everquest level node for daybreak

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Team Pocket Spaghetti Game Prototyping for Daybreak – Everquest 2 Daniel Cone – Lead Joseph Montalvo – Level Design Kristen On-Moore – Concept Art and Textures Gabriel Padilla – 3D Environmental Assets Damian “DJ” Davis – 3D Environmental Assets Patrick Murray – 3D Environmental Assets

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Page 1: Everquest Level Node for Daybreak

Team Pocket SpaghettiGame Prototyping for Daybreak – Everquest 2

Daniel Cone – LeadJoseph Montalvo – Level Design

Kristen On-Moore – Concept Art and TexturesGabriel Padilla – 3D Environmental Assets

Damian “DJ” Davis – 3D Environmental AssetsPatrick Murray – 3D Environmental Assets

Page 2: Everquest Level Node for Daybreak

Overview

Level Concepts

Level Designs

Concept Art and Reference Images

Final Screenshots

Page 3: Everquest Level Node for Daybreak

Overview

Level Concepts

Level Designs

Concept Art and Reference Images

Final Screenshots

Page 4: Everquest Level Node for Daybreak

Pros-God Rays-Winding Path-Contrasting Architecture

Cons-Too Monochromatic-Blue Water Doesn’t Fit With Theme.-Transitional Architecture

Level Concept 1

Page 5: Everquest Level Node for Daybreak

Replaced Transitional Architecture with a Cave-in

Ground Transitions From Sandstone to Granite

Changed Blue Water into Green Magic.

Level Concept 2

Page 6: Everquest Level Node for Daybreak

Con’s-God Ray Doesn’t Make Sense.-Elf Fort is Backwards.

Level Concept 2

Page 7: Everquest Level Node for Daybreak

Overview

Level Concepts

Level Designs

Concept Art and Reference Images

Final Screenshots

Page 8: Everquest Level Node for Daybreak

ProA secret passage separating the Dwarven area from the Dark Elf area.

ConIt was too big.

Level Design 1

Page 9: Everquest Level Node for Daybreak

Pros-Added multiple cave-ins.-Fixed the size.-Magical ore instead of river.-Good use of Dark Elf fort.

Cons-Too linear.-No early cues to make the player want to explore deeper.

Level Design 2

Page 10: Everquest Level Node for Daybreak

Final Level Design

Viewport to cue the player into the fact that there is something amiss deeper in the ruins.

Page 11: Everquest Level Node for Daybreak

Overview

Level Concepts

Level Design

Concept Art and Reference Images

Final Screenshots

Page 12: Everquest Level Node for Daybreak

-Dwarven: warm light, sandstone, very large and blocky architecture.

-Dark Elf: darker granite rocks, imposing architecture, purple analogous color scheme.

Concept Art

Page 13: Everquest Level Node for Daybreak

Concept Art

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Concept Art

Pros-Good colors-Imposing architecture

Con-Transitions are too smooth and bulbous.

Page 15: Everquest Level Node for Daybreak

Reference Images

Arenanet: Guildwars 2

Page 16: Everquest Level Node for Daybreak

Overview

Level Concepts

Level Design

Concept Art and Reference Images

Final Screenshots

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