facts & figures augmented reality (ar) · facts & figures augmented reality (ar) ......
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1,000,000,000 (1 billion) users by 2020
http://www.cnet.com/news/the-next-big-thing-in-tech-augmented-reality/
FACTS & FIGURESAUGMENTED REALITY (AR)
“AR IS LOOKING TO BE THE 8TH MASS MARKET TO EVOLVE, FOLLOWING PRINT, RECORDINGS, CINEMA, RADIO, TV, THE INTERNET AND MOBILE.”
Tomi Ahonen, http://www.cnet.com/news/the-next-big-thing-in-tech-augmented-reality/
$ 150billion
TYPES OF TECHNOLOGY: mobile device based –
wearable type – video spatial display-type of technology –http://www.marketsandmarkets.com/Market-Reports/augmented-
reality-virtual-reality-market-1185.html
AR TECHNOLOGY FEATURES:– Visualising and communicating various contents – De-complication/simplification of contents needing explanation(s)– Live situation-linked information flow– Automatic capture of reality by way of advanced recognition
DIFFERENTIATION VIRTUAL REALITY VS. AUGMENTED REALITY:Virtual reality is the three-dimensional interactive world produced by a computer. The term “augmented reality” was introduced as a variation of virtual reality; it is a form of technology used to enhance real-time objects by imposing virtual images over it.
http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html
AUGMENTED/VIRTUAL REALITY REVENUE FORECAST ($B) AUGMENTED/VIRTUAL REALITY REVENUE SHARE 2020F
0
20
40
60
80
100
120
140
160
2020F2019F2018F2017F2016F
DEFINITION:Augmented reality is a thriving technology in which digital data merge with the real world. This technology superimposes computer generated data upon the real world with. AR technology uses virtual reality to amend and transform with the real world.
MARKET POTENTIAL:Predictions say Augmented Reality
(AR)/ Virtual Reality (VR) will reach a market volume of $150 billion by 2020
Digi-capital, Augmented/Virtual Reality to hit $150 billion disrupting mobile by 2020,
http://www.digi-capital.com/news/2015/04/augmentedvirtual-reality-to-hit-150-billion-
disrupting-mobile-by-2020/
Augmented Reality
Virtual Reality
AR hardware
eCommerce
AR data
AR voice
AR film/TV
AR theme park
VR games
AR games
VR niche markets
AR consumer
VR theme park
AR adspend
VR film
Enterprise AR
VR hardware
AUGMENTEDREALITY $ 120 B
VIRTUALREALITY $ 30 B
Digi-capital, Augmented/Virtual Reality to hit $150 billion disrupting mobile by 2020, http://www.digi-capital.com/news/2015/04/augmentedvirtual-reality-to-hit-150-billion-disrupting-mobile-by-2020/
AUGMENTED REALITY @ KONICA MINOLTA:
AR
is n
ot q
uite a
big m
arket ye
t, but Konica Minolta has recognised that there is huge potential for market growth here,
d
ue to
the
fact
it w
ill be
incre
asing
ly common in mobile devices and wearables in the future. Konica Minolta identified different hotspots
for p
ossib
le AR
busin
ess s
olutions. K
onica Minolta’s target is to be the “Preferred Partner for AR Business Solutions”.
They include
ERRORLOWER
RATES CUSTOMER RATES INEMOTIONAL CONVERSION
EFFICIENCYEXPERIENCE ECOMMERCEHIGHER
NEW REVENUE OPPORTUNITIES
OFFICE
COMMERCIAL MEDICAL/ EDUCATION UTILITY/ENERGY AUTOMOTIVE RETAIL
ENGI
NEER
ING
MAR
KETI
NG/
AD
VERT
ISIN
G
PRINTER HEALTHCARE PROVIDER INDUSTRY
AR serves as one of several business development fields that Konica Minolta will develop in the future. In early 2014, the company established four Business Innovation Centres (BICs) in each of its key regional markets of North America,
Europe, Asia Pacific and Japan. The aim of the BICs is to develop new businesses and respond to regional customer
needs and markets.
Each BIC will manage the entire lifecycle of new service business development, from the initial ideation process to actual business deployment activities. During the development process, the BICs will be closely collaborating with a diverse range of entities, such as research institutes, partner companies and start-ups. With the +“Leading Edge Partner Community”, the BIC Europe intends to build up new partnerships and develop innovations together with these partners http://bic.konicaminolta.eu/
NEW INCREASED
PROVIDE ADDED-VALUE FOR USERS AND BUSINESSES: