edmund mcmillan bio

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| BIOGRAPHY | Edmund Charles McMillen is an independent game developer based in the USA. He is best known for Gish (2004), Super Meat Boy (2010) and The Binding of Isaac (2011). Coming from a background as an independent comic artist, he got into flash development at Newgrounds. He focuses on design, graphics, and animations, and collaborates with other developers for the programming. He is currently part of the team Team Meat. People he collaborates with often are Tommy Refenes and Florian Himsl. In November 2008 he released a disc with his collected works (1998–2008) under the title This is a Cry for Help. As similar compilation was released in 2012 as The Basement Collection. That one was only available as a download. After Super Meat Boy McMillen's experimental project The Binding of Isaac (2011) grew into a full game. It was followed by the expansion Wrath of the Lamb in 2012. He is currently working on a new game project, an iOS port of Super Meat Boy, and a complete remake of The Binding of Isaac, for the latter mainly to fix the Flash performance issues, but it will also contain additional content and redone visuals. Edmund McMillan | GAMES DESIGNER | SUPER MEAT BOY | McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher. Their first game, Super Meat Boy, was released on October 20, 2010 on the Xbox 360 via Xbox Live Arcade, and on Valve Corporation's digital distribution system Steam on November 30 in 2010. | ARTWORK | Edmund has a unique scary, bold art style. This is clearly shown in Gish and The Binding of Isaac. In a Formspring post, somebody compared his art style to that of Kyle Gaibbler, The artist behind 2DBoy. In response, he said: "I didnt do the art for World Of Goo, that was Kyle Gaibbler's art, not mine. Though we both take inspiration from Tim Burton." In the past ten years, Edmund has worked with programmers such as Tyler Glail, Florian Himsl, And 1 game with Tommy Refenes, Team Meats' current coder. Triachnid Meat boy Aether Cerius Peashy Grey matter Time Fcuk http://supermeatboy.com

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Page 1: Edmund McMillan bio

| BIOGRAPHY |

Edmund Charles McMillen is an independent game developer based in the USA. He is best known for Gish (2004), Super Meat Boy (2010) and The Binding of Isaac (2011). Coming from a background as an independent comic artist, he got into flash development at Newgrounds. He focuses on design, graphics, and animations, and collaborates with other developers for the programming.

He is currently part of the team Team Meat. People he collaborates with often are Tommy Refenes and Florian Himsl. In November 2008 he released a disc with his collected works (1998–2008) under the title This is a Cry for Help. As similar compilation was released in 2012 as The Basement Collection. That one was only available as a download.

After Super Meat Boy McMillen's experimental project The Binding of Isaac (2011) grew into a full game. It was followed by the expansion Wrath of the Lamb in 2012. He is currently working on a new game project, an iOS port of Super Meat Boy, and a complete remake of The Binding of Isaac, for the latter mainly to fix the Flash performance issues, but it will also contain additional content and redone visuals.

Edmund McMillan | GAMES DESIGNER

| SUPER MEAT BOY |

McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher. Their first game, Super Meat Boy, was released on October 20, 2010 on the Xbox 360 via Xbox Live Arcade, and on Valve Corporation's digital distribution system Steam on November 30 in 2010.

| ARTWORK |

Edmund has a unique scary, bold art style. This is clearly shown in Gish and The Binding of Isaac.

In a Formspring post, somebody compared his art style to that of Kyle Gaibbler, The artist behind 2DBoy. In response, he said:

"I didnt do the art for World Of Goo, that was Kyle Gaibbler's art, not mine. Though we both take inspiration from Tim Burton."

In the past ten years, Edmund has worked with programmers such as Tyler Glail, Florian Himsl, And 1 game with Tommy Refenes, Team Meats' current coder.

■ Triachnid

■ Meat boy

■ Aether

■ Cerius Peashy

■ Grey matter

■ Time Fcuk

http://supermeatboy.com

Page 2: Edmund McMillan bio