dph68 - labyrinth slideshow

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Labyrinth BRAM DE VOGEL

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Presentation Labyrinth, project DPH68 Yes I can. Modified slideshow after feedback mid-term. B.W. de Vogel. Sans-serif fonts are missing. (c) TU/e University of Technology Eindhoven 2013

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Labyrinth

B RA M D E VO G E L

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P R O J E C T D P H 6 8> Y E S I C A N <

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P R O J E C T D P H 6 8Design a game that helps the player

[psychologically]

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D E P R E S S I V E T H I N K I N G

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Can you overcome non-clinical depression by yourself?

Depression may be caused or prolonged by depressive thinking.

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“[..] for there is nothing good or

bad, but thinking makes it so: to me

it is a prison.”

- S H A K E S P E A R E , H A M L E T

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L A B Y R I N T H

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A first-person journey through the

subconscious.

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Face your inner demons in abstracted,

surreal environments.

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Tries to empower the player, to

overcome depressive thinking

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First-person 3D game

Platforming, puzzle and exploration

Big, abstracted environments

Abstracted real-world scenarios as gameplay

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I N S P I R A T I O N

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I N S P I R A T I O NC O N C E P T

InceptionCommunicating to subconscious

La Divina CommediaStory structure (3 environments), journey through the mind

CatharsisLet the player express emotions of depression to create an emotional release

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I N S P I R A T I O NG A M E S

JourneyJumping gameplay; proves videogames can achieve catharsis

Dear EstherImmersive first-person open-world experience

The Lost Archives (DLC)Style of narrative, abstract style

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S T O R Y

L A D I V I N A C O M M E D I A ( A D A P T E D )

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T H E P A S S A G E

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T H E A B Y S S

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T H E V O Y A G E

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S U M M I T

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V I S U A L

S T Y L E

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T H E P L A Y E R

Connect to the environment

Give meaning to it

Immerse himself.

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S T Y L EV O I D ;No everyday objects and entities

Suggestion of their existence

No game cues (HUD, tutorials etc.)

Like a book, use your imagination

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E N V I R O N M E N TS U B C O N S C I O U SAbstract

Surreal

Dreamlike

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Modernism

Minimalism

Bauhaus

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T A D A O A N D O

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‘Naked’ construction

Concrete

Closed walls

Lighting

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‘LESS’ IS MORE?

Not always ‘playing’Time to explore and think

Increased immersion & reflection

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GRAVITY

Enhancing atmosphere by modulating gravity

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HEAVY GRAVITY

Dragged towards the earth; no escapeDownward locomotion; downfall

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LOW OR ZERO GRAVITY

FreedomDreamlike

Upward locomotion; ascent

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