e- learning introduction saša divjak. contents e-learning, models web technologies in education...
TRANSCRIPT
Contents
• E-learning, models
• WEB technologies in education
• Computer supported simulations, animations, experiments
• Computer supported collaboration technologies
• Reusable learning objects
• Learning management systems
• Digital libraries
• Electronic interaction
• Quality of e-learning courseware
Why should I attend this course?
• Long life learning (at work, in real life)• E-learning projects• Some will participate in e-teaching and e-learning• Everybody will continue to learn
Education in 21st centuryTechnology has revolutionized business - and learning
Anywhere - anytime – anyone
„Just-in-time“ access to information and knowledge
Retaining the contents of the personified learning
Improved collaboration and interactivity among students
Learning technologies, models, relationships
• Learning based on CD• Learning, based on web technologies• Multimedia classrooms• Virtual classrooms
Technologies and learning models
Information Transfer
Authority-Centered
Recipient- Centered
DecentralizedCentralized
Team-Centered
SkillsTransfer
Distribution Technology
Interactive Technology
Em
pow
ered
Con
trol
led
Collaborative Technology
Knowledge Creation/Exchange
Real Work &LearningIndistinguishable
Pervasive Computing
Pre-Web
Now
Future
Open up time and placefor learning
Open up time and placefor extended operations andimproved decision making
Data and analysis whereand when you need it
Personal Devices
Community-Centered (real and virtual)
New Teacher Roles
The 21st Century Teacher
Instructional designer
Trainer
Collaborator
Student
Silent Partner
Team Coordinator
Advisor or Facilitator
Monitoring and Assessment
Specialist
New Teacher Roles
Providing structure and advice
Monitoring student progress
Assessing student accomplishments
Teacher‘s questions
What training will my
students need?
Which tool should I adopt?
What learning activities should I
develop?
Contents Management Experience
PortalPortal Browser
CommunityCommunity
Administrative Suite
CD-ROM
DirectX
Curriculum
Records
E-Workbook Content
E-Workbook Content
Paper
Lecture(Live/Recorded)
Lecture(Live/Recorded)
Traditional Learning Events
Mail/List Serves and Calendar
SMTPval
SCORM
Wireless
AICC
ServerDatabase
(Learning) Content
Management
.
Document Management
SCORMAICC
.avi.mov
Macromedia Flash
Reporting Tool
Instant MessengerMicrosoft Messenger
Web/Application
Server
Learning Management
System
Learning Management
System
Installed on D
esktop
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
Re-invention/New Premise
Infrastructure
Disciplines
Content
Where are we now in e-learning?
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
Virtual ClassroomsLittle lms
Search Engines (Google)
Instant Messenger
E-workbook libraries
Blended learning
© 2004 Clark AldrichRe-invention/New Premise
Infrastructure
Disciplines
Content
Customer Focused
Where are we now in e-learning?
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
Virtual ClassroomsLittle lms
Search Engines (Google)
Instant Messenger
E-workbook libraries
Blended learningE-Learning Standards
Big LMS
© 2004 Clark AldrichRe-invention/New Premise
Infrastructure
Disciplines
ContentBranching Stories
Virtual Products (FlashMX)
Interactive Spreadsheets
Integration
Customer Focused
Where are we now in e-learning?
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
Virtual ClassroomsLittle lms
Search Engines (Google)
Instant Messenger
E-workbook libraries
Blended learningE-Learning Standards
Big LMS
Skills/Competency Management
Re-invention/New Premise
Infrastructure
Disciplines
Content
Portals (net & J2EE)
KMLCMS
Branching Stories
Virtual Products (FlashMX)
Interactive Spreadsheets
Integration
Customer Focused
Where are we now in e-learning?
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
The Rocky Road to Maturity in E-Learning
Virtual ClassroomsLittle lms
Search Engines (Google)
Instant Messenger
E-workbook libraries
Blended learningE-Learning Standards
Big LMS
Skills/Competency Management
Re-invention/New Premise
Infrastructure
Disciplines
Content
Portals (net & J2EE)
KMLCMS
Content Chunks
Branching Stories
Virtual Products (FlashMX)
Interactive Spreadsheets
Integration
Outsourcing
Game-like simulations
Workflow/EPSS
Blogging
M-Learning
Customer Focused
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
The Rocky Road to Maturity in E-Learning
Virtual ClassroomsLittle lms
Search Engines (Google)
Instant Messenger
E-workbook libraries
Blended learningE-Learning Standards
Big LMS
Skills/Competency Management
Re-invention/New Premise
Infrastructure
Disciplines
Content
Portals (net & J2EE)
KMLCMS
Content Chunks
Branching Stories
Virtual Products (FlashMX)
Interactive Spreadsheets
Integration
OutsourcingSocial Network Analysis
Game-like simulations
Workflow/EPSS
Blogging
Expert Location
Dashboards
M-Learning
Customer Focused
Open Source
Theory Innovator Magic Bullet Confusion StrategicAdvantage
Infrastructure
Investment/Company
Gurus Christened
Perceived Benefit
Industry Knowledge
No. of Companies
Industry Investment
Real Benefit
The Rocky Road to Maturity in E-Learning
Virtual ClassroomsLittle lms
Search Engines (Google)
Instant Messenger
E-workbook libraries
Blended learningE-Learning Standards
Big LMS
Skills/Competency Management
© 2004 Clark AldrichRe-invention/New Premise
Infrastructure
Disciplines
Content
Portals (net & J2EE)
KMLCMS
Content Chunks
Branching Stories
Virtual Products (FlashMX)
Interactive Spreadsheets
Integration
OutsourcingSocial Network Analysis
Game-like simulations
Workflow/EPSS
Blogging
Expert Location
Dashboards
M-Learning
Customer Focused
Open Source
E-learning Content
Virtual Classroom
CRMIntegration
Document Management
Systems Integration
Knowledge Management
Stand-alone E-learning Modules
Needs Assessment
Content Creation or Procurement
Embedded Help
Simulations
Course Libraries
Personal Action Plans
Alignment with Enterprise Strategy
Search Tools
Audience Assessment
Project Management Learning Management Systems
Standards
Strategic “Must-Take” Course
ERPIntegration
Online Communities
Pilot AssessmentLCMS
Authoring Tools
Pilot Delivery
Rollout DeliveryPortal
Rollout Assessment
Source
Results
Employee Survey
Customer Survey
Cut Budget/Consolidation
Rolling out new internal offering
New Enterprise Direction
New Process Behavior
Changing External Conditions
Long Term Skill Gap
Weak EnterpriseResults
Merger
Enabled by IT Infrastructure
Conferences
Apprenticeships
Customer Satisfaction
Employee Satisfaction
Cost Reduction
Completion Rate
Organizational Alignment
New Intuitive Behavior
One Contact Point
Other Content
Workshops
Lectures
Manuals
Videos
Skunk Works
Coaches
Magazines
Pro
cess
Lower Turnover
End-Learners
Infrastructure
Tactical
Tier 2
Tier 3
Strategic
Template and Documentation Libraries
Rolling out new external offering
Job-aides
Help Desk
New Compensation
Increased Access
E-learning Content
Community Tools
Needs Assessment
Content Creation or Procurement
Full Dynamic Simulations
Workbook Libraries
Personal Action Plans
Alignment with Strategy
Search Tools
Audience Assessment
Project Management Learning Management Systems
Online Communities
Pilot Assessment
Content ManagementAuthoring Tools
Pilot Delivery
Rollout DeliveryPortal
Rollout Assessment
Source
Results
Cut Budget/Consolidation
New Direction
Changing External Conditions
Long Term Skill Gap
Enabled by IT Infrastructure
Apprenticeships
Cost Reduction
Standardized Test Results
Mastery Level
New Intuitive Behavior
One Contact Point
Other Content
Labs
Lectures
Manuals
Videos
Skunk Works
Long Term Coaches
Magazines
Pro
cess
End-Learners
Infrastructure
Tactical
Tier 2
Tier 3
Strategic
Hand-outs
New Motivation
Increased Access
Branching Stories
Increased Professional Value
Computers for Web Access
Computers supporting Real-
Time 3D Interactions
Completion Rate
Virtual Classrooms
Virtual Labs
Interactive Spreadsheets
Virtual Coaches
Certification
Credit
After Action Reviews
Obtaining the score• Specialty course: students in the role of "teacher„• Development of e-courseware (50 %)
– Educational game, simulation or animation or video (using Unity3D, HTML5)
– Some hypertext (not too much)– Knowledge test– Metadata– Design of one e-unit according to standards– Inclusion in a „digital library“
• Encouraging cooperation• Electronic portfolio of each particular student (portfolio example)
• Final exam (50%)
Course readings?
• Selected slides
• Epignosis LLC : E-learning, concepts, trends, applications (local pdf) (****)
• Terry Anderson &Fathi Elloumi: Theory and Practice of Online Learning• (local pdf) (***)• Som Naidu: E-learning:
A Guidebook of Principles, Procedures and Practices (local pdf) (***)• ???: Introducing Reusable Learning Objects (local pdf) (****)• Phil Barker:
What is IEEE Learning Object Metadata / IMS Learning Resource Metadata? (local pdf) (***)
• Bela Markus: Educational metadata (local pdf) (***)• B.J.Schone: Engaging interactions for eLearning (local pdf) (****)
Course readings?• Shift:How to create Winning eLearning Courses (local pdf), (***)• Mohamed Ally: Mobile Learning: Transforming the Delivery of Education
and Training (local pdf) (****)• Desmond Keegan: Mobile Learning; a practical guide (local pdf) (***)• Kineo: Designing Mobile Learning (local pdf) (**)• Kineo: Creating Mobile Learning: 7 key steps to designing and developing
effective mobile learning (local pdf) (***)• Kineo: Implementing Mobile Learning (local pdf) (***)• Upside Learning: Mobile Learning - A Quick Start Guide (local pdf) (**)• Ian H. Witten,David Bainbridge, David M. Nichols:Digital Libraries in
education (local pdf) (***)
Course readings?• Pamela Berman & others, E-Learning Concepts and Techniques,
Bloomsburg University of Pennsylvania's Department of Instructional Technology, (local pdf) (*)
• Diana G. oblinGer: Game ChanGers: Education and Information Technologies (local pdf) (*)
• David Brooks, Diane Nolan, Susan Gallagher: WEB Teaching, http://dwb.unl.edu/Book/Contentsw.html (*)
• Lee Sheldon: The Multiplayer Classroom Designing Coursework As A Game(?)