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E- Learning Introduction Saša Divjak

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E- LearningIntroduction

Saša Divjak

Contents

• E-learning, models

• WEB technologies in education

• Computer supported simulations, animations, experiments

• Computer supported collaboration technologies

• Reusable learning objects

• Learning management systems

• Digital libraries

• Electronic interaction

• Quality of e-learning courseware

Why should I attend this course?

• Long life learning (at work, in real life)• E-learning projects• Some will participate in e-teaching and e-learning• Everybody will continue to learn

Education in 21st centuryTechnology has revolutionized business - and learning

Anywhere - anytime – anyone

„Just-in-time“ access to information and knowledge

Retaining the contents of the personified learning

Improved collaboration and interactivity among students

Learning technologies, models, relationships

• Learning based on CD• Learning, based on web technologies• Multimedia classrooms• Virtual classrooms

Technologies and learning models

Information Transfer

Authority-Centered

Recipient- Centered

DecentralizedCentralized

Team-Centered

SkillsTransfer

Distribution Technology

Interactive Technology

Em

pow

ered

Con

trol

led

Collaborative Technology

Knowledge Creation/Exchange

Real Work &LearningIndistinguishable

Pervasive Computing

Pre-Web

Now

Future

Open up time and placefor learning

Open up time and placefor extended operations andimproved decision making

Data and analysis whereand when you need it

Personal Devices

Community-Centered (real and virtual)

New Teacher Roles

The 21st Century Teacher

Instructional designer

Trainer

Collaborator

Student

Silent Partner

Team Coordinator

Advisor or Facilitator

Monitoring and Assessment

Specialist

New Teacher Roles

Providing structure and advice

Monitoring student progress

Assessing student accomplishments

The networked teacher

Teacher‘s questions

What training will my

students need?

Which tool should I adopt?

What learning activities should I

develop?

Lack of time and

resources

School culture

Teacher abilities

Teacher beliefs

BARRIERS

Contents Management Experience

PortalPortal Browser

CommunityCommunity

Administrative Suite

CD-ROM

DirectX

Curriculum

Records

E-Workbook Content

E-Workbook Content

Paper

Lecture(Live/Recorded)

Lecture(Live/Recorded)

Traditional Learning Events

Mail/List Serves and Calendar

PDF

SMTPval

SCORM

Wireless

AICC

ServerDatabase

(Learning) Content

Management

.

Document Management

SCORMAICC

.avi.mov

Macromedia Flash

Reporting Tool

Instant MessengerMicrosoft Messenger

Web/Application

Server

Learning Management

System

Learning Management

System

Installed on D

esktop

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

Re-invention/New Premise

Infrastructure

Disciplines

Content

Where are we now in e-learning?

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

Virtual ClassroomsLittle lms

Search Engines (Google)

Instant Messenger

E-workbook libraries

Blended learning

© 2004 Clark AldrichRe-invention/New Premise

Infrastructure

Disciplines

Content

Customer Focused

Where are we now in e-learning?

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

Virtual ClassroomsLittle lms

Search Engines (Google)

Instant Messenger

E-workbook libraries

Blended learningE-Learning Standards

Big LMS

© 2004 Clark AldrichRe-invention/New Premise

Infrastructure

Disciplines

ContentBranching Stories

Virtual Products (FlashMX)

Interactive Spreadsheets

Integration

Customer Focused

Where are we now in e-learning?

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

Virtual ClassroomsLittle lms

Search Engines (Google)

Instant Messenger

E-workbook libraries

Blended learningE-Learning Standards

Big LMS

Skills/Competency Management

Re-invention/New Premise

Infrastructure

Disciplines

Content

Portals (net & J2EE)

KMLCMS

Branching Stories

Virtual Products (FlashMX)

Interactive Spreadsheets

Integration

Customer Focused

Where are we now in e-learning?

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

The Rocky Road to Maturity in E-Learning

Virtual ClassroomsLittle lms

Search Engines (Google)

Instant Messenger

E-workbook libraries

Blended learningE-Learning Standards

Big LMS

Skills/Competency Management

Re-invention/New Premise

Infrastructure

Disciplines

Content

Portals (net & J2EE)

KMLCMS

Content Chunks

Branching Stories

Virtual Products (FlashMX)

Interactive Spreadsheets

Integration

Outsourcing

Game-like simulations

Workflow/EPSS

Blogging

M-Learning

Customer Focused

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

The Rocky Road to Maturity in E-Learning

Virtual ClassroomsLittle lms

Search Engines (Google)

Instant Messenger

E-workbook libraries

Blended learningE-Learning Standards

Big LMS

Skills/Competency Management

Re-invention/New Premise

Infrastructure

Disciplines

Content

Portals (net & J2EE)

KMLCMS

Content Chunks

Branching Stories

Virtual Products (FlashMX)

Interactive Spreadsheets

Integration

OutsourcingSocial Network Analysis

Game-like simulations

Workflow/EPSS

Blogging

Expert Location

Dashboards

M-Learning

Customer Focused

Open Source

Theory Innovator Magic Bullet Confusion StrategicAdvantage

Infrastructure

Investment/Company

Gurus Christened

Perceived Benefit

Industry Knowledge

No. of Companies

Industry Investment

Real Benefit

The Rocky Road to Maturity in E-Learning

Virtual ClassroomsLittle lms

Search Engines (Google)

Instant Messenger

E-workbook libraries

Blended learningE-Learning Standards

Big LMS

Skills/Competency Management

© 2004 Clark AldrichRe-invention/New Premise

Infrastructure

Disciplines

Content

Portals (net & J2EE)

KMLCMS

Content Chunks

Branching Stories

Virtual Products (FlashMX)

Interactive Spreadsheets

Integration

OutsourcingSocial Network Analysis

Game-like simulations

Workflow/EPSS

Blogging

Expert Location

Dashboards

M-Learning

Customer Focused

Open Source

E-learning Content

Virtual Classroom

CRMIntegration

Document Management

Systems Integration

Knowledge Management

Stand-alone E-learning Modules

Needs Assessment

Content Creation or Procurement

Embedded Help

Simulations

Course Libraries

Personal Action Plans

Alignment with Enterprise Strategy

Search Tools

Audience Assessment

Project Management Learning Management Systems

Standards

Strategic “Must-Take” Course

ERPIntegration

Online Communities

Pilot AssessmentLCMS

Authoring Tools

Pilot Delivery

Rollout DeliveryPortal

Rollout Assessment

Source

Results

Employee Survey

Customer Survey

Cut Budget/Consolidation

Rolling out new internal offering

New Enterprise Direction

New Process Behavior

Changing External Conditions

Long Term Skill Gap

Weak EnterpriseResults

Merger

Enabled by IT Infrastructure

Conferences

Apprenticeships

Customer Satisfaction

Employee Satisfaction

Cost Reduction

Completion Rate

Organizational Alignment

New Intuitive Behavior

One Contact Point

Other Content

Workshops

Lectures

Manuals

Videos

Skunk Works

Coaches

Magazines

Pro

cess

Lower Turnover

End-Learners

Infrastructure

Tactical

Tier 2

Tier 3

Strategic

Template and Documentation Libraries

Rolling out new external offering

Job-aides

Help Desk

New Compensation

Increased Access

E-learning Content

Community Tools

Needs Assessment

Content Creation or Procurement

Full Dynamic Simulations

Workbook Libraries

Personal Action Plans

Alignment with Strategy

Search Tools

Audience Assessment

Project Management Learning Management Systems

Online Communities

Pilot Assessment

Content ManagementAuthoring Tools

Pilot Delivery

Rollout DeliveryPortal

Rollout Assessment

Source

Results

Cut Budget/Consolidation

New Direction

Changing External Conditions

Long Term Skill Gap

Enabled by IT Infrastructure

Apprenticeships

Cost Reduction

Standardized Test Results

Mastery Level

New Intuitive Behavior

One Contact Point

Other Content

Labs

Lectures

Manuals

Videos

Skunk Works

Long Term Coaches

Magazines

Pro

cess

End-Learners

Infrastructure

Tactical

Tier 2

Tier 3

Strategic

Hand-outs

New Motivation

Increased Access

Branching Stories

Increased Professional Value

Computers for Web Access

Computers supporting Real-

Time 3D Interactions

Completion Rate

Virtual Classrooms

Virtual Labs

Interactive Spreadsheets

Virtual Coaches

Certification

Credit

After Action Reviews

The scenario of this course

Obtaining the score• Specialty course: students in the role of "teacher„• Development of e-courseware (50 %)

– Educational game, simulation or animation or video (using Unity3D, HTML5)

– Some hypertext (not too much)– Knowledge test– Metadata– Design of one e-unit according to standards– Inclusion in a „digital library“

• Encouraging cooperation• Electronic portfolio of each particular student (portfolio example)

• Final exam (50%)

Course readings?

• Selected slides

• Epignosis LLC : E-learning, concepts, trends, applications (local pdf) (****)

• Terry Anderson &Fathi Elloumi: Theory and Practice of Online Learning• (local pdf) (***)• Som Naidu: E-learning:

A Guidebook of Principles, Procedures and Practices (local pdf) (***)• ???: Introducing Reusable Learning Objects (local pdf) (****)• Phil Barker:

What is IEEE Learning Object Metadata / IMS Learning Resource Metadata? (local pdf) (***)

• Bela Markus: Educational metadata (local pdf) (***)• B.J.Schone: Engaging interactions for eLearning (local pdf) (****)

Course readings?• Shift:How to create Winning eLearning Courses (local pdf), (***)• Mohamed Ally: Mobile Learning: Transforming the Delivery of Education

and Training (local pdf) (****)• Desmond Keegan: Mobile Learning; a practical guide (local pdf) (***)• Kineo: Designing Mobile Learning (local pdf) (**)• Kineo: Creating Mobile Learning: 7 key steps to designing and developing

effective mobile learning (local pdf) (***)• Kineo: Implementing Mobile Learning (local pdf) (***)• Upside Learning: Mobile Learning - A Quick Start Guide (local pdf) (**)• Ian H. Witten,David Bainbridge, David M. Nichols:Digital Libraries in

education (local pdf) (***)

Course readings?• Pamela Berman & others, E-Learning Concepts and Techniques,

Bloomsburg University of Pennsylvania's Department of Instructional Technology, (local pdf) (*)

• Diana G. oblinGer: Game ChanGers: Education and Information Technologies (local pdf) (*)

• David Brooks, Diane Nolan, Susan Gallagher: WEB Teaching, http://dwb.unl.edu/Book/Contentsw.html (*)

• Lee Sheldon: The Multiplayer Classroom Designing Coursework As A Game(?)