our illustrations. Of course, if you work from a good tearsheet, much of thework is done for you, but in the drawing phase proportions often get distorted.Analyzing your tearsheet figure beforehand for proportion issues will help tokeep you on track.

WiderNarrowerWiderNarrower

Even a slight turn to the figurebrings perspective issues into play.

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Female Back ViewsGood back-pose tearsheets are hard to come by, as most fashion photos andrunway photos are from the front. (So save the ones you do find.) But ignoringthe back of your designs because you don’t like to draw back views is a hugemistake. Backs are beautiful, and should be addressed as such. The trick indesigning terms is to not overdo the front and back designs so they do battle.If you have an elaborate back—like the cowl dress shown here—keep yourfront more simple, and vice versa.

Checklist1. Smaller skull proportion from

behind.2. Different ear structure.3. Collars turn up, which makes the

shoulders look more slanted.4. Arms come back into space,

and elbows protrude.5. Hands are reversed.6. Roundness of the buttocks

changes the silhouette.7. Leg structure is different.

This figure is updated with a morestylish hairdo, a cowl-backedminidress, and a slightly shorter legproportion, which looks more modern.

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A

B

Tear SheetAnalysis

RefinedFigure

FirstSketch

Three-Quarter Back View

develop your fashion pose 177

Back View Notes1. Examples A and B are what I call straight-on back views. Note in Exam-

ple B the high shoulder and high hip opposition, which helps to createdrama, as does the strong tilt of the head.

2. If the back is bare, you need to give some indication of the scapula, butkeep it subtle. A beautiful back is not an anatomy diagram.

3. Note the strong angle of the trapezius between the neck and the ball ofthe shoulder. It will pay to study that muscle and understand how it con-nects into the neck column.

4. Straight back views can be a little boring unless you have cool silhouettesand details, or you can create drama with the head position, as in pose B.

5. You also have to solve the problem of what to do with the hair if it is long.The wind-blown look is usually a pretty good solution.

Including a back view will make your illustrations more interesting.

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A

B

C

178 chapter 6

Male Back ViewsBack views are generally much more relevant in clothing for younger guys,because of the prevalence of graphics and other embellishments on the backof shirts and jackets.

Notes1. It’s generally more interesting to see at least a bit of the face from the back.2. Note the downward curve of the back waist when he has his hands in his

pockets (B). Note the upward curve on the high-waisted pair of jeans (C).3. Place the seams of the pants in the correct places.4. The heel of the back shoe becomes the important part—take the time to

define it, and make it look convincing.

Cropped FiguresCropped figures are great for showing details, and for visual impact in a pres-entation. Of course, if your figure is larger, your drawing and details need to beeven more carefully done. If the hand, for example, is poorly drawn, that iswhat the viewer will look at—not the clothing. Where you crop is also impor-tant. Cropping too close to the hip line looks strange, and too much leg canbe a distracting proportion as well. Play with your figure on the page until youfeel you have the ideal cutoff.

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develop your fashion pose 179

You can adapt back views to a more sophisticated look or ayounger look, depending on the proportions and details of thefigure. By taking full-figured, very manly poses with goodanatomy, and slimming them into younger men, you can get fulluse of your poses.

Back View Checklist1. Anatomy in the neck area is correct, depending on the

position of the head. The trapezius must be indicated.2. The scapula and the shadow next to the spine are subtly

rendered. In a muscular man, the spine is indented.3. A natural arm position shows convincing foreshortening and

elbow indication.4. Dimension through the hip area is convincing.5. Structure is correct through the back of the leg.6. Achilles tendon and heel are indicated.

OriginalPose

Younger,Slimmed-Down Version

Lengthenedin Photoshop

A three-quarter back view can showboth back and side details.

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Action PosesThese front view poses look dynamic but still show the garments well. The“editorial pose” has great energy, but it’s hard to see specifics. With this kindof pose, you must either have excellent flats or combine it with other, morestatic poses.

Repetitive poses like the skateboarder work especially well to show differ-ent versions of similar things.

180 chapter 6

EssentialGesture

Figure

StructuralGesture

RenderedFigure

RUNNING

EDITORIAL POSE

SNOW BOARDING

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Dynamic MovementIllustrating clothing for a dynamic sport calls

for poses that set that mood. You can com-bine them with static poses that show thegarments in more detail if so desired.When designing and illustrating, you willalso want to familiarize yourself with the

culture of the sport, including the agerange and general look of the participants.

Magazines geared to your specific sport area great resource.

If you can capture a sense of dy-namic movement and also show the

clothes, you’ve got a great visualcombination. Of course, you canalso use “editorial” poses that don’tshow details but add excitement to

your presentation. Getting a goodgesture with correct structure is key. If the

garments show movement, that is even better. Ifyou are showing equipment like skateboards or roller

blades, they need to be carefully observed or traced. You don’t need everydetail, but the general shape should be accurate.

develop your fashion pose 181

Checklist1. Use good tearsheets for reference.2. Work on body structure and proportions until they look both accu-

rate and attractive.3. Hair and clothing should reflect movement.4. Trace or carefully observe sports equipment.

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Subtle ActionThese poses show more subtle movement, but they can still add energy toyour design presentations.

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develop your fashion pose 183

Stylized FiguresThere are an infinite number of ways to push and pull, enlarge, simplify, anddistort the figure to create a more stylized look. You can even remove thefigure altogether (above right) and let the garments function on their own.Ideally, every design project generates a vision, and the nature of this visiondictates a new look for the figures that complements the garments in aunique way.

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Stylization Notes• Do get inspired by great illustrators of past and pres-

ent. Visit the many sites on the Internet where allkinds of artists post their work.

• Buy art books on sale when you see them, so youbuild an “inspiration library” of cool ideas.

• Don’t get stuck in one style. What was exciting lastweek is old hat next month.

• Look at each new project as an opportunity to trysomething a little—or a lot—different.

• Remember to combine different elements for visualinterest: line with shape, shape with pattern, patternwith form and color, and so on.

• Do develop several figures from different angles thatgo well together. Multiple figures will strengthen yourwork.

Broaden your influences.Seek out the unexpected!

184 chapter 6

Illustration by Otis Alumna Jessica Mead

FUTURISTIC FILM COSTUME

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Summary

develop your fashion pose 185

We have seen that the fashion gesture becomes thefashion pose, which becomes the two-dimensionalmannequin for displaying your great designs. We willlearn much more about poses as we look at differentkinds of design approaches for various subcultures ofour complex global society. But taking the time to findthe right tearsheet and to draw a structurally sound andvisually dynamic figure will always be a key to success.Good visuals are powerful tools, because they allow ouraudience to truly share our vision.

One last important element needs discussion beforewe move on to our next chapter on design, and that isrendering the figure. As illustrators, we will want to have avariety of beautiful skin tones ready to bring our figures tolife, and this topic is discussed and demonstrated in ourfinal chapter on color (see page 000.) The skill-buildingexercises on the following pages include rendering, soyou will want to review the information before you begin.

How to Develop Your Fashion Pose

1. Find the right tearsheet—or tearsheets—for the de-sign project.

2. Analyze the tearsheet figure before you begindrawing.

3. Develop a dynamic gesture that has the attitudeyou want.

4. Work over the gesture with tracing paper to sketcha structurally sound figure.

5. Keep making corrections until you are completelysatisfied with the look. Don’t settle.

6. Check hand poses to make sure they support theattitude of the figure.

7. Check weight leg and feet to make sure your figureis balanced. Draw in the plumb line (PL) so you al-ways put the figure on the page correctly. (Align thePL with the edge of your page.)

8. Develop a beautiful—or handsome—fashion head.Consider working larger, then reducing the finalhead to fit your figure.

9. Test your pose by sketching your favorite designson the figure. If the clothes don’t look good, youmay need to make figure adjustments.

10. Consider developing at least two other views ofyour figure, so if you want to illustrate a group, it willlook cohesive.

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EXERCISES

Weight Leg

1. These figures show poses thathave weight placed partially onthe second foot, as well as theweight leg. Create one posewith weight solely on the weightleg, and two poses from differ-ent angles with weight distrib-uted unevenly between the twolegs. You probably will want touse tearsheets for reference increating your poses.

2. Arrange the three poses in whatyou feel would be the mostpleasing composition.

3. Add three bathing suits that re-late in terms of color and de-sign.Note: Though we have not reallydiscussed design per se, it isgood practice to start “dressingyour figures” in your own ideas.

Note: To use the figures in theseexercises, you will probably want

to copy and enlarge them by50% or more.

PlimbLine

HighHip

Men’s Swimwear Group

1. Create the finished figure (atleast 10 inches tall) that goeswith these two gesture figures.Give him the look of a specificethnicity.

2. Using tracing paper, create twoadditional arm poses.

3. Change the position of the “playleg.”

4. Turn his head to a profile posi-tion, and change the ethnicity ofhis look.

5. Finish drawing three different fig-ures from these sketches. You

should have two different eth-nicities, two different head posi-tions, at least two different armpositions, and one different legposition.

6. Draw a different style of swim-wear on each of the figures.

7. Render your figures in two orthree different skin tones, andyour swimwear in coordinatingcolors.

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develop your fashion pose 187

Body Types

1. The surfer figure has a specificathletic build. Determine the ele-ments that contribute to this,then create a front view figure ofsimilar body type that wouldwork well with this example.

2. The walking figure is more of aslim fashion guy. Using tracingpaper, sketch the figure in abathing suit.

3. Create a second figure of thissame body type from a differentangle.

4. Design two new surf short looksfor the first figure, and render incolor.

5. Design and render two edgy “alternative” bathing suits for thefashion guy. (Think Dolce andGabbana.)

1. Using tracing paper, create anew fashion head for this figurereflecting a specific ethnicity.Use one or more comic booksas inspiration for the style.

2. Create a new pose for the fore-shortened arm, keeping the ex-treme perspective.

3. Change the right arm to a “handon hip” pose.

1. Develop a full figure based onthe cropped gesture to the left.

2. Draw a new hairstyle and changethe right arm pose.

3. Design a bathing suit for the fullfigure, and a simple cover-up forthe cropped figure.

4. Create a composition using thelarger cropped figure with thesmaller full figure.

5. Render all in full color.

4. Draw a new striped exerciseoutfit on your figure, being veryconscious of correct contoursand perspective.

5. Draw the remainder of the fig-ure, adding cool tennis shoes tothe feet.

6. Render your active figure in fullcolor.

Cropped Figures

Extreme Perspective Poses

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Chapter 7

C F

SwimandSurf

While clothes may not make the woman,they certainly have a strong effect on herself-confidence, which I believe does makethe woman.

—Mary Kay Ashe

188

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swim and surf 189

O b j e c t i v e s• Consider the ins and outs of designing swimwear.

• Gain a big-picture view of the history of swimwear.

• Explore various swim subcultures like surfers andjetsetters.

• Practice thinking around the body when designingswimwear and creating cool graphics to enhance the de-sign from multiple angles.

• Create cool poses from all angles to effectively showswimwear designs.

• Learn to place style lines and details correctly on thefigure.

• Create exciting swimwear layouts that show your de-signs effectively.

Introduction to Swim and SurfSwimwear is a complex and unique area of design thatbegan in Southern California early in the last century.Catalina Swimwear was the first company to produce aline of knitted swimsuits for women that was also afford-able. Cole of California, founded in 1936, also was an im-portant and innovative company. After World War II, themore casual lifestyle and the production of synthetic fab-rics helped to keep the swimwear business growing. TheOlympic games in Los Angles stimulated new interest incompetitive swimming, and companies that producedfunctional suits, such as Speedo and Authentic Fitness,were able to expand their markets.

Today there are many brands of swimwear, and manydifferent customers who wear them. The sophisticatedthirty-five-year-old vacationing on the Riviera looks forsomething quite different from the young surfer crowd. Un-derstanding the priorities of these and other subculturescan only make you better at designing that “perfect swim-suit.” Because there are two different swim seasons (summerand cruise/resort), you can check out cool designs from thetop companies almost year-round.

As for swim figures, this is where our anatomicalawareness, mellow poses, and idealized bodies really payoff. Illustrating swimwear is fun but challenging, and gooddrawing and structure are the secrets to success. Youcan also check out the chapter on color for information onrendering a good variety of tans. So let’s look at the vari-ous swim girls and swim guys and see where they aregoing and what they like to wear. Then you will be readyto design your own great suits.

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The flats of this color-blocked suit illustratehow a designer mustthink around the body.

Flats by Sumi Lee

HOW TO BEGINDrawing and designing swimwear requires an understanding of some uniqueissues.

• Familiarize yourself with swimwear fabrics, and the specialized construc-tion details that provide great fit and often figure help. A designer also hasto consider how well these fabrics will hold up after being in chlorinatedwater and hot sun.

• Study the issue of tension that is necessary for a stretch fabric to stay inplace on the body. For example, cutouts have to be strategically de-signed.

• The lines of a good swimsuit flow around the body, and you need to beginthinking in 3-D. Side view flats become important and helpful.

• Swimsuits have to fit a large variety of body types snugly. Designing forand drawing a variety of bust sizes and shapes is a key aspect of the in-dustry.

• Always save good swimwear tearsheets because they are not easy tofind. Look especially for back views, and sketch figures as much as youcan. (The beach is a great place to sketch!)

• You may want to create your own swimwear flat templates, but you willalso find examples of silhouettes in Chapter 3.

Why Stretch Fabrics?Although early swimwear was made in woven fabrics, today all swimwear is inknits because:

1. Knits fit more types of bodies snugly and comfortably.

2. They are relatively easy to put on and take off, even when wet.

3. They dry quickly and maintain their shape.

4. They are less likely to shrink.

5. They are much easier and lighter to swim in.

6. Knits can act almost like a girdle to flatter more body types.

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Historical Overview

Female Swimwear TimelineIn the Beginning: To bathe was to be free from constrictingclothes.

Circa 350 B.C.: The Greeks swim wearing abbreviated togas,which, although awkward, are one of the earliest forms of bathinggear.

Early Rome: The Romans are more inventive. Their frescosdepict women in garments much like our modern two-piecebathing suits.

After the Fall of Rome: Europeans consider bathing a thera-peutic activity only. Men and women bathe separately.

Seventeenth Century: Female visitors to Bath are forced tobathe in voluminous garments of fine canvas, with enormoussleeves like a parson’s robes.

1850: New outfits of loose, knitted wool, much like a sweater, areintroduced. The skirt, consisting of up to eight feet of fabric, mightweigh thirty pounds when wet. Women “accessorize” with thickblack stockings and lace-up shoes.

1907: Australian swimmer Annette Kellerman is arrested for wear-ing a loose one-piece swimsuit.

1925: Coco Chanel promotes a relaxed outdoor lifestyle. For thefirst time, tanning is seen as a chic, healthful practice. Necklinesgo lower and straps replace sleeves. A “modesty skirt” remains onmany styles, however, until the 1960s.

1930s: Knitwear companies like Jantzen and Speedo embracenew fibers and promote new sleek designs, including “racing cos-tumes” for the 1930 Olympic competition.

1940s: Structured bathing suits become popular. Designed toreshape the body, they are constructed with wires and boning.

1946: French engineer Louis Reard introduces his new swimcreation named after the nuclear test site Bikini Atoll. The tinybikini, essentially four triangles hooked together with string,causes a fashion revolution.

1970s: Rudy Gernreich introduces the topless suit and thongbottoms.

1980s: Plastic surgery replaces boning as the agent of moldingand transformation.

2000: New fibers, less water-resistant than skin, bring us fullcircle. For the Olympics, Nike produces swim garments that onceagain cover their wearers from head to toe.

350 B.C.

1946 Today

1940s

Early 1900s

1850

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Men’s Swim Tights

Men’s Swim Shorts

These swim tights and shorts arethe latest thing for male competitiveswimmers. It’s ironic that the mostcurrent swimwear again covers moreof the body, but the goal is efficiency,rather than modesty.

swim and surf 193

Men’s Swimwear• As long as society tolerated it, men swam in the same suit they were

born in.• Victorian conservatism in the 1850s forced males into heavy serge one-

piece suits that covered torso, arms, and thighs. This was required dressfor any social bathing until the end of the Edwardian period.

• As the century progressed, men also wore drawers, an ancestor totoday’s knee-length board shorts (which, lacking elastic, must have beendifficult to keep in place).

• Topless bathing shorts for men were finally accepted in the mid-1930s.Because cultural attention was on the more sexualized female body, menwere gradually allowed to revert back to seminudity.

• Primary changes since have been due to new fiber technology, sophisti-cated graphic techniques, and new demands for increased efficiency forathletic competitions.

• Society’s embrace of the surf culture in the 1960s also produced a strongaesthetic influence on men’s swim shorts that continues today.

LATE NINETEENTH-CENTURY SWIMWEAR

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Halter

FRONT AND BACK VIEW SILHOUETTESJUNIOR SWIM FIGURE

Tank suitTankiniBoy-Leg

Croquis Figure

String Bikini

Swimsuits for Junior Girls

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Pit of Throat

HipboneB

Bust Apex

AWaist

Rib Cage

Though your junior girl is not too “posey,” she can have some attitude with a modified weight-leg pose (not too much swing). Getting the correct structure in a swim torso is doubly important, as that is where yourswimsuit will be featured. Note the compressed waist(A) and the stretched waist (B) that are critical to good torso structure for this kind of pose.

The classic junior girl (ages 14 to 18) probably hasseveral swimsuits in her drawer. She loves to go topool parties or the beach, and she may even get inthe water, but not necessarily to swim. Her suits canbe very tiny and not really made for athletic pursuits.They need to be flattering and cute, rather thansophisticated.

Junior Swim Girl Checklist1. Her head is slightly larger and “fuller cheeked.”2. Her neck is somewhat small, not at all muscular.3. Her shoulders are more narrow and slightly

delicate.4. Her torso is fairly straight, with not too much

waist definition.5. Her legs are a little less shapely and not at all

muscular.6. Her poses are relaxed—she is “hanging out” with

the gang.7. Feet turned in make her a little shy.8. Her accessories—like sandals—can be cute or

a little sexy.9. Her hair is casual, and a bit messy

10. She is generally not too large-busted.11. She loves big sunglasses and beach bags.12. Her cover-ups are mostly regular clothes, like

T-shirts and shorts.

SIDE VIEW SILHOUETTES

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Surfers look young, windblown, tan, in good shape, casual,and a little scruffy. They wear flip-flops or tennis shoeswithout socks. They wear swimsuits as low as reasonablydecent, and they look like they need a haircut. They like funkyjewlelry (shell necklaces, leather wristbands). Their posesshould be extremely casual and as natural as possible.

Surf CultureThe surfing culture began in Hawaii at the turn of thelast century. It evolved during the 1950s and 1960sand continues globally today. Surf culture unites thepeople whose lives revolve around the sport of modernsurfing. Their language, fashion, and lifestyle exert astrong influence on jargon, music, literature, and cin-ema as well as fashion.

Since surfing has a restricted geographical loca-tion (i.e., the coast), the culture of beach life often in-fluenced surfers and vice versa. Bikinis and otherbeachwear, such as board shorts or baggies, werepopularized by the 1960s surf culture in SouthernCalifornia.

Perhaps because it is such a glamorous sport,surfing has had a long-term influence on fashion thataffects every gender and age group. The surf influenceis seen not only in swimwear but also in activewearand separates. Companies like Billabong, Quiksilver,O’Neill, and OP Swim are known for their surf and surf-influenced apparel.

Surfwear characteristics include:

• Hawaiian-influenced prints• Bold colors• Graphics that reflect the culture• Loose, comfortable clothing• Board short styles for both genders• Utilitarian details like Velcro pockets and fly clos-

ings for use in water• Layering, which includes rash guards (garments

worn under wetsuits to protect the skin)• Wetsuits and wetsuit influence

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Board ShortsBoard shorts are trousers that extend toaround the knee or longer, though somegirl’s styles are much shorter. They aregenerally baggier than other shorts, andare rarely lined. They are very practical inthat they are lightweight, durable, com-fortable, and fast drying.

Board shorts started as swimmingtrunks, but now virtually anyone involvedin an active lifestyle has embraced thestyle. Surfers, skaters, windsurfers, kayak-ers, and others who want to look like theyjust came from the beach are buyingboard shorts. Many people wear them aseveryday attire.

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C F

Graphic by Francis Spitta

Graphic DesignsGraphics are a big part of board shortdesign. Creating your own images canbe an exciting way to make your workunique.

Graphic images can be used as all-over prints, or placedat strategic areas of the garment. As you can see from thisgreat example by Francis Spitta, a layering of images andwords makes an effective graphic collage. (See Chapter 17for the full effect in color.)

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Creating Your OwnGraphicsI am not a graphic designer, but Ihave seen my students createamazing graphics with some helpfrom faculty to get them started. Ittakes time and research to find theright elements, but the results arevery satisfying. Good graphics are inbig demand in the industry, so hav-ing some experience has to be agood thing.

Original Print Several distortion filtersin Photoshop changed the print into a “psych-edelic” background.

I took the original printand used the MagicEraser to remove thebackground color, thenplaced it over the newprint. Using the Transformtool, I pulled in differentdirections to create amore distorted impression.

Graphic by Francis Spitta

If you make the layer transparent, you can see more easily where to trim.

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These coolcotton trouserswould make agood cover- upfor our chicmale.

Sailing is an activity that many affluent malesmight pursue and its influence works wellfor this customer. Boat shoes like SperryTopsiders are a classic accessory that lookgreat with a guy’s resort swim outfit.

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Sophisticated MenThe sophisticated male who is off to the coast of France orthe island of Tahiti will look quite different from our youngsurfer guy.

1. He is a little—or a lot—more mature, and his choicesare more about casual chic.

2. His shirts are probably solid or a subtle pattern.3. He may be inclined more to sandals than tennis shoes.4. He would tend to a Panama hat rather than a baseball

cap.5. His shorts will be khaki, not denim.6. His hair is more groomed.7. He wears a fitted bathing suit rather than a board short.8. His poses are more elegant. Walking poses work well.

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Jetsetters

The sophisticated customer appreciates something that ischic and unusual, and she is willing to pay for it. Cover-upslike the one shown can double as elegant loungewear. Illus-trating your resort line with a feeling of faraway places canadd to the appeal of the collection.

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Jetsetter Checklist1. She’s cool and has plenty of

attitude.2. Her choices are always tasteful

and chic.3. She is often quite affluent.4. She loves big bags, large sun-

glasses, and chic sandals.5. Her body is more womanly,

with curves.6. She has her hair cut at expen-

sive salons.7. Her footwear is low-key but

pretty.8. She never looks overdone.9. Poses should be relaxed and

natural.10. She can look a little “snooty.”

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Adding a Cover-upA cover-up with volume adds an exciting visual contrast to thejetsetter figure’s long, slim legs. Drape is a way to add richnessto a garment, but it can get heavy. Keeping the cover-up shortand transparent ensures that it will look light and airy andyouthful.

Adding a transparent cover-up is easy in Photoshop.

1. Scan your cover-up draw-ing done over your figure.

2. Move it onto the figure withthe Move tool.

3. Adjust the transparency inthe Layers box to a pleas-ing level.

4. I used Brightness/Contrastto add tone to the cover-up.

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Very shiny Lycra has not been as popular in the last decadeor so, which means it may show up on the runways soon. Notewhere the shine is placed. Several shades of the “color” areused to keep it from looking like racing stripes. The contrastwith the matte surface of the lace works well.

Yves St. Laurentdesigned this chiffonsuit for the runway.

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Waders and ParadersAnother category of swimwear customers can be called the“Waders and Paraders.” These are generally girls or womenwho have no intention of ever actually getting their suits wet,so they can wear more elaborate garments that are designedstrictly for visual appeal. No one has to worry if the top will falloff if someone dives or if the fabric will hold up to chlorine.Some of this kind of suit may be designed primarily to “makea splash” on the runway, but chances are there is a customerwho will want to buy it.

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Christian DiorDesigner swimwear is often for the Waders and Paraders set. Note the addition of bold accessories.

Structure Figure

Swimwear Poses

Front View Swimwear PosesCropped figures like our example hereare ideal for showing swimwear. Your de-tails can stand out more effectively and itis easier to draw in general with a largerproportion. Dramatic hair and computer-placed shadows just add to the glamour.

On the other hand, beautiful longlegs are also glamorous, so you maywant to show both formats. The advan-tage of the three-quarter figure is you caneasily show both front and side details.However, getting your style lines correctlyon the body is more challenging andmust be done carefully.

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THREE-QUARTER STYLE LINES

The more a figure is turned,the more extreme is theperspective.

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Creating a Front View Pose1. Find a gesture that looks pleasing and creates a mood that fits your

designs.2. Determine the structure of your gesture. Which is the high shoulder and

hip? Where is the plumb line in relation to the weight foot? At what angleis the head to the body? Are the arm positions complementary to thedesign? (If not, change them.)

3. Make sure your arms and legs look curvaceous rather than stiff.4. Make sure the lines of your suit complement the curves of the body.5. Take the time to create well-drawn hands and feet.

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A less rendered graphicapproach can work wellfor certain designs.

This figure was rendered with acotton ball and marker refills,which creates a softer look.

swim and surf 207

Back View Swimwear Poses

Back View Notes• Don’t avoid back views because you are less confident with this angle.

Practice makes perfect.• Indicate scapulae but do not over-render them.• Make sure the position of your feet agrees with the direction of your

knees.• Do not use a back view if you have nothing interesting to show on your

design.

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Putting structure lines on your figureswill help you to recognize flaws and toplace clothing details accurately.

This is a more elegant pose with a gentle S-curve.Note the volume of the muscular areas (chest, thighs,calves), and the relative narrowness of the more bonyareas (pelvis, knees, ankles, etc.). The Frisbee adds ahint of relaxed activity.

Equal weight on both legscreates a more dynamicattitude.

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Male Swimwear PosesYoung men in swimsuits should look at least a bit athletic and muscular. (This ruledoes not apply to boys age fourteen or younger). Draw and render with somephysical structure information in front of you. But don’t over-render the muscles,or your figure will look like an anatomy illustration.

Male swimwear poses will not vary a great deal, unless you do very activeposes. Add interest with active accessories like surfboards or Frisbees.

Note: All three figure examples on this page have head positions that face a differ-ent direction from the torso.

Accessories:

• Footwear for this category is usually bare feet, sandals, or tennis shoes.Espadrilles are common in Europe or in Central and South America.

• Sunglasses are great, but look at or trace them and take care placing themcorrectly on the face.

• Hair should look a bit messy and windblown.

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Swimwear LayoutUsing the same figure with different arm poses and facing opposite ways is aneasy way to show your design group. The mirrored poses are almost guaran-teed to work well compositionally, which can be a challenge with differentfigures. The graphic hair and shoes act as a visual frame for the designs, andthe “split-level” layout creates interesting negative space.

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Layout 1 Checklist1. Center figure is strong enough

to justify the placement.2. “Bookend” figures, by their

placement and pose, pull theviewer’s gaze back into thepage.

3. Some overlapping of figurescreates more visual interest.

4. The poses work together to cre-ate pleasing negative space.

5. Color is used to call attention tothe designs.

6. All the figures look like they be-long together, and have similaraccessories and mood.

LAYOUT 1

The job of an effective layout is to show the clothes and keep the viewers’ eyes moving around the page. If the figures are not placed correctly, the gaze can be disrupted, which is what I call a “visual stop.” In example Layout 1, the end figures are turned inward, the central figure is strong enough to justify her placement, and the other two figures also keep the eye moving. These elements make this composition reasonably effective in keeping our gaze circling on the page.

LAYOUT 2

The combination of cropped and full figures can be a fun mix. Example Layout 2 allows me to feature the designs that I most want my viewer to focus on. The power of the strong front figure pulls the viewer into the group. Having the two main figures off-center makes for a more interesting arrangement, and they also work to frame the other poses.

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Summary

1. Thinking around the body is key for both design and illustration ofswimwear. Because the fit of swimwear is so specific, drawing bathingsuits, especially on the female figure, must be done very carefully.

• Working on correct anatomy with a “loose touch” will make your swimfigures more effective.

• Pay attention to defining and supporting the bust.• Straps must be convincing in terms of supporting the bust and looking

like stretch fabric. They will also follow the lines of the body.• Understanding stretch fabrics is a key aspect of swimwear design. Fin-

ishes must look convincing, and convey an exact fit, with no gaps.

2. Surfwear has had an enormous influence on swimwear.

• The look and style of the surf customer will be completely different fromthe resort customer.

• The majority of men wear a version of the board short.• Graphic elements are important in swimwear, especially for men. Com-

panies like Ed Hardy have built their business around cool, tattoo-styleimages.

3. The more affluent customer is the primary target of the cruise/resortseason.

• Some suits are not made to go in the water, so they can be very elabo-rate, almost like eveningwear.

• Cover-ups are an important part of the swimwear market, and can varyfrom a casual T-shirt to something more formal like a beaded caftan.

EXERCISES

Cruise/Resort Group

The swimwear customer shown here is twenty yearsold. She is chic but sporty, likes to look sophisticatedbut not too feminine, and also likes to dive and swim.She prefers an activewear look to a surf influence. Sheis going to Maui for a two-week vacation.

1. With this customer in mind, design the followinggarments in flat form: three different two-piecebathing suits that can mix and match, plus acover-up that will work with all three.

2. Render these garments using three differentfabrics.

3. Draw your favorite suit on this or your own figureand mount for presentation.

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Lacing Design

1. Design three swimsuits in flat form that use lacing as a fun detail.2. Resolve the important issues of tan lines and getting in and out of the

swimsuits.

COLOR-BLOCKED BATHING SUIT

Design and Illustration

Learning to think and design around the body is a key element of designingbeautiful and wearable swimwear. This is especially true of asymmetrical de-signs, which will be different on each side view.

1. Choose two shades of the same color that you feel would work well for asophisticated swimsuit. (You can find color swatches in magazines, orcreate them with markers.)

2. Research current and past eveningwear, finding ten tearsheets of dresseswith drape ideas.

3. Using the templates on pages 65 and 67, sketch ideas for four to sixasymmetrical suits that use drape and color-blocking as your main designfeatures. Use your tearsheets as inspiration for your ideas—then build onthose sketches.

4. When you are satisfied with your designs, choose your best three to doas finished drawings on the templates, as you see in the example. (Ren-dering is optional.)

5. Illustrate your favorite suit on front and back figures with rendering. (Onefigure should be cropped.)

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A

B

Rendering Snakeskin

Snakeskin is a beautiful pattern that always is in style. Steps A and B showyou how to render this look convincingly by creating an uneven “grid” and fill-ing it in with criss-cross texture and white gouache highlights.

1. Create (in flat form) a woman’s one- or two-piece bathing suit and draw iton a cropped figure.

2. Practice rendering this snake pattern on your swimsuit, using a warmgray marker to blend.

Smocking

The two cover-ups on this figure showa combination of texture and pattern.

1. Design your own two-piececover-up outfit, using both thesedesign elements. Use a pat-terned fabric swatch to matchcolors and proportion.

2. Draw and render your outfit onyour own swimwear pose.

Layout Skill Building

This composition is doing a lot ofthings that are not visually effective.

1. Enlarge and make severalcopies of the figures.

2. Render the suits and figures withcompatible colors for a group.

3. Arrange the figures in two com-positions that you feel are moreeffective.

4. When you are satisfied, gluethem into place.

5. Be prepared to explain yourthinking.

6. Optional: Do this exercise on thecomputer.

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Trousers and Jeans

Chapter 8

The curve under thehips always turns up.

Most of the folds areat the knees and ankles.

Male fly is on the left.

Shadows help us see theshape and movement ofthe legs.

The roundness of the legis reflected in the shape ofthe boot top and the cuffs.

Pants are the province of power.

—Francine Prose

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O b j e c t i v e s• Consider trousers’ history and its significance to design.

• Look at how to put various shapes of trousers on minimalist figures.

• Use more active figures for greater drama.

• Study trousers in varied fabrics and approaches to line quality and ren-dering to capture them.

• Practice to improve your ability to draw great trousers.

Muse?

Vest

Jacket

Glove

Shirt

Cool Boots

DistressedJeans

DesignerBag

Introduction to Trousers and JeansHistorically, trouser silhouettes, worn mostly by men, tended toward a fewpopular styles at a time. That simplicity does not exist today. Design optionsare seemingly limitless, although the denim jean does dominate the field.Skinny and wide legs coexist in their latest manifestation. Dropped trousercrotches continue to outrage the conservatives and delight the rebelliousspirit. The designer jean has become a form of wearable art with encodedmessages indicating various cultural tribes. The juxtaposition of high and lowis almost mandatory; tuxedo jackets with grunge bottoms and tennis shoes,expensive wool pinstripes with “techno” active wear, and so on. What works,works. Subversion, or the undermining of traditions, is hot.

This does not mean a designer’s job is simple. The line between innova-tive fashion and over-designed disasters is razor-thin. Truly talented designersshould not only feed their heads with outside influences but must also lookwithin for a personal aesthetic vision that separates them from the trendyhoards.

Most designers will work for specific companies with a defined viewpoint,and most trousers, no matter how radical, will have certain things in common:a front or side opening with some form of fastening, various pockets (mostfolks do love pockets), several strategically placed belt loops, and two match-ing pant legs of varying lengths and widths. Cuffs, pleats, and waistbands areoptional.

Trousers are generally made with bottom-weight fabrics, which havemore body than fabrics used for shirts and tops. Good bottom-weight fabricsare various woolens or wool blends (such as challis, gabardine, jersey, flannel,double-knit, tweeds, etc.); cottons like corduroy, chino, broadcloth, anddenim; heavier silks like faille or raw silk; woven jacquards like brocade or tap-estry; and some crepes or satins, primarily for evening clothes. Cotton or silkvelvets can also function from day into evening.

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Japanese Commoners, Edo Period, 1603-1868

Both men are wearing leggings.

Chinese Mandarin, 1780

Early Twentieth Century

Punk Influence,1980s

Preppie Influence,1970s

American West,Late Nineteenth Century

Zoot Suit, 1940s

ResearchThis is just a tiny sampling of the many historical periods, cultures, and sub-cultures that can provide design inspiration.

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Trouser Timeline

HOW TO BEGIN1. Start looking carefully at the people around you. What kind of trousers do they wear, and how do they fit? How

long are they? Do they drape on the shoe, or just touch? Are they cropped, and if so, narrow or wide? Note thefolds and how they reflect the body. Try to understand the shape and fit of each style and that will help you knowhow to make it look right on the figure.

2. Think about how men wear their pants and how it differs from the way women wear pants. How do women emu-late men?

3. Good observation and practice are required. It helps if you can draw clothes on a real model, but tearsheets canalso be great.

4. Look carefully for the subtle changes in each new season’s trouser designs. These potentially will be reflected inyour work. If not, then you are at least making informed decisions.

5. You can look to the past for inspiration, but make sure your designs also reflect the present. (For example, althoughdesigners are inspired by the 1980s, they are not making the same enormous shoulders that they made then.)

I suggest sketching from every interesting fashion magazine or book you get your hands on. Learn to feel fashionin your bones! Now, let’s look at some trousers and get busy drawing!

Pre-1350: Men and women in Western culture wearrobes and tunics (an equalizing element of societal dress).Post-1350: Men start to wear trousers, becoming thegender that is going places. Women, in less utilitarianskirts, remain at home with the kids.1850, Industrial Revolution: Male work uniforms geteven more serious and more similar. Privileged wives be-come the “display racks” for accumulated wealth withenormous wedding cake dresses.1914: Modern warfare really changes things. WorldWar I females, expected to assume industrial jobs leftvacant by fighting men, have to wear functional workclothes. Comfortable dresses and trousers becomeavailable. Women can wear lipstick, drive a car, showtheir legs, and even vote.1920–1930: A more tailored “man-style” pant ap-pears. Controversy rages. Actress Marlena Dietrich,glamorous in a man’s tuxedo, helps to break the barrierof resistance.1940: Modern World War II female soldiers have uni-forms that include trousers.1947: European women snap up the extravagantconcoctions of Christian Dior’s ultrafeminine and extrav-agant New Look. American feminists balk.

1950: American youth culture begins a revolutionarytrend of casual styles that would eventually be termedstreet culture. They embrace the denim jean as the gar-ment of choice.1960: Postwar technology produces new stretch syn-thetics. Women wear tight knit trousers that move withthem. Futuristic designers like Courreges and Cardincreate minimalist pant suits in stark pale pastels and op-art prints.Late 1960s: More gender bending occurs when menshop at unisex boutiques and buy flowing tops to com-bine with their bell-bottom trousers.1970: High-end designer Calvin Klein addresses youthculture by shortening the rise of the classic jean and hir-ing Brooke Shields to model. He makes millions on onegarment.1980: Professional women don “power dressing”three-piece pant suits. Rap artists also exert influencewith their brand sweats and expensive high-topsneakers.1990–2010: Fashions from the previous decades arerecycled. Jeans rule. More than ever before, it is up tothe individual to construct a personal look.

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Styles and Fabrics

Spring and Summer

Soft Crepe

Although this is a veryfitted pant, it is alsoan elegant pant, andtherefore should haveenough ease not to fitskintight at any point.

Silk with Lightweight Wool

Crisp Cotton

Linen or Heavy Cotton

This pant is full enough and has enoughbody that the legs, in this straight pose,will not really touch the fabric. But notethat the shadows still indicate the thighand curve of the calf and make theemerging shoe convincing.

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Slim Tailored PantTight Bermuda Shorts Drainpipes withTurned-Up Cuffs

Drainpipes are tight,narrow trousers firstworn by men in theUnited Kingdom.Similar trousers wereworn by women inthe 1960s.

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Pleated Coulottes

Corduroy “Bubble” Short

Note the difference in the shape of thetwo hems, which are affectedby the angle of the legs. Cuffed Short Short

A

ShortsShorts—even the tiniest short-short styles—have assumed a more prominent place on therunway in recent seasons; this applies to bothmen and women. As a versatile and ultimatelymore modest alternative to the miniskirt, shortsgive designers another casual option to bepaired with more dressy tops and jackets for vi-sual contrast.

Culottes are a divided skirt style that comesand goes on the runways(A). Choose a pose thatshows that the two sides are separate. With anelaborate pleated style like this one, however, asimple pose is best.

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Fall FabricsExamples A and B demonstrate how the same trouser can look like verydifferent fabrics and seasons, depending on the rendering. A common mis-take in depicting heavier wools and other fall fabrics is to render the colorbut to not be bold enough in depicting texture. (A flat rendering will proba-bly look more spring than fall.) The edges of a textured garment have toalso look textured, or your rendering will not be convincing. Example Cshows a heavy, bulky design for fall that contrasts well with a tight knit topand slim legs.

Wool Tweed Cotton SateenCorduroy Cotton

A

Design: Marc Jacobs

CB

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BalenciagaClassic Jodhpur (Back View)

Tracing from Tearsheet Ralph Lauren does thisversion of a “riding jean”with suede insets wherethe inner leg rubs againstthe saddle. The skintightfit has nothing to do witha classic riding jodhpur.Note that though the modellooked long and slim in thead, the tracing does not, soit requires a good deal ofadjustment for fashionproportions.

Riding Pants and Jodhpurs

Jodhpurs (of East Indian origins) disappear fromthe runway for periods of time but always reap-pear. They are beautiful, classic garments butnot always easy to wear in normal, nonridingsituations. Balenciaga (Nicholas Guesquiere)did a beautiful job of creating a fashion versionof the jodhpur for Fall 2007. The exampleshown is in corduroy.

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Riding jacket and bootscomplete the classic outfit.

Note: Riding pantsand jodhpurs aretraditionally wornby males as well.Fox hunts andother traditionalEnglish equestriansports require such“formal” gear.

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Classic InfluencesBecause jodhpurs or riding pants are classic garments (as is a kimono inAsia), they will periodically be used as an influence, subtle or obvious, in otherkinds of trousers. Each one of these trousers pulls influence from classic rid-ing pants. Starting from a classic base is a tried and true design formula thatcan lead to better design in general.

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Preppie FashionPreppie, also spelled preppy, is an adjective or noun that refers to a specificsubculture among fashion customers that is closely associated with khakipants, button-down shirts, navy blazers, and so on. Who is this generally af-fluent customer? The term preppie traditionally referred to students or gradu-ates of prestigious private college-preparatory schools in the northeasternUnited States.

Traditionally, preppie fashion has meant neat, conservative clothing andaccessories characterized by understated, classic designs, as opposed totrendy designer fashions. Brands considered preppie might include BrooksBrothers, J. Crew, J. McLaughlin, J. Press, Lacoste, Lands End, Lilly Pulitzer,L.L. Bean, Patagonia, and Polo Ralph Lauren. In addition to khaki pants,button-down Oxford cloth shirts, and navy blazers, clothing consideredpreppie could include cordovan shoes, polo shirts with “popped” collars, andsweaters tied around the neck. Classic jewelry and monogrammed itemswould complete the look.

Khakis like the ones shown on this page are a classic style that originatedwith the British military. The word khaki also refers to the fabric color; it comesfrom the Persian term for dust and denotes a light yellowish-brown. Khakisruled on American college campuses (among young men) in the 1940s and1950s and reappeared when the preppies emerged in the 1970s. Both gen-ders adopted the look. Chinos look similar to khakis, but they are made fromItalian chino cloth and are generally considered to be more dressy.

Single-Pleat with Cuff Relaxed FitFlat-Front, Narrow Leg;Worn Slightly Wrinkledwith No Crease

Flat-Front with TabClosure

Khaki Trousers and Chinos

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Cargo PantsCargo pants are a popular variation on khakis that incorporate a number ofutilitarian, military-style features. Originally designed as active outdoor cloth-ing, cargo pants have become a wardrobe staple for many.

Cargo pants are baggier and allow the wearer more freedom to bend atthe hip and knee than regular trousers. They are also generally made of tough,quick-drying fabric. Useful features include roomy pockets with flaps thatclose, large belt loops, and metal rings. Cargo pockets have pleats or folds toincrease their capacity. Stitching is reinforced for durability, often in a contrast-ing color. Felled seams may be used for better water resistance.

The popularity of this style has led to many variations. Cargo shorts havefeatures similar to those of cargo pants. Some long trousers convert instantlyto shorts with zip-off legs. This versatility is especially appealing to hikers andtravelers. Cargo skirts exhibit the same style features and may range fromlonger lengths to minis. They may be deeply pleated or tight with a split inback to facilitate walking.

Elastic waistband for adjustable fit and comfort

Reinforced stitching and flat felled seams

Flap and zipper pockets to carry valuables orimportant items

Velcro fastening for ease and convenience

Flat by Sumi Lee

Cargo Shorts

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Tailored Short with Jacket

As discussed on page 220, tailoredshorts are used here in a more seriousrunway outfit. Note how the hems of theshorts are at different angles.

Cropped TailoredTrouser

Full Tailored Panton a Walking Pose

Outfit byJohnLawrenceSullivan

Tailored Pant–Back View Welt Pocket: Back Detail

Men’s Tailored Trousers

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Tailored SilhouettesTrouser A derives directly from the Russian Cossacks, a warrior tribe datingfrom the fifteenth century. Note that even where the pant tucks into the boot,it does not get wider, which maintains the masculine look.

Trouser B is a narrow tailored pant that essentially skims the leg, so thereare only a few folds around the knee. Note how the angle of the cuff reflectsthe perspective of the legs. Trouser C is a finely tailored wool short that can beworn like a dress pant. The front crease emphasizes the more “formal” aspectof the design.

A CB

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Men’s Sporty SilhouettesTrousers A and C are different versions of cargo pants, described in more de-tail on page 225.

Example B is a fleece or heavy knit pant derivedfrom warm-up suits worn by athletes. Like otheractivewear-derived garments, it has been com-bined with more tailored garments on the run-ways. Note that the only places the pant isfitted are at the waist and ankle bands. Theheavy contour line and minimal folds help toconvey the weight of the fabric.

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A

C

B

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A CB

Dolce & Gabbana

As you can see in example A, a woven fabric short by Dolce and Gabbana,some garments have wrinkles and folds “built into” the construction. Noamount of pressing would make these shorts look neat and crisp, becausethe design concept is exactly the opposite. On the other hand, activewear-inspired trousers like examples B and C are made of synthetic knits and aredesigned to essentially skim the body. The silhouette is drawn very simply,with just a few soft folds to indicate the form and movement. On the runways,these trousers are often combined with more tailored jackets and other unex-pected layering pieces. All three pants are worn low on the hips, which iswhere most young men like to wear their trousers.

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A

B

Leather TrousersLeather can be shiny or matte, depend-ing on the type of skin and the finish. Theweight and thickness also vary a greatdeal. Deerskin, for example, is extremelysoft and almost stretchy, so deerskintrousers would stretch out in the seatand knees in a short time.

Leather Checklist

1. Animal skins are of limited size, so a cer-tain amount of strategic seaming is apart of the look.

2. Seam allowances are generally gluedopen and topstitched to minimize bulkand reinforce the stitching.

3. Folds on leather are always soft androunded.

4. Even matte leather will have a subtlesheen (A).

5. Suede has a nap (textured surface) so itabsorbs light and has no sheen.

6. If you are rendering a shiny leather (B),the high lights need to follow the foldsso they do not look like stripes.

7. Patent leather is the shiniest surface,and must be rendered with an extremeand definite shine.

8. Leather seems to like zippers more thanbuttons.

History Note Bikers were the first subcul-ture to incorporate leather into theirwardrobe. Filmgoers liked how MarlonBrando looked in a black motorcycle jacketin The Wild Ones, and that was the begin-ning of the mainstream on-and-off love affairwith leather garments.

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Basic Jean Guy

The Denim JeanI think most people would agree that denim isthe most important fabric in the American fash-ion market, especially when it comes to youthculture. The jean in all its various forms and per-mutations is an essential part of what has be-come almost a uniform for young men andwomen here and in much of the rest of theworld. Any designer who can come up with agreat idea to make a jean look unique has agood chance to do business. Fabric treatmentsare an essential part of the denim industry, andnew versions appear all the time. Drawing andrendering those treatments is about patienceand problem-solving because each one has itsown set of characteristics.

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Classic Denim Jean Detailing

Rivets reinforce both ends of the curved pockets and the coin pocket.

A

Seams are topstitched.

Male fly is on the left side of Center Front.

Extra coin pocket is on the right side only.

Belt loops go over the top and below the bottom of the waistband.

B

C

Because jeans were first made byLevi Strauss as a work garment for menin the nineteenth century, they were con-structed to hold up under extrememovement and stress. The reinforcingelements that contributed to this sturdi-ness continue as classic details of evendesigner jeans.

However, as you see in example B,the classic form can sometimes get lostin the interpretation.

Denim“Classic” denim has a twill or diagonalweave and does not stretch. A great va-riety of denims exists today, however, in-cluding a straight weave and wovenfabrics that stretch.

Jeans Checklist1. Be specific about belt loops and

their placement, and draw belts thatare the correct width to go throughthe loops.

2. Note that the pocket on the play-legside of the jean (C) is affected by theleg movement.

3. From a three-quarter or side angle,the fly will “crumple” with the move-ment.

4. Make sure that you show the inseamwhen the pose reveals the inner leg.

5. Note the “busier” folds around theknee and the crumpled folds at theankle.

6. Use shadows and pull lines to helpdefine the body.

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Flare

Boot Cut

These cropped, rolled jeansare a very retro look from theFifties– hot again more thanfifty years later.

Women’s jeans can also beextra long in the crotch.

Tight stretch jeans can look almost like tights,but they have more bulk and folds at the kneeand ankle.

Detail

Jeans can bag over theankle and shoe.

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Women’s Jean Styles

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Subtle Dropped Crotch

Fifties Retro Style Jeans

Exaggerated Dropped Crotch

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Dropped-CrotchTrousersYoung men today, in general, like to weartheir pants low on their hips. For the firstdecade of this century the sight of boxershorts emerging above the trousers wasubiquitous and largely accepted as a stylechoice. The extended or dropped crotchwas almost the logical progression ofjeans that were sometimes worn so lowthat most of the male derriere was abovethe waistband. This style could be quitefunny when these young “fashionistas”would attempt to walk and keep theirpants up at the same time. As often hap-pens, though, more high-end designerswere intrigued by the look and various in-terpretations of the low-crotched pantstarted appearing on the runways. Thistrend may or may not have run its course,but if you like the look, you need to draw itcorrectly so your model does not just lookstrange.

Drawing a dropped crotch canbe tricky, because it has to beclear that it is the pant that isstrangely proportioned and notthe figure itself. The lower it is,the more rounded I make it, so ithas a different look from the nor-mal pant.

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1 Begin with one or1 two shades of gray.

3 Continue to add black3 under knees, to pull3 lines, to enhance3 details, and so on.

4 Use Tombo to add4 deeper blacks and4 gouache to add4 white accents.

2 Determine your light source,2 and darken the areas on the2 shadow side (about one-third2 of the garment).

Rendering Black

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Flat Template for Wide Trousers

Overall Flat Template

Paper Bag Trouser

Crisp Palazzo Pant

JumpsuitOveralls

Overalls and OtherTrouser SilhouettesAn overall, especially one made ofdenim, is another classic garmentoriginally designed for the workingman of a century ago. It can be aninteresting design inspiration for allkinds of other garments, includingoverall jumpers, or “short” overalls.Both genders can wear them, butthey seem to work more often infashion on females. The jumpsuit isalso an offshoot of this one-piecegarment.

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Oversized Pant

Attention to detailsand accessoriescreates visual interest.

Although theseposes are a littlemore complex, theyare drawn in a simplegraphic style that iseasy to render.Shadows can beminimal.

Two-Tone Jean

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Male figures, like children, are especially suitedto this minimalist approach because they haveno curves.

Minimalist PosesThe learning curve for drawing morecomplex garments on the figure can befairly steep, especially when we get intolayering, so starting with simple posesand what we would call minimalist figurescan be a good way to begin. You canalso take a very graphic, shape-orientedapproach to drawing the clothing, asshown in the examples above. The otherpositive aspect of a symmetrical pose isthat you can essentially draw one side ofthe garment, then trace the other side,which can save a fair amount of time.

The other element you may note inthese poses is that of humor. Drawingyour fashion figures with a touch of“tongue in cheek” can be a great way todraw the viewer to your work.

Drawing Trousers

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Full Athletic Pant

The solid line indicates that the leg or hip is connecting with the garment. Becausethese pants are made of a stiff fabric like heavy cotton or nylon, they mostly connectwith the leg during movement.

A CB

Full Pant: Three Quarter View

The dotted lineindicates where thepant does not connectwith the body.

Full Flared Pant

Drawing Trousers on the BodyOne of the more confusing elements of puttingclothing on the body is determining where thegarment will connect with the body and where itwill hang independently. This will change depend-ing on the cut of the garment and the weight ofthe fabric, whether it is on straight grain or bias,and whether the figure is moving or standing still.You need to understand this because thegarment resting on or pushed by the figure will beaffected in its shape.

Checklist1. Is the fabric clingy and light or does it have

body?2. Is the movement of the pose affecting the

garment?3. Does the construction of the garment create

a closer fit?4. Does the garment connect with the shoe? If

so, how?

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A narrow pant like this leather stylewill be much more obviously affectedby the pose.

Crisp Flared Trouser

The dotted lines indicate where thetrouser is not touching the legs.

A

Play LegWeight Leg

CB

Soft Full Trouser

The shadows indicate the positionof the legs.

Crisp Wide Trouser

Relating The Trouser to the Pose

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When you have a full pant, the legs will touch or affect the shape of thefabric only at certain points, depending on the pose. Look carefully atexample C and you will see the legs inside the trouser. The play leg is af-fecting the silhouette as it pushes out from the weight leg.

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B

A

Contours of leg goingback in space.

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Male Poses with MovementThe more active your pose is, the greatereffect it will have on the look of yourtrousers. This may seem obvious, but stu-dents often neglect to make the two ele-ments really convincing.

Checklist1. The waistband follows the curve and

direction of the hip.2. The fly follows the Center Front line,

and has some subtle pull lines.3. Shadows or pull lines visually lead

from the crotch area to the knee.4. The inseam is visible if the pose

would reveal it. (It is often an over-looked seam.)

5. The knee area is defined by shadowand/or folds.

6. The pant hems reflect the perspectiveof the pose and the angles of theshoes. They curve around the legand/or shoe.

Note that the line is more expressive inthese drawings than for the more minimal-ist poses. It is easy to stiffen up a loosepose by drawing stiff-looking trousers.

Checklist1. The connecting planes of the

knee and upper tibia (A) shouldbe clear, even with trousers on.

2. If the pant has a pattern, it will re-flect the perspective of the reced-ing leg, as will the hem.

3. The receding leg should be shad-owed to move it visually back intospace.

4. We will generally see part of theheel of the shoe (B) behind the re-ceding ankle.

5. Note the strong diagonal pull lineat the crotch that helps to makethe movement convincing.

6. It’s important that the weight-legshoe looks convincingly foreshort-ened, so the figure looks grounded.

Walking PosesWalking poses work great because they are so evocative of the run-way. But the perspective must be convincing on both the pose andthe trouser. The more the nonweight leg is bent, the greater is theperspective angle. It is helpful to identify the contours of that leg, thenmake sure that everything (like pattern or hem) follows those contours.

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A

C

B

Female Poses with MovementSome poses are elegant and some,like example B, with knees turnedout, are purposely awkward. It canwork for certain customers becausewe clearly see the pose inside thetrouser. Pant A has a moderatelydropped crotch while C is simplyworn low on the hips.

Checklist1. Unless your legs are completely symmetrical, each

leg of your trouser must be drawn differently, accord-ing to the leg pose.

2. Defining the curve of the leg, even by just a shadowindication on a full pant, will make your trouser lookmore attractive.

3. The crotch of a trouser is always indicated by a diag-onal line. The bottom of the buttocks is indicated bya horizontal curve.

4. You can use the curve of the waistband to show thecurve of the hip bones (C).

5. Male and female flies traditionally are placed facingopposite sides, although casual female pants oftenhave the fly on the left.

6. All symmetrical flies and fastenings are centered onthe Center Front line.

7. How a longer pant drapes over a shoe is a key part ofthe design and styling.

8. Most of the ease folds will be where the body bends,like knees and ankles.

9. Shadow pull lines extend from the crotch toward theknee and from the knee toward the ankle.

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Fabric Collage

One-SixthReduction

Actual Size

Rendering Techniques

Collaging Fabric PatternsIf a pattern is very complex or small, you can use a collage method to createa designer illustration rendering.

METHOD:

1. Reduce the fabric to the correct proportion and create a color photocopy.You may have to photocopy several times to get the correct proportionand enough of your pattern to collage. This can be a little costly, depend-ing on the price of the copier service. Obviously, if you can do the reduc-tion in your own computer and print in color, the process becomes easierand more economical.

2. Trace your garment, making sure to define seams carefully. You may wantto cut out separate pieces of the color copy, as though they were patternpieces. Or you can cut out the shape in one piece and draw in the seams.

3. Place the tracing paper on the color copy and tape it down securely. Usea matte knife to make a precise cut of the garment shape.

4. Use a good glue to carefully place the pattern onto the illustration. Youcan add shadows with gray marker and seam lines with a fine-line pen.

Note: I did this quick collage example in my computer (using Photoshop),which is, of course, another option. You can print out the collaged garmentand then add shadow with gray marker.

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Actual Size of Flowers

Approximately one-sixth or16% of original size.

Print ReductionWhen you render prints, your job is to create a convincing impression of theprint on the garment. To be convincing, it does not have to be perfectly pro-portioned, but it does have to be reduced and placed on the garment accu-rately enough that the viewer understands how it will look made up.

My students’ designer illustrations are approximately eleven to thirteeninches tall. If our female models are six feet tall, then the illustration is aboutone-sixth the size of the real thing. This can be a guideline for reduction. (If aprint is very small, you will not reduce it to this degree because it will becomeunreadable.) You can put your actual fabric swatch on the copier, reduce it50%, 50% again, then another 8% or so. The result should approximate areasonable reduction.

You can also eyeball a reduction by holding the fabric up to you to seehow many flowers or other major pattern groups fit across your hips orchest. This will give you an idea how to place the pattern on your design forrendering.

Once you have your reduction, you need to lay out the pattern on yourgarment. It is wise, until you are very experienced at this, to create a grid (asshown) and place your major pattern group accordingly.

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Straight Grain

Straight Grain

A

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StripesWhen you render stripes, start at themiddle of each trouser leg and keepthe spacing consistent.

Eventually the stripes will disap-pear into the seams (A), at least forthis flared style of pant.

PlaidsPlaids are just carefully spaced stripesgoing in two directions. When linescross, sometimes the colors appear tochange. Draw the vertical lines as youdid vertical stripes and the horizontallines as though you are drawing bodycontours, wrapping around the forms.Plaids can be collaged onto the pant inPhotoshop or by hand (cut and paste areduced version of your fabric), or youcan render them with Prismapencil andmarkers.

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Summary

Pants or trousers appeared on the historical scene relatively recently becauseboth genders, for many centuries, wore some form of robe. Once trouserswere adopted by the male, the inequality of the genders became more pro-nounced. It was not until the twentieth century that women donned trousersand fought in a symbolic war for equal rights.

• Trousers are complex garments that require practice to draw correctly.• Many trouser designs today are based on classical designs from eastern

and western cultures of the past.• Learning to draw a wide variety of silhouettes and styles will enhance your

design process, and the bold rendering of fabrics will make your groupslook great.

• Trousers are generally made from sturdier fabrics called bottomweights,but the fabrics can still vary greatly in terms of the actual texture andhand. Spring and summer fabrics are, of course, mostly lighter than fallfabrics.

• Remember to choose poses to enhance the garments, rather than tryingto adapt the garments to your favorite pose.

• When you draw an outfit, take it step-by-step. Make sure all your detailsare carefully drawn and accurately placed.

1. Create a front and back flat ofthis cropped pant.

2. Design and create flats of a sec-ond variation of this pant, usinginteresting seaming and a differ-ent silhouette.

3. Draw both trouser styles onfront and back poses with somemovement.

4. Render one style in lightweightcotton and one in soft leather.

EXERCISES

Research, Draw, and Render Designer Trousers

1. Research the latest fashion shows on Style.com or other fashion web-sites for both males and females.

2. Collect ten tearsheets of the best trousers: five for men, five for women.3. Using your croquis figures, sketch the trousers over your figures, making

corrections until they have the cool look that attracted you to them.4. Using the color rendering chapter (Chapter 17) as reference, render the

trousers in the fabrics that you see in the photos.5. Using fabric swatches, re-render them in your own fabric choices, paying

attention to color, pattern, and texture matching.6. Mount your rendered illustrations on two backgrounds for presentation.

Label each one with the designer who created the garment.

Research Classic Designs

1. Research and choose a classic pant shape from nineteenth-centurymenswear and design three women’s trousers (front and back flats)based on the original concept.

2. Put one pant on a figure and combine with other garments that you feelwould enhance the look. Render for presentation.

Draw and Design Cropped Pants

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Chapter 9

The only rule is don’t be boring and dress cute wherever you go.Life is too short to blend in.

—Paris Hilton

Shirts,Blouses,andTops

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O b j e c t i v e s• Define the categories of shirts, blouses, and tops.

• Study the separate elements and details that make up those garments.

• Put the elements together into cohesive and detailed drawings on the figure.

• Combine tops with other garments on the figure.

• Master the key drawing elements and explore design options.

Woven Top

Introduction to Shirts, Blouses, and TopsFor every pair of trousers in the average person’s closet, there are two or threeshirts, blouses, and/or tops. These are the garments that frame the face andcreate the strongest first impression, so a good top designer will probably al-ways be employed. T-shirts are an especially interesting subcategory, in thattheir communication element is as important as their styling. People use theT-shirt to make political or philosophical statements, or to identify themselvesas belonging to a particular group or cause.

Before looking at examples of shirts, blouses, and tops for women andmen, we need to define our terms for these garments:

Shirts are collared garments with sleeves, short or long, that usually havebutton fastenings up the front placket. They are worn by both genders.

Blouses are garments that were worn originally by European peasantsand workmen but today are worn almost exclusively by females. A blousetends to be less tailored and more feminine in terms of fabric and stylingthan a shirt.

Tops are more casual garments, generally with less construction, and oftenmade in a knit fabric. T-shirts could be considered in the top category.

All of these categories have some overlap.

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Venetian Noble, 1496 Turkish Princess, 1648 Indian Woman, 1722

Greek Prince, 1819Wife of a Mandarin, 1780

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Historical ResearchAn awareness of different cultureswill enhance your design process.Any one of these rich images couldbe the inspiration for an originalgroup of contemporary tops orshirts.

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HOW TO BEGIN1. Tops, shirts, and blouses come in a great variety of fabrics that can be

light and crisp, stretchy and clingy, warm and cozy, and so on. When youhave chosen a fabric that you want to draw, begin by putting words tothat fabric like “transparent and light,” “heavy and textured,” “shiny anddelicate,” and so on.

2. Once you have chosen the descriptive words, determine what quality ofline will best convey those characteristics.

3. Even if you are very experienced at drawing clothes, your drawing willprobably always improve with good reference. Make sure you have filesthat are organized, and save both interesting silhouettes and good details.Take the time to pull out the right tearsheets for your project.

4. Learning how to edit the information in the photo is also key. You do notwant to spend hours capturing every nuance. One light source is suffi-cient, even if your reference has more. Make the photo adapt to yourstyle, not the other way around.

5. Do not start rendering until you are happy with your drawing. Small unre-solved issues can cause tedious and sometimes disastrous delays.

6. Try to approach rendering in a logical way, step by step. Do practice ren-dering before you tackle your final drawing.

7. If you are heavy-handed, you may want to use a Verithin instead of aPrismapencil to do your drawings, especially for light fabrics like voile orchiffon.

8. If you are messy, keep a paper towel under your hand as you work.9. Remember that each fabric is its own drawing and rendering problem.

Find as many different solutions as you can, so your work has a variety oftextures and even styles.

10. Sketch from good tearsheets on a regular basis, and look at what is hap-pening in illustration and graphic design. This will help you approachthings in a “current mode.”

11. Study the basic bodices and neck treatments on the next few pages.They can help you formulate a basic construction awareness that willserve you in your design process, especially for the more complex femaleform.

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V-Necks

Bodices by Helen Armstrong, Patternmaking for Fashion Design, Fifth Edition(Upper Saddle River, NJ: Prentice Hall, 2010).

Basic BodicesThe bodice, or top part of a woman’sdress, is the basis for a multitude of stylesfor women’s tops. These bodices, cre-ated by Helen Armstrong for her compre-hensive pattern making book, display afew of the darts and seaming options thatcreate fit for woven tops. They also giveyou a good idea where armholes andnecklines should hit on the body. (All thenecklines shown here would have fac-ings.) The stripes indicate length grainlines to show how the construction de-tails affect the grain. If you were usingstriped fabric, the effect would be muchthe same.

Note: When you drape or draw an actualdesign, you will want to leave more easein the garment.

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Bra-Top EmpirePrincess TorsoPrincess Bodice

Foundation 2Foundation 1

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Strapless FoundationsStrapless dresses, bustiers, or tops are usually built on afoundation, which can be minimal or an entire second gar-ment. The lines of these foundations can be used as a basisfor any of the garments.

Drawing the bodice so it really looks like it is fitting andsupporting the bust is not always easy, so save good tear-sheets of bustlines and lingerie from all different angles. Thefigures in these drawings have relatively small bustlines. It isworthwhile to practice drawing a “C-cup” bust as well be-cause you may be called on to design a more curve-orientedgroup.

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1

3

2

BA

Rolled Collars: Three-Quarter Angle

As usual, you have to consider perspective with this angle. Make sure thatyour collar points (A-B) line up correctly.

Shaped Collar

Roll Collar with Cutaway Neck

Raised Stand CollarRolled Collar

Tapered Rolled Collar

Collars and NecklinesCollar Terms:

Convertible collar: Cut so it does not follow the curve of the neck, it willopen when unbuttoned. (See examples 1 and 2)Nonconvertible collar: Closely follows the curve of the neck, so it willstay in place when unbuttoned. (See example 3)

CollarsCollars can be tricky and must be drawn with care. There are many variationsthat can be useful, so save good tearsheets or sketch collar ideas when youfind them.

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Winged

BarrymoreSquare

PierrotFlounced

Fichu

Pleated

shirts, blouses, and tops 253

Neck TreatmentsBeautiful necklines are often the focal point of an outfit, because they framethe face. Furthermore, many glamorous outfits are seen primarily sitting at atable over dinner, so smart women are looking for something flattering andfashionable.

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Ruffle Treatment for Tops

Garment Designs by Helen Armstrong,Patternmaking for Fashion Design, Fifth Edition(Upper Saddle River, NJ: Prentice Hall, 2010)Turned-up CollarPortrait CollarStand-up Collar

Portrait Collar

254 chapter 9

Neckline Checklist1. When you are placing your collar, make sure it

looks even on both sides of the neck (consider-ing perspective, of course).

2. Know where the apex of the bust is, and makesure you do not drop your neckline too close tobe wearable.

3. Think of the neck as a column and rememberthat the shoulder has a top plane.

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Armhole Cowls

shirts, blouses, and tops 255

CowlsCowls are a beautiful detail that can be tricky to draw. If you are putting acowl in your group, you may want to trace over several from tearsheets orthe ones drawn here. This will help you understand the subtleties of thefolds and how they vary depending on the depth of the cowl and the angleyou are drawing.

Back Cowls

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Shower-Curtain Halter

Simple knit tops and lingerie canbe made more special with delicateedge treatments.

Straps

Creating interesting shapes andgathers with various sizes and kindsof straps is a visually intriguing andsporty look that can also be functional.The straps can adjust size and lengthof garments and also can be used asfastenings.

Blouson Back View

The blouson is a classic styledating from the early Greeksof the fifth century B.C., whowrapped their chitons (drapedgarments) with belts andbloused the fabric over them.

Lightweight Cotton

Layering several verylightweight garments oneover the other is modern andclassic at the same time. Theundergarment is a lightweightmesh. Twisting the belt fabriccreates texture and visualinterest, and elastic setin the armhole addsstrategic fullness.

Summer Fabrics and Details

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DenimJacketSleeve

NarrowChiffonSleeve

CottonPuffedSleeve

OrganzaGathered Sleeve

Crisp CottonThree-Quarter Sleeve

Gibson Girl in a Crisp Cotton Blousewith Leg-o’-Mutton Sleeves

Sleeves

Crisp Sleeves

Checklist1. Lines can be heavy or delicate,

but they need to be definite andcrisp.

2. A sleeve shape that is “neitherhere nor there” is not very inter-esting. Be bold with yourshapes.

3. Three-quarter sleeves work forwomen, but the only way a manshould have that sleeve length isby rolling up his sleeves.

4. For transparent sleeves, the armshould show more clearly in cer-tain places and be less distinctin others.

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Fur

Voile Sleevewith a Metal Cuff

Laser-Cut Wool

Crisp Rolled Sleevewith Glove

Set-in WoolSleeve

ChiffonOrgandywith Flowers

Dressy SleevesMost dressy fabrics will be drawnwith a more delicate, refined line. Thefur example is the exception to thatrule, as it must be drawn boldly witha distinct directional flow of the fur.

Note that gloves are being seen onall the runways, so practice drawingthem convincingly.

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Wool Dolman Sleeve Dress

CashmereSweater

Cut-and-Sew Knit

Fine GaugeKnit Sweater

Patent LeatherJacket

Soft Leather Shirt Wool BellThree-Quarter Sleeve

Heavy WoolPushed-up Sleeve

Notice that pushing up a heavysleeve creates a lot of bulk.

shirts, blouses, and tops 259

Fall Fabrics

Patent Leather: Leather that hasbeen given a high-gloss, shiny fin-ish. Although the original nine-teenth-century process used alaquer coating, today most patentleathers are coated with plastic.

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Beading, Embroidery, and SilkFringe

Delicate beading combined withembroidery creates a lovely pattern.Weaving fringe into a border addsrichness.

Seed Bead Edge Trim

Tiny seed beads add a delicate and elegant trim.

Chain Mail Sleeve

Methodical texture with both Prismapenciland marker create the feel of chain mail.Only a portion of the garment needs to berendered in detail. Added highlights withgouache make the shiny aspect convincing.

Passamenterie

This beautifulembellishment ismade with coiledand twisted ribbonsthat form a pattern.Creating a senseof dimension withshading is key.

Jet Beads

Adding enough beadsand varying the sizeand shape makes thisembellishment lookvery rich.

Stitching to Create Pattern

Any kind of pattern can be created withstitching, and the look is very different ifit is done by hand.

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Embellishments

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Vertical Fringe Horizontal and Diagonal Fringe

Stiff Fringe

BeadedFringe

Diagonal Fringe

Fine Fringe

shirts, blouses, and tops 261

Focus on Lacing andFringeIn order to be convincing, lacingshould appear to go in and out ofthe metal holes, or grommets, insome logical manner, although some“edgier” garments are laced ascrazily as they are designed. Thetwo lacing ribbons must cross, dis-appear under the fabric, then re-emerge out of the grommet andrepeat.

Lacing can be used in manyways on a garment. It can replacethe zipper on a fly, go up the side ofa pantleg, hold a cuff or hem, andso on.

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Silk Charmeuse

1

GloveLeather andMatte Jersey

432

Cotton BatisteCharmeuse or Crepe

Leather and FineCotton Muslin

SilkCottonLawn

5 76

262 chapter 9

Design methods are seemingly simplistic formulas thatprovide pathways for better design. Other example for-mulas are “high with low,” or “chic with geek.” Of course,mixing masculine with feminine is a tried and true ap-proach. Avoiding generic design is the goal.

Design Methods for Tops1. Gather and shape2. Drape and wrap3. Gather, trim, and combine fabrics4. Create texture with embellishments5. Combine hard with soft6. Think of extravagant shapes7. Combine feminine with sporty

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Armhole Depths

Putting a hand on thehip or in a pocket allowsyour viewer to see thedepth of the armhole.

Yoke Details

Unless you haveseaming or darts fora close fit, the blousingof your tucked-in shirtshould reflect the extrafullness of the garment.

shirts, blouses, and tops 263

Women’s Tailored Woven Shirts

Checklist

1. Your line will generally be crisp.2. Your collar can be flat or rolled or

a stand collar.3. Front and back yokes are design

options.4. Breast pockets sit right above

the breast.5. A placket can show the buttons

or hide them.6. Shirt buttonholes are vertical.7. A turned-up collar creates drama

and sophistication.8. An open collar looks relaxed; a

buttoned-up collar can look con-servative.

9. A pushed-up sleeve also looksmore relaxed.

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Transparent Chiffon Tunic with Velvet Leggings

Leather Tunic withKnit Sleeve Insets

Classic Silk Tunic

264 chapter 9

The tunic is a classic garment that has been seen in var-ious forms and in many cultures since the time of earlycivilizations. (See facing page.) A tunic can be fitted orsomewhat loose through the torso, but it generallywidens to accommodate either a pant or skirt.

Tunics

Designer ProfileRick Owens, an edgy designer witha sculptural aesthetic, originallystudied fine arts, then switched toconstruction and pattern making.He created this leather tunic for Fall2008. The relationship betweenmodern tunics and the original“warrior tunics” seems to comethrough in this elegant and minimalistdesign.

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History of TunicsA tunic is a simple, basic garmentmade of two rectangular pieces offabric held together at the sides andtop, with openings for the wearer’shead and arms. Tunics may be madewith sleeves or without, and in a vari-ety of lengths extending to the hips,knees, or ankles. The name tunic isderived from the Latin tunica, and thisgarment was worn in a variety ofways by both men and women of an-cient Greece and Rome.

Greeks of the ancient and Byzan-tine periods wore tunics similar to thechiton, a length of cloth held byclasps at the shoulders and by a beltat the waist. In ancient Greece, atunic’s hem could be decorated witha design that represented thewearer’s city-state. Some Greek tu-nics were bleached white, but otherswere dyed bright colors.

The Roman tunica had manyvariations, depending on the wearer’ssocial status and activities. Peoplewho engaged in manual labor, includ-ing soldiers and slaves, wore simpletunics that extended to a little abovethe knee. Upper-class Romans alsowore knee-length tunics for horse-back riding, but for most activitiesthey wore their tunics closer to anklelength. For formal occasions, thetunic was worn as an undergarmentbeneath the toga. The Roman le-gionary wore a tunic, usually made ofwool, under his body armor. Thistunic was originally a simple, sleeve-less construction, but sleeves be-came more fashionable, especially inthe colder territories of northernEurope.

After the fall of the Roman Empire,Europeans of the Middle Ages contin-ued to wear tunics. Sleeves and hemlengths varied through this period.Early medieval tunics featured embroi-dered or braided decorations along theedges. Tunics continue to be usedtoday as part of the vestments wornby the clergy.

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Although men’s fashion has become more daring in some ways,males of all ages tend to be fairly basic in their choices of shirts,T-shirts, sweaters, and outer garments. They strongly leantoward subtle variations on classic garments, such as the tai-

lored shirt, the hoodie, the crewneck sweater, the rugbyshirt, the cardigan, the vest, the tailored jacket, and so on.They will also mix in pieces from their activewearwardrobe. How they mix those pieces may be more orless daring, depending on the aesthetic of the wearer. Ac-cessories like scarves and belts can also add to the more

edgy mood. Where a man wears his trousers, and how hetucks or does not tuck his shirt can also be a big factor in

keeping a look young and contemporary. Even turning up a collar canbe seen as a very daring move. If you are a woman designing

men’s clothing, you need to understand the “dress psyche” ofyour customers and not offer things that they would neverdream of wearing.

Note: Details is a men’s clothing magazine that is inexpensivebut very helpful, as it clearly expresses the basics of goodtaste for men.

Shirts for Guys

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Classic Tailored Shirt

Placket orBreastplate

Italian Armor:Fourteenth and Fifteenth Century

Collar

Cuff

German Gauntlet:Fifteenth CenturySpanish Armor: Fifteenth Century

shirts, blouses, and tops 267

Shirts and ArmorArmor is an elaborate form of military gear that was predominant in battles forcenturies, both in the East and West. Its beauty and elaborate detailing andembellishment are great inspiration for design, but its historical relationship tothe modern shirt makes it especially fascinating and culturally significant.

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Note that even an unbuttonedcollar sits close to the neck. Flat by Julie Hollinger

Fitted Men’s Shirt

Loose Tie Cinched Tie

Collar Layers Shirts and CollarsMenswear is very specific, and collars are especiallyimportant. When layered, they become quite com-plex. It will benefit you to collect good tearsheets ofall kinds of collars layered one over the other.

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A

A

shirts, blouses, and tops 269

Arms and SleevesWhen we draw clothes we have to re-member that the structure of the bodymust be reflected in the folds. Foldsare curved and cuffs wrap around thearm, helping to create the illusion ofdimension.

An angled pull line (A) from thesleeve into the body of the garmentconnects the parts visually and pro-vides an indication of the plane of thechest.

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Light-weightCotton Shirting

A back arm that is even slightly bentwill have shadow from the plane ofthe elbow down.

The lighter the weight of the fabric,the more folds that will be createdby movement or pushing up a sleeve.

Suit Jacket:Slightly bentforeshortened arm

Drawing a hoodfrom the back ismore convincingif we see thecurve of the hoodgoing over theshoulder.

The classicset-in sleevehas a subtlecurved shape at the cap.

Seersucker Spring Suit:For lightweight fabrics, keepshadows and folds very soft.

Military-Influenced Jacket:Three-quarter back view,hand in back pocket

Outerwear Jacket:Fuller sleeve, more bentand foreshortened arm

Hooded Jacket

270 chapter 9

Jacket Sleeves

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Fine Knit Cardigan

Cotton Sweater

Medium-Weight Cardigan

Cardigans can look “old guy” if notstyled correctly.

Light-weightNylon Jacket

Light-Weight Sweaters and Jackets

Checklist1. Keep all your lines fairly light-

handed so your fabrics won’t lookthick.

2. Consider rolling up sleeves for acooler look.

3. Choose accessories that conveya more casual season.

4. If you do a pattern, keep it flat,not textured.

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PhotoshopFilters

HoodDown

Hood Up

Invert Posterize

Side View

Note how the body of the hoodie willdroop slightlyover the band on the hip.

A

272 chapter 9

The hoodie is everywhere these days,on men and women of all ages. Draw-ing the hood correctly and with a cer-tain attitude is an important skill tomaster. Because the hood is wornboth up and down, you want to be ableto draw it both ways with confidence.The Photoshop filters example (A)shows how you can also adapt photo-graphic elements (I added the strongline) to create a very graphic look thatcan complement your designs.

Hoodies

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Photo Filter in Photoshop

shirts, blouses, and tops 273

T-Shirts and Graphics

As we have said, the T-shirt is a form of personal communica-tion in our society. If you are good at designing graphics, youcan do very well in that area of the industry.

The body language of your T-shirt figures is as importantas the way you draw the clothes, so choose your subjectscarefully. Practice capturing different moods with your youngmale figures, both mellow and aggressive. Adding details likecell phones or iPods can add to the modern edge.

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Summary

Drawing shirts and tops probably takes as much practice as other garments—if not more—primarily because of four areas:

1. The collar, which must wrap around the neck in a convincing way. Collarsare also often layered one over the other.

2. The armhole area, which students tend to draw either too flat or toocurved. A good armhole is a very specific shape, and will make or breakyour garment.

3. The bust area on female garments is tricky, because we must give a feel-ing of the volume, even on a front view pose. If the garment is low-cut andshows cleavage, it is even more difficult.

4. The cuff area is complicated because the buttons must be placed cor-rectly, and the sleeves are often rolledup. A common mistake is to indicatea rolled sleeve but to not showenough folds to be convincing.

Collecting good tearsheets of inter-esting details and using them whenyou draw can solve most of these is-sues. Our tendency when we arerushed is to try to manage without ref-erence, but most of the time we haveto do things over anyway becausethey are not up to par.

EXERCISES

1. Research Hawaiian prints to seewhat elements are used to createvariety and a “mellow vacationmood.” (Check out websites onsurf culture as well.)

2. Collect six to eight color imagesthat you feel could combine tomake effective prints. You can getthese from magazines, books, orvarious clip-art sites on the Web.

3. Make about ten copies of thisshirt, enlarging it by at least 20 percent.

4. Play with different combinationsof your images to find the bestlooks.

5. When you feel you have threeworkable prints, create finishedrenderings in full color.

6. Mount your shirts on one page forpresentation.

HAWAIIAN PRINTSThis is a drawing of a casual shirt for men. Imagine that you live in Hawaii andthat you make your living creating prints for Hawaiian shirts.

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King Charles I, 1625 (English)

shirts, blouses, and tops 275

Couture Blouse Group

1. Research lace collars inEuropean costume history inthe sixteenth and seventeenthcenturies.

2. Collect eight to ten tearsheetsfor design inspiration.

3. Design a group of “couture”white blouses that could beworn for evening with blackvelvet trousers. (Imagine a chicgallery opening.)

4. Include fine cotton, silk, or-ganza, and lace swatches foryour group, and use all of themin your design group.

5. Illustrate your three best de-signs on the same or similarfemale figures wearing the tightblack velvet trousers. Considerusing a light colored back-ground paper and renderingyour shirts with whitePrismapencil and/or gouache.

It is easy to see the relationship between this velvet suit designed by Belgiandesign team Victor and Rolf, and historical images like the one shown.Snow-white lace collars were a sign of wealth, as commoners could notafford the lace or the bleach to keep them white.

Peasant Blouses

1. Research peasant blouses (including embroidery) and collect six to eighttearsheets for inspiration.

2. Create flats of this top as you feel it would look from the front and back.Include a rough of the embroidery pattern.

3. Design four more tops in flat form that would work as a group with thistop. Use your tearsheets to inspire ideas for different silhouettes and pro-portions.

4. Add embroidery details to each top, keeping in mind that some could bevery minimal and others more elaborate.

5. Put your favorite top on a cropped figure and render the embroidery ingouache, as shown on page 524.

The design of this top is inspired bypeasant blouses from Europe andalso Central America.

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276 chapter 9

1. Choose a two-piece outfit from a tearsheet or from your owndesigns.

2. Trace this figure and enlarge it to about thirteen inches.3. Draw your outfit on this figure, following the steps as closely as

you can.4. Use light gray marker to add shadow.

Drawing Clothes on the Figure, Step-by-Step

A

E

D

C

B

F

J

I

H

G

K

O

N

M

L

Steps for Drawing Topsand Bottoms

A. Draw collar and lapel, stayingclose to the neck.

B. Make sure lapel points are in linewith each other.

C. Place first button just below theroll of the lapel.

D. Place the waistband, making surethe angle is correct.

E. Establish the sleeve line, makingsure the angle is correct for thepose.

F. Draw the sleeve, making sure thestructure of the shoulder andbend of the arm is reflected in theshape and folds.

G. Remember that even a straightarm will have a slight bend thatcreates folds.

H. Be aware where the garmentconnects with the body andchanges shape as a result.

I. Make sure the sleeve hem followsthe contour of the arm.

J. Allow a little ease in the crotch.Skintight is not chic.

K. Add shadow and/or folds at theknee.

L. Pant hem follows the contour ofthe leg.

M. The pant leg will also have a bit ofease.

N. Make sure the fly is sitting cor-rectly on the CF line and reflectsthe curve of a three-quarter pose.

O. Create a subtle pull-line at thecrotch to show movement of thebody.

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Design a Sporty Separates Group

1. Using this outfit as a starting point, design three outfits (front andback flats) that could make up a small sportswear group. Note thenatural cotton base with cargo-style pockets and the details, includ-ing mesh as a novelty.

2. When considering your designs, imagine a buyer coming to purchaseclothing for her store. Make sure that every garment offers a differentoption in terms of length, fit, and detailing, so she will want to buy allthree designs. Garments should mix and match.

3. Draw and render your designs on this or your own figure. Include fab-ric swatches with at least one pattern like a plaid or stripe.

4. Mount your figures on a board with flats, ready for presentation. Beready to explain your design choices.

Use Historical Inspiration

1. Design three Fall outfits for a Contemporary customer, con-sisting of trousers (narrow to wide) and tunics of variouslengths and styles, inspired by these historical Chinesegarments.

2. Incorporate two wool patterns, like herringbone or hounds-tooth, and one brocade into your group.

3. Draw and render in full color your favorite outfit on a figurewith appropriate accessories.

4. Mount your illustration and flats for presentation.

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Chapter 10Skirts and Dresses

Fashion is not something that exists in dresses only. Fashion is in the sky, in the street; fashion has to do with ideas,the way we live, what is happening.

—Coco Chanel

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O b j e c t i v e s• Gain historical perspective on dresses and skirts.

• Learn about different silhouettes and how to draw themon the figure.

• Look at complex drape, step-by-step, to learn how tomake it look good.

• Look at details and embellishments that enhance morefeminine garments.

• Look at dress poses and how they function best.

• Practice designing and drawing skirts and dresses onthe figure.

Introduction to Skirts and DressesBefore we examine the array of skirt and dress silhouettesand learn how to present them effectively, let’s define ournames for this category of clothing. A skirt is a garment thathangs from the waist or hips. A dress or robe is a skirt that isattached to a top. This chapter will, therefore, begin by dis-playing a variety of skirt silhouettes, emphasizing the detailsthat are important to the designer and illustrator. We will thenadd tops to these silhouettes and look at dress designs andposes for them. Your study of tops in Chapter 9 will help youin this process.

Because these garments are more feminine, the musewill be slightly different, especially in the way she stands.More simple poses with legs close together are the norm.

A key element we will emphasize throughout thischapter is drape. You need to understand drape to drawalmost any item of clothing, but it is especially importantfor drawing skirts and dresses with their many folds andgathers and curving hemlines. An understanding of drapeis related to your knowledge of different fabrics and howthey behave when constructed and placed on the body.Examples of a variety of fabrics, draped in many differentways, are shown in this chapter’s illustrations. Pay atten-tion to these examples, and as always, practice drawingthem on your own. Your work will pay off when you can il-lustrate your own imaginative dress designs.

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Dress and SkirtTimeline

Pre-FashionMen and women both wear dressesor robes.

More Recent WesternCulturePre-1900: For women of the privi-leged classes, hemlines are raisedno further than the ankle.

1911: The constricting hobble skirtis all the rage. Even English suffra-gettes wear them when battling thepolice.

Post-WWI: Shorter hemlines areaccepted at approximately the sametime that women win the vote.

1920s: When hemlines finally areraised, they go much shorter rapidly.Flappers, daring young women ofthe twenties, bob their hair and rougetheir exposed knees.

1930s-1950s: Designers are freeto raise and lower hems at will. Cul-tural upheavals have some effect.Fiscal conservatism generally lowersthe skirt length, whereas affluenceshortens them again.

1960s: The miniskirt is the lasthem-length shocker possible. Al-though initially for youth, women ofall ages wear the leg-exposingstyles. Go-go boots and tights com-plete the look.

2000 and Forward: Designersgive up the privilege of dictatinghem lengths. Minis mix with maxison the runways. In our increasinglycasual workplace, modern femalesexpose their legs as they deem fit.Femininity itself can seemingly beassumed or shed. Thus, womenare no longer “fashion victims,”doomed to mimic the latest de-signer muse; nor are designersforced to move in lockstep with thelatest couture trend.

Toga,Fifth Century B.C.

Edwardian Dress,1890–1910

Poodle Skirt,1950s

Miniskirt,Circa 1967

Hobble Skirt,Circa 1915

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Note that these folds sit on thesame ellipse.

HOW TO BEGIN1. Naturally, you are saving great tearsheets of

dresses and skirts. Always try to have some vi-sual reference when you are drawing your owndesigns. You will need some poses that havethe legs closer together, as these generallywork better for this garment category.

2. Take the time to sketch draped garments forextra practice.

3. It is easy for dresses to look dowdy if drawnimproperly. There should be a flow of line andform ending in a properly curved and placedhemline (which asymmetry makes even morecomplex).

4. Keep in mind that there is a customer forevery length these days, so don’t limit your-self. Look at dresses of the past and of today.

5. Remember to sketch dresses that you like. Youwill absorb more of the subtleties that way—and you will know whether you have capturedthe elements that attracted you in the firstplace. If you miss it, try again!

HemlinesOne of the most difficult things for students todraw correctly is the hem on skirts and dresses.The natural tendency is to draw the hemstraight, or a student may turn it up rather thandown. Study these examples carefully and notethat the hem always sits on a curved ellipse,even if it is in extreme perspective. Of course,there are garments designed to be longer in theback, front, or even on the sides, and that willchange the equation.

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Knit Dress

The woven circle skirtbelow has lots of volumeand body, and wouldstand out from the figure.The knit dress, althoughit also has body, is cut onthe bias and would clingto the figure.

Woven Circle Skirt

Elements of Complex ClothingTo draw more complex clothing, such as skirts and dresses,you need to understand certain key elements: drape, fab-rics, flattering design, layering, and garment details.

The first element is drape. How does fabric fall from aspecific point or number of points? How is it different if it is cuton the bias? What happens when fabric is gathered into ruf-fles or a flared hem? How does the hem relate to perspective?

The second element goes hand in hand with drape:an awareness of different fabrics and their specificcharacteristics.

• How much body does a fabric have? (Body is the abil-ity to take on a shape.) Organza, for example, has a lotof body, whereas chiffon has little.

• How well does a specific fabric hold its shape—ordoes it cling to the wearer? (Thick wool will maintainshape; fine wool will more likely cling.)

• When a fabric folds in reaction to construction or move-ment, is the fold soft and round (like buttery leather) orcrisp and pointy (like starched cotton or taffeta)?

• Does the fabric stretch? All knits stretch. Some wo-vens do as well.

• Does the fabric perform better with minimal construction(like matte jersey or duchess satin)?

Note: I suggest that you collect quarter-yardages of differentfabrics so when the need arises you can create drape andobserve the characteristics for yourself.

The third element is an understanding of the things thatmake a design flattering. If, for example, you want a fitteddress but you draw it like a sack, you have lost the look. Or ifyou make the fit too tight, so the wearer looks like a sausage,again your design is ruined. Even though beauty is relative,do look carefully at dresses that you like and analyze them.How wide is the set-in sleeve armhole? How many buttonslook good on the front of the matching jacket? How shortcan you realistically make your micro-mini? What collars lookboth new and flattering? If you keep these kinds of questionsin mind, and observe accurately, your “clothing savvy” will in-crease greatly, and your drawings will improve as well.

The fourth element is an understanding of layers.These can be thin layers in a filmy dress or thick layers ofsweaters over shirts, with thick wool coats and scarves andgloves on top. An acute awareness of how much bulk anylayer will add to the look of a garment or garments is key.Your layered dress will be body-skimming; your winter coatmust look warm, bulky, and substantial. Make a point ofobserving how much bulk people’s clothing adds and why.

The fifth element is details: buttons and snaps and dif-ferent zippers and fastenings and where belt loops go andwhere pockets are placed. Button placement is essentialto a garment being functional. No one likes gaps in thewrong places when sitting down.

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Skirt Template

Distressed DenimExtreme Mini

Knee

Ankle

Hip

A-Line Maxi Skirt

Drawing Skirts

Notes• Drawing simple skirts can be a little easier than drawing pants because you are

dealing with just one shape instead of two.• The mini requires very little feeling of drape, although you will notice that the

hem is not straight.• The longer skirt has more volume and drape, and must be drawn and shad-

owed to indicate the position of the legs.• Even a very fitted skirt like the mini example must have a little bit of ease, which

occurs primarily where the body bends (in this case, where legs attach to hips).• Miniskirts and long, slim legs are a natural combination, so it is key that you

spend time working on good leg structure and shape.

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Dirndl Skirt

Modified Dirndl

Tiered Flounce Skirt

FrontDrapeSkirt

SarongDrapeWrap Skirt

Full Skirt

Layered Flounce Skirt

Gored Tulip Skirt

Classic Skirt Silhouettes

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Shaped Gored Slirt Wrap Skirt

Circle Skirt withPetticoats

Gored Handkerchief Skirt

OversizedPockets

Pencil Skirt

GoredJersey Skirt

Maxi Balloon Skirt

YokeDetail

Skirt Checklist1. Your pose shows the silhouette

effectively, and has the right attitude.

2. The accessories complement themood of the design.

3. The shape looks definite andwell thought out.

4. You are aware of the naturalwaistline and where your skirtshould be in relationship to it.

5. You have considered belts, sus-penders, or other fun additions.

6. You have (generally) incorpo-rated pockets into your design.

7. You have added topstitching(as needed), fastenings, etc.

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Bubble Skirt

Bubble skirts maygather into a hem, asshown, or pull underand attach to a liningthat attaches to thewaistband.

Denim Miniskirt

Knife-Pleated Skirt

Pleats should be drawnloosely so they do notlook stiff. Open somepleats up and let otherslie flatter.

Extreme Minis

Mini Checklist1. Miniskirts require well-drawn legs that

are not overly shapely if you want yourmuse to look really young (14–18).

2. A lot of young shirts and shorts sit ei-ther well below the waist or, for high-waisted pants or skirts, quite a bitabove it.

3. If it is a feminine, “flippy” skirt, draw itwith a lively line so it does not lookdroopy and dispirited.

4. Young girls look great in leggings, over-the-knee socks, droopy anklets, andall kinds of sporty shoes.

5. Avoid overly sexy shoes for most casualmini outfits.

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Eight-Gore Trumpet Skirt

High WaistYoke Detail

Eight-Gore SkirtSix-Gore Skirt

Each of these drawings shows a four-gore skirt, but A has no drape, B has somedrape, and C has the most drape. Drape is created by the fullness of the gores.

Four-Gore Skirts

A CB

Eight-Gore Circle Skirtwith Six Godets

Eight-Gore Circle Skirt

Four-Gore A-Line Skirt

Six-Gore A-Line Skirt

Focus: Gored SkirtsA gored skirt has one or more seams on each side. There are many com-binations in terms of the number of gores and the proportion of each panel.For example, an early-1900s pattern book lists an eleven-gore skirt. Whenyou draw gored skirts you want to take into account both the number ofgores and the shape of those gores, which can add quite a bit of fullness.Show the actual proportions of your design by stretching out your flat onone side (C).

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Bias Stripes

Horizontal Stripes

Note how the folds are different sizes and shapes.If they are too even, your garment will not look natural.Also note that these two skirts would have to be madeof knit fabric in order to fit so closely without darts.

The stripes appear to betwisting and not followingthe folds.

Wrong

Right

Understanding DrapeAdding stripes to a practice drawing of drape will helpyou see very quickly where your drawing is not func-tioning. You want to take into account the perspectiveand the ins and outs of folds that need to look dimen-sional.

On a front view skirt, begin your stripes at centerfront. On a three-quarter view, begin at the closest“princess line” seam, as it would extend from the topinto the skirt.

Bias stripes are on the diagonal grain. Bias gar-ments cling to the body even if they are cut in wovenfabric. Note that drape tends to drop from bony land-marks, like the great trochanter or the knee.

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A-Line Skirts

Flat for A-Line or Flared SkirtPencil Skirt Flat

Waist

Knee

Pencil Skirts

PleatedTaffetaLayeredSkirt

Drawing Skirts fromDifferent AnglesAs a designer, being able to drawgarments from any angle is a greatadvantage. When you add won-derful details to an outfit, you knowthat you can show them from themost advantageous viewpoint.

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Halter Dress

ClassicSheath

Chemise withWrapped Hip Belt

Shirtdress withUneven HemRomper

Shirtdress withPrincess Seams

High-NeckedBubble DressDress Silhouettes

and VocabularyYou have many choices of silhouettes when you de-sign a dress group.

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1 32

Note that thebodice foldsreflect thepresence ofthe bust.

Layered Bias Dress

Drawing Layers: Step by Step1. Establish primary seaming and the gravity folds (those that drop naturally due to their own weight). Try to create a

graceful rhythm in the folds, and do not make them too even in spacing and size. Bias drape will cling to the hips,then drape down from there, which is why it is such a flattering cut.

2. Add any pull folds (like those in the bodice) and create hemlines that match the fold lines. For most draping folds,these will be softly curved. Establish your second layer, which does not need to have the same folds as the toplayer of the skirt.

3. Finish with fine details and soft shading of large and small folds.

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Casual Summer Dresses with DrapeThese dresses would work equally well for a summer luncheon or as a cover-up at the beach, especially for resort wear,which tends to be a little more “special.” The relaxed, feminine styling of the figure is important to go along with the casualmood of the garments. Sandals, in this case, are more elegant than high heels. Look carefully at the hemlines of thesedresses, and note how the fullness is determined by how many drape lines go all the way to the hem. Also analyze where theshadows are helping to define the body inside the garment. Rendering white is tricky, as too much shadow will read gray.

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Mesh and Chiffon

Silk Jersey

Designer: Rodarte

Soft and clingy, jerseydrapes beautifully, so it isan ideal fabric for dresses.

Rodarte is known for neo-punk,deconstructed dresses like this soft,draped style worn with spider-webtights and spiky shoes.

A CB

Layered Organza

Drawing Dress Fabrics

Transparent FabricsChiffon and organza are transparentfabrics, so they will generally have alining, an undergarment, or a num-ber of layers.

Transparency Checklist

1. Consider how many layers of a particular fabric you needto create the transparency you want. Note that in exampleC, the top of the dress appears to have more layers, so itis essentially opaque. The skirt has only a couple of layers,so we can see the body and the undergarment.

2. If you have layers in the skirt, find a way to show them: differentlengths, different shades or colors, lifting the layers as in exam-ple A, and so on.

3. If you show the body through the fabric, make it less visi-ble in places, just as it would be in reality.

4. When you render, lay in a softer, more “spotty” skin tonewhere the figure will show through the clothes.

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Jeweled Waistband

King of Sweden, 1630

Knitted Dress by Rodarte

You can see the relationship between this current dress design and thehistorical image from the seventeenth century.

Adding TextureTexture is one of the key elementsthat can add interest to your designwork. You can achieve that surfaceinterest in many different ways: gath-ering, embroidery, beading and othersurface embellishments, and fringe,just to name a few.

When you add such details toyour designs, you need to make themstand out in your drawing and render-ing. Always emphasize what you wantthe viewer to focus on, and don’t beafraid to exaggerate certain elementsto get your ideas across effectively.

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Empire Dresswith FlaredLayered Skirt

One-ShoulderSheath Mini

Asymmetrical TunicDress with BoundEdges

Cowl-Necked Miniwith Tucked Skirt

Dress PosesMini dresses allow for poses with more leg movement.The empire dress example shows a very femininedress on a classic dress pose. The inverted torsodraws attention to the sexy neckline. If you want to un-dercut the femininity of a dress, choose a pose that ismore about attitude and less about “girly” body lan-guage. All of the other three examples display a slightlymore aggressive mood.

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Note: Boots are an effective accessoryif you want to make a dressy outfit lookmore sporty.

Walking Dresses PosesWalking poses evoke the runway, and that is a chic solution to showing apretty dress or skirt outfit.

Checklist

1. The figure has a convincing sense of movement.2. The arms are “swinging” in a way that looks natural. They are not

perfectly symmetrical, which tends to look contrived.3. If the garment is at all fitted, the leg position is reflected in the

clothes.4. Even if the garment is floor length, it is generally more convincing if

you show at least the tip of a toe.5. The garments reflect the swing of the figure and are not completely

symmetrical.

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The movement in the pose and thelowered head create an attitude thatadds visual interest to this straight backview. Always save good back viewtearsheets, as they are somewhat rare.

In order to show this complex sleeve to advantage, the armof the original pose needed to be adjusted to a different angle.Always be ready to adapt your pose to the outfit, not the outfitto the pose.

A three-quarter pose like this is perfect for showing a stronggarment silhouette with back interest. Make sure that you findthe correct center back line and place the garment accurately.

Dress Back Views

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Woven DressOver a Mesh Underlayer

Cotton JerseyCotton Jersey

Creating a Well-Merchandised Dress GroupThese three summer dresses almost function as a group, but certain elements need adjustment. Check out the listbelow to understand what works well and what is a little off.

Elements that Tie a Dress Group Together1. All the dresses look like the same season.2. You have a limited number of fabrics and trims, and you use those throughout the group.3. If you believe strongly in certain details, those are repeated several times.

Elements that Differentiate One Dress from Another1. The style of the dresses varies. For example, you may want mostly draped necklines, but those still will likely be

quite different from each other.2. The silhouette varies. If you have all fitted sheath dresses, for example, you will limit the number of people who will

buy your line.3. You provide different lengths to increase the number of customers for your line.4. You may want to offer your dresses in several different color choices.

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Summary

A wide variety of silhouettes exists for skirts, which hang from thewaist, and dresses, which hang from the shoulder. Althoughthere were periods in European history when both genders woredresses, they have belonged almost solely to women for hun-dreds of years.

Drawing dresses can involve similar challenges to draw-ing tops and blouses. Necklines, sleeves, and the bust areacan all be tricky and must be drawn carefully. As for the skirts,learning to draw drape so it looks convincing on the figure is amust, and understanding hemlines and how they relate to thefigure is also key. When you drape on the mannequin, get inthe habit of always sketching what you do. Sketching thenewest dresses from the fashion magazines or the Internetwill also move you forward more quickly and keep you well in-formed about fashion. Understanding how to keep yourdresses from looking dowdy or matronly is largely a matter ofan informed aesthetic, and drawing great fashion legs is a pri-ority, especially for minis.

In terms of design, the field is wide open. Learning the clas-sic styles like chemises and shirtdresses will give you tried andtrue silhouettes and attractive details to interpret in your ownway. Any hemline is plausible, from extreme mini to maxi, and in-fluences range from Charles Grey to Courreges to punk.

What fabric you choose to sew your design will also dictatethe shape and character of your silhouette. Chiffon will drapeand droop, linen and organza will be crisp and hold their shape,and wool will succumb to the pull of gravity. Layering fabrics willcreate many interesting effects, although rendering them can bechallenging. Embellishments and fabric treatments will make fa-miliar styles unique.

For dress poses, the general mood tends to be more femi-nine, and the legs often need to be close together to accommo-date more fitted silhouettes. Walking poses are great forshowing the flow and swing of graceful designs. Learning todraw fabrics in motion according to their characteristics will adddrama to your illustrations and dynamism to your compositions.

Finally, an awareness of the elements that tie a group to-gether yet create variety are essential in creating an effectivedress group. And since a good dress designer will never gohungry, these are all skills worth cultivating.

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Six-Gore Skirt

ActualFullness

Eight-Gore Trumpet SkirtEight-Gore Skirt

EXERCISES

Drawing Dresses on the Figure

1. Collect five to seven tearsheets of dresses that you find exciting and current.2. Create front and back figures of the same muse that you feel will be effec-

tive in showing a dress group.3. Sketch front views of the dresses on your figure, using the tearsheets as

reference.4. Design back views for the dresses and sketch these onto your back view

figure.5. Compose each of the “dress duos” together. Try to have a little overlap of

figures for compositional interest.6. Choose your two favorite dresses and render them with markers. Include

swatches of the fabrics you choose (one print, one solid).7. Mount all your designs for presentation.8. Optional: Include flats of front and back dresses.

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Drawing Draped Dresses on the Figure

1. Design five matte jersey dresses in flat form (front and back), using thesegored skirts as a beginning point for your designs. Use twisting and top-stitching as your two primary design details for bodices. Make sure thateach dress is a different length, and use bias in at least one design.

2. Choose your favorite three dresses and draw them on one good contem-porary dress figure, paying special attention to the drape. (Matte jersey issomewhat heavy, and clings to the body.)

3. Render your figures and dresses in a jewel tone. Have a color “chip” tomatch. (You can use something cut from a magazine or a real fabric swatch.)

4. Compose your three figures together. Consider flipping at least one andchanging arm positions.

5. Mount with flats for presentation, paying special attention to layout.

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Arab Woman, 1782 Caftan

Dress Design and Illustration

These three dresses have differentdetails, but they are similar in lengthand silhouette.

1. Design a small (three to fivedresses), well-merchandisedSpring dress group, using theseor similar details but creatingdifferent shapes and propor-tions. The fabric is white silkcrepe, one solid and one flowerprint. You may combine the twofabrics in one design or keepthem separate. You may alsouse contrast piping in black.

2. When you are satisfied with yourdesigns, draw them on anappropriate pose and renderwith gray shadows and blackdetailing.

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Loungewear Group

The Caftan is a popular garment forentertaining and relaxing at home.Because its origins lie in Arabic cul-ture, the addition of a head wrap ac-cessory is a natural choice.

1. Research Arabic culture andcollect ten tearsheets of inspira-tional images.

2. Find one print and two solidfabrics suitable for a Fallloungewear group.

3. Design a six- to eight-pieceloungewear group that is in-spired by the caftan silhouette.

4. Illustrate your group on threefigures composed together ona page.

5. Add graphic shapes as in thecaftan example shown.

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Chapter 11Sports and Activewear

Style is primarily a matter of instinct.—Bill Blass

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O b j e c t i v e s• Look at a sampling of cool sports and the dynamic figures that can re-

ally show off their clothes.

• Research what kind of gear each sport uses, and see how this can en-hance your figures and presentation.

• Look at both flats and activewear clothing on figures, and examine waysto achieve maximum impact visually.

• Look at how to draw and render variousactivewear fabrics.

• Practice designing and drawing excitingactivewear groups.

Introduction to Sports and ActivewearSports is big business and that applies especially to the global market. Eventslike the Beijing Olympics of 2008 get more and more people excited aboutparticipating in some kind of active sport. At the very least, they may put oncool exercise wear and head to the local gym or layer a synthetic hoody undera tailored jacket. Advertising campaigns like the Nike “Just Do It” resonatewith people who spend too much time sitting in front of a computer. Theywant what the elite athletes have—well-toned bodies, exciting and high-paying jobs, and cool looking, high-tech outfits.

Designers who work for global companies such as Nike, Adidas, andMizuno really have to know the sport they are designing for. Research is akey component of their daily routine. They may participate in the sport them-selves and/or talk to the elite athletes who understand the subtleties of whatthey need to get that winning edge. Design details are as much about func-tion as aesthetics. Mesh, for example, is added for texture and contrast, butalso to allow the body to breathe at strategic “hot points” of the muscles.Seaming is added to increase flexibility but eliminated for comfort and dura-bility. Ergonomic seaming reflects the musculature and dynamic lines of theathlete’s body.

If you are excited by this kind of design, this chapter gives you a tasteof what it is all about, and an opportunity to practice the skills that can getyou into these amazing companies. Only a few sports are included, and theresearch is minimal, but the methodology should be pretty clear. So startcollecting dynamic figure tearsheets and choose one or two sports thatinterest you.

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High-Tech Sports GearThe array of vents, pockets, movement-enhancingpleats, quilting, patterns, racing stripes, logos andgraphics, elasticized ankles, etc. in these two trousersis a good indication of just how technical and athlete-friendly sports gear—and the designers who create it—have become.

Men’s Leather Motorcycle TrousersMen’s Nylon Snowboard Pant

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Sports and Activities

There are so many sports to choose from. This is a partial listto get you started.

BadmintonBasketballBocceBowlingCyclingExtreme sports Equestrian sportsFootballGolfGymnasticsHikingHockey

Kick boxing Martial artsMotorcycling PoloPower walkingRacecarsRock climbing RunningSailingScuba diving SkiingSwimming

SnorkelingSnowboarding SurfingTennis Triathlons Volleyball Water skiing Weight lifting Yoga

HOW TO BEGIN

1. Make a list of the active sports with which you havehad experience as an observer, fan, or participant.

2. Decide which of those are most interesting to you,or choose a sport that you would like to know moreabout.

3. Once you have decided to focus on a particularsport, check out the magazines that relate tothose athletes and games. There are periodicalsfor almost every sport imaginable, from kick box-ing to weight lifting.

4. Go to the Internet and search for websites on yoursubject. Your hardest task will be to choose the bestwebsites for your agenda, which is researching thesocial trends, fashion requirements, and any techni-cal aspects of your sport. You can save gear photosfor reference by clicking Print; you will see an optionto save as PDFs. These files can be opened in Pho-toshop.

5. You will also find a lot of sport photo sites, and youshould be able to download some photos for free.Print out the good ones for figure reference.

6. It is also helpful to visit a store that sells the kind ofgarments you are designing. Seeing the actual fab-rics and how the garments are merchandised is in-valuable.

7. Once you have all your research in place, you cancollect fabric swatches and begin developing fig-ures.

8. Develop both front and back figures, as graphics areimportant for both views.

9. You may want to develop faces that look like one ofthe more famous athletes in your sport, like DavidBeckham for soccer.

10. Collect accessory ideas as well, and practice draw-ing different caps, helmets, gloves, and so on.

11. Consider developing your designs in flat form firstbecause placing graphics is easier and probablymore effective.

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Women’s Running GearThese flats are just a sampling of the range of garments you can find for fe-male runners. Running, like many other sports, has gained in popularity for vir-tually every age group over the last two decades. Running magazines canprovide plenty of good tearsheets of runnner poses and also a window intothis specific sport subculture.

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Note that the more fitted running garments tend to be aheavier weight of knit synthetic. Essentially all runningclothes are synthetic because of the “wicking factor,” whichkeeps sweat away from the body. The seams of these gar-ments reflect the lines of the body. This ergonomic seamingis a popular concept in activewear.

Ergonomic seaming: Seaming that follows the naturalanatomical lines of the body.

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.

Runner FiguresGenerally, people who are running hard are lifting theirfeet, so these poses, to varying degrees, convey somespeed. The angle of the pose also feels “fast,” and thedefined musculature is that of serious runners. Whateveryour pose, you need good tearsheets to draw the angleof the shoes correctly and also to capture convincinghand gestures.

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Dynamic FiguresAlthough this figure is based on a photo of asoccer player, you can probably tell that hisproportions have been adjusted to fashionlength. I also increased the size of his shouldersand rib cage and enlarged his feet and hands.Ideally, my figure’s hair will be long enough toreflect the movement of the pose.

Dynamic Figure Checklist1. Idealized features. (This is optional. You may

want the look of a specific player.)2. Flyaway hair to reflect movement.3. Rib cage–pelvis opposition.4. Figure is often off-balance to indicate that

he or she is “caught” mid-action.5. Hand poses that are dynamic and also reflect

movement.6. Pull lines in clothing that are consistent with

the pose.7. Strong musculature that looks like it is

working.8. Correct perspective on shoes and any

sports equipment (like the soccer ball).9. If any part of the figure is coming forward in

space, you can exaggerate the proportionslightly.

10. Correct placement and type of sportsequipment. For example, the ball needs tobe where the figure could actually kick it.

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Research Your SportWhatever sport you are designing for, you will want to do as much research asyou can, not only of the players and what they wear but also the equipmentand accessories that are actually used. The Internet is, of course, a great re-source, and there are numerous websites from great companies like Nike,Adidas, Puma, Asics, and New Balance, just to name a few. As we have dis-cussed previously, you can download and/or print images and collage theminto your illustrations. It makes little sense to spend time sketching a complexauthentic ball when a photo will look great and make an interesting contrast tothe hand-drawn figure. (Remember, however, that these images are usuallycopyrighted. Don’t use them in a work you are selling unless you have permis-sion.) Websites selling footwear show numerous angles of the shoes, whichare especially handy as reference when you are drawing active poses.

Note: Keep in mind as well that not only do the players wear specific gearfor the games, but they also have warm-up suits for before and after play.

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Skateboarding: TenSteps to a DynamicIllustration

1. Research your sport to find interest-ing details that might enhance yourfigure and designs.

2. Look at the graphics that are beingused on skater tees (if that is yourarena) and other garments. This willhelp you recognize images thatwould fit the culture.

3. Collect tearsheets of good posesthat are exciting and would alsoshow the clothes.

4. Choose the best three poses anddraw loose gestures to get a feelfor the figures. Don’t be afraid toexaggerate proportions and ex-treme perspective.

5. Decide which pose is working thebest for you (if you only need one)and save the other two for anotherproject. (Always save the tearsheetsas well—clip them to the drawing.)You may also want to get feedbackfrom your instructor or someonewhose “eye” you trust.

6. Put another sheet of tracing paperover your pose and sketch in theskeletal structure. (Refer to ananatomy book if you need to.) Thiswill help you understand the per-spective of the torso and legs.

7. When you feel confident with yourpose, use another tracing sheet tostart refining your drawing, addingfeatures, garments, and acces-sories. Spend as much time as youneed to get a drawing that pleasesyou in all aspects.

8. Put your drawing up and get backfrom it to get perspective. It alsohelps to turn it over and look at itbackwards. Keep refining until it is“right,” but be careful that you don’tlose the energy of the pose in theprocess. Stay loose.

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Extreme perspective is made convincing when the overlapof lines demonstrates the order of forms in space.

Sketching the skeletal structure helps me to understand theperspective of the pose.

9. If you are a beginner at render-ing, use another tracing sheetover your finished drawing toplan your lights and darks andany patterns you plan to use.(This is a good idea even if youare very experienced.) If you aredoing a plaid, I suggest doing apractice rendering in detail, asplaids are tricky. This is also agood time to choose or designa graphic for a T-shirt.

10. When you feel confident withyour plan, render the finishedfigure. Be prepared to start overif things “go south.” This is acomplex project and your ulti-mate success will make theprocess worthwhile.

Note that a number of elementssupport the sense of movement:flying hair and shoelaces, openshirt, off-balance feet, and angleof pose.

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Women’s Snowboard Pants(With and Without Plaid Collage)

Women’s Snowboard Jacket

Silhouettes for men’s and women’sgarments are similar, but the jacketsfor men are cut straight, whereas thisexample shows a more typical fittedshape for women.

Snowboard GearSnowboard equipment is sold by companies such as Burton, Volcom,Oakley, Ride, and Nixon. Like other sports gear today, it is designedfrom a base of research and technology. The clothing, for example, israted in a number of categories, including insulation, waterproofing,breathability, types and placement of venting, and seam taping capabili-ties. To correctly depict the sturdy nylon and padding that make upthese garments, your line needs to be bold and crisp. If you add a pat-tern, it will likely be large and bold as well, like the plaid in the women’spants shown here.

Snowboard Goggles

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Even long underwear can look cool, giventhe right idealized shape and detailedrendering. Note the increased line strengthwhere the deepest shadows would be.

Men’s Snowboard Boots

Snowboard

Many snowboards are graphic art pieces,with elaborate designs on both sides.

Silhouette of Men’sOne-Piece Snowsuit

Every sport generates its own subculturewith specific vocabulary, image icons, heroes,and so on. Companies that design for these cul-tures do extensive research, and the designersare often involved in the sport as well.

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Skiing Gesture

SkiingGood skiers are very graceful as theirhips turn from side to side. As you seein this gesture, the torso and hips areoften facing in opposite directions. Afemale skier’s clothes tend to be morefitted than her snowboarder counter-part. The backpack is an extra acces-sory, more likely worn by someonewho is going off-trail.

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CyclingCyclists have lots of cool gear, including theirvery high-tech bicycles. Cycling shorts aregenerally skin-tight knit, with padding in thecrotch area. Riders need a helmet for safety,but it also looks cool. The gloves help themkeep a strong grip on the handlebars. Theshoes are tight and stiff because they have tohook into the pedals.

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Extreme perspectiveposes like this oneare great visual eye-catchers. To capturethe look, I utilized abook on Manga thatshows a variety ofanatomically specificposes, both activeand passive. Thiskind of book can begreat for active posesespecially.

Throwing Using Extreme Perspective Roller Blading

Boxing SnowboardingTennis Gesture

More SportyPoses

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A

B

Dimensional FlatsFlats that look three-dimensional are an effective way to show activewear be-cause they look more dynamic. The athletic body is there—we just can’t seeit. These menswear flats are shaped to a broad-shouldered and narrow-hipped ideal, so the flats can sell the ideas just as effectively as if they wereshown on a figure. It is also easy to recolor them and show different versionsof the same “body,” as shown in examples A and B.

Checklist1. Some folds are indicated to give a feeling of the garment being on a body.2. All flats are in proportion to each other.3. Different colorations make a more exciting and versatile group.4. The invisible body is athletic and idealized in terms of proportion.5. Interior spaces are shaded for added dimension.

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Exercise and Dance Wear

1Borrowed Image

2In Perspective

Focus: Putting Graphicsinto Perspective

• Choose the Transform tool (under Edit). Usethe Perspective setting.

• Drag the right-hand corner until the effectlooks in correct perspective for your garment.

• Click Apply after hitting your Move tool.• Place the image onto the garment and

blend layers.

Borrowed Image

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Mesh

Exercise and Dance WearBecause the exercise club is also a social gathering place—and sometimes aplace to make romantic connections—what people wear to work out takes ona different significance. Activewear companies are creating more high-endlines like Nike Goddess, and hip designers like Stella McCartney are “dab-bling” in workout wear. Mixing activewear with regular separates is also on therunways in a multitude of interpretations, so being aware of the classic shapesand the concept of ergonomic seaming is a smart course to follow.

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Striped Exercise WearIt’s fun and challenging to try an unconventional layout occasionally. Drawingseated figures for a change is also refreshing. I tried to create a sensuous moodwith these figures, reflecting how important exercise wear has become as afashion area, as evidenced by the genesis of such lines as Nike Goddess.

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Aerobics Girl

YogaYoga and Pilates seem to be more popular these daysthan the faster-paced aerobics classes. Clothing is looseand comfortable to allow for the extreme nature of someof the poses. The ability to convey a sense of peace andharmony with your figure is a great way to increase theappeal of your designs.

Yoga Checklist1. Pose relates to the practice of yoga. Do your re-

search.2. Expression is calm. Eyes can be closed.3. Look is more sweet than sexy.4. Yoga pants look loose, not tight, and must also look

like a soft knit.5. Figure would likely be in good shape, but not overly

muscled or defined.6. Garments often have touches of feminine but minimal

prints.

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Activewear-Influenced SeparatesAs in all areas of fashion, the boundaries between activewear and sportswear(or separates) have become very porous. The same shirt that is worn for run-ning one day may be layered under a tailored jacket the next. Of course, be-cause being active has become an important aspect of our culture, theinfluence of various sports can be seen also in clothing that is not meant foranything but normal wear. Typical sports details like racing stripes, logos, andgraphic numbers, as well as fabrics like mesh and “perf,” migrate to everydayseparates to add that cool active “feel.” The shorts and skirts in our exampleare drawn with very crisp lines to indicate a synthetic like nylon, or a treatedcotton that will hold its shape. The layering of one top over another, as on thesecond figure, is an especially fashion-forward look, and styling it off oneshoulder adds an extra vibe of sex appeal.

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Summary

Because fitness sports have become such a popular and lucrative enterpriseon a global scale, opportunities abound for good designers of activewear andworkout wear. Companies like Nike and Adidas are multibillion-dollar enter-prises that cover the gamut of sports gear, while many smaller companiesserve specialty niches like yoga or equestrian wear. Understanding the spe-cific needs of the athletes who participate in these activities is a vital aspect ofdesigners’ job in these companies.

The ability to create dynamic figures is key to illustrating activewear effec-tively. Good web or periodical research of the various sports can glean greattearsheets for drawing and reference purposes. The underlying gesture mustbe structurally sound and project a sense of vigorous movement. Goodanatomical information will be needed to complete the finished drawing. Get-ting the clothing to reflect the movement realistically through pull lines and ac-curate shading is the final challenge. This is also a fun opportunity to useextreme perspective for added dynamism.

Passive poses can work as well, if special attention is paid to the high-tech details that make an outfit exciting and functional. Striking graphics canalso create visual appeal for a less active muse.

Designing these utilitarian garments also involves an acute awareness ofthe active body and its movement patterns. Ergonomic seaming and high-tech fabrics can add visual appeal and make more efficient garments thatstretch, wear, insulate, wick, ventilate, cushion, and relieve stress at key areasof the body. Accessories like shoes, gloves, and helmets are as important asthe garments, which tend to be based on tried and true classic shapes.

There is also enormous opportunity in designing separates for both gen-ders that are inspired by activewear. (See facing page.) Adventurous dresserslike to mix pieces that reflect different aspects of their lives to create newlooks, and fitness wear is an important part of that “clothing cocktail.”

EXERCISES

Use Sports as Design Inspiration

1. Choose a sport that interests you and use the web to collect ten to twelvetearsheets that could inspire a small group.

2. Choose a customer: a male or female of a specific age group.3. Collect five different fabrics that could work for both activewear and

sportswear and are suitable for your customer. Try to find high-tech fab-rics that have interesting texture contrast.

4. Using the facing page as a reference, design a small group of activewear-inspired separates in flat form. (You can also check out the pages ad-dressing this subject in the next chapter on Streetwear.) Each outfit shouldhave two or three pieces.

5. Utilize one graphic element in your group. Use it on at least two garments.6. Draw your favorite outfit on a figure that reflects your muse, and render

according to your fabric swatches.7. Mount your flat group and rendered figure for critique.

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Male Runner’s Color-Blocked Shirts

1. If you are not familiar with running culture, check out the Internet forposes and design inspiration.

2. Using your tearsheet research for reference, create a dynamic front viewmale running pose. Make sure the arms are not blocking the torso.

3. Choose three to five colors that work together and that you feel wouldmake an exciting group of shirts.

4. Using the flat templates above as a base, design a group of five runningshirts using color blocking and ergonomic seaming as design direction.You can also consider contrast stitching to enhance the lines of yourshirts. Make sure you vary the silhouettes for a well-merchandised group.

5. Create back flats of your designs.6. Choose your favorite two shirts and render them on your figure, with the

bottom element of your choice. You might consider using a cropped fig-ure to better show your details.

7. Compose your flat group and rendered figures for presentation.8. Computer Option: Scan and compose your group in Photoshop. Create

a second color-way and print both out for critique.

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Develop Dynamic Figures

1. Copy and enlarge these two ges-tures.

2. Using tearsheets from tennis andsnowboarding, develop finisheddynamic figures with appropriatedress.

3. Collect tearsheets showing dy-namic poses from three othersports.

4. Create a gesture of each pose,making sure that you have caughtthe dynamism that attracted youto the image.

5. Using more tracing paper, createfinished figures with garments andaccessories. Make sure you addimportant design details as well.

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Develop Activewear Design Skills

1. Study this young guy snowboard pant, and listall design features that you observe. Create frontand back flats of the pant.

2. Create two additional trousers in flat form that in-corporate some of the same features but in dif-ferent ways. You can also change the silhouetteslightly.

3. Create three jacket flats that use some of thesame features and would go well with yourtrousers.

4. Render your flats in color to create a cohesivegroup.

5. Mount your flats for critique.6. Optional: Illustrate your favorite outfit on the snow-

board figure from the preceding exercise.

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StreetwearChapter 12

Think rich, look poor.—Andy Warhol

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O b j e c t i v e s• Learn about the history of street culture and its origins.

• Look at various examples of streetwear for men andwomen.

• Understand the kind of poses that make the look work.

• Check out accessories that add to the “vibe.”

• Look at the street subcultures that continue to gener-ate influence.

Introduction to StreetwearWhile creating this chapter on streetwear, I have had toface the fact that there are many points of view, even withinthe fashion industry, as to what this category really con-sists of. Some say streetwear is a distinct fashion style, notto be confused with hip hop fashion, but others term thebaggy dark denim and white sneaker look of hip hop urbanstreetwear. Devon Griffith, head of design at Massive Rev-olution, has a different point of view. He says “Street wearis youth—it’s a retro 80s look inspired by the sneaker cul-ture and hipsters on New York’s Lower East Side.” One ofmy designer colleagues suggests that streetwear beganwhen couture innovators like Karl Lagerfeld began incor-porating youth looks into their runway shows. At any rate,we know streetwear is big business, and that design-firmgiants like American Apparel and H&M base their wholeconcept on streetwear.

Because the history of Street is so ambiguous, a num-ber of subcultures are credited with influencing its develop-ment. West Coast Street is said to have begun in the earlyEighties with what was then called skatewear. Labels ap-peared that were inspired by skater culture and its anti-establishment vibe. The first West Coast streetwear labelwas Stussy, soon followed by many more. At the sametime, the B-Boys of hip hop were emerging and establishinga more urban fashion aesthetic.

Punk was also an important influence. Originated byVivienne Westwood in London, punk fashion, with its safetypins, torn and patched fabrics, and “shock” graphics, wasaggressive, even confrontational, but its ties to music ulti-mately brought it more into the mainstream. Leather rockerjackets and blazers, patched and customized by the wearer,were an important aspect of the look. Footwear includedmotorcycle boots as well as other boot styles, and, ofcourse, Chuck Taylor All Stars. Blazers and dress shirts, alsooriginating with the preppy movement, continue to be animportant aspect of streetwear.

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Cool Accessories

Moody Poses

Sketch InterestingIdeas.

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HOW TO BEGIN

1. As with all our skill building, we begin with researchand the gathering of inspirational images. Theseshould include:• Great-looking and interesting muses. (Street figures,

especially, cannot look generic.)• Cool poses that look like young people “hanging

out.” • Images from edgy Internet sites, the latest runway

shows, and historical illustrations that are relevant toyour aesthetic and/or design concept.

• Notes and images from any style reports you haveaccess to.

• Photos of your coolest friends who are great at put-ting themselves together. (Get your friends to standin poses that you might want to draw, includinghard-to-find back views.) Our peers are often moreinteresting than the models in the magazines.

• Good looks and poses from any class you have inmodel drawing.

• Accessory ideas that will enhance your designs.2. Because all these different inspirational sources can

lead to “image chaos,” get in the habit of sorting yourtearsheets into labeled manila folders or a notebookdedicated to your design project. The ones with thebuilt-in plastic sheets are especially nice and not thatexpensive.

3. Begin sketching mood gestures to get a feeling for“street attitude.” Sketch heads with and without hats.

4. Sketch clothes on your figures, but just try interestingsilhouettes and simple layering. Get a feeling for whatworks and what you need to focus on. Many stu-dents, when they first draw layers, make everythingtoo tight or too “buttoned-up.” Learn to open jackets,unbutton shirts, roll up sleeves, etc.

5. Add shadow with a light gray marker, using it to sep-arate your layers. Remember to consider the lightsource that you designate.

6. Add design details. Practice drawing collars, zippers,buttons and buttonholes, pockets, stitching, etc.When drawing a lot of layers, details have to be evenmore clear.

7. Add accessories. Make sure they fit the mood andenhance rather than detract from your outfits.

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Skater Fashion and CultureBecause street fashion originated at least partially with skaters, we will beginwith them. Surfers developed skateboarding to practice their techniques andcalled it sidewalk surfing. Skateboarding was also associated with the Punkmovement of the late 1970s and early 1980s. Skaters were seen as radicaloutsiders with a death wish.

Today young—and not so young—skateboarders are an important sub-culture in fashion because they both purchase and generate fashion trends.Their look varies from extremely baggy to tight stretch jeans and tailored jack-ets. A lot of nonskaters wear the clothes for the veneer of “outsider cool.”Major manufacturers include Roxy, Quiksilver, Hurley, Volcom, and Billabong.Check them out on the Internet, and you will see the latest styles.

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Attitude Checklist

1. Use a slightly aggressivepose—feet planted firmlyand arms crossed.

2. Slight swing to the torso creates subtle movement.

3. Slightly upturned face looksa bit arrogant.

4. Hair covering the eyes projects youthful self-involvement.

5. Messy hair is a good contrast to a fairly neat outfit.

6. Hands in pockets alwaysworks for guys.

7. A glimpse of a stronggraphic also adds a little“edge.”

Drawing LayersWhen you want to draw a layered outfit, it is better to start with the undressedfigure and add the layers as you would if you were dressing a model. If you tryto draw the clothes without a definite pose, your proportions and essentialgesture are likely to get “strange.” Also, if you draw one layer over another,you will be more aware of the actual bulk of the outfit. Most students, whenthey begin to draw clothing, do not add enough volume to account for under-layers. This makes their outfits look boring because there is little contrast, andthe garments lack reality. You will save yourself a lot of time by making sureyou have a good pose underlying your designs.

Young Streetwear Guy

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Hoodies and casual trousers or jeansare the uniform of the young.

Young Guy LooksIf your drawing does not project attitude, change it!

• Cool guy hairstyles• Sunglasses• All strings untied• No straight lines!• Clothes droop, drape, twist, and wrinkle• Slightly aggressive attitude

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This big to small contrasting proportioncreates visual drama, but the crisp angularityof the poncho keeps the look masculine.

SemitransparentNylon Windbreaker

Treated Cotton Poncho

The subtle transparency of the windbreaker is achieved byrendering the stripe of the sweater in a washy, indistinct manner,leaving plenty of white.

Activewear Influence

The MixActivewear pieces (worn for various sports) are lay-ered with classic separates like tailored shirts,sweaters, hoodies, jeans, and so on.

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Young Muses with Attitude

Designer: G-Star Raw

High Tech Outerwear

Retro Trousers

Knit Layering Pieces

Streetwear is often characterized by activewear pieces mixed with otherseparates and by activewear styles made in nontraditional fabrics.

Lots of synthetics are used in interesting and unexpected ways. Syntheticsmay be made into more classic-based garments, like the cape shown on thispage.

Street accessories also combine traditional activewear (like tennis shoes)with untraditional active accessories like boots or heels.

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This big to small contrasting propor-tion creates visual drama, but thecrisp angularity of the ponchokeeps the look masculine.

Boys “in the Hood”The ubiquitous hoody provides a multitude of different looks and details.Everything from sequins to graphics to embroidery can embellish it—I evensaw a fur-lined hoody—and seaming also varies enormously. Remember toshade the interior of the hood to create depth.

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Wool DuffleCoat

Nylon QuiltedJacket

ActivewearShirt (Synthetic over CottonLong-SleevedShirt

Wool TweedCropped Trouser

The MixTexture � pattern � shape � volume � matte with shine.

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Military InfluenceA military jacket or trouser makes a great layering piece andis a design influence that periodically returns. The history ofthe military (and I speak globally) contains many rich andelaborate images that are wonderful inspiration for designersat any level. For Street, the surplus stores are a natural re-source, and existing garments can be embellished, decon-structed, recut, and so on. Note the styling on both theseoutfits. The jackets are worn loose. No more than one or twobuttons are actually buttoned, and the trousers and acces-sories have no military vibe whatsoever.

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Military Inspiration

Historic Figure Detail

Note the amazing detail in the texture andrendering of fabric, buttons, and straps.

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Fifties Influence

The Mix for MenVery tight or very loose jeans, rolled-up stovepipes, fittedshirts, baggy “wife-beaters,” retro boots and shoes.

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The Mix for WomenPedal pusher–length jeans with heels, ponytails,button-down shirts, plaids, tight jeans, rolled jeans,sexy innocence in poses.

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Casual LayersCompanies like Abercrombie & Fitch,Old Navy, and even the Gap have builttheir businesses on well-made, casual,and comfortable clothing that rangesfrom Ralph Lauren preppy chic (khaki,flannel, cardigans, etc.) to a more rockand roll/military vibe.

Casual Checklist

1. The girls are beautiful tomboys andthe guys are well-built, slightlyscruffy “hunks.”

2. She is less likely to wear heels, al-though it could happen.

3. Hair can be long or short for bothgenders, but it is always touseled.

4. Makeup is more natural. Shewears lip gloss and a little eyeshadow.

5. Nothing is buttoned up. Sleevesare rolled and collars are a littlemessy. Clothes are wrinkled.

The outfits shown here are put togetherwith proportion contrast in mind: Thesmall fitted shirt is paired with baggy“boyfriend” trousers (so big, they looklike she borrowed her boyfriend’spants). The roomy military jacket isworn with tighter straight-leg jeans.

If you put a shadow for a fold, youneed to support that with a fold indica-tion on the edge of the garment. Other-wise your wrinkles are unconvincing.

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Pushing Proportionand ContrastTo achieve greater drama in your de-signs and illustrations, contrast is akey element to be aware of. Althoughthe first outfit (A) might win points forsubtlety, these two figures illustrateways that contrast can be achieved.

1. First is the proportion of the gar-ments. Figures A and B have thesame size hood, but the shoul-ders, arms, waist length, andwidth of hips are all more exag-gerated in B.

2. The second element is line qual-ity. Figure B has bolder lines,some of which were done with ablack Tombo.

3. The third element is strongercontrast of lights and darks. Theshadows on Figure B are morebold, and the trousers are moreblack than gray.

4. The fourth element is pattern. Theplaid shirt contrasts effectivelywith the lighter hoody, and patternis always a visual “magnet.”

5. Both figures benefit from the con-trast of the partial shadows thatcreate a feeling of depth.

A B

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Urban StreetHip hop culture has had an enormous influence on the dress of much of theyounger generation for the last decade. Both males and females frequentlydress in baggy garments from head to toe. As the first decade of the twenty-firstcentury comes to a close the reach of hip hop seems to have narrowed some-what, but the baggy look with “bling” remains a strong subculture of fashion.

Checklist

1. Shoulders have a pronounced droop, although they can look verywide.

2. The baggy sleeves create large folds when the arm is down.3. The bottom of the shirt or tee rarely hangs in a straight line.4. The trouser fly is low, sometimes

almost to the knees.5. The hip area shows the true

width of the body where the pants are belted.

6. The trousers bag at the knee and on the shoe.

Some popular hip hop–influenced companies are:

Sean JeanPelle PelleDickiesBlac LabelRocawearBaby PhatEd Hardy

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2 1

3

Rendering BlackLeather Step byStep

1. Leather has rounded shapes andfolds.

2. Add flat black with a black marker,and shadow in the lighter areas.

3. Leather has a strong sheen. Addwhite with the side of a Prismapencilto indicate the light on the strong,rounded folds. Add stitching with amilky gel pen. The brightest high-lights are added with thick whitegouache.

I kept a very graphic approach on thehead and the jean, using the PhotoshopLine tool to add the twill.

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Punk InfluenceThe punk influence on street fashion also relates to the post-punk culture, which includes goth subculture. Goth cameout of the 1980s British music scene.

Colors are dark in this fashion culture, and a lot of theclothing is black. Images are often death-related, with skullsbeing the most popular. Spikes appear on accessories,along with body piercings on face, navel, etc. Neo-mohawksare popular, and may be seen with other categories ofclothing.

For girls, the mix of feminine and masculine is important.Dr. Martens–style boots are still a part of the look. Anything“too pretty” is suspect.

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Layer One: Mesh Sequined Top

B

A

Layer Two: Fleece Jacket

Layer Notes

• Even if you show the figure with all thelayers, you will need to have flats of yourundergarments.

• You may also want to have a second fig-ure to show your muse with the jacketoff. This makes for a stronger visualpresentation, even when your figure isexactly the same.

Figure A is my first attempt for this pose.Figure B shows the changes that were made to improve thelook. Keep these improvements in mind as you draw layers:

1. Define face, lengthen neck, and make hair texture more elabo-rate and consistent.

2. Make garment layers around the neck more clear.3. Give the torso more shape and narrow the rib cage.4. Add tone and/or pattern to certain areas to help separate the

garments visually.5. Make the pant shape skinnier and more extreme.6. Define the shoes with strong lights and darks.

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For women, the punk influence includedsome ultrafeminine items mixed with mascu-line pieces; for example, tutus with blazersand boots. This mix remains today. Facialpiercings, first seen as radical and masochis-tic, have become an everyday youth acces-sory. A vegan contingency, active in promotinganimal rights, has been influential in preventingthe use of fur or leather in certain brands.

Today, some streetwear has reverted to amore Eighties hipster style of dressing, alsoknown as prep hop. This look includes itemslike polo shirts; sport coats, often shrunken insize; patterned woven shirts; ties, includingbow ties; embellished hoodies; tailored vests;cardigan sweaters; and tighter vintage-styletees that expose decorated or striped beltsand buckles. Layering four or five pieces iscommon practice. Plaids are ubiquitous inboth trousers and tops.

Though urban baggy is still influential, hiphop stars like Kanye West and will.i.am haveassumed a more hipster persona, and thathas a major effect on the vast number of hiphop wanna-bes. Members Only jackets, pat-terned socks (or no socks), boat shoes, knitcaps and hats, and large, even cartoonish,spectacles are key elements of the look. Tight,skater-influenced styles are also important.The skinny pant is everywhere.

The essential element to pull off thelook, according to Devon Griffin, is vintage orvintage-style sneakers. Punk is again key,harkening back to the classic film ClockworkOrange. Bandannas and fedoras are impor-tant accessories.

Meanwhile, generating your own brandof streetwear is the ultimate cool, and newbrands appear every day. (An Internet searchfor streetwear brands results in over a millionsites.) Hip names like Band of Outsiders,7 union, Artful Dodger, Tribal, and Crooks andCastles, to name a few, are intriguing, butsome bloggers complain that all the merchan-dise looks the same. Good designers areneeded to infuse the look with original ideas.

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Even in a flat, the ruffles should look very 3-D.

Style Device: PuppetsA fun way to add style to an illustration group is toturn your figures into puppets, robots, man-nequins, and so on.

There is something very “Matrix” about theidea that someone else is controlling us (pulling ourstrings). This great device can pull viewers in andmake your work memorable.

Such illustration devices can also support acool design concept. For example, I might designrepeat prints with puppetry images or research an-tique puppets to understand their look and style.

To make this puppet figure function, however, Icannot just attach strings to a normal pose. Thelimbs have to look somewhat awkward, as thoughthey are really being pulled from above. Of course,this also works well with full figures, and it canmake a really fun composition.

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Street denim can be “clean”or very tattered.

Street Girl Poses

Checklist

1. She looks young and hip. The mood ofthe figure can vary depending on thelook of the clothes.

2. She looks relaxed, like she is just“hanging out.”

3. Two or more poses that relate to eachother—like the examples to the left—are a visual plus. Save good magazinelayouts, as they can provide easy solu-tions to composition problems.

4. Generally, street girl poses will not beovertly “girly.” She looks more inde-pendent and a little tough.

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Checklist

1. Pose looks relaxed, not stiff.2. Pose conveys a confident attitude.3. The head is often turned in a

different direction than the torso.4. Arms look natural, not posed.

Hands in pockets is a safe bet—and they are almost never placed on the natural waist.

Note: Walking poses work well for baggyclothing, as the movement helps to definethe body inside the clothes.

Street Guy Poses

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Street Back View Poses

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Figures without bodies can be a fun visualdevice. If you use a side or back figure inyour layouts, make sure there is an interest-ing design detail to justify the viewpoint.

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Composing Your GroupOHS alumnus Westley Austin created these figures for a senior mentor project for New York designer John Varvatos.They perfectly convey a cool, young-guy attitude and also show Westley’s designs of hip and casual but well-madegarments. We created this layout in Photoshop, using individual illustrations, as an example of how a number of figurescould work on a portfolio page.

Composition Checklist

1. Balance of pattern: The stand-out figure visually in this group is the guy with the striped sweater. The pattern tendsto dominate visually, so he belongs front and center. The one other pattern (plaid shirt, right background) is muchmore subtle.

2. Balance of color: This is an important issue, especially with multiple figures. If you have darks and lights, orstronger and more subtle colors, you need to arrange the figures so no one area is overly dark or bright. In thiscomposition, the guys with the lighter shirts are interspersed with the darker jackets.

3. Pose “energy”: Note that all the figures are essentially turning in toward the main sweater guy, who directly facesthe viewer. The figures are also arranged in a circle, which keeps the eye moving around the page, and the slightoverlaps create pleasing negative space. Also note that all the figures have a similar look and hairstyle.

4. Background as visual “uniter”: The plane that the figures stand on, as well as the shadows, help to unite them visually.

Menswear Composition Design and Illustration by Westley Austin

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Summary

1. Although streetwear can involve many looks andmoods, it is generally about youth, layering, andedgy styling.

2. Streetwear originates with and is often worn byspecific subcultures.

3. Streetwear is usually about an aesthetic that doesnot involve “pretty” or “chic”. There is an outsidersubtext to street, although it is worn by a broadpercentage of the youth population.

4. Street looks also come from what we could call“recycled decades” like the Fifties.

5. Mixing different categories of Street can push thelook to a more interesting place.

6. Poses for Street tend toward moody or mildlyaggressive.

7. Accessories are extremely important to the lookof streetwear. Retro shoes are especially key.

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Designer: G-Star Raw

EXERCISES

Streetwear Design and Illustration

1. Research both high-tech nylon activewear and denimfrom the Fifties, and collect five to eight inspirationaltearsheets for each category. Remember to look forgood accessory ideas.

2. Create flats for this outfit, including back views.3. Design two more outfits in flat form, creating a well-

merchandised minigroup that would appeal to a similarcustomer.

4. Create a figure based on this illustration, or use one ofyour own that will suit the look. Add several arm posi-tions for variety.

5. Put all three outfits on your new figures, flipping thepose for variety.

6. Obtain swatches of denim, nylon, and a striped jerseyfor rendering purposes.

7. Trace your figures onto good paper and render, match-ing your swatches as accurately as possible.

8. Create a layout with your flats on another page andattach for presentation.

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Punk Graphics

1. Research punk culture andgather ten images that best re-flect your findings. Include avariety of resources: for exam-ple, tribal cultures or halloweengraphics or Eighties Londonphotos.

2. Copy this figure and enlarge itto a workable size. Make sev-eral copies.

3. Make a number of copies ofyour images in a reduced sizethat can be collaged onto thisshirt. Use some color if possi-ble. (Color copies can be ex-pensive.)

4. “Play” with your images untilyou have three graphics thatwork well. Paste down andmount your figures for presen-tation.

Urban Street Group

1. Research urban street and hip hop culture.2. Collect ten tearsheets as design reference and five for muse looks

and poses.3. Choose an additional subculture that interests you, like preppie or

military, and collect six tearsheets for design inspiration.4. Decide whether you are designing for males or females, and de-

termine any other information about your customer that will informyour work (age, geographic location, season, etc.).

5. Collect three to five fabrics, including at least one strong pattern.6. Design or find a graphic image that suits your concept.7. Design in flat form three layered outfits that combine ideas from

the two influences, with the emphasis on urban street.8. Create a muse figure, male or female, that will enhance your con-

cept. Make sure the strong hip hop attitude is present.9. Draw your three outfits over your figure. Make any necessary cor-

rections and add details.10. Render your figures and mount them, along with your flats, for

presentation.

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Chapter 13Chic Separates

Fashion is as profound and critical apart of the social life of man as sex,and it is made up of the same ambivalent mixture of irresistible urges and inevitable taboos.

—Rene Konig

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O b j e c t i v e s• Delineate the industry categories of Contemporary,

Bridge, and Designer Clothing.

• Show various chic garment types and layeredlooks (Spring and Summer) for men’s and women’sclothing.

• Examine and define the key elements of tailoring andits historical background.

• Look at composition as an important element of pre-senting a design group.

• Discuss various rendering issues that pertain espe-cially to well-made, chic clothing.

• Look at more sophisticated muses and the posesthat best suit their clothes.

Introduction to Chic SeparatesChic clothing can be found in the stores today at severallevels of quality and price, and these varied categoriesappeal to specific customers. (See the lists below.) But allthese categories are composed primarily of separates,which are garments that are made to “mix and match.”Like those who favor Street styling, the affluent chic dressin layers, and generally they are mixing their brandsrather than wearing just one designer. There is also atrend toward mixing high and low design; in other words,combining expensive, classic designer garments withmore funky styles. For such outfits, the right accessoriescan make the look.

After working with the edgy, casual looks of Sportand Street, you’ll probably enjoy drawing more elegantclothing on sophisticated muses and adding fine embell-ishments and details. Stylish hair and makeup also arekey to the look. Many young designers dream of workingin this high-end arena of well-crafted clothes, and draw-ing it well is important for success.

Whatever category you are targeting, you will want toreference European couture as part of your research. Wewill look at the origins of the French couture that set thestandards for fine clothing for most of the last centuryand some of the designers who made it great.

Chic clothing for women falls into four main categories:

1. Couture: This extremely expensive clothing is custom-made for the affluent customer.

2. Designer: One step down from couture, this clothingcomprises signature lines of couture designers andready-to-wear designers like Donna Karan and GiorgioArmani.

3. Bridge: Examples of this less expensive version ofdesigner fashion include Calvin Klein’s CK or DKNY.

4. Contemporary: This category appeals to stylishwomen who don’t want to pay designer prices.BCBG, Theory, and Max Studio are good examples.

Men have similar categories:

1. Designer: This category of suits and sportsweartends to be more directional in setting trends.

2. Traditional: Some of the most popular labels for clas-sic suits and leisurewear are Brooks Brothers, Polo,Ralph Lauren, and so on.

3. Contemporary: Less expensive and trendier, this cat-egory generally is aimed at a younger customer.

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Characteristics of Chic Separates

• Sophisticated tailoring• Fine fabrics• Elaborate embellishments• Chic silhouettes• Casual to dressy style• Expensive accessories

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HOW TO BEGIN1. As you have done for other clothing types, start making

a collection of “chic” tearsheets, dividing them intomanila folders for men and women, and also for differ-ent seasons and design categories. Note that the nextchapter is devoted to Fall layering, so you can savetearsheets for that category as well.

2. While searching for great images, you will also be re-searching designers and design resources. There areso many good designers and design companies in thiscategory that you will need to take time to identify yourmost important influences. This is key to your creativedevelopment.

3. Because this category requires finesse, you will want todo a lot of sketching from your favorite images to learnhow to capture the subtleties of good design, chic sil-houettes, and expensive fabrics.

4. Tailoring is a key element of this chapter, and the moreyou know about it, the better you will be at designingand drawing expensive clothing. Ideally, you are study-ing tailoring at the same time as you learn to draw morestructured clothing. If that is not the case, then makesure you go to good stores and try on quality garmentsto see how they fit and feel. This will give you insightinto the subject and what makes a successful tailoredgarment.

5. Make sure you collect tearsheets of the latest acces-sories and sketch those as well. Be especially aware ofhow outfits are styled, as that is what often makes thelook.

6. You will probably want to start developing more subtleposes because few designer garments are shown withactive or overly exaggerated body language.

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House of Worth Worth

PatouSchiaparelliVionnetMolyneux

ChanelPoiretPaquin

Great changes took place between Charles Worth, who designed enormous gowns for Queen Eugenie, and the advent ofdesigners like Chanel and Poiret who created the look of the modern, less encumbered woman.

Fashion and the Haute Couture

1858 1892 1904 1922 1923 1925 1920s and 1930s

Charles Worth,English

Monsieur etMadame Paquin

Paul Poiret Jean CocoPatou Chanel

MadeleineVionnet

Marcel Rochas Edward Molyneux

PARISIAN COUTURE TIMELINE

We cannot really discuss chic fashion without first under-standing where it began. The haute couture, a Frenchterm meaning literally high or elegant sewing, is an exclu-sive club of fashion houses that design and sell custom-made garments to the wealthiest women of the world. Tobe a member of this club, a house must employ at least15 people and present runway collections of at least 35outfits twice a year. This is half the number of garmentsrequired a few decades ago, but the investment for a col-lection of custom-made clothing (much of it sewn byhand) is still phenomenal and keeps many smaller design-ers out of the system.

Ironically, an Englishman, Charles Worth, organizedthis structure in 1868 to prevent “cut-throat rivalry” amongthe flourishing couture houses. Fewer than 20 membersmake up this syndicate today. In the couture’s golden age,after World War II, 15,000 women wore couture clothing.Today, regular customers number in the hundreds. Design

houses have been forced to produce ready-to-wear cloth-ing as well as perfumes and other items. Their couturebusiness has been reduced to a prestigious marketing toolfor all their other products.

Nor do couture members have the same power as inthe past. They can no longer issue the commandmentsfor a season through what they show on their runways.Now they must compete for that power not only with NewYork, London, Tokyo, and Milan but also with youth andstreet cultures that exert a global influence at all levels ofclothing design. Certainly a percentage of what is shownon the runways today will never be produced. The cre-ative fantasies of the couture, as well as the more classicpieces, are nevertheless key inspiration for designersworldwide. The innovative hiring of young fashion maver-icks at the greatest houses has introduced a newer, moreradical viewpoint into haute couture, strengthening andrenewing its relevancy in the field.

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PARISIAN COUTURE TIMELINE (continued )

1928 1931 1934 1937 circa 1945 1947 1961 1965

ElsaSchiaparelli

Mainbocher Alix, or Madame Grès

Balenciaga Balmain ChristianDior

Andre Courreges

EmanuelUngaro

Mainbocher

Belenciaga

Jacques FathBalmain

UngaroCardinCourreges

Dior’s New Look

Although the 1930s were difficult for many people financially, the looks onthe runway during that time were pure glamour. A Spaniard, Cristóbal Balen-ciaga, was the star innovator of Paris couture during these years. War broughta dark time for European fashion, and many houses closed their doors.

During World War II, Women became accus-tomed to wearing more practical clothing and eventrousers. Following the war, designer Christian Diorcame out with his infamous New Look that encour-aged them to wear voluminous, corseted dressesand essentially return to the home. Though manywomen embraced the glamorous look, early femi-nists balked.

The 1970s were a time of modernthinking and futuristic-looking design.The mini, go-go boots, and no-pressdoubleknits were important aspects ofthe look.

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Brief History of Tailoring

Contemporary Suiting, 2008

Shrunken garments were the youthful “fit du jour” in 2008.

These Norfolk jackets sold for $12.50circa 1910. Such classic styles becamethe basis for modern suiting.

Late Victorian Wool Suit

The craft of tailoring developed in Europe in the twelfth tofourteenth centuries. When clothing became more fitted,the new fashion customer demanded garments that de-fined and flattered the form. New sewing and drapingtechniques were necessary and inevitable. The looserobe of centuries past was now tightened, pieced, andadjusted to the individual wearer’s taste and figure in in-numerable ways. This was the birth of tailoring and ulti-mately of fashion.

When garments were simply draped, fabric was theprimary element and weavers the most important arti-sans. When the cut of clothing became an issue, the menwho created patterns and sewed were in ascendance,equaling and then surpassing their cloth-making counter-

parts. Master tailors became the key figures in producingclothing for the privileged class of the Renaissance.

As they assumed importance in the cultural develop-ment of Europe, various cities became centers for fashioninfluence. The de Medicis of Italy exerted influence in thelate 1400s. Later, Spanish tastes were dominant, and finally,during the reign of Louis the Fourteenth, Paris and its elab-orately dressed and perfumed “tops” prevailed.

As the Industrial Revolution developed a new middleclass, English tailors and their techniques of moldingwoolen cloth to idealize the human form were suddenly invogue. The new gentlemen demanded subtlety in dress,and exquisite fit became the means of displaying goodtaste and wealth.

NOTE: Adapted from G. Bruce Boyer, “The History of Tailoring: An Overview,”Culture Café, www.Ione-star.net/mall/literature/tailor4.htm

Some Elements of Fine Tailoring

1. Custom fit2. Quality fabrics3. Linings and interlinings4. Collars and lapels5. Seams and darts6. Fine shirting7. French seams8. Bound buttonholes

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Make sure theshoulders are inline with each other.

Double-Breasted Wool Sport Coat

Bound Buttonhole

Machine-Stitched Buttonholes

Drawing Tailored ClothingSuitA set of clothes to be worn together; a coat and trousers (or skirt) and some-times a vest, usually all of the same fabric.

Constructing quality tailored clothing requires careful attention to detail and fit.The same requirements apply to drawing such garments. Because suitjackets, coats, vests, and trousers are elaborately cut, draped, andsewn (for example, the bound buttonhole), they must be preciselyrendered and made to stand out with elegant subtlety. The widthof a shoulder or the shape of a set-in sleeve can update a look, or,when poorly drawn, destroy it.

Tailoring Checklist1. Pockets must be placed correctly and

wrap to the side when appropriate.2. Buttons should be spaced carefully,

and buttonholes indicated correctly. Ona tailored shirt, for example, the button-holes are vertical, not horizontal.

3. Lapels and collars need to be drawnwith precise construction and consis-tency from one side to the other. Men’slapels cross left over right, women’s rightover left.

4. Where the lapel rolls is the location ofthe first button.

5. Every shirt collar has a stand.6. Note that cuffs button to the back.7. An expensive jacket will generally have

a two-piece sleeve.8. A man’s shirt will have seven buttons,

and most shirts have a breast pocketon the left side.

9. Well-made garments generally havepockets.

10. If a jacket is very fitted, this must be re-flected in some kind of seaming or darts.

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Collar wrapsaround neck.

Collars

Designer: Bill Blass

Lapels line upwith each other.Note that theselapels sit very high.

Sumi Lee

Double-breastedbuttons are placedevenly on each sideof the center front.The buttonhole isshowing.

Fitted jacketsmust have dartsor seaming.

The shorter length(above the crotch)is more feminine.

Shoulderhas modifiedpadding for shape.

Breast pocketcan be straightor at an angle.

Lapel rolls justover the button.

Pocket wrapsaround hip.

Sleeve andcuff reachbelow wrist.

Roll Line

Gorge

Top Collar

Lapel

Vent

SidePanel

Flap

Break Point

Set-In Sleeve (2 pcs)

ShawlSemi-Peaked

Peaked

Notched

Collars

Anatomy of a Tailored Jacket

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Flats by Julie Hollinger

C F

C F

Female Flat Templates1. Use these templates to begin your design process for a tailored group.2. Use them as the basis for your final flats.3. Make sure your flats are in proportion to each other.

NOTE: You will probably want to make enlarged copies(in a couple of proportions) of these flats for general use.

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10

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6

5

4

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2

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Sophisticated Female ProportionThere may still be occasions when a figure taller than ten heads might be ap-propriate, especially for eveningwear. Five years ago, we used the longer pro-portions often, but lately they have looked less modern. Nevertheless, you willfind what works for your style, as there is no one right answer. What works,works.

The proportion figures above do have slightly exaggerated arm lengths.With such long legs, sometimes it just looks more balanced, but again, this isnot always the case. Adjust accordingly.

The figure on this page is a walking pose that works well for chic clothingbecause it is so reminiscent of the runway. This is a subtle walking pose, witha minimum of swing. The lifted leg is very foreshortened, but we still can seethe chic shoe. The jacket is open and relaxed, which adds to the sexy vibe ofthe outfit.

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Jacket Sketches

Designer: Ato

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Chic Design IllustrationsDesigner clothing is extremely chic and ex-pensive. If your goal is to design at that level,then you will want to master the elementsthat make your designs look “high-end.”Choosing the right look for your muse is es-pecially important, just as it is key to havethe right models for a fashion show. Whenyou render fabrics, try to have a good-sizedswatch so you can see the characteristicseasily.

Chic Checklist1. Muse has a look of sophistication, with a

hairstyle that is chic and current. Makeupis not overdone.

2. Fabrics are expensive, and often com-bined in unexpected ways.

3. There is often a contrast of more mascu-line garments with more feminine pieces.

4. Different textures and weights of fabricsare carefully planned.

5. It’s rare that expensive clothing is skintight.6. Slouchy draped trousers, as shown here,

can be very chic and even slimming.7. Accessories are generally elegant and

subtle.8. Poses are more graceful than aggressive.

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Striped Wool Flannel or Gabardine

Mixed Plaid Wools

OversizedHoundstooth

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Patterned WoolSuitsPattern and texture add interest toany fabric story. Much more thansolids, patterns grab us visually,especially if they are on beautifulmaterials.

Checklist1. If the material is tex-

tured, it must be seenin a textured edge.

2. As you lay in your pat-tern, be aware of dartsand seams and the ef-fect they would have ina real garment.

3. Do not vary the widthof your pattern if it is ona woven fabric, exceptto show perspective.

4. Generally, a fabric storywill be built around oneor two patterns.

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Designer: Gianfranco Ferre

1

3

2

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1. Sketch your outfit,staying as loose asyou can. You willwant to go back tocheck and correctdetails and propor-tions, but don’t startwith an “uptight”approach.

2. Add shadows todefine the foldsand where onelayer overlapsanother. Recheckdetails as you go.

3. Render the detailsof your garments,matching the pro-portion and colorof your fabrics. Thetrousers are in shinyleather, which iswhy I left a lot ofwhite.

Rendering a Tailored Outfit

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Classic Fitted Leather Jacket

White Leather Trench

Creating classic garments likea chic trench coat in unexpectedmaterials, like leather or organza,is great design strategy.

Detail

Using leather strips to lace together orembellish a leather garment is a classicdetail of both casual and fine leatherwork.

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Chic Leather

Washed LeatherWashing what were once thought to be unwashable materials, likewool and leather, can produce looks that are very artistic and edgy.Wool takes on a more textural, soft surface, and leather has moresurface character and drapes beautifully.

Washed Leather Checklist1. Garment edges are uneven and a little “twisty.”2. Surface is slightly wrinkled, and seams create more

folds.3. Leather still has some body, but shapes are softer.4. Highlights are very irregular, following the uneven sur-

face of the leather.5. Leather ranges from lighter areas to darks.6. Seaming enhances the look.

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1

2

Create a Subtle PoseBoth figures 1 and 2 are what I would call subtle poses. They do not have a lot of movement and therefore work well for chic clothing.

As you can see, both poses had a “mini-makeover.” Givingthem a new hairstyle and more sophisticated face both updated thelook and made the poses more chic. The patent leather boots also added amore edgy and expensive tone to figure 1, and she now looks more like a tenhead proportion. Figure 2, with her flat shoes and shorter torso, keeps aslightly younger but still chic proportion.

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Double Pleat Front

Camp Shirt

Cropped

Full Leg

BermudaShort

Flat Front

Fitted Shirt

Flats by Julie Hollinger Male Pant Template

C F

C F

Male Flat TemplatesNote that these are classic flat proportions, not “shrunken.”You will want to adjust your flats accordingly.

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10

9

8

7

6

5

4

3

2

Back FigureFront Figure

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Ten-Head Male ProportionFor some more sophisticated outfits, you may want a longer male proportionas we see in the figure on this page. Whatever proportion you use, just makesure to be consistent in any presentation. In general, you do not want to havetaller and shorter figures on the same page, as it becomes distracting visually.

Male Proportion Checklist1. The head is the same size as the profile foot.2. The hand is the same size as the face.3. The elbow comes to the waist, and the wrist reaches to the crotch.4. The shoulders are one and one-half to two head lengths wide.5. Hips are narrow, and there is little waist definition.

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Although the size of the lapels mayvary, the essential look of a classicdinner jacket does not really change.

Classic Suits

Checklist1. Note how crisply the lapels are drawn, but also how they seem to lie back

on the chest. Quality lapels will have some weight and thickness.2. The shadow on the jackets tells us where the rib cage is.3. The folds leading to the ankle help to define the leg and also look grace-

ful rather than extreme.4. The cuff rests on the shoe.5. The “crown” of the set-in sleeve has just a slight rise and a rather flat curve.6. Note how the pockets curve around the body.7. The lapel lies against the shirt collar, close to the neck.

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Houndstooth

Rendering in Photoshop1. Collage the jacket from a scanned swatch. I used the Transform tool to

turn the pattern at the elbow and to put the front of the jacket into per-spective.

2. Use the Pattern Overlay under Layer Style to add texture to the trousers.You can make it as big or as tiny as you want. I added shadows with thePaintbrush (opacity about 40%) to both garments.

3. Darken the whole figure, including the face, using the Brighten/Contrast toolunder Image/Adjustments. This is an incredibly handy tool for many things.

4. Add accessories. I cut the scarf out of a female image and added it formovement and texture contrast.

5. Render the boots with the Paintbrush on the toolbar.

Photoshop Makeover1. This guy was updated with a

new head. The hat is just tradi-tional but funny enough that itlooks modern.

2. He also had a “thinning down”with the Transform tool.

3. He is wearing a classic double-breasted suit of fine wool. Thetexture was added with the sideof a Prismapencil before he wasscanned, but I also darkenedhim with the Brighten/Contrasttool.

4. Remember that the jacket mustlap left over right. It is easy to flipthese figures for compositionpurposes and end up with “eggon your face.”

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Derbies, panamas, porkpies,fedoras–all the retro hats are inagain.

The newthree-piecesuit is a far cryfrom the onesGrandpa wore.(Suits seem tohave skippeda generationwith the babyboomers.)

Hipster SuitsLately it’s cool for young guys to wear suits again, but it has to be the rightsuit with the right fit, the right shirt, the less-than-perfectly tied tie, the casualor humorous shoes, the plaid pants, and so on. Taking the look too seriouslyundermines the “hip dandy” attitude.

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1

4

3

2

Rendering Plaid Step-by-Step1. Squint at your plaid to see what the essential base tone is, then

lay this in with marker. Add a few clean shadows; then draw in acorrectly proportioned grid, taking into account the folds of yourgarment.

2. Lay in the tones of the grid, darkening as necessary where they cross. (This would be a finished check rendering.)

3. Analyze where the key lines are located and draw these in, again being aware of folds.

4. Draw as many secondary lines as seem necessary to convey theplaid. Include any colors that show up when you are back fromyour fabric. Don’t let your rendering get too busy or overworked.

NOTE: This plaid has a light background with adarker grid. You may also have a dark first toneand then add a lighter grid. This can be donewith Prismacolor pencil and/or gouache. If youhave a light color line, you can paint it withwhite gouache and color the dried paint withmarker.

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DetailHoody by Dolce and Gabbana

1

3

2

No garment is more iconic for the younger generation thanthe ubiquitous hoody. (Jeans are, of course, also key, butthey have been dominant for a long time.) Hoodies havebeen made in luxury fabrics, lined with silks and furs, in-creased to huge proportions and shrunk to minuscule sizes,and generally have become a wardrobe staple for young—and some not-so-young—customers.

Quilting and Hoodies

1. Render the drawing with a medium-tone marker from the back, in orderto not affect the Prismapencil.

2. Add shading with a deeper-tonedmarker, blending now with the pen-cil. (Pay attention to the light source.)

For light areas, start with a whitePrismapencil on its side.

Note: Rounding the corners ofthe quilt squares with tone makesthem feel dimensional, as does theshaping of the outer contour line.

3. Because this hoody has nylonsleeves (they could also be leather),stronger light is required to conveyshine.

Use a small brush and gouacheto add light to specific parts of thesquares that would be most affectedby the light source.

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A

B

Heavy Cotton orLightweight WoolOvershirt

LeatherBlazer

Even in warmer seasons, guys will pull on a jacket to go out, es-pecially on a cool night. Because the necks are more open onthese outfits, and the underlayers are lighter colored, these fig-ures read more Spring than Fall.

Cool Guy LayersThe figures also have what I think of as a bit of “rock and roll” vibe.

1. They are confident, even arrogant, and good-looking.

2. Their clothes are layered in an unforced, masculine style.3. Figure A is a little more dressy with his ruffled second shirt layer. His pose

is essentially symmetrical, which saves time.4. Figure B is more casual, but he is pulling back his overshirt so you can

see the details of his belt and trousers. The torso is twisted slightly, so wesee less of his right arm.

5. Although his trousers look fairly loose and comfortable, the narrow hipsshow us how thin he is.

6. The asymmetrical collar arrangement adds to the vibe.7. Note how the folds of the trousers pull towards the knee.

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Spring sweaters, in general, will belighter-weight knits. Patterns will bemore subtle in terms of both colorand design. Remember when draw-ing that a lighter-weight sweater willhave more folds, and can even lookquite rumpled.

More open necks are a part ofthe look. You can still use scarves,but they also should look less heavythan for Fall.

Although this is a heavierweight sweater than theothers on this page, it isstyled in such a way (whiteshirt, loose collar, bright tie,sweater worn completelyopen) that it reads Spring.

Spring Sweaters

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Designer: Sunaokuwahara

Classic Jacket

Deconstructed Jacket

DeconstructionAs you may remember from Chapter 3, deconstruction is aterm that has been used a great deal in the fashion industryover the last few years. The origins of the term are actually inphilosophy, and it was popularized by the French philosopherJacques Derrida in the 1960s. He utilized the concept to cri-tique philosophical and literary language. Fashion designersMartin Margiela and Rei Kawakubo, interested in Postmod-ernist thinking, applied similar ideas to fashion in a gallerycontext. Their work addressed the fleeting nature of youthand the resulting literal decay.

Ultimately, this translated into a popular aesthetic thatused the construction details of clothing and a decayedappearance to create an artistic, futuristic vibe. Most cur-rent designers have reflected this aesthetic to a greater orlesser extent in their work. The frayed edges and distressedfabrics seen in every denim line are the watered-downresidue of this concept.

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Four-Figure Composition

A

D

C

B

Spring–Summer Layers

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Five-Figure Composition

Though this composition may look rather symmetrical, notethat in fact the supporting figures that are pulled foward arenot in the same position, and only one of the back figures ispushed far back in space.

Three-Figure Composition

It works well to have figures walking into the composition.

Illustrating Your Spring/Summer GroupAs all designers know, presentation is extremely impor-tant. That is why they spend so much time and moneyputting together amazing runway shows. When youillustrate a group, the same issues apply but in a lesscomplex—or expensive—context. Take the time to mastergood drawing and composition.

The following Checklist explores the illustrationprinciples at work in the four-figure composition on thefacing page.

Checklist1. All figures have the same or a similar look. It works

well to have similar hairstyles with slight variation.The same goes for accessories, which is why all theshoes are flats, instead of mixing in high heels.

2. If you have an even number of figures, it is best tosplit one off, either compositionally or by making thefigure a blow-up, as shown here (D).

3. Blow-up figures are also great for showing designdetails. Just make sure you choose your strongestdesign work to show in a close-up.

4. The graphic colored shape in the back unites all thefigures and creates a backdrop. You can use otherelements, including simple lines.

5. Moving the figures back and forward in space cre-ates visual interest. The trick is in making sure thatall the figures look in correct proportion. The prob-lem is solved easily here by using essentially thesame figure with slight variations.

6. It also creates visual interest to have some overlapof your figures. With this in mind, I changed the armon figure A to go behind figure B.

7. Of course it is important that your muse suits the mood of the clothes. These are feminine butsomewhat sporty separates for a contemporarycustomer, so my muse is not too edgy, overly femi-nine, or sexy. She is womanly, rather than junior.

8. A well-merchandised design group should be ableto mix and match.

9. Illustrating white garments can be tricky becauseyou need to use pale gray shadows. If you overdothe gray, your designs will no longer look white, sokeep in mind a proportion of two-thirds white toone-third gray.

10. If my composition had an odd number of figures,then it would work to turn them all toward the cen-tral figure. (See the five-figure composition on thispage for an example.)

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Casual ChicAlthough these poses have more movement, they are still pretty subtle. This is important because these clothes are fairlybusy, and the composition is also complex. Note that the order of the pose views is very specific: from left to right, it is frontview figure, three-quarter figure, and three-quarter back figure. This allows a smooth visual transition from pose to pose.

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Chic Crusade

Illustrating Your Group without FiguresThis page again illustrates the “no-figure” approach that is a nice break from muse de-cisions. Although the actual figure is dispensed with (except for my little soldier), theclothing is still rendered as though the body is there. Some sense of a simple gesturealso exists, especially in the arms or gloved hands. Of course, you can take it furtherand utilize hats, sunglasses, and so on. Such a graphic approach requires even morecareful attention to the balance of lights and darks, patterns, textures, etc., but becausethe overall approach is so simple, playing with those elements is fun. Much of thiscomposition was done in Photoshop, so the texture of the riding pant was added withTexture Overlay (under Layers), and much of the seaming was added with the Line tool.

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Tailored Group

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A

C

B

Illustrating Your Tailored Group

Checklist1. All your figures have a similar look. (Mine have slightly different hair.)2. Poses have a similar mood. There is a slight variation in the main figure

(C), which makes him more commanding visually.3. The muse suits the clothes. These are pretty fashion-forward outfits, so I

chose a muse that looked young and a little edgy.4. The most striking garment is on the main figure. This outfit is the most dif-

ferent, with its open, longer jacket, textured sweater, darker boots, andcropped pant. The other two are more similar.

5. There is a balance of lights and darks and pattern. Note that the stripesare balanced between the sweater and the trousers on the figures.

6. If the figures move back in space, they are in correct proportion to eachother. I used essentially the same figure.

NOTE: The colored plane and shadows unite the figures visually.

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Merchandising the GroupMake sure your group offers a vari-ety of shapes and styles to the cus-tomer.

Checklist1. Jackets A and B are similar. They

are both “shrunken” silhouettes,and have binding or somethingsimilar around the edges. If thefabric and color were differentenough, they might be okay.Jacket C is tweed and a fullercut, so it provides some balance.

2. The trousers are well-balancedbecause there are three dis-tinctly different shapes. How-ever, they are all geared towarda younger, edgy customer.

3. The shirts look similar, but theycould have distinctive details inthe flats.

4. The handknit sweater adds tex-ture and pattern, so it is an im-portant addition to the group.However, it might be difficult towear under the very fitted jackets.

5. A tailored vest under one of thefitted jackets would have been anice addition to the group.

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Summary

The successful and innovative designers who produce distinc-tive collections of high-end fashion make this a popular categoryfor young designers, and many seek to land a job in this arena.Staying informed about the latest shows and exciting new de-signers is an important part of becoming an expert in this field.Critiquing the work of others will hone your own skills. Some im-portant points to remember are:

1. Most people dress today in layered separates, and oftentheir outfits are garments that were not made to “match.”

2. Many looks and categories are covered by the term separates.

3. There may be four or even more different garments in oneoutfit, so styling well is essential. You also need to be surethat one layer can fit under the next comfortably.

4. Designer separates are priced at a level that only the affluentcan afford. Contemporary clothing is often similar in terms ofthe look of designer collections, but it costs a good dealless.

5. Chic layered looks are often a mixture of high and low, ex-pensive and inexpensive, casual and dressy, and so on.

6. Until fairly recent times, designers were able to dictate whatstyles and lengths fashionable women would wear.

7. Tailoring is an ancient craft that is the basis of the construc-tion of most “better” garments.

8. Because tailoring is a fairly exacting art, drawing tailoredgarments takes even more focus and attention to detail.

9. The muse for chic outfits tends to look more sophisticated,though not necessarily older. The proportion of the figuremay be a bit longer.

10. Poses for more sophisticated clothes tend to be pretty sub-tle and less aggressive than streetwear poses.

11. Composing several figures together requires a great deal ofthought. Working in Photoshop can make that job mucheasier.

12. Despite the complexity of layered outfits, there should stillbe only one focal point.

13. Sometimes the true focus of an outfit is in the accessories.14. Every fabric is a different rendering problem, and there are

always several approaches that will work well.

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EXERCISES

Design a Group of Separates

1. Charles Baudelaire defined the dandy as one who elevatesaesthetics to a living religion. Research the nineteenth-century dandies and collect 5 to 8 tearsheets of inspira-tional images.

2. Collect one plaid swatch and two or three solid fabricswatches that coordinate with the plaid in terms of colorand weight.

3. The outfit shown here has only two layers. Using thissame figure or one of your own, design two or threeadditional layers (shirt, vest, jacket, etc.) thatwork well with the outfit, based on your re-search images.

4. Re-illustrate the figure, rendering your plaidon the trousers and adding the other layers.Render them according to your solidfabric swatches. (If you use this figure,enlarge her to at least 12 inches.)

5. Using the classic flat template as abase, design two more trousers thatwould work in a group with the oneshown on the figure, also based onyour research.

6. Design three more layering pieces thatcould be made from your solid fabrics.These can also be based on a “dandyism” aesthetic, or youcan create very modern pieces for contrast.

7. Draw and render your two additional outfits. Cut them outand compose them on the same page for presentation. (Or you can draw them together before you render.)

8. Remember to add front and back flats and your fabricswatches.

chic separates 391

Deconstruction

1. Read the notes on deconstruction in thischapter and do further research, collecting eight exam-ples of deconstructed garments from the Internet. Make sure you haveexamples from at least five different designers.

2. Collect three to five neutral-colored cotton jersey swatches for a springknit group. You may want to wash your fabrics for a richer “patina.” Youcan also tea-dye or dip-dye your samples. (Dip certain areas in dye.)

3. Using the classic flat templates for men from this chapter, create decon-structed flat versions (front and back view) of each of the garments. Addcolor for design reference.

4. Add two novelty pieces like a vest or hoody.5. Optional: Add one subtle graphic.6. Choose four garments that would make a complete outfit and illustrate

them on a male figure. Render, matching colors accurately. Mount all forpresentation.

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Fall Layers

Chapter 14

About half my designs are controlled fantasy, fifteen percent are completemadness, and the rest are bread-and-butter designs.

—Manolo Blahnik

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O b j e c t i v e s• Identify elements, such as texture and volume,

that are particular characteristics of the fallseason, and explore methods to draw andrender them successfully.

• Look at individual layering pieces and the dif-ferent ways they can be used.

• Learn about classic jacket and coat shapesand how to make them look “correct” on thefigure.

• Explore the best poses for making volumelook flattering and visually exciting.

• Identify the latest in accessories for Fall.

Introduction to Fall LayersFall is a fun season to design and illustrate be-cause you can work with so many elements thatare visually exciting. Although you may think thiscomplex drawing looks difficult, actually it is easierin some ways because of all the cool “tools” youcan use. These include:

1. Lots of different patterns and textures that aremore tactile and extreme than most spring/summer fabrics.

2. Multiple layers and accessories (including hatsand scarves and mittens and boots) from headto toe, which would be a bit much for warmerweather dressing.

3. Multiple layers of heavier garments, making iteasier to achieve contrast with volume.

4. Even more fabric combinations to choosefrom because a lot of clothing is designed tobe “seasonless.”

Knit sweaters can be very elaborate, especially ifyou explore Fair lsle patterns. (Picture the elabo-rate reindeer and graphic shapes you used to seeon holiday knits.) The retro look of these can beupdated with more contemporary images and stilllook very charming. Of course, many other knitpossibilities exist and are fun to explore.

Layer options have become even more ex-treme, like big sweaters worn over tailored jackets,or three different plaids in the same suit. Theseedgy approaches are challenging but make for agreat variety of looks.

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Hat Scarf Shirt SweaterSuit Jacket Belt Sus-penders TrousersBoots Corduroy Jacket

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HOW TO BEGIN1. Research classic styles of sweater

knits, wool tops and bottoms, jack-ets, and coats. Learn the terms andconnect them with specific styles.

2. Sketch Fall outfits from the latestrunway shows.

3. Observe how the models are styled,and what accessories they wear.

4. Practice drawing coats and jacketsopen and closed. Draw four layerson every figure.

5. Collect Fall fabric swatches andpractice rendering the different pat-terns and textures.

6. Go to stores and try on good Fallclothing. Look at fastenings, pockets,topstitching details, seaming, interiordetails, and so on. Take notes andpictures if you can.

Trench DuffleCoat

Car CoatMaxicoat

Collect good flat templates for Fall silhouettes

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If the look istailored, thenit makessense tochoose asexyclassicshoe.

Fitted trousers work well witha big sweater.

Note the visual diagonalfrom this bag to the other,which complements the strongdiagonals of the legs.

It’s great to style a bulkysweater so one bareshoulder is exposed.

Note how the shine definesthe details on shoes and boots.

Big bags are thecurrent fashionitem, and animportant partof the look.

You rarely want toleave bare legs in aFall group.

A shiny, shortmini adds greatcontrast.

Bold pattern draws theeye. Vests are hotterthan jackets.

Big scarves add texture andattitude, and help create asense of movement.

You can hardly go wrong with cool boots.

There is enough variationin the figures to make thecomposition interesting,and enough similarities tomake it easy.

Hair for fall is more styled.

Fall Notes

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Note the hand position–perfect forputting hands in big coat pockets.

Hooded Cardigan overWool Dress

Duffle Coat withFur-trimmed Hood

Adding Volume

Checklist1. The open coat has enough volume

to almost double the width of thetorso.

2. The hood on the head and theturned-in feet give this figure a younglook.

3. Baggy tights also read younger girl.4. The boots balance the messy look,

adding a touch of expensive sophis-tication.

5. Hands in pockets support the ideathat it is cold.

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Designer SweatersAs we have said before, when you draw your moreedgy designs, keep the pose simple, and work onexaggerating the garment characteristics that makethe idea exciting. It is easy to lose the drama of agarment by drawing too conservatively. It is also agood idea to try to make your flat look really dra-matic first; then, when you have achieved that level,transfer it to the figure.

Designer:Galliano, 2008

Designer: Malo

Designer:Proenza Schouler

1. Push proportion.2. Push shape.3. Push construction

details.4. Push embellishment.

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A: Right

Designer:Catherine Malandrino, Fall 2008

D

C

B: Wrong

Checklist1. No matter how accurately you draw a sweater shape, it does not really

read knit until you put in something to indicate the pattern and/or texture.2. If you are drawing a large bulky sweater, you will likely want to create

contrast with a narrow pant. Example B shows a sweater that is toosmall to create pleasing contrast, whereas example A shows a goodbalance of proportions.

3. Cable patterns (C) are very specific, and each cable literally emergesfrom the previous one. You would do well to draw from tearsheets or an actual knit pattern book. I draw most sweaters a little messy, but this one seemed better “neat.”

4. Some sweaters are fuzzy. Example D is surrounded by a cloud of softPrismapencil to indicate fuzz. It also is bulky enough that the largesleeves hold their shape.

Bulky Sweaters

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Classic Corduroy SuitDesigned by Dolce and Gabbana

Wide Leg Trouser with Cuff

Trouser Detail

Rendering CorduroyThe secret to capturing the essence of corduroy isprimarily about line quality. As you can see in the de-tail, the line is somewhat broken, and very soft andtextural. Of course, the examples are both wide-wale corduroy. A finer corduroy will have the samecharacteristics, but in a much more subtle form.

Corduroy Checklist1. The edge of the garment must also be very tex-

tured and soft, and the weight of the line shouldvary.

2. Lay down your tone first; then add the lines in adarker tone of Prismapencil.

3. You can also use a warm or cool gray Prisma-pencil to add some soft textured shadows.Then blend slightly with marker.

4. No matter what the weight of the wale, you willnot want a continuous line, which too oftenlooks like a stripe.

5. Remember that corduroy absorbs light, andtherefore is in no way reflective.

6. Note that the full wide-waled pant with a cuffgets weighty on the shoe. This is conveyed witha heavier line that curves around the thick edgeof the pant cuff, as well as a strong contour lineon the lower pant. The way the cuff sits on thefloor plane also conveys weight.

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Designer FemaleLeather Jacket

A

Designer: Prada

Classic Leather Motorcycle Jacket

C

B

D

Chic Leather

Some leathers, especially after washing, are very softand can even be used in finely detailed dresses (B).The Prada jacket (A) is also constructed to have a lotof drape.

Key Elements:1. Shine2. Soft, rounded folds3. Topstitching4. Zipper instead of buttons (You can do buttons,

but it does not generally work as well.)

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Designer CoatsInteresting shoulders and sleeves seemed tobe the emphasis of designer coats for 2009.Pushing the proportions in some more ex-treme way can make a coat look “designer”as opposed to missy. Note especially the dif-ference in where the flare begins on eachcoat.

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Cocoon-Shaped Coat

Dolman SleeveBias-Draped Car Coat

Maxicoat

Raglan Sleeve

This template shows hems for a mini,a knee-length, and a mid-calf length aswell as a maxi.

Coat and Jacket TemplatesUse these templates to think about alternative seams and silhouettes.

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Coat Back Views

Worn Open

Hem Restingon the Floor

FittedOversized

Turned-upCollar

Worn Closed

RaglanSleeve

404 chapter 14

Women’s Coat SilhouettesWhen planning your drawing, thinkcarefully about whether your coat orjacket will look more interesting openor buttoned up.

You can also enhance the look ifyour figure is doing something naturalwith her hands.

Checklist1. Remember that collars curve up

around the neck.2. Most good coats will have a

center back seam for better fit.3. Note the vent at the bottom of

the coat that enhances freedomof movement.

4. Pay careful attention to the di-rection and placement of sleeveseams. They are often drawn in-correctly.

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Designer:BogettaVeneta

Designer:Dolce andGabbana

Designer:Proenza Schouler

fall layers 405

Checklist1. Muse can be a little more mature and

chic, but it can also work to have a veryyoung-looking but elegant “model.”

2. Be careful about showing too much neckin Fall, and also think twice about barelegs. (Even if you see it on the runway, itworks less well in illustration.)

3. If your coat is elaborate, keep your acces-sories and hair simple.

4. Flying scarves add to the Fall mood ofcold and windy.

5. Pay careful attention to details like buttonplacement and topstitching.

6. With bulky coats, look for contrast withlong legs, skinny pants, slim boots, etc.

Bulky Designer CoatsNote the strong rounding of the shoulders in allthese silhouettes. If you miss the essence of astyle, your designs will lack personality.

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Broadcloth WesternShirt, Fur-Lined Jacket,Corduroy Trousers

This long-haired fur is drawn withPrismapencil with lots of detail, thenblended with marker. White gouacheadds the “sparkly” highlights.

Fur-TrimmedWool Jacket,Tweed Trousers

Walking poses can bean effective way to addmovement to bulky outfits.

Fall TexturesA variety of textures is a key element of Fall de-sign. There are wonderful fur substitutes avail-able if you want the look of fur but not the guilt.Long hair on your muse can add another texture,so long as it does not cover key details, and ahat is a great way to add a bit of pattern.

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Wool Tweed

Blanket Fringe

Wool Herringbone

Forty-five degree anglemarks in neat rowsresemble fish bones.Herringbone can berendered loosely, as inthis example, or moreprecisely in rows. Manyhave bits of texture aswell for a slightly “tweedy”effect.

Boucle

Wool or woolblend withlooped or knottedyarn is thick andrich. Hint: Edgesmust look thickand have a lotof texture.

Treated Cotton Raincoats

Fabric is crisp with lots of body.Hint for Illustrations: Try applyinga water-based varnish to yourrendered garment to get that shinycoated look. Clear nail polish alsoworks, but the smell can linger.

Coat Fabrics

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Melton Wool

Wool Plaid

This is a lighter-weight wool;thus the flat edges.

Nylon and Fake Fur

This coat would be lined withsomething warm, which helpsit keep its shape. Nylon aloneis softer and tends to a lot offolds. It also has a sheen.

WoolCashmere

Coat-Weight WoolChecklist1. Folds are rounded and soft.2. Silhouette holds its shape (not too

many folds).3. Fabric can create a lot of volume.4. It generally looks soft and cozy.

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WideBelts

Open-Toed Boots

NarrowBelts

EmbellishedHoods

SoftNeckpieces

TexturedScarves

Beanie

Patent Leather Boots

RibbedTights

QuiltedGloves

Fall Accessories

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Hooded CableSweater

Nylon Quilted Jacket over HandknitCardigan and Herringbone Wool Pants

HerringboneWool Trousers

Ribbed Sweater

Nylon Vest

Plaid Trousers

SweaterVest withFrontZipper

Fall MenThese figures each have four layers (shirt, trouser,vest or sweater, and outerwear piece) plus acces-sories. The “blow-up” figure allows us to see impor-tant details. He is a little more edgy than his friends,but they are close enough in mood to function to-gether. Having almost the same body language sim-plifies things.

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Shrunken Peacoat

Classic styles becomenew again by changingthe proportion, pattern,accessories, and so on.

Fair Isle Knit Sweater

You can design your ownFair Isle knits, but it will behelpful to study a book onknitting so your ideas arerealistic.

fall layers 411

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Adding Garments withVolumeOne of the more difficult issues for studentsis drawing outerwear pieces with sufficientvolume. Because the underlayers are some-what shrunken in these outfits, it is doublyfun to see the contrast of a big, full jacket.The corduroy coat is especially bulky andlooks like it would have a thick lining. Al-though the plaid jacket has enough bodythat the big collar stays “standing,” it lookslighter weight but still adds a fair amount ofbulk, especially to shoulders and arms.

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Suede withFur Lining

HeavyweightNylon

Wide Wale Corduroy

QuiltedNylon

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Checklist1. Suede has soft edges and round folds. It absorbs light, so it is

nonreflective.2. Nylon reflects light. Quilting must be reflected in the outside con-

tour shape of the garment.3. Heavyweight nylon does not bunch up easily, and folds are min-

imal. It makes very precise pocket shapes and details. Zippersor snaps work better than buttons.

Casual Chic

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Double-BreastedTrench Coat

Classic Topcoat

Wool orWool/CashmereTopcoat

Reminder: Men’s coats alwaysbutton left over right.

Men’s Classic CoatsBe specific about details: collars and lapels,sleeve seams and where they sit on the shoul-der, topstitching, button placement and button-holes, classic trench coat detailing, pocketplacement, texture of fabric, nature of folds, andaccurate hemlines.

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Turned-UpShirt Collar

MatchingVest

Greatcoat Topcoat

Turtleneck RibbedSweaterThere is generallyless detail on theback of moresophisticatedmenswear, but it isstill refreshing to seean occasional backfigure.

Frock Coat

Checklist1. For males as well as females, buttoning

up a coat can look old-fashioned and“up-tight.”

2. Turning up a collar usually adds drama.3. It is helpful to know the origins of the clas-

sic styles of coats.4. A coat pushed back, with a hand in a

pocket, looks relaxed and allows theunderlayers to show.

5. Chic coats call for a more sophisticatedmuse.

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Pushed-UpSweater Sleeve

Flap

Detail: Toggles

Turned-Up Sweater Collar

Side Pocket on Corduroy JacketNote that side pockets often wrap tothe side and are only partially seen.The deep shadow under the flap helpsto create dimension, as does theshadow around the outside stitching. Turned-Up Collar on a Wool Coat

DetachableFur Collar

Neck Scarf

Fall DetailsBecause menswear is so much aboutdetail, emphasizing the fine points ofyour design is even more important. Lay-ering several collars and scarves can bevery complex and requires extra careand good tearsheets (or time in front ofa mirror). Fastenings like toggles mustalso be drawn accurately, and pocketplacement is always critical. The morecomplex your designs are, the more im-portant well-planned shadows becometo separate and emphasize details.

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Summary

As you have seen in this chapter, Fall is arguably the mostvaried season in terms of volume and proportion, fabricchoices, texture, layers, and accessories. Certainly, it isthe biggest season for the fashion industry, as evidencedby its split into two phases: Fall I (or Transition), and Fall II.

Accurate fabric rendering becomes even more criticalin Fall because without varying textures and differentiationfor knits, all those layers can look very “mushy.” (Pleaserefer to Chapter 17 on Color for more rendering informa-tion on Fall fabrics.)

Because Fall garments can be so voluminous, an un-derstanding of contrasting proportions also becomes morecritical. For example, an oversized sweater or coat willprobably look best with a slim pant or skirt. It can be difficultto achieve enough volume for dramatic contrast. Practicinga certain level of exaggeration will help you to achieveexciting—rather than generic—looks.

The more complex the outfit, the more simple you willwant to make your pose. A young, casual muse will havea slightly different look than a young, “chic” muse. Under-standing the subtleties of this issue will strengthen yourwork.

Accessories are more critical in Fall to create a greatlook. Collect good tearsheets of

• Scarves and different ways to wrap and wear them.• Cool gloves and mittens.• Belts of all widths and embellishments.• Hats that can go with Fall clothes (no Panamas).• Boots of all kinds, and socks and stockings that go

with them.

Understanding the classic origins of various coatsand other garments for both genders will inform anddeepen your design work.

Illustrating Fall clothing is the most challenging—butalso the most fun!

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EXERCISES

Accessory Design

Plaids are hot for Fall 2009, and for your runway show you want various ver-sions of plaid shoes and boots. You have picked out this short boot for a start.

1. Collect tearsheets of five to seven boot and shoe styles that you wouldlike for your Fall show and that would relate well to each other.

2. Find two plaid swatches that would work well together in different shoesor combined in one design.

3. Design five styles of a mix of boots and shoes that would be visually com-patible with this boot. Plan where you would incorporate plaid into eachstyle.

Note: Enlarge this example to a comfortable size, and use it as a template todraw over for your designs.

4. Render your shoe group, and mount for presentation.

Men’s Sweater Group

You have been chosen to design a men’s sweater group in conjunction withthe designer Helmut Lang.

1. Research Helmut Lang, and collect ten tearsheets from his work thatcould inspire cool men’s sweaters.

2. Choose from one of the following concepts. Do additional research onyour choice and collect five more tearsheets for inspiration.

a. Japanese samurai armorb. Chinese brush painting (pre-eighteenth century)c. Thai woodcarvings (pre-eighteenth century)

3. Enlarge the example to a comfortable size to use as a template. Sketchideas, incorporating your inspiration images. Both Helmut Lang and yourconcept should be reflected in each design.

4. Choose your five best designs, and perfect your drawings.5. Add flats and show inspiration images used for each one. (You may want

to reduce those images.)6. Be ready to talk about your research and how you incorporated it into

your designs.

Fall Rendering Practice

This military-inspired jacket is made of black velvet and fine tan wool.

1. Draw this jacket onto one of your front view figures. (You can make yourown version of this design, using the same fabrics, if desired.)

2. Draw a pair of jodhpurs (research if necessary) on your figure, makingsure the shape complements this jacket. Keep inside lines clean.

3. Make three copies of your drawing on legal-size paper, and render as fol-lows: one plaid jacket, one black velvet trouser, one solid jacket, one plaidjodhpur, one herringbone jacket, one checked trouser.

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Feather Skills

Feathers are beautiful and add drama to garments.

1. Research the various kinds of feathers that can beused in design.

2. Sketch flats for a six-piece group of fall women’s gar-ments, including two tops, one jacket, one coat, andtwo bottoms. Note: The entire group is in a neutralshade of fine wool, so you can choose a color chip formatching.

3. Choose two or three kinds of feathers and add themas embellishment to your garments. Remember thatthey will be worn together, so make some featherembellishments more subtle and others more dramatic.For example, small feathers could be used only on apocket. Note: Make sure you sketch them accuratelyon your flats, giving each type of feather a specificpersonality.

4. Choose three or four pieces for an outfit, and drawand render it on one of your figures. Add flats forpresentation.

Women’s Coats

Our example shows vintage coat designs from the Fiftieswith varying degrees of volume.

1. Collect tearsheets of five current coat designs withvolume, and sketch them on one of your own figures.

2. Put tracing paper over your sketches and practice ex-aggerating the volume of each design.

3. Repeat until you are happy with the look of yoursketches in terms of drama and appeal.

4. Using the three designs in our example, create up-dated versions of these silhouettes, adding currentdetails for a modern look.

5. Sketch your new designs on the figure and render,using swatches of (a) wool herringbone, (b) wooltweed, (c) wool boucle in plaid or houndstooth.

6. Add appropriate accessories, flats, and other embell-ishments for presentation.

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Eveningwear, Lingerie, and Costumes

Chapter 15

Fashion is architecture. It is a matter of proportions.

—Coco Chanel

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O b j e c t i v e s• Define modern eveningwear

• Look at design issues critical to creating beautiful gowns.

• Study silhouettes, current and past.

• Analyze effective eveningwear poses.

• Look at methods of rendering various dressy fabrics and embellish-ments.

• Consider approaches that create additional drama.

• Look at lingerie as a close relation of eveningwear.

• Begin our discussion of costume. (More information will be presentedin the chapter on color.)

Introduction to Eveningwear,Lingerie, and CostumesLike the rest of fashion, eveningwear has been affectedby the trend toward a less formal lifestyle. Although long,extravagant gowns are seen at the Oscars or at high-endcharity events, most dresses worn to parties or dancingare more cocktail than formal. Evening trousers or shortsare not uncommon, and chic women often wear a femi-nine version of the male tuxedo.

Day to Evening is also a category of dressy garmentsthat can be worn to the office, then dressed up forevening by removing a jacket, adding jewelry, and so on.Clubwear, worn by young people in specific venues, canalso be quite dressy, although generally the mix is moreoutrageous.

Despite the changes in eveningwear, most studentsstill want a chance to design and “build” beautiful formalgowns. Knowing how to draw those dramatic shapesand elaborate embellishments will be helpful in bringingsuch visions to life.

Of course, wonderful inspiration comes from greatdesigners of the past like Balenciaga, James, Dior, Schia-parelli, and many others. Current designers like Galliano,Versace, and McQueen, just to name a few, also providewonderful evening fantasies on the runway. Style.com isa great resource for staying informed.

Just as important is knowledge of beautiful, expen-sive fabrics and an ability to draw and render them con-vincingly. Eveningwear is, in many instances, highlyembellished and layered, so each garment becomes aunique challenge. This chapter, as well as chapter 17(color), provides methods to make those problems solv-able with diligent practice.

Lingerie and Costume are categories closely relatedto eveningwear in terms of their glamorous origins anduse of extravagant fabrics and decorative details, so theyare included in this chapter. Drama is the subtext for mostillustrations in these arenas, so pull out your most glam-orous muses and prepare for some theatrical fun.

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Silk Bubble Dress

TenHeads

Designer:Zac Posen

Gathered Layers

Satin GownDesigner:Donna Karan

Designer: Zac PosenSketch eveningshoes.

You can see the obvious difference when you stretch yourfigure out. Your garments may look more elegant, but theycan also look more missy, so find the right proportion foryour look.

ElevenHeads

422 chapter 15

DEVELOP AN EYE FOR EVENINGWEAR

Sketch all kinds of styles, fabrics,and silhouettes.

Developcomplexeveningwearflats.

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HOW TO BEGIN1. Go to Style.com and start collecting great images of

eveningwear. (You can join for free and have yourown Lookbook of collected images.) Of course, youcan also collect from other sources, but try to workfrom current couture or designer images.

2. Print your ten favorite gowns and sketch themloosely as they are in the photo, but exaggerate theproportions. Keep sketching until you are satisfiedwith the look.

3. Using one of your own figures, adapted to eveningproportions (see facing page), draw five of thedresses in detail, working to maintain a looser style.Choose a variety of fabrics and silhouettes.

4. When you are satisfied with your drawings, do prac-tice renderings for each gown, referencing the fabrictips in this text. If you can afford it or have access tofabrics, having a half yard of each fabric to “drapeand draw” can be extremely helpful.

5. It is also productive, when you get a good drawing,to make several copies. Good rendering on com-puter paper with marker is very “doable,” and youcan try several different techniques on one drawingand compare the results.

6. Collect samples and tearsheets of beautiful embell-ishments, and practice adding those to your ren-derings.

7. Your last step to get into the evening mode is topractice making flats of the gowns. Very exagger-ated flat templates follow on pages 424 and 425.Start with those: The proportion can always bemodified if necessary. Try to approach eveningwearflats as mini art pieces, and you will have more fun.

Key fabrics to master are: various silks, satins,chiffon, tulle, taffeta, organza, laces, and mattejersey. panne velvet, brocades and jacquards,washed leathers, fur and feathers, and other novelties should also be worked into your “fancyrepertoire.”

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Crepe Pleated Dress

Empire Bodice

Waist

True Ankle

Knee

Waist

Fitted Jacket

Train

Eveningwear Flat Templates

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Judicious exaggeration is one of theways to make our eveningwear de-signs look exciting. Although weshould keep real proportions in mindwhen we create gowns, our flats andfigures can be “pushed” to look moreextreme. This template is quite exag-gerated (eleven heads), so if you wantmore realistic proportions, you can al-ways revert back to the more sophis-ticated female template provided inChapter 3. The example figure on thispage is probably closer to twelveheads, so she is definitely extreme. Ifyou are including layers in your skirt,the greater length can encourage theaddition of an unrealistic number, sobe aware of such pitfalls.

Note: This template will also work for very chicevening separates.

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Poses for evening separates can bea little more sporty, but the subtletyis still dominant. The slightly turnedhead adds to the attitude of the muse.

HH

HS

Evening PosesAlthough you will see many variations of evening poses in this chapter, you willalso see that they have certain characteristics in common.

• They tend toward subtlety. Although it may happen occasionally in maga-zines, you will probably not want to have your gowned figures leapingacross your page.

• Heads are elegant, and necks are long and thin.• Arm poses are generally more “passive,” but the hands must look graceful.• One knee is often turned out because it helps to show the drape of the

evening trouser or gown.• Feet tend to be fairly close together.• An extended foot must be elegantly displayed.

Note: Minigowns and cocktail dress poses can be a little more aggressive and/or awkward, especiallyas those designs are often aimed toward a younger customer.

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A

DC

B

eveningwear, lingerie, and costumes 427

Back View Evening PosesBack view poses tend to be even more simple thanthe front views. You can easily turn a head so only hairis seen (no foreshortened face to deal with), but thehair has to be right. Other points to consider:

1. Try to get the arms away from the body so they donot interfere with showing the design. It is espe-cially important to have some negative space—Ihate to see an arm plastered to the body. (Aworks, B less so.)

2. Find some rib cage–pelvis opposition, even on avery simple pose like example C.

3. Shoes from the back can be tricky, but they haveto look good.

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BlackSatin

Cast Shadow

ShadowsBetweenthe Folds

Underplanein Shadow

Light Sourcefrom Above

LightSource

Light Source Checklist1. Choose a light source from either the right

or left of the figure.2. Render your lightest tone over most of the

dress. You can leave the lightest planepartially white.

3. Put your shadow tone on the oppositeplane.

4. Pull some lighter shadow under the bustplane and across the tummy so it will lookflat.

5. Add shadow also where it will define thebody and the resulting folds.

6. The rest of the middle plane will be in lightto medium tones.

7. Be aware of cast shadow created by thearm, by drape, under hems, and so on.

Light and Shadow onEveningwearUnless you take a very graphic,shape-oriented approach to yourwork (which is more difficult to dowith eveningwear), you will want topay special attention to renderinglight and darks to achieve drama inthe drape of your gowns and otherevening pieces.

Furthermore, the more complexthe folds of your garment, the moreimportant it becomes to have a defi-nite light source and render with thatsource in mind. Otherwise you arelikely to end up with a “renderingmush” and lose the essence of yourdesign.

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Light Source From Right: Silk Gown

Light Source From the Front: Satin Gown

Detail of Dark Satin

Light Source From Above:Brocade Gown

Rendering brocade requiresgreat attention to detail, andan effort to wrap the patternaround and behind the folds.The raised pattern will generallynot reflect as much light as thespaces in between the patternshapes.

PrimaryLightSource

ReflectedLight

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Light-Source Examples

Checklist1. To achieve a real sense of dimen-

sion, you will want to have at leastthree definite tones.

2. As in classical painting, even a fig-ure in darkest shadow will havesome reflected light on the side op-posite the light source.

3. A cast shadow adds an additionalsense of dimension to any figure.

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Wool and Chiffon

Designer: Dolce and Gabbana, 2008

Design NotesInnovative designers like Dolce andGabbana use unexpected fabrics andsilhouettes when designing evening-wear. Deriving inspiration from Frencheighteenth-century peasantry is boundto result in atypical but visually stun-ning gowns. This is a good exampleof the benefits of research that is “outof the box.”

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Drawing Elaborate Drape: Step by Step1. Sketch the shape of the garment and the origins

of each drape. Do not make it too even, or it willnot look natural.

2. When you are satisfied with the design, finalizeyour lines and add details.

3. Add soft shadows, making sure to leave high-lights at the top of each drape. The deepestshadows go to the fine folds where the drapeoriginates.

4. A darker fabric will of course get deeper tones, asshown.

1

4

3

2

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Tulle

This fine netting of silk or nylon iscrisp and holds its shape. Tulle isusually used in several layers.

Crepe de Chine

Lightweight plain weavesilk has muted sheen andsome body, but does nothold an extreme shape.

Satin Blouse with TaffetaCollar and SharkskinTrousers

Taffeta

Crisp, plain weave silk isshiny, with “pointy” folds.Taffeta holds a shapefairly well.

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Rendering Evening Fabrics

Rendering NotesRemember when you render fabrics to firstanalyze the characteristics of the fabric, thenthink of words that describe those character-istics; for example, crisp or drapey or textured.You might even consider writing them downand referring to them as you work. It is easyto get carried away with rendering and forgetthe essential nature of what you are tryingto depict. This method helps to keep youfocused on the goal.

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Silk Charmeuse

Researching to find the latestand most glamorous shoe is an

important part of drawing eveningwear.

Chiffon

Charmeuse and ChiffonCharmeuse is a light, fluid satin often used in gownsand lingerie.

Charmeuse Checklist1. Drape must look fluid: no sharp

edges like taffeta.2. Charmeuse has a definite sheen.3. The fabric functions best in more

simple, draped designs. It does not“like” a lot of seaming.

4. It has a sensuous quality. It is oftencut on the bias so it clings to thebody.

Much of eveningwear design is aboutbeautiful drape. How a fabric drapes, andhow well it seams has much to do withthe choices designers make for theirgowns. Chiffon drapes beautifully, andbecause it is lightweight, it can be layeredto create a variety of effects. It also takesdetail wonderfully, so a finely drapedbodice, as shown in our example, is eas-ily done in chiffon.

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EmbellishedChiffon

The overpiece is washedand twisted leather.

Organza Sleeve

The more simple and “puffy” a sleeveor overgarment is, the more easily andclearly you will see through it.

This sleeve showschiffon that is seamedand twisted and gatheredand beaded. Note how thefolds wrap around the top ofthe arm.

Layers of chiffon need to beshown separately. The morelayers you have overlapping,the deeper the color will be.

Organza is crisp andwill hold its shape.

Note: You will want to refer to thechapter on color (Chapter 17) formore complex renderings.

Complex RenderingThe layering of complex garments with variedfabrics can create some extremely complicatedrendering problems. But if you just take eachfabric separately and keep its specific qualities inmind, you can solve any rendering dilemma.

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Rendering Detail: Satin

Satin is one of the shinier fabricsused for eveningwear. For thisrendering I took the shine downthe middle of the garment, butnot in too straight a line.

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Red Carpet Gowns (Satin and Volume)Red carpet gowns can have a lot of volume, which of course can greatly addto the dramatic effect.

Checklist1. The trick is making the folds look rich and convincing, so the gown is not

just a wedding-cake “princess” dress.2. Render with the idea that each fold has at least a touch of light and dark.

Note how the lights and darks define the folds in the examples.3. An evocative pose also helps handle the volume because it shows off the

dress with glamorous attitude. Note how clearly you can see the upperlegs, even under the skirt.

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Seed Bead Edging

Boots can make a simple dressoutfit look more “edgy” and young.

Beaded ChiffonDress with Lining

Beading Detail

Bugle Beads

Bead Checklist1. Beads may look more modern if they are not in a

distinct pattern.2. Different sizes of beads add visual variety.3. If you want highlights to show on a light dress, you

need to add shadows first, then a medium-tonedbead, then the highlight.

4. In an all-over beading treatment, think of highlightsfalling mainly down the princess lines.

5. Beads will create a texture on the edges of thegarment.

Evening Embellishment

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Jet Beads

Passamenterie

A

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Rendering BeadsBeads are three-dimensional, and generally are placed in patterns orclusters. Do not leave the open circle drawings as we did for sequins (A)as that reads flat. Note: The light accents were applied in Photoshop withthe Eraser Tool.

Rendering SequinsEven black sequins will look white when strong lighthits them.Sequins are generally placed in even rows.Sparkles or stars can be added in Photoshop or withwhite gouache, but they must be very fine lines.

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VictorianRuffled Dress

The ruffles of this dress arepressed flat, like pleats.

Lettuce Ruffles

Satin SkirtPiquet Blouse

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Evening RufflesRuffles are versatile and feminine to varying degrees. They can also be verysophisticated, as you see by the examples on this page.

Checklist1. Make sure you think through

the shape of the ruffle youwant to draw, and then findgood tearsheets for refer-ence.

2. Know where each ruffle be-gins and ends, and showthat information on your flat.

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This figure is walking sothe train does not pool asmuch on the “floor.”

Checklist1. Your train transitions correctly from the gown, so the design makes

sense.2. Your train has a graceful shape.3. Where the train transitions from vertical to horizontal, you have some

darker shadows or pooling of fabric.

Drawing TrainsTo draw trains correctly, you will want topicture the plane on which your figurestands, and draw your train as though itis lying on—or being pulled along—thefloor. Lengthy trains are mostly for run-way shows—or weddings and corona-tions—so consider carefully how muchtrain you really want to add to yourdress.

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A

Satin Coat and Bodice;Chiffon Layered Skirt

Sequined Crepe orTwo Layers of Chiffon

C

B

Beaded WoolEvening Coat

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Evening Coats and WrapsEvening gowns call for beautiful cover-ups.Example A shows a large beaded formalshawl. Example B is a minicoat over aminidress. Both have beading, and thereare brocade cuffs on the coat. Example Cis an example of the Eighties influence withthe large shoulders and prominent lapels.

How you display the coats is part ofthe glamour. There is something inherentlyelegant about a coat or shawl worn off theshoulders so the dress is in full view.

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Satin EveningCoats

Coat A

Satin BalletLength Dresswith EmpireSelf-Tie

Dress A

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1. Imagine that coat A would have to go over a dress asfull as dress A, which also has full dolman sleeves.

2. Place tracing paper over the dress that you are de-signing a coat for, to ensure that you consider con-struction and add enough fullness.

3. If you want your design to look rich and luxurious,make sure that you draw plenty of yardage. It is betterto exaggerate the fullness than to let your garmentlook “poor.”

Note: The very defined waists make the full skirts look more dramatic and flat-tering.

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Sporty Evening WrapsAlong with more casual evening clothescome sporty evening cover-ups. Naturally,the shorter jackets might be aimed toward ayounger customer, but the “trench” is a clas-sic solution for all age groups. Note that theextra shoulder piece is always on the right, asit was originally designed to give extra protec-tion where a soldier’s gun rested on the shoul-der. Opening the trench to show a pretty legand adding over-the-knee boots enhance theedgy mood of the outfit.

Note: The Victorian illustration of velvet is a beautiful ren-dering, showing the deep blacks of the velvet shadowsand a few subdued highlights. (The nap absorbs light.)

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Sequined Animal Print Trench(Partially Rendered)

Washed Leather Jacket overTaffeta and Tulle

PatentLeatherBoots

Victorian Velvet and FurEvening Cape

Wool and Fur Jacket OverWatered Silk

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Creating DramaCapturing the drama of a couture-level gown is a challenge, especially ifyou are working from your own design. (There is no photo of the modelwearing it.) On the other hand, good stylization can add excitement that ishard to get in real life. Eveningwear may be the most challenging kind ofclothing to draw, but it simply calls on all the skills we have been workingon: elegant but modern head, subtle pose with tons of attitude, accuraterendering, and so on. Having interesting contrast in your designs will helpgreatly in creating the drama on the page.

Drama Checklist1. A dramatic but simple hairstyle is

usually best. Too much hair cancompete with your design.

2. An interesting muse projects atti-tude. How you do that dependson your style. Give her a longneck.

3. I don’t normally like hands thatcome into the design, but in thiscase they emphasize the smallwaist. (What works, works.)

4. The contrast between shoulderand waist proportions, and alsothe various textures of fabrics andfeathers, make this gown fun todraw.

5. Drawing and rendering in greatdetail in one area (shoulders) andusing bold strokes elsewhere alsopushes the drama.

(Note the smaller figure: the fur iscarefully rendered, but the gownis just strokes of “color.”)

6. Strong lights and darks can alsoadd excitement, although thereare “drama solutions” that aremore muted as well.

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Cocktail Dress GroupThese three cocktail dresses are all aimed toward a younger customer andcould function as a mini dress group. Three different lengths and styles wouldencourage a buyer to consider purchasing all three. Showing them withsporty short boots and gloves pushes them even more toward the youngcontemporary customer. The sparkle and satin elements tie them together,and two of the dresses share ruffles as a key aspect of the design. Poses aresimple and repetitive, which allows us to stay focused on the designs.

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The classic Victorian corset stopped under thebust. The brassiere was not invented until the1920s.

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A Word About CorsetsAs soon as women realized that a small waist and empha-sized bust were attractive to the opposite sex, they begandevising undergarments that would create that very silhou-ette. Thus, the corset came into being, and the practice oflacing young girls to fit ever more extreme beauty guidelineslasted for centuries. (To be fair, I must mention that men alsowore corsets periodically, although they never had to achieve13-inch waists!)

It was designers like Poiret and Chanel, as well as femi-nists like Amelia Bloomer, who finally convinced women thatthey could be glamorous and still breathe effectively. But thecorset has not disappeared. Rather, it has become a modifiedouter garment that allows its audience to appreciate the con-tinuing corset mystique.

Corset Checklist1. Corsets generally fit tightly.2. Most corsets have some kind

of lacing, which adds to theauthenticity of the design.

3. Boning or a feeling of boning(which can be created byseams) is also part of the au-thentic structure.

4. Lace is also often a part of thedesign.

5. Any corset outfit figure shouldhave a small waist.

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Lingerie Muse

This organzaloungewear/nightie isdouble-layered organza inthe bodice, and single-layered inthe skirt. Note that the body showsclearly through the skirt and coulddisplay a fancy undie. Chiffon Nightie

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Lingerie/Loungewear

The Business of UndergarmentsSince the advent of specialty stores like Victoria’s Secret, lingerie has becomea very rich and complex design field. The once-simple category of bras andpanties has expanded radically to include everything from loungewear forteens (Abercrombie) to couture undies for the affluent ($900.00 bras any-one?). The simple thong is practically an industry unto itself. If you are going todo a line of underwear, you will want to spend some time with a Victoria’s Se-cret catalog to study the shapes, seaming, various adjustable straps,padding, stitching, and so on that make up the complicated items we wearunder our clothing. You can also add nightgowns, slips, various slimming gar-ments, and fancy stockings into the mix.

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Chemises

Corset

Victorian Petticoats

Current Chemise

Focus: LingerieBefore the Victorians decided that womenshould wear many layers of clothing to disguisetheir shape and protect their virtue, underwearwas not a big part of a woman’s wardrobe. Butthe English lady of the nineteenth century oftenwore seven or eight layers that included hoops,several petticoats, corsets, chemises, under-dresses, bloomers, and so on. Many of ourideas about lingerie stem from this repressedbut fascinating era.

Lingerie Elements

• Lace and Lacing• Tucks• Ties• Ribbons • Delicate fastenings and straps• Boning• Elaborate seaming• Ruffles• Tiny prints

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Crepe de Chine RobeNote the kimono sleeve.

Heavy Embroidered Cotton or LinenThe chic caftan has Arabic origins.

Lingerie Flat TemplatesUse these templates as a basis to developyour own lingerie. You can include:

BrasUnderpantsThongsCorsetsEmbellished stockingsGarter beltsFull and half slipsPetticoatsNightgownsRobes

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Historical Overview of the Bra• Today’s bras are complex engineering constructions

with as many as 43 elements.• When they were first introduced in the 1920s, bras

were a simple concoction of two triangles and acouple of ribbons.

• The invention of nylon by Dupont in 1930 made theconstruction and care of lingerie much easier. Nylonwashed well, dried quickly, and needed no ironing.

• The first strapless bra appeared in 1934, a result ofthe disappearing back in chic dresses.

• In 1948, Frederick’s of Hollywood introduced the firstpushup bra.

• In the 1960s, culture leaned toward the more naturalelements. Wires or padding were seldom used.

Feminists threw away their bras as a political state-ment against sexist attitudes.

• The 1980s brought luxurious satin and embroideredstyles. Underwear began to function more as outergarments, spurred by the revealing designs ofGaultier and Saint Laurent.

• The 1990s brought us the Wonder Bra, a marketingphenomenon.

• Meanwhile, Victoria’s Secret was selling more than$3 billion worth of luxurious underwear a yearthrough its mail-order catalog. Undergarments con-tinue to be big business.

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A younger face has delicate features, fuller lips, and aslightly softer jawline.

Attention to details gives a costume illustrationcharacter and shows that you are able to conceive ofmore than just vague ideas.

Costumes

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Costume DesignMany design students dream of applying their creative skills to cos-tume design for theater or film. Good drawing skills are the perfecttool to get a foot in that difficult door because the majority of design-ers working in that arena do not have those sketching and renderingtalents. Therefore, they love to hire assistant designers who can puttheir ideas on paper effectively. If you are serious about pursuing cos-tume as a career, you will probably want to make a costume portfoliothat shows that you understand the challenges of working on a the-ater or film production. The criteria and skill requirements for a cos-tume book might include:

Ability to draw figures in more realistic proportions: Extreme ex-aggeration is not desirable in the costume world. The need for ef-ficiency and speed, and a realistic understanding of how agarment will actually look, make closer-to-real proportions amust. (Eight and a half heads is appropriate for a leading actor.)

Ability to idealize actors (but still make the drawing look like them):Actors want to be drawn in such a way that they look their best.A little taller, thinner, and more beautiful—or handsome—is defi-nitely desirable. They expect their costume designer to makethem look good, both in the wardrobe room and on paper.

Ability to create or depict specific character traits: Costume de-signers must use clothing to help define who a character is. Thisis taking the idea of “customer” to a higher level and creating aspecific identity—and character development—through costumechanges. Naturally, the accessories are every bit as important asthe clothes, and this attention to detail must be reflected in yourdrawings.

Ability to draw specific expressions: In thinking of character youwill also want to practice and show different expressions andlooks. You will not want your villain and your hero to have thesame expression.

Ability to draw different body types: You cannot count on everyactor having a fashion physique. If a key element of the characteris being slightly overweight (think Bridget Jones’ Diary) or verypetite, you need to be able to draw the look that that physicalityentails.

Great fabric renderings: Because specific fabrics are an impor-tant character indication (Does she wear sleazy rayon or expen-sive wool challis?), good fabric rendering is a key skill. Include avariety of renderings in your book.

Can you identify thisperiod in CostumeHistory?

RealisticFigures

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Costume StrategiesProbably the best way to demonstrate your talents is to choose aplay or film with a variety of characters. It might be beneficial to findone that most people will recognize, so they will immediately under-stand what you have changed or adapted. Choose the charactersthat interest you. Draw and render your own costume designs forthose parts. This enables you to create for and dress specific folkthat your audience can understand and relate to.

OTHER IDEAS

Recast a play: It might help you to think of more current actorsin the roles you re-costume. For example, think of The Wizardof Oz with Avril Lavigne as Dorothy and Samuel Jackson as theTin Man.

Create new current costumes: Design character-driven cos-tumes that still reflect more current fashions.

Add a character: Use your imagination to add someone new toa familiar play (for example, Stanley Kowalski’s ex-wife inStreetcar Named Desire). Design outfits that effectively defineand reveal the character.

Demonstrate versatility: A complete portfolio might include sev-eral characters from two different productions. Your choicesshould demonstrate your ability to create for very different kindsof situations and environments.

Consider your audience: If you are especially interested in the-ater design, then gear your character choices to be more ex-treme or theatrical, and to demonstrate an orientation towardcostume history.

Film: For film, include more contemporary and relatively normal-looking people. A mixture of these two approaches would prob-ably work well for either film or theater.

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REALISTIC FIGURES

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Male Realistic Proportions

Female Realistic Proportions

Between Seven and Eight Heads

1

8

7

6

5

3

2

Nine Heads TallAbout Eight Heads Tall

Semi-Idealized Idealized

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Costume Figure TemplatesThese proportion templates can function as a starting point to de-velop costume poses. Be aware that there are variables in everyproject. Some actors, for example, may want to be drawn withmore idealized proportions, so be prepared for adjustments.

Note: This male figure is very adult in his broad shoulders andchest. To depict a younger male, I would slim him down. If youuse him with the taller female figure, you will also want tolengthen him from the knee down.

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Summary

We have seen in this chapter that eveningwear is exciting butchallenging to illustrate. Achieving drama without being heavy-handed or over-rendering requires practice and a lot of good vi-sual reference. Sketching the latest styles on the runway andpracticing marker renderings of the various fabrics are prerequi-sites for success. Being able to use light and shadow to separatemonochromatic outfits or define dramatic shapes is also a skillthat requires a lot of practice. Adding textures for brocades orembellishments calls for patience and a fair amount of whitegouache for adding sparkles and dimension. Relating your draw-ing to actual drapes or treatments that you have created will al-most certainly produce stronger and more original work.

As for design, an awareness of the changes in what cus-tomers really want to wear in the evening is important. Red carpetopportunities are rare except for the most affluent of women or thecelebrities, so wearable day to evening separates are most com-monly the choice of sophisticated buyers. If they are going tospend a lot of money on a garment, they want to be able to wear itmore than once, and in a variety of situations. An outfit that can goto the office, then “morph” into a dressy evening ensemble (withthe addition or removal of a jacket perhaps) is an appealing option.Club wear is also an exciting design category to explore.

Because fabric treatments and embellishments are so key tothis field, exploring the incredible variety of approaches by tal-ented designers will inform your own work. Changing fabrics insurprising ways (like washing leather or wool) and adding treat-ments that change the fabric surface completely are wonderfulskills to cultivate. Being able to capture these looks on paper isequally important, and each garment becomes a unique render-ing problem to solve. You can see more examples of such ren-derings in color in Chapter 17.

Lingerie is a field that relates closely to eveningwear because ittoo has a strong element of glamour and of enhancing the body ina sensual way. Embellishments for undergarments are a crucialpart of their appeal, and the high prices for good lingerie reflect thelabor-intensive process that is involved in their production.

As for costume, it is a complex area that we only touch on inthis book. But being able to put character and costume ideasdown on paper in a way that is appropriate to the field is a greatway for a young designer to get a foot in the door of film andtheater.

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Evening Dressof Satin Strips

Satin DressBy Lanvin

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EXERCISES

Satin Dresses

The dress shown is constructed of strips of satin sewn together. Sub-tle beading is added along the bottom portion of the strips.

1. Enlarge this figure to at least ten inches or choose one of yourown.

2. Using the enlarged figure as a croquis figure, sketch three otherevening gown ideas using the same strips of satin.

3. Design three more evening dresses, mixing in strips of chiffon.4. Add beading to at least three of the dresses.5. Choose your two favorite dresses, one from each group.6. Create finished, rendered illustrations of the two dresses, includ-

ing front and back flats.

Cocktail Dress Renderings

1. Using a front view evening-proportioned figure, draw this dressas is, thinking about the qualities of satin.

2. Using the same figure, redraw, adding an organza over-layer tothe bodice and sleeve.

3. Redraw, creating the feeling of washed leather.4. Redraw as though the dress is made in distressed wool with raw

edges.5. Redraw the dress in laundered taffeta.6. Render each of these drawings, taking time to capture the nature

of each fabric. (Use tearsheets for reference if needed.)7. Mount all your renderings for presentation.

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Watered Silk Evening Skirt

Silk Evening Trousers

Evening Skirts with Drape

1. Find tearsheets of ten skirts with some kind of gathering or drape.2. Sketch them with the same kind of detail that you see in this drawing,

including any surface interest of the fabric.3. Choose your five favorite skirts and design evening tops in flat form (front

and back flats) to create five outfits.4. Choose your two favorite outfits and draw them on an evening-proportioned

figure.5. Render them in color, and add flats for presentation.

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Embellished Evening Jackets

Your muse wants to wear these trousers to a chic gallery opening with a veryfancy, embellished evening jacket inspired by the Eighties.

1. Research jackets from vintage and current collections. Collect tentearsheets.

2. Research precious artifacts (gold, jewels, etc.) from the British Museum,the Metropolitan, and so on. Collect ten images to inspire embellish-ments.

3. Collect swatches of one wool, one leather, and any trims you might wantto use.

4. Create eight dramatic jacket silhouettes in flat form, using your tearsheetsto inspire ideas.

5. Choose your five favorite designs and add elaborate but chic embellish-ments, inspired by your museum tearsheets.

6. Choose your favorite three designs, enlarge to about six inches in length,and render. Each one should be a unique art piece.

7. Mount for presentation. Put your inspiration images on a separate board.

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Quick Lingerie Group

1. Use this example figure or your own figure to draw over.2. Design five lingerie pieces to mix and match.3. Render the pieces according to your chosen fabric swatches.4. Scan the designs and your figure into Photoshop.5. Move the designs onto the figure (duplicate figure under Image) in Photo-

shop and compose a lingerie layout page.6. Add a soft background of color or an appropriate image.7. Create a border with your line tool.8. Choose a font that complements your group and add a title.9. Create flats of your designs and mount all for presentation.

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Updating a Character

1. Choose a character from a classic novel, comic book, or film that wouldbe familiar to most people.

2. Create a figure that looks like the character, including the proportions andcoloring, hairstyle, etc. (Include fabric swatches for all your designs.)

3. Draw over the figure to create a costume that reflects how the characterlooked in the book or film. Make sure the clothing reflects the time andsetting of the story.

4. Create a new costume that would be appropriate for today, according towhat is in fashion. Make sure it is something you feel the character wouldwear that reflects his or her personality. Make changes as needed to thehair and accessories.

5. Choose a time in the future and gear another outfit toward that time, asyou think it might look. Again, the clothes should reflect the character.

6. Illustrate all three outfits on the figure, making sure your rendering is accu-rate in terms of the chosen fabrics; or scan them into Photoshop andplace them on the duplicated figure. Print out and render.

7. Create front and back flats of the three costumes and mount your workfor critique.

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Kids,Kids,Kids

Chapter 16

I base my fashion sense on what doesn’t itch.—Gilda Radner

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O b j e c t i v e s• Draw children of all ages with

confidence.

• Understand the changes thatoccur as children grow.

• Know about the differences inhow kids of various ages chooseclothing.

• Know how to put clothes on kidsso they look natural.

• Learn to stylize the figures toachieve humor and a more cur-rent look. Cute Kid Figures

Introduction to KidswearWhat can be more fun to draw than wild and wiggly kids?They come in a wonderful variety of sizes, looks, and eth-nicities, and they provide an endless variety of great ex-pressions, poses, and cute clothing inspiration. Kids lendthemselves to humor, action poses, and cartoon expres-sions.

This does not mean that drawing children is easy.Getting all that energy down on paper is a special skill.Too many people draw kids so they look like miniatureadults, with none of the charm and humor of the realthing. Understanding this pitfall will help you avoid it, sopay close attention to the subtleties of the different agegroups.

Designing clothes for kids is also a lot of fun. Kids inyounger, cute age groups have to largely defer to parent’sclothing decisions, but older, cool kids become very as-sertive as to what they will and will not wear. Chil-drenswear designers need to understand the priorities ofall groups concerned. For example, parents may put pri-ority on price, sturdiness, and comfort, whereas a five-year-old girl may base her entire clothing desires on thecolor pink.

I have tried to include a decent representation of allthe age groups and proportioned templates for designreference. If you are interested in children’s design, youshould have a great time drawing and rendering yourgroups, as the more free and humorous you are, the morevisually compelling your work will be. You can also exper-iment with more extreme proportions, like extremely largeheads and tiny bodies. Flat graphic rendering on kids isfast, easy, and looks great. So be confident and have fun!

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Cute Kids

Cool Kids

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HOW TO BEGIN1. Get to know your subject. In learning to depict children, it

is wise to first acquire a good understanding of the biggestdifferences between an infant physique and an adultphysique. Once you understand those characteristics, youcan also understand that the younger your subject is, themore extreme are those differences and the more criticalthey are to the look. As you move toward an older agegroup, the changes become increasingly subtle. In depict-ing teenagers, for example, the primary difference fromadults is in their physical attitude and the styling of theirclothing. That is why some adults who dress in very youngstyles can look like teens from behind.

2. Save good tearsheets of all ages.Compare characteristics in the following areas:

Body proportionsHead shape and featuresBody language/attitudesMuscular developmentClothing and stylingAccessories

3. Consider purchasing a book on cartooning methods.Humor is priceless in illustrating kids.

4. Check out your own photo collection. It may be fun and in-spiring to draw yourself as a child, or your siblings andfriends. When we work with something very personal toourselves, it can bring a whole new point of view.

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One Year

Note: These proportions are slightly exaggerated to make the little kids smaller than they really are.

Boys Ages Four to Sixteen

Seventeen YearsFourteen YearsTen YearsSix YearsThree YearsTwo Years

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Kid ProportionsHow can so much change take place in so little time?Babies are born with large heads and relatively longtorsos compared to their legs. A toddler’s head is aboutone-quarter his or her complete height, whereas an adulthead is one-seventh to one-eighth of his or her height.The legs grow nearly twice as fast as the torso, so whilea toddler’s legs are one and one-half heads long, anadult’s are three to four heads in length.

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One Year

Size Progression

AdultFifteenTenFiveThree

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Head Proportions

Infant CharacteristicsAlthough an infant skull may look quite different from anadult skull, the actual increase in size from birth to adult-hood is not really that great—approximately three inchesaltogether. An infant’s head, in relation to that of an adult,appears quite round, with more volume at the back of theskull. The features are delicate and grouped closely to-gether below the halfway line of the head. The baby’shairline is very wispy and high. Thus, the forehead seemsalmost disproportionately large to the rest of the face.

The cheeks are generally full, whereas the chin is small,often accompanied by an extra layer of fullness beneath.Infants fresh from the womb can rather uncannily resem-ble older people who have wrinkles, jowls, and a bit ofextra weight in their faces.

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CLOTHING SIZES FOR MANUFACTURING

Ages Three to Six: Girls’ sizes 4–6x Boys’ sizes 4–7Ages Six to Twelve: Girls’ sizes 7–14 Boys’ sizes 8–20Preteen—Ages Twelve to Fourteen: Junior Sizes: 0–16

Clothing DifferencesFor the first two to three years of a child’s life, parents are dealingwith diapers and potty training, so this must be considered whendesigning clothes for this age group. Snap crotches are a must ininfant and toddler clothes. Everything except special-occasiongarments must be extremely washable and easy to care for. Work-ing parents have very little time to press their young children’sclothes, so fabrics that don’t wrinkle are desirable as well.

Young children also need a great deal of freedom of move-ment in their clothing, so no garment should be overly restrictive.Of course knits are a natural choice, particularly for infants, be-cause they are comfortable and nonconstricting. But once a childis crawling or walking, the natural wear and tear suggests a stur-dier fabric like denim, corduroy, or other strong cottons. This iswhy overalls (with snap crotches) and pants with elastic waistsare so popular for the “beginning mobility” age group. Dressesare cute, but offer little protection for the legs and knees. Brightercolors are popular with both children in this youngest age groupand their parents.

It is also helpful to remember that for the first six to eight yearsof a child’s life, parents are making most of the clothing purchasesand choices. (Girls will generally start asserting their taste muchsooner than boys.) Therefore, understanding parental priorities, likepracticality and cost, is key. Kids grow so quickly that few garmentsare used until they wear out, so spending too much for any onegarment is extravagant, unless there are siblings to pass thingsalong to. However, affluent parents, particularly those who waitedto have children, are often more willing to invest significantly toachieve a particular look. Children may function as virtual statussymbols, so their dress is important. Special-occasion clothes canbe extremely expensive and elaborate, even though they may beworn only once or twice.

Once we move into the six to twelve age range, the child’saesthetic becomes dominant. Kids generally want to dress liketheir role models on television and in films, or like their class-mates, cool older siblings, neighbors, cousins, and so on. Colorslikely become more subdued, and the look is more junior. Theremay also be more of a delineation between school clothes andhanging-around-at-home clothes. Because boys tend to playvery active games at recess, they usually wear sturdier garmentslike jeans or baggy shorts. Young girls are more likely to wearelaborate outfits to class that require more care and change into“grubbies” after school. Of course, school uniforms largely neu-tralize such issues. The girls generally wear skirts or dresses andthe boys, pants or shorts.

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Six Years Old

Drawing Clotheson KidsThe less shapely bodies of childrenlend themselves to a simple approach.Children’s clothing also tends to beless complex for several reasons:

• There is less room to add detailing.• Children’s straight little bodies

require little construction for fit.• They wear looser clothing in

general.• They grow so rapidly that putting

enormous labor into a garmentthey will shortly outgrow makeslittle sense.

• They tend to be hard on theirclothing.

ResearchIf you have not spent much timearound children lately, you will want todo some research into what they arewearing these days. A trip to yourlocal Baby Gap or cool children’sboutique will help get you in theknow—and the mood—to design forkids. Check out the departmentstores and discount stores as well, asthat is where a lot of parents shop.

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Infants and BabiesIn talking about infants, we should first define our terms. Infants, in my mind,are those tiny folk who have arrived quite recently. They can’t sit up or domuch of anything. Once there is sitting and holding of toys and smiling at par-ents, they have become full-fledged babies. Of course, when they begin tod-dling about, they are toddlers and full of mischief.

Infant WearThe operative words for infant clothes are easy access (forchanging diapers), washable, comfortable, warm (for coolseasons), and most of all, soft. Babies can go through anincredible number of outfits in a day, due to general leak-age, spitting up of food, frequent baths, and so on, so par-ents need many easy garments that slip on and off quickly.Snaps are easier than buttons. One-piece garments are, ingeneral, extremely popular for infants, and thus the snap-crotch becomes a necessary detail.

Because no one wants a brand-new babe to catch achill, little soft hats, socks and booties, warm sweaters,and layers of cotton T-shirts and leggings are popular andnecessary items in a baby drawer.

In terms of decorations, you must be careful until agethree not to attach anything to garments that could be de-tached and swallowed. However, details like little pocketswith soft toys on strings can be wonderful selling points.Finally, do be aware that the amount of usable space on ababy outfit is very limited. Too many images may look busyand overdone.

For sleeping, infants need nightgowns, many of whichgather at the bottom with a drawstring, like a little sack.They can also wear pajamas, and parents often use infantcotton underwear pieces for that purpose. But there arelaws governing acceptable flammability standards inyoung children’s sleepwear, so most of the sleeping gar-ments sold in stores are made of treated synthetics.

Know the Differences:There is a big difference visually in these first three phases of life, and how ba-bies are dressed can tell us a lot about their activities. Also, the body lan-guage of a baby who can sit up is very different from that of a helplessinfant—or a baby who can walk. Capturing these subtleties will go a long waytoward creating an accurate mood for your desired age group.

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Six to Eight MonthsThree to Six Months

Infant Skull

Step-By-Step: Infant Head

1

Draw thefeature linesas in an adultface, but placethe baby’s eyesunderneath thehalfway line.

Draw an ovaland add thebaby’s jowls(shaded area).

Sketch inthe features,keepingeverything soft.The eyes shoulddominate.

2

3

One Year Old

Infant Head Structure

Infant Checklist1. The top half of the head looks dispro-

portionately large.2. The eyes are wider apart than an eye’s

width.3. The pupils almost fill the eye.4. The bridge of the nose is barely there,

creating a “button nose.”5. Ears can be slightly oversized.6. The hair is very soft and wispy. Some

babies have a “receding hairline.”7. The eyebrows are wispy and pale.

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Infant Hands

Infant Hands and Feet

Checklist1. Babies’ hands and feet are very

padded with a layer of fat so they can-not easily injure themselves.

2. You cannot really see any of the bonesof the hands and feet.

3. Babies use their hands to balancethemselves, and even if they can walk,they always look a little unsteady.

4. Baby shoes are cute and round andthis can be exaggerated for humor.

5. It will pay off if you sketch a lot of in-fant hand gestures from tearsheets, orcopy the ones in the examples on thispage.

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One-Year-Old Flat Template

Two

Four

Three

One Head

Infant Figure Template and ClassicClothing Silhouettes

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Two Heads

Four Heads

Three Heads

One Head

Little details onpockets and othersmall areas canreally add to thecharm.

The folds splay out,giving the feeling ofample tummy.

There is not a lotof space for details.

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Toddlers: One toThree Years Old

Toddler Checklist1. They are upright but unsteady.2. Their heads are still large and

pretty round.3. Shoulders slope and are narrow.4. They still have plenty of padding

(baby fat).5. Torso and legs (minus head) are

about the same length.6. Tummies can be quite prominent.7. Toddlers are playful, sometimes

shy, and cute, cute, cute.8. They love using their hands to ex-

press their thoughts.

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Toddler Figure Template: Appoximately Four and One-Half Heads

Toddler ProportionsIn determining proportion, we cannot be exact as to the number of headlengths for each age group because children grow at different rates. Also,fashion proportion, even for kids, can be a little different. The proportion ofyour drawings will also depend on the mood you are trying to achieve. Youmay want to use shorter proportions for a very cute kid look and longer onesfor the more sophisticated children’s styles.

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Car Coat with Fake Fur Trimand Quilted Lining

Corduroy is a great kid fabric because itis soft, yet durable. You can wash it amillion times and it still looks great.

Toddlers loveleggings forwarmth and kneeprotection. Again,their round littlelegs will lookeven chubbier.

Fall LayeringWhen babies’ chubby little bodies are layered with warm clothes, they canlook pretty bulky. This is a cute look when their little legs and feet emerge—oreven when they are fully padded like little snowmen. You do not have to worryabout a slim waistline with toddlers!

Think about cute accessories like hats, boots, mittens, and scarves.Moms love to dress up their kids with all the trimmings. Look at Europeanmagazines for great little shoes and boots.

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Two

Four

Three

One Head

Five

Six

Five-Year-Old Template

Four

Three-Year-Old Template

Two

Three

One Head

More StylizedMore RealisticFive

Kids: Three to Five

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Bigger kids canbe quite protectiveof small kids.

I like the mischievousexpression on thislittle guy’s face.

Boys: Five Years of AgeThree Years Old

Five Years Old

Four Years Old

Three Years Old

Little Boy Checklist1. Boys this age have straighter

bodies than little girls.2. They also have longer torsos

than little girls.3. They like to wear comfy clothes

that they can rough-house andget dirty in.

4. They can look sweet or highlymischievous.

5. They love balls, even at this age.6. Their feet are oversized like

puppies’.7. Often their ears are big too.

Boys Three to Five

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Four to Five Years OldThis is a versatile pose that can handle a party dress or casual clothes.Slight variations in the same figure add interest. Five Year Olds

Three Years OldKids look especially cute relating to other kids. Little girls especiallyare very touchy with each other, and little boys of course love totease.

Cute Clothes: Three to Five Years Old1. Full cheeks and prominent tummy.2. Large head.3. Chubby legs and enlarged feet (like a puppy).4. Sleek hairdo for a more sophisticated-looking kid.

Note how the dimensional flowers on the organza partydress cast shadows, and show up on the edge of thegarment.

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Seven Years OldNine Years Old

Nine Years Old

Eight Years Old

Eight Years Old

Basic Figure: Seven-to-Eight-Year-Old

HoodedFront-ZipSweatshirt

CottonCargoPants

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Kids: Six to NineBig changes happen between ages sixand nine in children. They lengthen andsome fill out substantially. They look agreat deal to their older siblings for in-fluence and are generally eager to ma-ture and do and wear “cool stuff.” Theyalso become more self-conscious, soposes are generally less humorous.Boys like to put their hands in theirpockets and take solid stances. Girlsare still often giggly and affectionate toeach other.

Note that your eye is stillpulled to the figure withdynamic movement.

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Realistic

Anime Influence

Stylized Photorealistic

Ages Six to Nine Checklist1. Eyes are still more than one eye-

length apart.2. Iris almost fills the eye, and the

pupil is large. (A touch of light re-ally helps.)

3. Eyebrows are soft and follow thecurve of the brow.

4. The nose is small and short, withlittle sense of bridge. The ball ofthe nose can be quite round.

5. The profile nose is quite abbrevi-ated, and turns up.

6. Chins are still delicate for bothgenders.

7. The younger the child, the rounderthe “underchin.” (Babies can havedouble chins.)

8. Shade the mouth softly to avoidthe “lipstick look.”

9. The cheeks are full but no longerjowls.

10. The head is lengthening, with a lit-tle more neck. This age group ismaturing rapidly.

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Designing a Minigroup for KidsIf a young girl were going away for a summer weekend with her parents, thisgroup of garments would mix and match and give her a workable variety ofthings to wear.

Questions to Ask Yourself:

• If one more piece could be added, what would it be?(Hint: Something long-sleeved for cool evenings would be a good idea.)

• How could you enhance these garments so that your customer wouldwant to buy two or three—or all the pieces in this group?(Hint: Think of stitching, embellishments, trims, coordinated fabrics, cutematching tie details, and so on.)

• If your customer is very feminine, what subtle details could you add orfabric choices could you make to appeal to her? What if she’s a completetomboy?(Hint: Most children are very color-conscious. For example, many littlegirls love pink—but the “tough girls” might avoid it completely.)

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More Realistic

More Graphic

Rendering Kids’ ClothesKids’ clothes are perfect for beginning rendering exercises because theirsimplicity makes them very much like coloring books. Still, you can get moreelaborate, even with such a simple drawing, by adding more shadow, moreshades of color, and so on. Graphic rendering can be extremely simple, withminimal shadows, and will work well if your drawing has charm. Experimentwith both approaches, and mix them up as well.

Note: See Chapter 17 on color for more information on rendering and color stories.

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Basic Tween Girl Details

Tweens: Ten to TwelveTweens is really a term used for girls, as they are the ones whoseem anxious to grow up, especially in terms of clothing. Boyswould probably like to have their older brother’s car, but hiswardrobe generally doesn’t mean that much. Creating cool but ap-propriate clothing for this age group is a worthwhile goal.

Tween Makeover

1. Cute specs lend more personality.2. Lip gloss always helps.3. Texture in a top is almost always more interesting, and this

feminine lace goes great with sporty trousers.4. Leather or pleather, they are still more hip.5. Even a little heel on a boot adds height.6. Any cool accessories enhance her confident attitude.

Note: Legs are longerand faces are moremature.

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By Sumi Lee

Faces are longer, but stillhave a slight babyishnessthat diminishes in the teens.

Hood Styles

Hood withDrawstring

Button-offHood

Zip-off Hood Hood Buttoned at Front

Boys Ten to Twelve Years of Age

Checklist1. These guys generally want com-

fortable clothes that don’t look silly.2. They respond to graphics and

some military influences.3. Hats worn off-kilter are always cool.4. Tennis shoes are generally the

footwear of choice.5. They do love comfy sweatshirts

with hoods. (See below for details.)6. Jeans are always the most cool

pants.7. Boys this age do not often want to

stand out from the crowd in termsof dress.

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Teenagers (Juniors)

Checklist1. Proportions are close to or equal to

adults.2. Bodies still have less definition.3. Heads can look a little bigger in pro-

portion to the body. This can be ex-aggerated if you want to push thestyle.

4. Poses should be a little more gawkyfor both genders. They can also looka little aggressive as we discussed inChapter 12.

5. The guys especially cannot look tooneat. Eccentric layers are a fun look.

6. Both genders can have rather largeshoes and feet.

7. Accessories are very important.

This age group spans a wide range, sobe aware there is quite a difference be-tween a thirteen-year-old and an eighteen-year-old. Facial features can look quitemature on the latter, but there is still asoftness to the face in the jaw that tellsus of their youth. Body language also stilltends to be a little more awkward, andsometimes even shy.

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Fourteen Years of Age

Seventeen Yearsof Age

Fifteen Yearsof Age

Teen PosesTeens have their own specific lifestyle, and the moreyou can convey that in their clothing, styling, poses,and so on, the more interesting your work will be. Con-sider also that they can be sad and moody as well asexuberant, so you can practice capturing variousmoods.

Note that, at this age, he has much more volumethrough his shoulders and chest, and his torso ismuch longer than that of his “girlfriend.” His feetare still planted firmly on the ground, while shebalances gracefully with her weight primarily onone foot.

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Tween Girl, About TwelveYears Old

Summary

If we understand the essential characteristics of an infant, it becomes easierto modify those elements gradually as our “kid muses” age. Knowing, for ex-ample, that infant eyeballs are adult size at birth, we understand why they lookso enormous in the eye socket, and why the size of the iris slowly diminishesover time. Just as little boys often have to grow into their ears, we have allgrown into our eyes. We have also lengthened our bodies so we could sup-port our very large heads (one quarter of our height at birth) and walk upright.Other infant characteristics include the following:

1. The cartilage of the nose develops later, so babies have button noses.Since noses continue to grow all our lives, many adults have much largernoses than they had as teens.

2. The cheeks and face are so full, they often look like jowls and a doublechin. Teens still have some baby fat in the face that softens the line of thejaw.

3. Infant mouths are pursed and sit very close to the nose. That is why alow, flat mouth reads older.

4. Infant necks are very short, so a long neck is definitely a maturing factor.Young males—and females—in their teens will often still have pretty thinnecks.

5. A baby’s shoulders are very narrow. Wide shoulders read as mature.6. Of course, a baby girl has no chest whatsoever. A very full bosom on a

teen can look matronly, especially if it is drawn too low.7. Baby’s legs and arms have a lot of body fat, so even a teen should have

legs that are not too shapely, and arms that are not overly defined.

A small child is naturally clumsy, so a bit of awkwardness in the poseadds a youthful air. Little kids are often very “touchy” with their friends, andthis continues into the teen years. Adults tend to be more reserved.

A lot of little kids wear clothes that are too big, with sleeves that droopand trouser legs rolled up. These characteristics read younger, even in olderteens.

EXERCISES

Tween Design

The tween figure shown on this page is very layered with Fall clothing andaccessories.

1. Copy and enlarge the figure to at least as large as this page.2. Put tracing paper over the pose, and develop the figure underneath.

Move the arms to positions that are not in front of the figure.3. Remove the knee socks and change the shoes to summer sandals.4. Using this new figure, sketch ideas for a summer outfit that this same girl

would wear, consisting of three or four pieces in solid cotton, both wovenand knit. Note: You will need to analyze her style to determine how thosegarments would look. (Be ready to defend your ideas.)

5. When you have an outfit you like, choose color chips of the two or threecolors of your outfit. (You can cut them from magazine pages.)

6. Draw your outfit on the figure, and transfer to good paper. Render andadd flats for presentation.

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Basic Figure Computer Collage

A B C

Example Collage

Print

Scanned Button

I used the MagicEraser to remove thebackground from mybutton element.

(M) Marquee

Full screen modewith menu bar (F)

BackgroundColor

Switch Colors (X)

Zoom (Z)

ForegroundColor

(N) Line

(E) Eraser

Move (V)

A Collaging Plaid in Photoshop

As long as your figure and garment look simple and graphic, a flatgraphic plaid fill can work well.

1. Scan into Photoshop this or your own basic figure with a simplegarment outline.

2. Scan a swatch of your plaid, at least 4 by 6 inches or larger.3. Use your Move tool to bring in layers of the plaid to fill your gar-

ment. (See example A.) Do not overlap any more than you have to.4. Trim any excess on the edges with your eraser.5. Use your Line tool to add color in key areas, as in example B. Pay

attention to line placement so it makes sense in terms of yourplaid. Hint: I added an additional layer so I could merge my linesinto it and then adjust the opacity. Some transparency helps toblend the lines with the underlying pattern.

6. Optional: Create a graphic shape on another document and fill itwith black. Move it onto the dress using a placement that makessense with the plaid. Again, adjust the opacity.

Print Collage

1. Complete the same steps as in the preceding exercise but with ascanned print.

2. Add another element to make it your own.

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Chapter 17

Color,WonderfulColor

In difficult times fashion is always outrageous.—Elsa Schiaparelli

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O b j e c t i v e s• Understand the basic principles

of rendering in color, step by step.

• Identify the best available tools,and develop skills to use them tomaximum advantage.

• Use visual reference effectivelywhen rendering design illustrations.

• Use color to accurately depictvarious fabrics and design details.

• Become a fearless renderingproblem solver.

Introduction toColorWhat a luxury color is! Sometimes infashion we have to use it sparingly orwith subtlety, but in other seasons wecan let go and dress our muses in therichest colors nature has to offer.Whatever our whim—chartreusetaffeta, zebra-striped chiffon, or “dirty”distressed denim—we want to beconfident that we can render it ex-quisitely. Fortunately, the method forrendering most fabrics is very similar,so if we can master the basics, wecan become rendering problemsolvers in no time. Keep in mind aswell that there is never just one solu-tion to any creative challenge. Invent-ing new approaches to rendering ishalf the fun. So grab your colors andenjoy!

A Rendering Problem Solver

1. Understands the basics of rendering and takes a logical step-by-stepapproach to any problem.

2. Is not intimidated by complex rendering problems and has the pa-tience and skills to solve any challenge.

3. Is willing to experiment with different approaches until a truly effectivesolution is found.

4. Always takes the time to find good visual reference for difficultproblems.

5. Is not satisfied with mediocre solutions or mismatched colors.6. Makes sure that no important design details are lost in the process.7. Looks for visual excitement and energy as well as accurate rendering.

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Y

GYGBG

BVVRV

RYO

Y=Yellows

YO=Yellow Reds

R=Reds

RV=Red Violets

V=Violets

BV=Blue Violets

B=Blues

BG=Blue Greens

YG=Yellow Greens

G=Greens

488 chapter 17

Color Families(Copic Markers)

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color, wonderful color 489

E=Earth Tones

B=Blues

F=Fluorescents

Color ClassificationsEach of the figures on these twopages represents one of the colorfamilies in the Copic marker system,my favorite brand. Other systems willhave the same or similar classifica-tions. Each figure is rendered with asmany of the colors in that family ascould reasonably fit. Although you areunlikely to use so many shades in oneoutfit, you can see that “siblingshades” tend to work well together.

When rendering light and shadowon the same garment, choosing closecolors in the same family will generallylead to good results. A tonal colorstory is one that draws differentshades from the same color family.

Experience also tells me that weoften have a tendency to find a fewcolors that work well and neglect theothers. But markers are expensive,and it is a shame not to get the fulluse of the color range you have avail-able. So I suggest you begin yourcolor work with the following exer-cises. These will help to build yourskills, organize your materials, informyour process, and serve as referencefor future projects.

HOW TO BEGIN1. Become familiar with your colors. Begin with an exercise

similar to the one I have done on these pages. Group your markers by color families and render a figure in clothing using all youroptions. (You can copy this figure from page 487 if you desire.)

2. Repeat the exercise with skin tones. (See pages 499–504.). This is espe-cially important because there are many more options than you might firstrealize, and a variety of looks will make your work more interesting.

3. Once you have become familiar with your colors, try layering differentones to see what works well together. Keep samples of all your test ren-dering, so you can refer to them when you are pressed for time.

4. Practice adding a compatible darker shade of Prismapencil to your firstcolor marker layer and blend with the same color. If you can do this well,it can save you from having to buy so many markers. You will need tomaster this technique to mix the colors you don’t have.

5. Make sure to practice rendering with your various gray tones, trying themalone and combined with various colors. Grays are a key part of therendering process, both as sub-base colors and as shadow tones.Learning when to shadow with grays and when to use a darker shade ofthe same color is an important aspect of making color choices.

Note: You can see examples of these exercises on the following pages.

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I combinedblack linewith the redfor greaterimpact.

If you can keep your markerand line somewhat separate,you will maintain a “living line.”

Use Your Hand ToolsOutlining in Prismapencil can add energy and excite-ment to your drawings. Red, for example, is a very ag-gressive color, and can draw attention to your work.Practicing to achieve a lively line quality will also bringyour work to another level. Just make sure the color ofyour outline is compatible with the look and mood ofyour designs.

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Detail

The drawing is begun inbronze Prismapencil, thenTuscan Red and DarkBrown are added toshadow areas. Other Copic markers used:

Pale SepiaDark BarkSand White

Prismacolor pencil:Metallic Gold

Sharpie:Black

Preliminary Drawing

Bronze is a perfectneutral that will blendinto any rendering.

Sepia

Hot Pink

Warm Colors

Dark B

rown

White Gouache

Bron

ze

Tuscan Red

Fine-LineBlackPen

Drawing NotesMost of the work you will see in thischapter is drawn and rendered usinghand tools. Of course, the imagesare scanned into Photoshop and en-hanced through the magic of themany visual tools at my disposal. It isthat marriage of craft and technol-ogy that makes doing this and othervisual projects a lot of fun.

Note: You can use light tones ofPrismapencil to plan your markerlights and darks. This can also addtexture and richness to your render-ing.

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1

Color Overlay withMarker Shading

Pattern Overlay

I wanted my beigecoat to stay veryneutral so I choseto use gray shadowsrather than a darkerversion of the beige.The Terra CottaPrismapencil addssome warmth andhelps the warm andcool tones to blend.

Terra Cotta PPT3E31

32

White Coat withGray Shadows

Basic Rendering: Step by StepBasic rendering generally follows the same three or foursteps. Revisiting our white coat from Chapter 1:

1. We lay in the base coat of our garment. This is gen-erally the color you see when you squint at a fabricswatch to see the essential shade. Because we al-ready have some shadow, and marker is semitrans-parent, we can see the shadows coming through.

2. Step 2 is generally the shadow tones, althoughsome artists begin with shadow, which is okay aswell. My light source is coming from the right, soapproximately one-third of the left side of the coat isshadowed. There are also cast shadows on theright from the sleeve.

3. When the shadows are rendered to your satisfac-tion, Step 3 involves any finishes you do to empha-size design details or to add texture, distressing,highlights, etc. White gouache enhances the metalsnaps and buckles, and Prismapencil adds sometexture and additional contrast.

Note: The overlay examples show base coats appliedin Photoshop with Color Overlay and Pattern Overlay.Both of these tools are found under Adjustments, asubcategory of Images. Once you apply the layer toyour drawing, you can adjust the opacity to effectivelyshow your design details.

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Midtone

BV04N5N6

RV32RV34

BV04BV08BV17

White PP

Darkest

1

Base Coat

543

2

RV32PPClayRose

RV32N2N3

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Shadow OptionsThere are many ways to create dimension through shadow tones on your gar-ments, but I primarily use three different approaches, depending on the colorand type of garment being rendered.

4. Using even pale, neutral grays (N2 and N3) can also undermine andmuddy the color of such a pale pastel.

5. The third option of combining the same base color with a soft Prismapen-cil shade is probably the best solution for several reasons. Blending asoft, slightly darker “pinky” neutral with the base color produces a softshade that blends well. It is also easier to be very precise with aPrismapencil, and it saves buying another color. The only downside isthat pencil can add a little texture to your rendering. This can be good insome cases, but if you want a very slick look it may be a detriment.

1. Example 1 shows a base coat ofa dark blue-violet color. Midtoneshadows are in the blue-violetclosest to the base coat. A darkerBV shade works for the deepestshadows.

2. This example uses neutral graysfor contrast shades instead ofBVs. Cool grays could also work,as the base is cool.

3. This example repeats the formulaof two or three shades of thesame color family. The downsideof this approach for a soft, palecolor is that the strong contrastmay take away some of the soft-ness of the pastel.

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Brush Tool for hair,skin tone, andpolka dots.

Hue/Saturation tochange the colorsand darken theshades.

Fill Tool to renderskin tones and suit.Brush and LineTools for sequins.

Line Tool torender plaid.

Brush Tool forsecond skin andhair shades. LineTool for stripes.Fill Tool for swimshorts.

You can use thisfigure or one ofyour own topracticePhotoshopcolor skills.

Layer StylesColor OverlayOuter GlowDrop Shadow

Hue/Saturationto strengthen skintone. Brush torender shinyswimsuit.

Photoshop ColorIt is easy and fun to do quick skill-building exercises like the one onthis page. Duplicating the same fig-ure and moving her onto the pagemultiple times (Move Tool) is a simpleway to set up a good “test run”.

Of course, much more elaboraterendering is possible with the sametools, but those require both time andpractice. The new Wacom tabletsand Apple touch screens reduce theinvestment required in both areas.

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The gradient tool produces avariegated background.

Curves (Under Layers)Color Balance Threshold

You can type vertically orhorizontally. Your work willalso benefit from afamiliarity with cool fonts.

These are some of the interesting shapesproduced by the Shape Tools (in the LineTools family).

)

Play with Color and TextThere are many ways to play with shape and color in Photoshop, and thegraphic look can help to update your work.

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Dresses are drawn on tracing paper over thefigure, and rendered with pencils and markers.

Basic Figure

Striped Dresses

Composition Fast Track

• You have to create only one figure.• You can make quick changes and adjustments with Photoshop

tools.• You can try many different arrangements—like flipping figures or

changing proportions—quickly and easily.

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The figure is flipped and reduced for an easy composition solution.

Creating Your Own GraphicsThis is the color version of the example shown on page 199.Practice creating your own graphics in Photoshop andapplying them to your designs.

It’s easy to practicedifferent renderings withmultiple prints.

Printing on Canson PaperCanson paper comes in many beautiful shades andis wonderful for rendering. Scan your drawings, andcut the Canson to fit the size of your printer. You canalso add backgrounds or simple shapes as in ourexample. Print and render. If you make a mistakeyou can print another copy.

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Rendering Fashion HeadsAs we have already discussed, the look of your muse can make or break adesign illustration. Being able to draw and render good-looking fashion headswill certainly boost your success. The good news is the drawing is the tougherpart, and rendering is mostly a lot of fun. Your muse can look very romantic (A)or hard-edged (B). She can be drawn from a multitude of angles.

The same head can look quite different with a variety of color choices.She can be cooler for neutral Fall sportswear groups (E) or warmer for exotictropical resort groups. When you do a drawing, attach the tearsheet for colorreference. You are not generally duplicating the photo but using it for light-source and shadow placement.

A

F

E

DC

B

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Normally, I would use little or no yellow for blonde hair,but since she is “in the sun” a little yellow makes sense.

Warm Skin TonesThe most important issue to think about when choosing the look and colorsfor your muse is how the figure will look in relation to the clothes she or he willbe “wearing.” The cropped figure is wearing a very warm-tone transparentcover-up (although the pinks are fairly cool). The golden blonde hair and skintones work well with this outfit, and I also added a little cool pink to the hairand lips to enhance the compatibility. The fashion head becomes an effective“accessory” for the clothing.

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Copic E25 layeredCopic E74 hair anddarkest shadows

Tria 479, Copic E55for hair base, with PaleSepia shadows. BrownOchre Prismapencil

Copic E13 in layersV93 for hair base

Copic E34Finished Rendering

Copic E34 base

Richer Skin Tones

Notes• It is easier with dark colors to use

the same base tone as shadow.You may have to do an additionallayer or two to get the contrastyou want.

• You can add soft Prismapencil toblend layers together. Rememberto always use the side of the pen-cil with a light touch.

• To add contrast you can also adddarker Prismapencil. Do this be-tween marker layers and thenblend.

• Color is wonderful and I love touse it for makeup and hair. Justbe careful that your head render-ing does not compete with yourdesigns. Also be aware of whichskin tones are more neutral (lesssaturation of color) as more so-phisticated clothing will generallybe complemented by more neu-tral tones.

Note: Doing test renderings of variousskin tones will give you practice andan idea of what shades and methodswork well for you.

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Black hair is about clear, strong shapes.If the shape is not convincing, it willstand out twice as much.

color, wonderful color 501

Cool Skin TonesThe colors of the hair and the face willalmost always relate to each otherthrough a sharing of similar tones. Ofcourse the eyebrows can repeat thehair color, but I also use the shadows,eye makeup, and lip color to create acloser relationship.

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A

ED

C

B

E95 Flesh Pink

E35E55

E40

E30 BisqueE31 Brick Beige

E21E11

Integrating ColorsBe careful with any marker labeled flesh as it is usually a very strong color forfashion. Most fashion designs will call for something more subtle than FleshPink (A), but there will probably be occasions when it is the perfect choice.

Making sure that your face and hair relate to the color story and moodof your designs is a key part of the illustration success formula. As you seehere, the same head can be extremely neutral or highly colorful, dependingon the desired look. Naturally, the designs should be dominant, so use colorjudiciously.

Note that the hair color also relates to the eye and lip color. No one ele-ment “takes over” visually.

There are so many cool choices for skin tones, and sometimes the mostinteresting are the least obvious. Just be careful that a very neutral skin tonedoes not look dead (although some of us enjoy that look).

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This is a very simple, stylizedapproach to a guy’s head. If youhave time management issues,this kind of rendering can speedup your illustration process.

E30E31E34

Desaturatedin Photoshop

SilkE13E42 for hair

E21 skin tone baseE11 shadow

Front View

Three-Quarter View

Profile

E00 skin tone baseE15 shadows

color, wonderful color 503

Cool Skin Tones for GuysFront View Male FaceThis face is very angular, and thecolor is applied to accentuate thoseangles. (This angularity is perhapsmore clearly seen in the black andwhite version.) The blondish hair onthe second example has no yellow init. The base is a sand color, which isslightly golden in hue. The hair isfairly short and goes in all directions,so my marker strokes do the same.Some line helps to define the move-ment.

ProfileIt’s especially important to define theplanes on a profile view, or it will lookflat. Most males have pretty deep-set eyes, so the shadows should bestrong. Note the definition of thesternomastoid, which reaches frombehind the ear to the clavicle. Avoidadding lines to this area as that canadd age. The hair is rendered in veryneutral tones for a rather sophisti-cated look.

Three-Quarter ViewThis slightly “vampirish” look is inter-esting, and I have seen young menwith just this look. I think the neutralskin tone base works well to con-trast with the dark, dramatic hair.The upturned face adds to themood.

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Combining Cool and Warm Tones

E34

The light source for this rendering is coming from the front. Note how simplethe drawing is. All the dimension is added through the various tones.

E17 (Hair) silk, E11; E95 adds high color

Detail: Three-QuarterEyes and Nose

Warm Skin Tones for GuysAll the hair and skin tones on thispage are warm, except for the ex-ample with black hair, which is aneutral.

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It’s a good exercise to try to drawthe same hairstyles from different angles.

Realistic Rendering Graphic Rendering

Subtle Highlights

E31E17

I used the same basetone for the face andhair, then added shadow with thesecond tone, and highlights withPrismapencil.

I used a darker tonefor the hair and addedvarious colors withPrismacolor.

This hairdo is suitable fora dressy evening outfit.

color, wonderful color 505

Rendering HairFor realistic hair rendering, you willusually want to leave white for ashine. For a more abstract style, asimpler approach is often preferable.

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E27 E31E35

E15E17

E11E15

E35E55

The planes of the body determinewhere the shadows are placed.

Note that each of these renderedarms has a minimum of threeshades of color.

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Rendering the Figure

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E200E30

E11E15Tuscan Red PP

YG93

This leg clearly shows the frontview weight-leg structure. Beaware that you cannot draw astraight line down the middleof the entire leg.

color, wonderful color 507

Rendering Notes• When you render a figure, about one-third of the form

should be in shadow, two-thirds in light, or vice versa.• Shadowing is logical. Think about light source and what

elements will cast a shadow. For example, the skull castsa shadow on the upper neck. Thinking about the planesof the body also helps.

• A round form will have a round shadow; an angular formwill have a more angular shadow. For example, the skull,shoulder, and gluteus maximus are rounded; the armsand legs are more angular.

• Never over-render the anatomical details, or your figurewill look like a medical illustration.

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Spring Fall ISummer

Although season-specific clothing can differ quite a bit in terms of color and fabric, the trend is toward seasonlessdressing and layering that can work year-round.

Note: I added socks for theFall girl because bare legs orfeet don’t look like the season.

Summer

Summer is a less important season interms of sales. People spend less forsummer clothes, and the seasonpasses quickly. Summer clothes are,obviously, the most revealing. Fabricsare light and cool.

Transition to Fall

Transition or Fall I clothing reachesstores in May or June and sells throughOctober. This is the bridge season be-tween summer and fall.

Fall II

This is the more important of the twofall categories, and it involves the bulkof the real winter-weather clothes:sweaters and wool suits, skirts andtrousers, coats and jackets.

Resortwear/Holiday

This is also a short season that takesplace after Fall II. This season ad-dresses two major activities: dressierholiday events and winter vacations,usually to warm locales. Skiwear couldalso be part of this season.

Choose Your SeasonSpring

Spring clothes can be worn from the end of February all the way into hot sum-mer weather, so the fabrics can vary from fairly warm to very lightweight. Springclothes are less bare than summer clothes, especially early in the season, andlightweight jackets are important.

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F

Tankini witha White MeshPanel

F

B

F

F

F

F

BB

BB

B

GradientOverlay

High-Neck withDrape out ofSide Seam

Maillot withSymmetricalCut-Outs

Maillot withLace Panel

Tank withFlesh-ColoredInset

Tank withMesh Panel

Halter withBack Ruffle

Halter withLayered Ruffles

Tankini withBlack MeshSide Panels

Ombre Bikini Topand Boy-Leg Bottom

Visual Content

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Cotton Lycra

Clear Nylon

Cotton Jersey

CottonBroadcloth

Cotton Jersey

Designing a GroupThis illustration shows a small group of casual clothes thata young girl might pack for a short vacation. As you see,everything coordinates so she has a number of optionswithout overpacking.

Checklist1. A variety of fabrics makes the individual pieces inter-

esting.2. Nothing is too complicated or difficult to wear. Vaca-

tion clothing should be easy to pack and comfortable.3. All the figures look like the same girl. They can vary to

a certain extent, but keeping the figures the sameavoids potential pitfalls.

4. The clothing on the figures is actually the same as theflats. Because these figures are so graphic, it works.

5. It was especially helpful to apply the clear hoody inPhotoshop, and adjust the opacity to make it see-through.

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Base PlaidBase Print

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Second Color-WayMost groups will be offered in severaldifferent color-ways to appeal to dif-ferent customers. If a multicolor printis involved, the print may stay thesame, while the solids taken from theprint vary. In this group, the hoody isoffered in both the transparent nylonand cotton jersey. The two differentbut still similar figures can make apleasing presentation.

Color StoriesNot all color stories are built arounda print or other pattern, but doing sois a tried and true way of gettingcompatible shades that work welltogether. I have shown more choicesfor each story than would actually beused. Pink and orange, for example,would probably be too close andcancel each other out. A buyerwould probably choose only one.The same would be true of the neu-trals that are fairly similar to eachother. Editing both fabrics and colorchoices is an essential part of build-ing a good story, especially for a verysmall group.

Note: By using the Eyedropper Toolin Photoshop, it’s easy to match thecolors exactly from my pattern andprint. I simply touch the tool to thecolor I want, and it appears in thecolor box, ready to fill the appropri-ate space.

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Swim and Surf

Glamorous Swim Girls

Checklist1. Using the same pose in reverse

in an easy composition solution.Playing with proportion makes itmore interesting.

2. Note the subtle sense of well-toned muscles. A hint of athleti-cism is attractive and makeslong legs look shapely.

3. The lines of the suit are curved,thus defining the body and in-creasing the sense of dimension.

4. This pose has a slight twist inthe torso, increasing the senseof movement.

5. Note that all the elements of thislayout have a purplish undertone.The cover-up is transparent, sowe see the purple through theblue-green.

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Base Coat: Silk1

Shadows: E11and Burnt OchrePrismapencil

2Burnt Ochreand BlackPrismapencils

3

Rendering Front View Figures

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Printed Chiffon

SnakeskinPrint Voile

Chiffon

The main trick to renderingwhite garments is to use asoft grayed tone for shadowand to keep a large enougharea of white to prevent theoutfit from looking gray.

Smocking

color, wonderful color 515

Rendering Cover-Ups

TransparencyChecklist

1. Draw your cover-up withsoft, indistinct, but grace-ful lines.

2. Render soft, grayed-downshadows that define thedrape.

3. Scan into Photoshop andmove onto the figure.

4. Lower the opacity until the suit and figure showthrough subtly.

5. Merge the layers.6. I retouched the belt ren-

dering because it is meantto be opaque.

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1

3

Detail

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Adding Color Transparency in PhotoshopAs you can tell from example 1, evenstrong color can look great as atransparent garment. Scanning andplaying with opacity makes the jobeasy. You can also cut out yourshape in tracing paper and renderthat with color. Your body will stillshow through if you keep it fairlylight. Just use good glue or Topstick(which fastens toupees) so your ren-dering won’t peel off.

Rendering Strong GoldsAlthough it is tempting to try a metallic pen or paint for render-ing gold, those tend to be highly reflective and lose their shinefrom certain angles. Because the Old Masters produced beau-tiful metallics with just paint, we can do the same with our widerange of markers.

Example 2 is a lighter gold, so it is more greenish with lotsof white sheen. Example 3 is a darker gold, so the shadows area red brown. A little bright yellow, along with a golden ochre,completes the palette.

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Flat Rendering

GraphicAppraoch

B

A

color, wonderful color 517

Graphic RenderingRendering with flat color that is defined rather than blended can be aneasier but equally effective approach to design illustration. The fact isthat some of us naturally see more graphically (less dimensionally)and therefore thrive when we can take this approach. Composition Ashows figures that have been rendered in three tones for strongercontrast. Composition B shows shapes rendered with one shade ofeach color only, which in this case gives a more cartoon “vibe.”

Notes• If you use more than one shade, have enough contrast to

make an impact.• Each shape becomes very important and should be carefully

designed, so your drawing quality is even more critical.• Negative space also becomes a more important element in the

overall composition.• Interesting cropping of figures works well with a graphic ap-

proach.• Note that the overlapping of figures makes the compositions

more dynamic.• If I am using more shades on my figures, I generally keep the

hair and skin tones similar.

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Richer Skin Tones

With Shadow Layer

BA DC

E

First and Second Layers

Male Swim Figures

Rendering Notes• The blond hair color (B) calls for a more

golden or pink skin tone; the black hair (A)goes with dark or neutral skin tones.

• Even a really dark skin tone can reflect thedeepest tone only in the shadows (E).

• If your figure is fairly large, consider render-ing the skin tones with a cotton swab andmarker ink.

• The strongest shadow is accompanied bythe darkest line.

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Classic Guy

Note the subtle blues in the hairthat tie in to the swim trunks.

Skin TonesE33E35HairE50Y11

More Contemporary Guy

Skin TonesE11E13

Using Photoshop for layering imagesobviously makes so much possible thatwould be tough to do by hand. Checkout websites of fonts and artists’ imagesto see what is available and to generateideas.

Graphic by Francis Spitta

color, wonderful color 519

Depending on who your target audience is, you may want a classic-looking figure. But if you like the look of the contemporary “dude,” consider:

1. Slimming the body for a skinnier look2. Drawing looser and more messy hair3. Adding more cool accessories4. Pushing the attitude of the pose5. Creating a more stylized face6. Making sure the board shorts look soft and used

Adding a graphic to this suit andchanging the proportion with theTransform Tool in Photoshop makesthe suit look more interesting andcurrent. (A bit of additional volumefor the hair doesn’t hurt.) Note howthe graphic by pro designer FrancisSpitta is created from layers of differ-ent kinds of images and type, so theHawaiian theme is subtle and hip.

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Spring/Summer Fabrics

Checklist1. If your color is light and/or bright, do not use

shadow colors that will dull or muddy the look.2. If your fabric is lightweight, as many spring/summer

fabrics are, generally keep your lines soft and nottoo thick.

3. A crisp fabric calls for a crisp, clean line.4. Note how the lines on the two plaids reflect both the

contours and movement of the body.5. Using an outline that reflects the color of the fabric

or pattern creates a more light and cheerful drawing.6. The younger the customer, the more freely you can

use color; for example, in the socks and “tennies.”7. Lightweight fabrics will look more “floaty” than most

fall fabrics on a walking pose.8. If your fabric is white, you have to be careful to not

add too much shadow or it will read gray. This isalso extremely important on a plaid or print with awhite background.

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Rendering Plaid (Computer Versus Hand)

You can see from this examplethat the same trouser designcan work for both cold and warmseasons simply by changing thefabric. To achieve a very texturedwool tweed, I added both acrosshatch of Prismapencil andmany small textures of dots withTombo and white gouache. Forcotton sateen, I added a verystrong highlight with whitegouache.

Computer CollagingSteps Two and Three

Finished Leg CottonSateen

WoolTweed

Note the addition of seams and pulllines that give both renderings life.

HandRenderedPlaid

Collage withAdditionalHand Rendering

Wool Tweed andCotton Sateen

Rendering Methods

Computer Collage1. Scan your trouser drawing into Photo-

shop and Save.2. Scan your fabric into Photoshop and use

the Move Tool to transfer the pattern ontoyour drawing. Try to place each plaid areaso it lines up with the previous layer.

3. As you place each piece, use the OpacityTool to create transparency. Trim any ex-cess with your Eraser.

4. Restore the full opacity before you go tothe next piece.

5. When you have completed both legs,print your trousers. You may want to tryseveral test prints using different Contrastand Brightness settings. You can alsowork with Color Balance to have differentcolor-ways of your plaid.

6. Add shadow and highlights with markerand Prismapencil, just as you would ahand rendering. I also enhanced the or-ange lines for greater impact.

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AC

F

E

The leg that is behind the other should alwaysbe shorter because it is “back in space.”

D

B

H

G

Windowpane PlaidWool Pinstripe

Defining Movement with Rendering

Checklist1. The waistband follows the curve and angle of the hips (A).2. The fly is facing in the same direction as the hips and has folds to reflect

some compression and pull (B).3. If the hips are turned, the pockets reflect two different views (C).4. A specific pull from the crotch toward the knee reflects the movement of

the play leg (D).5. Soft pull lines in the crotch reflect the outward movement of the legs (E).6. Shadows and pull lines define the position and angle of the knee (F).7. Folds in the calf area, especially on a more fitted pant, curve around the

leg (G).8. The fabric pools around the ankle or shoe (H).9. If a hand is in a pocket, shadows reflect the presence of the form inside

the fabric.

If you have movement in yourpose that is not reflected in your garments, your figure willinevitably look stiff and a littlestrange.

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Equestrian-Influenced Trousers

Rendering Notes• I generally render dark colors with the medium

to darkest shade first, then pull out lighter areaswith Prismapencil.

• For lighter colors, I begin with the lightestshade, then add shadows and highlights withwhite Prismapencil or gouache.

• Riding boots tend to be stiff and shiny, so I ren-der them with almost straight strokes, leaving a“stripe” of white. This shine can be softenedwith white Prismapencil.

• I shaded the drape on the silk trouser carefullyso the structure would not be lost.

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Lightweight CottonA twisted belt has to be renderedcarefully with lights and darks.

Beaded Silk with FeathersDifferent sizes and shapes ofbeads are more interestingthan just one kind. Touchesof white gouache add thedimesion and the strong shinedown the sleeve.

Cotton JerseyPrismapencil over marker createsthe soft-looking knit surface.

Shower Curtain HalterEvery fold has a shadow inbetween it and the next fold.

1

3

2

Tops: Rendering Embellishments and Details

Rendering Embroidery1. Carefully draw the top and the em-

broidery pattern.2. Apply red gouache or marker on

pattern areas.3. Add shadows with gray marker; add

highlights with white gouache.

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Detail

1

3

2

Add strong marker skin tone.Original Drawing

Detail

White gouache is used to render the lace.

color, wonderful color 525

Rendering LaceLace is a repeat pattern on the diagonal, set into netting, also called tulle (3).You want to suggest the netting rather than over-render it, while getting asense of dimension for the pattern itself, primarily through shadowing. Notehow shadows also emphasize the raised pattern on the bodice and cuffs ofthe white blouse (2).

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A

C

B

Skirts and DressesFor more simple, fitted dresses or skirts such as A and B, the chal-lenge in rendering is to give a sense of dimension. Failing that chal-lenge is likely to make your designs look like paper doll clothes. It isalso essential that the pose look realistic for the design. Note that allthe upper legs in these poses are close together so they can workwith the narrow silhouettes. Example C shows a more complex biasdrape, where each fold needs to be considered in terms of light andshadow. Because the fabric is somewhat heavy, the contour line issimple and bold, as are the shadows. White Prismapencil is used toadd soft highlights at the top of each fold.

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Note the visualdimension of thewoven strands wherethey curve around thebody.

color, wonderful color 527

Dynamic Walking Poses: Dresses

Checklist1. Loose hair reflects the movement of the pose.2. Expression of your muse supports the dynamic pose.3. The garments will generally swing to the high hip side.4. The arms look in sync with the pose—not awkward or stiff.5. The leg going back in space is shadowed correctly.6. The shoes are in correct perspective to the legs.7. The ball of the foot is connecting with the floor, so she does not look like

she is toe-dancing. There are poses where the toes are lifting and theweight is on the heel.

8. Figures composed together have a similar look; poses are in sync andoverlap at least slightly.

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A

C

B

Runners

Checklist1. Bold rendering to enhance bold poses

is the key.2. The faces are somewhat abstract but

still project emotion.3. The hair reflects the movement, and the

style reflects the fact that most runnerswant their hair out of their faces.

4. I have added some graphic lines to the skintones on figures A and C. I would normally not dothis with female figures, but for athletes it works.

5. The skin is more “high color” to go with the brightuniforms and the blood-pumping aspect of vigorousexercise.

6. The muscles are slim and well defined.7. The clothing reflects the movement of the body.8. The limbs going back in space are more shadowed.

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Sport CultureCertain sports like cycling or running seem torevel in saturated color. Other cultures, like that ofskaters, tend toward neutrals and cool graphics.Every sport has its own culture, and the trendswithin that culture can certainly change, but in-herent tendencies do exist. As in any design proj-ect, before you design for a specific sport, youwill want to research the current scene.

Action Checklist1. The pose is dynamic and suits the sport.2. The expression and look of the muse suit

the pose.3. The figure conveys an in-shape body.4. The accessories are appropriate to the

sport.5. The clothing reflects the movement.6. Bright colors look really bright, and if they

are shiny, that is clear.7. Graphics look integrated with the garment.8. If some kind of equipment is shown, such

as a bicycle, the figure is not competingwith it visually.

9. If the figure and clothing are busy, thebackground is clean and simple.

10. If the action muse is young and “funky” likeour skater example, the clothing does notlook too pressed and new.

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Street CultureAs we have discussed, many subcultures exist under the umbrella of streetculture, and I would love to have the time to research and draw every one ofthem. As young designers, you can include street culture in your exploration ifit is an aspect of fashion that draws your interest. It is, above all, about youth,so your muse needs to look hip and young.

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Graying Your ColorsI have placed these two figures on abackground of intense color so youcan see how “grayed down” the gar-ment colors are. Even the trousersare subdued with an overcast of gray,which was added with Prismapencil.Most denims, unless they are a verydeep, almost black blue, have moreof a gray base, so that is what I useto start my rendering. I added colorto the base with colored pencil only.For the green trouser, I used a greenmarker and then added a top layerof gray marker. It is possible to de-saturate color in Photoshop, but fororiginal work you will want to usecolor sparingly for these distressed-looking garments.

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A

B

This tank is rendered tolook as though it isheavily stitched andhand painted. Notethat the jeans aresimple and clean.

Rendering Distressed Fabrics

Note that the more colors you use to render a fabric (A),the more distressed it will look. Adding neutral tones tocolors creates a desirable “dirtiness” and makes the gar-ment look as though it has been washed many times. Ifone garment is very distressed, you may want to keepthe others in the outfit clean.

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A

B

Snap Fly

Classic DenimEven if your denim is blue,start your rendering with acool or warm gray. Then addand blend blue Prismapencilor a very subtle gray-bluemarker. Any marker that reallylooks blue will probably betoo intense.

DenimDenim comes in many shades of blue, and colors as well. It often has a diag-onal twill, a subtle texture that can be indicated with fine diagonal lines. Theseams are always double stitched, either in the same color or one that con-trasts. Rivets at the corners of pockets reinforce the durable details.

Distressed denim is fun to do if you take the time to really capture whatevereffect you have in your mind or on a sample you have created. Tears in the fabric,for example, will not look convincing unless you capture the hanging threads, theshadows cast on the leg, and the skin tone showing through (A). There is also thealternative look of shredded areas where the threads remain connected (B).

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Chic Separates

Spring/Summer Layers

Rendering Notes• Because the garments are in

pale colors, the minimal skintone works.

• The dark contour lines keep thehair from completely dominat-ing, but it would be worthwhileto try some lighter shades.

• If my concept is about Mumbai,a city in India, I might researchsome appropriate images tocreate a unique print and/orgraphic for my group.

Quick Computer RenderingBecause Spring/Summer groups tend to be less textured and lighter than Fallgroups, they seem especially suited to a looser, quick rendering. This examplewas completed in about twenty minutes in Photoshop using the Brush Tooland filling the background with compatible colors. Although such a looserendering may not be ideal, it is one solution to having a very limited amountof time to complete a group. For example, at a job interview with a desirablecompany, it is not uncommon for the interviewers to ask you to do a couple ofsmall design groups specifically for their type of customer. They may ask youto do this over a weekend. If you already have too much to do, you wouldwant to strategize a way to complete the work quickly but in a way that stilllooks professional. Keep in mind that you would be printing this, so you stillcould add some fine details by hand.

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Quick Hand RenderingPrinting your drawing on Canson paper and rendering can be a great way tospeed up your process:

1. Using a shade of paper that can serve as skin tone makes figure render-ing a snap. Just add a touch of darker skin tone for shadow and a fewhighlights and the “body parts” are done.

2. The hair is also finished, unless I want to add a bit of color in the highlightareas.

3. I especially like Canson for neutral, more tonal groups like this one, al-though it can certainly work for color as well.

4. The white gouache highlights are especially important for colored paper.Without them, your group will tend to look a bit flat.

5. If you feature a figure in the center as in the example, make sure that thereis enough detail—or drama—to justify it.

6. Taking the time to render appropriate accessories can really strengthenyour group.

7. The print is loosely rendered. A fabric swatch will give the exact details.8. Make sure your outer contour lines are stronger than any inside lines.

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Detail

1 2

3 4

Embroidery and Fine Fringe

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Note: If you wantwhite details toshow on a whiteground, youneed to add grayshadows first,then use whitegouache on top.

Creating DimensionCreating dimension is largely a matter of adding convincing shadows andhighlights. Even fine details will benefit from light and darks.

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A long coat provides contrast and sensual appeal when combinedwith a short garment underneath. The open, low-cut neckline andpushed-up sleeves are well suited to the Spring season.

Note how white gouache pulls out the details.White Prismapencil, used on its side,adds highlights to the folds.

A sporty silhouette like this zip jacket canbe constructed in a dressy fabric like taffetaand become a chic tailored garment.

color, wonderful color 537

Spring Tailoring

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Tailoring for Young Men

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color, wonderful color 539

A

B

C

Customer B is less se-rious, more whimsical, andfashion-forward. He willpair patterns in interestingways, and he likes to buycertain designer clothes.

Types of Tailored MenThe customers for a tailored jacket or suit can look very different, dependingon their sensibilities and lifestyles. Customer A is a hip young guy who likes togo to clubs on the weekends. He always wears his jacket like a sportcoat withjeans. His shirt choices are more daring and often chosen for their sensual ap-peal. His jacket has a printed appliqué, so I brushed it on with white gouacheover the marker rendering. Note that his jeans have a straight-grain weave.

Customer C is somewhatserious about his tailoring andenjoys wearing a more classicbut interesting suit. He makesit look sporty with cool acces-sories.

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Fall Rendering

Rendering Notes• Fall rendering is probably the most fun because it in-

volves a variety of beautiful fabrics, textures, layers,and cool accessories that can make your work lookmore exciting.

• You can build up your renderings with differentmedia, which provides more opportunities to showoff your skills.

• Of course there is the other side of the coin: yourelaborate renderings can get overworked andmuddy, and your layers can lose their distinct look.

• Another common problem is that figures end uplooking stiff or too bulky, and silhouettes with volumeoften look droopy.

• With Fall looks, you may easily have four differentlayers of garments. Key details that distinguish eachgarment are critical. Imagine the coat and vest in ourexample without the leather binding. I doubt theywould be as interesting or look as expensive.

• When you design coats and jackets, you will mostoften show them open so your viewer can see theunderlayers as well. It also helps your muse lookmore relaxed. (Buttoned up looks “up-tight.”)

• Practice poses that put hands in pockets or on thehip, so your outer layers can be pushed backnaturally.

• Accessories are extremely important. If you aregoing to draw a boot, for example, give it somepersonality and interest. Also consider gloves,hats, scarves, etc.

• Whatever the quality of your fabric or knit, don’t beafraid to exaggerate it slightly. Better that your audi-ence sees the important aspects of your design thanyou win for subtlety of rendering.

Wool Coat and Vest with LeatherBinding; Corduroy Trousers

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Two-Figure Fall Layout

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542 chapter 17

Washed Wool

A

Wool Base Tones Iridescent Silk

E55YR24Burnt Ochre PP

E99E37B C

Washed Wool: Step by Step

1. Make sure your drawing is mostly freeof straight lines and that folds from theseams create a washed look.

2. Lay in your base tone. (I used WarmGray 3.)

3. You can use the same tone to startadding soft shadows. Then add to thecontrast with a Warm Gray 5.

4. Add some texture to the shadows witha black Prismapencil. Blend as needed.

5. Use a tan Prismapencil to add textureand warmth to the lighter areas. Alwaysuse the side of the pencil for laying insubtle tones and textures.

6. Use a light Prismapencil to add high-lights.

Rendering Tailored Fall GarmentsBeautifully tailored garments have a certain pre-cision to their details that must be drawn andrendered very carefully. Because the details maybe subtle, care must be taken to use not onlywell-planned lines, but also light and shadow tofeature the important aspects of the garment.Examples B and C are fairly straightforward jack-ets. The base rendering shows the use of vari-ous shades of the same color families to createdimension and highlight seaming. Adding thevarious patterns and textures (D) is just a matterof careful precision. But as we have seen, notevery tailored garment has perfectly clean lines.Texture and “character folds” can be an integralpart of the design, and those require a differentkind of complex rendering, often using differentcolor families on the same garment (A, E).

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Washed Leather and Taffeta with Tulle Underskirt

E

D

color, wonderful color 543

Adding Pattern (Example D)

1. Tweed Bodice: I used four differ-ent colors of Prismapencils, plusa black micron pen. Try a “jack-hammer” approach to puttingdown the dots, and then add asubtle weave pattern.

2. Herringbone front panel: Drawevenly proportioned stripes, thendraw the lines at a 45-degreeangle. I used a micron pen andadded texture with light and darkPrismapencils.

3. Mitered pinstripe side panel: Justmake sure to keep your lines at a45-degree angle. Add highlightswith pencil. Note that none ofthem are perfectly straight.

Creating Texture (Example E)The contrast of soft washed leatherwith crisp gathered taffeta creates asophisticated look. Subtle sparkleon the knit top adds to the glamourwithout getting too flashy. As al-ways, spending time on the drawingof your textured garments will makethe rendering much easier.

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Fall sweaters can have lots of textureand drama, and they can also bequite bulky. Highlighting the topedge and shadowing underneathenhances the dimension of thedrawing.

Bold strokes with different colors of markers create the texture on this sweater. Putting them at an angle–like herringbone—and in rows creates the impression of a knit pattern. Pushing one sleeve up is a good styling device.

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Bulky Sweaters

Prismapencil, marker, strong shadows,and lots of white gouache create thetexture and dimension on this bulkysweater. The oversized collar and cableknit add drama. Don’t be afraid to exag-gerate the important aspects of your de-sign so they are obvious to the viewer.

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BalenciagaTrouser

Classic Corduroy Suit (Detail)

color, wonderful color 545

Rendering CorduroyMixing different colors and weights of corduroy can add interest, just as mix-ing plaids, stripes, or other patterns can. Note how the casual bag slung overthe shoulder adds to the cool, relaxed mood.

Corduroy Checklist1. Lines are textured and wiggly and not completely connected, which can

make them look like stripes.2. Shadow is added next to the lines to create depth.3. Texture and highlights are added with lighter Prismapencil.4. Because corduroy has a nap and does not reflect light, it has strong

shadows. If I add gouache highlights, I go over them with a marker totone them down.

5. I give wide-wale corduroy a strong holding line to convey the weight andthickness of the fabric.

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A

Melton Wool

Original flat by Michelle Lucas

B

C

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Rendering Wool CoatsWhether a coat is form-fitting (A and C) or bulky (B), the viewer still needs toknow where the body is in the clothes. Shadows can help define the forms.Another way to show a beautiful coat (or any garment) is a detailed hand-rendered flat (C). This format can look impressive and current. The renderingwas done on a basic flat with the usual Prismacolor and marker combination.

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Mink and Crocodile

A

B

CD

Fox

Note how even a simple line drawing can conveya sense of form and dimension.

color, wonderful color 547

Rendering FurAny type of fur can be faked these days, although the real stuff is still used.Either way, your rendering needs to look soft and have a logical and consis-tent direction, like hair. The direction should be spelled out in your drawing sorendering is clear and easy.

Checklist1. Fur must have a feeling of dimension.2. It is generally lighter in the middle and darker as it curls under.3. Your brush strokes should be light and rhythmic and follow the direction

of the hair.4. Most fur will have more than just the light and dark shades. Note the gold

or blue accents in the primarily neutral furs (B and C).5. A heavy fur collar or sleeve must be attached to a garment with enough

body to handle it. Leather and thicker wool are the most obvious choices.6. A fur collar generally has quite a bit of body so it can be turned up high

around the face (C).

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Fall CompositionWe have discussed the rules of composition a number of times, and theyapply here as well.

1. Because Fall figures tend to be bulky and layered, it is doubly importantthat there is a balance of color, as well as lights and darks. That meansthat more intense colors should not be just on the top garments, norshould dark colors just be in the trousers.

2. If you use pattern, it too should be scattered through the group.3. The change in scale of the figures allows you to feature your favorite

outfits and show the more detailed garments as larger and closer to theviewer.

4. A similar look to the heads allows the viewer to focus on the designs. Theside figure breaks up the obvious symmetry of the five-figure composition.

5. Humor is an important part of this group. Guys in funny socks and over-sized cardigans are fun to look at.

6. Overlapping figures are almost always more interesting, as long as theydon’t blend into each other.

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Stiffer Shiny Leather

Medium-Weight Leather

Soft Leather

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Leather Coats and Jackets

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Transparency and Beading

Beading on Silk

Applied Ruffles

Fine Beading or Sequins

A

Note that the color of a transparent fabric will bedarker where the bodyisn’t.

D

CB

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Evening Textures

Notes• White gouache is the medium that will make your eveningwear sparkle.

But white won’t show up on white, so unless you are using colored paper,you will need strong shadows, even for a white dress (D).

• Because the ruffles in example A are applied and are the main detail of thedress, they must be drawn very specifically and with attention to scale.

• Transparency varies with the fabric, so determine how see-through yourgarment will be. You can exaggerate that level slightly.

• Note in example B how clearly you can see where the dress is clinging tothe body and where it is not.

• A print or pattern on a soft transparent fabric should be drawn veryloosely (C).

• A heavily beaded dress will have a very textured edge (D).

Eveningwear

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Irridescent Silk orHeavyTaffesta

Satin Neckline withBodice and Gloves

Bias Satin

GatheredTulle overJeweled Silk

A DCB

G

F

E

Iridescent Silk Topwith Lace Skirt

Crisp Silk with Feathers

Silk Bodice

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Rendering Dressy Fabrics

Checklist1. Leave white when you lay down

your first tone, or add some whitegouache for strong shine.

2. When you leave white highlights,remember to think along foldsand princess lines.

3. For sheen, use a white or light-colored Prismapencil.

4. To create a silvery metallic blue, Iused the silver Prismapencil andblended it with marker (C).

5. For iridescent effects you need tomix color families (C, D).

6. Crisp and heavier weight fabricproduces sharp folds (D).

7. Note that feathers, unlike fur, donot always go in one direction (F).

8. For the transparent tulle (G), notehow the shadows and highlightsconnect the three areas—sleeve,arm, and bodice.

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A

C

B

Drop ShadowsCreate a Moodof HeightenedDrama

Shorter Evening DressesYounger women especially will oftenprefer a shorter cocktail-style dressfor special occasions, which showsoff their pretty legs. Example A usesasymmetric, architectural draping anda beautiful silk fabric to create interest.Strong shadows and the curving pat-tern accentuate the details. ExampleB is more about texture and shine, aswell as the contrast of a rather hardbodice with a soft skirt. The high waistcreates a younger silhouette. Dress Chas a flirty skirt, soft scarf tie, and asporty belt. Strong color contrast cre-ates the look of iridescence and thehighlights soften the folds.

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Volume with GathersBubble silhouettes are fun todraw, but the volume must stillbe flattering. Having one areaof the body—like the bodice—that is fitted or showing thelegs helps to keep it pretty. Alight touch to the rendering isalso helpful; it keeps the dressfrom looking heavy.

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Detail: Pleated Satin

A

C

B

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Shiny and Metallic Fabrics

Notes• Example A shows the same beaded dress,

rendered with marker and adjusted for color inPhotoshop. The bugle beads stand out becauseeach one has its own shadow. No metallic paintis used, but the dresses still have a metallic look.Using the right color markers and getting goodcontrast of light and dark is the key.

• Dress B shows elaborate pleats, which alsoneed individual light and shadow to stand out.The red-brown shadows make the gold appearbrighter.

• Dress C is relatively simple, with a subtle focalpoint at the hip. The dramatic pose and deepcolor create their own drama.

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Rendering Elaborate Gowns

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Otis alumna Nicolette Mishkancreated a beautiful Arabic ensemblefor a mentor costume project.

Otis alumna Natalia Giacomellicompleted an extremely elaboraterendering for her fantasy costumeilllustration.

556 chapter 17

Costume IllustrationThese beautiful illustrations were created bymy former students for a mentor costumeproject. Such assignments are great fun to dobecause drama and bold character are thepriorities. The outfits were intended to shine onthe runway, so students used high quality glit-ter to emphasize the patterns on their designs.Some even glued tiny Swarovski crystals totheir drawings!

Because it was a school project, we usedfashion proportions for the figures. In the the-ater these figures would have been drawn inmore realistic proportions. When many cos-tumes are being built for a production, thepattern makers don’t have time to translatetwelve head proportions to a petite actress’ssize and shape.

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Fantasy Fashion HeadsIf you are designing extravagant costumes, your fashionheads can be equally dramatic. You can use authenticcostume history reference or let your imagination run wild.

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E31E15 (Hair)N3 (Pant)

E00 (Skin)E55 (Hair)BV25 (Jacket)W5 (Short)

558 chapter 17

Gang Kids

Rendering Step-by-StepStep One: Lay in Base TonesBecause this will be primarily a neutral colorstory, I keep the base tones very subdued.Once you use a bright-colored marker, thecolor can take over and may be difficult to tonedown. For example, I never render a washeddenim with blue marker; rather, I begin withgray marker and then add different bluePrismapencils for texture and blending. Evenblack garments begin with a deep gray, be-cause black with a light source is no longer reallyblack. The black leather jacket on the centerfigure begins with a purple-gray, which will adddepth to the final rendering.

Step Two: Shadow TonesSome of the shadows are created with marker,and some (especially the denim pieces) usemore Prismapencil. My light source is comingfrom the right, so one-third of the left side ofeach figure should be in shadow. Adding dif-ferent neutral shades of pencil over the markercreates a rich distressed denim surface. Eachlayered garment needs a good shadow under-neath to show it has dimension.

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DistressedDenim

Fabrics

CottonWindowpanePlaid

Wide-WaleCorduroy

CottonHand-Knit

IridescentPleather

Gang KidsThese kids are fun to render because they have an interesting theme and thestylization gives it punch. On the other hand, the drawing is quite compli-cated, and details can easily be lost in the rendering process. Each garmentmust be differentiated from all the others, but there still should be some rela-tionship in terms of color and style. Because the theme is humorously dark,the colors I chose reflect that mood. But kids can use some color accents,which also help to keep everything from blending together.

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A

BG Family

With Shadows

Base Coat

C

B

With Shadows

Base Coat

BV Family

Tonal RenderingEach of these rendered pairs first shows a base coat ofmarker on each garment, taken from the same colorfamily, and then shows the same figure with addedshadow. The light source is coming from the right, soprimary shadow is on the left of the figure. Cast shad-ows come from garment details like ruffles on thesleeve, or from the arms onto the body.

Children are great rendering practice for beginningartists because they look great with very simple,graphic shadows. I chose complementary colors forthe outfits and the hair, which gives them more visualpizzazz.

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Hair:SilkBarely BeigeLight Sepia

Note that the plaids weredone in Photoshop withthe Line tool.

Fall Gear:HatScarfGlovesJacketShirtWool TrousersBoots

Casual Boys

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A

Taffeta SkirtLycra Tube Top

B

C

Full Layered Chiffon Skirt Over a Tulle Petticoat

Silk Dress

562 chapter 17

Party GirlsLittle girls love sparkle and other cutedetails like the fringe balls on Example B.Because the two girls are both wearingcasual shoes, we might assume that thefabric is a polished cotton or good-quality synthetic.

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color, wonderful color 563

A

C

B

Photoshop RenderingStep-By-Step

It’s fun to get inspired for children’s wear by looking at adultclothing, as I did in Example B. But drawing such a low necklineon a little girl was obviously unsuitable, so I used Photoshop toadd a textured scarf.

Fall Girls

Checklist1. Lines around fall clothing are

often a little thicker to indicatemore weighty fabrics.

2. Clothes that look slightly too biglook great on kids: sleeves thatdroop, oversized footwear, andso on (A).

3. Look for contrasts in textureeven more than in color.

4. Make sure that your layers readas realistic. Don’t put bulkysweaters under shrunken jack-ets, or dolman sleeves under asmall, set-in sleeve.

5. Remember that any kind of pat-tern must be drawn to supportthe perspective of your figure.(Note how stripes get slightlysmaller as they move up thearm) (B).

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(1)

(2) (3)

Push the StyleStylization Techniques

1. Push the proportions. The headis bigger, the trousers are skin-nier, and the glasses are enor-mous.

2. Utilize a funny expression. Lookat books on cartooning or inventyour own.

3. It’s fun to contrast the crazy kidwith very chic, almost manlyclothing. The turned-up collarand silk scarf are really overthe top.

4. The big shoes and striped socksare silly and fun.

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Younger GuysWork to capture a youthful atti-tude in the look of the head, theexpression, the hairstyle, andthe pose. Have fun with all thoseelements, and your viewer willbe drawn to your work.

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Teen Girl LayoutCasual layers; loose, flying hair; distressed fabrics; and fun poses and acces-sories all contribute to a young, carefree composition. The strong, sponta-neous line also adds to the impact, and overlapping the figures makes thenegative space more compelling.

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Otis alumna Brianna Richards Otis alumna Misako Yakabori

Summary

Color is certainly one of the most fun and seductive ele-ments we have to work with in illustration. The variety oftools to add color to your drawings is immense, andbold experimentation with those tools can only improveyour work and make it more personal. The ideal for anyillustrator is to become a rendering problem solver, se-cure in the knowledge that there are always multiple so-lutions to any problem. Finding your ideal solution willincrease the originality of your work. On the other hand,tried and true principles make that quest easier. That’sgreat because there is not always time to reinvent thewheel!

On this page are design illustrations created by twoof my former students for a junior-level design project.The principles that make these illustrations successfulare consistent with those we have discussed in thischapter.

1. Choose a quality paper to render on, especially forfinal work. Both students chose Canson paper inshades that complemented their color story, addedan integrating background color, and provided a rich,resilient surface for rendering.

2. Be aware of color families when you make your colorchoices.

3. When you are going for a sophisticated high-endlook, choose neutral skin tones. “Peachiness” workswell for some children and fun juniors.

4. Choose hair color and makeup that relate to the col-ors of your garments.

5. Think about adding touches of complementaryshades to your colors. (Note the greenish tones in Bri-anna’s red hair and knit top, and in Misako’s cape.)

6. Create shadows with darker shades of the samecolor, rather than adding heavy gray tones thatmuddy your work.

7. If you make use of a pattern (like the plaid), considerchoosing your solid colors from that pattern’s colorpalette.

8. Consider using neutrals (black, brown, khaki, etc.) tooffset more colorful garments.

9. Render your accessories just as carefully as you ren-der your garments.

10. Consider outlining each element with a matching—but darker—colored pencil.

11. Choose tools carefully, and experiment before any finalrenderings. Remember that graphite pencils can muddyyour work, colored pencils can create additional shadesfrom one marker, and pastels have to be “fixed.”

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EXERCISES

Female Heads Worksheet

1. Make several copies of this page.2. Render these fashion heads, using a different hair color for each one.3. Try as many different skin tones as you have in your supply kit.

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color, wonderful color 569

1 2 3

4

6

7

5

Male Heads Worksheet

1. Make several copies of thispage.

2. Render, using a variety of skintones and hair colors. Note thatexamples 1 and 4 will lendthemselves to a more graphicapproach.

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571

Abercrombie & Fitch, 342Accessories, 142, 409Acrylics, 13–14Action poses, 180–182, 307–308, 311,

528–529Activewear. See SportswearAdobe Illustrator, 27Adobe Photoshop. See PhotoshopAfrican-Americans, 100, 114–115, 500Airbrushes, 12–13Alix, 363American Apparel, 327Androgyny, 87Anime, 84Armani, Giorgio, 359Armor, 267Arms, 136–139, 142, 156,

269–270, 506Armstrong, Helen, 250Art supplies, 5. See also Hand toolsAsians, 114–115Attitude

of boys, 45drama and, 443dress poses, 295eyebrows and, 95in faces, 83, 85, 116females, 168–169males, 99poses and, 159, 161, 163, 166,

168–169, 173streetwear poses, 332–333sunglasses and, 108swimwear poses, 195

Authentic Fitness, 189

Baby Phat, 344Back views

dresses, 297eveningwear poses, 427females, 133, 176–177, 297, 353heads, 102–103legs, 150, 507males, 124, 131, 178–179, 226,

352, 506swimwear, 207, 518

Baggy clothes. See StreetwearBalenciaga, Cristóbal, 222, 363, 421Balmain, 363Barrymore neckline, 253Baseball, 316B-Boys, 327

BCBG, 359Beads, 260, 436–437, 524, 550Beckham, David, 305Belt loops, 232Bias cut details, 58Bikini, 192Billabong, 196, 330Binder clips, 16Black rendering, 235, 345Blac Label, 344Blick Art, 5, 15Bloomer, Amelia, 445Blouses. See also Shirts; Tops

bodices, 250–251collars, 252, 254cowls, 255drawing exercises, 275–276history of, 248necklines, 57, 253–254overview, 247, 249peasant, 275sleeves, 257–260summer fabrics, 256

Blouson, 256Board shorts, 197–198Boat shoes, 200Bodices, 250–251, 551Bomber jackets, 74Bone structure. See Skeletal structuresBoots, 147, 152–153, 214–215, 223,

296, 313, 436. See also ShoesBordon and Riley, 15Boucle, 407Boxing, 316Boys

action poses, 180–181, 311with attitude, 45color rendering, 561, 564swimwear, 196–198

Brando, Marlon, 230Bras, 449Bra-top empire bodice, 251Breasts, 132–133Bridal template, 71Bridge fashion, 359Bridge season, 508Bristol pads, 15Broadcloth, 510Brooks Brothers, 224, 359Brushes, 8, 14Bubble skirts, 25, 422, 553Bugle beads, 436

Buttonholes, 57, 70, 365Button in hidden placket details, 57

Caftans, 301California Apparel News, 5Calvin Klein’s CK, 359Camisoles, 66Canson paper, 15–16, 497, 535Caps. See HatsCaran d’Ache brand, 6–7Cardigans, 68, 271Cardin, 217Cargo pants, 225, 228Cargo shorts, 225Catalina Swimwear, 189Chain mail, 260Chanel, Coco, 192, 362, 445Charmeuse, 433Chemises, 447Chests, 132, 134Chic separates

casual, 386categories of, 359characteristics of, 360color rendering, 534deconstruction and, 383drawing exercises, 361, 369, 391females, 386, 534historical perspectives, 362–364leather, 372males, 374–380overview, 390patterned wool suits, 370poses, 373proportions, 368, 375sweaters, 382tailored clothing, 364–367, 371, 388,

537–539Chiffon, 430, 433, 434, 515Children. See KidswearChinos, 224Chuck Taylor All Stars, 327Clavicle, 130, 132Clockwork Orange (film), 348Clubwear, 421Coats. See also Jackets

chic separates, 369eveningwear, 440–442fabrics, 407–408females, 68–69, 397, 402–405,

419, 546males, 414–415, 549

Index

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572 index

Coats (Continued)streetwear, 337template, 51wool, 408, 546

Cocktail dresses, 444, 552Cole of California, 189Collage method, 242Collars, 57, 252, 254, 268Color

chic separates, 534Copic markers, 488–489costumes, 556–557dimension, 536embellishments and details, 524eveningwear, 550–555exercises, 489fall rendering, 540–549figures, 506–507hand tools, 490–491heads, 498–505kidswear, 510–511, 558–564lace, 525overview, 567rendering, 492–493, 521–523seasonal clothing, 508skirts and dresses, 526–527sports poses, 528–529spring/summer fabrics, 520, 537stories, 511streetwear, 530–533swimwear, 509, 512–519tailoring, 537–539, 542travel togs, 535ways, 511

Color Erase pencils, 8Composition, 44–45, 354, 384–385,

548. See also LayoutsComputer tools. See also Photoshop

Adobe Illustrator, 27backgrounds, 28saving your work, 47scanning, 30, 45terminology, 29

Conte de Paris brand, 7Contemporary clothing, 359Contour drawing, 21, 161Contrast, 343Convertible collars, 252Copic markers, 11–12, 17, 488,

491, 500Corduroy, 400, 472, 545Corsets, 445, 447Costumes, 450–454, 556–557Cotman’s Water Color, 13, 14Cotton Jersey, 510Courreges, Andre, 217, 299, 363Couture clothing, 359, 362Cover-ups, 201, 203, 213Cowls, 255Crepe de chine, 432Critique, 5Cropped figures, 178

Cropped pants, 245Croquis, 4, 53Cuff details, 57Culottes, 66Cycling, 315

Day to evening, 421Deconstruction, 55, 383Denim, 231–232, 531, 533. See also

JeansDerrida, Jacques, 383Designer clothing, 359Details (magazine), 266Dickies, 344Dietrich, Marlena, 217Dimensional flats, 317, 536Dior, Christian, 205, 217, 363Dior, James, 421Dirndl skirt, 284Distressed fabrics, 215, 532–533DKNY, 359Dolce and Gabbana, 229, 430Drama, 443Drapes

cover-ups, 201, 203elements of, 282of eveningwear, 431skirts and dresses, 279, 288, 292types of, 60–61walking pose and, 171

Draping mannequin, 54–55Drawers, 193Drawing

contour, 21, 161free-hand, 79, 86“no figure” approach, 353, 387proportion and contrast, 343puppet device, 349silhouettes, 22, 177, 227, 228,

290, 404vs. templates, 18tools, 6–7

Dresses. See also Eveningwearback views, 297bias details, 58casual summer, 292cocktail, 444, 552color rendering, 526–527defined, 279drapes, 279, 288, 292drawing exercises, 291, 300–301fabrics, 293–294hemlines, 281historical perspective, 280layout, 298poses for, 295–297rendering in Photoshop, 70silhouettes, 290striped, 496–497summary, 299

Dr. Martens, 346Dr. Martin’s ink, 13

Dropped crotch trousers, 234Dynamic poses. See Action poses

Ears, 118Ed Hardy, 344Editorial poses, 159, 180Elbows, 136, 138Electric pencil sharpeners, 7–8Embroidery, 524, 536Erasers, 8–9Ergonomic seaming, 306Essence gestures, 161–162, 174Ethnicities, 100, 114–115, 500Eveningwear

back views, 427beads, 436–437, 550coats and wraps, 440–442cocktail dresses, 444, 552color rendering, 550–556corsets, 445drama in, 443drapes, 431drawing exercises, 455–456drawing tips, 423fabrics, 429–434light source, 428–429overview, 421–422, 454poses for, 426–427proportion and, 368, 425red carpet gowns, 435ruffles, 438, 550sequins, 437, 550templates, 71, 424–425trains, 439

Exaggerationof body proportions, 125, 127,

368, 425of dropped crotch, 233of dynamic figures, 307, 309of feet, 144, 148females, 132of gestures, 161Manga Manga, 120nine and one-half heads, 124, 126ten-head proportion, 53, 125,

368, 375of texture, 294as a tool, 85, 117tracing and, 9

Exercise and dance wear, 318–321Eyebrows, 95–96Eyes, 88–89, 91, 98, 118

Fabrics. See also Drapes; Leatherboucle, 407broadcloth, 510characteristics of, 282charmeuse, 433chiffon, 430, 433, 434, 515for coats and jackets, 407–408color rendering, 510–511corduroy, 400, 472, 545

Page 588: Fashion illustration for designers

index 573

cotton Jersey, 510crepe de chine, 432denim, 231–232, 531, 533distressed, 215, 532–533dresses, 293–294embroidery, 524, 536for eveningwear, 429–432fall, 221, 259, 407–408feathers, 419, 524, 551fringe, 261, 407, 536herringbone, 407, 543Lycra, 510metallic, 554nylon, 510organza, 434plaid, 244, 379, 390, 408, 485, 511,

520–521rendering, 10–11, 23–25, 242–244,

432, 434sateen, 521satin, 428–429, 432, 435, 551, 554sharkskin, 432silk, 429, 551snakeskin, 213, 515spring, 520, 537stripes, 50, 244, 288, 320,

496–497, 543summer, 256, 520, 537for swimwear, 191taffeta, 432, 543for trousers, 218–219, 221tulle, 432, 551tweed, 406–407, 521, 543voile, 515wool, 370, 406–408, 430, 521,

542, 546Faces. See also Heads; Profiles

color rendering, 503eyes, 88–89, 91, 98, 118free-hand drawing, 86front views, 95–97, 499, 501,

503–504jaws, 87, 92, 94–96, 100–101mouths, 86, 92–93, 95, 118noses, 86, 90–91, 95planes and perspective, 99skeletal structure, 94, 101three-quarter views, 91, 99, 502–503tracing, 86

Fall layersaccessories, 409coats and jackets, 402–405,

407–408, 546color rendering, 508, 540–549corduroy, 400, 472, 545details, 416drawing exercises, 395–396,

418–419fabrics, 221, 259, 407–408kidswear, 472, 563layouts, 541overview, 393, 417

sweaters, 396–399, 410–412, 415, 544

textures, 406, 543Fashion accessories, 142, 409Feathers, 419, 524, 551Fedoras. See HatsFeet, 126, 144–148, 151, 153, 468Females. See also Dresses; Skirts

accessories, 142, 409action poses, 181–182, 307,

528–529arms, 136–137, 142with attitude, 168–169back views, 133, 176–177, 297, 353blouses, 247–260, 275–276bodices, 250–251, 551boots, 152–153, 223, 296, 436breasts, 132–133bridal, 71camisole, 66chic separates, 386, 534coats, 68–69, 397, 401–405,

419, 546cocktail dresses, 444, 552collars, 57, 252, 254corsets, 445, 447cowls, 255ears, 118ethnicities, 115eveningwear, 71, 422, 424–443,

550–556exercise and dance wear, 318–321eyes, 88–89, 118fall fabrics, 221, 259, 407fall layers, 396–397feet, 151fifties influence, 341flats, 64–67front view poses, 54, 132, 148–149,

168–170, 206, 373, 507, 514garment construction details, 56–58gathers, folds, drapes, 60–61, 553gloves, 156, 258hair, 104–107, 501, 505halter tops, 256hands, 139–141hats, 111–113heads, 96, 99, 101–102,

498–502, 568hoodies, 66jackets, 55–56, 69, 366, 369, 542jeans, 66, 214, 231–233jumpsuits, 236larger size, 127, 451–453leather clothing, 372legs, 143, 148–150, 507lingerie, 446–449, 454, 457loungewear, 301, 446–449mouths, 92–93, 118necklines, 57, 253–254, 551noses, 90–91overalls, 236

pleats, 62pregnancy, 127preppie fashion, 342profiles and alternative angles,

101–102proportions, 125, 127, 368ruffles, 63, 550seams, 59shoes, 151–153shorts, 66, 218–220, 322skater fashion, 331skeletal structures, 128, 134, 143skin tones, 499–502sleeves, 156, 257–260, 434sportswear, 306, 312, 315, 322spring/summer fashion, 256,

384–385, 508, 520, 537streetwear, 335, 350, 353stylized figures, 183–184sweaters, 68, 382, 396–399,

397, 544swimwear, 65, 67, 81, 201–207,

509, 512–517tailored separates, 263, 371, 537tank tops, 64, 66torsos, 132–134trousers, 218–223, 236, 239,

241, 523tunics, 264, 295walking pose, 170–171, 406, 527wool suits, 370yoga wear, 321

Fichu neckline, 253Fifties influences, 340–341Figures

accessories and, 142arms, 135–139, 142, 156,

269–270, 506breasts, 132–133color rendering, 506–507cropped, 178drawing exercises, 154–157exaggeration of, 307, 309feet, 145–146, 151females, 64, 132–134, 176–177,

297, 353, 514flats, 53hands, 135–141, 139–141, 156, 468larger size, 127, 451–453legs, 143–145, 148–150, 155, 507males, 124, 131, 178–179, 226,

352, 506proportions, 53, 125–127, 368, 375S curve, 129, 134, 145, 149, 150shoes, 146–147, 151–153,

157, 200skeletal overview, 128stylized, 183–184torso, 129–130walking pose, 139, 527

Fine-line marker pens, 6Fixatives, 16

Page 589: Fashion illustration for designers

Flatscoats and jackets, 68–69dimensional, 317, 536drawing exercises, 77, 79–81eveningwear and bridal, 71females, 64–67garment construction details,

56–58gathers, folds and drapes, 60–61hand tools for, 5leather jackets, 25males, 72–75, 374overview, 53–54, 78pleats, 62rendering in Photoshop, 70ruffles, 58, 63scanning, 45seams, 59sportswear, 317templates, 54–55tracing, 76

Fleece pants, 228Flounced neckline, 253Flounce skirts, 284Folds, 60–61. See also DrapesFrederick’s of Hollywood, 449Free-hand drawing, 79, 86Fringe, 261, 407, 536Front views

eyes, 88females, 54, 132, 148–149,

168–170, 206, 373, 507, 514flats, 77–78heads, 95–97, 499, 501, 503–504males, 172–174mouths, 92

Fur, 406, 547

Gabbana, 430Galliano, 421Gap, 342Gathers, 60–61, 553. See also DrapesGaultier, 449Gel pens, 6–7Gender differences, 87, 130. See also

Females; MalesGernreich, Rudy, 192Gestures. See also Poses

contour drawings and, 161essence, 161–162, 174exaggeration of, 161refined, 161, 163, 174structural, 161, 163, 174

Gibson girl, 257Girls, 81, 194–195, 475–479, 510–511,

562–563Gloves, 156, 258Gluteus maximus, 131, 145, 150, 507Gored skirts, 284, 287Goth, 346Gouache, 11–12, 13Gowns. See Eveningwear

Graphics, 198–199, 273, 313, 318,497, 517, 519

Graphite drawing pencils, 6Grey, Charles, 299Griffin, Devon, 348Griffith, Devon, 327Grommets, 261Guesquiere, Nicholas, 222

Haircolor rendering, 501–502, 505drawing exercises, 120females, 104–107, 501, 505front views, 95gender differences in hairline, 87highlights, 86, 106males, 104, 108tearsheets, 103

Halter tops, 256Handkerchief skirts, 285Hands, 135–141, 139–141, 156, 468Hand tools

buying tips, 17color work, 490–491for design illustrations, 5drawing tools, 6–7electric pencil sharpeners, 7–8erasers, 8–9overview, 3paint tools, 13–14rendering papers, 15–16rendering tools, 10–13support tools, 16tracing paper, 9–10workspace organization, 18

Hats, 110–113, 378Haute couture, 362Heads. See also Faces; Hair; Profiles

back views, 102–103color rendering, 498–505for costumes, 557drawing exercises, 85–86, 118–121,

568–569ears, 118ethnicities, 100, 114–115eyes, 88–89, 91, 98, 118female, 96, 99, 101–102,

498–502, 568front views, 95–97, 499, 501,

503–504gender differences, 87hats, 110–113, 378jaws, 87, 92, 94–96, 100–101kids, 463, 467male, 97–98, 103, 503–504, 569Manga Manga, 121mouths, 92–93, 95, 118noses, 90–91, 95photorealism, 121rendering, 119, 498skeletal facial structure, 94, 101skin tones, 499–505

stylization of, 84, 116summary, 117sunglasses, 109three-quarter views, 98–99, 502–503tilted down, 102tracing, 86upturned, 99

Hems, 171, 174, 281, 292Herringbone, 407, 543High hip/shoulder, 163, 177Hip hop, 344Hips, 133Hispanics, 114–115H&M, 327Hobble skirts, 280Holiday wear, 508Hoodies, 66, 272, 334, 336, 380Hurley, 330

Infants and babies, 466–470. See alsoKidswear

Inks, 13Inverted pose, 134

Jackets. See also Coatsbomber, 74fabrics, 407–408fall layers, 402–405, 546females, 55–56, 69, 366, 369, 542flats, 68–69leather, 25, 69, 74, 401, 549males, 74, 270–271, 381, 413motorcycle, 69, 401templates, 51, 55–56, 403wool, 406

Jantzen, 192Jaws, 87, 92, 94–96, 100–101J. Crew, 224Jeans. See also Trousers

denim, 231–232distressed, 215females, 66, 214, 231–233males, 75

Jetsetters, 201–203J. McLaughlin, 224Jodhpurs, 222–223J. Press, 224Jumpsuits, 236Juniors, 482–483

Karan, Donna, 359Kawakubo, Rei, 383Khaki trousers, 224Kidswear

boys, 474–477color rendering, 510–511, 558–564differences in, 464drawing, 465girls, 81, 475–479, 510–511,

562–563heads, 463, 467infants and babies, 466

574 index

Page 590: Fashion illustration for designers

layouts, 478, 510overview, 459–461, 484proportions, 462–463, 471, 564rendering, 479, 510–511, 558–564teenagers, 482–483, 565–566templates, 469, 471, 473toddlers, 470–472trousers, 237tweens, 480–481, 484

Klein, Calvin, 217

Lace, 525Lacing detail, 212, 261Lacoste, 224Lagerfeld, Karl, 327Lamination, 16Lands End, 224Larger size figures, 127, 451–453Lauren, Ralph, 222, 224Layers, 282, 291, 332, 347, 384,

396–397, 417. See also Fall layersLayouts. See also Composition

composing in Photoshop, 44–45dress group, 298fall, 541kidswear, 478, 510menswear, 354spring/summer group, 384–385swimwear, 209–210

Leatherjackets, 25, 69, 74, 401, 549patent, 259rendering, 345suede, 230trousers, 230tunics, 264washed, 372, 434, 543

Legs, 143–145, 148–150, 155, 507.See also Play leg; Weight leg

Light source, 428–429Lilly Pulitzer, 224Lim, Soojin, 10Line quality, 20, 343Line sheets, 53Lingerie, 446–449, 454, 457L.L. Bean, 224Loungewear, 301, 446–449Luma Dyes, 13Lycra, 204, 510

Magic Rub erasers, 8Mainbocher, 363Males, 549

action poses, 180–181, 308, 311,528–529

arms, 135–136, 269–270, 506with attitude, 99back views, 124, 131, 178–179,

226, 352, 506boots, 147, 313chests, 132chic separates, 374–380

coats, 414–415, 549collars, 268dropped crotch trousers, 234ears, 118ethnicities, 114eyes, 88, 118fall details, 416feet, 126, 144–145flat template, 72–75, 374front view poses, 172–175garment construction details, 56–58hair, 104, 108hands, 139–140hats, 110, 378heads, 97–98, 103, 503–504, 569hoodies, 272, 380jackets, 74, 270–271, 381, 413jeans, 75, 231–232layouts, 354legs, 144–145mouths, 92–93, 118noses, 90–91profiles, 100, 503–504proportions, 125–126, 172, 375shirts, 75, 80, 266–269, 273shoes, 146–147, 200shorts, 72, 75, 225–227, 229skater fashion, 330skeletal structures, 129–130,

135, 145skin tones, 503–504, 518–519sleeves, 257–260, 269–270sportswear, 304, 311, 313–314, 324streetwear, 332–334, 336–340,

351–352stylization, 116suits, 365, 376–379sweaters, 68, 271, 382, 410–412,

415, 418swimwear, 81, 193, 196–198, 200,

207–208, 517–518tailored separates, 80, 267, 388,

538–539ties, 268torso, 129trousers, 73, 75, 200, 214, 224–229,

234, 240, 538–539T-shirts, 75, 273vests, 74, 410

Manga Manga, 121Mannequins, 54–55Margiela, Martin, 383Marker pads, 15Markers

airbrushes, 12–13buying tips, 17care of, 12product lines, 11–12rendering, 23–25for rendering fabric, 10–11skin tones and, 12, 14, 499–505

Masking fluid, 16

Maternity proportions, 127Maxicoats, 69Max Studio, 359McCartney, Stella, 319McQueen, 421Mead, Jessica, 77Mechanical pencils, 6–7Men. See MalesMerchandising, 389Metallic fabrics, 554Metallic powders, 16Micro pens, 6–7Military influences, 338–339Milky gel pen, 7Miniskirt, 280, 283, 286, 295Mixing palettes, 14Molyneux, Edward, 362Motorcycle jackets, 69, 401Mouths, 92–93, 95, 118Movement. See Action poses;

Walking poseMuscles

arms, 135–136, 144back, 131chest, 132gluteus maximus, 131, 145,

150, 507legs, 144–145, 148major groups, 130

Necklines, 57, 253–254, 551Nike Goddess, 319Nine and one-half head proportion,

125, 127No-figure drawings, 353, 387Nonconvertible collars, 252Northern Europeans, 114–115Noses, 90–91, 95Nylon, 510

Old Navy, 342O’Neill, 196OP Swim, 196Organza, 434Overalls, 236

Paint tools, 13–14Palazzo pants, 236Palettes, 14Pants. See Jeans; TrousersPaquin, Monsieur et Madame, 362Paris Paper, 15Passamenterie, 260, 437Pastel pencils, 6–7Patagonia, 224Patou, Jean, 362Pattern, 343Peasant blouses, 275Pectoralis muscles, 130, 132Pelle Pelle, 344Pelvis, 134Pencil extender, 6–7

index 575

Page 591: Fashion illustration for designers

Pencil sharpeners, 7–8Pencil skirts, 285, 289Perspective, 175Petticoats, 447Photorealism, 121Photoshop

backgrounds, 28basic functions, 36–43benefits of, 31color rendering in, 492, 494–497, 511composing in, 44–45creating compositions, 44–45, 354exercises, 48–51graphics, 318, 519plaids, 390, 485, 521for pushing poses, 165rendering, 46, 70, 377rendering flats in, 70tool bars, 32–35transparency, 203, 293, 515–516

Pierrot neckline, 253Pink Pearl erasers, 8Plaids, 244, 379, 390, 408, 485, 511,

520–521Play leg, 161, 163Pleated neckline, 253Pleats, 62Plus size proportions, 127Pocket details, 57, 226Poiret, Paul, 362, 445Polo, 224, 359Ponchos, 334Poodle skirts, 280Poses. See also Walking pose

action, 180–182, 307–308, 311,528–529

adapting, 167attitude in, 159, 161, 163, 166,

168–169, 173for chic separates, 373cropped figures, 178development of, 185drawing exercises, 186–187dresses, 295–297editorial poses, 159, 180for eveningwear, 426–427fall layers, 417female back view, 133, 176–177,

297, 353female front view, 54, 132, 148–149,

168–170, 206, 373, 507, 514female swimwear, 205–207female trousers, 239, 241gestures, 161–163, 174inverted, 134male, back view, 124, 131, 178–179,

226, 352, 506male, front view, 172–175male swimwear, 207–208male trousers with movement, 240minimalist, 237overview, 159

perspective in, 175play leg, 161, 163pushing, with Photoshop, 165runners, 180–181, 307, 528sophisticated, 168–169, 174sports, 180–181, 307–308,

312–316, 318–320, 325, 529streetwear, 332, 350–353stylization of, 183–184tracing, 165weight leg, 134, 149–150, 153, 159,

163, 186, 507Pregnancy figure templates, 127Prephop, 348Preppie fashion, 224, 342Princess bodice, 251Print reduction, 243Prismacolor markers, 11–12, 493Prismapencils, 6, 17, 20, 22,

490–491, 500Profiles

eyes, 91, 118hair, female, 106hats, 111heads, female, 101–102heads, male, 100, 503–504mouths, 93noses, 91semi-profiles, 101youth, 100

Proportionsfor chic separates, 368, 375contrast, pattern and, 343for eveningwear, 328, 425females, 125, 127, 368, 425kidswear, 462–464, 471, 564legs, 143–145males, 125–126, 172, 375nine and one-half head, 125, 127realistic, 451–453ten-head, 53, 125, 368, 375

Punk influence, 346, 348Puppet device, 349

Quiksilver, 196, 330Quilting, 380

Raincoats, 74, 406Ralph Lauren, 342Reard, Louis, 192Red carpet gowns, 435Refined gestures, 161, 163, 174Rendering. See also Color

beads, 524, 550black, 235, 345on Canson paper, 535collage method, 242corduroy, 400, 472, 545distressed fabrics, 532–533embroidery, 524, 536fabrics, 10–11, 23–25, 428–429,

432, 434

feathers, 419, 524, 551fringe, 536fur, 406, 547golds, 516heads, 119, 498hoodies, 380kidswear, 479, 510–511,

558–564lace, 525light and shadow, 489, 492,

507, 536marker skills, 23–25movement, 522papers, 15–16in Photoshop, 46, 70, 377plaids, 244, 379, 520–521print reduction, 243quilting, 380sequins, 437, 550stripes, 244, 543tailored clothing, 371, 537–539, 542tools, 10–13trousers, 242–244whites, 520, 536

Resortwear, 508Rib cage, 128–130, 133–134Riding pants, 222–223, 523Robes, 279, 280, 448Rocawear, 344Rochas, Marcel, 362Rollerblading, 181, 316Roxy, 330Ruffles, 58, 63, 254, 349, 438, 550Rulers, 16Running gear, 180–181, 306–307, 324

Saint Laurent, 449Sanford brand, 7, 8Sateen, 521Satin, 428–429, 432, 435, 551, 554Scandinavians, 114–115Scanning, 30, 45Scapula, 130–131Schiaparelli, Elsa, 363, 421Scissors, 16S curves, 129, 134, 145, 149, 150, 208Seams, 59, 306Sean Jean, 344Separates. See Chic separatesSequins, 437, 550Shadows, 51Sharkskin, 432Sharpie brand, 7, 491Shirts. See also Blouses; Tops

armor and, 267collars, 57, 252, 254, 268drawing exercises, 274drawing steps, 276females, 263–264Hawaiian, 274historical overview, 248males, 75, 80, 266–269, 273

576 index

Page 592: Fashion illustration for designers

overview, 247, 249sleeves, 257–260

Shoes, 146–147, 151–153, 157, 200.See also Boots

Shorts. See also Summer fashionboard, 197–198cargo, 225females, 66, 218–220, 322males, 72, 75, 225–227, 229

Side plane, 130, 134, 151Side views

arms, 138feet, 126, 153legs, 145, 149–150, 507S curve, 134shoes, 153

Sidewalk surfing, 330Silhouette drawing, 22, 177, 227, 228,

290, 404Silk, 429, 551Skateboarding, 310–311, 529. See also

under StreetwearSkatewear, 327Skeletal structures

action poses, 311drawing exercises, 154essence gestures, 162faces, 94, 101feet, 145–146female, 128, 134, 143hands, 140infants, 467legs, 143–145male, 129–130, 135, 145spine, 129torso, 130

Skiing, 314Skin tones, 12, 14, 499–505, 518–519Skirts

activewear, 322bubble, 25, 422, 553color rendering, 526–527construction details, 56–58culottes, 66defined, 279dirndl, 284drapes, 279, 288, 292drawing, 283–287, 300flounce, 284gored, 284, 287handkerchief, 285hemlines, 281historical perspective, 280hobble, 280mini, 280, 283, 286, 295overview, 299pencil, 285, 289poodle, 280tiered knit, 66wrap, 284–285

Sleeves, 156, 257–260, 269–270, 434Smocking, 515

Smocking, 213Snakeskin, 213, 515Snowboarding, 180, 312–313, 316, 325Snowsuits, 313Soccer, 308Socks, 508Speedo, 189, 192Spine, 129, 131, 133, 134Sports poses

baseball, 316boxing, 316cycling, 315exercise and dance, 318–320rollerblading, 181, 316running, 180–181, 307, 528skateboarding, 310–311, 529skiing, 314snowboarding, 180, 312–313,

316, 325soccer, 308tennis, 316, 325

Sportswearaction poses, 180–182, 307–308,

311, 528–529drawing exercises, 323–325equipment for, 309exercise and dance, 318–321females, 306, 312, 315, 322males, 304, 311, 313–314, 324overview, 303snowboard gear, 180, 304, 312–313sports to choose from, 305streetwear influence, 334–335technicality of, 304yoga, 321

Spray fixative, 16Spray mount, 16Spring fashion, 384–385, 508, 520, 537Square neckline, 253St. Laurent, Yves, 204Stockings, 149Strapless foundations, 251Straps, 256Strathmore brand, 6, 9, 15Streetwear. See also Skateboarding

activewear influences, 334–335attitude, 332–333color rendering, 530–533drawing exercises, 356–357drawing tips, 329females, 335, 350, 353fifties influence, 340–341hoodies, 334, 336males, 332–334, 336–340, 351–352military influence, 338–339overview, 327, 355poses, 332–333, 350–353punk influence, 346, 348skater fashion, 330–331urban, 327, 344

Stripes, 50, 244, 288, 320, 496–497, 543Structural gestures, 161, 163, 174

Stussy, 327Style.com, 5, 421Stylization, 84, 116, 183–184Suede, 230Suits, 365, 370, 376–379Summer fashion, 256, 292, 384–385,

508, 520, 537. See also Shorts;Swimwear

Sunglasses, 109Surf culture, 193, 196–198Sweaters

females, 68, 382, 396–399, 397, 544males, 68, 271, 382, 410–412,

415, 418Swimwear

attitude poses, 195back views, 207, 518boys, 196–198color rendering, 509, 512–519cover-ups, 201, 203, 213drawing exercises, 211–213female, 65, 67, 81, 201–207, 509,

512–517girls, 194–195, 510–511graphics, 198–199, 517, 519historical overview, 192layouts, 209–210males, 81, 193, 196–198, 200,

207–208, 517–518overview, 189stretch fabrics, 191surf culture, 196–198

Taffeta, 432, 543Tailored clothing, 80, 263, 267,

364–367, 371, 388, 537–539, 542

Tank tops, 64, 66Tape, 16Tearsheets

female back views, 176figures, 124gestures, 161hair, 103hands, 139heads, 83–84, 96–97legs, 149poses, 165runners and running gear, 306–307shoes, 146swimwear, 191

Teenagers, 482–483, 565–566Teeth, 92–93Templates

bridal, 71children, 473coats and jackets, 51, 55–56, 403composition and portfolio layouts, 45costumes, 453vs. drawings, 18eveningwear, 71, 424–425fall silhouettes, 395

index 577

Page 593: Fashion illustration for designers

Template (Continued)females, 54–56, 64–66, 127, 236, 367kidswear, 469, 471, 473lingerie, 448males, 51, 72–75, 73, 81, 323, 374pregnancy, 127seams, 59skirts, 282, 283, 287, 289ten heads tall, 53, 125

Ten-head proportion, 53, 125, 368, 375Tennis, 316, 325Texture, 68, 294, 406, 543Theory, 359The Wild Ones (film), 230Three-quarter views

arms, 138, 142breasts, 132–133collars, 252curve of spine, 131ears, 118eyes, 89faces, 91, 99, 502–503feet, 153females, 168–169, 205–206heads, 98–99, 502–503legs, 149males, 131, 179mouths, 93nose, 91shoes, 153side plane, 134

Ties, 268Toddlers, 470–472Toga, 280Toggles, 416Tombo brush pens, 6–7, 20Tops. See also Blouses; Shirts

design methods, 262drawing steps, 276halter, 256overview, 247, 249tank, 64, 66

Torso, 129–130, 133–134

Tracing, 9–10, 76, 86, 165Tracing analysis, 96–97, 165Traditional clothing, 359Trains, 439Transparency, 203, 293, 515–516, 550Trapezius muscle, 103Travel togs, 535Trench coats, 69, 414Tria markers, 11–12, 17Trousers

cargo pants, 225, 228cropped, 245drawing exercises, 215, 238, 245dropped crotch, 234fabrics, 218–219, 221females, 218–223, 236, 239,

241, 523fleece, 228historical overview, 216–217jeans, 66, 75, 214–215, 231–233jumpsuits, 236khaki, 224kidswear, 237leather, 230males, 73, 75, 200, 214, 224–229,

234, 240, 538–539overalls, 236Palazzo pant, 236paper bag, 236rendering techniques, 242–244riding pants, 222–223, 523

T-shirts, 75, 273Tucks and darts, 57Tulle, 432, 551Tunics, 264–265, 295Tweed, 406–407, 521, 543Tweens, 480–481, 484

Undergarments. See LingerieUngaro, Emanuel, 363Urban baggy, 348Urban streetwear, 327, 344. See also

Streetwear

Varnish, 16Varvatos, John, 354Verithin pencils, 6–7Versace, 421Vests, 68, 74, 410, 415Victoria’s Secret, 446, 449Vionnet, Madame, 362V-necks, 250Voile, 515Volcom, 330

Walking posefemales, 170–171, 296, 368,

406, 527males, 139, 174, 226, 240, 351

Washes, 24Watercolors, 13Weight leg poses, 134, 149–150, 153,

159, 163, 186, 507West, Kanye, 348Westwood, Vivienne, 327White gouache, 11–12Will.i.am, 348Winged neckline, 253Winsor Newman brand, 13, 16Women. See FemalesWomen’s Wear Daily, 5Wool, 370, 406–408, 430, 521,

542, 546Workspace organization, 18Worth, Charles, 362Wrap skirts, 284–285

X-Acto knives, 16

Yoga, 321Youth, 100, 173, 194–198, 565–566.

See also Kidswear; Teenagers;Tweens

Zipper details, 56

578 index