experience driven design

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Konrad Group explores 'Experience Driven Navigation'. www.konradroup.com

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Page 1: Experience Driven Design

www.konradgroup.com

[email protected]

www.konradgroup.com

Page 2: Experience Driven Design

www.konradgroup.com

Who We Work With

Page 3: Experience Driven Design

www.konradgroup.com

What is it?

Page 4: Experience Driven Design

www.konradgroup.com

Defined

The rise of “second screen” apps and new audience engagement technologies such as audio fingerprinting and gamification platforms are changing the standards of mobile and tablet UI design.

Audience engagement apps are now able to deliver dynamic, real-time content to devices. These apps facilitate 2-way communication, allowing users to participate in the action onscreen. Experience driven navigation allows media producers to deliver the most temporally relevant, actionable information to their audience.

Page 5: Experience Driven Design

www.konradgroup.com

Good design is essential to a good user experience.However, it’s all very “static” isn’t it?

We Love Good Design

Page 6: Experience Driven Design

www.konradgroup.com

The Multi-Screen Experience

86% of viewers use mobile devices while watching TV 1 45% of tablet users have their device in front of a television at all times 2

Page 7: Experience Driven Design

www.konradgroup.com

Second Screen apps are a big deal for media producers. Particularly for live events, news,

reality tv and sports formats.

Use Cases

Page 8: Experience Driven Design

www.konradgroup.com

Engagement Pioneers

Audience engagement is not a new concept. It has always been the name of the game in TV. These guys

wrote the book on it.

Page 9: Experience Driven Design

www.konradgroup.com

Case Study

Page 10: Experience Driven Design

www.konradgroup.com

Audience Engagement App

iOS and Android App allowed users to:

• access special content • learn about contestants• discuss on social networks • provide feedback on performances.• take part in real-time challenges • vote for their favourite Dorothy

Page 11: Experience Driven Design

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Dynamic UI

The app incorporated audio

watermarking technology which synced to

the broadcast and triggered the display

of content and challenges on users

devices.

The instructional overlay informed

users how the app worked and where to

look for recent content.

Page 12: Experience Driven Design

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Smart Sync API

The most recent item to be synced is

locked in the leftmost slot of the scroll

bar. Users can browse to view other

challenges & content.

Page 13: Experience Driven Design

www.konradgroup.com

Gamification

A gamification platform tracked users

participation with the app and broadcast.

The more challenges a user participated

in, they were rewarded with votes which

would be used to decide the winning

Dorothy.

Page 14: Experience Driven Design

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During the broadcast, the audience was asked to rate each Dorothy’s

performance using the Crystal Ball in the app. As the results came in, they

were delivered live on the TV screen via the on-stage Crystal Ball.

Closing the Feedback Loop

Page 15: Experience Driven Design

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The app had a social deck integrated on

the main menu and gesture control that

allowed it to be pulled from the right

margin with a swipe.

Between broadcasts, the CBC Social Team

engaged users through social networks

and posting offline challenges.

Mobile is Social

Page 16: Experience Driven Design

www.konradgroup.com

Whats Next for Second Screen?

If it’s Big in Japan...

Check out www.c-o-g..jp

Page 17: Experience Driven Design

www.konradgroup.com

David [email protected]

Tell us about your Second Screen + Audience Engagement Projects

We’re Experts!Illustrations by: gevi marotz@therealgevi