enhancing student engagement in the classroom, mary-patricia stein

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Enhancing Student Engagement in the Classroom MaryPat Stein, Ph.D. Associate Professor, Biology California State University, Northridge [email protected]

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Enhancing  Student  Engagement  in  the  Classroom  

Mary-­‐Pat  Stein,  Ph.D.  Associate  Professor,  Biology  California  State  University,  Northridge  [email protected]  

Today’s  Students  

•  OCen  working  20-­‐40  hours  per  week  

•  Taking  a  full  load  or  more  

•  Have  family  obligaLons  

Goal:    replace  the  sage  on  the  stage  with  acLve  learning  in  the  classroom  

Guide  Students  to  Learning!  

NaCl  Song  

Gamifica9on  

•  Web-­‐based  games/polling  –  Jeopardylabs.com  – AnswerGarden  – SocraLve  – PollEverywhere  – Kahoot  •  hVps://create.kahoot.it  •  hVps://kahoot.it      

h:p://answergarden.ch/182434  

Games  for  Powerpoint  

•  hVp://besVeacherblog.com/  •  hVp://powerpointgames.wikispaces.com/PowerPoint+Game+Templates  

 

Advantages  of  Games  

•  Take  advantage  of  compeLLveness  •  Have  students  work  in  groups/teams  

•  Have  students  make  the  games  and  share  them!  

In-­‐Class  AcLviLes  to    Increase  Engagement  

•  Skeleton  notes  – Concerns  about  providing  these  notes  

•     •     •     

– Good  features  of  providing  skeleton  notes  •     •   give  students  very  technical,  detailed  informaLon  •     

Learning  Management  System  Uploads  in  Class  

Problem  Solving  (Modeling  How  to  …)  

Aa    x    Aa  

AA    x    Aa  

aa    x    Aa  

What  happens  when  you  start  doing  using  AcLve  Learning  in  the  class?  

•  Can  not  get  through  all  the  content  

•  Have  to  Flip  the  classroom  

•  OCen  have  to  “Flop”  the  class  

Flipping  the  Classroom  

•  Echo360    -­‐  Personal  Lecture  Capture  

•  Explain  Everything  (iPad)  

•  Camtasia  

YouTube  Account  •  Upload  your  lectures  to  your  YouTube  account  

•  Share  link  with  students  

Transform  your  Classroom  

Have  Students  Use  Their  CreaLvity  to  Generate  a  Learning  Tool  

•  Create  Anything  –  movie,  song,  game,  cartoon,  anything…  

•  Teach  concepts  from  class  in  the  creaLve  work  

Assessment  

Assessing  Student  Learning  Using  Technology