elearning, mlearning, and user assistance

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Presentation © 2014 Ray Gallon The Transformation Society @TransformSoc @RayGallon eLearning mlearning and user assistance Learning from learning Ray Gallon Member, Board of Directors

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Page 1: eLearning, mLearning, and User Assistance

Presentation  ©  2014  Ray  GallonThe  Tran

sformatio

n  Society

@TransformSoc@RayGallon

eLearning mlearning and user assistance

Learning  from  learning  

Ray  Gallon

Member, Board of Directors

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@RayGallon

http://images.wikia.com/thehungergames/images/

4/43/Classroom.jpg

“Learning should be an active process...

...Too often students

come to school to watch

their teachers work”

-Will Daggett

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Henry Jenkins and 21st Century Skills

We are still “...training autonomous problem solvers, whereas... [learners in the workplace] are increasingly being asked to work in teams, drawing on different sets of expertise, and collaborating to solve problems.”

-Henry Jenkins, Annenberg School of Communications (USC)

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Henry Jenkins and 21st Century Skills

Play:  Experiment  with  surroundings  as  problem  solving  

Simulate:  Interpret  and  construct  dynamic  models  of  the  real  world  

Perform:  Change  identity,  improvise,  discover

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Henry Jenkins and 21st Century Skills

Appropriate:  Remix  content  

Multi-­‐task:  Monitor  the  environment  and  shift  focus  ad-­‐hoc  

Develop  Collective  Intelligence:  Pool  knowledge  and  work  on  a  common  goal

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Attributes of Participatory Culture (Henry Jenkins)

Affiliations:  Memberships,  formal  and  informal,  in  online  communities  centred  around  various  forms  of  media  

Expressions:  Creating  new  creative  forms,  such  as  digital  sampling,  mash-­‐ups...  

Collaborations:  Problem-­‐solving  and  working  together  in  teams  to  complete  tasks  and  develop  new  knowledge  

Circulations:  Shaping  the  flow  of  media,  such  as  podcasting,  micro-­‐/blogging

Source: Confronting The Challenges Of Participatory Culture, by Henry Jenkins, MIT Press, 2009

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Emergent LearningGenerally  takes  advantage  of  emergent  technologies  

Based  on  social  interaction  for  the  co-­‐construction  of  knowledge  and  meaning  (Camacho,  2013)  

Learners  are  encouraged  to  take  control  of  their  learning...  collaborate  with  peers  to  produce  content,  and  to  use  mobile  tools  for  investigation  and  exploration  (Loke,  et  al,  2010)  

 Instructors  as  facilitators  design  the  learning  environment  and  structure  learning  processes  (Jonassen,  1991)

SOURCE: http://www.slideshare.net/marcamacho/enhancing-participatory-culture-how-to-design-international-collaboration-through-mobile-and-social-media

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eLearning

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@RayGallon

Examples:  

Webquest  

Flipped  Classroom  

Simulation:  software  simulation  of  complex  

or  dangerous  machinery  

Problem-­‐based:  articulate  a  real-­‐life  problem

 

and  solve  it  collectively

Learning should be Emotional

All  these  methods  require  collaboration!

Engagement  is  key

 

to  retention

http://www.thekennedycenterinc.org/what-we-do/programs-services/children-and-family-services/school-transition-partners-program.html

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What Is eLearning?Learning  conducted  via  electronic  media,  

typically  on  the  Internet  

–Oxford  English  Dictionary

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eLearning Is Not eKnowledge“We  can  deceive  ourselves  into  thinking  we  have  a  sound  instructional  program  when  what  we  really  have  is  just  a  lot  of  content…”  

“…Ask  yourself  if  the  learner  must  remember  or  practice  the  content.  If  not,  if  it’s  just  content  that  has  to  be  referenced”  –eKnowledge

Source:  Dr.  Marc  Rosenberg,  president,  International  Society  for  Performance  Improvement  (ISPI)  http://www.learningsolutionsmag.com/articles/1102/marc-­‐my-­‐words-­‐elearning-­‐vs-­‐eknowledge

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eKnowledgeInformation I can look up

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eLearning RedefinedInstruction-focused learning, presenting content that

the learner must remember or practice, conducted via electronic media, typically on the Internet

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eLearning TechniquesExamples:  

Webquest  

Flipped  Classroom  

Simulation:  software  simulation  of  complex  or  

dangerous  machinery  

Problem-­‐based:  articulate  a  real-­‐life  problem

 and  

solve  it  collectively

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Webquest - A Question Through the Web (Bernie Dodge, San Diego State University)

A webquest provides guided research

Structure: Always the same sections

Free online tool: http://questgarden.com/index.php

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Flipped ClassroomPrimarily  useful  for  structured  informational  learning  

Puts  the  lecture  “at  home”  and  the  “homework”  in  the  collaborative  environment  (“classroom”)  

Not  specific  to  eLearning,  but  eLearning  enhances  the  value

http://schoolpress.cdn.whipplehill.net/whipplehill408/1/files/2012/01/flipped2.jpg

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Flipped ClassroomLearners  watch  self-­‐paced  media,  “lectures,”  in  their  own  time  Instructor  is  available  during  “class  time”  when  learners  need  coaching  -­‐  while  working  on  exercises  or  projects  Collaborative  environment  continues  beyond  the  course  time,  to  provide  motivated  solution  to  real-­‐world  problems  In  this  scenario,  real  application  of  learning  is  more  likely  to  happen http://schoolpress.cdn.whipplehill.net/whipplehill408/1/files/2012/01/flipped2.jpg

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Simulation & Problem Based Learning

http://forgefx.com/wp-content/uploads/2014/07/aircraft-deicing-training-simulator1.jpg

http://3.bp.blogspot.com/-ZRfI35KSu_s/T7508SjWDhI/AAAAAAAAAc8/Ro_5ZxGg1bU/s1600/pbl.gif

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mLearning

http://www.learningreview.com/mobile-social-learning/3412-m-learning-en-accion

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What is mLearning?The  exploitation  of  ubiquitous  handheld  hardware,  wireless  networking  and  mobile  telephony  to  facilitate,  support,  enhance,  and  extend  the  reach  of  teaching  and  learning.  

Mobile  learning  can  take  place  in  any  location,  at  any  time,  including  traditional  learning  environments  such  as  classrooms,  as  well  as  in  workplaces,  at  home,  in  community  locations,  and  in  transit.

SOURCE: http://dl.dropboxusercontent.com/u/41364593/MoLeNET%20website%20-%20Copy/www.molenet.org.uk/about/index.html

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How is mLearning different from eLearning?

More  personal  

Deterritorialized  (ubiquitous)  

More  accessible  

More  fun  (?)  

More  interactive  

Spontaneous  

Shorter  duration  

For  instant  use  

Social:  engaging  users  to  contribute  and  share  

Gestural  (swipe,  pinch,  tap)  -­‐  thus  more  sensorial,  body  involvement

http://blog.soundidea.co.za/home/22/files/Success/mlearning2.jpg

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Not  just  the  miniaturization  and  convenience  of  portable  computing  

Transforming  how  we  conceptualize  and  interact  with  computing  and  our  environment  

Transforming  how  we  communicate,  create,  and  manipulate  information    

(Cheney,  2010;  Pachler,  Bachmair,  &  Cook,  2010)

SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf

mLEARNING

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@RayGallonSOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf

Ubiquitous  social  connectivity  Instant  information  access  Enhanced  view  of  the  world  through  digital  augmentation.  

(Cook,  2010)  

Empowering  for  learners:  Can  become  content  and  context  generators  in  authentic  learning  environments      Not  simple  consumers  of  transmitted  content.  

(Herrington  &  Herrington,  2006-­‐2007)

mLEARNING

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Both eLearning and mLearning...Engage  the  learner  to  become:  

Content  creator  

Author  of  his/her  own  learning  experience  

Are  social  

Demand  collaboration  

Lead  to  the  discovery  of  creative  collective  solutions  

Can  lead  to  the  development  of  ongoing  learning  networks  

Anchor  learning  through  real-­‐world  application

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So what about User Assistance?

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http://stc.intercom.org

February 20136

From John Carroll, the Father of Minimalism“User” is passive, to me —you’ve been handed something, use it — whereas I think what people are doing is much more actively a matter of ownership and appropriation and coming to control a new tool in a new environment...

“learners” focuses on the human development and appropriating new knowledge and skill, which I think is really more the essence of what’s going on. from an interview with Nicky Bleiel, in STC’s “Intercom” magaine, February 2013

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Henry Jenkins’ Participatory Culture is Not Just for Schools: It’s for Life

Today’s  Life  is  with  Technical  Products:  

Affiliations:  Memberships,  formal  and  informal,  in  online  communities  centred  around  various  products  (user  groups)  

Expressions:  Generating  new  shortcuts,  product  ideas,  improvements...  

Collaborations:  Problem-­‐solving  and  working  together  in  teams  to  complete  tasks  and  develop  new  knowledge  

Circulations:  Shaping  the  flow  of  media,  such  as  podcasting,  micro-­‐/blogging,  as  invested  stakeholders

Adapted from Jenkins, MIT Press, 2009

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Fast-Paced WorldWe  jump  from  task  to  task  

We  grab  information  in  small  bits  as  we  need  it  

We  might  be  anywhere  when  we  need  it  

When  we  need  it,  we  need  it  NOW!  

The  mobile  solution  is  often  the  best  adapted

http://i.dailymail.co.uk/i/pix/2012/02/27/article-2107158-02EF5AE80000044D-851_468x359.jpg

http://wp.appadvice.com/wp-content/uploads/2010/04/multitasking.jpg

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@RayGallonhttp://www.extremetech.com/wp-content/uploads/2012/06/cactus-cell-tower.jpg

Ubiquitous Social ConnectivityOur  challenge  –  be  present  where  the  users  are:  

Social  networks  

Top  of  their  Google  searches  

Anywhere  that  they  seek  to  learn  about  our  products.  

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http://assets.dornob.com/wp-content/uploads/2010/03/flashlight-map-concept.jpg

Ubiquitous Social ConnectivityOur  UA  needs  to  be:    

Findable  (eliminates  most  PDF’s)  

Current  

Mobile-­‐friendly  –  easy  to  read  on  a  small  screen(no  longer  nice-­‐to-­‐have)

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Information in Bits – Missing Pieces

Knowledge

Auto

nomy

Neus  Lorenzo,  The  Transformation  Society

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Black Holes in Our Knowledge

http://upload.wikimedia.org/wikipedia/commons/c/cd/Black_Hole_Milkyway.jpg

http://thaiastro.nectec.or.th/news/2002/img/news2002nov03a.jpg

http://upload.wikimedia.org/wikipedia/commons/5/5e/BH_LMC.png http://wallse.net/search/t/e3/b3b.jpg

Image  by  Mark  Van  Norden  http://farm9.staticflickr.com/8342/8275081235_35eb0091a9_z.jpg

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Level  3  -­‐  interactive,  contextual

UA Structures for Filling the Gaps

Level  1  -­‐  internal,  contextual

Level  2  -­‐  external,  contextual

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Is this eKnowledge or eLearning?

Does  the  user/learner  need  to  remember  

or  practice  the  content?  

Can  s/he  simply  look  it  up  (Google  it)?

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Mooc’s (for eLearning)

Social networking

Formal structureMultimedia

Massive Open Online Course

Social  learning:  Mutual  exchange  of  knowledge  &  expertise  Instructor  is  a  moderator  and  guide  Limited  in  time  

Self  organizing  –  users  fill  their  own  particular  gaps

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Mobile Docs (for eKnowledge)Mobile Controls

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Curators, Not Gate Keepers

h"p://cdn.mactrast.com/wp-­‐content/uploads/2011/09/Rotary-­‐iPhone.png

X

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Knowledge

Auto

nomy

Neus  Lorenzo,  The  Transformation  Society

The Curator as Story-Teller

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I’m Ray Gallon - The Humanist Nerd

20  years  in  technical  communication  with  major  companies  such  as  G.E.  Healthcare,  IBM,  etc.  

Member,  board  of  directors,  Society  for  Technical  Communication  (STC)  

Past  president,  STC  France  

Award-­‐winning  radio  producer  and  journalist  –  CBC,  NPR,  France  Culture,  etc.  and  former  programme  manager,  WNYC-­‐FM,  New  York  Public  Radio

Research  collaborator  and  principal,  The  Transformation  Society,  a  new  research  and  training  institute  in  Barcelona,  Spain

Owner/Consultant,  Culturecom  –  specialist  in      business  process  improvement  through  communication

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@RayGallon

Thank

Email:   [email protected]

Google  Plus:      +Ray  Gallon  Twitter:    @RayGallon  

LinkedIn:            Ray  Gallon

RAY  GALLONC U L T U R E C O M

@TransformSoc

Pass  me  your  business  card:Let’s  talk!

Portions of this presentation based on research by the

Transformation Society Research group.

Member, Board of Directors

Watch for digital learning blog on Adobe TechComm CentralWebinar: Digital Learning – Individual Adaptive Construction

or Connected Social Interaction? December 4 2014Details and links at www.transformationsociety.net