euro ia closing plenary - what i'm curious about…

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What are you curious about? What do you want to know more about by this time next year? Here's my answer to that question (c. 2012) and why I believe Curiosity is core to everything we do as a profession.

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  • WHAT IMCURIOUSABOUTA PRESENTATION BY:Stephen P. AndersonEURO IA SUMMIT 2013 #euroia @stephenanderson
  • WHAT IMCURIOUSABOUTA PRESENTATION BY:Stephen P. AndersonEURO IA SUMMIT 2013 #euroia @stephenanderson
  • WHAT IMCURIOUSABOUTA PRESENTATION BY:Stephen P. AndersonEURO IA SUMMIT 2013 #euroia @stephenanderson
  • Euro IA 2012What are you curious about?What do you want to know more aboutby this time next year?
  • Once the basic skills have been mastered,designers can use their imaginations toexplore and create their own masterpieces.
  • The more things designers knowabout, the more they can use them increative thinking and play
  • The fewer materials and choicesavailable, the more imagination isneeded by the designer.
  • explore new ideas and skills... make lots of use worlds of different things based on activities fantasy to inspire and objects already familiar a vital part of the creative process is to make something learn how things are madetry out your own ideas learn from our failures experiment express creativity by drawing pictures, writing stories play on their own... or with a group of real friends inspiration for creativity comes from many different sourceslook outside your own experience versions of everyday things allow children to create their own worlds
  • NEVER STOPPLAYINGAND LEARNING
  • NEVER STOPPLAYINGAND LEARNING
  • NEVER STOPPLAYINGAND LEARNING
  • N CE!NEVER STOP IA EN AL ER IT EF RPLAYINGAND LEARNING
  • NEVER STOPPLAYINGAND LEARNING
  • You might summarize all of the skills weve noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator. http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
  • You might summarize all of the skills weve noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator. http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
  • You might summarize all of the skills weve noted in one word: "inquisitiveness." I spent 20 years studying great global leaders, and that was the big common denominator. http://blogs.hbr.org/hbr/hbreditors/2009/09/how_do_innovators_think.html
  • http://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-maa/
  • A number of the innovative entrepreneurs also went to Montessori schools, where they learned to follow their curiosityhttp://blogs.wsj.com/ideas-market/2011/04/05/the-montessori-maa/
  • Montessori taught me the joy of discovery Its all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessorivideogame pioneer Will Wright
  • We both went to Montessori school, and I think it was part of that training of not following rules and orders, and being self-motivated, questioning whats going on in the world, doing things a little bit differently.Googles founders Larry Pageand Sergei Brin
  • that discovery mentality is precisely the environment that Montessori seeks to create. Similarly, Amazons culture breathes experimentation and discovery. Mr. Bezos often compares Amazons strategy of developing ideas in new markets to planting seeds or going down blind alleys. Amazons executives learn and uncover opportunities as they go. Many efforts turn out to be dead ends, Mr.Amazons Jeff Bezos Bezos has said, But every once in a while, you go down an alley and it opens up into this huge, broad avenue.
  • MONTESSORI?
  • Mixed age classroomsSpecialized educationalmaterialsStudent choice of activity fromwithin a prescribed range ofoptionsUninterrupted blocks of worktimeA Constructivist or "discovery"model, where students learnconcepts from working withmaterials, rather than by directinstructionMONTESSORI?
  • Mixed age classroomsSpecialized educationalmaterialsStudent choice of activity fromwithin a prescribed range ofoptionsUninterrupted blocks of worktimeA Constructivist or "discovery"model, where students learnconcepts from working withmaterials, rather than by directinstructionMONTESSORI?
  • Mixed age classroomsSpecialized educationalmaterialsStudent choice of activity fromwithin a prescribed range ofoptionsUninterrupted blocks of worktimeA Constructivist or "discovery" E!model, where students learn AN NC LI REconcepts from working with TA FE I Ematerials, rather than by direct RinstructionMONTESSORI?
  • I sort of know the subject[graphic design]. I knew nothingabout film, so that that seemedchallenging and worthwhile. STEFAN SAGMEISTER
  • At the end of the day, thereason I do it is that I learn,that I keep learning... MARIA POPOVA, EDITOR OF BRAINPICKINGS.ORG
  • PLAYINGAND LEARNING
  • CURIOSITYPLAYINGAND LEARNING
  • CHALLENGING & WORTHWHILECURIOSITYPLAYINGAND LEARNINGEXPERIMENTATION &DISCOVERYINQUISITIVENESSSELF-MOTIVATED, QUESTIONINGWHATS GOING ON IN THE WORLD
  • CHALLENGING & WORTHWHILE CURIOSITY PLAYING AND LEARNINGYES! THIS IS WHAT ITS ABOUT. EXPERIMENTATION & DISCOVERY INQUISITIVENESS SELF-MOTIVATED, QUESTIONING WHATS GOING ON IN THE WORLD
  • Euro IA 2012What are you curious about?What do you want to know more aboutby this time next year?
  • Euro IA 2012Good UX is fundamentallyabout being curious
  • Euro IA 2012Good UX is fundamentallyabout being curiousHOW?WHY?WHY NOT?WHAT IF?
  • Euro IA 2012Good UX is fundamentallyabout being curiousHOW?WHY?WHY NOT?WHAT IF?
  • Styles tend to not only separate men because theyhave their own doctrines and then the doctrine becamethe gospel truth that you cannot change. But if you donot have a style, if you just say: Well, here I am as ahuman being, how can I express myself totally andcompletely? Now, that way you wont create a style,because style is a crystallization. That way, its a processof continuing growth.
  • STYLE. FORM.=METHODS?TITLES? TOOLS?
  • Its five years in the futureYour Big Idea failed. TMWrite the obituary foryour Big Idea.
  • Its 2017.User Experience is dead.What happened?Write the obituary forUser Experience
  • WHAT DO YOU DO?HOW DO YOU DO IT?WHY IS IT VALUABLE?
  • VISUAL DESIGNERINFORMATION ARCHITECTCONTENT STRATEGISTUSABILITY ENGINEERINTERACTION DESIGNERCOPYWRITERDIRECTOR OF MARKETINGCTOPRODUCT MANAGERPROJECT MANAGERFRONT-END ENGINEERSOFTWARE ENGIN