excerpt - the magic of krynn

8
by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM 167 The M agic o f K rynn Dragonspawn, A bomination Dragonspawn are twisted creations of the dragon overlords that ruled over Ansalon for much of the early Fifth Age, fusing the mind and soul of a human (or half-elven) victim with the shard of a draconian’s soul to create a draconian-like creature. Abomination dragonspawn result when the spawning process is attempted with a humanoid other than a human or half-elf. With such creatures, the spawning process always produces abomination dragonspawn, creatures even more twisted (literally) than the more common dragonspawn. Mechanically, dragonspawn are represented by applying the half-dragon template to a humanoid creature. Abomination dragonspawn gain a number of mutations depending on the race of the humanoid to be altered. Abomination Dragonspawn Mechanically, dragonspawn are represented by applying the half-dragon template to a humanoid creature. Abomination dragonspawn, in addition, gain a number of mutations depending on the race of the humanoid to be altered. Each abomination dragonspawn gains one mutation based on its original race prior to applying the half- dragon template. If the race is not listed here, choose any ability from the below racial groups that best fits the original race (such as grouping half- breeds with their parent race) or simply roll on the general mutation table an additional time. Due to the varying nature of abominations, traits of no two abominations are exactly the same. Roll d% on the Abomination Mutations table twice. All abominations Ability Score Decrease. Your Intelligence and Wisdom scores decrease by 4. Minotaur or Ogre Rage. The creature can rage like a barbarian. If the abomination dragonspawn already has access to this ability, it can use it one additional time per day. Elf Limber Body. The creature gains proficiency with Dexterity (Stealth) checks and Dexterity checks to wriggle free of bonds. Keen Vision. The abomination dragonspawn’s darkvision extends to 120 feet, and it gains proficiency with Wisdom (Perception) checks. Kender Rasping Voice. The voice of the abomination dragonspawn is so horrid that whenever the creature makes Wisdom (Insight) checks to taunts, it treats all rolls of 1 as rolls of 2. Centaur Additional Legs. The abomination dragonspawn gains an extra set of legs, granting it 2 hoof attacks for every attack action. Bone Spurs. Lengthy, rapid-growing bone spurs lie flat against the creature’s back. It can remove these and use them as arrows or short swords. The abomination dragonspawn has 2d4 bone spurs that grow back after one week. Dwarf or Gnome Burrow Speed. The abomination dragonspawn’s claws become suited for digging, granting it a burrow speed of 20 ft. utations depending on the race be altered. dragonspa pa pa pa pa pa a pa a pa a a pa a pa pa pa p p a a a p a a a p a a a a a a a a a wn wn wn wn wn wn wn wn n wn n wn n n wn w wn wn wn wn wn wn wn wn wn wn w n w w w wn w n n w w w w g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g a ai a ai a i i ai a ai ai ai ai ai ai ai ai ai ai a a ai ai i a a ai ai ai ai i ai a a ai ai a a a a i i ins ns ns ns ns ns ns ns s o o one ne m m m m mu ut u u ut ut ut tat a at t at a o o io o o io io io io io io o io io io io i io io io o o o o io o o o io o ion n n n n n n n n n n n n n n n n n n n n n n n n n n l race p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p ri ri r ri r r r ri r i ri r r ri r ri r r ri ri r r r r ri ri r r r r ri r r r r or or r or o r or or o or or or or or or r t t t t t t t t t t t t t t t t t t t t t t to o o o o o o o o o o o o o o o o o o o o o o o o o o ap ap a a a ap ap ap a a ap ap ap a a ap a a a a ap a a a ap ap ap ap ap ap ap ap ap ap pl pl pl p pl p yi yi yi yi ng ng n ng ng t the h h h ha alf lf - the rac c c c c c c c c c c c e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e is is s is s n not o l lis s s s ste te te te te te e e e e e e e e e e e e te e e e e e e e e e e e t e e e e e e e e e e e ed d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d he he he he h he h h here re, rom th h h h h e e e e e e e e e e e e e e e e e e e e e e e e e e e b b be be b b b b b b lo low w ra ci c ci ci i cia al al al al al al al al al al al al al al al al al a a a a al al a al l a al g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g r ro ro ro ro o o o r ro o r o r o r r r r r r ro r r r r r r r r ro r ro r ro ro ro ro ro r r o o ro o ro ro o o o o o r o o up up u up u s s th hat at rac c ce e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e ( (s (s uc ch as as as g g g g gro r r r up u up in in in n ng g g g ha ha ha ha ha ha a ha a a a a a ha ha ha ha ha a a a a a ha a a a a a a a a a a a a a a alf lf lf lf f l l l l l l l l l l l l l l l l l l lf l l l l l l - - aren n n n n n n n n nt nt t n n n n n nt t r r ra a ac c a e) e) or r si si im mp mply y l r r r rol ol oll l l l l l l o on o on on on o on on on on n n n on on n on o on o o on on o o o o on o o o o on on o on o n n n n n on o on o on n n t t t t t t t t t t t t t t he h he e he he he e he he he he he h he e e he h e ble le le le le e e e e le e le e le e e e a n n n n n n n n n n n ad ad add d di di di iti ti ion on o a al l t tim im me e. e. na a a a a a a a at t t a a a a ure o o o o o of o of o o a abo bo bomi m na na ati tion ns, s, tra rait t t t t t t t t ts s s s s s s s s s s s s s s s s s s s s s s of of of of of of of of of of f f of f f s s a a a a a a ar a a a a a a a a a a e ex x x x xa ac a ac a a a a a a a a tl tly y y t th th the e s sa s me m . . R Ro Roll ll l d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d% % % % % % % % % % % % Mu u u u u u u u u u u u ut u u u u ation n ns ns t ta ab able e e le le t t t twi wi w wice e e . . crea s s se se e e. Your ur r r r I Int n n n n ntel el el ell l lige ge nc nc nc c c c c c c c c nc c c c c c c c c c ce e e e e e e e e e e e e e e e e e e e e e e e e e e e an an a a an an an an an an an n n n n n an an an a a n n an n n n n n n n n n n n n d d d d d ease b b b b by y 4. re can rage li li li li li li li li li li li li li li li li like k k k k k a b ba ar rb ba ba b ri r an an n. I If If agonspawn alre e e e e e e e e e e e e e ead ad ad ad a a a a a a a a a a a a y y y y y ha h ha ha a ha ha s s ac c c ac cc ce e c c ss s t t t t t t t t t to o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o se it one additional al al al al al al al l l l l l l l l t t t t t t t t t t t t t t t t t t t t t t t t tim im m m im im m im im im i i i i i m me e e p p pe e er r r r r r d d d da da a a da da a a a da a a a da a da da a a d d da d a a a d d ay y y y. y. y. y y. y. . e creature gains proficiency with

Upload: iltharanos

Post on 10-Sep-2015

88 views

Category:

Documents


4 download

DESCRIPTION

D&D 5e rules options for magic unique to Krynn, home of the Dragonlance campaign.

TRANSCRIPT

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    167

    The Magic of Krynn

    Dragonspawn, Abomination

    Dragonspawn are twisted creations of the dragon overlords that ruled over Ansalon for much of the early Fifth Age, fusing the mind and soul of a human (or half-elven) victim with the shard of a draconians soul to create a

    draconian-like creature.

    Abomination dragonspawn result when the spawning process is attempted with a humanoid other than a human or half-elf. With such creatures, the spawning process always produces abomination dragonspawn, creatures even more twisted (literally) than the more common dragonspawn.

    Mechanically, dragonspawn are represented by applying the half-dragon template to a humanoid creature. Abomination dragonspawn gain a number of mutations depending on the race of the humanoid to be altered.

    Abomination Dragonspawn

    Mechanically, dragonspawn are represented by

    applying the half-dragon template to a humanoid

    creature. Abomination dragonspawn, in addition,

    gain a number of mutations depending on the race

    of the humanoid to be altered.

    Each abomination dragonspawn gains one mutation

    based on its original race prior to applying the half-

    dragon template. If the race is not listed here,

    choose any ability from the below racial groups that

    best fits the original race (such as grouping half-

    breeds with their parent race) or simply roll on the

    general mutation table an additional time.

    Due to the varying nature of abominations, traits of

    no two abominations are exactly the same. Roll d%

    on the Abomination Mutations table twice.

    All abominations

    Ability Score Decrease. Your Intelligence and

    Wisdom scores decrease by 4.

    Minotaur or Ogre

    Rage. The creature can rage like a barbarian. If

    the abomination dragonspawn already has access to

    this ability, it can use it one additional time per day.

    Elf

    Limber Body. The creature gains proficiency with

    Dexterity (Stealth) checks and Dexterity checks to

    wriggle free of bonds.

    Keen Vision. The abomination dragonspawns

    darkvision extends to 120 feet, and it gains

    proficiency with Wisdom (Perception) checks.

    Kender

    Rasping Voice. The voice of the abomination

    dragonspawn is so horrid that whenever the

    creature makes Wisdom (Insight) checks to taunts,

    it treats all rolls of 1 as rolls of 2.

    Centaur

    Additional Legs. The abomination dragonspawn

    gains an extra set of legs, granting it 2 hoof attacks

    for every attack action.

    Bone Spurs. Lengthy, rapid-growing bone spurs

    lie flat against the creatures back. It can remove

    these and use them as arrows or short swords. The

    abomination dragonspawn has 2d4 bone spurs that

    grow back after one week.

    Dwarf or Gnome

    Burrow Speed. The abomination dragonspawns

    claws become suited for digging, granting it a

    burrow speed of 20 ft.

    utations depending on the race

    be altered.

    dragonspapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapawnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwnwn g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g gaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiainsnsnsnsnsnsnsnsns o o onene m m m m mututututututututatatatatatatioioioioioioioioioioioioioioioioioioioioioioioioioioioioioioion n n n n n n n n n n n n n n n n n n n n n n n n n n

    l race p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p pririririririririririririririririririririririririririririririririririririorororororororororororororororor t t t t t t t t t t t t t t t t t t t t t t t to o o o o o o o o o o o o o o o o o o o o o o o o o o apapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapapplplplplplplplplyiyiyiyiyingngngngng t thehehehe hahalflf-lflf

    the racacacacacacacacacacacacacacacacacacace e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e isisisisis n notot l lisisisisisteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteteted d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d heheheheheheheheherere,

    rom ththththththththe e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e bebebebebebebebebebebelolow w raracicicicicicialalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g grorororororororororororororororororororororororororororororororororororororororororororororororororororororororororoupupupupupupupupupupupupupupupupupupupupupupupups s s ththatat

    racacace e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e (s(s(s(sucuch asasas g g g g grorororoupupupupupinininining g g g g hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahalflflflflflflflflflflflflflflflflflflflflflflflflflflflflflflflflflf--lflf

    parentntntntntntntntntntntntntntntntntntnt r r racacacacace)e) or r sisisimpmpmplylyly r r r rolololl l l l l l l l l l l onononononononononononononononononononononononononononononononononononononononononononononononononononononon t t t t t t t t t t t t t t thehehehehehehehehehehehehehehehehehehehe

    ablelelelelelelelelelelelelelelelele a a a an n n n n n n n n n n adadaddidididididitititionononalalal t timimime.e.e.

    natatatatatatatatatatatatatatature ofofofofofofofofofof a abobobomiminananatitionons,s, traraitititititititititits s s s s s s s s s s s s s s s s s s s s s s ofofofofofofofofofofofofofofofofofofofofof

    nsns ararararararararararararararararare exexexexexacacacacacacacacacacacactltly y y y y ththththe e sasasameme. . RoRoRollllll d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d% % % % % % % % % % % %

    Mutututututututututututututututututationsnsnsnsns t tababablelelelelele t t t t twiwiwiwicececece....

    creaeasesesesesese. Yoururururur I Intntntntntntelelelellililigegegencncncncncncncncncncncncncncncncncncncncncncncncncncncnce e e e e e e e e e e e e e e e e e e e e e e e e e e e e e ananananananananananananananananananananananananananananananananananananananand d d d d

    ease b b b b by y 4.

    re can rage lililililililililililililililililikekekekekekekekeke a a b barararbabababaririananan. IfIfIf

    agonspawn alrerererererererererererererereadadadadadadadadadadadadadadadadady y y y y y hahahahahahahahas s acacacacaccececececessss t t t t t t t t t to o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

    se it one additionalalalalalalalalalalalalalalalal t t t t t t t t t t t t t t t t t t t t t t t t timimimimimimimimimimimimimimimimime e e pepepepepeper r r r r r r dadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadadaday.y.y.y.y.y.y.y.y.y.y.y.

    e creature gains proficiency with

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    168

    Abomination Mutations

    d% Mutation Effect

    1-5 Extra eyes Expertise with Wisdom

    (Perception) checks.

    6-10 Additional

    arm

    Attack twice whenever

    you take the Attack

    action.

    11-15 Extremely

    muscular +2 Strength

    16-20 Extremely

    agile +2 Dexterity

    21-25 Extremely

    tough +2 Constitution

    26-30 Adapted

    speed +10 ft. ground speed

    31-35 Noxious

    odor

    Any creature other

    than the abomination

    dragonspawn that

    starts its turn within

    10 feet of it must

    succeed at a

    Constitution saving

    throw (DC 8 + Strength

    bonus + proficiency

    bonus) or be poisoned

    until the start of the

    abomination

    dragonspawns next

    turn. On a successful

    saving throw, the

    creature is immune to

    the stench of that

    particular abomination

    dragonspawn for 1

    hour.

    36-40 Frightful

    presence

    As dragons frightful

    presence trait, 30 foot

    radius.

    41-45 Razor

    claws

    Unarmed attacks deal

    damage one step

    higher.

    46-50 Tentacles You may grapple as a

    bonus action.

    51-55 Carapace

    of scales

    Gain natural armor

    (AC 11).

    56-60 Animal You have advantage on

    instincts Wisdom (Perception)

    checks that rely on

    smell.

    61-65 Resistant

    scales

    Resistance to one

    damage type.

    66-70 Enhanced

    metabolism

    As trolls regeneration

    trait.

    71-75 Venemous

    secretions

    Unarmed attacks deal

    1d8 poison damage.

    Targets struck must

    succeed at a

    Constitution saving

    throw (DC 8 +

    Constitution bonus +

    proficiency bonus) or

    be poisoned until the

    start of the

    abomination

    dragonspawns next

    turn.

    76-80 Magically

    resistance

    Advantage on saving

    throws against spells

    and other magical

    effects.

    81-85

    Enhanced

    breath

    weapon

    Breath weapon attack

    deals an additional two

    dice of damage.

    86-90 Magically

    talented Gain one sorcerer level.

    91-95 Light

    refraction

    When in well-lit areas,

    attackers have

    disadvantage on attack

    rolls against you.

    96-

    100

    Roll twice

    more, re-

    rolling

    results of

    96 or

    above.

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    169

    Leeching Magic Items

    In the early decades of the Fifth Age, Wizards

    found themselves powerless, as the three moons of magic had disappeared and been replaced by a single pale moon. Desperate to regain a measure of their former power, these former wizards discovered that magic items retained their magical power. A rush was made to hoard as many of these magic items as possible.

    The Shadow Sorcerer (actually Takhisis in disguise) discovered that it was possible to actually leech the magical power from magic items and temporarily allow wizards to cast their spells once more, despite the absence of the moons of magic. An even greater rush for

    magic items soon ensued. What follows are variant rules for leeching magic items.

    Variant Magic

    Leeching

    As a bonus action, any sorcerer or wizard can leech

    magic from any magic item she is touching. The

    wizard gains a number of spell slot levels from the

    magic item leeched, which can be used as normal.

    The amount of spell slot levels gained varies by

    magic item rarity. The wizard determines how many

    spell slot levels to leech at the time of leeching.

    Consumable magic items, such as potions and

    scrolls are immediately destroyed when leeched and

    only impart one spell slot level, regardless of what

    spells are currently stored within. Any amount of

    leeching from a magic item will cause that magic

    item to become dormant, and until it recovers all its

    spell slot levels, it is for all intents and purposes a

    mundane item. If all the spell slot levels are leeched

    from a magic item it is destroyed, as though it were

    a consumable magic item.

    The DM determines how many spell slot levels can

    be leeched from an artifact. Artifacts retain their

    magical power unless they have been completely

    drained of spell slot levels.

    Leeched magic items recover one spell slot level per

    day.

    Cantrips are treated as a spell slot level.

    Magic Item Leeching

    Rarity Spell Slot Levels

    Common 2

    Uncommon 4

    Rare 8

    Very Rare 16

    Legendary 32

    Magic Sword by Larry Elmore

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    170

    e.g. Dalamar, a level 13 high elf wizard, normally has the following spell slots per day:

    -Spell Slots per Spell Level-

    1st 2nd 3rd 4th 5th 6th 7th 8th 9th

    4 3 3 3 2 1 1 - -

    Since the campaign takes place in the first few godless decades of the Age of Mortals, Dalamar is powerless. Using a medallion of faith (an

    uncommon magic item), Dalamar can drain anywhere from 1 to 4 spell slot levels. Since Dalamar is currently being accosted by a band of goblins, as a bonus action Dalamar drains 3 spell slot levels from the medallion of faith, and with his action casts a fireball (level 3 slot). The medallion of faith is now powerless and

    will take 3 days before it becomes functional once more.

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    171

    Ogre Titans

    The Age of Dreams has returned, and we are

    those dreams made flesh. Dauroth, first of

    the titans

    Ogre Titans are massive 15 foot tall creatures of midnight blue skin, cat-like yellow eyes, and tremendous physical and magical power. They are the mythological high ogres made real, and it is all a lie, for their Transformation and continued existence as Ogre Titans requires the blood of living elves. Assuming the Ogre Titan can maintain his state of grace, he could theoretically live as long as the elves whose blood sustains him (see Rise of the Titans and the Ogre Titans trilogy of novels for more

    information on ogre titans).

    The Transformation

    For an ogre (as well as oni) to undergo the transformation to titan, a large amount of fresh, pure, elven blood is required, specifically that of at least ten adult elves. The blood must come from the bodies no more than three hours before the ritual is performed. The blood is placed in a specially prepared iron cauldron and mixed with a number of other ingredients, mostly special plants and some ground minerals such as quartz from the Valley of Crystal (see The Odyssey of Gilthanas for more

    information on this valley), and gemstones. Transmutation and necromantic magic are required to infuse the components within the

    cauldron with the necessary energy to create a titan.

    Titan

    Ogres and oni that complete the Transformation

    gain the following traits.

    Ability Score Increase. Your Strength,

    Dexterity, and Constitution scores increase by 2.

    Your Intelligence, Wisdom, and Charisma scores

    increase by 4.

    Size. Titans average 15 feet in height and 5,000

    pounds in weight. Your size is Huge.

    Awe-Inspiring Presence. The mere presence of a

    titan can have an incredible effect upon those

    around him. Ogres and half-ogres (including oni,

    but not minotaurs or high ogres) within 60 feet

    must make a Wisdom saving throw or else be

    charmed by the titan. The DC for this Wisdom

    saving throw equals 8 + your Charisma modifier +

    your proficiency bonus.

    The charmed target treats the titan as a trusted

    friend to be heeded and protected. Each time the

    titan or the titans companions do anything harmful

    to the target, it can repeat the saving throw, ending

    the effect on itself on a success. Otherwise the effect

    is continuous, and lasts for 24 hours after the ogre

    or half-ogre leaves the titans presence.

    Non-ogres (including minotaurs and high ogres)

    that enter the area of effect must make a Wisdom

    saving throw as well, or else be frightened for 1

    minute. A creature can repeat the saving throw at

    the end of each of its turns, ending the effect on

    itself on a success. If a creatures saving throw is

    successful or the effect ends for it, the creature is

    immune to the titans Awe-Inspiring Presence for

    the next 24 hours. The DC for this Wisdom saving

    throw equals 8 + your Charisma modifier + your

    proficiency bonus.

    Necromantic Talent. You have resistance to

    necrotic damage.

    Innate Spellcasting. Your innate spellcasting

    ability is Charisma. You can cast the following

    spells, requiring no material components.

    At will: magic missile, stone shape (Unlike the spell,

    you are capable of finer mechanical detail. The DC

    is determined by the complexity of the design).

    Heightened Senses. You have advantage on

    Wisdom (Perception) checks.

    Ogre Titan by ?

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    172

    Inscrutable Intellect. You have advantage on

    saving throws against Enchantment spells and

    effects.

    Natural Armor. You have natural armor (AC 11).

    Elbow-Spurs. Melee Weapon Attack: reach 10 ft.,

    one target. Hit: 1d6 + Strength modifier piercing

    damage.

    Languages. You can speak, read, and write

    Titan.

    Degeneration

    The power a titan commands is immense, but it is not permanent. One month after their transformation, a titan must make a hard (DC

    20) Constitution saving throw or begin physically degenerating, transforming into a monster with none of the titan powers, all within 5 days of failing this saving throw. The next day, the titan must make another Constitution saving throw, this time at very hard (DC 25) difficulty, or else succumb to degeneration. Every subsequent day the Constitution saving throw increases by one degree until it is impossible to resist the degeneration.

    The only method of forestalling this degeneration is to undergo the transformation once again, or to take a sustaining elixir that

    must be consumed during the new moon and requires the blood of but a single elf. Unlike the transformation, the blood need not come from a single elf, and once bottled, stores well and can be used up to a year after its containment.

    Should the titan completely degenerate, she does not simply revert to her original form. She not only loses all the benefits of being a titan, but also suffers a -3 penalty to Strength, Constitution, and Intelligence, as well as a -6 penalty to Charisma.

    Ogre Titan by ?

    Degenerate Titans by ?

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    173

    Sample Titan

    The titan below used to be an ogre, prior to his Transformation.

    Ogre Titan Huge giant, lawful evil

    Armor Class 18 (plate) Hit Points 73 (7d12 + 28) Speed 40 ft.

    Str Dex Con Int Wis Cha 21 (+5) 10 (+0) 18 (+4) 9 (-1) 11 (0) 11 (0)

    Skills Perception +3 Damage Resistances necrotic Senses darkvision 60 ft., passive perception 10 Languages Common, Giant, Titan Challenge 7 (2,900 XP)

    Awe-Inspiring Presence. Ogres and half-ogres (including oni, but not minotaurs or high ogres) within 60 feet must make a Wisdom saving throw (DC 11) or else be charmed by the titan. The charmed target treats the titan as a trusted friend to be heeded and protected. Each time the titan or the titans companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise the effect is continuous, and lasts for 24 hours after the ogre or half-ogre leaves the titans presence.

    Non-ogres (including minotaurs and high ogres) that enter the area of effect must make a Wisdom saving throw (DC 11) as well, or else be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the titans Awe-Inspiring Presence for the next 24 hours.

    Innate Spellcasting. The titans innate spellcasting ability is Charisma. It can cast the following spells, requiring no material components.

    At will: magic missile, stone shape (Unlike the spell, you are capable of finer mechanical detail. The DC is determined by the complexity of the design). Heightened Senses. The titan has advantage on Wisdom (Perception) checks. Inscrutable Intellect. The titan has advantage on saving throws against Enchantment spells and effects.

    Actions

    Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

    Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 15 (3d6 + 5) piercing damage.

    Elbow-Spurs. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

    Ogre Titan by ?

  • by Ray Cordova, [email protected] last updated on July 8, 2015 at 22:07:27 PM

    174

    Shapechanger

    True lycanthropy does not exist on Krynn, but

    certain bloodlines exist among the various common races that allow individuals to take on the aspects of certain animals.

    Shapechanger

    Shapechangers adhere to all the rules regarding

    lycanthropes, save that they may only assume

    animal form and do not possess the curse of

    lycanthropy. The werebear, weretiger, and werewolf

    correspond to known shapechanger bloodlines on

    Krynn.

    The following information applies to specific

    bloodlines.

    Crocodile. The character can transform into a

    crocodile. The character gains a Strength of 15 if his

    or her score isnt already higher, and a +2 bonus to

    AC while in crocodile form (from natural armor).

    Attack and damage rolls for the natural weapon is

    based on Strength. For the bite, the escape DC for

    the grapple is 8 + the characters proficiency bonus

    + Strength modifier.

    Giant Lizard. The character can transform into

    a giant lizard. The character gains a Strength of 15

    if his or her score isnt already higher, and a +2

    bonus to AC while in giant lizard form (from natural

    armor). Attack and damage rolls for the natural

    weapon is based on Strength.

    Owl. The character can transform into a giant

    owl (use giant eagle stats). The character gains a

    Dexterity of 17 if his or her score isnt already

    higher. Attack and damage rolls for the natural

    weapons are based on whichever is higher of the

    characters Strength and Dexterity.

    s s fofofor r thththththe e nananananananananananananananananananananananananananananananatutututututututututututututututututututututurarararararararararararararararararararal l l l l l l l l l l l l l l l

    onon S Strtrtrenenengtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgtgth.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.h.

    chchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchcharararararararararararararararararararararararararararacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacteteteteteteteteteteteteteteteteteteteteteteteteter r r cacacacacan n n n n trtrtrtrtrtranananananananananananananananananananananananananananananananananananananananananananananansfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsfsforororororororororororm m m m m m m m m inininininininininininininininininininininininininininininininininininininintototototototototototototototototototototototototototototototototototo a a a a a a g g g g g g g g g g giaiaiaiaiaiaiantntntntntntntntntntntntntntntnt

    g g g g g giaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiaiantntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntntnt e e e e e e e e e e e e e e e e e e e e e e e e eagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagagaglelelelelelelelelelelelelelelelele s s s s s s s s s s s s s s s s s s s s s s s s s s statatatatatatatatstststststs).).).).).).).). T T T T T T T T T T T Thehehehehehehehehehehe c c c c c c c c c c c c c c c c c c c chahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahararararararararararararararararararararararararararararararararararactctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctctcterererererererererer g g g g g g gaiaiaiaiaiaiaiaiaiaiaiaiainsnsnsnsnsnsnsnsnsnsnsnsnsnsnsnsns a a a a a a a

    erititititity y y y y y y y y y y y y y y y y y y y y y y ofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofofof 1 1 1 1 1 1 1 1 1 1 1 1 1 17 7 7 7 ifififififififififififififififififififififififififififififififififififififif h h h h h h h h h h h h h h h h h h h h h h hisisisisisisisisisisisis o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o or r r r r r r r r r r r r r r r r r r r r r r heheheheheheher r r r r r r scscscscscscscscscorororororororororore e e e e e e isisisisisisisisisisisisisisisisisisisisisisisisisisisisisnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnt t t t t t alalalalalalalalalrererererereadadadadadadadady y y y y y y y y y y y y y y y y y y y y y y y y

    ghghghghgherererererererererererererererererererererererererererererer. . . . . . . . . . . . . . . . . . . . AtAtAtAtAtAtAtAtAtAtAtAtAtAtAtAtAttatatatatatatatatatatatatatatatatatatatatatatatatatatackckckckckckckckckckckckckck a a a a a andndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndnd d d d d d d d d d d damamamamamamamamamamamamamamamamamamamamamamamamamamamamamagagagagagagagagagagagagagagage e e e e e e rororororororororororolllllllllllllllllllllllllllllllllllllllllllllllllllls s s s s s s s s s s s s s s s s s s s s s s s s s s s s s fofofofofofofofofofofofofofofofofofofofofofofofofofofofofor r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r thththththththththe e e e nananananananananananananananananananananananananananananananananananananananananananananananatutututututututututututututututututututututututututututurarararararararararararararararararararararararararararararararararararararararararararararal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

    weapapapapapapapaponononononononons s s arararararararararararararararararararararararare e e e bababasesed d d onononononononon w w w w w w w w w w w w w w w w w w w whihihihihihihihihihihichchchchchchchchchchchchcheveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveveverererererererererererererererererer i i is s s s hihihihihihihihihihihihighghghghghghghghghghghghghghgherererererererererererererererer o o o o o o o o o o o o o o o o o o o of f f f f f f f f f f f f f f f f f f f f f f f f f f f f f f f f thththththththththththththththththththththe e e e e e e e e e e e e e e

    chchchchchchcharararararararacacacacacacteteteteteteteterrrrs s StStStStStStStStStStStStStStStStStStStStStStStStStrerengngngngthththththth a a a a a a a a andndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndndnd D D D D D D D D D D D D D D D Dexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexexteteteteteteteteteteteteteteteteteririririririririritytytytytytytytytytytytytytytytytytytytytytytytytytytytytytytyty....

    Crocodile by ?

    Crocodile by ?