elearning, mlearning, and user assistance
TRANSCRIPT
Presentation © 2014 Ray GallonThe Tran
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eLearning mlearning and user assistance
Learning from learning
Ray Gallon
Member, Board of Directors
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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n Society
@RayGallon
http://images.wikia.com/thehungergames/images/
4/43/Classroom.jpg
“Learning should be an active process...
...Too often students
come to school to watch
their teachers work”
-Will Daggett
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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Henry Jenkins and 21st Century Skills
We are still “...training autonomous problem solvers, whereas... [learners in the workplace] are increasingly being asked to work in teams, drawing on different sets of expertise, and collaborating to solve problems.”
-Henry Jenkins, Annenberg School of Communications (USC)
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Henry Jenkins and 21st Century Skills
Play: Experiment with surroundings as problem solving
Simulate: Interpret and construct dynamic models of the real world
Perform: Change identity, improvise, discover
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Henry Jenkins and 21st Century Skills
Appropriate: Remix content
Multi-‐task: Monitor the environment and shift focus ad-‐hoc
Develop Collective Intelligence: Pool knowledge and work on a common goal
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Attributes of Participatory Culture (Henry Jenkins)
Affiliations: Memberships, formal and informal, in online communities centred around various forms of media
Expressions: Creating new creative forms, such as digital sampling, mash-‐ups...
Collaborations: Problem-‐solving and working together in teams to complete tasks and develop new knowledge
Circulations: Shaping the flow of media, such as podcasting, micro-‐/blogging
Source: Confronting The Challenges Of Participatory Culture, by Henry Jenkins, MIT Press, 2009
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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Emergent LearningGenerally takes advantage of emergent technologies
Based on social interaction for the co-‐construction of knowledge and meaning (Camacho, 2013)
Learners are encouraged to take control of their learning... collaborate with peers to produce content, and to use mobile tools for investigation and exploration (Loke, et al, 2010)
Instructors as facilitators design the learning environment and structure learning processes (Jonassen, 1991)
SOURCE: http://www.slideshare.net/marcamacho/enhancing-participatory-culture-how-to-design-international-collaboration-through-mobile-and-social-media
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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eLearning
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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Examples:
Webquest
Flipped Classroom
Simulation: software simulation of complex
or dangerous machinery
Problem-‐based: articulate a real-‐life problem
and solve it collectively
Learning should be Emotional
All these methods require collaboration!
Engagement is key
to retention
http://www.thekennedycenterinc.org/what-we-do/programs-services/children-and-family-services/school-transition-partners-program.html
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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What Is eLearning?Learning conducted via electronic media,
typically on the Internet
–Oxford English Dictionary
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eLearning Is Not eKnowledge“We can deceive ourselves into thinking we have a sound instructional program when what we really have is just a lot of content…”
“…Ask yourself if the learner must remember or practice the content. If not, if it’s just content that has to be referenced” –eKnowledge
Source: Dr. Marc Rosenberg, president, International Society for Performance Improvement (ISPI) http://www.learningsolutionsmag.com/articles/1102/marc-‐my-‐words-‐elearning-‐vs-‐eknowledge
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eKnowledgeInformation I can look up
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eLearning RedefinedInstruction-focused learning, presenting content that
the learner must remember or practice, conducted via electronic media, typically on the Internet
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eLearning TechniquesExamples:
Webquest
Flipped Classroom
Simulation: software simulation of complex or
dangerous machinery
Problem-‐based: articulate a real-‐life problem
and
solve it collectively
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Webquest - A Question Through the Web (Bernie Dodge, San Diego State University)
A webquest provides guided research
Structure: Always the same sections
Free online tool: http://questgarden.com/index.php
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Flipped ClassroomPrimarily useful for structured informational learning
Puts the lecture “at home” and the “homework” in the collaborative environment (“classroom”)
Not specific to eLearning, but eLearning enhances the value
http://schoolpress.cdn.whipplehill.net/whipplehill408/1/files/2012/01/flipped2.jpg
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Flipped ClassroomLearners watch self-‐paced media, “lectures,” in their own time Instructor is available during “class time” when learners need coaching -‐ while working on exercises or projects Collaborative environment continues beyond the course time, to provide motivated solution to real-‐world problems In this scenario, real application of learning is more likely to happen http://schoolpress.cdn.whipplehill.net/whipplehill408/1/files/2012/01/flipped2.jpg
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Simulation & Problem Based Learning
http://forgefx.com/wp-content/uploads/2014/07/aircraft-deicing-training-simulator1.jpg
http://3.bp.blogspot.com/-ZRfI35KSu_s/T7508SjWDhI/AAAAAAAAAc8/Ro_5ZxGg1bU/s1600/pbl.gif
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mLearning
http://www.learningreview.com/mobile-social-learning/3412-m-learning-en-accion
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What is mLearning?The exploitation of ubiquitous handheld hardware, wireless networking and mobile telephony to facilitate, support, enhance, and extend the reach of teaching and learning.
Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms, as well as in workplaces, at home, in community locations, and in transit.
SOURCE: http://dl.dropboxusercontent.com/u/41364593/MoLeNET%20website%20-%20Copy/www.molenet.org.uk/about/index.html
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How is mLearning different from eLearning?
More personal
Deterritorialized (ubiquitous)
More accessible
More fun (?)
More interactive
Spontaneous
Shorter duration
For instant use
Social: engaging users to contribute and share
Gestural (swipe, pinch, tap) -‐ thus more sensorial, body involvement
http://blog.soundidea.co.za/home/22/files/Success/mlearning2.jpg
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Not just the miniaturization and convenience of portable computing
Transforming how we conceptualize and interact with computing and our environment
Transforming how we communicate, create, and manipulate information
(Cheney, 2010; Pachler, Bachmair, & Cook, 2010)
SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf
mLEARNING
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@RayGallonSOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf
Ubiquitous social connectivity Instant information access Enhanced view of the world through digital augmentation.
(Cook, 2010)
Empowering for learners: Can become content and context generators in authentic learning environments Not simple consumers of transmitted content.
(Herrington & Herrington, 2006-‐2007)
mLEARNING
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Both eLearning and mLearning...Engage the learner to become:
Content creator
Author of his/her own learning experience
Are social
Demand collaboration
Lead to the discovery of creative collective solutions
Can lead to the development of ongoing learning networks
Anchor learning through real-‐world application
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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So what about User Assistance?
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http://stc.intercom.org
February 20136
From John Carroll, the Father of Minimalism“User” is passive, to me —you’ve been handed something, use it — whereas I think what people are doing is much more actively a matter of ownership and appropriation and coming to control a new tool in a new environment...
“learners” focuses on the human development and appropriating new knowledge and skill, which I think is really more the essence of what’s going on. from an interview with Nicky Bleiel, in STC’s “Intercom” magaine, February 2013
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Henry Jenkins’ Participatory Culture is Not Just for Schools: It’s for Life
Today’s Life is with Technical Products:
Affiliations: Memberships, formal and informal, in online communities centred around various products (user groups)
Expressions: Generating new shortcuts, product ideas, improvements...
Collaborations: Problem-‐solving and working together in teams to complete tasks and develop new knowledge
Circulations: Shaping the flow of media, such as podcasting, micro-‐/blogging, as invested stakeholders
Adapted from Jenkins, MIT Press, 2009
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Fast-Paced WorldWe jump from task to task
We grab information in small bits as we need it
We might be anywhere when we need it
When we need it, we need it NOW!
The mobile solution is often the best adapted
http://i.dailymail.co.uk/i/pix/2012/02/27/article-2107158-02EF5AE80000044D-851_468x359.jpg
http://wp.appadvice.com/wp-content/uploads/2010/04/multitasking.jpg
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Ubiquitous Social ConnectivityOur challenge – be present where the users are:
Social networks
Top of their Google searches
Anywhere that they seek to learn about our products.
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http://assets.dornob.com/wp-content/uploads/2010/03/flashlight-map-concept.jpg
Ubiquitous Social ConnectivityOur UA needs to be:
Findable (eliminates most PDF’s)
Current
Mobile-‐friendly – easy to read on a small screen(no longer nice-‐to-‐have)
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Information in Bits – Missing Pieces
Knowledge
Auto
nomy
Neus Lorenzo, The Transformation Society
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Black Holes in Our Knowledge
http://upload.wikimedia.org/wikipedia/commons/c/cd/Black_Hole_Milkyway.jpg
http://thaiastro.nectec.or.th/news/2002/img/news2002nov03a.jpg
http://upload.wikimedia.org/wikipedia/commons/5/5e/BH_LMC.png http://wallse.net/search/t/e3/b3b.jpg
Image by Mark Van Norden http://farm9.staticflickr.com/8342/8275081235_35eb0091a9_z.jpg
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Level 3 -‐ interactive, contextual
UA Structures for Filling the Gaps
Level 1 -‐ internal, contextual
Level 2 -‐ external, contextual
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Is this eKnowledge or eLearning?
Does the user/learner need to remember
or practice the content?
Can s/he simply look it up (Google it)?
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Mooc’s (for eLearning)
Social networking
Formal structureMultimedia
Massive Open Online Course
Social learning: Mutual exchange of knowledge & expertise Instructor is a moderator and guide Limited in time
Self organizing – users fill their own particular gaps
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Mobile Docs (for eKnowledge)Mobile Controls
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Curators, Not Gate Keepers
h"p://cdn.mactrast.com/wp-‐content/uploads/2011/09/Rotary-‐iPhone.png
X
Presentation © 2014 Ray Gallon@TransformSocThe Tran
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Knowledge
Auto
nomy
Neus Lorenzo, The Transformation Society
The Curator as Story-Teller
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I’m Ray Gallon - The Humanist Nerd
20 years in technical communication with major companies such as G.E. Healthcare, IBM, etc.
Member, board of directors, Society for Technical Communication (STC)
Past president, STC France
Award-‐winning radio producer and journalist – CBC, NPR, France Culture, etc. and former programme manager, WNYC-‐FM, New York Public Radio
Research collaborator and principal, The Transformation Society, a new research and training institute in Barcelona, Spain
Owner/Consultant, Culturecom – specialist in business process improvement through communication
Presentation © 2014 Ray Gallon
@RayGallon
Thank
Email: [email protected]
Google Plus: +Ray Gallon Twitter: @RayGallon
LinkedIn: Ray Gallon
RAY GALLONC U L T U R E C O M
@TransformSoc
Pass me your business card:Let’s talk!
Portions of this presentation based on research by the
Transformation Society Research group.
Member, Board of Directors
Watch for digital learning blog on Adobe TechComm CentralWebinar: Digital Learning – Individual Adaptive Construction
or Connected Social Interaction? December 4 2014Details and links at www.transformationsociety.net