Download - WebGL: Yesterday, Today, Tomorrow
WebGL ?• JS API to OpenGL ES [v2.0]
• Drawing to a canvas using special context
• Low-level drawing [buffers, textures, shaders]
• Accelerated by GPU
• 3D and 2D
What we had…• Chrome WebGL support 10+
• Firefox WebGL support 4+
• IE 10+ [poor support]
• Almost no mobile support [till recent time]
• Low performance
Pros and cons• Low support
• Quite slow
• No mobile [almost]
• Not enough features
• But it’s FUN and looks nice
Improvements ?• Working stable 1.0 WebGL release
• Full browser support [and mostly mobile]
• Nice performance
• Lots of examples, tools and frameworks
• Large community
Engines• Three.js (threejs.org)
• Goo engine (goocreate.com)
• PlayCanvas (playcanvas.com)
• Artillery Engine (artillery.com)
• Scene.js (scenejs.org)
• BabylonJS (babylonjs.com)
Tools• ShaderToy
• WebGL inspector [chrome extension]
• Chrome webGL profiler
• WebGL <-> node.js npm plugins
• And lots more
Unity and Unreal + asm.js
• FF support
• Chrome performance improvements
• LLVM compilers [C++ / Python / Ruby support]
• But has some problems…
• Awesome for newbies
• Documentation
• Extreme amount of examples
• Largest webGL community
• OpenSource [nicest js code I have ever seen]
Three.js (by mr.doom)
WebGL 2.0• Moving to OpenGL ES 3.0
• More gl extensions [instancing, VAO, Fragment depth]
• 3D Textures
• Sampler Objects
• Uniform Buffer Objects
• Sync/Query Objects.. and more!
Future is here?• WebGL 2.0 still has a long way to go.
• WebAssembly! New way of asm.js-ing!
• Still has problems with support [minor, but problems]
• Still developing libs / frameworks / tools, and it’s not bad!
NOPE!
QA?Bogdan Gorpynchuk
http://nwgstudios.comSkype: le.sunge-mail: [email protected]