ed 2325 technology in the classroom chapter 3 – application productivity tools for education

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ED 2325 Technology in the Classroom • Chapter 3 Application Productivity Tools for Education

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ED 2325Technology in the

Classroom

ED 2325Technology in the

Classroom• Chapter 3 – Application

Productivity Tools for Education• Chapter 3 – Application

Productivity Tools for Education

The 21st Century StudentThe 21st Century Student

Vision of K-12 Students Today

• Successful integration

Digital Native Learners vs Digital Immigrant TeachersDigital Native Learners vs Digital Immigrant Teachers

The Operating SystemThe Operating System

• Software is divided into 2 categories: system software and application software

• System software consists of programs that control the operations of the computer and its devices.

• An operating system is a type of system software and is necessary to run application software.

Different Operating SystemsDifferent Operating Systems

• Microsoft Windows is the most used operating system in the world.

• Windows XP – released in 2001 and updated in 2004: quicker startup, better performance, increased security, and a simpler visual look. It is available in four editions: Home Edition, Professional, Media Center Edition, and Tablet PC Edition.

• Windows Vista – released in 2007, fastest, most reliable, and most efficient operating system released by Microsoft to date. Available in three editions: Windows Vista Home Basic, Windows Vista Home Premium, and Windows Vista Ultimate.

• Windows 7 – released in 2009, improved taskbar and full-screen previews.

Macintosh Operating System or MAC OS

Macintosh Operating System or MAC OS

• MAC OS, version 9.1 – used in older MACs• MAC OS X – released in 2001 upgraded in

2004 and 2007. Significant upgrades in both appearance and use.

• Other Operating Systems• UNIX – multitasking operating system

developed for a mainframe computer in early 1970s. Developed for Bell Labs

• LINUX – popular, multitasking, fast growing operating system. Open source- the code is available and free to the public.

User InterfaceUser Interface

Controls how you enter data or instructions (input) and how it is presented on the screen (output)

More common interface is the GUI (Graphical User Interface) which combines text, graphics, and other visual cues to make software easier to use.

Application SoftwareApplication Software

• Designed to perform specific tasks for users (programs)

1. Productivity/business tools2. Assist with graphic and multimedia projects3. Support school and professional activities4. Help with home and personal activities5. Facilitate communications

Categories of Application SoftwareCategories of Application Software

Prodcuctivity/Business• Word Processing• Spreadsheet• Presentation Graphics• Personal Information Management• Software Suite

Graphic Design/MultimediaGraphic Design/Multimedia

• Desktop Publishing• Paint/Image Editing• Multimedia Authoring• Web Page Authoring

SchoolSchool

• School/ Student Management• Grade Book• Education/Reference• Special Needs• Note Taking• iNow• Professional Development

Home/PersonalHome/Personal

• Personal Finance• Tax Preparation• Legal• Entertainment

CommunicationsCommunications

• E-mail• Web Browser• Chat Rooms• Newsgroups• Instant Messaging• Blogs• Wikis

Chapter 4Chapter 4Hardware for

Educators

System Unit – a boxlike case that

System Units

Motherboard – the circuit board that houses all of the electronic components of the system.

Motherboard – the circuit board that houses all of the electronic components of the system.

CPU – Central Processing UnitCPU – Central Processing Unit

• Interprets and carries out the basic instructions that operate a computer.

MemoryMemory

• Memory chips store data and information.• Random Access Memory – (RAM) – files that

are loaded from the hard drive are stored in RAM as long as the computer is on. They are erased from RAM when the power is turned off. The amount of RAM required depends on the type of applications to be used on the computer.

• Read Only Memory – (ROM) – Store information and instructions that do not change. Does not change when the computer is powered off. ROM chips are present in automobiles and home appliances along with thousands of other items used by people daily.

Other MemoryOther Memory

• Flash memory – can be erased electronically and rewritten on.

• Expansion slots and expansion cards• Removable memory devices – flash card, usb

flash drive, pc card

Flash cardUSB Flash Drive

PC Card

InputInput

• Data – a collection of unprocessed items• Program – a series of instructions that tells a

computer how to perform the tasks necessary to process data into information.

• Command – instruction given to a computer program

Input DevicesInput Devices

Any hardware device that allows you to enter data, programs, commands and user responses into a computer.

KeyboardPointing Stick

Touchpad

Mouse

PDJ 2PDJ 2

Technology changes at a very rapid rate, with

applications becoming obsolete before you can take advantage of all the

benefits. What are the implications of this rapid

change for educators?(time, budget, knowledge base)

Integrating Digital Media and Educational Software Applications

Integrating Digital Media and Educational Software Applications

Chapter 5

Digital MediaDigital Media

• Technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format.

• Uses all the elements of multimedia but in a digital format.

Digital Media SoftwareDigital Media Software

• Computer-based presentation or application software that uses multimedia elements.

• Includes interaction with user

• Uses text, graphics, animation, audio, and video

Digital Media ApplicationsDigital Media Applications

• Involves the use of digital media technology in business, education, and entertainment.

• Business – interactive ads and jobs and skill-training applications

• Education – presentations and interaction

• Entertainment – computerized games and other types of entertainment

Digital Media ApplicationsDigital Media Applications

• Simulations – models of real life situations (chemistry, biology, medicine, aviation)

• Computer-based instruction - using instructional software on the computer

• Electronic books and references – can be web-based or software, Kindle, iPad

• Encyclopedia Britannica

How-To GuidesHow-To Guides

• Include step-by-step instructions and interactive demonstrations

• Auto Repair

Digital Media Newspapers, Magazines (E-Zines), and Journals

Digital Media Newspapers, Magazines (E-Zines), and Journals

• Digital versions of newspapers, magazines, and journals

• USA Today

Entertainment and EdutainmentEntertainment and Edutainment

• Software used to both entertain and educate

• PBS Kids

Virtual RealityVirtual Reality

• The use of computers to create an artificial environment that appears and feels like a real environment and allows you to explore space and manipulate the setting.

Other ApplicationsOther Applications

• Information Kiosks – computerized information of reference center

• Web-based training and distance learning

• Professional development • PD 360

K-12 Educational Software ApplicationsK-12 Educational Software Applications

• Computer-assisted instruction – software designed to help teach facts, information, and/or skills

• Drill and practice software• Educational games• Tutorials• Educational simulations• Integrated learning systems –

(iCore, Plato)

Curriculum-Specific Educational Software

Curriculum-Specific Educational Software

• Creativity applications – Jumpstart Art, Storybook Weaver, Paint Shop Pro, Microsoft Publisher

• Critical Thinking – Classroom Jeopardy, GeoSafari

• Early Learning• English Second Language

Learners (ESL) – Rosetta Stone

• Language Arts, Math, Science, Social Studies

Presentation ToolsPresentation Tools

• Creation – PowerPoint, PhotoStory, Keynotes

• Presentation – data projectors, interactive whiteboards

10 Strategies for Managing Digital Students10 Strategies for Managing Digital Students

1. Effective Scheduling – break projects into well-defined tasks, so students can use lab and computer time wisely

2. Project Management Techniques – Discuss time expectations, give points for productive time

3. Storyboarding – create a visual plan before going to the computer

4. Effective Research Strategies – Assign research as homework or center work

5. Utilize Student Experts – train classmates to assist others

6. Ensure Student Participation – assign individual and group projects so all types of knowledge are evaluated and all students participate

7. Maximize one-to-one computing – Use e-books, iPods, iPads, netbooks, etc…

8. Help Students – Have a system of signaling for help (cones)

9. Handle Technical Questions – Ask two students then ask teacher

10. Visible classroom rules and expectations – post procedures and guidelines in a visible place.